diff --git a/src/module/actor/sheets/actor-sheet.ts b/src/module/actor/sheets/actor-sheet.ts
index 909b8098..e4095016 100644
--- a/src/module/actor/sheets/actor-sheet.ts
+++ b/src/module/actor/sheets/actor-sheet.ts
@@ -117,7 +117,7 @@ export class DS4ActorSheet extends ActorSheet<unknown, DS4Actor> {
         };
 
         // Finally, create the item!
-        return this.actor.createOwnedItem(itemData as DS4ItemData); // TODO(types): Improve upstream typing of createOwnedItem. It is possible to leave parts out here.
+        return this.actor.createOwnedItem(itemData as DS4ItemData); // TODO(types): Improve upstream typing of createOwnedItem. It is possible to leave parts out here. Should be fine after https://github.com/League-of-Foundry-Developers/foundry-vtt-types/pull/4/ is merged
     }
 
     /**
@@ -132,7 +132,7 @@ export class DS4ActorSheet extends ActorSheet<unknown, DS4Actor> {
         console.log("Current target:", $(ev.currentTarget).get(0)["name"]);
         const el: HTMLFormElement = $(ev.currentTarget).get(0);
         const id = $(ev.currentTarget).parents(".item").data("itemId");
-        const item = (duplicate(this.actor.getOwnedItem(id)) as unknown) as DS4ItemData; // TODO(types): Possible get better type definition for duplicate into upstream
+        const item = (duplicate(this.actor.getOwnedItem(id)) as unknown) as DS4ItemData; // TODO(types): Possibly get better type definition for duplicate into upstream
         const property: string | undefined = $(ev.currentTarget).data("property");
 
         // Early return: