diff --git a/README.md b/README.md index 35648fe1..42318e39 100644 --- a/README.md +++ b/README.md @@ -106,6 +106,10 @@ been published on https://game-icons.net/. You can find a list of the icons with their corresponding authors and licenses at [src/assets/icons/game-icons/authors.md]. +The images in [src/assets/tokens/devins-token-packs] have been published on +https://immortalnights.com/product/all-free-tokens-in-one-file/. You can find +the "Token Usage Rights" under https://immortalnights.com/tokens/token-usage-rights/ + The software component of this project is licensed under the MIT License, a copy of which can be found under [LICENSE](LICENSE). @@ -118,3 +122,4 @@ of which can be found under [LICENSE](LICENSE). [src/packs]: src/packs [src/assets/icons/game-icons]: src/assets/icons/game-icons [src/assets/icons/game-icons/authors.md]: src/assets/icons/game-icons/authors.md +[src/assets/tokens/devins-token-packs]: src/assets/tokens/devins-token-pack diff --git a/src/assets/tokens/devins-token-packs/DME_Undead_Carrion_Crawler.png b/src/assets/tokens/devins-token-packs/DME_Undead_Carrion_Crawler.png new file mode 100644 index 00000000..fcf583ea Binary files /dev/null and b/src/assets/tokens/devins-token-packs/DME_Undead_Carrion_Crawler.png differ diff --git a/src/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png b/src/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png new file mode 100644 index 00000000..143329dc Binary files /dev/null and b/src/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png differ diff --git a/src/assets/tokens/devins-token-packs/FS1_Bat_Giant.png b/src/assets/tokens/devins-token-packs/FS1_Bat_Giant.png new file mode 100644 index 00000000..32339173 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Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.l4ewILWP2zbiSM97"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/gaze-attack.png","effects":[]},{"_id":"RhdH7ESwq8ukGvTy","name":"Mehrere Angriffe (+5)","type":"specialCreatureAbility","data":{"description":"

Von den zahlreichen Geschwindigkeit an Wänden und Decken aktionsfrei Schlangen auf ihrem Kopf können jeweils 5 in jeder Runde klettern. Kann auf Gegner herabfallen, wobei Schlagen um Nahkampfgegner angreifen.

\n

 

","experiencePoints":-1},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YvkRgHyCkwhn3uzg"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png","effects":[]},{"_id":"CTAZdf7uuEQ4sWA9","name":"Schleudern","type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

","experiencePoints":10},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/flinging.png","effects":[]},{"_id":"NEEOtiJGhOpZ7RuW","name":"Versteinern","type":"specialCreatureAbility","data":{"description":"

Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber Allheilung aufgehoben werden.

","experiencePoints":50},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.5eB5a0FnygbaqWPe"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/petrification.png","effects":[]}],"effects":[]} +{"_id":"0qB6zRQvvux1jEOR","name":"Golem, Kristall-","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":8,"mod":0},"mobility":{"base":10,"mod":0},"mind":{"base":4,"mod":0}},"traits":{"strength":{"base":3,"mod":0},"constitution":{"base":3,"mod":0},"agility":{"base":0,"mod":0},"dexterity":{"base":5,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":21,"value":42},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0.5},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":6}},"baseInfo":{"loot":"-","foeFactor":10,"creatureType":"construct","sizeCategory":"large","experiencePoints":134,"description":"

Herstellung: 2513 GM + Steinmetz

"}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Golem, Kristall-","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"0qB6zRQvvux1jEOR","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"KzEfCqb54s8Ju7x1","name":"Kirstallpranke","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"lB0BTGi2Qp2IpbTp","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"QTbksMwiH60vH9lT","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"7HsvjAKlmOXSvm6e","name":"Schleudern","type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

","experiencePoints":10},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/flinging.png","effects":[]},{"_id":"y8yRArJSJhHTdPXU","name":"Sturmangriff","type":"specialCreatureAbility","data":{"description":"

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

","experiencePoints":10},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/charge.png","effects":[]},{"_id":"mJi3ylBo7yPG5vMw","name":"Kristallwesen","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":3,"armorMaterialType":"cloth","armorType":"body"},"sort":800000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"aa8a89EaVy8fjgLn","name":"Blitz","type":"spell","data":{"description":"

Der Zauberwirker schießt einen Blitz auf einen Feind. Gegner in Metallrüstung dürfen keine Abwehr gegen Blitze würfeln.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"electricity","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":7,"sorcerer":7}},"sort":900000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.Senq5ub2Cx0agJgi"}},"img":"systems/ds4/assets/icons/game-icons/bolt-spell-cast.svg","effects":[]}],"effects":[]} +{"_id":"1UUWSF4RWJ1I8cuH","name":"Dämonenfürst","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":20,"mod":0},"mobility":{"base":20,"mod":0},"mind":{"base":10,"mod":0}},"traits":{"strength":{"base":10,"mod":0},"constitution":{"base":10,"mod":0},"agility":{"base":10,"mod":0},"dexterity":{"base":10,"mod":0},"intellect":{"base":5,"mod":0},"aura":{"base":5,"mod":0}},"combatValues":{"hitPoints":{"mod":360,"value":400},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":5},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"-","foeFactor":42,"creatureType":"magicalEntity","sizeCategory":"colossal","experiencePoints":579,"description":""}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Dämonenfürst","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":4,"height":4,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"1UUWSF4RWJ1I8cuH","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"bXEiQJc7aJmLW1K4","name":"Pranke","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":5,"opponentDefense":-5},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"N6MfjihlDL9hfse6","name":"Dämonenhaut","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":2,"armorMaterialType":"leather","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"BDsxMEuEKfjEgFk3","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"AHJhJgRCvw2dKx78","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]},{"_id":"DURD01IkVxPAwlxf","name":"Sturmangriff","type":"specialCreatureAbility","data":{"description":"

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

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Netzflüssigkeit (nur alle 10 Kampfrunden einsetzbar) macht Ziel für Probenergebnis in Kamprunden bewegungsunfähig, sofern ihm nicht KÖR+ST gelingt.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber Allheilung aufgehoben werden.

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Herstellung: 3750 GM + Rüstungsschmied

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

","experiencePoints":15},"sort":800000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/crush.png","effects":[]},{"_id":"lB0BTGi2Qp2IpbTp","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"QTbksMwiH60vH9lT","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"7HsvjAKlmOXSvm6e","name":"Schleudern","type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

","experiencePoints":10},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/flinging.png","effects":[]},{"_id":"y8yRArJSJhHTdPXU","name":"Sturmangriff","type":"specialCreatureAbility","data":{"description":"

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

","experiencePoints":10},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/charge.png","effects":[]}],"effects":[]} +{"_id":"9ioIzodwZpa1EdpD","name":"Leichnam","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":7,"mod":0},"mobility":{"base":6,"mod":0},"mind":{"base":4,"mod":0}},"traits":{"strength":{"base":17,"mod":0},"constitution":{"base":21,"mod":0},"agility":{"base":0,"mod":0},"dexterity":{"base":4,"mod":0},"intellect":{"base":1,"mod":0},"aura":{"base":1,"mod":0}},"combatValues":{"hitPoints":{"mod":1,"value":39},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":11},"targetedSpellcasting":{"mod":10}},"baseInfo":{"loot":"BW #(A:20)x10, #10M:20","foeFactor":26,"creatureType":"undead","sizeCategory":"normal","experiencePoints":299,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png","token":{"flags":{},"name":"Leichnam","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"9ioIzodwZpa1EdpD","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"7Hq2s4XxNmtIafz3","name":"Runenbestickte Robe +3","type":"armor","data":{"description":null,"quantity":1,"price":3258,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":null,"armorMaterialType":"cloth","armorType":"body"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.ds4.equipment.U8iwfv7oJNl8CsKK"}},"img":"icons/equipment/chest/robe-collared-pink.webp","effects":[{"_id":"vgJWV95OeyzrjyFw","flags":{},"changes":[{"key":"data.traits.aura.total","value":1,"mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"","label":"Aura +1","tint":"","transfer":true},{"_id":"CFyX5reV96JVL2Cg","flags":{},"changes":[{"key":"data.combatValues.defense.total","value":3,"mode":2}],"duration":{},"label":"Panzerung +3 (magisch)","transfer":true}]},{"_id":"J2eP8hBIWtgayfhH","name":"Angst (1)","type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":10},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.rUA7XVCeDkREYfi8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/fear.png","effects":[]},{"_id":"sNIMYcSm0y83hby7","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"FjvmZhOvqdHFs509","name":"Totenkraft","type":"specialCreatureAbility","data":{"description":"

Erhält GEI+AU als Bonus auf Stärke und Härte.

","experiencePoints":10},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ZkgZiFI5xy8aevG8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png","effects":[]},{"_id":"exyyjDtEIdHRcx4n","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]},{"_id":"H5OFCD08Z8qzqwm7","name":"Arkanes Schwert","type":"spell","data":{"description":"

Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.

\n

Innerhalb  dieses  Wirkungsbereiches kämpft es völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos seines Beschwöreres wie „Greif den großen Troll an“ oder „Schütze mich“.

\n

Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann.
Das Schwert löst sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.

\n

Sämtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10.
Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.VjvrapwDmBvGYmfj"}},"img":"systems/ds4/assets/icons/game-icons/sword-wound.svg","effects":[]},{"_id":"MWFkDanoUA9nJqOI","name":"Ebenentor","type":"spell","data":{"description":"

Öffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor  schließt sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.

","equipped":false,"spellType":"spellcasting","bonus":"-8","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":18,"sorcerer":16}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.MKlGqhjQa3GZu4gq"}},"img":"systems/ds4/assets/icons/game-icons/magic-portal.svg","effects":[]},{"_id":"QH2FwPCZBMbSuu4w","name":"Einschläfern","type":"spell","data":{"description":"

Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u.ä. erwachen kann.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+VE)/2 des jeweiligen Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":5}},"sort":900000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.CrZ8L7oaWvPjLou0"}},"img":"systems/ds4/assets/icons/game-icons/sleepy.svg","effects":[]},{"_id":"BL9g5R24sZ4pl2SN","name":"Flammeninferno","type":"spell","data":{"description":"

Effekt: Eine kreisrunde Fläche mit einem Radius von VE in Metern geht in Flammen auf. Jeder in dem Inferno erhält pro Kampfrunde nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":15}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.7ybmodIkWDP1z1D6"}},"img":"systems/ds4/assets/icons/game-icons/fire-wave.svg","effects":[]},{"_id":"7qXCfQZMPpbaQaDg","name":"Frostschock","type":"spell","data":{"description":"

Effekt: Ein Eisstrahl schießt aus den Händen des Zauberwirkers. Gegen den Schaden dieses frostigen Zauber ist keine Abwehr zulässig.

\n

Zudem wird das Ziel magisch eingefroren, bis VE Kampfrunden verstrichen sind oder es Schaden erhält.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"ice","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":16}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.iH2NtsJtMfG0ZAU3"}},"img":"systems/ds4/assets/icons/game-icons/frozen-body.svg","effects":[]},{"_id":"wH1muHo8xH5Msy3I","name":"Gasgestalt","type":"spell","data":{"description":"

Effekt: Das Ziel - samt seiner getragenen Ausrüstung - wird gasförmig und kann durch jede noch so kleine Öffnung gleiten. Das Ziel kann jederzeit die Wirkung des Zaubers als freie Aktion beenden. In Gasform wird der Laufen-Wert vervierfacht, der Charakter kann seine Umgebung weiterhin wahrnehmen. In Gastgestalt ist es allerdings nicht möglich, zu zaubern, zu sprechen, anzugreifen oder in andere Wesen einzudringen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":18}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.tZJoj1PGrRGe9eMV"}},"img":"systems/ds4/assets/icons/game-icons/steam.svg","effects":[]},{"_id":"lMO6aaalvxfiUTQh","name":"Gehorche","type":"spell","data":{"description":"

Effekt: Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":10}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.wZYElRaDmhqgzUvQ"}},"img":"systems/ds4/assets/icons/game-icons/convince.svg","effects":[]},{"_id":"2gJxw0LaVolyoj5u","name":"Kontrollieren","type":"spell","data":{"description":"

Effekt: Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden.

\n

Kontrollierte Untote unterstehen dem Zauberwirker, führen bedingungslos seine Befehle aus und können nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt.

\n

Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe beträgt.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis erlöst","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":4}},"sort":1400000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.9gc1CF70165NXymH"}},"img":"systems/ds4/assets/icons/game-icons/fomorian.svg","effects":[]},{"_id":"3wEduJKdB86YQpD6","name":"Magisches Schloss","type":"spell","data":{"description":"

Dieser Zauber verschließt auf magische Weise eine Klappe, Truhe, Tür oder ähnliche Öffnung.
Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu öffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme öffnen.
Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verstärken.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Schloss geöffnet","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":1,"sorcerer":1}},"sort":1500000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.dzYAc9ti7ghhkyiX"}},"img":"systems/ds4/assets/icons/game-icons/padlock.svg","effects":[]},{"_id":"0nFQAiOAHwhRSbbI","name":"Netz","type":"spell","data":{"description":"

Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint.
Vom Netz getroffene Wesen, welche keine Abwehr dagegen würfeln dürfen, halbieren für die Dauer des Zaubers Initiative, Laufen und Schlagen.

\n

Der Zauber wirkt nicht gegen Wesen, die 2+ Größenkategorien (siehe Seite 104) größer sind.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+ST)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":9,"sorcerer":9}},"sort":1600000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.73bT47FtQgPp9Snq"}},"img":"systems/ds4/assets/icons/game-icons/spider-web.svg","effects":[]},{"_id":"TGbp60nPUtBMoirH","name":"Schatten","type":"spell","data":{"description":"

Dunkle Schatten umhüllen das Ziel (welches keine Abwehr dagegen würfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen können sollte.Augenlosen Untoten, wie beispielsweise Skeletten, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"sort":1700000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.5mF59XCsZffF0cSp"}},"img":"systems/ds4/assets/icons/game-icons/shadow-follower.svg","effects":[]},{"_id":"eRGWQb4owl3f0dMu","name":"Schatten erwecken","type":"spell","data":{"description":"

Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form tödlicher Schatten (siehe Seite 121) zu gequältem Unleben erwecken. Die Schatten benötigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber Kontrollieren zu beherrschen.
Charaktere mit dem Talent Diener des Lichts können den Zauber nicht anwenden.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"sort":1800000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.dPGm1Ji2U0fJxnT3"}},"img":"systems/ds4/assets/icons/game-icons/two-shadows.svg","effects":[]},{"_id":"hzo9YSBoe3FkU0bQ","name":"Schattenlanze","type":"spell","data":{"description":"

Dies ist eine mächtigere Variante des Zaubers Schattenpfeil, gegen dessen Schaden Wesen des Lichts einen Malus von 2 auf ihre Abwehr erhalten.
Charaktere mit dem Talent Diener des Lichts können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":10}},"sort":1900000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.b5RFJWPaYbpXNpsv"}},"img":"systems/ds4/assets/icons/game-icons/spear-hook.svg","effects":[]},{"_id":"vuh1APxxnVOwwzur","name":"Springen","type":"spell","data":{"description":"

Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":2,"sorcerer":3}},"sort":2000000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.L6NrH3AEmS2I3NWG"}},"img":"systems/ds4/assets/icons/game-icons/jump-across.svg","effects":[]},{"_id":"Z7oEa3cGhg45e5hG","name":"Stolpern","type":"spell","data":{"description":"

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, stürzt augenblicklich zu Boden.

\n

Misslingt ihm außerdem eine Probe auf AGI+GE, lässt er alles Gehaltene fallen.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"sort":2100000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.KIyVOdiXZnXJIAh6"}},"img":"systems/ds4/assets/icons/game-icons/tripwire.svg","effects":[]},{"_id":"tiu03zgZ7y6jx6A0","name":"Trugbild","type":"spell","data":{"description":"

Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausmaße maximal VE/2 Kubikmeter betragen können. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (siehe Seite 89) - abzüglich des halbierten Probenergebnisses der Trugbild Zaubern-Probe - durchschaubar.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":7}},"sort":2200000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.eMilydZd4gqDUsff"}},"img":"systems/ds4/assets/icons/game-icons/mirror-mirror.svg","effects":[]},{"_id":"2JimM7RKV3moTwIN","name":"Unsichtbarkeit","type":"spell","data":{"description":"

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

\n

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

","equipped":true,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":12,"sorcerer":12}},"sort":2300000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.EXqdD6yddQ4c0zAw"}},"img":"systems/ds4/assets/icons/game-icons/invisible.svg","effects":[]},{"_id":"lAOnBjrmtgdIBwT4","name":"Verwirren","type":"spell","data":{"description":"

Effekt: Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte...
1-5... greift die Charaktere an
6-10... läuft verwirrt in eine zuf. Richtung
11-15... steht verwirrt herum
16+... greift die eigenen Verbündeten an
","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":5,"sorcerer":5}},"sort":2400000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.niQVUxJHzdMDlwXc"}},"img":"systems/ds4/assets/icons/game-icons/misdirection.svg","effects":[]},{"_id":"v66wkDx9aatfmYLx","name":"Wandöffnung","type":"spell","data":{"description":"

Effekt: Der Zauberwirker öffnet ein kreisrundes Loch von 1m Durchmesser in einer bis zu VE x 10 cm dicken, nichtmagischen Steinwand.

\n

Nach Ablauf des Zaubers verschwindet das Loch ohne Spuren zu hinterlassen.

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Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht.

\n

Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen können sollte.

\n

Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden.

\n

Sollte der Schwarzmagier über das Talent Diener der Dunkelheit verfügen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

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Der Zauberwirker hält die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet.

\n

Andere Objekte und Lebewesen können nicht bewegt werden - sie sind starr in der Zeit eingefroren.

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Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 “rennend” geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Erhält doppelten Schaden durch Feuerangriffe.

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Kann 3 zusätzliche Asthiebe in jeder Runde aktionsfrei ausführen.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann Gegner mit einem “Lockruf” bezaubern. Dieser Zauber funktioniert wie der Zauberspruch Gehorche. Abklingzeit des Lockrufs: 10 Kampfrunden

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":200000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]}],"effects":[]} +{"_id":"QF8cn9yh7Bwez4rU","name":"Niederer Dämon","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":5,"mod":0},"mobility":{"base":5,"mod":0},"mind":{"base":5,"mod":0}},"traits":{"strength":{"base":2,"mod":0},"constitution":{"base":2,"mod":0},"agility":{"base":2,"mod":0},"dexterity":{"base":2,"mod":0},"intellect":{"base":2,"mod":0},"aura":{"base":2,"mod":0}},"combatValues":{"hitPoints":{"mod":-8,"value":9},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"-","foeFactor":1,"creatureType":"magicalEntity","sizeCategory":"small","experiencePoints":71,"description":""}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Niederer Dämon","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":1,"height":1,"scale":0.7,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"QF8cn9yh7Bwez4rU","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"bXEiQJc7aJmLW1K4","name":"Pranke","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":1,"opponentDefense":-1},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"N6MfjihlDL9hfse6","name":"Dämonenhaut","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":2,"armorMaterialType":"leather","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"BDsxMEuEKfjEgFk3","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"AHJhJgRCvw2dKx78","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]},{"_id":"DURD01IkVxPAwlxf","name":"Sturmangriff","type":"specialCreatureAbility","data":{"description":"

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Erhält doppelten Schaden durch Feuerangriffe.

","experiencePoints":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.XhAfEVVoSADC880C"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png","effects":[]},{"_id":"yUtiK9PSMcNcvXfr","name":"Angst (1)","type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.rUA7XVCeDkREYfi8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/fear.png","effects":[]},{"_id":"F3UjrYhsbCLoyFm3","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"hewKWM2G62KKAj7L","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]},{"_id":"LDKoe3yCFPK4y375","name":"Totenkraft","type":"specialCreatureAbility","data":{"description":"

Erhält GEI+AU als Bonus auf Stärke und Härte.

","experiencePoints":10},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ZkgZiFI5xy8aevG8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png","effects":[]},{"_id":"HTx80TohpA38jyAy","name":"Werteverlust (KÖR)","type":"specialCreatureAbility","data":{"description":"

Pro schadensverursachendem Treffer wird KÖR um 1 gesenkt (bei KÖR Null ist das Opfer tot). Pro Tag oder Anwendung des Zaubers Allheilung wird 1 verlorener Attributspunkt regeneriert.

","experiencePoints":15},"sort":800000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.RwT0NBwkc1TuAR1e"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/attribute-loss.png","effects":[]},{"_id":"PFpQT1jYCeKy2yuk","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":900000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]}],"effects":[]} +{"_id":"U9pMNRDfFvurG3pT","name":"Drachenwelpe","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":9,"mod":0},"mobility":{"base":11,"mod":0},"mind":{"base":5,"mod":0}},"traits":{"strength":{"base":2,"mod":0},"constitution":{"base":2,"mod":0},"agility":{"base":3,"mod":0},"dexterity":{"base":3,"mod":0},"intellect":{"base":1,"mod":0},"aura":{"base":2,"mod":0}},"combatValues":{"hitPoints":{"mod":42,"value":63},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":3.5},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"Trophäe (BW 2A:W20+10)","foeFactor":18,"creatureType":"magicalEntity","sizeCategory":"large","experiencePoints":255,"description":"

Drachenarten

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FarbeOdemWesen...
BlauBlitz-...der Dunkelheit
BronzeSchallwellen-...des Lichts
GelbSandsturm-...der Dunkelheit
GoldLicht-...des Lichts
GrünGiftgas-...der Dunkelheit
RotFeuer-...der Dunkelheit
SchwarzSäure-...der Dunkelheit
SilberQuecksilber-...des Lichts
WeissFrost-...der Dunkelheit
"}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/psuedo_dragons/FS1_Psuedo_Dragon_Light.png","token":{"flags":{},"name":"Drachenwelpe","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/psuedo_dragons/*.png","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"U9pMNRDfFvurG3pT","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"fogg4p9NQnpcBTUp","name":"Mehrere Angriffe","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"meleeRanged","weaponBonus":3,"opponentDefense":-2},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"BwxnkXHThNRptudp","name":"Panzerschuppen","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":3,"armorMaterialType":"plate","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"4JCW7iKb2e9I2ZSj","name":"Angst (1)","type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":10},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.rUA7XVCeDkREYfi8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/fear.png","effects":[]},{"_id":"VFP6bNPYcASg0JWE","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"o4o3thrxtXrhRWYT","name":"Fliegen","type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

","experiencePoints":15},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/flight.png","effects":[]},{"_id":"nFNJLYh2O5rOFY89","name":"Mehrere Angriffe (+1)","type":"specialCreatureAbility","data":{"description":"

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

\n

 

","experiencePoints":-1},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png","effects":[]},{"_id":"h5HdNw0r06ffdOwr","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]},{"_id":"yjkoipelFXEzcy1x","name":"Odem","type":"specialCreatureAbility","data":{"description":"

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) - nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5m langer Kegel (am Ende GE x 3m breit).

","experiencePoints":-1},"sort":800000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png","effects":[]},{"_id":"LHdWF7tVc3uHC0LW","name":"Schleudern","type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

","experiencePoints":10},"sort":900000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/flinging.png","effects":[]},{"_id":"ltDNoswX7EaA2d2X","name":"Sturzangriff","type":"specialCreatureAbility","data":{"description":"

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 “rennend” geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

","experiencePoints":10},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.eWuQlQYF3VmyR0kt"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/dive-attack.png","effects":[]},{"_id":"lOr6f4vMoBBOEPB7","name":"Verschlingen","type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

","experiencePoints":25},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/devourer.png","effects":[]},{"_id":"yTFT0UXNa9s9pbM4","name":"Wesen des Lichts (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

","experiencePoints":5},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.KDDlwN9as9B4ljeA"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-light.png","effects":[]},{"_id":"XsKjxXO7k3vIMyfQ","name":"Zerstampfen","type":"specialCreatureAbility","data":{"description":"

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

","experiencePoints":15},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/crush.png","effects":[]}],"effects":[]} +{"_id":"UjK1svQv7NbSg9xm","name":"Ork","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":10,"mod":0},"mobility":{"base":6,"mod":0},"mind":{"base":2,"mod":0}},"traits":{"strength":{"base":2,"mod":0},"constitution":{"base":3,"mod":0},"agility":{"base":0,"mod":0},"dexterity":{"base":3,"mod":0},"intellect":{"base":1,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":0,"value":23},"defense":{"mod":0},"initiative":{"mod":1},"movement":{"mod":0},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"BW 1B:14, #1B16","foeFactor":2,"creatureType":"humanoid","sizeCategory":"normal","experiencePoints":63,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/orcs/Orc_fighter.png","token":{"flags":{},"name":"Ork","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/orcs/*.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"UjK1svQv7NbSg9xm","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"YozSzwoqjCJcs2NR","name":"Speer","type":"weapon","data":{"description":"

Zerbricht bei Schießen-Patzer

","quantity":1,"price":1,"availability":"hamlet","storageLocation":"-","equipped":true,"attackType":"meleeRanged","weaponBonus":1,"opponentDefense":0},"sort":100000,"flags":{"core":{"sourceId":"Compendium.ds4.equipment.oWvJfxEBr83QxO9Q"}},"img":"icons/weapons/polearms/spear-hooked-simple.webp","effects":[]},{"_id":"KlJJytTJybNcvjU3","name":"Lederpanzer","type":"armor","data":{"description":"","quantity":1,"price":4,"availability":"hamlet","storageLocation":"-","equipped":true,"armorValue":1,"armorMaterialType":"leather","armorType":"body"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.ds4.equipment.60MhQmXh0c2cT5nx"}},"img":"icons/equipment/chest/breastplate-banded-leather-brown.webp","effects":[]},{"_id":"rL8UVTzpLdTVqd9W","name":"Nachtsicht","type":"specialCreatureAbility","data":{"description":"

Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

","experiencePoints":5},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.pJjtHe2Rd0YCa35n"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/night-vision.png","effects":[]},{"_id":"0x83GMWxMjm02G5r","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]}],"effects":[]} +{"_id":"VVkjpoXUWpi5rcZC","name":"Keiler","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":10,"mod":0},"mobility":{"base":7,"mod":0},"mind":{"base":1,"mod":0}},"traits":{"strength":{"base":2,"mod":0},"constitution":{"base":5,"mod":0},"agility":{"base":2,"mod":0},"dexterity":{"base":0,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":13,"value":38},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":2.5},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"Trophäe (BW 1A:10)","foeFactor":6,"creatureType":"animal","sizeCategory":"normal","experiencePoints":79,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/boars/boar_04.png","token":{"flags":{},"name":"Keiler","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/boars/*.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"VVkjpoXUWpi5rcZC","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"wQm8AMxYF0NKZhQE","name":"Hauer","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":-1},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"DDaq3xgZrGuEl4Dc","name":"Dicke Borstenhaut","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":2,"armorMaterialType":"leather","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"yru5VWx93wWmOXZA","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]},{"_id":"DyCGJ2kxHV5QYgWK","name":"Sturmangriff","type":"specialCreatureAbility","data":{"description":"

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/charge.png","effects":[]}],"effects":[]} +{"_id":"Xugd0ZDrqXT6og2c","name":"Eulerich","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":14,"mod":0},"mobility":{"base":6,"mod":0},"mind":{"base":1,"mod":0}},"traits":{"strength":{"base":4,"mod":0},"constitution":{"base":3,"mod":0},"agility":{"base":3,"mod":0},"dexterity":{"base":0,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":27,"value":54},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0.5},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"Trophäe (BW 1A:14)","foeFactor":11,"creatureType":"magicalEntity","sizeCategory":"large","experiencePoints":115,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/owlbears/DME_Owlbear.png","token":{"flags":{},"name":"Eulerich","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/owlbears/*.png","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Xugd0ZDrqXT6og2c","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"3yCyEbqp9F3TgJkS","name":"Pranke","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":-2},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"3L2HJX2p7uIpxTjJ","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":200000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"gzsgGDcT6pGXHxIZ","name":"Federkleid","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":1,"armorMaterialType":"cloth","armorType":"body"},"sort":300000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]}],"effects":[]} +{"_id":"YzrIaAT1nmUg1rnX","name":"Kampfdämon","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":9,"mod":0},"mobility":{"base":8,"mod":0},"mind":{"base":8,"mod":0}},"traits":{"strength":{"base":4,"mod":0},"constitution":{"base":4,"mod":0},"agility":{"base":4,"mod":0},"dexterity":{"base":4,"mod":0},"intellect":{"base":4,"mod":0},"aura":{"base":4,"mod":0}},"combatValues":{"hitPoints":{"mod":23,"value":46},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":1},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"-","foeFactor":8,"creatureType":"magicalEntity","sizeCategory":"large","experiencePoints":152,"description":""}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Kampfdämon","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"YzrIaAT1nmUg1rnX","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"bXEiQJc7aJmLW1K4","name":"Pranke","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":3,"opponentDefense":-3},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"N6MfjihlDL9hfse6","name":"Dämonenhaut","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":2,"armorMaterialType":"leather","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"BDsxMEuEKfjEgFk3","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"AHJhJgRCvw2dKx78","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]},{"_id":"DURD01IkVxPAwlxf","name":"Sturmangriff","type":"specialCreatureAbility","data":{"description":"

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

","experiencePoints":10},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/charge.png","effects":[]},{"_id":"hvOFruV5fmieLXnk","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]}],"effects":[]} +{"_id":"ZFKFQGL9QHEFmElo","name":"Augenball","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":8,"mod":0},"mobility":{"base":4,"mod":0},"mind":{"base":10,"mod":0}},"traits":{"strength":{"base":0,"mod":0},"constitution":{"base":4,"mod":0},"agility":{"base":0,"mod":0},"dexterity":{"base":2,"mod":0},"intellect":{"base":2,"mod":0},"aura":{"base":3,"mod":0}},"combatValues":{"hitPoints":{"mod":66,"value":88},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":2},"targetedSpellcasting":{"mod":2}},"baseInfo":{"loot":"BW #5A:20, #5M:20","foeFactor":23,"creatureType":"magicalEntity","sizeCategory":"large","experiencePoints":255,"description":""}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Augenball","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"ZFKFQGL9QHEFmElo","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"V7Qw97Fk5MJgijNs","name":"Warzenhaut","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":2,"armorMaterialType":"cloth","armorType":"body"},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"z3o1FUNSKhEWkcpX","name":"Antimagie (10 Meter)","type":"specialCreatureAbility","data":{"description":"

Sämtliche Magie in einem Radius von 10 Metern um die Kreatur herum ist wirkungslos. Dies gilt nicht für die eigene Magie der Kreatur oder deren Zauber.

","experiencePoints":50},"sort":200000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.oUR6JglLxmJZduZz"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/anti-magic.png","effects":[]},{"_id":"tKiwh730ZOGMICdg","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"SZ8rvHDbY67EqjDN","name":"Mehrere Angriffe (+4)","type":"specialCreatureAbility","data":{"description":"

Kann 4 zusätzliche Zaubersprüche in jeder Runde aktionsfrei wirken, keinen einzelnen Zauberspruch jedoch mehr als einmal. Abklingzeiten müssen weiterhin berücksichtigt werden.

\n

 

","experiencePoints":-1},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.1JDyMkVOlho7IuiN"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png","effects":[]},{"_id":"v6ojDNs7V5QqwKgT","name":"Mehrere Angriffglieder (+4)","type":"specialCreatureAbility","data":{"description":"

Greift mit 5 von insgesamt 10 Augen gleichzeitig an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen/zertrümmern, wodurch die Angriffsanzahl letztendlich sinkt.

\n

 

","experiencePoints":0},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R6jT1GYF13ZijtM0"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png","effects":[]},{"_id":"coIsPp1V166g8IAm","name":"Schweben","type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, auch schweben. Wird die Aktion “Rennen” ausgeführt, erhöht sich die Geschwindigkeit wie am Boden auf Laufen x 2.

","experiencePoints":10},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.05D4DdnbcQFoIllF"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/hover.png","effects":[]},{"_id":"kY4uQF3t99ANzx5T","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]},{"_id":"4brqkzqFxD3cuznA","name":"Einschläfern","type":"spell","data":{"description":"

Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u.ä. erwachen kann.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+VE)/2 des jeweiligen Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":5}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.CrZ8L7oaWvPjLou0"}},"img":"systems/ds4/assets/icons/game-icons/sleepy.svg","effects":[]},{"_id":"mPr7h5IgX6YnBN81","name":"Gehorche","type":"spell","data":{"description":"

Effekt: Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":10}},"sort":900000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.wZYElRaDmhqgzUvQ"}},"img":"systems/ds4/assets/icons/game-icons/convince.svg","effects":[]},{"_id":"CWlRXv0iQA71O3F8","name":"Kettenblitz","type":"spell","data":{"description":"

Effekt: Der Zauberwirker schießt einen Blitz auf einen Feind, der auf bis zu VE weitere Gegner in seiner Nähe überspringt. Nur Gegner, die 2 oder mehr Meter von einem ihrer getroffenen Mitstreiter entfernt stehen, kann der Kettenblitz nicht erreichen:

Getroffene Gegner in Metallrüstung dürfen keine Abwehr gegen einen Kettenblitz würfeln.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"electricity","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":10,"sorcerer":10}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.gePnhgqnsmdEbj3Z"}},"img":"systems/ds4/assets/icons/game-icons/chain-lightning.svg","effects":[]},{"_id":"JWMyjIyd11ao2ifz","name":"Schleudern","type":"spell","data":{"description":"

Diese Zauberspruch, gegen den das Ziel keine Abwehr würfeln kann, schleudert das Ziel (Probenergebnis/3) Meter weit fort.

\n

Das Ziel erhält für die Distanz, die es geschleudert wird (auch wenn eine Wand den Flug bremst) Sturzschaden (siehe Seite 85), gegen den es ganz normal Abwehr würfelt.

\n

Nach dem Fortschleudern liegt das Ziel immer am Boden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE/2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":12,"sorcerer":10}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.bKCGwIne0uoWZiY0"}},"img":"systems/ds4/assets/icons/game-icons/catapult.svg","effects":[]},{"_id":"3m6M1wZAgqH7cFPM","name":"Schutzfeld","type":"spell","data":{"description":"

Effekt: Ein Schutzfeld mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, an dem nichtmagische Geschosse von außen her wirkungslos abprallen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.NWPoiZHCmZ7ZJud4"}},"img":"systems/ds4/assets/icons/game-icons/omega.svg","effects":[]},{"_id":"ta3oDzWuWLoRP1nl","name":"Schutzschild","type":"spell","data":{"description":"

Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis die Dauer des Zaubers abgelaufen ist.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.dpz383XbGFXEsGot"}},"img":"systems/ds4/assets/icons/game-icons/bell-shield.svg","effects":[]},{"_id":"j7bwJYOYLpSiniZQ","name":"Telekinese","type":"spell","data":{"description":"

Mit diesem Zauber lässt der Zauberwirker einen unbelebten Gegenstand mit einer Geschwindigkeit von 1m pro Kampfrunde schweben, solange er sich ununterbrochen konzentriert (zählt als ganze Aktion).

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-1 pro (Stufe x 5) kg Gewicht","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":8}},"sort":1400000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.VGeMfTNSKWzNGm6r"}},"img":"systems/ds4/assets/icons/game-icons/weight-crush.svg","effects":[]},{"_id":"m8PJbnGLEdD7EukM","name":"Unsichtbarkeit","type":"spell","data":{"description":"

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

\n

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":12,"sorcerer":12}},"sort":1500000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.EXqdD6yddQ4c0zAw"}},"img":"systems/ds4/assets/icons/game-icons/invisible.svg","effects":[]},{"_id":"VsZHXIFLZYMbFqtL","name":"Verwirren","type":"spell","data":{"description":"

Effekt: Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte...
1-5... greift die Charaktere an
6-10... läuft verwirrt in eine zuf. Richtung
11-15... steht verwirrt herum
16+... greift die eigenen Verbündeten an
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Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

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\n

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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 Kann 1 zusätzlichen Angriff (Horn oder Hufe) in jeder Runde aktionsfrei ausführen.

\n

 

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Der Laufen-Wert des Ziels wird für die Dauer des Zaubers verdoppelt.

\n

Kann jederzeit aktionsfrei und ohne Probe gewirkt werden (Ablinkgzeiten gelten weiterhin).

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Kann 1 zusätzlichen Angriff in jeder Runde aktionsfrei ausführen.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann, statt zu laufen, schwimmen. Wird die Aktion “Rennen” schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Zweihändig, Initiative +1

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Laufen -0,5m

","quantity":1,"price":10,"availability":"village","storageLocation":"-","equipped":true,"armorValue":2,"armorMaterialType":"chain","armorType":"body"},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.equipment.09Hp2c2jgoXx7cV0"}},"img":"icons/equipment/chest/breastplate-scale-grey.webp","effects":[{"_id":"EkJB0kpYFHRMYSgl","flags":{},"changes":[{"key":"data.combatValues.movement.total","value":-0.5,"mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"","label":"Laufen -0,5m","tint":"","transfer":true}]},{"_id":"GYIFsl0IEDPJbS0N","name":"Metallhelm","type":"armor","data":{"description":"

Initiative -1

","quantity":1,"price":6,"availability":"hamlet","storageLocation":"-","equipped":true,"armorValue":1,"armorMaterialType":"plate","armorType":"helmet"},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.equipment.fKhTsMO4YXDYY8GX"}},"img":"icons/equipment/head/helm-barbute-reinforced.webp","effects":[{"_id":"wlQWjU1kXovR5G1J","flags":{},"changes":[{"key":"data.combatValues.initiative.total","value":-1,"mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"","label":"Initiative -1","tint":"","transfer":true}]},{"_id":"KE8zfrQZusFCe4VJ","name":"Holzschild","type":"shield","data":{"description":"

Zerbricht bei einem Abwehr-Patzer

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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 Kann mit seinen insgesamt sechs Köpfen 5 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

\n

 

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Greift mit insgesamt 6 Köpfen an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen/zertrümmern, wodurch die Angriffsanzahl sinkt.

\n

 

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Regeneriert jede Kampfrunde aktionsfrei LK in Höhe des Probenergebnisses der Regenerations- Probe (PW: KÖR). Durch Feuer oder Säure verlorene LK können nicht regeneriert werden.

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Kann, statt zu laufen, schwimmen. Wird die Aktion “Rennen” schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

","experiencePoints":15},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/crush.png","effects":[]}],"effects":[]} +{"_id":"mlFiwti2SQP1yGVA","name":"Luftelementar III","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":15,"mod":0},"mobility":{"base":9,"mod":0},"mind":{"base":1,"mod":0}},"traits":{"strength":{"base":2,"mod":0},"constitution":{"base":7,"mod":0},"agility":{"base":0,"mod":0},"dexterity":{"base":4,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":32,"value":64},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0.5},"meleeAttack":{"mod":null},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"-","foeFactor":16,"creatureType":"magicalEntity","sizeCategory":"large","experiencePoints":143,"description":"

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

"}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Luftelementar III","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"mlFiwti2SQP1yGVA","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"PL4rUPVh5MRMW796","name":"Luftstoß","type":"weapon","data":{"description":"

-1 WB / 2m

","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"meleeRanged","weaponBonus":4,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"ghW7FO5d2do95peV","name":"Keine feste Gestalt","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":8,"armorMaterialType":"cloth","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"wqzMhcBGP8qbClRW","name":"Anfällig (Erde)","type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Erd-, Fels- und Steinangriffe.

","experiencePoints":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.mAWyVCfTFH6JiEIu"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png","effects":[]},{"_id":"3yeOHhXD8iJrtRJL","name":"Fliegen","type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

"}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Feuerelementar I","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":1,"height":1,"scale":0.7,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"nkLfuqibPss3QKN4","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"JI4hW2uyULt2cKs2","name":"Flammenhieb","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"eofu8kICYeEpxUT1","name":"Keine feste Gestalt","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":8,"armorMaterialType":"cloth","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"c95cnrJtMG20InKV","name":"Anfällig (Wasser)","type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

","experiencePoints":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.E5WqX3Em2HOAkP2e"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png","effects":[]},{"_id":"xtwmRcp2CEGdK5C6","name":"Fliegen","type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Drachenarten

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FarbeOdemWesen...
BlauBlitz-...der Dunkelheit
BronzeSchallwellen-...des Lichts
GelbSandsturm-...der Dunkelheit
GoldLicht-...des Lichts
GrünGiftgas-...der Dunkelheit
RotFeuer-...der Dunkelheit
SchwarzSäure-...der Dunkelheit
SilberQuecksilber-...des Lichts
WeissFrost-...der Dunkelheit
"}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/psuedo_dragons/FS1_Psuedo_Dragon_Blue.png","token":{"flags":{},"name":"Erwachsener Drache","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/psuedo_dragons/*.png","tint":"","width":4,"height":4,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"nylQOskI33K0K84V","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"fogg4p9NQnpcBTUp","name":"Mehrere Angriffe","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"meleeRanged","weaponBonus":5,"opponentDefense":-5},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"BwxnkXHThNRptudp","name":"Panzerschuppen","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":5,"armorMaterialType":"plate","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"VFP6bNPYcASg0JWE","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"o4o3thrxtXrhRWYT","name":"Fliegen","type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

","experiencePoints":15},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/flight.png","effects":[]},{"_id":"nFNJLYh2O5rOFY89","name":"Mehrere Angriffe (+1)","type":"specialCreatureAbility","data":{"description":"

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

\n

 

","experiencePoints":-1},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png","effects":[]},{"_id":"h5HdNw0r06ffdOwr","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) - nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5m langer Kegel (am Ende GE x 3m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 “rennend” geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Herstellung: 2613 GM + Schreinern

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Kann selbst in völliger Dunkelheit noch sehen.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Kann mit seinen insgesamt vier Armen 3 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

\n

 

","experiencePoints":-1},"sort":550000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.LM5xia0xVIlhQsLG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png","effects":[]},{"_id":"Lu7kcH5ekEpY8YDU","name":"Mehrere Angriffglieder (+4)","type":"specialCreatureAbility","data":{"description":"

Greift mit insgesamt 4 Armen an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen/zertrümmern, wodurch die Angriffsanzahl sinkt.

\n

 

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Herstellung: 1513 GM + Waffenschmied

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Zerbricht bei Schießen-Patzer

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

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Drachenarten

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FarbeOdemWesen...
BlauBlitz-...der Dunkelheit
BronzeSchallwellen-...des Lichts
GelbSandsturm-...der Dunkelheit
GoldLicht-...des Lichts
GrünGiftgas-...der Dunkelheit
RotFeuer-...der Dunkelheit
SchwarzSäure-...der Dunkelheit
SilberQuecksilber-...des Lichts
WeissFrost-...der Dunkelheit
"}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/psuedo_dragons/FS1_Psuedo_Dragon_Green.png","token":{"flags":{},"name":"Jungdrache","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/psuedo_dragons/*.png","tint":"","width":3,"height":3,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"wEXEZPwdakd6bfC3","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"fogg4p9NQnpcBTUp","name":"Mehrere Angriffe","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"meleeRanged","weaponBonus":4,"opponentDefense":-4},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"BwxnkXHThNRptudp","name":"Panzerschuppen","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":4,"armorMaterialType":"plate","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"VFP6bNPYcASg0JWE","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

\n

 

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) - nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5m langer Kegel (am Ende GE x 3m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 “rennend” geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

"}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Feuerelementar III","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"zfRpsR3anJXT6IsX","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"JI4hW2uyULt2cKs2","name":"Flammenhieb","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":4,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"eofu8kICYeEpxUT1","name":"Keine feste Gestalt","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":8,"armorMaterialType":"cloth","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"c95cnrJtMG20InKV","name":"Anfällig (Wasser)","type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

","experiencePoints":5},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.pJjtHe2Rd0YCa35n"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/night-vision.png","effects":[]},{"_id":"yW9EtSEtM40owDQt","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]}],"effects":[]} +{"name":"Riesenkrake","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":22,"mod":0},"mobility":{"base":10,"mod":0},"mind":{"base":1,"mod":0}},"traits":{"strength":{"base":5,"mod":0},"constitution":{"base":4,"mod":0},"agility":{"base":8,"mod":0},"dexterity":{"base":0,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":234,"value":270},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":4},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"Trophäe (BW 2A:18)","foeFactor":35,"creatureType":"animal","sizeCategory":"huge","experiencePoints":397,"description":""}},"flags":{},"token":{"flags":{},"name":"Riesenkrake","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":3,"height":3,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Pf0HOlfm0RagP8Ww","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"uhUCjZsudH4tikXb","name":"Fangarme","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"dm1gTdRLMsRP3dYJ","name":"Mehrere Angriffe (+5)","type":"specialCreatureAbility","data":{"description":"

Kann mit seinen insgesamt sechs Fangarmen 5 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

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Greift mit insgesamt 6 Fangarmen an, die Gegner bei einem erfolgreichen Schlagen-Immersieg  btrennen/zertrümmern, wodurch die Angriffsanzahl sinkt.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.AjPsjbxcuNslQEuE"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/entangle.png","effects":[]},{"_id":"E5gJyppsFCHmEQLT","name":"Schwimmen","type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, schwimmen. Wird die Aktion “Rennen” schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Kann mit seinen insgesamt sechs Fangarmen 5 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

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Greift mit insgesamt 6 Fangarmen an, die Gegner bei einem erfolgreichen Schlagen-Immersieg  btrennen/zertrümmern, wodurch die Angriffsanzahl sinkt.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.AjPsjbxcuNslQEuE"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/entangle.png","effects":[]},{"_id":"E5gJyppsFCHmEQLT","name":"Schwimmen","type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, schwimmen. Wird die Aktion “Rennen” schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

","experiencePoints":5},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.18PDF4gqWrIRWudN"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/swim.png","effects":[]}],"effects":[]} +{"name":"Riesenratte","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":4,"mod":0},"mobility":{"base":6,"mod":0},"mind":{"base":1,"mod":0}},"traits":{"strength":{"base":2,"mod":0},"constitution":{"base":1,"mod":0},"agility":{"base":2,"mod":0},"dexterity":{"base":0,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":-4,"value":11},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":2},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"-","foeFactor":1,"creatureType":"animal","sizeCategory":"small","experiencePoints":41,"description":""}},"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/FS1_Dire_Rat.png","token":{"flags":{},"name":"Riesenratte","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/FS1_Dire_Rat.png","tint":"","width":1,"height":1,"scale":0.7,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"WAzbEaVlODwCw6uO","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"dVCq0990d0o158yt","name":"Scharfe Zähne","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"BQoKmcUMRg4cmoXq","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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\n

Schlagen/Abwehr/LK entsprechen dem aktuellen SCW

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Schlagen/Abwehr/LK entsprechen dem aktuellen SCW

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Pro schadensverursachenden Treffer mit dem Gedankenzehrerstrahl-Zauber wird GEI um 1 gesenkt (bei GEI Null ist das Opfer wahnsinnig). Pro Anwendung des Zaubers Allheilung wird 1 verlorener Attributspunkt regeneriert.

\n

 

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 Gedankenzehrerstrahl (nicht sichtbar) verursacht mental Schaden und führt zu Werteverlust)

\n

 

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\n

 

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Erhält doppelten Schaden durch Lichtangriffe.

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Kann selbst in völliger Dunkelheit noch sehen.

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Erhält doppelten Schaden durch Lichtangriffe.

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Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) - nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5m langer Kegel (am Ende GE x 3m breit).

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 “rennend” geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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-1 WB / 2 Meter

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Erhält doppelten Schaden durch Feuerangriffe.

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Kann, statt zu laufen, schwimmen. Wird die Aktion “Rennen” schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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-1 WB / 2 Meter

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Erhält doppelten Schaden durch Feuerangriffe.

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Kann, statt zu laufen, schwimmen. Wird die Aktion “Rennen” schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der  Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

\n

 

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]}],"effects":[],"_id":"hZm5I59xgR2jDneS"} +{"_id":"hZm5I59xgR2jDneS","name":"Zombie","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":13,"mod":0},"mobility":{"base":3,"mod":0},"mind":{"base":0,"mod":0}},"traits":{"strength":{"base":3,"mod":0},"constitution":{"base":5,"mod":0},"agility":{"base":0,"mod":0},"dexterity":{"base":0,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":0,"value":28},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"BW 1B:4","foeFactor":10,"creatureType":"undead","sizeCategory":"normal","experiencePoints":78,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/zombies/zombie_male_footdragging.png","token":{"flags":{},"name":"Zombie","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/zombies/*.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"hZm5I59xgR2jDneS","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"NdunVanOXm7hG0rX","name":"Fäulnispranke","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"ZjRYyfjMWlmtGUJ0","name":"Merkt nichts","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":2,"armorMaterialType":"cloth","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"HT4yv3mKyIcwaLKr","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"rCzeYlfYzbGpNQOe","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]},{"_id":"Y2r3v6U8Grn619HR","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]}],"effects":[]} diff --git a/src/system.json b/src/system.json index 1ff7199a..eacbfce8 100644 --- a/src/system.json +++ b/src/system.json @@ -1,7 +1,7 @@ { "name": "ds4", "title": "Dungeonslayers 4", - "description": "The Dungeonslayers 4 system for FoundryVTT. Dungeonslayers (© Christian Kennig) is licensed under CC BY-NC-SA 3.0 (https://creativecommons.org/licenses/by-nc-sa/3.0/de/deed.en).", + "description": "The Dungeonslayers 4 system for FoundryVTT. Dungeonslayers (© Christian Kennig) is licensed under CC BY-NC-SA 3.0 (https://creativecommons.org/licenses/by-nc-sa/3.0/de/deed.en). The Icons used for spells are licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/) and are published at https://game-icons.net/. The images used for creatures are published at https://immortalnights.com and are licensed like described here: https://immortalnights.com/tokens/token-usage-rights/ ", "version": "0.7.1", "minimumCoreVersion": "0.7.9", "compatibleCoreVersion": "0.7.10", @@ -60,6 +60,14 @@ "module": "ds4", "path": "./packs/spells.db", "entity": "Item" + }, + { + "name": "creatures", + "label": "Kreaturen (GRW)", + "system": "ds4", + "module": "ds4", + "path": "./packs/creatures.db", + "entity": "Actor" } ], "languages": [