diff --git a/src/module/actor/actor.ts b/src/module/actor/actor.ts index 2dd4831c..648952bb 100644 --- a/src/module/actor/actor.ts +++ b/src/module/actor/actor.ts @@ -43,7 +43,7 @@ export class DS4Actor extends Actor { /** * Apply ActiveEffectChanges to the Actor data which are caused by ActiveEffects and satisfy the given predicate. * - * @param predicate The predicate that ActiveEffectChanges need to satisfy in order to be applied + * @param predicate - The predicate that ActiveEffectChanges need to satisfy in order to be applied */ applyActiveEffectsFiltered(predicate: (change: ActiveEffectChange) => boolean): void { const overrides: Record = {}; @@ -213,7 +213,7 @@ export class DS4Actor extends Actor { /** * If the item that is going to be created is equipable, set it to be non equipped and disable all ActiveEffects * contained in the item - * @param itemData The data of the item to be created + * @param itemData - The data of the item to be created */ protected _preCreateOwnedItem(itemData: DeepPartial): void { if (itemData.data && "equipped" in itemData.data) { @@ -240,7 +240,7 @@ export class DS4Actor extends Actor { /** * If the equipped flag of one or more items changed, update all ActiveEffects originating from those items * accordingly. - * @param updateData The change that is going to be applied to the owned item(s) + * @param updateData - The change that is going to be applied to the owned item(s) */ private _preUpdateOwnedItem(updateData: DeepPartial | Array>): void { const dataArray = updateData instanceof Array ? updateData : [updateData];