From 6277e27056f3477d5063cb2d5699bf5cad46a4e5 Mon Sep 17 00:00:00 2001 From: Johannes Loher Date: Thu, 17 Nov 2022 00:12:29 +0100 Subject: [PATCH] refactor: convert to ECMAScript where necessary Also drop @league-of-foundry-developers/foundry-vtt-types. --- .eslintignore | 2 + .gitignore | 4 + .prettierignore | 2 + jsconfig.json | 8 + jsconfig.json.license | 3 + package.json | 12 +- spec/tsconfig.json | 3 - ...fect-config.ts => active-effect-config.js} | 21 +- .../actor/{base-sheet.ts => base-sheet.js} | 198 +++-- ...{character-sheet.ts => character-sheet.js} | 2 +- .../{creature-sheet.ts => creature-sheet.js} | 2 +- ...-listeners.ts => dialog-with-listeners.js} | 14 +- src/apps/{item-sheet.ts => item-sheet.js} | 50 +- .../{sheet-helpers.ts => sheet-helpers.js} | 12 +- src/dice/check-evaluation.ts | 8 +- .../{check-factory.ts => check-factory.js} | 186 ++-- src/dice/{check.ts => check.js} | 45 +- src/dice/{roll.ts => roll.js} | 12 +- ...e-modifier.ts => slaying-dice-modifier.js} | 8 +- .../{active-effect.ts => active-effect.js} | 111 +-- src/documents/actor/{actor.ts => actor.js} | 199 +++-- .../character/{character.ts => character.js} | 15 +- src/documents/actor/creature/creature.ts | 4 - src/documents/actor/{proxy.ts => proxy.js} | 9 +- .../{chat-message.ts => chat-message.js} | 20 +- src/documents/item/alphabet/alphabet.ts | 4 - src/documents/item/armor/armor.ts | 4 - src/documents/item/equipment/equipment.ts | 4 - src/documents/item/item-data-source-base.ts | 2 +- src/documents/item/item.js | 57 ++ src/documents/item/item.ts | 60 -- src/documents/item/language/language.ts | 4 - src/documents/item/loot/loot.ts | 4 - src/documents/item/{proxy.ts => proxy.js} | 9 +- .../item/racial-ability/racial-ability.ts | 4 - src/documents/item/shield/shield.ts | 4 - .../special-creature-ability.ts | 4 - .../item/spell/{spell.ts => spell.js} | 21 +- .../item/talent/{talent.ts => talent.js} | 10 +- .../item/weapon/{weapon.ts => weapon.js} | 24 +- .../{token-document.ts => token-document.js} | 12 +- src/global.d.ts | 21 - ...ars-partials.ts => handlebars-partials.js} | 6 +- src/hooks/hotbar-drop.js | 54 ++ src/hooks/hotbar-drop.ts | 48 - src/hooks/{init.ts => init.js} | 22 +- src/hooks/{ready.ts => ready.js} | 2 +- src/hooks/{render.ts => render.js} | 10 +- src/hooks/{setup.ts => setup.js} | 16 +- src/macros/{helpers.ts => helpers.js} | 6 +- src/macros/{roll-check.ts => roll-check.js} | 20 +- src/macros/{roll-item.ts => roll-item.js} | 19 +- src/migration/{001.ts => 001.js} | 9 +- src/migration/{002.ts => 002.js} | 11 +- src/migration/{003.ts => 003.js} | 7 +- src/migration/{004.ts => 004.js} | 12 +- src/migration/{005.ts => 005.js} | 23 +- src/migration/{006.ts => 006.js} | 30 +- src/migration/{007.ts => 007.js} | 7 +- src/migration/{migration.ts => migration.js} | 68 +- ...igrationHelpers.ts => migrationHelpers.js} | 118 ++- src/{settings.ts => settings.js} | 21 +- src/ui/notifications.js | 61 ++ src/ui/notifications.ts | 38 - src/utils/utils.js | 61 ++ src/utils/utils.ts | 40 - system.json | 8 +- tsconfig.json | 9 +- yarn.lock | 832 +----------------- 69 files changed, 1077 insertions(+), 1679 deletions(-) create mode 100644 jsconfig.json create mode 100644 jsconfig.json.license rename src/apps/{active-effect-config.ts => active-effect-config.js} (58%) rename src/apps/actor/{base-sheet.ts => base-sheet.js} (74%) rename src/apps/actor/{character-sheet.ts => character-sheet.js} (86%) rename src/apps/actor/{creature-sheet.ts => creature-sheet.js} (86%) rename src/apps/{dialog-with-listeners.ts => dialog-with-listeners.js} (53%) rename src/apps/{item-sheet.ts => item-sheet.js} (79%) rename src/apps/{sheet-helpers.ts => sheet-helpers.js} (65%) rename src/dice/{check-factory.ts => check-factory.js} (59%) rename src/dice/{check.ts => check.js} (78%) rename src/dice/{roll.ts => roll.js} (74%) rename src/dice/{slaying-dice-modifier.ts => slaying-dice-modifier.js} (89%) rename src/documents/{active-effect.ts => active-effect.js} (57%) rename src/documents/actor/{actor.ts => actor.js} (77%) rename src/documents/actor/character/{character.ts => character.js} (56%) rename src/documents/actor/{proxy.ts => proxy.js} (73%) rename src/documents/{chat-message.ts => chat-message.js} (67%) create mode 100644 src/documents/item/item.js delete mode 100644 src/documents/item/item.ts rename src/documents/item/{proxy.ts => proxy.js} (88%) rename src/documents/item/spell/{spell.ts => spell.js} (84%) rename src/documents/item/talent/{talent.ts => talent.js} (61%) rename src/documents/item/weapon/{weapon.ts => weapon.js} (86%) rename src/documents/{token-document.ts => token-document.js} (54%) delete mode 100644 src/global.d.ts rename src/handlebars/{handlebars-partials.ts => handlebars-partials.js} (94%) create mode 100644 src/hooks/hotbar-drop.js delete mode 100644 src/hooks/hotbar-drop.ts rename src/hooks/{init.ts => init.js} (85%) rename src/hooks/{ready.ts => ready.js} (81%) rename src/hooks/{render.ts => render.js} (64%) rename src/hooks/{setup.ts => setup.js} (74%) rename src/macros/{helpers.ts => helpers.js} (74%) rename src/macros/{roll-check.ts => roll-check.js} (59%) rename src/macros/{roll-item.ts => roll-item.js} (70%) rename src/migration/{001.ts => 001.js} (80%) rename src/migration/{002.ts => 002.js} (74%) rename src/migration/{003.ts => 003.js} (80%) rename src/migration/{004.ts => 004.js} (74%) rename src/migration/{005.ts => 005.js} (81%) rename src/migration/{006.ts => 006.js} (71%) rename src/migration/{007.ts => 007.js} (79%) rename src/migration/{migration.ts => migration.js} (71%) rename src/migration/{migrationHelpers.ts => migrationHelpers.js} (56%) rename src/{settings.ts => settings.js} (75%) create mode 100644 src/ui/notifications.js delete mode 100644 src/ui/notifications.ts create mode 100644 src/utils/utils.js delete mode 100644 src/utils/utils.ts diff --git a/.eslintignore b/.eslintignore index 03caea5e..5ff9ec06 100644 --- a/.eslintignore +++ b/.eslintignore @@ -6,3 +6,5 @@ /.pnp.cjs /.pnp.loader.mjs /.yarn/ +client +common diff --git a/.gitignore b/.gitignore index a45e3fd1..f8959419 100644 --- a/.gitignore +++ b/.gitignore @@ -32,3 +32,7 @@ junit.xml !.yarn/sdks !.yarn/versions .pnp.* + +# foundry +client +common diff --git a/.prettierignore b/.prettierignore index 2080674e..2a9469b0 100644 --- a/.prettierignore +++ b/.prettierignore @@ -8,3 +8,5 @@ /.pnp.loader.mjs /.yarn/ /.vscode/ +client +common diff --git a/jsconfig.json b/jsconfig.json new file mode 100644 index 00000000..1e137104 --- /dev/null +++ b/jsconfig.json @@ -0,0 +1,8 @@ +{ + "compilerOptions": { + "module": "es2022", + "target": "ES2022" + }, + "exclude": ["node_modules", "dist"], + "include": ["src", "client", "common"] +} diff --git a/jsconfig.json.license b/jsconfig.json.license new file mode 100644 index 00000000..467ee146 --- /dev/null +++ b/jsconfig.json.license @@ -0,0 +1,3 @@ +SPDX-FileCopyrightText: 2022 Johannes Loher + +SPDX-License-Identifier: MIT diff --git a/package.json b/package.json index 2937aaf8..482d0ffe 100644 --- a/package.json +++ b/package.json @@ -64,18 +64,9 @@ "@commitlint/cli": "17.3.0", "@commitlint/config-conventional": "17.3.0", "@guanghechen/rollup-plugin-copy": "2.1.4", - "@league-of-foundry-developers/foundry-vtt-types": "9.280.0", - "@pixi/constants": "6.2.1", - "@pixi/core": "6.2.1", - "@pixi/display": "6.2.1", - "@pixi/graphics": "6.2.1", - "@pixi/math": "6.2.1", - "@pixi/runner": "6.2.1", - "@pixi/settings": "6.2.1", - "@pixi/utils": "6.2.1", - "@rollup/plugin-typescript": "10.0.0", "@swc/core": "1.3.20", "@types/fs-extra": "9.0.13", + "@types/jquery": "3.5.14", "@types/node": "18.11.9", "@typescript-eslint/eslint-plugin": "5.44.0", "@typescript-eslint/parser": "5.44.0", @@ -85,6 +76,7 @@ "eslint-config-prettier": "8.5.0", "eslint-plugin-prettier": "4.2.1", "fs-extra": "10.1.0", + "handlebars": "4.7.7", "npm-run-all": "4.1.5", "prettier": "2.8.0", "rimraf": "3.0.2", diff --git a/spec/tsconfig.json b/spec/tsconfig.json index a5662b44..23db97a9 100644 --- a/spec/tsconfig.json +++ b/spec/tsconfig.json @@ -1,7 +1,4 @@ { "extends": "../tsconfig.json", - "compilerOptions": { - "types": ["@league-of-foundry-developers/foundry-vtt-types"] - }, "include": ["../src", "./"] } diff --git a/src/apps/active-effect-config.ts b/src/apps/active-effect-config.js similarity index 58% rename from src/apps/active-effect-config.ts rename to src/apps/active-effect-config.js index f26494e8..10ede23b 100644 --- a/src/apps/active-effect-config.ts +++ b/src/apps/active-effect-config.js @@ -3,21 +3,28 @@ // SPDX-License-Identifier: MIT export class DS4ActiveEffectConfig extends ActiveEffectConfig { - static override get defaultOptions(): DocumentSheetOptions { + /** @override */ + static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { template: "systems/ds4/templates/sheets/active-effect/active-effect-config.hbs", }); } - override activateListeners(html: JQuery): void { + /** + * @override + * @param {JQuery} html + */ + activateListeners(html) { super.activateListeners(html); - const checkbox = html[0]?.querySelector( - 'input[name="flags.ds4.itemEffectConfig.applyToItems"]', - ); - checkbox?.addEventListener("change", () => this.toggleItemEffectConfig(checkbox.checked)); + const checkbox = html[0]?.querySelector('input[name="flags.ds4.itemEffectConfig.applyToItems"]'); + checkbox?.addEventListener("change", () => this.#toggleItemEffectConfig(checkbox.checked)); } - private toggleItemEffectConfig(active: boolean) { + /** + * Toggle the visibility of the item effect config section + * @param {boolean} active The target state + */ + #toggleItemEffectConfig(active) { const elements = this.element[0]?.querySelectorAll(".ds4-item-effect-config"); elements?.forEach((element) => { if (active) { diff --git a/src/apps/actor/base-sheet.ts b/src/apps/actor/base-sheet.js similarity index 74% rename from src/apps/actor/base-sheet.ts rename to src/apps/actor/base-sheet.js index bb2e5fa4..e29a3e79 100644 --- a/src/apps/actor/base-sheet.ts +++ b/src/apps/actor/base-sheet.js @@ -13,15 +13,12 @@ import { notifications } from "../../ui/notifications"; import { enforce, getCanvas, getGame } from "../../utils/utils"; import { disableOverriddenFields } from "../sheet-helpers"; -import type { ModifiableDataBaseTotal } from "../../documents/common/common-data"; -import type { DS4Settings } from "../../settings"; -import type { DS4Item } from "../../documents/item/item"; - /** * The base sheet class for all {@link DS4Actor}s. */ -export class DS4ActorSheet extends ActorSheet { - static override get defaultOptions(): ActorSheet.Options { +export class DS4ActorSheet extends ActorSheet { + /** @override */ + static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["sheet", "ds4-actor-sheet"], height: 635, @@ -36,13 +33,15 @@ export class DS4ActorSheet extends ActorSheet { + /** @override */ + async getData(options) { const itemsByType = Object.fromEntries( Object.entries(this.actor.itemTypes).map(([itemType, items]) => { return [itemType, items.map((item) => item.data).sort((a, b) => (a.sort || 0) - (b.sort || 0))]; @@ -60,7 +59,7 @@ export class DS4ActorSheet extends ActorSheet { - Object.values(valueGroup).forEach((attribute: ModifiableDataBaseTotal & { tooltip?: string }) => { + Object.values(valueGroup).forEach((attribute) => { attribute.tooltip = this.getTooltipForValue(attribute); }); }); @@ -85,8 +86,11 @@ export class DS4ActorSheet extends ActorSheet} value The value to get a tooltip for + * @returns {string} The tooltip + * @protected */ - protected getTooltipForValue(value: ModifiableDataBaseTotal): string { + getTooltipForValue(value) { return `${value.base} (${getGame().i18n.localize("DS4.TooltipBaseValue")}) + ${ value.mod } (${getGame().i18n.localize("DS4.TooltipModifier")}) ➞ ${getGame().i18n.localize("DS4.TooltipEffects")} ➞ ${ @@ -94,7 +98,11 @@ export class DS4ActorSheet extends ActorSheet this.render(false)); @@ -184,9 +196,10 @@ export class DS4ActorSheet extends ActorSheet notifications.error(e, { log: true })); } - override _onDragStart(event: DragEvent): void { - const target = event.currentTarget as HTMLElement; + /** + * @param {DragEvent} event + * @override + */ + _onDragStart(event) { + const target = event.currentTarget; if (!(target instanceof HTMLElement)) return super._onDragStart(event); const check = target.dataset.check; @@ -356,9 +383,10 @@ export class DS4ActorSheet extends ActorSheet): void { + onSortItems(event) { event.preventDefault(); const target = event.currentTarget; const type = target.parentElement?.dataset["type"]; @@ -369,26 +397,28 @@ export class DS4ActorSheet extends ActorSheet item.type === type); items.sort((a, b) => a.data.sort - b.data.sort); - const sortFunction = - (invert: boolean) => - (a: DS4Item, b: DS4Item): number => { + /** + * @param {boolean} invert Whether or not to inverse the sort order + * @returns {(a: import("../../documents/item/item").DS4Item, b: import("../../documents/item/item").DS4Item) => number} A function for sorting items + */ + const sortFunction = (invert) => (a, b) => { + const propertyA = getProperty(a.data, dataPath); + const propertyB = getProperty(b.data, dataPath); + const comparison = + typeof propertyA === "string" || typeof propertyB === "string" + ? compareAsStrings(propertyA, propertyB, invert) + : compareAsNumbers(propertyA, propertyB, invert); + + if (comparison === 0 && dataPath2 !== undefined) { const propertyA = getProperty(a.data, dataPath); const propertyB = getProperty(b.data, dataPath); - const comparison = - typeof propertyA === "string" || typeof propertyB === "string" - ? compareAsStrings(propertyA, propertyB, invert) - : compareAsNumbers(propertyA, propertyB, invert); + return typeof propertyA === "string" || typeof propertyB === "string" + ? compareAsStrings(propertyA, propertyB, invert) + : compareAsNumbers(propertyA, propertyB, invert); + } - if (comparison === 0 && dataPath2 !== undefined) { - const propertyA = getProperty(a.data, dataPath); - const propertyB = getProperty(b.data, dataPath); - return typeof propertyA === "string" || typeof propertyB === "string" - ? compareAsStrings(propertyA, propertyB, invert) - : compareAsNumbers(propertyA, propertyB, invert); - } - - return comparison; - }; + return comparison; + }; const sortedItems = [...items].sort(sortFunction(false)); const wasSortedAlready = !sortedItems.find((item, index) => item !== items[index]); @@ -405,7 +435,12 @@ export class DS4ActorSheet extends ActorSheet { + /** + * @param {DragEvent} event + * @param {object} data + * @override + */ + async _onDropItem(event, data) { const item = await Item.fromDropData(data); if (item && !this.actor.canOwnItemType(item.data.type)) { notifications.warn( @@ -422,19 +457,6 @@ export class DS4ActorSheet extends ActorSheet; - enrichedEffects: EnrichedActiveEffectDataSource[]; - settings: DS4Settings; -} - -type ActiveEffectDataSource = foundry.data.ActiveEffectData["_source"]; - -interface EnrichedActiveEffectDataSource extends ActiveEffectDataSource { - sourceName: string; -} - /** * This object contains information about specific properties embedded document list entries for each different type. */ @@ -449,10 +471,24 @@ const embeddedDocumentListEntryProperties = Object.freeze({ }, }); -const compareAsStrings = (a: { toString(): string }, b: { toString(): string }, invert: boolean): number => { +/** + * Compare two stringifiables as strings. + * @param {{ toString(): string }} a The thing to compare with + * @param {{ toString(): string }} b The thing to compare + * @param {boolean} invert Should the comparison be inverted? + * @return {number} A number that indicates the result of the comparison + */ +const compareAsStrings = (a, b, invert) => { return invert ? b.toString().localeCompare(a.toString()) : a.toString().localeCompare(b.toString()); }; -const compareAsNumbers = (a: number, b: number, invert: boolean): number => { +/** + * Compare two number. + * @param {number} a The number to compare with + * @param {number} b The number to compare + * @param {boolean} invert Should the comparison be inverted? + * @return {number} A number that indicates the result of the comparison + */ +const compareAsNumbers = (a, b, invert) => { return invert ? b - a : a - b; }; diff --git a/src/apps/actor/character-sheet.ts b/src/apps/actor/character-sheet.js similarity index 86% rename from src/apps/actor/character-sheet.ts rename to src/apps/actor/character-sheet.js index f6ec0649..16bff856 100644 --- a/src/apps/actor/character-sheet.ts +++ b/src/apps/actor/character-sheet.js @@ -8,7 +8,7 @@ import { DS4ActorSheet } from "./base-sheet"; * The Sheet class for DS4 Character Actors */ export class DS4CharacterActorSheet extends DS4ActorSheet { - static override get defaultOptions(): ActorSheet.Options { + static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["sheet", "ds4-actor-sheet", "ds4-character-sheet"], }); diff --git a/src/apps/actor/creature-sheet.ts b/src/apps/actor/creature-sheet.js similarity index 86% rename from src/apps/actor/creature-sheet.ts rename to src/apps/actor/creature-sheet.js index 53b75523..2cd109f2 100644 --- a/src/apps/actor/creature-sheet.ts +++ b/src/apps/actor/creature-sheet.js @@ -8,7 +8,7 @@ import { DS4ActorSheet } from "./base-sheet"; * The Sheet class for DS4 Creature Actors */ export class DS4CreatureActorSheet extends DS4ActorSheet { - static override get defaultOptions(): ActorSheet.Options { + static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["sheet", "ds4-actor-sheet", "ds4-creature-sheet"], }); diff --git a/src/apps/dialog-with-listeners.ts b/src/apps/dialog-with-listeners.js similarity index 53% rename from src/apps/dialog-with-listeners.ts rename to src/apps/dialog-with-listeners.js index b2b053bc..f2412575 100644 --- a/src/apps/dialog-with-listeners.ts +++ b/src/apps/dialog-with-listeners.js @@ -2,18 +2,20 @@ // // SPDX-License-Identifier: MIT +/** + * @typedef {DialogOptions} DialogWithListenersOptions + * @property {(html: JQuery, app: DialogWithListeners) => void} [activateAdditionalListeners] An optional function to attach additional listeners to the dialog + */ + /** * A simple extension to the {@link Dialog} class that allows attaching additional listeners. */ -export class DialogWithListeners extends Dialog { - override activateListeners(html: JQuery): void { +export class DialogWithListeners extends Dialog { + /** @override */ + activateListeners(html) { super.activateListeners(html); if (this.options.activateAdditionalListeners !== undefined) { this.options.activateAdditionalListeners(html, this); } } } - -interface DialogWithListenersOptions extends DialogOptions { - activateAdditionalListeners?: ((html: JQuery, app: DialogWithListeners) => void) | undefined; -} diff --git a/src/apps/item-sheet.ts b/src/apps/item-sheet.js similarity index 79% rename from src/apps/item-sheet.ts rename to src/apps/item-sheet.js index 3062419b..7d151168 100644 --- a/src/apps/item-sheet.ts +++ b/src/apps/item-sheet.js @@ -14,8 +14,9 @@ import { disableOverriddenFields } from "./sheet-helpers"; /** * The Sheet class for DS4 Items */ -export class DS4ItemSheet extends ItemSheet { - static override get defaultOptions(): ItemSheet.Options { +export class DS4ItemSheet extends ItemSheet { + /** @override */ + static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["sheet", "ds4-item-sheet"], height: 400, @@ -25,12 +26,14 @@ export class DS4ItemSheet extends ItemSheet }); } - override get template(): string { + /** @override */ + get template() { const basePath = "systems/ds4/templates/sheets/item"; return `${basePath}/${this.item.data.type}-sheet.hbs`; } - override async getData(): Promise { + /** @override */ + async getData() { const data = { ...(await super.getData()), config: DS4, @@ -41,7 +44,8 @@ export class DS4ItemSheet extends ItemSheet return data; } - override _getSubmitData(updateData = {}) { + /** @override */ + _getSubmitData(updateData = {}) { const data = super._getSubmitData(updateData); // Prevent submitting overridden values const overrides = foundry.utils.flattenObject(this.item.overrides); @@ -51,9 +55,8 @@ export class DS4ItemSheet extends ItemSheet return data; } - override setPosition( - options: Partial = {}, - ): (Application.Position & { height: number }) | void { + /** @override */ + setPosition(options = {}) { const position = super.setPosition(options); if (position) { const sheetBody = this.element.find(".sheet-body"); @@ -64,7 +67,11 @@ export class DS4ItemSheet extends ItemSheet return position; } - override activateListeners(html: JQuery): void { + /** + * @override + * @param {JQuery} html + */ + activateListeners(html) { super.activateListeners(html); if (!this.options.editable) return; @@ -78,9 +85,10 @@ export class DS4ItemSheet extends ItemSheet * Handles a click on an element of this sheet to control an embedded effect of the item corresponding to this * sheet. * - * @param event - The originating click event + * @param {JQuery.ClickEvent} event The originating click event + * @protected */ - protected onControlEffect(event: JQuery.ClickEvent): void { + onControlEffect(event) { event.preventDefault(); if (this.item.isOwned) { return notifications.warn(getGame().i18n.localize("DS4.WarningManageActiveEffectOnOwnedItem")); @@ -98,17 +106,19 @@ export class DS4ItemSheet extends ItemSheet /** * Creates a new embedded effect. + * @protected */ - protected onCreateEffect(): void { + onCreateEffect() { DS4ActiveEffect.createDefault(this.item); } /** * Opens the sheet of the embedded effect corresponding to the clicked element. * - * @param event - The originating click event + * @param {JQuery.ClickEvent} event The originating click event + * @porotected */ - protected onEditEffect(event: JQuery.ClickEvent): void { + onEditEffect(event) { const id = $(event.currentTarget) .parents(embeddedDocumentListEntryProperties.ActiveEffect.selector) .data(embeddedDocumentListEntryProperties.ActiveEffect.idDataAttribute); @@ -120,9 +130,10 @@ export class DS4ItemSheet extends ItemSheet /** * Deletes the embedded item corresponding to the clicked element. * - * @param event - The originating click event + * @param {JQuery.ClickEvent} event The originating click event + * @protected */ - protected onDeleteEffect(event: JQuery.ClickEvent): void { + onDeleteEffect(event) { const li = $(event.currentTarget).parents(embeddedDocumentListEntryProperties.ActiveEffect.selector); const id = li.data(embeddedDocumentListEntryProperties.ActiveEffect.idDataAttribute); this.item.deleteEmbeddedDocuments("ActiveEffect", [id]); @@ -130,13 +141,6 @@ export class DS4ItemSheet extends ItemSheet } } -interface DS4ItemSheetData extends ItemSheet.Data { - config: typeof DS4; - isOwned: boolean; - actor: DS4ItemSheet["item"]["actor"]; - isPhysical: boolean; -} - /** * This object contains information about specific properties embedded document list entries for each different type. */ diff --git a/src/apps/sheet-helpers.ts b/src/apps/sheet-helpers.js similarity index 65% rename from src/apps/sheet-helpers.ts rename to src/apps/sheet-helpers.js index dad3c75a..a098e250 100644 --- a/src/apps/sheet-helpers.ts +++ b/src/apps/sheet-helpers.js @@ -4,11 +4,13 @@ import { getGame } from "../utils/utils"; -export function disableOverriddenFields( - form: HTMLElement | null, - overrides: Record, - selector: (key: string) => string, -): void { +/** + * Disable elements in the given form that match the selector returned for overridden properties. + * @param {HTMLElement | null} form The form in which to disable fields + * @param {Record} overrides The set of overrides of the underlying document + * @param {(key: string) => string} selector A function that generates a selector, based on a property key + */ +export function disableOverriddenFields(form, overrides, selector) { const inputs = ["INPUT", "SELECT", "TEXTAREA", "BUTTON"]; const titleAddition = `(${getGame().i18n.localize("DS4.TooltipNotEditableDueToEffects")})`; diff --git a/src/dice/check-evaluation.ts b/src/dice/check-evaluation.ts index 753c7d8f..608c503e 100644 --- a/src/dice/check-evaluation.ts +++ b/src/dice/check-evaluation.ts @@ -99,7 +99,13 @@ function shouldUseCoupForLastSubCheck( ); } -interface SubCheckResult extends DieWithSubCheck, DiceTerm.Result {} +interface SubCheckResult extends DieWithSubCheck { + active?: boolean; + discarded?: boolean; + success?: boolean; + failure?: boolean; + count?: number; +} function evaluateDiceWithSubChecks( results: DieWithSubCheck[], diff --git a/src/dice/check-factory.ts b/src/dice/check-factory.js similarity index 59% rename from src/dice/check-factory.ts rename to src/dice/check-factory.js index 0952bc93..30836836 100644 --- a/src/dice/check-factory.ts +++ b/src/dice/check-factory.js @@ -7,70 +7,96 @@ import { DialogWithListeners } from "../apps/dialog-with-listeners"; import { DS4 } from "../config"; import { getGame } from "../utils/utils"; -/** - * Provides default values for all arguments the `CheckFactory` expects. - */ -class DefaultCheckOptions implements DS4CheckFactoryOptions { - readonly maximumCoupResult = 1; - readonly minimumFumbleResult = 20; - readonly useSlayingDice = false; - readonly rollMode: keyof CONFIG.Dice.RollModes = "publicroll"; - readonly flavor: undefined; - - mergeWith(other: Partial): DS4CheckFactoryOptions { - return { ...this, ...other }; - } -} - -/** - * Singleton reference for default value extraction. - */ -const defaultCheckOptions = new DefaultCheckOptions(); +/** @typedef {"publicroll" | "gmroll" | "gmroll" | "selfroll"} RollModes */ /** * Most basic class responsible for generating the chat formula and passing it to the chat as roll. */ class CheckFactory { - constructor( - private checkTargetNumber: number, - private checkModifier: number, - options: Partial = {}, - ) { - this.options = defaultCheckOptions.mergeWith(options); + /** + * @param {number} checkTargetNumber The check target number for this check factory + * @param {number} checkModifier The check modifier for this check factory + * @param {Partial} [options] Options for this check factory + */ + constructor(checkTargetNumber, checkModifier, options = {}) { + this.#checkTargetNumber = checkTargetNumber; + this.#checkModifier = checkModifier; + this.#options = foundry.utils.mergeObject(this.constructor.defaultOptions, options); } - private options: DS4CheckFactoryOptions; + /** + * The check target number for this check factory. + * @type {number} + */ + #checkTargetNumber; - async execute(): Promise { + /** + * The check modifier for this check factory. + * @type {number} + */ + #checkModifier; + + /** + * The options for this check factory. + * @type {DS4CheckFactoryOptions} + */ + #options; + + /** + * The default options of thos CheckFactory class. Upon instantiation, they are merged with the explicitly provided options. + * @type {DS4CheckFactoryOptions} + */ + static get defaultOptions() { + return { + maximumCoupResult: 1, + minimumFumbleResult: 20, + useSlayingDice: false, + rollMode: "publicroll", + }; + } + + /** + * Execute this check factory. + * @returns {Promise} A promise that resolves to the created chat message for the roll */ + async execute() { const innerFormula = ["ds", this.createCheckTargetNumberModifier(), this.createCoupFumbleModifier()].filterJoin( "", ); - const formula = this.options.useSlayingDice ? `{${innerFormula}}x` : innerFormula; + const formula = this.#options.useSlayingDice ? `{${innerFormula}}x` : innerFormula; const roll = Roll.create(formula); - const speaker = this.options.speaker ?? ChatMessage.getSpeaker(); + const speaker = this.#options.speaker ?? ChatMessage.getSpeaker(); return roll.toMessage( { speaker, - flavor: this.options.flavor, - flags: this.options.flavorData ? { ds4: { flavorData: this.options.flavorData } } : undefined, + flavor: this.#options.flavor, + flags: this.#options.flavorData ? { ds4: { flavorData: this.#options.flavorData } } : undefined, }, - { rollMode: this.options.rollMode, create: true }, + { rollMode: this.#options.rollMode, create: true }, ); } - createCheckTargetNumberModifier(): string { - const totalCheckTargetNumber = this.checkTargetNumber + this.checkModifier; - return totalCheckTargetNumber >= 0 ? `v${this.checkTargetNumber + this.checkModifier}` : "v0"; + /** + * Create the check target number modifier for this roll. + * @returns string + */ + createCheckTargetNumberModifier() { + const totalCheckTargetNumber = this.#checkTargetNumber + this.#checkModifier; + return totalCheckTargetNumber >= 0 ? `v${this.#checkTargetNumber + this.#checkModifier}` : "v0"; } - createCoupFumbleModifier(): string | null { + /** + * Create the coup fumble modifier for this roll. + * @returns {string | null} + */ + createCoupFumbleModifier() { const isMinimumFumbleResultRequired = - this.options.minimumFumbleResult !== defaultCheckOptions.minimumFumbleResult; - const isMaximumCoupResultRequired = this.options.maximumCoupResult !== defaultCheckOptions.maximumCoupResult; + this.#options.minimumFumbleResult !== this.constructor.defaultOptions.minimumFumbleResult; + const isMaximumCoupResultRequired = + this.#options.maximumCoupResult !== this.constructor.defaultOptions.maximumCoupResult; if (isMinimumFumbleResultRequired || isMaximumCoupResultRequired) { - return `c${this.options.maximumCoupResult ?? ""}:${this.options.minimumFumbleResult ?? ""}`; + return `c${this.#options.maximumCoupResult ?? ""}:${this.#options.minimumFumbleResult ?? ""}`; } else { return null; } @@ -79,19 +105,18 @@ class CheckFactory { /** * Asks the user for all unknown/necessary information and passes them on to perform a roll. - * @param checkTargetNumber - The Check Target Number ("CTN") - * @param options - Options changing the behavior of the roll and message. + * @param {number} checkTargetNumber The Check Target Number ("CTN") + * @param {Partial} [options={}] Options changing the behavior of the roll and message. + * @returns {Promise} A promise that resolves to the chat message created by the roll */ -export async function createCheckRoll( - checkTargetNumber: number, - options: Partial = {}, -): Promise { +export async function createCheckRoll(checkTargetNumber, options = {}) { // Ask for additional required data; const interactiveRollData = await askForInteractiveRollData(checkTargetNumber, options); const newTargetValue = interactiveRollData.checkTargetNumber ?? checkTargetNumber; const checkModifier = interactiveRollData.checkModifier ?? 0; - const newOptions: Partial = { + /** @type {Partial} */ + const newOptions = { maximumCoupResult: interactiveRollData.maximumCoupResult ?? options.maximumCoupResult, minimumFumbleResult: interactiveRollData.minimumFumbleResult ?? options.minimumFumbleResult, useSlayingDice: getGame().settings.get("ds4", "useSlayingDiceForAutomatedChecks"), @@ -117,26 +142,25 @@ export async function createCheckRoll( * @notes * At the moment, this asks for more data than it will do after some iterations. * - * @returns The data given by the user. + * @param {number} checkTargetNumber The check target number + * @param {Partial} [options={}] Predefined roll options + * @param {template?: string | undefined; title?: string | undefined} [additionalOptions={}] Additional options to use for the dialog + * @returns {Promise>} A promise that resolves to the data given by the user. */ -async function askForInteractiveRollData( - checkTargetNumber: number, - options: Partial = {}, - { template, title }: { template?: string; title?: string } = {}, -): Promise> { +async function askForInteractiveRollData(checkTargetNumber, options = {}, { template, title } = {}) { const usedTemplate = template ?? "systems/ds4/templates/dialogs/roll-options.hbs"; const usedTitle = title ?? getGame().i18n.localize("DS4.DialogRollOptionsDefaultTitle"); const id = foundry.utils.randomID(); const templateData = { title: usedTitle, checkTargetNumber: checkTargetNumber, - maximumCoupResult: options.maximumCoupResult ?? defaultCheckOptions.maximumCoupResult, - minimumFumbleResult: options.minimumFumbleResult ?? defaultCheckOptions.minimumFumbleResult, + maximumCoupResult: options.maximumCoupResult ?? this.constructor.defaultOptions.maximumCoupResult, + minimumFumbleResult: options.minimumFumbleResult ?? this.constructor.defaultOptions.minimumFumbleResult, rollMode: options.rollMode ?? getGame().settings.get("core", "rollMode"), rollModes: CONFIG.Dice.rollModes, checkModifiers: Object.entries(DS4.i18n.checkModifiers).map(([key, translation]) => { if (key in DS4.checkModifiers) { - const value = DS4.checkModifiers[key as keyof typeof DS4.checkModifiers]; + const value = DS4.checkModifiers[key]; const label = `${translation} (${value >= 0 ? `+${value}` : value})`; return { value, label }; } @@ -146,7 +170,7 @@ async function askForInteractiveRollData( }; const renderedHtml = await renderTemplate(usedTemplate, templateData); - const dialogPromise = new Promise((resolve) => { + const dialogPromise = new Promise((resolve) => { new DialogWithListeners( { title: usedTitle, @@ -190,7 +214,7 @@ async function askForInteractiveRollData( .parent(".form-group"); html.find(`#check-modifier-${id}`).on("change", (event) => { if ( - (event.currentTarget as HTMLSelectElement).value === "custom" && + event.currentTarget.value === "custom" && checkModifierCustomFormGroup.hasClass("ds4-hidden") ) { checkModifierCustomFormGroup.removeClass("ds4-hidden"); @@ -211,9 +235,10 @@ async function askForInteractiveRollData( /** * Extracts Dialog data from the returned DOM element. - * @param formData - The filed dialog + * @param {HTMLFormElement} formData The filed dialog + * @returns {Partial} */ -function parseDialogFormData(formData: HTMLFormElement): Partial { +function parseDialogFormData(formData) { const chosenCheckTargetNumber = parseInt(formData["check-target-number"]?.value); const chosenCheckModifier = formData["check-modifier"]?.value; @@ -237,11 +262,10 @@ function parseDialogFormData(formData: HTMLFormElement): Partial} [flavorData] + * @property {ChatSpeakerData} [speaker] + */ + +/** + * @typedef {object} ChatSpeakerData + * @property {string | null} [scene] + * @property {string | null} [actor] + * @property {string | null} [token] + * @property {string | null} [alias] */ -export interface DS4CheckFactoryOptions { - maximumCoupResult: number; - minimumFumbleResult: number; - useSlayingDice: boolean; - rollMode: keyof CONFIG.Dice.RollModes; - flavor?: string; - flavorData?: Record; - speaker?: ReturnType; -} diff --git a/src/dice/check.ts b/src/dice/check.js similarity index 78% rename from src/dice/check.ts rename to src/dice/check.js index ce9e983a..ff389693 100644 --- a/src/dice/check.ts +++ b/src/dice/check.js @@ -16,7 +16,7 @@ import { evaluateCheck, getRequiredNumberOfDice } from "./check-evaluation"; * - Roll a check with a racial ability that makes `5` a coup and default fumble: `/r dsv19c5` */ export class DS4Check extends DiceTerm { - constructor({ modifiers = [], results = [], options }: Partial = {}) { + constructor({ modifiers = [], results = [], options } = {}) { super({ faces: 20, results, @@ -65,34 +65,44 @@ export class DS4Check extends DiceTerm { } } - coup: boolean | null = null; - fumble: boolean | null = null; + /** @type {boolean | null} */ + coup = null; + /** @type {boolean | null} */ + fumble = null; canFumble = true; checkTargetNumber = DS4Check.DEFAULT_CHECK_TARGET_NUMBER; minimumFumbleResult = DS4Check.DEFAULT_MINIMUM_FUMBLE_RESULT; maximumCoupResult = DS4Check.DEFAULT_MAXIMUM_COUP_RESULT; - override get expression(): string { + /** @override */ + get expression() { return `ds${this.modifiers.join("")}`; } - override get total(): string | number | null | undefined { + /** @override */ + get total() { if (this.fumble) return 0; return super.total; } - override _evaluateSync({ minimize = false, maximize = false } = {}): this { + /** @override */ + _evaluateSync({ minimize = false, maximize = false } = {}) { super._evaluateSync({ minimize, maximize }); this.evaluateResults(); return this; } - override roll({ minimize = false, maximize = false } = {}): DiceTerm.Result { + /** @override */ + roll({ minimize = false, maximize = false } = {}) { // Swap minimize / maximize because in DS4, the best possible roll is a 1 and the worst possible roll is a 20 return super.roll({ minimize: maximize, maximize: minimize }); } - evaluateResults(): void { + /** + * Perform additional evaluation after the individual results have been evaluated. + * @protected + */ + evaluateResults() { const dice = this.results.map((die) => die.result); const results = evaluateCheck(dice, this.checkTargetNumber, { maximumCoupResult: this.maximumCoupResult, @@ -108,18 +118,19 @@ export class DS4Check extends DiceTerm { * @remarks "min" and "max" are filtered out because they are irrelevant for * {@link DS4Check}s and only result in some dice rolls being highlighted * incorrectly. + * @override */ - override getResultCSS(result: DiceTerm.Result): (string | null)[] { + getResultCSS(result) { return super.getResultCSS(result).filter((cssClass) => cssClass !== "min" && cssClass !== "max"); } - static readonly DEFAULT_CHECK_TARGET_NUMBER = 10; - static readonly DEFAULT_MAXIMUM_COUP_RESULT = 1; - static readonly DEFAULT_MINIMUM_FUMBLE_RESULT = 20; - static override DENOMINATION = "s"; - static override MODIFIERS = { - c: (): void => undefined, // Modifier is consumed in constructor for maximumCoupResult / minimumFumbleResult - v: (): void => undefined, // Modifier is consumed in constructor for checkTargetNumber - n: (): void => undefined, // Modifier is consumed in constructor for canFumble + static DEFAULT_CHECK_TARGET_NUMBER = 10; + static DEFAULT_MAXIMUM_COUP_RESULT = 1; + static DEFAULT_MINIMUM_FUMBLE_RESULT = 20; + static DENOMINATION = "s"; + static MODIFIERS = { + c: () => undefined, // Modifier is consumed in constructor for maximumCoupResult / minimumFumbleResult + v: () => undefined, // Modifier is consumed in constructor for checkTargetNumber + n: () => undefined, // Modifier is consumed in constructor for canFumble }; } diff --git a/src/dice/roll.ts b/src/dice/roll.js similarity index 74% rename from src/dice/roll.ts rename to src/dice/roll.js index fa86f212..bbb557ed 100644 --- a/src/dice/roll.ts +++ b/src/dice/roll.js @@ -5,19 +5,17 @@ import { getGame } from "../utils/utils"; import { DS4Check } from "./check"; -export class DS4Roll = Record> extends Roll { - static override CHAT_TEMPLATE = "systems/ds4/templates/dice/roll.hbs"; +export class DS4Roll extends Roll { + /** @override */ + static CHAT_TEMPLATE = "systems/ds4/templates/dice/roll.hbs"; /** + * @override * @remarks * This only differs from {@link Roll#render} in that it provides `isCoup` and `isFumble` properties to the roll * template if the first dice term is a ds4 check. */ - override async render({ - flavor, - template = (this.constructor as typeof DS4Roll).CHAT_TEMPLATE, - isPrivate = false, - }: Parameters[0] = {}): Promise { + async render({ flavor, template = this.constructor.CHAT_TEMPLATE, isPrivate = false } = {}) { if (!this._evaluated) await this.evaluate({ async: true }); const firstDiceTerm = this.dice[0]; const isCoup = firstDiceTerm instanceof DS4Check && firstDiceTerm.coup; diff --git a/src/dice/slaying-dice-modifier.ts b/src/dice/slaying-dice-modifier.js similarity index 89% rename from src/dice/slaying-dice-modifier.ts rename to src/dice/slaying-dice-modifier.js index 7f091e07..5eb879bf 100644 --- a/src/dice/slaying-dice-modifier.ts +++ b/src/dice/slaying-dice-modifier.js @@ -6,11 +6,15 @@ import { getGame } from "../utils/utils"; import { DS4Check } from "./check"; -export function registerSlayingDiceModifier(): void { +export function registerSlayingDiceModifier() { PoolTerm.MODIFIERS.x = slay; } -function slay(this: PoolTerm, modifier: string): void { +/** + * @this {PoolTerm} + * @param {string} modifier + */ +function slay(modifier) { const rgx = /[xX]/; const match = modifier.match(rgx); if (!match || !this.rolls) return; diff --git a/src/documents/active-effect.ts b/src/documents/active-effect.js similarity index 57% rename from src/documents/active-effect.ts rename to src/documents/active-effect.js index cbc816b9..b29d6c49 100644 --- a/src/documents/active-effect.ts +++ b/src/documents/active-effect.js @@ -5,27 +5,22 @@ import { mathEvaluator } from "../expression-evaluation/evaluator"; import { getGame } from "../utils/utils"; -import type { DS4Actor } from "./actor/actor"; -import type { DS4Item } from "./item/item"; +/** + * @typedef {object} ItemEffectConfig + * @property {boolean} [applyToItems] Whether or not to apply this effect to owned items instead of the actor + * @property {string} [itemName] Only apply this effect to items with this name + * @property {string} [condition] Only apply this effect to items where this condition is fullfilled + */ -declare global { - interface DocumentClassConfig { - ActiveEffect: typeof DS4ActiveEffect; - } - interface FlagConfig { - ActiveEffect: { - ds4?: { - itemEffectConfig?: { - applyToItems?: boolean; - itemName?: string; - condition?: string; - }; - }; - }; - } -} +/** + * @typedef {object} DS4ActiveEffectFlags + * @property {ItemEffectConfig} [itemEffectConfig] Configuration for applying this effect to owned items + */ -type PromisedType = T extends Promise ? U : T; +/** + * @typedef {Record} ActiveEffectFlags + * @property {DS4ActiveEffectFlags} [ds4] Flags for DS4 + */ export class DS4ActiveEffect extends ActiveEffect { /** @@ -35,13 +30,16 @@ export class DS4ActiveEffect extends ActiveEffect { /** * A cached reference to the source document to avoid recurring database lookups + * @type {foundry.abstract.Document | undefined | null} + * @protected */ - protected source: PromisedType> | undefined = undefined; + source = undefined; /** * Whether or not this effect is currently surpressed. + * @type {boolean} */ - get isSurpressed(): boolean { + get isSurpressed() { const originatingItem = this.originatingItem; if (!originatingItem) { return false; @@ -51,8 +49,9 @@ export class DS4ActiveEffect extends ActiveEffect { /** * The item which this effect originates from if it has been transferred from an item to an actor. + * @return {import("./item/item").DS4Item | undefined} */ - get originatingItem(): DS4Item | undefined { + get originatingItem() { if (!(this.parent instanceof Actor)) { return; } @@ -66,27 +65,28 @@ export class DS4ActiveEffect extends ActiveEffect { /** * The number of times this effect should be applied. + * @type {number} */ - get factor(): number { + get factor() { return this.originatingItem?.activeEffectFactor ?? 1; } - override apply(document: DS4Actor | DS4Item, change: EffectChangeData): unknown { + /** @override */ + apply(document, change) { change.value = Roll.replaceFormulaData(change.value, document.data); try { change.value = DS4ActiveEffect.safeEval(change.value).toString(); } catch (e) { // this is a valid case, e.g., if the effect change simply is a string } - // eslint-disable-next-line @typescript-eslint/ban-ts-comment - // @ts-expect-error In the types and foundry's documentation, only actors are allowed, but the implementation actually works for all kinds of documents return super.apply(document, change); } /** * Gets the current source name based on the cached source object. + * @returns {Promise} The current source name */ - async getCurrentSourceName(): Promise { + async getCurrentSourceName() { const game = getGame(); const origin = await this.getSource(); if (origin === null) return game.i18n.localize("None"); @@ -96,8 +96,10 @@ export class DS4ActiveEffect extends ActiveEffect { /** * Gets the source document for this effect. Uses the cached {@link DS4ActiveEffect#source} if it has already been * set. + * @protected + * @returns {Promise} */ - protected async getSource(): ReturnType { + async getSource() { if (this.source === undefined) { this.source = this.data.origin !== undefined ? await fromUuid(this.data.origin) : null; } @@ -107,10 +109,10 @@ export class DS4ActiveEffect extends ActiveEffect { /** * Create a new {@link DS4ActiveEffect} using default data. * - * @param parent The parent {@link DS4Actor} or {@link DS4Item} of the effect. - * @returns A promise that resolved to the created effect or udifined of the creation was prevented. + * @param {import("./item/item").DS4Item | import("./actor/actor").DS4Actor} parent The parent of the effect. + * @returns {Promise}A promise that resolved to the created effect or udifined of the creation was prevented. */ - static async createDefault(parent: DS4Actor | DS4Item): Promise { + static async createDefault(parent) { const createData = { label: getGame().i18n.localize(`DS4.NewEffectLabel`), icon: this.FALLBACK_ICON, @@ -119,26 +121,29 @@ export class DS4ActiveEffect extends ActiveEffect { return this.create(createData, { parent, pack: parent.pack ?? undefined }); } - static safeEval(expression: string): number | `${number | boolean}` { + /** + * Safely evaluate a mathematical expression. + * @param {string} expression The expression to evaluate + * @returns {number | `${number | boolean}`} The numeric result of the expression + * @throws If the expression could not be evaluated or did not produce a numeric resilt + */ + static safeEval(expression) { const result = mathEvaluator.evaluate(expression); if (!Number.isNumeric(result)) { throw new Error(`mathEvaluator.evaluate produced a non-numeric result from expression "${expression}"`); } - return result as number | `${number | boolean}`; + return result; } /** * Apply the given effects to the gicen Actor or item. - * @param document The Actor or Item to which to apply the effects - * @param effetcs The effects to apply - * @param predicate Apply only changes that fullfill this predicate + * @param {import("./item/item").DS4Item | import("./actor/actor").DS4Actor} document The Actor or Item to which to apply the effects + * @param {DS4ActiveEffect[]} effetcs The effects to apply + * @param {(change: EffectChangeData) => boolean} [predicate=() => true] Apply only changes that fullfill this predicate */ - static applyEffetcs( - document: DS4Actor | DS4Item, - effetcs: DS4ActiveEffect[], - predicate: (change: EffectChangeData) => boolean = () => true, - ): void { - const overrides: Record = {}; + static applyEffetcs(document, effetcs, predicate = () => true) { + /** @type {Record} */ + const overrides = {}; // Organize non-disabled and -surpressed effects by their application priority const changesWithEffect = effetcs.flatMap((e) => e.getFactoredChangesWithEffect(predicate)); @@ -159,22 +164,28 @@ export class DS4ActiveEffect extends ActiveEffect { /** * Get the array of changes for this effect, considering the {@link DS4ActiveEffect#factor}. - * @param predicate An optional predicate to filter which changes should be considered - * @returns The array of changes from this effect, considering the factor. + * @param {(change: EffectChangeData) => boolean} [predicate=() => true] An optional predicate to filter which changes should be considered + * @returns {EffectChangeDataWithEffect[]} The array of changes from this effect, considering the factor. + * @protected */ - protected getFactoredChangesWithEffect( - predicate: (change: EffectChangeData) => boolean = () => true, - ): EffectChangeDataWithEffect[] { + getFactoredChangesWithEffect(predicate = () => true) { if (this.data.disabled || this.isSurpressed) { return []; } return this.data.changes.filter(predicate).flatMap((change) => { change.priority = change.priority ?? change.mode * 10; - return Array(this.factor).fill({ effect: this, change }); + return Array(this.factor).fill({ effect: this, change }); }); } } -type EffectChangeData = foundry.data.ActiveEffectData["changes"][number]; -type EffectChangeDataWithEffect = { effect: DS4ActiveEffect; change: EffectChangeData }; +/** + * @typedef {foundry.data.ActiveEffectData["changes"][number]} EffectChangeData + */ + +/** + * @typedef {object} EffectChangeDataWithEffect + * @property {DS4ActiveEffect} effect + * @property {EffectChangeData} change + */ diff --git a/src/documents/actor/actor.ts b/src/documents/actor/actor.js similarity index 77% rename from src/documents/actor/actor.ts rename to src/documents/actor/actor.js index 16b6506a..c31145e6 100644 --- a/src/documents/actor/actor.ts +++ b/src/documents/actor/actor.js @@ -11,24 +11,12 @@ import { getGame } from "../../utils/utils"; import { DS4ActiveEffect } from "../active-effect"; import { isAttribute, isTrait } from "./actor-data-source-base"; -import type { ModifiableDataBaseTotal } from "../common/common-data"; -import type { DS4ArmorDataProperties } from "../item/armor/armor-data-properties"; -import type { DS4Item } from "../item/item"; -import type { ItemType } from "../item/item-data-source"; -import type { DS4ShieldDataProperties } from "../item/shield/shield-data-properties"; -import type { Check } from "./actor-data-properties-base"; - -declare global { - interface DocumentClassConfig { - Actor: typeof DS4Actor; - } -} - /** * The Actor class for DS4 */ export class DS4Actor extends Actor { - override prepareData(): void { + /** @override */ + prepareData() { this.data.reset(); this.prepareBaseData(); this.prepareEmbeddedDocuments(); @@ -39,7 +27,8 @@ export class DS4Actor extends Actor { this.prepareFinalDerivedData(); } - override prepareBaseData(): void { + /** @override */ + prepareBaseData() { const data = this.data; data.data.rolling = { @@ -48,17 +37,14 @@ export class DS4Actor extends Actor { }; const attributes = data.data.attributes; - Object.values(attributes).forEach( - (attribute: ModifiableDataBaseTotal) => (attribute.total = attribute.base + attribute.mod), - ); + Object.values(attributes).forEach((attribute) => (attribute.total = attribute.base + attribute.mod)); const traits = data.data.traits; - Object.values(traits).forEach( - (trait: ModifiableDataBaseTotal) => (trait.total = trait.base + trait.mod), - ); + Object.values(traits).forEach((trait) => (trait.total = trait.base + trait.mod)); } - override prepareEmbeddedDocuments() { + /** @override */ + prepareEmbeddedDocuments() { super.prepareEmbeddedDocuments(); this.applyActiveEffectsToItems(); } @@ -71,16 +57,21 @@ export class DS4Actor extends Actor { this.data.data.armorValueSpellMalus = this.armorValueSpellMalusOfEquippedItems; } - protected get actorEffects() { + /** + * The effects that should be applioed to this actor. + * @type {this["effects"]} + * @protected + */ + get actorEffects() { return this.effects.filter((effect) => !effect.data.flags.ds4?.itemEffectConfig?.applyToItems); } /** * Get the effects of this actor that should be applied to the given item. - * @param item The item for which to get effects + * @param {import("../item/item").DS4Item} item The item for which to get effects * @returns The array of effects that are candidates to be applied to the item */ - itemEffects(item: DS4Item) { + itemEffects(item) { return this.effects.filter((effect) => { const { applyToItems, itemName, condition } = effect.data.flags.ds4?.itemEffectConfig ?? {}; @@ -106,7 +97,14 @@ export class DS4Actor extends Actor { }); } - protected static replaceFormulaData(formula: string, data: object): string | undefined { + /** + * Replace placholders in a formula with data. + * @param {string} formula The formular to enricht with data + * @param {object} data The data to use for enriching + * @returns {string | undefined} The Enriched formula or undefined, if it contains placeholders that cannot be resolved + * @protected + */ + static replaceFormulaData(formula, data) { const dataRgx = new RegExp(/@([a-z.0-9_\-]+)/gi); try { return formula.replace(dataRgx, (_, term) => { @@ -124,8 +122,9 @@ export class DS4Actor extends Actor { /** * We override this with an empty implementation because we have our own custom way of applying * {@link ActiveEffect}s and {@link Actor#prepareEmbeddedDocuments} calls this. + * @override */ - override applyActiveEffects(): void { + applyActiveEffects() { return; } @@ -138,7 +137,7 @@ export class DS4Actor extends Actor { * no special ordering among talents. This means that having a talents that provide effects that adjust the total * rank of talents can lead to nondeterministic behavior and thus must be avoided. */ - applyActiveEffectsToItems(): void { + applyActiveEffectsToItems() { /* Handle talents before all other item types, because their rank might be affected, which in turn affects how many times effects provided by that talent are applied */ for (const item of this.itemTypes.talent) { @@ -150,12 +149,21 @@ export class DS4Actor extends Actor { } } - protected applyActiveEffectsToItem(item: DS4Item) { + /** + * Apply effects to the given item. + * @param {import("../item/item").DS4Item} item The item to which to apply effects + * @protected + */ + applyActiveEffectsToItem(item) { item.overrides = {}; DS4ActiveEffect.applyEffetcs(item, this.itemEffects(item)); } - applyActiveEffectsToBaseData(): void { + /** + * Apply effects to base data + * @protected + */ + applyActiveEffectsToBaseData() { this.overrides = {}; DS4ActiveEffect.applyEffetcs( this, @@ -166,7 +174,11 @@ export class DS4Actor extends Actor { ); } - applyActiveEffectsToDerivedData(): void { + /** + * Apply effects to derived data + * @protected + */ + applyActiveEffectsToDerivedData() { DS4ActiveEffect.applyEffetcs(this, this.actorEffects, (change) => this.derivedDataProperties.includes(change.key), ); @@ -174,8 +186,9 @@ export class DS4Actor extends Actor { /** * Apply transformations to the Actor data after effects have been applied to the base data. + * @override */ - override prepareDerivedData(): void { + prepareDerivedData() { this.data.data.armorValueSpellMalus = Math.max(this.data.data.armorValueSpellMalus, 0); this.prepareCombatValues(); this.prepareChecks(); @@ -183,8 +196,9 @@ export class DS4Actor extends Actor { /** * The list of properties that are derived from others, given in dot notation. + * @returns {string[]} The list of derived propertie */ - get derivedDataProperties(): Array { + get derivedDataProperties() { const combatValueProperties = Object.keys(DS4.i18n.combatValues).map( (combatValue) => `data.combatValues.${combatValue}.total`, ); @@ -197,20 +211,14 @@ export class DS4Actor extends Actor { /** * Apply final transformations to the Actor data after all effects have been applied. */ - prepareFinalDerivedData(): void { - Object.values(this.data.data.attributes).forEach( - (attribute: ModifiableDataBaseTotal) => (attribute.total = Math.ceil(attribute.total)), - ); - Object.values(this.data.data.traits).forEach( - (trait: ModifiableDataBaseTotal) => (trait.total = Math.ceil(trait.total)), - ); + prepareFinalDerivedData() { + Object.values(this.data.data.attributes).forEach((attribute) => (attribute.total = Math.ceil(attribute.total))); + Object.values(this.data.data.traits).forEach((trait) => (trait.total = Math.ceil(trait.total))); Object.entries(this.data.data.combatValues) .filter(([key]) => key !== "movement") .map(([, value]) => value) - .forEach( - (combatValue: ModifiableDataBaseTotal) => (combatValue.total = Math.ceil(combatValue.total)), - ); - (Object.keys(this.data.data.checks) as (keyof typeof this.data.data.checks)[]).forEach((key) => { + .forEach((combatValue) => (combatValue.total = Math.ceil(combatValue.total))); + Object.keys(this.data.data.checks).forEach((key) => { this.data.data.checks[key] = Math.ceil(this.data.data.checks[key]); }); @@ -221,30 +229,34 @@ export class DS4Actor extends Actor { /** * The list of properties that are completely derived (i.e. {@link ActiveEffect}s cannot be applied to them), * given in dot notation. + * @type {string[]} */ - get finalDerivedDataProperties(): string[] { + get finalDerivedDataProperties() { return ["data.combatValues.hitPoints.max", "data.checks.defend"]; } /** * The list of item types that can be owned by this actor. + * @type {import("../item/item-data-source").ItemType[]} */ - get ownableItemTypes(): Array { + get ownableItemTypes() { return ["weapon", "armor", "shield", "equipment", "loot", "spell"]; } /** * Checks whether or not the given item type can be owned by the actor. - * @param itemType - The item type to check + * @param {import("../item/item-data-source").ItemType} itemType The item type to check + * @returns {boolean} Whether or not this actor can own the given item type */ - canOwnItemType(itemType: ItemType): boolean { + canOwnItemType(itemType) { return this.ownableItemTypes.includes(itemType); } /** - * Prepares the combat values of the actor. + * Prepares the combat values of the actor. + * @protected */ - protected prepareCombatValues(): void { + prepareCombatValues() { const data = this.data.data; data.combatValues.hitPoints.base = data.attributes.body.total + data.traits.constitution.total + 10; @@ -260,21 +272,25 @@ export class DS4Actor extends Actor { data.attributes.mind.total + data.traits.dexterity.total - data.armorValueSpellMalus; Object.values(data.combatValues).forEach( - (combatValue: ModifiableDataBaseTotal) => (combatValue.total = combatValue.base + combatValue.mod), + (combatValue) => (combatValue.total = combatValue.base + combatValue.mod), ); } /** * The total armor value of the equipped items. + * @type {number} + * @protected */ - protected get armorValueOfEquippedItems(): number { + get armorValueOfEquippedItems() { return this.equippedItemsWithArmor.map((item) => item.data.data.armorValue).reduce((a, b) => a + b, 0); } /** * The armor value spell malus from equipped items. + * @type {number} + * @protected */ - protected get armorValueSpellMalusOfEquippedItems(): number { + get armorValueSpellMalusOfEquippedItems() { return this.equippedItemsWithArmor .filter( (item) => @@ -284,19 +300,22 @@ export class DS4Actor extends Actor { .reduce((a, b) => a + b, 0); } - protected get equippedItemsWithArmor() { + /** + * The equipped items of this actor that provide armor. + * @type {(import("../item/armor/armor").DS4Armor | import("../item/shield/shield").DS4Shield)[]} + * @protected + */ + get equippedItemsWithArmor() { return this.items - .filter( - (item): item is DS4Item & { data: DS4ArmorDataProperties | DS4ShieldDataProperties } => - item.data.type === "armor" || item.data.type === "shield", - ) + .filter((item) => item.data.type === "armor" || item.data.type === "shield") .filter((item) => item.data.data.equipped); } /** * Prepares the check target numbers of checks for the actor. + * @protected */ - protected prepareChecks(): void { + prepareChecks() { const data = this.data.data; data.checks = { appraise: data.attributes.mind.total + data.traits.intellect.total, @@ -334,17 +353,14 @@ export class DS4Actor extends Actor { /** * Handle how changes to a Token attribute bar are applied to the Actor. * This only differs from the base implementation by also allowing negative values. + * @override */ - override async modifyTokenAttribute( - attribute: string, - value: number, - isDelta = false, - isBar = true, - ): Promise { + async modifyTokenAttribute(attribute, value, isDelta = false, isBar = true) { const current = foundry.utils.getProperty(this.data.data, attribute); // Determine the updates to make to the actor data - let updates: Record; + /** @type {Record} */ + let updates; if (isBar) { if (isDelta) value = Math.min(Number(current.value) + value, current.max); updates = { [`data.${attribute}.value`]: value }; @@ -360,13 +376,11 @@ export class DS4Actor extends Actor { /** * Roll for a given check. - * @param check - The check to perform - * @param options - Additional options to customize the roll + * @param {import("./actor-data-properties-base").Check} check The check to perform + * @param {import("../common/roll-options").RollOptions} [options={}] Additional options to customize the roll + * @returns {Promise} A promise that resolves once the roll has been performed */ - async rollCheck( - check: Check, - options: { speaker?: { token?: TokenDocument; alias?: string } } = {}, - ): Promise { + async rollCheck(check, options = {}) { const speaker = ChatMessage.getSpeaker({ actor: this, ...options.speaker }); await createCheckRoll(this.data.data.checks[check], { rollMode: getGame().settings.get("core", "rollMode"), @@ -381,9 +395,10 @@ export class DS4Actor extends Actor { /** * Roll a generic check. A dialog is presented to select the combination of * Attribute and Trait to perform the check against. - * @param options - Additional options to customize the roll + * @param {import("../common/roll-options").RollOptions} [options={}] Additional options to customize the roll + * @returns {Promise} A promise that resolves once the roll has been performed */ - async rollGenericCheck(options: { speaker?: { token?: TokenDocument; alias?: string } } = {}): Promise { + async rollGenericCheck(options = {}) { const attributeAndTrait = await this.selectAttributeAndTrait(); if (!attributeAndTrait) { return; @@ -405,10 +420,12 @@ export class DS4Actor extends Actor { }); } - protected async selectAttributeAndTrait(): Promise<{ - attribute: keyof typeof DS4.i18n.attributes; - trait: keyof typeof DS4.i18n.traits; - } | null> { + /** + * Prompt the use to select an attribute and a trait. + * @returns {Promise} + * @protected + */ + async selectAttributeAndTrait() { const attributeIdentifier = "attribute-trait-selection-attribute"; const traitIdentifier = "attribute-trait-selection-trait"; return Dialog.prompt({ @@ -419,24 +436,20 @@ export class DS4Actor extends Actor { label: getGame().i18n.localize("DS4.Attribute"), identifier: attributeIdentifier, options: Object.fromEntries( - (Object.entries(DS4.i18n.attributes) as [keyof typeof DS4.i18n.attributes, string][]).map( - ([attribute, translation]) => [ - attribute, - `${translation} (${this.data.data.attributes[attribute].total})`, - ], - ), + Object.entries(DS4.i18n.attributes).map(([attribute, translation]) => [ + attribute, + `${translation} (${this.data.data.attributes[attribute].total})`, + ]), ), }, { label: getGame().i18n.localize("DS4.Trait"), identifier: traitIdentifier, options: Object.fromEntries( - (Object.entries(DS4.i18n.traits) as [keyof typeof DS4.i18n.traits, string][]).map( - ([trait, translation]) => [ - trait, - `${translation} (${this.data.data.traits[trait].total})`, - ], - ), + Object.entries(DS4.i18n.traits).map(([trait, translation]) => [ + trait, + `${translation} (${this.data.data.traits[trait].total})`, + ]), ), }, ], @@ -474,3 +487,9 @@ export class DS4Actor extends Actor { }); } } + +/** + * @typedef {object} AttributeAndTrait + * @property {keyof typeof DS4.i18n.attributes} attribute + * @property {keyof typeof DS4.i18n.traits} trait + */ diff --git a/src/documents/actor/character/character.ts b/src/documents/actor/character/character.js similarity index 56% rename from src/documents/actor/character/character.ts rename to src/documents/actor/character/character.js index bda2cb65..5a11d910 100644 --- a/src/documents/actor/character/character.ts +++ b/src/documents/actor/character/character.js @@ -4,23 +4,20 @@ import { DS4Actor } from "../actor"; -import type { ItemType } from "../../item/item-data-source"; - export class DS4Character extends DS4Actor { - override prepareFinalDerivedData(): void { + /** @override */ + prepareFinalDerivedData() { super.prepareFinalDerivedData(); this.data.data.slayerPoints.max = 3; } - override get finalDerivedDataProperties(): string[] { + /** @override */ + get finalDerivedDataProperties() { return [...super.finalDerivedDataProperties, "data.slayerPoints.max"]; } - override get ownableItemTypes(): Array { + /** @override */ + get ownableItemTypes() { return [...super.ownableItemTypes, "talent", "racialAbility", "language", "alphabet"]; } } - -export interface DS4Character { - data: foundry.data.ActorData & { type: "character"; _source: { type: "character" } }; -} diff --git a/src/documents/actor/creature/creature.ts b/src/documents/actor/creature/creature.ts index 1690195a..594812f3 100644 --- a/src/documents/actor/creature/creature.ts +++ b/src/documents/actor/creature/creature.ts @@ -11,7 +11,3 @@ export class DS4Creature extends DS4Actor { return [...super.ownableItemTypes, "specialCreatureAbility"]; } } - -export interface DS4Creature { - data: foundry.data.ActorData & { type: "creature"; _source: { type: "creature" } }; -} diff --git a/src/documents/actor/proxy.ts b/src/documents/actor/proxy.js similarity index 73% rename from src/documents/actor/proxy.ts rename to src/documents/actor/proxy.js index e5eb2f44..5a2434a8 100644 --- a/src/documents/actor/proxy.ts +++ b/src/documents/actor/proxy.js @@ -8,7 +8,11 @@ import { DS4Character } from "./character/character"; import { DS4Creature } from "./creature/creature"; const handler = { - construct(_: typeof DS4Actor, args: ConstructorParameters) { + /** + * @param {typeof import("./actor").DS4Actor} + * @param {unknown[]} args + */ + construct(_, args) { switch (args[0]?.type) { case "character": return new DS4Character(...args); @@ -20,4 +24,5 @@ const handler = { }, }; -export const DS4ActorProxy: typeof DS4Actor = new Proxy(DS4Actor, handler); +/** @type {typeof import("./actor").DS4Actor} */ +export const DS4ActorProxy = new Proxy(DS4Actor, handler); diff --git a/src/documents/chat-message.ts b/src/documents/chat-message.js similarity index 67% rename from src/documents/chat-message.ts rename to src/documents/chat-message.js index ac99b9d5..9392da66 100644 --- a/src/documents/chat-message.ts +++ b/src/documents/chat-message.js @@ -4,18 +4,18 @@ import { getGame } from "../utils/utils"; -declare global { - interface FlagConfig { - ChatMessage: { - ds4?: { - flavorData?: Record; - }; - }; - } -} +/** + * @typedef {object} DS4ChatMessageFlags + * @property {Record} [flavorData] Data to use for localizing the flavor of the chat message + */ + +/** + * @typedef {Record} ChatMessageFlags + * @property {DS4ChatMessageFlags} [ds4] Flags for DS4 + */ export class DS4ChatMessage extends ChatMessage { - override prepareData(): void { + prepareData() { super.prepareData(); if (this.data.flavor) { const game = getGame(); diff --git a/src/documents/item/alphabet/alphabet.ts b/src/documents/item/alphabet/alphabet.ts index d710b896..be6e5301 100644 --- a/src/documents/item/alphabet/alphabet.ts +++ b/src/documents/item/alphabet/alphabet.ts @@ -5,7 +5,3 @@ import { DS4Item } from "../item"; export class DS4Alphabet extends DS4Item {} - -export interface DS4Alphabet { - data: foundry.data.ItemData & { type: "alphabet"; _source: { type: "alphabet" } }; -} diff --git a/src/documents/item/armor/armor.ts b/src/documents/item/armor/armor.ts index 9c18fb6e..531d0d7c 100644 --- a/src/documents/item/armor/armor.ts +++ b/src/documents/item/armor/armor.ts @@ -5,7 +5,3 @@ import { DS4Item } from "../item"; export class DS4Armor extends DS4Item {} - -export interface DS4Armor { - data: foundry.data.ItemData & { type: "armor"; _source: { type: "armor" } }; -} diff --git a/src/documents/item/equipment/equipment.ts b/src/documents/item/equipment/equipment.ts index f5e7d455..748177d5 100644 --- a/src/documents/item/equipment/equipment.ts +++ b/src/documents/item/equipment/equipment.ts @@ -5,7 +5,3 @@ import { DS4Item } from "../item"; export class DS4Equipment extends DS4Item {} - -export interface DS4Equipment { - data: foundry.data.ItemData & { type: "equipment"; _source: { type: "equipment" } }; -} diff --git a/src/documents/item/item-data-source-base.ts b/src/documents/item/item-data-source-base.ts index dbd1a06b..7ef38be4 100644 --- a/src/documents/item/item-data-source-base.ts +++ b/src/documents/item/item-data-source-base.ts @@ -17,7 +17,7 @@ export interface DS4ItemDataSourceDataPhysical { storageLocation: string; } -export function isDS4ItemDataTypePhysical(input: foundry.data.ItemData["data"]): boolean { +export function isDS4ItemDataTypePhysical(input: object): boolean { return "quantity" in input && "price" in input && "availability" in input && "storageLocation" in input; } diff --git a/src/documents/item/item.js b/src/documents/item/item.js new file mode 100644 index 00000000..c54288ef --- /dev/null +++ b/src/documents/item/item.js @@ -0,0 +1,57 @@ +// SPDX-FileCopyrightText: 2021 Johannes Loher +// SPDX-FileCopyrightText: 2021 Gesina Schwalbe +// +// SPDX-License-Identifier: MIT + +import { getGame } from "../../utils/utils"; + +/** + * The Item class for DS4 + */ +export class DS4Item extends Item { + /** + * An object that tracks the changes to the data model which were applied by active effects + * @type {Record} + */ + overrides = {}; + + /** @override */ + prepareDerivedData() { + this.data.data.rollable = false; + } + + /** + * Is this item a non-equipped equipable? + * @returns {boolean} Whether the item is a non-equpped equibale or not + */ + isNonEquippedEuipable() { + return "equipped" in this.data.data && !this.data.data.equipped; + } + + /** + * The number of times that active effect changes originating from this item should be applied. + * @returns {number | undefined} The number of times the effect should be applied + */ + get activeEffectFactor() { + return 1; + } + + /** + * The list of item types that are rollable. + * @returns {import("../item/item-data-source").ItemType[]} The rollable item types + */ + static get rollableItemTypes() { + return ["weapon", "spell"]; + } + + /** + * Roll a check for an action with this item. + * @param {import("../common/roll-options").RollOptions} [options={}] Additional options to customize the roll + * @returns {Promise} A promise that resolves once the roll has been performed + * @abstract + */ + // eslint-disable-next-line @typescript-eslint/no-unused-vars + async roll(options = {}) { + throw new Error(getGame().i18n.format("DS4.ErrorRollingForItemTypeNotPossible", { type: this.data.type })); + } +} diff --git a/src/documents/item/item.ts b/src/documents/item/item.ts deleted file mode 100644 index 50015e37..00000000 --- a/src/documents/item/item.ts +++ /dev/null @@ -1,60 +0,0 @@ -// SPDX-FileCopyrightText: 2021 Johannes Loher -// SPDX-FileCopyrightText: 2021 Gesina Schwalbe -// -// SPDX-License-Identifier: MIT - -import { getGame } from "../../utils/utils"; - -import type { ItemType } from "./item-data-source"; - -declare global { - interface DocumentClassConfig { - Item: typeof DS4Item; - } - - // eslint-disable-next-line @typescript-eslint/no-namespace - namespace Hooks { - interface StaticCallbacks { - "ds4.rollItem": (item: DS4Item) => void; - } - } -} - -/** - * The Item class for DS4 - */ -export class DS4Item extends Item { - /** An object that tracks the changes to the data model which were applied by active effects */ - overrides: Record = {}; - - override prepareDerivedData(): void { - this.data.data.rollable = false; - } - - isNonEquippedEuipable(): boolean { - return "equipped" in this.data.data && !this.data.data.equipped; - } - - /** - * The number of times that active effect changes originating from this item should be applied. - */ - get activeEffectFactor(): number | undefined { - return 1; - } - - /** - * The list of item types that are rollable. - */ - static get rollableItemTypes(): ItemType[] { - return ["weapon", "spell"]; - } - - /** - * Roll a check for an action with this item. - * @param options - Additional options to customize the roll - */ - // eslint-disable-next-line @typescript-eslint/no-unused-vars - async roll(options: { speaker?: { token?: TokenDocument; alias?: string } } = {}): Promise { - throw new Error(getGame().i18n.format("DS4.ErrorRollingForItemTypeNotPossible", { type: this.data.type })); - } -} diff --git a/src/documents/item/language/language.ts b/src/documents/item/language/language.ts index 0faf53da..2d8d45ec 100644 --- a/src/documents/item/language/language.ts +++ b/src/documents/item/language/language.ts @@ -5,7 +5,3 @@ import { DS4Item } from "../item"; export class DS4Language extends DS4Item {} - -export interface DS4Language { - data: foundry.data.ItemData & { type: "language"; _source: { type: "language" } }; -} diff --git a/src/documents/item/loot/loot.ts b/src/documents/item/loot/loot.ts index 34528207..ba90a2fd 100644 --- a/src/documents/item/loot/loot.ts +++ b/src/documents/item/loot/loot.ts @@ -5,7 +5,3 @@ import { DS4Item } from "../item"; export class DS4Loot extends DS4Item {} - -export interface DS4Loot { - data: foundry.data.ItemData & { type: "loot"; _source: { type: "loot" } }; -} diff --git a/src/documents/item/proxy.ts b/src/documents/item/proxy.js similarity index 88% rename from src/documents/item/proxy.ts rename to src/documents/item/proxy.js index b978bc30..ff8c1a8a 100644 --- a/src/documents/item/proxy.ts +++ b/src/documents/item/proxy.js @@ -17,7 +17,11 @@ import { DS4Talent } from "./talent/talent"; import { DS4Weapon } from "./weapon/weapon"; const handler = { - construct(_: typeof DS4Item, args: ConstructorParameters) { + /** + * @param {typeof import("./item").DS4Item} + * @param {unknown[]} args + */ + construct(_, args) { switch (args[0]?.type) { case "alphabet": return new DS4Alphabet(...args); @@ -47,4 +51,5 @@ const handler = { }, }; -export const DS4ItemProxy: typeof DS4Item = new Proxy(DS4Item, handler); +/** @type {typeof import("./item").DS4Item} */ +export const DS4ItemProxy = new Proxy(DS4Item, handler); diff --git a/src/documents/item/racial-ability/racial-ability.ts b/src/documents/item/racial-ability/racial-ability.ts index 526f2533..b3b360d9 100644 --- a/src/documents/item/racial-ability/racial-ability.ts +++ b/src/documents/item/racial-ability/racial-ability.ts @@ -5,7 +5,3 @@ import { DS4Item } from "../item"; export class DS4RacialAbility extends DS4Item {} - -export interface DS4RacialAbility { - data: foundry.data.ItemData & { type: "racialAbility"; _source: { type: "racialAbility" } }; -} diff --git a/src/documents/item/shield/shield.ts b/src/documents/item/shield/shield.ts index 16a6e683..0da6a219 100644 --- a/src/documents/item/shield/shield.ts +++ b/src/documents/item/shield/shield.ts @@ -5,7 +5,3 @@ import { DS4Item } from "../item"; export class DS4Shield extends DS4Item {} - -export interface DS4Shield { - data: foundry.data.ItemData & { type: "shield"; _source: { type: "shield" } }; -} diff --git a/src/documents/item/special-creature-ability/special-creature-ability.ts b/src/documents/item/special-creature-ability/special-creature-ability.ts index 1919ae88..57e90988 100644 --- a/src/documents/item/special-creature-ability/special-creature-ability.ts +++ b/src/documents/item/special-creature-ability/special-creature-ability.ts @@ -5,7 +5,3 @@ import { DS4Item } from "../item"; export class DS4SpecialCreatureAbility extends DS4Item {} - -export interface DS4SpecialCreatureAbility { - data: foundry.data.ItemData & { type: "specialCreatureAbility"; _source: { type: "specialCreatureAbility" } }; -} diff --git a/src/documents/item/spell/spell.ts b/src/documents/item/spell/spell.js similarity index 84% rename from src/documents/item/spell/spell.ts rename to src/documents/item/spell/spell.js index 6fe74b9a..79eaf871 100644 --- a/src/documents/item/spell/spell.ts +++ b/src/documents/item/spell/spell.js @@ -2,14 +2,15 @@ // // SPDX-License-Identifier: MIT -import { createCheckRoll, DS4CheckFactoryOptions } from "../../../dice/check-factory"; +import { createCheckRoll } from "../../../dice/check-factory"; import { notifications } from "../../../ui/notifications"; import { getGame } from "../../../utils/utils"; import { DS4Item } from "../item"; import { calculateSpellPrice } from "./calculate-spell-price"; export class DS4Spell extends DS4Item { - override prepareDerivedData(): void { + /** @override */ + prepareDerivedData() { this.data.data.rollable = this.data.data.equipped; this.data.data.price = calculateSpellPrice(this.data.data); if (this.data.data.allowsDefense) { @@ -17,7 +18,8 @@ export class DS4Spell extends DS4Item { } } - override async roll(options: { speaker?: { token?: TokenDocument; alias?: string } } = {}): Promise { + /** @override */ + async roll(options = {}) { const game = getGame(); if (!this.data.data.equipped) { @@ -54,7 +56,8 @@ export class DS4Spell extends DS4Item { opponentDefense !== undefined && opponentDefense !== 0 ? "DS4.ItemSpellCheckFlavorWithOpponentDefense" : "DS4.ItemSpellCheckFlavor"; - const flavorData: DS4CheckFactoryOptions["flavorData"] = { + /** @type {import("../../../dice/check-factory").DS4CheckFactoryOptions["flavorData"]} */ + const flavorData = { actor: speaker.alias ?? this.actor.name, spell: this.name, }; @@ -71,10 +74,12 @@ export class DS4Spell extends DS4Item { speaker, }); + /** + * A hook event that fires after an item is rolled. + * @function ds4.rollItem + * @memberof hookEvents + * @param {DS4Item} item Item being rolled. + */ Hooks.callAll("ds4.rollItem", this); } } - -export interface DS4Spell { - data: foundry.data.ItemData & { type: "spell"; _source: { type: "spell" } }; -} diff --git a/src/documents/item/talent/talent.ts b/src/documents/item/talent/talent.js similarity index 61% rename from src/documents/item/talent/talent.ts rename to src/documents/item/talent/talent.js index 9d4875c9..c440f08d 100644 --- a/src/documents/item/talent/talent.ts +++ b/src/documents/item/talent/talent.js @@ -5,17 +5,15 @@ import { DS4Item } from "../item"; export class DS4Talent extends DS4Item { - override prepareDerivedData(): void { + /** @override */ + prepareDerivedData() { super.prepareDerivedData(); const data = this.data.data; data.rank.total = data.rank.base + data.rank.mod; } - override get activeEffectFactor(): number | undefined { + /** @override */ + get activeEffectFactor() { return this.data.data.rank.total; } } - -export interface DS4Talent { - data: foundry.data.ItemData & { type: "talent"; _source: { type: "talent" } }; -} diff --git a/src/documents/item/weapon/weapon.ts b/src/documents/item/weapon/weapon.js similarity index 86% rename from src/documents/item/weapon/weapon.ts rename to src/documents/item/weapon/weapon.js index 3eaae806..b0d75afb 100644 --- a/src/documents/item/weapon/weapon.ts +++ b/src/documents/item/weapon/weapon.js @@ -3,13 +3,14 @@ // SPDX-License-Identifier: MIT import { DS4 } from "../../../config"; -import { createCheckRoll, DS4CheckFactoryOptions } from "../../../dice/check-factory"; +import { createCheckRoll } from "../../../dice/check-factory"; import { notifications } from "../../../ui/notifications"; import { getGame } from "../../../utils/utils"; import { DS4Item } from "../item"; export class DS4Weapon extends DS4Item { - override prepareDerivedData(): void { + /** @override */ + prepareDerivedData() { const data = this.data.data; data.rollable = data.equipped; data.opponentDefenseForAttackType = {}; @@ -21,7 +22,8 @@ export class DS4Weapon extends DS4Item { } } - override async roll(options: { speaker?: { token?: TokenDocument; alias?: string } } = {}): Promise { + /** @override */ + async roll(options = {}) { const game = getGame(); if (!this.data.data.equipped) { return notifications.warn( @@ -41,14 +43,15 @@ export class DS4Weapon extends DS4Item { const weaponBonus = this.data.data.weaponBonus; const attackType = await this.getPerformedAttackType(); const opponentDefense = this.data.data.opponentDefenseForAttackType[attackType]; - const combatValue = `${attackType}Attack` as const; + const combatValue = `${attackType}Attack`; const checkTargetNumber = ownerDataData.combatValues[combatValue].total + weaponBonus; const speaker = ChatMessage.getSpeaker({ actor: this.actor, ...options.speaker }); const flavor = opponentDefense !== undefined && opponentDefense !== 0 ? "DS4.ItemWeaponCheckFlavorWithOpponentDefense" : "DS4.ItemWeaponCheckFlavor"; - const flavorData: DS4CheckFactoryOptions["flavorData"] = { + /** @type {import("../../../dice/check-factory").DS4CheckFactoryOptions["flavorData"]} */ + const flavorData = { actor: speaker.alias ?? this.actor.name, weapon: this.name, }; @@ -68,7 +71,12 @@ export class DS4Weapon extends DS4Item { Hooks.callAll("ds4.rollItem", this); } - private async getPerformedAttackType(): Promise<"melee" | "ranged"> { + /** + * Get the attack type to perform with this weapon. If there are multiple options prompt the user for a choice. + * @returns {Promise<"melee" | "ranged">} The attack type to perform + * @protected + */ + async getPerformedAttackType() { if (this.data.data.attackType !== "meleeRanged") { return this.data.data.attackType; } @@ -102,7 +110,3 @@ export class DS4Weapon extends DS4Item { }); } } - -export interface DS4Weapon { - data: foundry.data.ItemData & { type: "weapon"; _source: { type: "weapon" } }; -} diff --git a/src/documents/token-document.ts b/src/documents/token-document.js similarity index 54% rename from src/documents/token-document.ts rename to src/documents/token-document.js index 4aa855e6..9212899e 100644 --- a/src/documents/token-document.ts +++ b/src/documents/token-document.js @@ -5,23 +5,21 @@ import { getGame } from "../utils/utils"; import { DS4ActorProxy } from "./actor/proxy"; -let fallbackData: foundry.data.ActorData["data"] | undefined = undefined; +/** @type {object | undefined} */ +let fallbackData = undefined; function getFallbackData() { if (!fallbackData) { - fallbackData = {} as foundry.data.ActorData["data"]; + fallbackData = {}; for (const type of getGame().system.template.Actor?.types ?? []) { - foundry.utils.mergeObject( - fallbackData, - new DS4ActorProxy({ type: type as foundry.data.ActorData["type"], name: "temporary" }).data.data, - ); + foundry.utils.mergeObject(fallbackData, new DS4ActorProxy({ type, name: "temporary" }).data.data); } } return fallbackData; } export class DS4TokenDocument extends TokenDocument { - static override getTrackedAttributes(data?: foundry.data.ActorData["data"], _path: string[] = []) { + static getTrackedAttributes(data, _path = []) { if (!data) { data = getFallbackData(); } diff --git a/src/global.d.ts b/src/global.d.ts deleted file mode 100644 index 91fc6c12..00000000 --- a/src/global.d.ts +++ /dev/null @@ -1,21 +0,0 @@ -// SPDX-FileCopyrightText: 2021 Johannes Loher -// -// SPDX-License-Identifier: MIT - -declare global { - namespace ClientSettings { - interface Values { - "ds4.systemMigrationVersion": number; - "ds4.useSlayingDiceForAutomatedChecks": boolean; - "ds4.showSlayerPoints": boolean; - } - } - - namespace PoolTerm { - interface Modifiers { - x: (this: PoolTerm, modifier: string) => void; - } - } -} - -export {}; diff --git a/src/handlebars/handlebars-partials.ts b/src/handlebars/handlebars-partials.js similarity index 94% rename from src/handlebars/handlebars-partials.ts rename to src/handlebars/handlebars-partials.js index 1992b551..eb2c1b14 100644 --- a/src/handlebars/handlebars-partials.ts +++ b/src/handlebars/handlebars-partials.js @@ -4,7 +4,11 @@ // // SPDX-License-Identifier: MIT -export async function registerHandlebarsPartials(): Promise { +/** + * Register the Handlebars partials for DS4. + * @returns {Promise} A promise that resolves once all partials have been registered + */ +export async function registerHandlebarsPartials() { const templatePaths = [ "systems/ds4/templates/sheets/actor/components/actor-header.hbs", "systems/ds4/templates/sheets/actor/components/actor-progression.hbs", diff --git a/src/hooks/hotbar-drop.js b/src/hooks/hotbar-drop.js new file mode 100644 index 00000000..eed324cc --- /dev/null +++ b/src/hooks/hotbar-drop.js @@ -0,0 +1,54 @@ +// SPDX-FileCopyrightText: 2021 Johannes Loher +// +// SPDX-License-Identifier: MIT + +import { isCheck } from "../documents/actor/actor-data-properties-base"; +import { DS4Item } from "../documents/item/item"; +import { createRollCheckMacro } from "../macros/roll-check"; +import { createRollItemMacro } from "../macros/roll-item"; +import { notifications } from "../ui/notifications"; +import { getGame } from "../utils/utils"; + +export function registerForHotbarDropHook() { + Hooks.on("hotbarDrop", onHotbarDrop); +} + +/** + * @typedef {Record} DropData + * @property {string} type + */ + +/** + * Handle a drop event on the hotbar + * @param {Hotbar} hotbar The hotbar on which something wqas + * @param {DropData} data The drop data associated to the drop event + * @param {string} slot The slot on the hotbar that somethingwas dropped on + * @returns {Promise} + */ +async function onHotbarDrop(hotbar, data, slot) { + switch (data.type) { + case "Item": { + if (!("data" in data)) { + return notifications.warn(getGame().i18n.localize("DS4.WarningMacrosCanOnlyBeCreatedForOwnedItems")); + } + const itemData = data.data; + + if (!DS4Item.rollableItemTypes.includes(itemData.type)) { + return notifications.warn( + getGame().i18n.format("DS4.WarningItemIsNotRollable", { + name: itemData.name, + id: itemData._id, + type: itemData.type, + }), + ); + } + return createRollItemMacro(itemData, slot); + } + case "Check": { + if (!("data" in data) || typeof data.data !== "string" || !isCheck(data.data)) { + return notifications.warn(getGame().i18n.localize("DS4.WarningInvalidCheckDropped")); + } + return createRollCheckMacro(data.data, slot); + } + } +} diff --git a/src/hooks/hotbar-drop.ts b/src/hooks/hotbar-drop.ts deleted file mode 100644 index 438cb630..00000000 --- a/src/hooks/hotbar-drop.ts +++ /dev/null @@ -1,48 +0,0 @@ -// SPDX-FileCopyrightText: 2021 Johannes Loher -// -// SPDX-License-Identifier: MIT - -import { isCheck } from "../documents/actor/actor-data-properties-base"; -import { DS4Item } from "../documents/item/item"; -import { createRollCheckMacro } from "../macros/roll-check"; -import { createRollItemMacro } from "../macros/roll-item"; -import { notifications } from "../ui/notifications"; -import { getGame } from "../utils/utils"; - -export function registerForHotbarDropHook(): void { - Hooks.on("hotbarDrop", async (hotbar: Hotbar, data: HotbarDropData, slot: string) => { - switch (data.type) { - case "Item": { - if (!isItemDropData(data) || !("data" in data)) { - return notifications.warn( - getGame().i18n.localize("DS4.WarningMacrosCanOnlyBeCreatedForOwnedItems"), - ); - } - const itemData = data.data; - - if (!DS4Item.rollableItemTypes.includes(itemData.type)) { - return notifications.warn( - getGame().i18n.format("DS4.WarningItemIsNotRollable", { - name: itemData.name, - id: itemData._id, - type: itemData.type, - }), - ); - } - return createRollItemMacro(itemData, slot); - } - case "Check": { - if (!("data" in data) || typeof data.data !== "string" || !isCheck(data.data)) { - return notifications.warn(getGame().i18n.localize("DS4.WarningInvalidCheckDropped")); - } - return createRollCheckMacro(data.data, slot); - } - } - }); -} - -type HotbarDropData = ActorSheet.DropData.Item | ({ type: string } & Partial>); - -function isItemDropData(dropData: HotbarDropData): dropData is ActorSheet.DropData.Item { - return dropData.type === "Item"; -} diff --git a/src/hooks/init.ts b/src/hooks/init.js similarity index 85% rename from src/hooks/init.ts rename to src/hooks/init.js index 19de9032..804f60b4 100644 --- a/src/hooks/init.ts +++ b/src/hooks/init.js @@ -27,10 +27,7 @@ import { preloadFonts } from "../ui/fonts"; import { logger } from "../utils/logger"; import { getGame } from "../utils/utils"; -import type { DS4Actor } from "../documents/actor/actor"; -import type { DS4Item } from "../documents/item/item"; - -export function registerForInitHook(): void { +export function registerForInitHook() { Hooks.once("init", init); } @@ -81,20 +78,3 @@ async function init() { await registerHandlebarsPartials(); registerHandlebarsHelpers(); } - -declare global { - interface Game { - ds4: { - DS4Actor: typeof DS4Actor; - DS4Item: typeof DS4Item; - DS4: typeof DS4; - createCheckRoll: typeof createCheckRoll; - migration: typeof migration; - macros: typeof macros; - }; - } - - interface CONFIG { - DS4: typeof DS4; - } -} diff --git a/src/hooks/ready.ts b/src/hooks/ready.js similarity index 81% rename from src/hooks/ready.ts rename to src/hooks/ready.js index 91c9c0cb..a04a0c0a 100644 --- a/src/hooks/ready.ts +++ b/src/hooks/ready.js @@ -4,7 +4,7 @@ import { migration } from "../migration/migration"; -export function registerForReadyHook(): void { +export function registerForReadyHook() { Hooks.once("ready", () => { migration.migrate(); }); diff --git a/src/hooks/render.ts b/src/hooks/render.js similarity index 64% rename from src/hooks/render.ts rename to src/hooks/render.js index b12c9ebe..bb59bcb8 100644 --- a/src/hooks/render.ts +++ b/src/hooks/render.js @@ -7,7 +7,7 @@ * @remarks The render hooks of all classes in the class hierarchy are called, so e.g. for a {@link Dialog}, both the * "renderDialog" hook and the "renderApplication" hook are called (in this order). */ -export function registerForRenderHooks(): void { +export function registerForRenderHooks() { ["renderApplication", "renderActorSheet", "renderItemSheet"].forEach((hook) => { Hooks.on(hook, selectTargetInputOnFocus); }); @@ -16,11 +16,11 @@ export function registerForRenderHooks(): void { /** * Select the text of input elements in given application when focused via an on focus listener. * - * @param app - The application in which to activate the listener. - * @param html - The {@link JQuery} representing the HTML of the application. + * @param {Application} app The application in which to activate the listener. + * @param {JQuery} html The {@link JQuery} representing the HTML of the application. */ -function selectTargetInputOnFocus(app: Application, html: JQuery) { - html.find("input").on("focus", (ev: JQuery.FocusEvent) => { +function selectTargetInputOnFocus(app, html) { + html.find("input").on("focus", (ev) => { ev.currentTarget.select(); }); } diff --git a/src/hooks/setup.ts b/src/hooks/setup.js similarity index 74% rename from src/hooks/setup.ts rename to src/hooks/setup.js index 6c339f51..50527e28 100644 --- a/src/hooks/setup.ts +++ b/src/hooks/setup.js @@ -8,7 +8,7 @@ import { DS4 } from "../config"; import { getGame } from "../utils/utils"; -export function registerForSetupHook(): void { +export function registerForSetupHook() { Hooks.once("setup", () => { localizeAndSortConfigObjects(); }); @@ -28,17 +28,23 @@ function localizeAndSortConfigObjects() { "checkModifiers", ]; - const localizeObject = (obj: T, sort = true): T => { - const localized = Object.entries(obj).map(([key, value]): [string, string] => { + /** + * @template {Record} T + * @param {T} obj The object to localize + * @param {boolean} [sort=true] whether or not to sort the object + * @returns {T} the localized object + */ + const localizeObject = (obj, sort = true) => { + const localized = Object.entries(obj).map(([key, value]) => { return [key, getGame().i18n.localize(value)]; }); if (sort) localized.sort((a, b) => a[1].localeCompare(b[1])); - return Object.fromEntries(localized) as T; + return Object.fromEntries(localized); }; DS4.i18n = Object.fromEntries( Object.entries(DS4.i18n).map(([key, value]) => { return [key, localizeObject(value, !noSort.includes(key))]; }), - ) as typeof DS4.i18n; + ); } diff --git a/src/macros/helpers.ts b/src/macros/helpers.js similarity index 74% rename from src/macros/helpers.ts rename to src/macros/helpers.js index 3542c7b8..8484a07e 100644 --- a/src/macros/helpers.ts +++ b/src/macros/helpers.js @@ -4,14 +4,12 @@ import { getCanvas, getGame } from "../utils/utils"; -import type { DS4Actor } from "../documents/actor/actor"; - /** * Gets the currently active actor and token based on how {@link ChatMessage} * determines the current speaker. - * @returns The currently active {@link DS4Actor} and {@link TokenDocument}. + * @returns {{actor?: import("../documents/actor/actor").DS4Actor, token?: TokenDocument}} The currently active actor and token. */ -export function getActiveActorAndToken(): { actor?: DS4Actor; token?: TokenDocument } { +export function getActiveActorAndToken() { const speaker = ChatMessage.getSpeaker(); const speakerToken = speaker.token ? getCanvas().tokens?.get(speaker.token)?.document : undefined; diff --git a/src/macros/roll-check.ts b/src/macros/roll-check.js similarity index 59% rename from src/macros/roll-check.ts rename to src/macros/roll-check.js index 45fa601e..9e061038 100644 --- a/src/macros/roll-check.ts +++ b/src/macros/roll-check.js @@ -7,19 +7,23 @@ import { notifications } from "../ui/notifications"; import { getGame } from "../utils/utils"; import { getActiveActorAndToken } from "./helpers"; -import type { Check } from "../documents/actor/actor-data-properties-base"; /** * Creates a macro from a check drop. * Get an existing roll check macro if one exists, otherwise create a new one. - * @param check - The name of the check to perform. - * @param slot - The hotbar slot to use. + * @param {import("../documents/actor/actor-data-properties-base").Check} check The name of the check to perform + * @param {string} slot The hotbar slot to use + * @returns {Promise} A promise that resoolves when the macro has been created. */ -export async function createRollCheckMacro(check: Check, slot: string): Promise { +export async function createRollCheckMacro(check, slot) { const macro = await getOrCreateRollCheckMacro(check); - getGame().user?.assignHotbarMacro(macro ?? null, slot); + await getGame().user?.assignHotbarMacro(macro ?? null, slot); } -async function getOrCreateRollCheckMacro(check: Check): Promise { +/** + * @param {import("../documents/actor/actor-data-properties-base").Check} check The name of the check to perform + * @returns {Promise} A promise that resolves to the created macro + */ +async function getOrCreateRollCheckMacro(check) { const command = `game.ds4.macros.rollCheck("${check}");`; const existingMacro = getGame().macros?.find( @@ -43,8 +47,10 @@ async function getOrCreateRollCheckMacro(check: Check): Promise} A promise that resolves once the check has been performed. */ -export async function rollCheck(check: Check): Promise { +export async function rollCheck(check) { const { actor, token } = getActiveActorAndToken(); if (!actor) { return notifications.warn(getGame().i18n.localize("DS4.WarningMustControlActorToUseRollCheckMacro")); diff --git a/src/macros/roll-item.ts b/src/macros/roll-item.js similarity index 70% rename from src/macros/roll-item.ts rename to src/macros/roll-item.js index a30d02cd..7e2fce2d 100644 --- a/src/macros/roll-item.ts +++ b/src/macros/roll-item.js @@ -9,15 +9,20 @@ import { getActiveActorAndToken } from "./helpers"; /** * Creates a macro from an item drop. * Get an existing roll item macro if one exists, otherwise create a new one. - * @param itemData - The item data - * @param slot - The hotbar slot to use + * @param {object} itemData The item data + * @param {string} slot The hotbar slot to use + * @returns {Promise} A promise that resolves once the macro has been created. */ -export async function createRollItemMacro(itemData: foundry.data.ItemData["_source"], slot: string): Promise { +export async function createRollItemMacro(itemData, slot) { const macro = await getOrCreateRollItemMacro(itemData); - getGame().user?.assignHotbarMacro(macro ?? null, slot); + await getGame().user?.assignHotbarMacro(macro ?? null, slot); } -async function getOrCreateRollItemMacro(itemData: foundry.data.ItemData["_source"]): Promise { +/** + * @param {object} itemData The item data + * @returns {Promise} A promise that resolves to the created macro + */ +async function getOrCreateRollItemMacro(itemData) { const command = `game.ds4.macros.rollItem("${itemData._id}");`; const existingMacro = getGame().macros?.find((m) => m.name === itemData.name && m.data.command === command); @@ -39,8 +44,10 @@ async function getOrCreateRollItemMacro(itemData: foundry.data.ItemData["_source /** * Executes the roll item macro for the item associated to the given `itemId`. + * @param {string} itemId The id of the item to roll + * @returns {Promise} A promise that resolves once the item has been rolled. */ -export async function rollItem(itemId: string): Promise { +export async function rollItem(itemId) { const { actor, token } = getActiveActorAndToken(); if (!actor) { return notifications.warn(getGame().i18n.localize("DS4.WarningMustControlActorToUseRollItemMacro")); diff --git a/src/migration/001.ts b/src/migration/001.js similarity index 80% rename from src/migration/001.ts rename to src/migration/001.js index c01252fa..55b5004e 100644 --- a/src/migration/001.ts +++ b/src/migration/001.js @@ -10,13 +10,15 @@ import { migrateScenes, } from "./migrationHelpers"; -async function migrate(): Promise { +/** @type {import("./migration").Migration["migrate"]} */ +async function migrate() { await migrateActors(getActorUpdateData); await migrateScenes(getSceneUpdateData); await migrateCompendiums(migrateCompendium); } -function getActorUpdateData(): Record { +/** @type {import("./migrationHelpers").ActorUpdateDataGetter} */ +function getActorUpdateData() { const updateData = { data: { combatValues: [ @@ -28,7 +30,7 @@ function getActorUpdateData(): Record { "rangedAttack", "spellcasting", "targetedSpellcasting", - ].reduce((acc: Partial>, curr) => { + ].reduce((acc, curr) => { acc[curr] = { "-=base": null }; return acc; }, {}), @@ -40,6 +42,7 @@ function getActorUpdateData(): Record { const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); const migrateCompendium = getCompendiumMigrator({ getActorUpdateData, getSceneUpdateData }); +/** @type {import("./migration").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/002.ts b/src/migration/002.js similarity index 74% rename from src/migration/002.ts rename to src/migration/002.js index 0c1ccb53..17d9fe90 100644 --- a/src/migration/002.ts +++ b/src/migration/002.js @@ -12,18 +12,18 @@ import { migrateScenes, } from "./migrationHelpers"; -async function migrate(): Promise { +/** @type {import("./migration").Migration["migrate"]} */ +async function migrate() { await migrateItems(getItemUpdateData); await migrateActors(getActorUpdateData); await migrateScenes(getSceneUpdateData); await migrateCompendiums(migrateCompendium); } -function getItemUpdateData( - itemData: Partial, -): DeepPartial | undefined { +/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ +function getItemUpdateData(itemData) { if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined; - return { type: itemData.type === "equipment" ? ("loot" as const) : ("equipment" as const) }; + return { type: itemData.type === "equipment" ? "loot" : "equipment" }; } const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); @@ -33,6 +33,7 @@ const migrateCompendium = getCompendiumMigrator( { migrateToTemplateEarly: false }, ); +/** @type {import("./migration").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/003.ts b/src/migration/003.js similarity index 80% rename from src/migration/003.ts rename to src/migration/003.js index a2870ad5..f18da278 100644 --- a/src/migration/003.ts +++ b/src/migration/003.js @@ -12,14 +12,16 @@ import { migrateScenes, } from "./migrationHelpers"; -async function migrate(): Promise { +/** @type {import("./migration").Migration["migrate"]} */ +async function migrate() { await migrateItems(getItemUpdateData); await migrateActors(getActorUpdateData); await migrateScenes(getSceneUpdateData); await migrateCompendiums(migrateCompendium); } -function getItemUpdateData(itemData: Partial) { +/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ +function getItemUpdateData(itemData) { if (!["loot"].includes(itemData.type ?? "")) return undefined; return { data: { @@ -35,6 +37,7 @@ const migrateCompendium = getCompendiumMigrator( { migrateToTemplateEarly: false }, ); +/** @type {import("./migration").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/004.ts b/src/migration/004.js similarity index 74% rename from src/migration/004.ts rename to src/migration/004.js index e0483376..435b1c97 100644 --- a/src/migration/004.ts +++ b/src/migration/004.js @@ -12,19 +12,20 @@ import { migrateScenes, } from "./migrationHelpers"; -async function migrate(): Promise { +/** @type {import("./migration").Migration["migrate"]} */ +async function migrate() { await migrateItems(getItemUpdateData); await migrateActors(getActorUpdateData); await migrateScenes(getSceneUpdateData); await migrateCompendiums(migrateCompendium); } -function getItemUpdateData(itemData: Partial) { +/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ +function getItemUpdateData(itemData) { if (itemData.type !== "spell") return; - // @ts-expect-error the type of cooldownDuration was UnitData at the point for this migration, but it changed later on - const cooldownDurationUnit: string | undefined = itemData.data?.cooldownDuration.unit; + const cooldownDurationUnit = itemData.data?.cooldownDuration.unit; - const updateData: Record = { + const updateData = { data: { "-=scrollPrice": null, minimumLevels: { healer: null, wizard: null, sorcerer: null }, @@ -40,6 +41,7 @@ const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +/** @type {import("./migration").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/005.ts b/src/migration/005.js similarity index 81% rename from src/migration/005.ts rename to src/migration/005.js index 16919ce6..528f2463 100644 --- a/src/migration/005.ts +++ b/src/migration/005.js @@ -21,22 +21,22 @@ const hoursPerDay = 24; const roundsPerDay = hoursPerDay / roundsPerHour; const secondsPerDay = secondsPerMinute * minutesPerHour * hoursPerDay; -async function migrate(): Promise { +/** @type {import("./migration").Migration["migrate"]} */ +async function migrate() { await migrateItems(getItemUpdateData); await migrateActors(getActorUpdateData); await migrateScenes(getSceneUpdateData); await migrateCompendiums(migrateCompendium); } -function getItemUpdateData(itemData: Partial) { +/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ +function getItemUpdateData(itemData) { if (itemData.type !== "spell") return; - // @ts-expect-error the type of cooldownDuration is changed from UnitData to CooldownDuation with this migration - const cooldownDurationUnit: string | undefined = itemData.data?.cooldownDuration.unit; - // @ts-expect-error the type of cooldownDuration is changed from UnitData to CooldownDuation with this migration - const cooldownDurationValue: string | undefined = itemData.data?.cooldownDuration.value; + const cooldownDurationUnit = itemData.data?.cooldownDuration.unit; + const cooldownDurationValue = itemData.data?.cooldownDuration.value; const cooldownDuration = migrateCooldownDuration(cooldownDurationValue, cooldownDurationUnit); - const updateData: Record = { + const updateData = { data: { cooldownDuration, }, @@ -88,7 +88,13 @@ function migrateCooldownDuration(cooldownDurationValue = "", cooldownDurationUni } } -function getRounds(unit: string, value: number): number { +/** + * Given a unit and a value, return the correct number of rounds + * @param {string} unit The unit + * @param {number} value The value + * @returns {number} The number of rounds + */ +function getRounds(unit, value) { switch (unit) { case "rounds": { return value; @@ -112,6 +118,7 @@ const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +/** @type {import("./migration").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/006.ts b/src/migration/006.js similarity index 71% rename from src/migration/006.ts rename to src/migration/006.js index 6ce4a9c0..8d87892f 100644 --- a/src/migration/006.ts +++ b/src/migration/006.js @@ -12,26 +12,25 @@ import { migrateScenes, } from "./migrationHelpers"; -import type { DS4SpellDataSourceData } from "../documents/item/spell/spell-data-source"; - -async function migrate(): Promise { +/** @type {import("./migration").Migration["migrate"]} */ +async function migrate() { await migrateItems(getItemUpdateData); await migrateActors(getActorUpdateData); await migrateScenes(getSceneUpdateData); await migrateCompendiums(migrateCompendium); } -function getItemUpdateData(itemData: Partial) { +/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ +function getItemUpdateData(itemData) { if (itemData.type !== "spell") return; - // @ts-expect-error spellCategory is removed with this migration - const spellCategory: string | undefined = itemData.data?.spellCategory; + const spellCategory = itemData.data?.spellCategory; const spellGroups = migrateSpellCategory(spellCategory); // @ts-expect-error bonus is removed with this migration - const bonus: string | undefined = itemData.data?.bonus; + const bonus = itemData.data?.bonus; const spellModifier = migrateBonus(bonus); - const updateData: Record = { + const updateData = { data: { spellGroups, "-=spellCategory": null, @@ -42,7 +41,12 @@ function getItemUpdateData(itemData: Partial) return updateData; } -function migrateSpellCategory(spellCategory: string | undefined): DS4SpellDataSourceData["spellGroups"] { +/** + * Migrate a spell category to spell groups. + * @param {string | undefined} spellCategory The spell category + * @returns {import("../documents/item/spell/spell-data-source").DS4SpellDataSourceData["spellGroups"]} The spell groups for the given category + */ +function migrateSpellCategory(spellCategory) { const spellGroups = { lightning: false, earth: false, @@ -95,7 +99,12 @@ function migrateSpellCategory(spellCategory: string | undefined): DS4SpellDataSo return spellGroups; } -function migrateBonus(bonus: string | undefined): DS4SpellDataSourceData["spellModifier"] { +/** + * Migrate a spell bonus to a spell modifier. + * @param {string | undefined} bonus The spell bonus + * @returns {import("../documents/item/spell/spell-data-source").DS4SpellDataSourceData["spellModifier"]} The spell modifier + */ +function migrateBonus(bonus) { const spellModifier = { numerical: 0, complex: "" }; if (bonus) { if (Number.isNumeric(bonus)) { @@ -111,6 +120,7 @@ const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +/** @type {import("./migration").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/007.ts b/src/migration/007.js similarity index 79% rename from src/migration/007.ts rename to src/migration/007.js index 4ff6a2ea..d06d65b9 100644 --- a/src/migration/007.ts +++ b/src/migration/007.js @@ -12,14 +12,16 @@ import { migrateScenes, } from "./migrationHelpers"; -async function migrate(): Promise { +/** @type {import("./migration").Migration["migrate"]} */ +async function migrate() { await migrateItems(getItemUpdateData); await migrateActors(getActorUpdateData); await migrateScenes(getSceneUpdateData); await migrateCompendiums(migrateCompendium); } -function getItemUpdateData(itemData: Partial) { +/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ +function getItemUpdateData(itemData) { if (itemData.type !== "spell") return; return { @@ -33,6 +35,7 @@ const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +/** @type {import("./migration").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/migration.ts b/src/migration/migration.js similarity index 71% rename from src/migration/migration.ts rename to src/migration/migration.js index b110ac86..2841cbd8 100644 --- a/src/migration/migration.ts +++ b/src/migration/migration.js @@ -13,7 +13,11 @@ import { migration as migration005 } from "./005"; import { migration as migration006 } from "./006"; import { migration as migration007 } from "./007"; -async function migrate(): Promise { +/** + * Perform migrations. + * @returns {Promise} A promise that resolves once all migrations have completed + */ +async function migrate() { if (!getGame().user?.isGM) { return; } @@ -30,7 +34,13 @@ async function migrate(): Promise { return migrateFromTo(oldMigrationVersion, targetMigrationVersion); } -async function migrateFromTo(oldMigrationVersion: number, targetMigrationVersion: number): Promise { +/** + * Migrate from a given version to another version. + * @param {number} oldMigrationVersion The old migration version + * @param {number} targetMigrationVersion The migration version to migrate to + * @returns {Promise} A promise the resolves once the migration is complete + */ +async function migrateFromTo(oldMigrationVersion, targetMigrationVersion) { if (!getGame().user?.isGM) { return; } @@ -76,11 +86,14 @@ async function migrateFromTo(oldMigrationVersion: number, targetMigrationVersion } } -async function migrateCompendiumFromTo( - pack: CompendiumCollection, - oldMigrationVersion: number, - targetMigrationVersion: number, -): Promise { +/** + * Migrate a compendium pack from a given version to another version. + * @param {CompendiumCollection} pack The compendium pack to migrate + * @param {number} oldMigrationVersion The old version number + * @param {number} targetMigrationVersion The target version number + * @returns {Promise} A promise that resolves once the migration is complete + */ +async function migrateCompendiumFromTo(pack, oldMigrationVersion, targetMigrationVersion) { if (!getGame().user?.isGM) { return; } @@ -128,30 +141,39 @@ async function migrateCompendiumFromTo( } } -function getCurrentMigrationVersion(): number { +/** + * Get the current migration version. + * @returns {number} The current migration version + */ +function getCurrentMigrationVersion() { return getGame().settings.get("ds4", "systemMigrationVersion"); } -function getTargetMigrationVersion(): number { +/** + * Get the target migration version. + * @returns {number} The target migration version + */ +function getTargetMigrationVersion() { return migrations.length; } -interface Migration { - migrate: () => Promise; - migrateCompendium: (pack: CompendiumCollection) => Promise; -} +/** + * @typedef {object} Migration + * @property {() => Promise} migrate + * @property {import("./migrationHelpers").CompendiumMigrator} migrateCompendium + */ -const migrations: Migration[] = [ - migration001, - migration002, - migration003, - migration004, - migration005, - migration006, - migration007, -]; +/** + * @type {Migration[]} + */ +const migrations = [migration001, migration002, migration003, migration004, migration005, migration006, migration007]; -function isFirstWorldStart(migrationVersion: number): boolean { +/** + * DOes the migration version indicate the world is being started for the first time? + * @param {number} migrationVersion A migration version + * @returns {boolean} Whether the migration version indicates it is the first start of the world + */ +function isFirstWorldStart(migrationVersion) { return migrationVersion < 0; } diff --git a/src/migration/migrationHelpers.ts b/src/migration/migrationHelpers.js similarity index 56% rename from src/migration/migrationHelpers.ts rename to src/migration/migrationHelpers.js index 1e25b6f0..3c8193d5 100644 --- a/src/migration/migrationHelpers.ts +++ b/src/migration/migrationHelpers.js @@ -7,11 +7,14 @@ import { DS4Item } from "../documents/item/item"; import { logger } from "../utils/logger"; import { getGame } from "../utils/utils"; -type ItemUpdateDataGetter = ( - itemData: Partial, -) => DeepPartial | Record | undefined; +/** @typedef {(itemData: Partial) => DeepPartial | Record | undefined} ItemUpdateDataGetter */ -export async function migrateItems(getItemUpdateData: ItemUpdateDataGetter): Promise { +/** + * Migrate world items. + * @param {ItemUpdateDataGetter} getItemUpdateData A function for getting the update data for a given item data object + * @returns {Promise} A promise that resolves once the migration is complete + */ +export async function migrateItems(getItemUpdateData) { for (const item of getGame().items ?? []) { try { const updateData = getItemUpdateData(item.toObject()); @@ -25,11 +28,14 @@ export async function migrateItems(getItemUpdateData: ItemUpdateDataGetter): Pro } } -type ActorUpdateDataGetter = ( - itemData: Partial, -) => DeepPartial | undefined; +/** @typedef {(actorData: Partial) => DeepPartial | undefined} ActorUpdateDataGetter */ -export async function migrateActors(getActorUpdateData: ActorUpdateDataGetter): Promise { +/** + * Migrate world actors. + * @param {ActorUpdateDataGetter} getActorUpdateData A function for getting the update data for a given actor data object + * @returns {Promise} A promise that resolves once the migration is complete + */ +export async function migrateActors(getActorUpdateData) { for (const actor of getGame().actors ?? []) { try { const updateData = getActorUpdateData(actor.toObject()); @@ -46,17 +52,20 @@ export async function migrateActors(getActorUpdateData: ActorUpdateDataGetter): } } -type SceneUpdateDataGetter = (sceneData: foundry.data.SceneData) => DeepPartial; +/** @typedef {(aceneData: foundry.data.SceneData) => DeepPartial | undefined} SceneUpdateDataGetter */ -export async function migrateScenes(getSceneUpdateData: SceneUpdateDataGetter): Promise { +/** + * Migrate world scenes. + * @param {SceneUpdateDataGetter} getSceneUpdateData A function for getting the update data for a given scene data object + * @returns {Promise} A promise that resolves once the migration is complete + */ +export async function migrateScenes(getSceneUpdateData) { for (const scene of getGame().scenes ?? []) { try { const updateData = getSceneUpdateData(scene.data); if (updateData) { logger.info(`Migrating Scene document ${scene.name} (${scene.id})`); - await scene.update( - updateData as DeepPartial[0]>, - ); + await scene.update(updateData); } } catch (err) { logger.error( @@ -67,9 +76,14 @@ export async function migrateScenes(getSceneUpdateData: SceneUpdateDataGetter): } } -type CompendiumMigrator = (compendium: CompendiumCollection) => Promise; +/** @typedef {(pack: CompendiumCollection) => Promise} CompendiumMigrator*/ -export async function migrateCompendiums(migrateCompendium: CompendiumMigrator): Promise { +/** + * Migrate world compendium packs. + * @param {CompendiumMigrator} migrateCompendium A function for migrating a single compendium pack + * @returns {Promise} A promise that resolves once the migration is complete + */ +export async function migrateCompendiums(migrateCompendium) { for (const compendium of getGame().packs ?? []) { if (compendium.metadata.package !== "world") continue; if (!["Actor", "Item", "Scene"].includes(compendium.metadata.type)) continue; @@ -77,10 +91,13 @@ export async function migrateCompendiums(migrateCompendium: CompendiumMigrator): } } -export function getActorUpdateDataGetter(getItemUpdateData: ItemUpdateDataGetter): ActorUpdateDataGetter { - return ( - actorData: Partial, - ): DeepPartial | undefined => { +/** + * Get a function to create actor update data that adjusts the owned items of the actor according to the given function. + * @param {ItemUpdateDataGetter} getItemUpdateData The function to generate item update data + * @returns {ActorUpdateDataGetter} A function to get actor update data + */ +export function getActorUpdateDataGetter(getItemUpdateData) { + return (actorData) => { let hasItemUpdates = false; const items = actorData.items?.map((itemData) => { const update = getItemUpdateData(itemData); @@ -95,9 +112,14 @@ export function getActorUpdateDataGetter(getItemUpdateData: ItemUpdateDataGetter }; } -export function getSceneUpdateDataGetter(getActorUpdateData: ActorUpdateDataGetter): SceneUpdateDataGetter { - return (sceneData: foundry.data.SceneData) => { - const tokens = sceneData.tokens.map((token: TokenDocument) => { +/** + * Get a function to create scene update data that adjusts the actors of the tokens of the scene according to the given function. + * @param {ActorUpdateDataGetter} getItemUpdateData The function to generate actor update data + * @returns {SceneUpdateDataGetter} A function to get scene update data + */ +export function getSceneUpdateDataGetter(getActorUpdateData) { + return (sceneData) => { + const tokens = sceneData.tokens.map((token) => { const t = token.toObject(); if (!t.actorId || t.actorLink) { t.actorData = {}; @@ -109,7 +131,7 @@ export function getSceneUpdateDataGetter(getActorUpdateData: ActorUpdateDataGett actorData.type = token.actor?.type; const update = getActorUpdateData(actorData); if (update !== undefined) { - ["items" as const, "effects" as const].forEach((embeddedName) => { + ["items", "effects"].forEach((embeddedName) => { const embeddedUpdates = update[embeddedName]; if (embeddedUpdates === undefined || !embeddedUpdates.length) return; const updates = new Map(embeddedUpdates.flatMap((u) => (u && u._id ? [[u._id, u]] : []))); @@ -131,32 +153,37 @@ export function getSceneUpdateDataGetter(getActorUpdateData: ActorUpdateDataGett }; } +/** + * @typedef {object} UpdateDataGetters + * @property {ItemUpdateDataGetter} [getItemUpdateData] + * @property {ActorUpdateDataGetter} [getActorUpdateData] + * @property {SceneUpdateDataGetter} [getSceneUpdateData] + */ + +/** + * Get a compendium migrator for the given update data getters. + * @param {UpdateDataGetters} [updateDataGetters={}] The functions to use for getting update data + * @param {{migrateToTemplateEarly?: boolean}} [options={}] Additional options for the compendium migrator + * @returns {CompendiumMigrator} The resulting compendium migrator + */ export function getCompendiumMigrator( - { - getItemUpdateData, - getActorUpdateData, - getSceneUpdateData, - }: { - getItemUpdateData?: ItemUpdateDataGetter; - getActorUpdateData?: ActorUpdateDataGetter; - getSceneUpdateData?: SceneUpdateDataGetter; - } = {}, + { getItemUpdateData, getActorUpdateData, getSceneUpdateData } = {}, { migrateToTemplateEarly = true } = {}, ) { - return async (compendium: CompendiumCollection): Promise => { - const type = compendium.metadata.type; + return async (pack) => { + const type = pack.metadata.type; if (!["Actor", "Item", "Scene"].includes(type)) return; - const wasLocked = compendium.locked; - await compendium.configure({ locked: false }); + const wasLocked = pack.locked; + await pack.configure({ locked: false }); if (migrateToTemplateEarly) { - await compendium.migrate(); + await pack.migrate(); } - const documents = await compendium.getDocuments(); + const documents = await pack.getDocuments(); for (const doc of documents) { try { - logger.info(`Migrating document ${doc.name} (${doc.id}) in compendium ${compendium.collection}`); + logger.info(`Migrating document ${doc.name} (${doc.id}) in compendium ${pack.collection}`); if (doc instanceof DS4Item && getItemUpdateData) { const updateData = getItemUpdateData(doc.toObject()); updateData && (await doc.update(updateData)); @@ -164,23 +191,20 @@ export function getCompendiumMigrator( const updateData = getActorUpdateData(doc.toObject()); updateData && (await doc.update(updateData)); } else if (doc instanceof Scene && getSceneUpdateData) { - const updateData = getSceneUpdateData(doc.data as foundry.data.SceneData); - updateData && - (await doc.update( - updateData as DeepPartial[0]>, - )); + const updateData = getSceneUpdateData(doc.data); + updateData && (await doc.update(updateData)); } } catch (err) { logger.error( - `Error during migration of document ${doc.name} (${doc.id}) in compendium ${compendium.collection}, continuing anyways.`, + `Error during migration of document ${doc.name} (${doc.id}) in compendium ${pack.collection}, continuing anyways.`, err, ); } } if (!migrateToTemplateEarly) { - await compendium.migrate(); + await pack.migrate(); } - await compendium.configure({ locked: wasLocked }); + await pack.configure({ locked: wasLocked }); }; } diff --git a/src/settings.ts b/src/settings.js similarity index 75% rename from src/settings.ts rename to src/settings.js index 516d34f6..a7798c71 100644 --- a/src/settings.ts +++ b/src/settings.js @@ -4,11 +4,11 @@ import { getGame } from "./utils/utils"; -export function registerSystemSettings(): void { +export function registerSystemSettings() { const game = getGame(); /** - * Track the migrations version of the latest migration that has been applied + * Track the migration version of the latest migration that has been applied. */ game.settings.register("ds4", "systemMigrationVersion", { name: "System Migration Version", @@ -37,13 +37,18 @@ export function registerSystemSettings(): void { }); } -export interface DS4Settings { - systemMigrationVersion: number; - useSlayingDiceForAutomatedChecks: boolean; - showSlayerPoints: boolean; -} +/** + * @typedef DS4Settings + * @property {number} systemMigrationVersion + * @property {boolean} useSlayingDiceForAutomatedChecks + * @property {boolean} showSlayerPoints + */ -export function getDS4Settings(): DS4Settings { +/** + * Get the current values for DS4 settings. + * @returns {DS4Settings} + */ +export function getDS4Settings() { const game = getGame(); return { systemMigrationVersion: game.settings.get("ds4", "systemMigrationVersion"), diff --git a/src/ui/notifications.js b/src/ui/notifications.js new file mode 100644 index 00000000..fd5a55f7 --- /dev/null +++ b/src/ui/notifications.js @@ -0,0 +1,61 @@ +// SPDX-FileCopyrightText: 2021 Johannes Loher +// +// SPDX-License-Identifier: MIT + +import { logger } from "../utils/logger"; +import { getNotificationsSafe } from "../utils/utils"; + +/** + * @typedef {Object} NotificationOptions + * @property {boolean} [permanent=false] + * @property {boolean} [log=false] + */ + +/** + * @typedef {(message: string, options?: NotificationOptions) => void} NotificationFunction + */ + +/** + * @typedef {"info" | "warn" | "error"} NotificationType + */ + +/** + * @param {NotificationType} type The type of the notification + * @returns {NotificationFunction} + */ +function getNotificationFunction(type) { + return (message, { permanent = false, log = false } = {}) => { + if (ui.notifications) { + ui.notifications[type](message, { permanent }); + if (log) { + logger[type](message); + } + } else { + logger[type](message); + } + }; +} + +/** + * @param {string} message + * @param {NotificationType} type + * @param {NotificationOptions} [options={}] + */ +function notify(message, type, { permanent = false, log = false } = {}) { + const notifications = getNotificationsSafe(); + if (notifications) { + notifications.notify(message, type, { permanent }); + if (log) { + logger.getLoggingFunction(type)(message); + } + } else { + logger.getLoggingFunction(type)(message); + } +} + +export const notifications = Object.freeze({ + info: getNotificationFunction("info"), + warn: getNotificationFunction("warn"), + error: getNotificationFunction("error"), + notify, +}); diff --git a/src/ui/notifications.ts b/src/ui/notifications.ts deleted file mode 100644 index 7e830beb..00000000 --- a/src/ui/notifications.ts +++ /dev/null @@ -1,38 +0,0 @@ -// SPDX-FileCopyrightText: 2021 Johannes Loher -// -// SPDX-License-Identifier: MIT - -import { logger } from "../utils/logger"; - -function getNotificationFunction(type: "info" | "warn" | "error") { - return (message: string, { permanent = false, log = false }: { permanent?: boolean; log?: boolean } = {}): void => { - if (ui.notifications) { - ui.notifications[type](message, { permanent }); - if (log) { - logger[type](message); - } - } else { - logger[type](message); - } - }; -} - -export const notifications = Object.freeze({ - info: getNotificationFunction("info"), - warn: getNotificationFunction("warn"), - error: getNotificationFunction("error"), - notify: ( - message: string, - type: "info" | "warning" | "error" = "info", - { permanent = false, log = false }: { permanent?: boolean; log?: boolean } = {}, - ): void => { - if (ui.notifications) { - ui.notifications.notify(message, type, { permanent }); - if (log) { - logger.getLoggingFunction(type)(message); - } - } else { - logger.getLoggingFunction(type)(message); - } - }, -}); diff --git a/src/utils/utils.js b/src/utils/utils.js new file mode 100644 index 00000000..dcb8cdf4 --- /dev/null +++ b/src/utils/utils.js @@ -0,0 +1,61 @@ +// SPDX-FileCopyrightText: 2021 Johannes Loher +// +// SPDX-License-Identifier: MIT + +/** + * Tests if the given `value` is truthy. + * + * If it is not truthy, an {@link Error} is thrown, which depends on the given `message` parameter: + * - If `message` is a string`, it is used to construct a new {@link Error} which then is thrown. + * - If `message` is an instance of {@link Error}, it is thrown. + * - If `message` is `undefined`, an {@link Error} with a default message is thrown. + * @param {unknown} value The value to check for truthyness + * @param {string | Error} [message] An error message to use when the check fails + * @returns {asserts value} + */ +export function enforce(value, message) { + if (!value) { + if (!message) { + message = + getGameSafe()?.i18n.localize("DS4.ErrorUnexpectedError") ?? + "There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12)."; + } + throw message instanceof Error ? message : new Error(message); + } +} + +/** + * A wrapper that returns the canvas, if it is ready. + * @throws if the canvas is not ready yet + * @returns {Canvas} + */ +export function getCanvas() { + enforce(canvas instanceof Canvas && canvas.ready, getGame().i18n.localize("DS4.ErrorCanvasIsNotInitialized")); + return canvas; +} + +/** + * A wrapper that returns the game, if it already exists. + * @throws {Error} if the game is not ready yet + * @returns {Game} + */ +export function getGame() { + enforce(game instanceof Game, "Game is not initialized yet."); + return game; +} + +/** + * A wrapper that returns the game, or `undefined` if it doesn't exist yet + * @returns {Game | undefined} + */ +export function getGameSafe() { + return game instanceof Game ? game : undefined; +} + +/** + * A wrapper that returns `ui.notifications`, or `undefined` if it doesn't exist yet + * @returns {Notifications | undefined} + */ +export function getNotificationsSafe() { + return ui.notifications instanceof Notifications ? ui.notifications : undefined; +} diff --git a/src/utils/utils.ts b/src/utils/utils.ts deleted file mode 100644 index 44cce905..00000000 --- a/src/utils/utils.ts +++ /dev/null @@ -1,40 +0,0 @@ -// SPDX-FileCopyrightText: 2021 Johannes Loher -// -// SPDX-License-Identifier: MIT - -/** - * Tests if the given `value` is truthy. - * - * If it is not truthy, an {@link Error} is thrown, which depends on the given `message` parameter: - * - If `message` is a string`, it is used to construct a new {@link Error} which then is thrown. - * - If `message` is an instance of {@link Error}, it is thrown. - * - If `message` is `undefined`, an {@link Error} with a default message is thrown. - */ -export function enforce(value: unknown, message?: string | Error): asserts value { - if (!value) { - if (!message) { - message = - getGameSafe()?.i18n.localize("DS4.ErrorUnexpectedError") ?? - "There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12)."; - } - throw message instanceof Error ? message : new Error(message); - } -} - -export function getCanvas(): Canvas { - if (!(canvas instanceof Canvas) || !canvas.ready) { - throw new Error(getGame().i18n.localize("DS4.ErrorCanvasIsNotInitialized")); - } - return canvas; -} - -export function getGame(): Game { - if (!(game instanceof Game)) { - throw new Error("Game is not initialized yet."); - } - return game; -} - -export function getGameSafe(): Game | undefined { - return game instanceof Game ? game : undefined; -} diff --git a/system.json b/system.json index b8284abe..8cec60c0 100644 --- a/system.json +++ b/system.json @@ -36,12 +36,8 @@ "version": "1.18.2", "minimumCoreVersion": "9.238", "compatibleCoreVersion": "9", - "esmodules": [ - "ds4.js" - ], - "styles": [ - "css/ds4.css" - ], + "esmodules": ["ds4.js"], + "styles": ["css/ds4.css"], "languages": [ { "lang": "en", diff --git a/tsconfig.json b/tsconfig.json index cfb0eda8..e1c0203f 100644 --- a/tsconfig.json +++ b/tsconfig.json @@ -1,8 +1,9 @@ { "compilerOptions": { + "outDir": "dist", "target": "ES2021", "lib": ["ES2021", "DOM"], - 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