From 42868e4a836a0ef9dbbcea29761c3d3666cbeeee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Oliver=20R=C3=BCmpelein?= Date: Fri, 8 Jan 2021 23:46:28 +0100 Subject: [PATCH] Fix review comments. --- src/module/rolls/check.ts | 7 +------ src/module/rolls/roll-executor.ts | 4 +--- 2 files changed, 2 insertions(+), 9 deletions(-) diff --git a/src/module/rolls/check.ts b/src/module/rolls/check.ts index 58cba71d..5886813c 100644 --- a/src/module/rolls/check.ts +++ b/src/module/rolls/check.ts @@ -12,7 +12,7 @@ interface TermData { * Implements DS4 Checks as an emulated "dice throw". * * @notes - * Be aware that, even though this behaves like one roll, it actually throws several iones internally + * Be aware that, even though this behaves like one roll, it actually throws several ones internally * * @example * - Roll a check against a Check Target Number (CTV) of 18: `/r dsv18` @@ -29,7 +29,6 @@ export class DS4Check extends DiceTerm { modifiers: termData.modifiers ?? [], options: termData.options ?? {}, }); - console.log("This @ constructor: ", termData); // Store and parse target value. const targetValueModifier = this.modifiers.filter((m) => m[0] === "v")[0]; @@ -65,12 +64,8 @@ export class DS4Check extends DiceTerm { /** * @override - * @param param0 - * - * @private_notes This gets only called once for the first roll. */ roll({ minimize = false, maximize = false } = {}): RollResult { - console.log(`This targetValue @ roll: ${this.targetValue}`); const rollResult = this.rollWithDifferentBorders({ minimize, maximize }); this.results.push(rollResult); if (rollResult.status == RollResultStatus.CRITICAL_SUCCESS) { diff --git a/src/module/rolls/roll-executor.ts b/src/module/rolls/roll-executor.ts index 3efe386f..72e6b2c4 100644 --- a/src/module/rolls/roll-executor.ts +++ b/src/module/rolls/roll-executor.ts @@ -40,10 +40,8 @@ export function rollCheckSingleDie( ): RollResult { const usedOptions = new DefaultRollOptions().mergeWith(rollOptions); - if (dice == null || dice.length != 1) { - console.error(`Rolled a dice. Target: ${checkTargetValue}`); + if (dice?.length != 1) { dice = [new DS4RollProvider().getNextRoll()]; - console.log(dice); } const usedDice = dice; const rolledDie = usedDice[0];