diff --git a/src/module/actor/actor.ts b/src/module/actor/actor.ts
index 2dd4831c..648952bb 100644
--- a/src/module/actor/actor.ts
+++ b/src/module/actor/actor.ts
@@ -43,7 +43,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
     /**
      * Apply ActiveEffectChanges to the Actor data which are caused by ActiveEffects and satisfy the given predicate.
      *
-     * @param predicate The predicate that ActiveEffectChanges need to satisfy in order to be applied
+     * @param predicate - The predicate that ActiveEffectChanges need to satisfy in order to be applied
      */
     applyActiveEffectsFiltered(predicate: (change: ActiveEffectChange) => boolean): void {
         const overrides: Record<string, unknown> = {};
@@ -213,7 +213,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
     /**
      * If the item that is going to be created is equipable, set it to be non equipped and disable all ActiveEffects
      * contained in the item
-     * @param itemData The data of the item to be created
+     * @param itemData - The data of the item to be created
      */
     protected _preCreateOwnedItem(itemData: DeepPartial<DS4ItemData>): void {
         if (itemData.data && "equipped" in itemData.data) {
@@ -240,7 +240,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
     /**
      * If the equipped flag of one or more items changed, update all ActiveEffects originating from those items
      * accordingly.
-     * @param updateData The change that is going to be applied to the owned item(s)
+     * @param updateData - The change that is going to be applied to the owned item(s)
      */
     private _preUpdateOwnedItem(updateData: DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>): void {
         const dataArray = updateData instanceof Array ? updateData : [updateData];