From a0390d5fca9be9ebbe6acfc042bcc86cd4309198 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Oliver=20R=C3=BCmpelein?= Date: Sun, 7 Nov 2021 13:29:06 +0100 Subject: [PATCH] Typos --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index b4a22df..dcdcf66 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ A simple buzzer implementation using web technologies. Until artifact storage is provided, start the service using `gradlew run` from within the project directory. -After it succesfully launched, you have access to two clients. +After it successfully launched, you have access to two clients. ### Player-Client @@ -14,7 +14,7 @@ All participants should call `http://:8888/` or `http://:888 Now, they only need to enter their name on top, and they're set. -To trigger the buzzer, they just need to push the large surface. After a short amount of time they will be notified whether they we're the fastest players (button turns green) or not (it turns red). +To trigger the buzzer, they just need to push the large surface. After a short amount of time they will be notified whether they were the fastest players (button turns green) or not (it turns red). ### Game-Master-Client @@ -22,7 +22,7 @@ You can access this client from `http://:8888/clients/master/`. Your surface consists of three parts. After a game has started, and some player decided they want to do the turn, these have the following functions: * On top, there's a large surface showing you the fastest player if any. -* Below, you will see the order of players who pushed the button within *500ms* after the fastest player (including the initial push). This information is included solely for transparency reasons and might be used to resolve obvious "Whoops, my beer tipped and I accidentally activated the button!"-like situations to some extent. +* Below, you will see the order of players who pushed the button within *500ms* after the fastest player (including the initial push). This information is included solely for transparency reasons and might be used to resolve obvious "Whoops, my beer tipped, and I accidentally activated the button!"-like situations to some extent. * A "reset"-button is located at the bottom. Clicking this will prepare the app for the next round. It will forget about all buttons pushed, and re-enable the buttons on the player's clients. ## Troubleshooting & Tips @@ -44,7 +44,7 @@ This project contains a weird mixture of technologies that I wanted to play arou * Configure startup (IP and port) * Keep history of previous rounds. -* Ship utility JS libs as asset, don't rely on CDN and internet connectiviy. +* Ship utility JS libs as asset, don't rely on CDN and internet connectivity. [kotlinxhtml]: https://github.com/Kotlin/kotlinx.html [alpinejs]: https://alpinejs.dev