From c4b9750dd30d052eb9dd29b1dabf906923dbf7af Mon Sep 17 00:00:00 2001 From: Sascha Martens Date: Sun, 30 May 2021 09:13:28 +0200 Subject: [PATCH] Added Spells Compendium with icons I've added every rulebook spells into a compendium with an icon from game-icons.net. The compendium isn't functional, but has every rule in it. --- src/assets/icons/game-icons/LICENSE | 319 ++++++++++++++++++ src/assets/icons/game-icons/angel-wings.svg | 1 + src/assets/icons/game-icons/aspergillum.svg | 1 + src/assets/icons/game-icons/aura.svg | 1 + src/assets/icons/game-icons/backward-time.svg | 1 + .../icons/game-icons/ballerina-shoes.svg | 1 + src/assets/icons/game-icons/beams-aura.svg | 1 + .../icons/game-icons/bell-shield-extend.svg | 1 + .../icons/game-icons/bell-shield-harden.svg | 1 + src/assets/icons/game-icons/bell-shield.svg | 1 + src/assets/icons/game-icons/blade-fall.svg | 1 + src/assets/icons/game-icons/blood.svg | 1 + src/assets/icons/game-icons/body-swapping.svg | 1 + .../icons/game-icons/bolt-spell-cast.svg | 1 + src/assets/icons/game-icons/brick-wall.svg | 1 + src/assets/icons/game-icons/bubbling-beam.svg | 1 + src/assets/icons/game-icons/catapult.svg | 1 + .../icons/game-icons/chain-lightning.svg | 1 + src/assets/icons/game-icons/chain-mail.svg | 1 + src/assets/icons/game-icons/chained-heart.svg | 1 + .../icons/game-icons/chalk-outline-murder.svg | 1 + src/assets/icons/game-icons/charging-bull.svg | 1 + src/assets/icons/game-icons/cherry.svg | 1 + src/assets/icons/game-icons/contract.svg | 1 + src/assets/icons/game-icons/convince.svg | 1 + src/assets/icons/game-icons/dread.svg | 1 + src/assets/icons/game-icons/duality.svg | 1 + src/assets/icons/game-icons/earth-spit.svg | 1 + src/assets/icons/game-icons/energy-arrow.svg | 1 + src/assets/icons/game-icons/energy-breath.svg | 1 + src/assets/icons/game-icons/envelope.svg | 1 + src/assets/icons/game-icons/expand.svg | 1 + .../icons/game-icons/explosion-rays.svg | 1 + src/assets/icons/game-icons/fire-breath.svg | 1 + .../icons/game-icons/fire-ray-small.svg | 1 + src/assets/icons/game-icons/fire-ray.svg | 1 + src/assets/icons/game-icons/fire-tail.svg | 1 + src/assets/icons/game-icons/fire-wave.svg | 1 + src/assets/icons/game-icons/firewall.svg | 1 + src/assets/icons/game-icons/foamy-disc.svg | 1 + src/assets/icons/game-icons/fog.svg | 1 + src/assets/icons/game-icons/fomorian.svg | 1 + src/assets/icons/game-icons/fragrance.svg | 1 + src/assets/icons/game-icons/frozen-body.svg | 1 + src/assets/icons/game-icons/ghost-ally.svg | 1 + src/assets/icons/game-icons/glowing-hands.svg | 1 + src/assets/icons/game-icons/half-dead.svg | 1 + src/assets/icons/game-icons/halt.svg | 1 + src/assets/icons/game-icons/hammer-drop.svg | 1 + src/assets/icons/game-icons/hand-wing.svg | 1 + src/assets/icons/game-icons/healing.svg | 1 + src/assets/icons/game-icons/health-normal.svg | 1 + src/assets/icons/game-icons/heart-inside.svg | 1 + src/assets/icons/game-icons/heart-wings.svg | 1 + src/assets/icons/game-icons/hole.svg | 1 + .../icons/game-icons/holy-hand-grenade.svg | 1 + src/assets/icons/game-icons/holy-water.svg | 1 + src/assets/icons/game-icons/human-ear.svg | 1 + src/assets/icons/game-icons/icicles-aura.svg | 1 + src/assets/icons/game-icons/ifrit.svg | 1 + .../icons/game-icons/invisible-face.svg | 1 + src/assets/icons/game-icons/invisible.svg | 1 + src/assets/icons/game-icons/kneeling.svg | 1 + src/assets/icons/game-icons/ladder.svg | 1 + .../icons/game-icons/laser-precision.svg | 1 + src/assets/icons/game-icons/laser-sparks.svg | 1 + src/assets/icons/game-icons/license.txt | 125 +++++++ src/assets/icons/game-icons/lips.svg | 1 + src/assets/icons/game-icons/lovers.svg | 1 + src/assets/icons/game-icons/mad-scientist.svg | 1 + src/assets/icons/game-icons/magic-axe.svg | 1 + src/assets/icons/game-icons/magic-broom.svg | 1 + src/assets/icons/game-icons/magic-hat.svg | 1 + src/assets/icons/game-icons/magic-palm.svg | 1 + src/assets/icons/game-icons/magic-portal.svg | 1 + src/assets/icons/game-icons/magic-swirl.svg | 1 + src/assets/icons/game-icons/magick-trick.svg | 1 + src/assets/icons/game-icons/middle-arrow.svg | 1 + .../icons/game-icons/mine-explosion.svg | 1 + src/assets/icons/game-icons/mirror-mirror.svg | 1 + src/assets/icons/game-icons/misdirection.svg | 1 + src/assets/icons/game-icons/omega.svg | 1 + src/assets/icons/game-icons/padlock.svg | 1 + src/assets/icons/game-icons/paw-heart.svg | 1 + src/assets/icons/game-icons/pentacle.svg | 1 + src/assets/icons/game-icons/pointy-sword.svg | 1 + src/assets/icons/game-icons/potato.svg | 1 + .../icons/game-icons/raise-skeleton.svg | 1 + src/assets/icons/game-icons/raise-zombie.svg | 1 + .../icons/game-icons/relationship-bounds.svg | 1 + src/assets/icons/game-icons/run.svg | 1 + src/assets/icons/game-icons/rusty-sword.svg | 1 + src/assets/icons/game-icons/secret-door.svg | 1 + .../icons/game-icons/shadow-follower.svg | 1 + src/assets/icons/game-icons/shard-sword.svg | 1 + src/assets/icons/game-icons/shiny-omega.svg | 1 + src/assets/icons/game-icons/shower.svg | 1 + src/assets/icons/game-icons/silenced.svg | 1 + .../icons/game-icons/sinusoidal-beam.svg | 1 + src/assets/icons/game-icons/skull-mask.svg | 1 + src/assets/icons/game-icons/sleepy.svg | 1 + src/assets/icons/game-icons/sliced-bread.svg | 1 + src/assets/icons/game-icons/smoking-orb.svg | 1 + src/assets/icons/game-icons/snail.svg | 1 + .../icons/game-icons/sparkling-sabre.svg | 1 + .../icons/game-icons/spear-hook-black.svg | 1 + src/assets/icons/game-icons/spear-hook.svg | 1 + src/assets/icons/game-icons/spider-web.svg | 1 + src/assets/icons/game-icons/spy.svg | 1 + src/assets/icons/game-icons/static-guard.svg | 1 + src/assets/icons/game-icons/steam.svg | 1 + src/assets/icons/game-icons/stone-wall.svg | 1 + src/assets/icons/game-icons/sunbeams.svg | 1 + src/assets/icons/game-icons/sunglasses.svg | 1 + src/assets/icons/game-icons/sword-wound.svg | 1 + src/assets/icons/game-icons/tear-tracks.svg | 1 + src/assets/icons/game-icons/teleport.svg | 1 + .../icons/game-icons/templar-shield.svg | 1 + src/assets/icons/game-icons/terror.svg | 1 + src/assets/icons/game-icons/tightrope.svg | 1 + src/assets/icons/game-icons/time-trap.svg | 1 + src/assets/icons/game-icons/tripwire.svg | 1 + src/assets/icons/game-icons/two-feathers.svg | 1 + src/assets/icons/game-icons/two-shadows.svg | 1 + src/assets/icons/game-icons/voodoo-doll.svg | 1 + src/assets/icons/game-icons/walk.svg | 1 + src/assets/icons/game-icons/weight-crush.svg | 1 + .../icons/game-icons/zigzag-hieroglyph.svg | 1 + src/packs/magic-spells.db | 129 +++++++ src/system.json | 8 + 130 files changed, 707 insertions(+) create mode 100644 src/assets/icons/game-icons/LICENSE create mode 100644 src/assets/icons/game-icons/angel-wings.svg create mode 100644 src/assets/icons/game-icons/aspergillum.svg create mode 100644 src/assets/icons/game-icons/aura.svg create mode 100644 src/assets/icons/game-icons/backward-time.svg create mode 100644 src/assets/icons/game-icons/ballerina-shoes.svg create mode 100644 src/assets/icons/game-icons/beams-aura.svg create mode 100644 src/assets/icons/game-icons/bell-shield-extend.svg create mode 100644 src/assets/icons/game-icons/bell-shield-harden.svg create mode 100644 src/assets/icons/game-icons/bell-shield.svg create mode 100644 src/assets/icons/game-icons/blade-fall.svg create mode 100644 src/assets/icons/game-icons/blood.svg create mode 100644 src/assets/icons/game-icons/body-swapping.svg create mode 100644 src/assets/icons/game-icons/bolt-spell-cast.svg create mode 100644 src/assets/icons/game-icons/brick-wall.svg create mode 100644 src/assets/icons/game-icons/bubbling-beam.svg create mode 100644 src/assets/icons/game-icons/catapult.svg create mode 100644 src/assets/icons/game-icons/chain-lightning.svg create mode 100644 src/assets/icons/game-icons/chain-mail.svg create mode 100644 src/assets/icons/game-icons/chained-heart.svg create mode 100644 src/assets/icons/game-icons/chalk-outline-murder.svg create mode 100644 src/assets/icons/game-icons/charging-bull.svg create mode 100644 src/assets/icons/game-icons/cherry.svg create mode 100644 src/assets/icons/game-icons/contract.svg create mode 100644 src/assets/icons/game-icons/convince.svg create mode 100644 src/assets/icons/game-icons/dread.svg create mode 100644 src/assets/icons/game-icons/duality.svg create mode 100644 src/assets/icons/game-icons/earth-spit.svg create mode 100644 src/assets/icons/game-icons/energy-arrow.svg create mode 100644 src/assets/icons/game-icons/energy-breath.svg create mode 100644 src/assets/icons/game-icons/envelope.svg create mode 100644 src/assets/icons/game-icons/expand.svg create mode 100644 src/assets/icons/game-icons/explosion-rays.svg create mode 100644 src/assets/icons/game-icons/fire-breath.svg create mode 100644 src/assets/icons/game-icons/fire-ray-small.svg create mode 100644 src/assets/icons/game-icons/fire-ray.svg create mode 100644 src/assets/icons/game-icons/fire-tail.svg create mode 100644 src/assets/icons/game-icons/fire-wave.svg create mode 100644 src/assets/icons/game-icons/firewall.svg create mode 100644 src/assets/icons/game-icons/foamy-disc.svg create mode 100644 src/assets/icons/game-icons/fog.svg create mode 100644 src/assets/icons/game-icons/fomorian.svg create mode 100644 src/assets/icons/game-icons/fragrance.svg create mode 100644 src/assets/icons/game-icons/frozen-body.svg create mode 100644 src/assets/icons/game-icons/ghost-ally.svg create mode 100644 src/assets/icons/game-icons/glowing-hands.svg create mode 100644 src/assets/icons/game-icons/half-dead.svg create mode 100644 src/assets/icons/game-icons/halt.svg create mode 100644 src/assets/icons/game-icons/hammer-drop.svg create mode 100644 src/assets/icons/game-icons/hand-wing.svg create mode 100644 src/assets/icons/game-icons/healing.svg create mode 100644 src/assets/icons/game-icons/health-normal.svg create mode 100644 src/assets/icons/game-icons/heart-inside.svg create mode 100644 src/assets/icons/game-icons/heart-wings.svg create mode 100644 src/assets/icons/game-icons/hole.svg create mode 100644 src/assets/icons/game-icons/holy-hand-grenade.svg create mode 100644 src/assets/icons/game-icons/holy-water.svg create mode 100644 src/assets/icons/game-icons/human-ear.svg create mode 100644 src/assets/icons/game-icons/icicles-aura.svg create mode 100644 src/assets/icons/game-icons/ifrit.svg create mode 100644 src/assets/icons/game-icons/invisible-face.svg create mode 100644 src/assets/icons/game-icons/invisible.svg create mode 100644 src/assets/icons/game-icons/kneeling.svg create mode 100644 src/assets/icons/game-icons/ladder.svg create mode 100644 src/assets/icons/game-icons/laser-precision.svg create mode 100644 src/assets/icons/game-icons/laser-sparks.svg create mode 100644 src/assets/icons/game-icons/license.txt create mode 100644 src/assets/icons/game-icons/lips.svg create mode 100644 src/assets/icons/game-icons/lovers.svg create mode 100644 src/assets/icons/game-icons/mad-scientist.svg create mode 100644 src/assets/icons/game-icons/magic-axe.svg create mode 100644 src/assets/icons/game-icons/magic-broom.svg create mode 100644 src/assets/icons/game-icons/magic-hat.svg create mode 100644 src/assets/icons/game-icons/magic-palm.svg create mode 100644 src/assets/icons/game-icons/magic-portal.svg create mode 100644 src/assets/icons/game-icons/magic-swirl.svg create mode 100644 src/assets/icons/game-icons/magick-trick.svg create mode 100644 src/assets/icons/game-icons/middle-arrow.svg create mode 100644 src/assets/icons/game-icons/mine-explosion.svg create mode 100644 src/assets/icons/game-icons/mirror-mirror.svg create mode 100644 src/assets/icons/game-icons/misdirection.svg create mode 100644 src/assets/icons/game-icons/omega.svg create mode 100644 src/assets/icons/game-icons/padlock.svg create mode 100644 src/assets/icons/game-icons/paw-heart.svg create mode 100644 src/assets/icons/game-icons/pentacle.svg create mode 100644 src/assets/icons/game-icons/pointy-sword.svg create mode 100644 src/assets/icons/game-icons/potato.svg create mode 100644 src/assets/icons/game-icons/raise-skeleton.svg create mode 100644 src/assets/icons/game-icons/raise-zombie.svg create mode 100644 src/assets/icons/game-icons/relationship-bounds.svg create mode 100644 src/assets/icons/game-icons/run.svg create mode 100644 src/assets/icons/game-icons/rusty-sword.svg create mode 100644 src/assets/icons/game-icons/secret-door.svg create mode 100644 src/assets/icons/game-icons/shadow-follower.svg create mode 100644 src/assets/icons/game-icons/shard-sword.svg create mode 100644 src/assets/icons/game-icons/shiny-omega.svg create mode 100644 src/assets/icons/game-icons/shower.svg create mode 100644 src/assets/icons/game-icons/silenced.svg create mode 100644 src/assets/icons/game-icons/sinusoidal-beam.svg create mode 100644 src/assets/icons/game-icons/skull-mask.svg create mode 100644 src/assets/icons/game-icons/sleepy.svg create mode 100644 src/assets/icons/game-icons/sliced-bread.svg create mode 100644 src/assets/icons/game-icons/smoking-orb.svg create mode 100644 src/assets/icons/game-icons/snail.svg create mode 100644 src/assets/icons/game-icons/sparkling-sabre.svg create mode 100644 src/assets/icons/game-icons/spear-hook-black.svg create mode 100644 src/assets/icons/game-icons/spear-hook.svg create mode 100644 src/assets/icons/game-icons/spider-web.svg create mode 100644 src/assets/icons/game-icons/spy.svg create mode 100644 src/assets/icons/game-icons/static-guard.svg create mode 100644 src/assets/icons/game-icons/steam.svg create mode 100644 src/assets/icons/game-icons/stone-wall.svg create mode 100644 src/assets/icons/game-icons/sunbeams.svg create mode 100644 src/assets/icons/game-icons/sunglasses.svg create mode 100644 src/assets/icons/game-icons/sword-wound.svg create mode 100644 src/assets/icons/game-icons/tear-tracks.svg create mode 100644 src/assets/icons/game-icons/teleport.svg create mode 100644 src/assets/icons/game-icons/templar-shield.svg create mode 100644 src/assets/icons/game-icons/terror.svg create mode 100644 src/assets/icons/game-icons/tightrope.svg create mode 100644 src/assets/icons/game-icons/time-trap.svg create mode 100644 src/assets/icons/game-icons/tripwire.svg create mode 100644 src/assets/icons/game-icons/two-feathers.svg create mode 100644 src/assets/icons/game-icons/two-shadows.svg create mode 100644 src/assets/icons/game-icons/voodoo-doll.svg create mode 100644 src/assets/icons/game-icons/walk.svg create mode 100644 src/assets/icons/game-icons/weight-crush.svg create mode 100644 src/assets/icons/game-icons/zigzag-hieroglyph.svg create mode 100644 src/packs/magic-spells.db diff --git a/src/assets/icons/game-icons/LICENSE b/src/assets/icons/game-icons/LICENSE new file mode 100644 index 00000000..1a16e055 --- /dev/null +++ b/src/assets/icons/game-icons/LICENSE @@ -0,0 +1,319 @@ +Creative Commons Legal Code + +Attribution 3.0 Unported + + CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE + LEGAL SERVICES. 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b/src/assets/icons/game-icons/backward-time.svg new file mode 100644 index 00000000..02e4d4dd --- /dev/null +++ b/src/assets/icons/game-icons/backward-time.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/ballerina-shoes.svg b/src/assets/icons/game-icons/ballerina-shoes.svg new file mode 100644 index 00000000..a5e169af --- /dev/null +++ b/src/assets/icons/game-icons/ballerina-shoes.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/beams-aura.svg b/src/assets/icons/game-icons/beams-aura.svg new file mode 100644 index 00000000..f49c9d5d --- /dev/null +++ b/src/assets/icons/game-icons/beams-aura.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/bell-shield-extend.svg b/src/assets/icons/game-icons/bell-shield-extend.svg new file mode 100644 index 00000000..3f9be811 --- /dev/null +++ b/src/assets/icons/game-icons/bell-shield-extend.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/bell-shield-harden.svg b/src/assets/icons/game-icons/bell-shield-harden.svg new file mode 100644 index 00000000..695b080b --- /dev/null +++ b/src/assets/icons/game-icons/bell-shield-harden.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/bell-shield.svg b/src/assets/icons/game-icons/bell-shield.svg new file mode 100644 index 00000000..0dbebf65 --- /dev/null +++ b/src/assets/icons/game-icons/bell-shield.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/blade-fall.svg b/src/assets/icons/game-icons/blade-fall.svg new file mode 100644 index 00000000..94fe521d --- /dev/null +++ b/src/assets/icons/game-icons/blade-fall.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/blood.svg b/src/assets/icons/game-icons/blood.svg new file mode 100644 index 00000000..2051637d --- /dev/null +++ b/src/assets/icons/game-icons/blood.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/body-swapping.svg b/src/assets/icons/game-icons/body-swapping.svg new file mode 100644 index 00000000..258fc6b1 --- /dev/null +++ b/src/assets/icons/game-icons/body-swapping.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/bolt-spell-cast.svg b/src/assets/icons/game-icons/bolt-spell-cast.svg new file mode 100644 index 00000000..fd45f98f --- /dev/null +++ b/src/assets/icons/game-icons/bolt-spell-cast.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/brick-wall.svg b/src/assets/icons/game-icons/brick-wall.svg new file mode 100644 index 00000000..ee488d4f --- /dev/null +++ b/src/assets/icons/game-icons/brick-wall.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/bubbling-beam.svg b/src/assets/icons/game-icons/bubbling-beam.svg new file mode 100644 index 00000000..fcb17a3e --- /dev/null +++ b/src/assets/icons/game-icons/bubbling-beam.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/catapult.svg b/src/assets/icons/game-icons/catapult.svg new file mode 100644 index 00000000..44c7b645 --- /dev/null +++ b/src/assets/icons/game-icons/catapult.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/chain-lightning.svg b/src/assets/icons/game-icons/chain-lightning.svg new file mode 100644 index 00000000..5b5e005e --- /dev/null +++ b/src/assets/icons/game-icons/chain-lightning.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/chain-mail.svg b/src/assets/icons/game-icons/chain-mail.svg new file mode 100644 index 00000000..cfa5c5ef --- /dev/null +++ b/src/assets/icons/game-icons/chain-mail.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/chained-heart.svg b/src/assets/icons/game-icons/chained-heart.svg new file mode 100644 index 00000000..4cd31061 --- /dev/null +++ b/src/assets/icons/game-icons/chained-heart.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/chalk-outline-murder.svg b/src/assets/icons/game-icons/chalk-outline-murder.svg new file mode 100644 index 00000000..eeba8c9d --- /dev/null +++ b/src/assets/icons/game-icons/chalk-outline-murder.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/charging-bull.svg b/src/assets/icons/game-icons/charging-bull.svg new file mode 100644 index 00000000..227d5a73 --- /dev/null +++ b/src/assets/icons/game-icons/charging-bull.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/cherry.svg b/src/assets/icons/game-icons/cherry.svg new file mode 100644 index 00000000..4d806c3e --- /dev/null +++ b/src/assets/icons/game-icons/cherry.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/contract.svg b/src/assets/icons/game-icons/contract.svg new file mode 100644 index 00000000..af6c5101 --- /dev/null +++ b/src/assets/icons/game-icons/contract.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/convince.svg b/src/assets/icons/game-icons/convince.svg new file mode 100644 index 00000000..7e3dc5b6 --- /dev/null +++ b/src/assets/icons/game-icons/convince.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/dread.svg b/src/assets/icons/game-icons/dread.svg new file mode 100644 index 00000000..c0358c98 --- /dev/null +++ b/src/assets/icons/game-icons/dread.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/duality.svg b/src/assets/icons/game-icons/duality.svg new file mode 100644 index 00000000..9c535b50 --- /dev/null +++ b/src/assets/icons/game-icons/duality.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/earth-spit.svg 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a/src/assets/icons/game-icons/expand.svg b/src/assets/icons/game-icons/expand.svg new file mode 100644 index 00000000..1ed71aba --- /dev/null +++ b/src/assets/icons/game-icons/expand.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/explosion-rays.svg b/src/assets/icons/game-icons/explosion-rays.svg new file mode 100644 index 00000000..350532ef --- /dev/null +++ b/src/assets/icons/game-icons/explosion-rays.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/fire-breath.svg b/src/assets/icons/game-icons/fire-breath.svg new file mode 100644 index 00000000..03ea456e --- /dev/null +++ b/src/assets/icons/game-icons/fire-breath.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/fire-ray-small.svg b/src/assets/icons/game-icons/fire-ray-small.svg new file mode 100644 index 00000000..93391343 --- /dev/null +++ b/src/assets/icons/game-icons/fire-ray-small.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/fire-ray.svg b/src/assets/icons/game-icons/fire-ray.svg new file mode 100644 index 00000000..ce5d5307 --- /dev/null +++ b/src/assets/icons/game-icons/fire-ray.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/fire-tail.svg b/src/assets/icons/game-icons/fire-tail.svg new file mode 100644 index 00000000..5e585476 --- /dev/null +++ b/src/assets/icons/game-icons/fire-tail.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/fire-wave.svg b/src/assets/icons/game-icons/fire-wave.svg new file mode 100644 index 00000000..89d16e50 --- /dev/null +++ b/src/assets/icons/game-icons/fire-wave.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/firewall.svg b/src/assets/icons/game-icons/firewall.svg new file mode 100644 index 00000000..37431fd4 --- /dev/null +++ b/src/assets/icons/game-icons/firewall.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/foamy-disc.svg b/src/assets/icons/game-icons/foamy-disc.svg new file mode 100644 index 00000000..18f23e51 --- /dev/null +++ b/src/assets/icons/game-icons/foamy-disc.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/fog.svg b/src/assets/icons/game-icons/fog.svg new file mode 100644 index 00000000..b5aabfbf --- /dev/null +++ b/src/assets/icons/game-icons/fog.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/fomorian.svg b/src/assets/icons/game-icons/fomorian.svg new file mode 100644 index 00000000..d00b1ae5 --- /dev/null +++ b/src/assets/icons/game-icons/fomorian.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/fragrance.svg b/src/assets/icons/game-icons/fragrance.svg new file mode 100644 index 00000000..66e5095c --- /dev/null +++ b/src/assets/icons/game-icons/fragrance.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/frozen-body.svg b/src/assets/icons/game-icons/frozen-body.svg new file mode 100644 index 00000000..0b410acb --- /dev/null +++ b/src/assets/icons/game-icons/frozen-body.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/ghost-ally.svg b/src/assets/icons/game-icons/ghost-ally.svg new file mode 100644 index 00000000..9d68f44d --- /dev/null +++ b/src/assets/icons/game-icons/ghost-ally.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/glowing-hands.svg b/src/assets/icons/game-icons/glowing-hands.svg new file mode 100644 index 00000000..6128125e --- /dev/null +++ b/src/assets/icons/game-icons/glowing-hands.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/half-dead.svg b/src/assets/icons/game-icons/half-dead.svg new file mode 100644 index 00000000..c4442063 --- /dev/null +++ b/src/assets/icons/game-icons/half-dead.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/halt.svg b/src/assets/icons/game-icons/halt.svg new file mode 100644 index 00000000..68a70756 --- /dev/null +++ b/src/assets/icons/game-icons/halt.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/hammer-drop.svg b/src/assets/icons/game-icons/hammer-drop.svg new file mode 100644 index 00000000..098369a6 --- /dev/null +++ b/src/assets/icons/game-icons/hammer-drop.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/hand-wing.svg b/src/assets/icons/game-icons/hand-wing.svg new file mode 100644 index 00000000..9382cf63 --- /dev/null +++ b/src/assets/icons/game-icons/hand-wing.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/healing.svg b/src/assets/icons/game-icons/healing.svg new file mode 100644 index 00000000..3bbe5c49 --- /dev/null +++ b/src/assets/icons/game-icons/healing.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/health-normal.svg b/src/assets/icons/game-icons/health-normal.svg new file mode 100644 index 00000000..e8cade05 --- /dev/null +++ b/src/assets/icons/game-icons/health-normal.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/heart-inside.svg b/src/assets/icons/game-icons/heart-inside.svg new file mode 100644 index 00000000..63cec26f --- /dev/null +++ b/src/assets/icons/game-icons/heart-inside.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/heart-wings.svg b/src/assets/icons/game-icons/heart-wings.svg new file mode 100644 index 00000000..c9fb8e40 --- /dev/null +++ b/src/assets/icons/game-icons/heart-wings.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/hole.svg b/src/assets/icons/game-icons/hole.svg new file mode 100644 index 00000000..08fa4853 --- /dev/null +++ b/src/assets/icons/game-icons/hole.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/holy-hand-grenade.svg b/src/assets/icons/game-icons/holy-hand-grenade.svg new file mode 100644 index 00000000..a03c1e60 --- /dev/null +++ b/src/assets/icons/game-icons/holy-hand-grenade.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/holy-water.svg b/src/assets/icons/game-icons/holy-water.svg new file mode 100644 index 00000000..7e18e512 --- /dev/null +++ b/src/assets/icons/game-icons/holy-water.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/human-ear.svg b/src/assets/icons/game-icons/human-ear.svg new file mode 100644 index 00000000..e815ccd9 --- /dev/null +++ b/src/assets/icons/game-icons/human-ear.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/icicles-aura.svg b/src/assets/icons/game-icons/icicles-aura.svg new file mode 100644 index 00000000..6aed9c96 --- /dev/null +++ b/src/assets/icons/game-icons/icicles-aura.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/ifrit.svg b/src/assets/icons/game-icons/ifrit.svg new file mode 100644 index 00000000..00818b97 --- /dev/null +++ b/src/assets/icons/game-icons/ifrit.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/invisible-face.svg b/src/assets/icons/game-icons/invisible-face.svg new file mode 100644 index 00000000..13fa869e --- /dev/null +++ b/src/assets/icons/game-icons/invisible-face.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/invisible.svg b/src/assets/icons/game-icons/invisible.svg new file mode 100644 index 00000000..d464c035 --- /dev/null +++ b/src/assets/icons/game-icons/invisible.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/kneeling.svg b/src/assets/icons/game-icons/kneeling.svg new file mode 100644 index 00000000..b586b3eb --- /dev/null +++ b/src/assets/icons/game-icons/kneeling.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/ladder.svg b/src/assets/icons/game-icons/ladder.svg new file mode 100644 index 00000000..04c0cdda --- /dev/null +++ b/src/assets/icons/game-icons/ladder.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/laser-precision.svg b/src/assets/icons/game-icons/laser-precision.svg new file mode 100644 index 00000000..1bb79ceb --- /dev/null +++ b/src/assets/icons/game-icons/laser-precision.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/laser-sparks.svg b/src/assets/icons/game-icons/laser-sparks.svg new file mode 100644 index 00000000..05f4fdf9 --- /dev/null +++ b/src/assets/icons/game-icons/laser-sparks.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/license.txt b/src/assets/icons/game-icons/license.txt new file mode 100644 index 00000000..13f6c4e1 --- /dev/null +++ b/src/assets/icons/game-icons/license.txt @@ -0,0 +1,125 @@ +"Healing icon" by Delapouite under CC-BY 3.0 +"Sword wound" by Lorc under CC-BY 3.0 +"Tightrope" by Delapouite under CC-BY 3.0 +"Magic Palm" by Lorc under CC-BY 3.0 +"Laser sparks" by Lorc under CC-BY 3.0 +"Bolt spell" by Delapouite under CC-BY 3.0 +"Blood" by Skoll under CC-BY 3.0 +"Envelope" by Lorc under CC-BY 3.0 +"Pentacle" by Skoll under CC-BY 3.0 +"Fragrance" by Lorc under CC-BY 3.0 +"Icicles" by Lorc under CC-BY 3.0 +"Sunglasses" by Delapouite under CC-BY 3.0 +"Magic portal" by Lorc under CC-BY 3.0 +"Sleepy" by Lorc under CC-BY 3.0 +"Ifrit" by Lorc under CC-BY 3.0 +"Earth spit" by Lorc under CC-BY 3.0 +"Two feathers" by Lorc under CC-BY 3.0 +"Fire breath" by Lorc under CC-BY 3.0 +"Fire tail" by Lorc under CC-BY 3.0 +"Fire Ray" by Lorc under CC-BY 3.0 +"Firewall" by Delapouite under CC-BY 3.0 +"Duality" by Lorc under CC-BY 3.0 +"Fire wave" by Lorc under CC-BY 3.0 +"Shard sword" by Lorc under CC-BY 3.0 +"Handwing" by Delapouite under CC-BY 3.0 +"Voodoo doll" by Lorc under CC-BY 3.0 +"Lovers" by Delapouite under CC-BY 3.0 +"Frozen body" by Delapouite under CC-BY 3.0 +"Sparkling Sabre" by Lorc under CC-BY 3.0 +"Steam" by Delapouite under CC-BY 3.0 +"Heart inside" by Lorc under CC-BY 3.0 +"Convince" by Delapouite under CC-BY 3.0 +"Foamy disc" by Lorc under CC-BY 3.0 +"Aura" by Lorc under CC-BY 3.0 +"Glowing Hands" by Lorc under CC-BY 3.0 +"Halt" by Skoll under CC-BY 3.0 +"Cherry" by Delapouite under CC-BY 3.0 +"Beams Aura" by Lorc under CC-BY 3.0 +"Health normal" by sbed under CC-BY 3.0 +"Sinusoidal Beam" by Lorc under CC-BY 3.0 +"Chained heart" by Lorc under CC-BY 3.0 +"Sunbeams" by Lorc under CC-BY 3.0 +"Hammer drop" by Lorc under CC-BY 3.0 +"Chain lightning" by Willdabeast under CC-BY 3.0 +"Dread" by Cathelineau under CC-BY 3.0 +"Fomorian" by Cathelineau under CC-BY 3.0 +"Mine explosion" by Lorc under CC-BY 3.0 +"Human ear" by Delapouite under CC-BY 3.0 +"Explosion rays" by Lorc under CC-BY 3.0 +"Spear hook" by Lorc under CC-BY 3.0 +"Middle Arrow" by Lorc under CC-BY 3.0 +"Laser precision" by Lorc under CC-BY 3.0 +"Magic swirl" by Lorc under CC-BY 3.0 +"Sparkles" by Delapouite under CC-BY 3.0 +"Magic Axe" by Delapouite under CC-BY 3.0 +"Stone wall" by Delapouite under CC-BY 3.0 +"Chain mail" by Wildabeast under CC-BY 3.0 +"Pointy sword" by Lorc under CC-BY 3.0 +"Padlock" by Lorc under CC-BY 3.0 +"Sliced bread" by Lorc under CC-BY 3.0 +"Potato" by Delapouite under CC-BY 3.0 +"Spider web" by Lorc under CC-BY 3.0 +"Energy breath" by Lorc under CC-BY 3.0 +"Padlock open" by Delapouite under CC-BY 3.0 +"Magic Broom" by Delapouite under CC-BY 3.0 +"Shower" by Delapouite under CC-BY 3.0 +"Rusty Sword" by Delapouite under CC-BY 3.0 +"Shadow follower" by Lorc under CC-BY 3.0 +"Two Shadows" by Lorc under CC-BY 3.0 +"Blade fall" by Lorc under CC-BY 3.0 +"Bubbling Beam" by Lorc under CC-BY 3.0 +"Energy Arrow" by Lorc under CC-BY 3.0 +"Catapult" by HeavenlyDog under CC-BY 3.0 +"Omega" by Lorc under CC-BY 3.0 +"Shiny Omega" by Lorc under CC-BY 3.0 +"Bell shield" by Lorc under CC-BY 3.0 +"Angel wings" by Lorc under CC-BY 3.0 +"Silenced" by Delapouite under CC-BY 3.0 +"Holy water" by Delapouite under CC-BY 3.0 +"Raise Skeleton" by Skoll under CC-BY 3.0 +"Spy" by Delapouite under CC-BY 3.0 +"Jump" by Delapouite under CC-BY 3.0 +"Run" by Lorc under CC-BY 3.0 +"Brick Wall" by Delapouite under CC-BY 3.0 +"Tripwire" by Lorc under CC-BY 3.0 +"Kneeling" by Delapouite under CC-BY 3.0 +"Ballerina Shoes" by Delapouite under CC-BY 3.0 +"Fog" by Delapouite under CC-BY 3.0 +"Weight Crush" by sbed under CC-BY 3.0 +"Teleport" by Lorc under CC-BY 3.0 +"Terror" by Lorc under CC-BY 3.0 +"Charging Bull" by Delapouite under CC-BY 3.0 +"Paw Heart" by Lorc under CC-BY 3.0 +"Half Dead" by Delapouite under CC-BY 3.0 +"Mirror Mirror" by Lorc under CC-BY 3.0 +"Invisible" by Delapouite under CC-BY 3.0 +"Invisible Face" by Delapouite under CC-BY 3.0 +"Secret Door" by Delapouite under CC-BY 3.0 +"Smoking Orb" by Lorc under CC-BY 3.0 +"Contract" by Delapouite under CC-BY 3.0 +"Expand" by Delapouite under CC-BY 3.0 +"Snail" by Lorc under CC-BY 3.0 +"Body Swapping" by Lorc under CC-BY 3.0 +"Lips" by Lorc under CC-BY 3.0 +"Templar Shield" by Delapouite under CC-BY 3.0 +"Chalk Outline Murder" by Delapouite under CC-BY 3.0 +"Ghost Ally" by Lorc under CC-BY 3.0 +"Misdirection" by Delapouite under CC-BY 3.0 +"Relationship Bounds" by Lorc under CC-BY 3.0 +"Static Guard" by Lorc under CC-BY 3.0 +"Aspergillum" by Delapouite under CC-BY 3.0 +"Mad Scientist" by Lorc under CC-BY 3.0 +"Hole" by Delapouite under CC-BY 3.0 +"Zigzag Hieroglyph" by Delapouite under CC-BY 3.0 +"Holy Hand Grenade" by Delapouite under CC-BY 3.0 +"Walk" by Delapouite under CC-BY 3.0 +"Magic Trick" by Delapouite under CC-BY 3.0 +"Heart Wings" by Delapouite under CC-BY 3.0 +"Tear Tracks" by Lorc under CC-BY 3.0 +"Skull Mask" by Lorc under CC-BY 3.0 +"Ladder" by Delapouite under CC-BY 3.0 +"Magic Hat" by Delapouite under CC-BY 3.0 +"Time Trap" by Lorc under CC-BY 3.0 +"Raise Zombie" by Skoll under CC-BY 3.0 +"Backward Time" by Delapouite under CC-BY 3.0 diff --git a/src/assets/icons/game-icons/lips.svg b/src/assets/icons/game-icons/lips.svg new file mode 100644 index 00000000..7980f4ed --- /dev/null +++ b/src/assets/icons/game-icons/lips.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/lovers.svg b/src/assets/icons/game-icons/lovers.svg new file mode 100644 index 00000000..61f6aaf1 --- /dev/null +++ b/src/assets/icons/game-icons/lovers.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/mad-scientist.svg b/src/assets/icons/game-icons/mad-scientist.svg new file mode 100644 index 00000000..8a114f8f --- /dev/null +++ b/src/assets/icons/game-icons/mad-scientist.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/magic-axe.svg b/src/assets/icons/game-icons/magic-axe.svg new file mode 100644 index 00000000..d3d736f7 --- /dev/null +++ b/src/assets/icons/game-icons/magic-axe.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/magic-broom.svg b/src/assets/icons/game-icons/magic-broom.svg new file mode 100644 index 00000000..f06fe3c2 --- /dev/null +++ b/src/assets/icons/game-icons/magic-broom.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/magic-hat.svg b/src/assets/icons/game-icons/magic-hat.svg new file mode 100644 index 00000000..856d0f67 --- /dev/null +++ b/src/assets/icons/game-icons/magic-hat.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/magic-palm.svg b/src/assets/icons/game-icons/magic-palm.svg new file mode 100644 index 00000000..24eff4e7 --- /dev/null +++ b/src/assets/icons/game-icons/magic-palm.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/magic-portal.svg b/src/assets/icons/game-icons/magic-portal.svg new file mode 100644 index 00000000..1a221ce7 --- /dev/null +++ b/src/assets/icons/game-icons/magic-portal.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/magic-swirl.svg b/src/assets/icons/game-icons/magic-swirl.svg new file mode 100644 index 00000000..f7cd61a1 --- /dev/null +++ b/src/assets/icons/game-icons/magic-swirl.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/magick-trick.svg b/src/assets/icons/game-icons/magick-trick.svg new file mode 100644 index 00000000..84a7c5bb --- /dev/null +++ b/src/assets/icons/game-icons/magick-trick.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/middle-arrow.svg b/src/assets/icons/game-icons/middle-arrow.svg new file mode 100644 index 00000000..4d049a75 --- /dev/null +++ b/src/assets/icons/game-icons/middle-arrow.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/mine-explosion.svg b/src/assets/icons/game-icons/mine-explosion.svg new file mode 100644 index 00000000..e36b87b4 --- /dev/null +++ b/src/assets/icons/game-icons/mine-explosion.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/mirror-mirror.svg b/src/assets/icons/game-icons/mirror-mirror.svg new file mode 100644 index 00000000..d4baaf4e --- /dev/null +++ b/src/assets/icons/game-icons/mirror-mirror.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/misdirection.svg b/src/assets/icons/game-icons/misdirection.svg new file mode 100644 index 00000000..9c32e290 --- /dev/null +++ b/src/assets/icons/game-icons/misdirection.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/omega.svg b/src/assets/icons/game-icons/omega.svg new file mode 100644 index 00000000..7090ee16 --- /dev/null +++ b/src/assets/icons/game-icons/omega.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/padlock.svg b/src/assets/icons/game-icons/padlock.svg new file mode 100644 index 00000000..ce43d14d --- /dev/null +++ b/src/assets/icons/game-icons/padlock.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/paw-heart.svg b/src/assets/icons/game-icons/paw-heart.svg new file mode 100644 index 00000000..2a0c6eb8 --- /dev/null +++ b/src/assets/icons/game-icons/paw-heart.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/pentacle.svg b/src/assets/icons/game-icons/pentacle.svg new file mode 100644 index 00000000..a7bd85e0 --- /dev/null +++ b/src/assets/icons/game-icons/pentacle.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/pointy-sword.svg b/src/assets/icons/game-icons/pointy-sword.svg new file mode 100644 index 00000000..481a2265 --- /dev/null +++ b/src/assets/icons/game-icons/pointy-sword.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/potato.svg b/src/assets/icons/game-icons/potato.svg new file mode 100644 index 00000000..94b7af18 --- /dev/null +++ b/src/assets/icons/game-icons/potato.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/raise-skeleton.svg b/src/assets/icons/game-icons/raise-skeleton.svg new file mode 100644 index 00000000..fee9e834 --- /dev/null +++ b/src/assets/icons/game-icons/raise-skeleton.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/raise-zombie.svg b/src/assets/icons/game-icons/raise-zombie.svg new file mode 100644 index 00000000..746e30f6 --- /dev/null +++ b/src/assets/icons/game-icons/raise-zombie.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/relationship-bounds.svg b/src/assets/icons/game-icons/relationship-bounds.svg new file mode 100644 index 00000000..e3dc11e6 --- /dev/null +++ b/src/assets/icons/game-icons/relationship-bounds.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/run.svg b/src/assets/icons/game-icons/run.svg new file mode 100644 index 00000000..74ffbbef --- /dev/null +++ b/src/assets/icons/game-icons/run.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/rusty-sword.svg b/src/assets/icons/game-icons/rusty-sword.svg new file mode 100644 index 00000000..24b0bb73 --- /dev/null +++ b/src/assets/icons/game-icons/rusty-sword.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/secret-door.svg b/src/assets/icons/game-icons/secret-door.svg new file mode 100644 index 00000000..892f9d58 --- /dev/null +++ b/src/assets/icons/game-icons/secret-door.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/shadow-follower.svg b/src/assets/icons/game-icons/shadow-follower.svg new file mode 100644 index 00000000..b05b9370 --- /dev/null +++ b/src/assets/icons/game-icons/shadow-follower.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/shard-sword.svg b/src/assets/icons/game-icons/shard-sword.svg new file mode 100644 index 00000000..e90afe6f --- /dev/null +++ b/src/assets/icons/game-icons/shard-sword.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/shiny-omega.svg b/src/assets/icons/game-icons/shiny-omega.svg new file mode 100644 index 00000000..d56ae4f2 --- /dev/null +++ b/src/assets/icons/game-icons/shiny-omega.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/shower.svg b/src/assets/icons/game-icons/shower.svg new file mode 100644 index 00000000..434f8ed4 --- /dev/null +++ b/src/assets/icons/game-icons/shower.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/silenced.svg b/src/assets/icons/game-icons/silenced.svg new file mode 100644 index 00000000..30652a0b --- /dev/null +++ b/src/assets/icons/game-icons/silenced.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/sinusoidal-beam.svg b/src/assets/icons/game-icons/sinusoidal-beam.svg new file mode 100644 index 00000000..a89afeb4 --- /dev/null +++ b/src/assets/icons/game-icons/sinusoidal-beam.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/skull-mask.svg b/src/assets/icons/game-icons/skull-mask.svg new file mode 100644 index 00000000..8c6f34c6 --- /dev/null +++ b/src/assets/icons/game-icons/skull-mask.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/sleepy.svg b/src/assets/icons/game-icons/sleepy.svg new file mode 100644 index 00000000..c78e5657 --- /dev/null +++ b/src/assets/icons/game-icons/sleepy.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/sliced-bread.svg b/src/assets/icons/game-icons/sliced-bread.svg new file mode 100644 index 00000000..edee650b --- /dev/null +++ b/src/assets/icons/game-icons/sliced-bread.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/smoking-orb.svg b/src/assets/icons/game-icons/smoking-orb.svg new file mode 100644 index 00000000..f4233bb7 --- /dev/null +++ b/src/assets/icons/game-icons/smoking-orb.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/snail.svg b/src/assets/icons/game-icons/snail.svg new file mode 100644 index 00000000..a9422814 --- /dev/null +++ b/src/assets/icons/game-icons/snail.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/sparkling-sabre.svg b/src/assets/icons/game-icons/sparkling-sabre.svg new file mode 100644 index 00000000..00e20aa3 --- /dev/null +++ b/src/assets/icons/game-icons/sparkling-sabre.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/spear-hook-black.svg b/src/assets/icons/game-icons/spear-hook-black.svg new file mode 100644 index 00000000..d3204e6d --- /dev/null +++ b/src/assets/icons/game-icons/spear-hook-black.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/spear-hook.svg b/src/assets/icons/game-icons/spear-hook.svg new file mode 100644 index 00000000..f13d3c38 --- /dev/null +++ b/src/assets/icons/game-icons/spear-hook.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/spider-web.svg b/src/assets/icons/game-icons/spider-web.svg new file mode 100644 index 00000000..a24a4524 --- /dev/null +++ b/src/assets/icons/game-icons/spider-web.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/spy.svg b/src/assets/icons/game-icons/spy.svg new file mode 100644 index 00000000..52d2268c --- /dev/null +++ b/src/assets/icons/game-icons/spy.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/static-guard.svg b/src/assets/icons/game-icons/static-guard.svg new file mode 100644 index 00000000..1f6f7231 --- /dev/null +++ b/src/assets/icons/game-icons/static-guard.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/steam.svg b/src/assets/icons/game-icons/steam.svg new file mode 100644 index 00000000..84c00747 --- /dev/null +++ b/src/assets/icons/game-icons/steam.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/stone-wall.svg b/src/assets/icons/game-icons/stone-wall.svg new file mode 100644 index 00000000..102ec28b --- /dev/null +++ b/src/assets/icons/game-icons/stone-wall.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/sunbeams.svg b/src/assets/icons/game-icons/sunbeams.svg new file mode 100644 index 00000000..f86c8283 --- /dev/null +++ b/src/assets/icons/game-icons/sunbeams.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/sunglasses.svg b/src/assets/icons/game-icons/sunglasses.svg new file mode 100644 index 00000000..a5d6cf2e --- /dev/null +++ b/src/assets/icons/game-icons/sunglasses.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/sword-wound.svg b/src/assets/icons/game-icons/sword-wound.svg new file mode 100644 index 00000000..ad480381 --- /dev/null +++ b/src/assets/icons/game-icons/sword-wound.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/tear-tracks.svg b/src/assets/icons/game-icons/tear-tracks.svg new file mode 100644 index 00000000..676aabc0 --- /dev/null +++ b/src/assets/icons/game-icons/tear-tracks.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/teleport.svg b/src/assets/icons/game-icons/teleport.svg new file mode 100644 index 00000000..d09575df --- /dev/null +++ b/src/assets/icons/game-icons/teleport.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/templar-shield.svg b/src/assets/icons/game-icons/templar-shield.svg new file mode 100644 index 00000000..6cdfc0a4 --- /dev/null +++ b/src/assets/icons/game-icons/templar-shield.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/terror.svg b/src/assets/icons/game-icons/terror.svg new file mode 100644 index 00000000..78b1aa91 --- /dev/null +++ b/src/assets/icons/game-icons/terror.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/tightrope.svg b/src/assets/icons/game-icons/tightrope.svg new file mode 100644 index 00000000..9de169cf --- /dev/null +++ b/src/assets/icons/game-icons/tightrope.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/time-trap.svg b/src/assets/icons/game-icons/time-trap.svg new file mode 100644 index 00000000..32911078 --- /dev/null +++ b/src/assets/icons/game-icons/time-trap.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/tripwire.svg b/src/assets/icons/game-icons/tripwire.svg new file mode 100644 index 00000000..f4d804c1 --- /dev/null +++ b/src/assets/icons/game-icons/tripwire.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/two-feathers.svg b/src/assets/icons/game-icons/two-feathers.svg new file mode 100644 index 00000000..b566db1d --- /dev/null +++ b/src/assets/icons/game-icons/two-feathers.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/two-shadows.svg b/src/assets/icons/game-icons/two-shadows.svg new file mode 100644 index 00000000..cd1efbb5 --- /dev/null +++ b/src/assets/icons/game-icons/two-shadows.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/voodoo-doll.svg b/src/assets/icons/game-icons/voodoo-doll.svg new file mode 100644 index 00000000..642349d0 --- /dev/null +++ b/src/assets/icons/game-icons/voodoo-doll.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/walk.svg b/src/assets/icons/game-icons/walk.svg new file mode 100644 index 00000000..ae121c0f --- /dev/null +++ b/src/assets/icons/game-icons/walk.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/weight-crush.svg b/src/assets/icons/game-icons/weight-crush.svg new file mode 100644 index 00000000..c0fb8132 --- /dev/null +++ b/src/assets/icons/game-icons/weight-crush.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/assets/icons/game-icons/zigzag-hieroglyph.svg b/src/assets/icons/game-icons/zigzag-hieroglyph.svg new file mode 100644 index 00000000..8fa69a7e --- /dev/null +++ b/src/assets/icons/game-icons/zigzag-hieroglyph.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/src/packs/magic-spells.db b/src/packs/magic-spells.db new file mode 100644 index 00000000..8eb071a9 --- /dev/null +++ b/src/packs/magic-spells.db @@ -0,0 +1,129 @@ +{"name":"Verteidigung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis der Zauberwirker in der nächsten Kampfrunde wieder an der Reihe ist.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/templar-shield.svg","effects":[],"_id":"0Jp3WM3Aba8VKcrb"} +{"name":"Schutzschild stärken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Verdoppelt den Bonus auf die Abwehr eines Schutzschild-Zaubers, der bereits auf das Ziel wirkt.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/bell-shield-harden.svg","effects":[],"_id":"0O56S0JDXi2y71Pu"} +{"name":"Lichtlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dies ist eine mächtigere Variante des Zaubers Lichtpfeil, gegen dessen Schaden Wesen der Dunkelheit einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent Diener der Dunkelheit können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"light","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":12,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/spear-hook.svg","effects":[],"_id":"1b32mq9AWEMuoBAs"} +{"name":"Halt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bei Erfolg kann sich das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, nicht mehr bewegen.
Die Starre endet vorzeitig, sollte das Ziel Schaden erhalten. Während der Starre ist es dem Ziel möglich, die Augen zu bewegen, zu atmen und klar zu denken. Ein erstarrter Zauberwirker könnte also immer noch seine Zauber wechseln oder gar versuchen, ohne Worte und Gesten (siehe Seite 47) einen Zauber zu wagen.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":6,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/halt.svg","effects":[],"_id":"1hhpEYpQQ0oLNptl"} +{"name":"Erdspalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Auf festem Boden öffnet der Zauber einen Erdspalt. Der Erdspalt ist bis zu VE in Meter breit und VE/2 in Metern lang und tief. Stehen Wesen an der Stelle, unter der der Erdspalt erscheint, können sie mit AGI+BE augenblicklich versuchen, noch in Sicherheit zu springen (zählt als freie Aktion). Wesen, die sich in der Erdspalte befinden, wenn diese sich wieder schließt, erhalten augenblicklich 2W20 nicht abwehrbaren Schaden und sind - ohne noch richtig atmen zu können - eingeschlossen.

","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":10,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/earth-spit.svg","effects":[],"_id":"4R2OiLe4Ojht69Ea"} +{"name":"Heilende Strahlen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Lichtstrahlen schießen vom Heiler aus und heilen die Wunden von bis zu VE/2 Gefährten, die Lebenskraft in Höhe des Probenergebnisses dazu erhalten. Es wird nur eine Probe für diesen Zielzauber gewürfelt: Einzig der Distanzmalus (siehe Seite 43) des Ziels, das am weitesten entfernt steht, wird als Malus gewertet.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"2","unit":"rounds"},"minimumLevels":{"healer":12,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sinusoidal-beam.svg","effects":[],"_id":"4StILfq4zNUWBAgz"} +{"name":"Verwandlung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker nimmt das Aussehen einer anderen Person an, die seinem Volk angehören und gleichen Geschlechts sein muss.

\n

Handelt es sich um eine bestimmte Person, die der Charakter jedoch nur flüchtig oder aus der Ferne kennt, können ihm Fehler unterlaufen, wodurch Bekannte der Zielperson mit einer Bemerken-Probe den Zauber durchschauen können.

\n

Untote Wesen u.ä. kann man mit diesem rein optischen Effekt nicht täuschen.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/ghost-ally.svg","effects":[],"_id":"4Wlx1LdkUK3BYctJ"} +{"name":"Flackern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker beginnt zu flackern und ist dadurch schwieriger zu treffen. Seine Abwehr wird für die Dauer des Zaubers um seinen halbierten Wert in GEI erhöht (nur nicht gegen alles einhüllenden Flächenschaden).

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/duality.svg","effects":[],"_id":"5RUGIWTftCyeJkDQ"} +{"name":"Schatten","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dunkle Schatten umhüllen das Ziel (welches keine Abwehr dagegen würfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen können sollte.Augenlosen Untoten, wie beispielsweise Skeletten, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/shadow-follower.svg","effects":[],"_id":"5mF59XCsZffF0cSp"} +{"name":"Lichtsäule","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dies ist eine mächtigere Variante des Zaubers Lichtlanze, gegen dessen Schaden Wesen der Dunkelheit ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent Diener der Dunkelheit können diesen Zauber nicht anwenden.

\n

Charaktere mit dem Talent Vergeltung addieren ihren Talentrang auf den PW der Zielzaubern-Probe der Lichtsäule.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"8","spellCategory":"light","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":19,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/laser-precision.svg","effects":[],"_id":"6bptWPrq5gkX2UaT"} +{"name":"Netz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint.
Vom Netz getroffene Wesen, welche keine Abwehr dagegen würfeln dürfen, halbieren für die Dauer des Zaubers Initiative, Laufen und Schlagen.

\n

Der Zauber wirkt nicht gegen Wesen, die 2+ Größenkategorien (siehe Seite 104) größer sind.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+ST)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":9,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/spider-web.svg","effects":[],"_id":"73bT47FtQgPp9Snq"} +{"name":"Wächter","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Ein magischer Wächter alarmiert bzw. weckt den Zauberwirker, sobald ein Wesen sich bis auf VE x 2 Meter oder weniger dem Zielpunkt nähert.

\n

Dies gilt nicht für Wesen, die sich während des Zaubervorgangs bereits in diesem Bereich aufhielten.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":6,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/static-guard.svg","effects":[],"_id":"7HCeOPLYvb1SQxcV"} +{"name":"Wandöffnung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker öffnet ein kreisrundes Loch von 1m Durchmesser in einer bis zu VE x 10 cm dicken, nichtmagischen Steinwand.

\n

Nach Ablauf des Zaubers verschwindet das Loch ohne Spuren zu hinterlassen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/hole.svg","effects":[],"_id":"7foZzrxZuX0dCh3C"} +{"name":"Feuerwand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker lässt eine Feuerwand erscheinen, die Ausmaße von maximal 1m x VE m x VE m annehmen kann. Wesen, die an der Stelle stehen, wo die Feuerwand erscheint, oder durch sie hindurch springen, erhalten 2W20 abwehrbaren Schaden.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"fire","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/firewall.svg","effects":[],"_id":"7yYxjxuGjTo29r10"} +{"name":"Flammeninferno","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Eine kreisrunde Fläche mit einem Radius von VE in Metern geht in Flammen auf. Jeder in dem Inferno erhält pro Kampfrunde nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-wave.svg","effects":[],"_id":"7ybmodIkWDP1z1D6"} +{"name":"Volksgestalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bis zu VE einwilligende, humanoide Ziele (zu denen natürlich auch der Zauberwirker selbst gehören kann) in Reichweite werden in die Gestalt eines anderen humanoiden Volkes der gleichen Größenkategorie (siehe Seite 104) verwandelt (nicht jedoch seine Ausrüstung).

\n

Beispielsweise könnte man einen Menschen in einen Ork oder sogar in einen uralten Zwerg verwandeln.

\n

Der Charakter behält dabei all seine Fähigkeiten und erhält umgekehrt auch keine Fähigkeiten des Volkes, in das er verwandelt wurde.

\n

Während die Stimme sich dem neuen Volk anpasst, erinnern Augen und Gesichtzüge weiterhin an die eigentliche Gestalt des verwandelten Charakters.

","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/relationship-bounds.svg","effects":[],"_id":"8Y5rUQhP8XCQM9xL"} +{"name":"Glühender Glaube","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Die berührte Waffe - das Ziel des Zaubers - erglüht vor heiliger Kraft. Für die Wirkungsdauer des Zaubers gilt der mit der Waffe verursachte Schaden als magisch und der WB wird um VE/2 erhöht, während die Abwehr getroffener Gegner gegen Angriffe mit dieser Waffe um VE/2 gesenkt wird.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"light","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":6,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/glowing-hands.svg","effects":[],"_id":"919AW6tITRT8WikD"} +{"name":"Heilendes Licht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Ein vom Heiler ausgehender Lichtstrahl heilt die Lebenskraft des Ziels in Höhe des Probenergebnisses.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"healing","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"2","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sunbeams.svg","effects":[],"_id":"9VLNUomSaxPTdfZY"} +{"name":"Kontrollieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden.

\n

Kontrollierte Untote unterstehen dem Zauberwirker, führen bedingungslos seine Befehle aus und können nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt.

\n

Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe beträgt.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis erlöst","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fomorian.svg","effects":[],"_id":"9gc1CF70165NXymH"} +{"name":"Duftnote","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel wird vom Zauberwirker mit einem Duft versehen.

\n

Dieser Geruch kann angenehm oder unangenehm sein und erleichtert bzw. erschwert sämtliche sozialen Proben des Ziels für die Wirkungsdauer um 2.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fragrance.svg","effects":[],"_id":"A9c19uUSIH4kvvHS"} +{"name":"Teleport","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber teleportiert den Zauberwirker und bis zu VE Begleiter an einen ihm bekannten Ort. War der Zauberwirker nur einmal dort und kennt ihn nur flüchtig, wird der PW der Zaubern-Probe halbiert. Bei einem Teleport-Patzer erscheinen die Charaktere in einem Objekt (zu tief im Boden, ein naher Baum) und erhalten W20 nicht abwehrbaren Schaden (2W20, wenn der Ort nur flüchtig bekannt ist).

","equipped":false,"spellType":"spellcasting","bonus":"-1 pro Begleiter","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/teleport.svg","effects":[],"_id":"ANV77WNlbZFRMssv"} +{"name":"Magische Waffe","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber verleiht einer Waffe magische Kräfte. Ihr WB erhöht sich für die Dauer des Zauber um +1 und der mit ihr verursachte Schaden gilt als magisch, verletzt beispielsweise also auch körperlose Wesen wie Geister.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/pointy-sword.svg","effects":[],"_id":"ASvdS1fyjmRS1Xb6"} +{"name":"Feueratem","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Aus dem Mund des Zauberwirkers schießt eine lodernde Säule, die alle hintereinander stehenden Gegner in einer 1m breiten, geraden Schneise in Flammen hüllt. Der feurige Atem verursacht nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"fire","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-breath.svg","effects":[],"_id":"AyTRXMB9PBeVsmus"} +{"name":"Zeitstop","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker hält die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet.

\n

Andere Objekte und Lebewesen können nicht bewegt werden - sie sind starr in der Zeit eingefroren.

","equipped":false,"spellType":"spellcasting","bonus":"-5","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":20}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/time-trap.svg","effects":[],"_id":"BGnY1p1qZXwpzXFA"} +{"name":"Tarnender Nebel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Eine Nebelwolke mit einem Radius von maximal VE in Metern entsteht.

\n

Angriffe gegen Ziele in der Nebelwolke werden um 8 erschwert, gleichsam erhalten alle innerhalb des Nebels -8 auf alle Proben, bei denen man besser sehen können sollte.Eine Nebelwolke kann durch Wind bewegt oder gar auseinander geweht werden.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fog.svg","effects":[],"_id":"BdBUObZr9RahUqxA"} +{"name":"Einschläfern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u.ä. erwachen kann.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+VE)/2 des jeweiligen Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sleepy.svg","effects":[],"_id":"CrZ8L7oaWvPjLou0"} +{"name":"Wechselzauber","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Präpariert einen Zauberspruch des Zauberwirkers, um einmalig aktionsfrei zu diesem zu wechseln.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":12,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magick-trick.svg","effects":[],"_id":"DNplbUwfxszg5UbZ"} +{"name":"Stoßgebet","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Eine Druckwelle heiliger Macht schießt aus dem Heiler und bringt Gegner in einem Radius gleich seiner doppelten Stufe in Metern zu Fall.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/kneeling.svg","effects":[],"_id":"DPFRVvfvmhCfcm7E"} +{"name":"Fluch","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker benötigt etwas vom Ziel in seinem Besitz, wie beispielsweise ein Haar, ein Kleidungsstück o.ä., das beim Zaubern - ob erfolgreich oder nicht - zerstört wird. Das Ziel wird verflucht und erhält auf alle Proben -2, bis die Zauberdauer verstrichen ist oder der Fluch mittels Magie bannen schon vorher entfernt wird.
Ein Ziel kann mehrmals verflucht werden. Alle Flüche müssen einzeln gebannt werden, stammen sie nicht vom selben Zauberwirker.

","equipped":false,"spellType":"spellcasting","bonus":"- (GEI+AU)/2 des Ziel","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"days"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/voodoo-doll.svg","effects":[],"_id":"DjvQzdWEmm8h7G4X"} +{"name":"Unsichtbarkeit","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

\n

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/invisible.svg","effects":[],"_id":"EXqdD6yddQ4c0zAw"} +{"name":"Heilende Hand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Durch Hand auflegen wird bei dem Ziel Lebenskraft in Höhe des Probenergebnisses geheilt.

","equipped":false,"spellType":"spellcasting","bonus":"1","spellCategory":"healing","maxDistance":{"value":"Berührung","unit":"custom"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/health-normal.svg","effects":[],"_id":"FJE2X2GXFDs9LT7J"} +{"name":"Blut kochen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Blut des Ziels beginnt auf magische Art und Weise zu kochen, ohne dass es gerinnt.

\n

Der innerlich wirkende Schaden entspricht dem doppelten Probenergebnis, das Ziel würfelt seine Abwehr ohne die Panzerungsboni seiner Gegenstände.

\n

Der Zauber ist gegen Wesen ohne Blut - wie  beispielsweise viele Untote - nicht einsetzbar.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":17,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/blood.svg","effects":[],"_id":"GPaDrKIFw2kjzryU"} +{"name":"Frostwaffe","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker kann eine Waffe in eisige Kälte hüllen. Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch. Ein Immersieg bei einem Angriff friert den Gegner für eine Kampfrunde lang ein, als wirke auf ihn der Zauber Halt. Frostwaffe ist nicht mit Flammenklinge kombinierbar.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"ice","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sparkling-sabre.svg","effects":[],"_id":"Gc5G9kixOqNbuwp1"} +{"name":"Tiere besänftigen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Aggressive Tiere im Wirkungsradius können mit diesem Zauber besänftigt werden. Magische Wesen (wie beispielsweise Einhörner oder Unwölfe) sind gegen den Zauber immun, ebenso Tiere, die unter einem Kontrollzauber wie Tierbeherrschungo.ä. stehen.

","equipped":false,"spellType":"spellcasting","bonus":"-LK/5 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/paw-heart.svg","effects":[],"_id":"GpdYH1BAO4tIf6Fj"} +{"name":"Heilendes Feld","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber heilt bei allen Gefährten im Wirkungsradius die Lebenskraft um das Probenergebnis.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"healing","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":18,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/chained-heart.svg","effects":[],"_id":"HWjB5kPr3AZbFOFZ"} +{"name":"Verkleinern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das freiwillige Ziel - samt seiner Ausrüstung - wird auf ein Zehntel seiner Körpergröße verkleinert.Charaktere nehmen die Größenkategorie “winzig” (siehe Seite 104) an.

\n

Für die Dauer des Zauberspruchs werden KÖR, ST und HÄ halbiert und Laufen durch 10 geteilt.

","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/contract.svg","effects":[],"_id":"ITWKevUdrtyBHjgR"} +{"name":"Blenden","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Ein gleißender Lichtstrahl schießt aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel  (welches dagegen keine Abwehr würfeln darf).

\n

Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen können sollte.

\n

Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":5,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/laser-sparks.svg","effects":[],"_id":"JldAx8a91vVO2wUf"} +{"name":"Manabrot","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker bündelt die magische Energien um sich herum und erschafft daraus warmes, aber geschmackloses Manabrot.
Maximal kann der Zauberwirker eine Anzahl von Manabrot gleich seiner halbierten Stufe erschaffen. Jeder der blau-violetten, teigähnlichen Klumpen, entspricht einer ganzen Mahlzeit (von denen ein Erwachsener 3 pro Tag benötigt) für eine Person.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sliced-bread.svg","effects":[],"_id":"JvK5b8DXdHgaByjP"} +{"name":"Stolpern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, stürzt augenblicklich zu Boden.

\n

Misslingt ihm außerdem eine Probe auf AGI+GE, lässt er alles Gehaltene fallen.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/tripwire.svg","effects":[],"_id":"KIyVOdiXZnXJIAh6"} +{"name":"Spurt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Laufen-Wert des Ziels wird für die Dauer des Zaubers verdoppelt.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":7,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/run.svg","effects":[],"_id":"KUbT1gBeThcLY7vU"} +{"name":"Magische Barriere","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker erschafft ein unbewegliches, würfelförmiges Kraftfeld mit einer Größe von maximal VE/2 m³, welches sämtliche Magie- und Zaubersprucheffekte nach innen und außen hin komplett abblockt. Weder Feuerbälle, noch Lauschen- oder Teleport-Zauber können diese magische Barriere durchbrechen.
Die magische Barriere verschwindet, sofern der Zauerwirker sie nicht - nach Ablauf der Spruchdauer - durch ununterbrochene Konzentration (zählt als ganze Aktion) aufrecht erhält.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE min oder Konzentration","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":14,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/stone-wall.svg","effects":[],"_id":"KhmJCaFuP7Tgdw7q"} +{"name":"Licht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das berührte, leblose Ziel - beipielsweise ein Stab oder eine kleine, abdeckbare Münze - leuchtet fackelhell auf.

","equipped":false,"spellType":"spellcasting","bonus":"5","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/explosion-rays.svg","effects":[],"_id":"L4pdDXSYAOgtWIbd"} +{"name":"Springen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":2,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/jump-across.svg","effects":[],"_id":"L6NrH3AEmS2I3NWG"} +{"name":"Ebenentor","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Öffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor  schließt sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.

","equipped":false,"spellType":"spellcasting","bonus":"-8","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":18,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-portal.svg","effects":[],"_id":"MKlGqhjQa3GZu4gq"} +{"name":"Geben und Nehmen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel des Zaubers erhält 50% des Schadens, den es per Schlagen im Nahkampf verursacht (also abzüglich des Abwehrwurfs des Gegners), in Form von heilender Magie auf die eigene Lebenskraft gutgeschrieben.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/heart-inside.svg","effects":[],"_id":"MpqPWr2l8qV4oQyL"} +{"name":"Steinwand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker erschafft eine Steinwand, die Ausmaße von bis zu 1m x VE m x VE m annehmen kann und nicht wieder verschwindet.
Die Steinwand muss auf festen Boden stehen und kann nicht an einem Ort erscheinen, wo sich bereits etwas befindet.

\n

Die Steinwand hat eine Abwehr gleich der dreifachen Stufe des Zauberwirkers, für den Fall, dass jemand sie mit Gewalt durchdringen will. Jeder einzelne Kubikmeter der Steinwand verfügt über LK in Höhe der Stufe des Zauberwirkers.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/brick-wall.svg","effects":[],"_id":"NRfYtF7tFoNMe1cR"} +{"name":"Schutzfeld","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Ein Schutzfeld mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, an dem nichtmagische Geschosse von außen her wirkungslos abprallen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/omega.svg","effects":[],"_id":"NWPoiZHCmZ7ZJud4"} +{"name":"Freund","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bei Erfolg hält das Ziel den Zauberwirker (und nur ihn!) für einen sehr guten Freund.
Das Ziel wird ihm alles anvertrauen, was er auch einem sehr guten Freund verraten würde und alles für ihn machen, was er auch für einen guten Freund tun würde.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":6,"wizard":7,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lovers.svg","effects":[],"_id":"NcK7zXn0IeCfqjkl"} +{"name":"Fliegen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel kann fliegen. Die Fortbewegungsgeschwindigkeit ist im Flug doppelt so hoch wie am Boden (zusätzlich kann man sie wie beim “Rennen” verdoppeln). Ein Charakter mit Laufen 4,5m fliegt also 9m in einer Kampfrunde, “rennend” 18m.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":20,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/hand-wing.svg","effects":[],"_id":"NwLeietvcarS6zP5"} +{"name":"Giftbann","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Neutralisiert augenblicklich ein nichtmagisches Gift, sofern es noch nicht zu spät ist.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":6,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/foamy-disc.svg","effects":[],"_id":"ONhSaLNmvvacgCjA"} +{"name":"Wahnsinn","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel des Zaubers wird auf der Stelle wahnsinnig und zu einem sabbernden Schwachsinnigen, dessen Geist fortan auf 0 gesenkt ist.
Nur der Zauberspruch Allheilungkann diesen Effekt bannen, wofür pro wiederherzustellenden Punkt in GEI der Spruch jeweils einmal auf das Ziel angewendet werden muss.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/mad-scientist.svg","effects":[],"_id":"OODDFguw5Y113ywm"} +{"name":"Vertreiben","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Vertreibt eine Anzahl von Untoten im Wirkungsbereich gleich der halbierten Stufe des Zauberwirkers.

\n

Für die Dauer der Vertreibung ziehen sich die Untoten so schnell wie möglich von dem Zauberwirker zurück bis auf eine Distanz von Probenergebnis x 5m.

\n

Bis zum Ablauf des Zaubers können die Untoten niemanden in seinem Wirkungsbereich angreifen.

\n

Der Effekt endet bei jedem Untoten, der Schaden erleidet.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche betroffen sind. Alternativ kann auch ein bestimmter Untoter als Ziel der Vertreibung bestimmt werden.

\n

Wird beim Vertreiben ein Immersieg gewürfelt, erhalten die betroffenen Untoten zusätzlichen abwehrbaren Schaden in der tatsächlichen Höhe des Immersiegs.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb./2","unit":"minutes"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/chalk-outline-murder.svg","effects":[],"_id":"QVcmtKpmT5HzIwur"} +{"name":"Balancieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel kann absolut sicher mit seinem reinen Laufen-Wert über dünne Seile u.ä. balancieren.

\n

Sobald der Zauber gewirkt wurde, gilt der Balancieren-Effekt und endet, nachdem der Charakter eine Strecke in Höhe des eigenen, doppelten Laufen- Wertes in Metern zurückgelegt hat.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Strecke zurückgelegt","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":3,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/tightrope.svg","effects":[],"_id":"QZW2p3k9uGuYKCbN"} +{"name":"Feuerlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dies ist eine mächtigere Variante des Zaubers Feuerstrahl.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-ray.svg","effects":[],"_id":"QuuHhHmliyC5N55q"} +{"name":"Heiliger Hammer","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Ein Hammer aus hellem Licht erscheint innerhalb eines Radius von VE in Metern um den Heiler herum. Innerhalb dieses Wirkungsbereiches kämpft er völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos des Zauberwirkers wie „Halte den Dämon auf“ oder „Helfe dem Paladin“.
Bewegt sich der Charakter, wandert der Wirkungsbereich des Hammers mit ihm mit, so dass die heilige Waffe niemals mehr als VE x 2 in Metern von ihm entfernt sein kann. Der heilige Hammer verschwindet, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer abgelaufen ist.
Sämtliche Kampfwerte des heiligen Hammers entsprechen der Stufe des Heilers +8. Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Heilers entspricht.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"light","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/hammer-drop.svg","effects":[],"_id":"QzcgykKQKztABe2a"} +{"name":"Schattenklinge","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Die verzauberte Klinge verströmt rauchartige Schatten voll dunkler Magie.Die folgenden Effekte gelten nur, wenn ein Charakter mit dem Talent Diener der Dunkelheit die Waffe benutzt:
Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch. Jedesmal, wenn mit der Waffe Schaden verursacht wird, sinkt die Abwehr des Ziels um 1. Dieser Effekt endet, wenn die Zauberdauer abgelaufen ist.
Schattenklinge ist nicht mit Flammenklinge, Frostwaffe, Glühender Glaube oder Waffe des Lichts kombinierbar.
Charaktere mit dem Talent Diener des Lichts können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/blade-fall.svg","effects":[],"_id":"RUfE7hqqHCKMEMbh"} +{"name":"Schweben","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel kann statt zu laufen auch lotrecht hoch und runter schweben.

\n

Der Laufen-Wert beim Schweben ist dabei genau so hoch, wie am Boden (man kann im Schweben nicht rennen).

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/angel-wings.svg","effects":[],"_id":"SPnYNGggFb8XRICE"} +{"name":"Versetzte Stimme","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker kann das von ihm Gesagte an einen bis zu VE x 10 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt).
Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsstück einer Person.
Jeder in Hörweite dieses Punktes kann den Zauberwirker hören
.

","equipped":false,"spellType":"spellcasting","bonus":"-1 pro 10 Meter Entfernung","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":2,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lips.svg","effects":[],"_id":"SaLY0K9FQRb1TQoQ"} +{"name":"Blitz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker schießt einen Blitz auf einen Feind. Gegner in Metallrüstung dürfen keine Abwehr gegen Blitze würfeln.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"electricity","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":7,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/bolt-spell-cast.svg","effects":[],"_id":"Senq5ub2Cx0agJgi"} +{"name":"Terror","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bei Erfolg fliehen betroffene Ziele - maximal eine Anzahl gleich der Stufe des Zauberwirkers - so schnell wie möglich in panischer Angst und können erst nach Ablauf der Zauberdauer wieder umkehren.

\n

Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":5,"wizard":9,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/terror.svg","effects":[],"_id":"SgDFje4OTxqPEzoA"} +{"name":"Wasser weihen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Berührtes, reines Wasser wird zu heiligem Weihwasser (siehe Kasten). Bei jeder Anwendung des Zaubers stellt der Heiler eine Anzahl an Weihwassereinheiten (etwa 1/2 Liter) gleich dem halbierten Probenergebnis her, genügend “normales” Wasser als Rohstoff vorausgesetzt.

\n

 

\n
\n
Weihwasser
\n

Weihwasser verursacht gegen Dämonen und Untote nicht abwehrbaren Schaden. Jede Einheit Weihwasser hat einen anderen Angriffswert, der mit W20 ermittelt wird. Dieser Wert wird erst ausgewürfelt, wenn das Weihwasser den Dämonen bzw. Untoten trifft, es sei denn, es wird vorher in Bezug auf seinen Schadenswert von einem Zauberwirker mit GEI+AU, gefolgt von GEI+VE, erfolgreich analysiert.

Eine Weihwassereinheit kann man auf eine Waffe/ein Geschoss auftragen (benötigt 1 Aktion) und dann einen normalen Angriff mit Schlagen bzw. Schießen würfeln. Ist dieser erfolgreich, wird bei Dämonen und Untoten neben dem normalen Schaden auch noch ein Angriff für das Weihwasser gewürfelt, der nicht abwehrbaren Schaden verursacht. Nach dem ersten Treffer ist die Einheit Weihwasser aufgebraucht.

Alternativ kann man Weihwassereinheiten in zerbrechliche Phiolen (WB+0; 2GM) füllen und diese im Nah- oder Fernkampf gegen Dämonen und Untote einsetzen, wobei die zerbrechlichen Gefäße zerspringen. In solchen Fällen verursacht nur das Weihwasser Schaden, nicht die Schießen-Probe.

Weihwasser kann außerdem dazu benutzt werden, in schützenden Linien oder Kreisen (1m pro Einheit) auf den Boden geschüttet zu werden, um für eine gewisse Zeit Dämonen bzw. Untote aufzuhalten, die das Weihwasser nicht passieren können.

\n
\n
","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/holy-water.svg","effects":[],"_id":"TKkpNdYo6cbFq7Pt"} +{"name":"Schutzkuppel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Eine Schutzkuppel mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, solange er sich konzentriert (zählt als ganze Aktion).

\n

Die unbewegliche Kuppel ist von beiden Seiten unpassierbar - weder Angriffe, Personen noch Zauber wie Teleport gelangen hindurch.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":8,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/shiny-omega.svg","effects":[],"_id":"TKx3LO5ZWQuKpK04"} +{"name":"Tierbeherschung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bei Erfolg wird das Tier zu einem willenlosen Sklaven des Zauberwirkers. Es befolgt alle seine einsilbigen Befehle, auch wenn diese den eigenen Tod bedeuten können.

\n

Ein Zauberwirker kann niemals mehr als VE Tiere gleichzeitig durch diesen Zauber beherrschen.

\n

Endet der Zauber, nimmt das Tier wieder sein ursprüngliches Verhalten an.

","equipped":false,"spellType":"spellcasting","bonus":"-LK/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":9,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/charging-bull.svg","effects":[],"_id":"TVsayZ3WkUxyzKbL"} +{"name":"Zauberleiter","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Eine magische Leiter entsteht, die bis zu VE x Zauberwirkerstufe Meter hoch sein kann.

\n

Die Leiter steht fest im Raum und benötigt keinen Halt. Sie bleibt, solange der Zauberwirker sich ununterbrochen konzentriert (zählt als ganze Aktion).

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/ladder.svg","effects":[],"_id":"USNJNNF2jDaS6BDQ"} +{"name":"Telekinese","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Mit diesem Zauber lässt der Zauberwirker einen unbelebten Gegenstand mit einer Geschwindigkeit von 1m pro Kampfrunde schweben, solange er sich ununterbrochen konzentriert (zählt als ganze Aktion).

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-1 pro (Stufe x 5) kg Gewicht","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/weight-crush.svg","effects":[],"_id":"VGeMfTNSKWzNGm6r"} +{"name":"Bannen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber vernichtet feindliche Dämonen, Elementare und Untote im Wirkungsradius. Maximal wird eine Anzahl von Wesenheiten vernichtet, die der halbierten Stufe des Zauberwirkers entspricht. Bei zu vielen Wesenheiten entscheidet der Zufall, welche  betroffen sind. Alternativ können auch bestimmte, einzelne Wesenheiten als Ziel des Bannes bestimmt werden. Pro misslungenen Bannversuch steigt die Schwierigkeit um 2.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 der Wesenheit","spellCategory":"unset","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":18,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-palm.svg","effects":[],"_id":"VIRaUl51s1vnDHUt"} +{"name":"Arkanes Schwert","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.

\n

Innerhalb  dieses  Wirkungsbereiches kämpft es völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos seines Beschwöreres wie „Greif den großen Troll an“ oder „Schütze mich“.

\n

Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann.
Das Schwert löst sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.

\n

Sämtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10.
Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sword-wound.svg","effects":[],"_id":"VjvrapwDmBvGYmfj"} +{"name":"Versetzen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das einwilligende Ziel wird bis zu Probenergebnis/2 Meter weit teleportiert, eine klare Sichtlinie vorausgesetzt.

\n

Reicht die ermittelte Entfernung nicht aus, um den Zielpunkt zu erreichen, wird der Charakter dennoch - so weit wie möglich - in dessen Richtung versetzt.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":6,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/body-swapping.svg","effects":[],"_id":"WETUfLs0pbo1odAp"} +{"name":"Lauschen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker kann sein Hörzentrum an einen bis zu VE x 5 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt) und vernimmt dadurch alles, was dort zu hören ist, als würde er sich dort befinden.

\n

Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsstück des Belauschten.

","equipped":false,"spellType":"spellcasting","bonus":"-1 pro 10m Entfernung","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":6,"wizard":2,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/human-ear.svg","effects":[],"_id":"WkZBOsMblhcrPRUF"} +{"name":"Segen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker und bis zu VE x 2 Kameraden in VE x 2 Meter Umkreis werden gesegnet.
Für die Dauer des Zauberspruchs erhalten sie auf alle Proben einen PW-Bonus von +1.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":2,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/holy-hand-grenade.svg","effects":[],"_id":"ZF5cwMCnw4Uf1MCz"} +{"name":"Reinigen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber reinigt eine ungewaschene Person, einen Gegenstand (wie einen schlammbesudelten Umhang) oder auch eine Mahlzeit (von Bakterien, Fäulnis und Gift).

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/shower.svg","effects":[],"_id":"ZXBYdYAtcs3FoTAx"} +{"name":"Magische Rüstung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Die Lebenskraft des Charakters erhöht sich um das Wurfergebnis. Erhält der Zauberwirker Schaden, kostet ihn das zuerst immer die (nicht heilbare) Lebenskraft der magischen Rüstung, bevor es an die eigene Lebenskraft geht. Die LK der magischen Rüstung bleiben erhalten, bis sie durch Schaden verloren sind, oder wenn der Charakter den Zauber abermals anwendet.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/chain-mail.svg","effects":[],"_id":"ZdlsX5F803JJEat6"} +{"name":"Wolke der Reue","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Eine unsichtbare Wolke der Reue mit einem Radius von maximal VE in Metern entsteht.

\n

Jeder Charakter innerhalb der Wolke empfindet ein unterschwelliges Schuldgefühl, wirkt leicht verunsichert und erhält dadurch -1 auf alle Proben.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":6,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/tear-tracks.svg","effects":[],"_id":"aDitBSXiHFI67zDZ"} +{"name":"Körperexplosion","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauber versucht das Ziel zur Explosion zu bringen. Der verursachte Schaden entspricht dem vierfachen Probenergebnis, das Ziel würfelt Abwehr ohne Panzerungsboni von Gegenständen.

\n

Der Zauber ist gegen körperlose Wesen - wie beispielsweise Geister - nicht einsetzbar.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":20}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/mine-explosion.svg","effects":[],"_id":"apMuLg0knKnmC2Wv"} +{"name":"Schattenlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dies ist eine mächtigere Variante des Zaubers Schattenpfeil, gegen dessen Schaden Wesen des Lichts einen Malus von 2 auf ihre Abwehr erhalten.
Charaktere mit dem Talent Diener des Lichts können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/spear-hook-black.svg","effects":[],"_id":"b5RFJWPaYbpXNpsv"} +{"name":"Skelette erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Schwarzmagier kann eine maximale Anzahl von Skeletten (siehe Seite 122) im Wirkungsradius gleich seiner eigenen Stufe zu untotem Leben erwecken. Die Skelette benötigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber Kontrollieren zu beherrschen. Charaktere mit dem Talent Diener des Lichts können den Zauber nicht anwenden.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/raise-skeleton.svg","effects":[],"_id":"bGs9MiTMj6k4d1Nl"} +{"name":"Schleudern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Diese Zauberspruch, gegen den das Ziel keine Abwehr würfeln kann, schleudert das Ziel (Probenergebnis/3) Meter weit fort.

\n

Das Ziel erhält für die Distanz, die es geschleudert wird (auch wenn eine Wand den Flug bremst) Sturzschaden (siehe Seite 85), gegen den es ganz normal Abwehr würfelt.

\n

Nach dem Fortschleudern liegt das Ziel immer am Boden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE/2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":12,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/catapult.svg","effects":[],"_id":"bKCGwIne0uoWZiY0"} +{"name":"Niesanfall","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bei Erfolg kann das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, sich vor lauter Niesen nur (mit halbierten Laufen-Wert) bewegen, bis der Spruchwirker wieder an der Reihe ist.

\n

Der Niesanfall endet vorzeitig, sollte das Ziel Schaden erhalten.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/energy-breath.svg","effects":[],"_id":"c9confMPTK2Q7AfX"} +{"name":"Waffe des Lichts","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Die anvisierte Waffe erstrahlt mit der heiligen Kraft des Lichts.

\n

Die folgenden Effekte gelten nur, wenn ein Charakter mit dem Talent Diener des Lichts die Waffe benutzt:

\n

Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch.
Jedesmal, wenn mit der Waffe Schaden verursacht wird, erhöht sich die Abwehr des Waffenträgers um 1.

\n

Dieser Effekt endet, wenn die Zauberdauer abgelaufen ist oder der Charakter die Waffe fallen lässt.
Waffe des Lichts kann man nicht mit Flammenklinge, Frostwaffe oder Schattenklinge kombinieren.

\n

Charaktere mit dem Talent Diener der Dunkelheit können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"light","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":8,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/aspergillum.svg","effects":[],"_id":"cggG4v6EBPmEZuAQ"} +{"name":"Magie entdecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Scheitert ein Zauberwirker, die Magie einer Örtlichkeit, eines Objektes oder eines Wesen zu erspüren (siehe Seite 47), kann er sämtliche Magie im Wirkungsbreich - nur für ihn sichtbar - mit Hilfe dieses Zaubers für kurze Zeit aufleuchten sehen, sofern sie nicht verborgen ist (unter einem Umhang, in einer Truhe usw.).
Betrachtet man Zauberwirker, leuchten diese ebenfalls kurz auf, je heller, desto mächtiger ist die Magie in ihnen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sparkles.svg","effects":[],"_id":"d1PUhzL8wuBe3mTl"} +{"name":"Schatten erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form tödlicher Schatten (siehe Seite 121) zu gequältem Unleben erwecken. Die Schatten benötigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber Kontrollieren zu beherrschen.
Charaktere mit dem Talent Diener des Lichts können den Zauber nicht anwenden.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/two-shadows.svg","effects":[],"_id":"dPGm1Ji2U0fJxnT3"} +{"name":"Schutzschild","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis die Dauer des Zaubers abgelaufen ist.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/bell-shield.svg","effects":[],"_id":"dpz383XbGFXEsGot"} +{"name":"Kleiner Terror","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bei Erfolg fliehen betroffene Ziele - maximal eine Anzahl gleich der halbierten Stufe des Zauberwirkers - so schnell wie möglich in panischer Angst und können erst nach Ablauf der Zauberdauer wieder umkehren. Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":6,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/dread.svg","effects":[],"_id":"dt2E4g7iwVqTSlMl"} +{"name":"Wiederbelebung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber belebt einen Charakter, der nicht eines natürlichen Todes starb, wieder zum Leben mit 1LK.

\n

Das Ziel darf höchstens seit W20 Tagen tot sein und verliert bei der Wiederbelebung permanent 1 Punkt KÖR (siehe Seite 42).

\n

Charaktere mit KÖR 1 können folglich also nicht mehr mit Hilfe dieses Zauberspruchs wiederbelebt bleiben.

\n

Zu beachten ist, dass dieser Zauber keine besonderen Verletzungen heilt - beispielsweise sollte ein aufgeschlitzte Kehle oder ein zerstampfter Körper vor der Wiederbelebung mit dem Zauber Allheilung behandelt werden, um ein erneutes Ableben gleich nach der Wiederbelebung zu verhindern.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/heart-wings.svg","effects":[],"_id":"duf86LKvOIyDXJbc"} +{"name":"Magisches Schloss","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber verschließt auf magische Weise eine Klappe, Truhe, Tür oder ähnliche Öffnung.
Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu öffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme öffnen.
Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verstärken.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Schloss geöffnet","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/padlock.svg","effects":[],"_id":"dzYAc9ti7ghhkyiX"} +{"name":"Rost","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber lässt bei Erfolg eine nichtmagische Waffe oder ein nichtmagisches Rüstungsteil aus Metall augenblicklich zu rostisgen Staub zerfallen.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-WB der Waffe bzw. -PA der Rüstung","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":7,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/rusty-sword.svg","effects":[],"_id":"eMeuOnBODch7D9dm"} +{"name":"Trugbild","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausmaße maximal VE/2 Kubikmeter betragen können. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (siehe Seite 89) - abzüglich des halbierten Probenergebnisses der Trugbild Zaubern-Probe - durchschaubar.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/mirror-mirror.svg","effects":[],"_id":"eMilydZd4gqDUsff"} +{"name":"Durchsicht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker kann durch nichtmagische, unbelebte Objekte VE/2 Meter weit sehen.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":7,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sunglasses.svg","effects":[],"_id":"eNefaoD15JrT4ixR"} +{"name":"Federgleich","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel - samt seiner getragenen Ausrüstung - kann aus einer Höhe gleich dem doppelten Probenergebniss in Metern sanft wie ein Feder ungelenkt zu Boden gleiten (1m pro Kampfrunde).
Der federgleiche Fall muss spätestens 1 Minute, nachdem der Zauber gewirkt wurde, begonnen werden, sonst verfällt sein Effekt.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1 Min & bis Distanz gefallen","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/two-feathers.svg","effects":[],"_id":"eYy2tF4LpHth18t6"} +{"name":"Flammenklinge","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker kann eine Metallklinge in lodernde Flammen hüllen.Dabei handelt es sich um ein magisches Feuer, das keinen Sauerstoff benötigt und dessen Flammenfarbe der Zauberwirker frei bestimmen kann.
Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch.
Ein Immersieg bei einem Angriff erzeugt
eine kleine Explosion, wodurch der erwürfelte Schaden in dieser Kampfrunde um zusätzliche W20 erhöht wird.

\n

Flammenklinge ist nicht mit Frostwaffe kombinierbar.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"fire","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/shard-sword.svg","effects":[],"_id":"gJ3Z8y7i6LWjSMKJ"} +{"name":"Putzteufel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker erschafft einen kleinen, magischen Diener, der für ihn unglaublich flink putzt, aufräumt und packt.
Ansonsten ist der Putzteufel völlig unütz, befolgt keine andersartigen Befehle und verpufft bei Schaden.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"bis zu VE/2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-broom.svg","effects":[],"_id":"gLzyooEA8RBya37o"} +{"name":"Kettenblitz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker schießt einen Blitz auf einen Feind, der auf bis zu VE weitere Gegner in seiner Nähe überspringt. Nur Gegner, die 2 oder mehr Meter von einem ihrer getroffenen Mitstreiter entfernt stehen, kann der Kettenblitz nicht erreichen:

Getroffene Gegner in Metallrüstung dürfen keine Abwehr gegen einen Kettenblitz würfeln.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"electricity","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/chain-lightning.svg","effects":[],"_id":"gePnhgqnsmdEbj3Z"} +{"name":"Elementar herbeirufen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber ruft ein Elementar von seiner Ebene herbei und existiert in vier unterschiedlichen Varianten (Erde, Feuer, Luft und Wasser - jeweils ein einzelner Spruch). Alle Elementare (siehe Seite 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: “Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).”Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1-5 auf W20, dass es sich befreit und sofort verschwindet.

\n

Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar:Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

\n

Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Feuer: Kerzenflamme bis FackelI
Feuer: LagerfeuerII
Feuer: Brand/LavaIII
Erde: Erdboden/Kiesel/SandI
Erde: Felsen/FindlingII
Erde: Steinhügel oder größerIII
Wasser: Pfütze/Regen/WassertonneI
Wasser: Brunnen/Teich/Weiher o.ä.II
Wasser: Fluss/Meer/SeeIII
Luft: Leichte Brise/Windiges WetterI
Luft: StürmischII
Luft: GewittersturmIII
Größe des Elementarportals
HB
Pro m² Feuer-/Lava-/Wasserfläche+1*
Pro m3 Erde/Gestein/Luft+1*
\n

*: Maximal erreichbarer Bonus entspricht VE

","equipped":false,"spellType":"spellcasting","bonus":"-Elementarstufe x 5","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/ifrit.svg","effects":[],"_id":"hZeUW6DMdNx2qqNA"} +{"name":"Heilbeeren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Heiler benötigt frische Beeren, kleine Nüsse, schmackhafte Blätter o.ä. für diesen Zauber. Insgesamt wird von ihnen eine Anzahl gleich dem Probenergebnis (bei Druiden x 2) mit einem Heileffekt versehen: Jede Heilbeere heilt augenblicklich 1LK (pro Aktion können bis zu 10 Heilbeeren verzehrt werden). Die Heilbeeren verlieren nach VE Tagen ihre Wirkung, oder wenn der Heiler den Zauber erneut anwendet.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":10,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/cherry.svg","effects":[],"_id":"htK3mzAMFbTwYRTR"} +{"name":"Frostschock","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Ein Eisstrahl schießt aus den Händen des Zauberwirkers. Gegen den Schaden dieses frostigen Zauber ist keine Abwehr zulässig.

\n

Zudem wird das Ziel magisch eingefroren, bis VE Kampfrunden verstrichen sind oder es Schaden erhält.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"ice","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/frozen-body.svg","effects":[],"_id":"iH2NtsJtMfG0ZAU3"} +{"name":"Feuerball","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker schießt einen flammenden Ball auf seine Gegner, der in einer feurigen Explosion - ihr Radius entspricht der VE des Zauberwirkers in Metern - endet, welche nicht abwehrbaren Schaden in Höhe des Probenergebnisses verursacht.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-tail.svg","effects":[],"_id":"ifRUXwqnjd1SCcRG"} +{"name":"Öffnen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Öffnet ein Schloss, ohne es zu beschädigen. Der normalerweise immer +0 betragende Schlosswert (SW) kann durch bessere Qualität oder den Zauberspruch Magisches Schloss erhöht werden.
Misslingt der Zauber, kann der Zauberwirker es erneut versuchen. Jeder Folgewurf senkt den PW der Zaubern-Proben bei diesem speziellen Schloss jedoch um jeweils 2.

Dieser kumulative Malus gegen dieses eine Schloss erlöscht erst, wenn der Zauberwirker eine neue Stufe erreicht.

","equipped":false,"spellType":"spellcasting","bonus":"-SW","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/padlock-open.svg","effects":[],"_id":"ip0DVeb1YeNrEeUu"} +{"name":"Zaubertrick","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauberspruch erzeugt kleine, unschädliche Illusionen. Beispielsweise kann der Zauberwirker schwebende Bälle zaubern oder die Illusion eines Kaninchens aus einem Hut ziehen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-hat.svg","effects":[],"_id":"kOCHuBrtIXOwoZ1J"} +{"name":"Feuerstrahl","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker schießt einen Feuerstrahl auf einen Feind, dessen Schaden dem Probenergebnis entspricht.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"1","spellCategory":"fire","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-ray-small.svg","effects":[],"_id":"kudkdrpMU0C83vM7"} +{"name":"Nahrung zaubern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker bündelt die magische Energien um sich herum und erschafft daraus die Grundzutat einer einfachen Mahlzeit, wie etwa Linsen, Reis oder Rüben.

\n

Maximal kann der Zauberwirker genügend Zutaten für eine Anzahl von Mahlzeiten (von denen ein Erwachsener 3 pro Tag benötigt) gleich seiner Stufe erschaffen

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":2,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/potato.svg","effects":[],"_id":"l8o3vG0kW9qvFmBY"} +{"name":"Tanz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, kann für die Dauer des Zauberspruchs nur tanzen (und dabei höchstens 1m pro Kampfrunde laufen).

\n

Das groteske Schauspiel endet vorzeitig, sollte das Ziel Schaden erhalten.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"minutes"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/ballerina-shoes.svg","effects":[],"_id":"lQJvJQFzSxfriOlc"} +{"name":"Giftschutz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel erhält einen Bonus auf Abwehr-Proben gegen Gifte in Höhe der Stufe des Zauberwirkers. Der alleinige Bonus (ohne den normalen Abwehr-Wert) wirkt auch gegen Gifte, bei denen normalerweise keine Abwehr erlaubt ist.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":2,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/aura.svg","effects":[],"_id":"lSIJsq1WJbNTpV9F"} +{"name":"Lichtpfeil","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Gegen den Schaden dieses Zielzaubers erhalten Wesen der Dunkelheit einen Malus von 2 auf ihre Abwehr.

\n

Charaktere mit dem Talent Diener der Dunkelheit können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"light","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/middle-arrow.svg","effects":[],"_id":"lj8NQ5l4wLWmYcEt"} +{"name":"Zombies erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Schwarzmagier kann eine maximale Anzahl an Leichen gleich seiner eigenen Stufe im Wirkungsradius zu untotem Leben erwecken.

\n

Die Zombies (siehe Seite 125) benötigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber Kontrollieren zu beherrschen.

\n

Charaktere mit dem Talent Diener des Lichts können den Zauber nicht anwenden.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/raise-zombie.svg","effects":[],"_id":"mBFPKvtK3Rmq7CFY"} +{"name":"Wasserwandeln","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel des Zaubers kann eine Anzahl von Runden gleich dem Probenergebnis auf Wasser laufen, als befände es sich an Land.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":9,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/walk.svg","effects":[],"_id":"mYZ3gFtRJASLL9pv"} +{"name":"Schattensäule","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dies ist eine mächtigere Variante des Zaubers Schattenlanze, gegen dessen Schaden Wesen des Lichts ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.
Charaktere mit dem Talent Diener des Lichts können diesen Zauber nicht anwenden.
Charaktere mit dem Talent Vergeltung addieren ihren Talentrang auf den PW der Zielzaubern-Probe Schattensäule.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"8","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":20,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/bubbling-beam.svg","effects":[],"_id":"mg3rChUVQrZ09gCW"} +{"name":"Unsichtbares sehen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel erhält für die Dauer des Zauberspruchs die Fähigkeit, unsichtbare Objekte und Lebewesen ganz normal erkennen zu können.

\n

Magie, magische Effekte - bis auf den Zauberspruch Unsichtbarkeit - oder auch verborgene Fallen gelten nicht als unsichtbar in Bezug auf diesen Zauberspruch.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/invisible-face.svg","effects":[],"_id":"nR6Wbt9k2c8SBVpT"} +{"name":"Verwirren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte...
1-5... greift die Charaktere an
6-10... läuft verwirrt in eine zuf. Richtung
11-15... steht verwirrt herum
16+... greift die eigenen Verbündeten an
","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/misdirection.svg","effects":[],"_id":"niQVUxJHzdMDlwXc"} +{"name":"Heilende Aura","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Heiler und alle seine Gefährten in einem Radius von VE in Metern erhalten 1LK jede Kampfrunde geheilt.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/beams-aura.svg","effects":[],"_id":"pFPofa4TEi69slEy"} +{"name":"Magie identifizieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Offenbart dem Zauberwirker die Quelle und/oder Funktion der Magie eines Objektes oder einer Örtlichkeit.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-axe.svg","effects":[],"_id":"pUhIT77TSIDrv9Pi"} +{"name":"Allheilung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber heilt sämtliche Verletzungen und schließt jede noch so große Wunde, ohne Narben zu hinterlassen. Selbst abgetrennte Gliedmaßen (sofern nicht mehr als W20 Stunden abgetrennt) lassen sich mit diesem Spruch wieder anfügen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/healing.svg","effects":[],"_id":"pmYcjLXv1EB9bM59"} +{"name":"Schweig","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, verstummt für die Dauer des Zauberspruchs. Verstummte Zauberwirker können solange nur wortlos zaubern (siehe Seite 47).

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":12,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/silenced.svg","effects":[],"_id":"rojd8AL3iXmGfc5m"} +{"name":"Schutzschild dehnen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Verdoppelt die erwürfelte Dauer eines Schutzschild-Zaubers, der bereits auf das Ziel wirkt.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/bell-shield-extend.svg","effects":[],"_id":"s31yIj9viKMLyaen"} +{"name":"Verdampfen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel beginnt vor magischer Hitze regelrecht zu verdampfen. Der innerlich wirkende Schaden entspricht dem dreifachen Probenergebnis, das Ziel würfelt seine Abwehr ohne die Panzerungsboni von seinen Gegenständen.

\n

Der Zauber ist gegen wasserlose Wesen - wie beispielsweise Skelette oder Feuerelementare - nicht einsetzbar.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":20,"sorcerer":18}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/smoking-orb.svg","effects":[],"_id":"s3nfDjJjDtiHGKzm"} +{"name":"Totengespräch","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker kann den Geist eines Toten befragen, dieser muss ihm antworten, allerdings nicht automatisch wahrheitsgemäß.
Maximal wirkt der Zauber VE Minuten oder bis dem Geist VE Fragen gestellt wurden, die dieser nur mit “Ja” oder “Nein” beantwortet. Der Geist versteht die Sprache des Zauberwirkers und antwortet in dieser.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE Fragen, bzw. VE Minuten","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/half-dead.svg","effects":[],"_id":"sKCHnXV6c4w1CJWf"} +{"name":"Magie bannen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker bannt permanent einen Zauberspruch oder magischen Effekt. Die Probe wird durch die Stufe des Wesens, welches den Zauber wirkte, gemindert.
Versucht man den Zauberspruch gegen ein magisches Wesen (worunter auch Zauberwirker fallen) anzuwenden, gilt dessen halbierte LK als Malus auf die Probe. Bei einem Erfolg wird das Ziel aber nicht automatisch gebannt, sondern erhält nicht abwehrbaren Schaden in Höhe des doppelten Probenergebnisses. Stirbt das Ziel, verschwindet es spurlos samt seiner getragenen Ausrüstung.
Sollte der bannende Charakter die Probe jedoch nicht schaffen, kann er selbst zum Ziel des Zaubers werden: Der Zauberwirker würfelt augenblicklich und aktionsfrei erneut den Zauber - allerdings ist er diesmal selbst das Ziel. Alle angewendeten, verstärkenden Zaubereffekte (beispielsweise durch Talente), gelten auch bei diesem zweiten Wurf.
Die gleiche Prozedur kommt zur Anwendung, wenn der Zauberwirker versucht, den magischen Effekt eines Gegenstandes zu bannen. Der ZB-Malus bei Gegenständen entspricht dabei der Stufesumme all derjenigen, die diesen Gegenstand erschufen.

","equipped":false,"spellType":"spellcasting","bonus":"- Wirkerstufe bzw. -LK/2","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":12,"wizard":7,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-swirl.svg","effects":[],"_id":"tBWEyulMfJFzPuWM"} +{"name":"Schattenpfeil","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Gegen den Schaden dieses Zielzaubers erhalten Wesen des Lichts einen Malus von 2 auf ihre Abwehr.
Charaktere mit dem Talent Diener des Lichts können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/energy-arrow.svg","effects":[],"_id":"tPFiElqQuvih76gd"} +{"name":"Gasgestalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Das Ziel - samt seiner getragenen Ausrüstung - wird gasförmig und kann durch jede noch so kleine Öffnung gleiten. Das Ziel kann jederzeit die Wirkung des Zaubers als freie Aktion beenden. In Gasform wird der Laufen-Wert vervierfacht, der Charakter kann seine Umgebung weiterhin wahrnehmen. In Gastgestalt ist es allerdings nicht möglich, zu zaubern, zu sprechen, anzugreifen oder in andere Wesen einzudringen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":18}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/steam.svg","effects":[],"_id":"tZJoj1PGrRGe9eMV"} +{"name":"Verlangsamen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Dieser Zauber halbiert den Laufen-Wert von einer maximalen Anzahl von Zielen gleich der halbierten Stufe des Zauberwirkers.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/snail.svg","effects":[],"_id":"tqJ8DBLXcnCfrG3t"} +{"name":"Zauberabklang","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Mit diesem Zauber kann versucht werden, die Abklingzeit eines zuvor (innerhalb der letzten VE Kamfprunden) erfolgreich gewirkten Zauberspruchs wieder auf Null zu senken.

\n

Misslingt die Probe, kann man den Zauberabklang bei diesem speziellen Zauberspruch erst wieder versuchen, wenn der Zauberwirker ihn abermals gewirkt hat.

","equipped":false,"spellType":"spellcasting","bonus":"- eigene Zugangsstufe für den Spruch","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":5,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/backward-time.svg","effects":[],"_id":"uAgln8KHIaeK9G1I"} +{"name":"Vergrößern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Die Körpergröße des freiwilligen Ziels - samt seiner Ausrüstung - verdoppelt sich augenblicklich. Charaktere nehmen die Größenkategorie “groß” (siehe Seite 104) an.

\n

Für die Dauer des Zauberspruchs werden KÖR, ST und HÄ sowie Laufen verdoppelt.

","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/expand.svg","effects":[],"_id":"uryiDdwKAwbASnuH"} +{"name":"Gehorche","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/convince.svg","effects":[],"_id":"wZYElRaDmhqgzUvQ"} +{"name":"Botschaft","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Beauftragt ein geisterhaftes Abbild des Zaubernden bei einem ihm bekannten Wesen in Reichweite zu  erscheinen und bis zu VE x 2 Wortsilben zu zitieren.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"kilometer"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis auformuliert","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":6,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/envelope.svg","effects":[],"_id":"wnYRgIjVtIhL26eg"} +{"name":"Spionage","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker begibt sich in einen tranceähnlichen Zustand, in dem seine optischen und akustischen Sinne sich von seinem Körper lösen können.
Sein unsichtbarer, hörender Blick bewegt sich mit einer konstanten Geschwindigkeit von VE Meter pro Kampfrunde und kann durch die kleinsten Öffnungen dringen. Der Zauberwirker sieht und hört dabei alles, als wäre er selbst vor Ort.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":6,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/spy.svg","effects":[],"_id":"xR5aBGFz3916e82x"} +{"name":"Wolke des Todes","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht.

\n

Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen können sollte.

\n

Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden.

\n

Sollte der Schwarzmagier über das Talent Diener der Dunkelheit verfügen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/skull-mask.svg","effects":[],"_id":"xs7tx8K3ZdQ76u0b"} +{"name":"Durchlässig","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker wird mit samt seiner getragenen Ausrüstung durchlässig und kann für VE/2 Kampfrunden durch nichtmagische, unbelebte Objekte schreiten.

","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/icicles-aura.svg","effects":[],"_id":"yHUqMy4NoAtu9Tnh"} +{"name":"Dämonen beschwören","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Mit diesem Zauber beschwört der  Zauberwirker einen Dämon aus einer anderen  Existenzebene.  Der Charakter kann dabei frei wählen, was für eine Dämonenart (siehe Seite 107-108) er  beschwören will und ob die Kreatur fliegen können soll (was ihre  Beschwörung aber auch erschwert).  Alle Dämonen hassen die niederen Wesen, die es wagen, sie zu beschwören, können ihnen bei einer erfolgreichen Beschwörung aber nichts anhaben. Beschworene Dämonen können nur jemanden angreifen, wenn ihr Beschwörer es ihnen befiehlt oder sie selbst angegriffen werden.

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Aufträge: Ein Dämon kann erst auf seine Existenzebene zurückkehren, wenn er für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen VE ausgeführt hat (Dämonen verstehen immer die  Sprache ihres Beschwörers).
Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: “Folge der Straße bis zur nächsten Ortschaft (Auftrag 1) und vernichte jeden, dem Du unterwegs begegnest (Auftrag 2).”
Wird der Dämon von seinem Beschwörer vor Ablauf der Zauberdauer (VE x 2 Stunden) entlassen oder hat er  alle seine Aufträge erfüllt, kehrt er augenblicklich  zurück auf seine Existenzebene.

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Beschwörungskreise:  Um  einen Dämon zu  beschwören, wird immer ein Beschwörungskreis  benötigt. Dieser kann hastig auf den Boden gekritzelt oder in langen Stunden aufwendig gezeichnet werden.
Je mehr Arbeit in einem Beschwörungskreis steckt, desto eher gelingt die Beschwörung:
Jeder Beschwörungskreis verfügt über einen Beschwörenbonus (BB), der die Zaubern-Probe beim  Beschwören erleichtert.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
BESCHWÖRUNGSKREIS ZEICHNENBB
Innerhalb 1 Kampfrunde gekritzelt-2
Innerhalb weniger Minuten gefertigt+0
Pro Zeichenstunde (max. VE Stunden)+1
Mit Blut gezeichnet+2
Nachts gezeichnet+2
13 brennende Kerzen auf Kreis stellen+1
WEITERE MODIFIKATOREN (KREIS NÖTIG)BB
Bestimmter Dämon (Name bekannt)+2
Dämon soll fliegen können-KÖR/2*
Singsang zum Ende (max. VE/2 Rd.)+1/Rd.
Todesopfer (intelligentes Wesen)+KÖR**
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*: KÖR des Dämonen
**: KÖR des Opfers

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Beispiel:
Ein hoher Dämon (KÖR 7 AU 3 = ZB -10), der zudem auch noch fliegen können soll (KÖR 7/2
= 3,5, aufgerundet zu 4), würde die Zaubern-Probe um -14 erschweren.

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Ein Beschwörer mit VE 8 könnte, um diesen Malus zu reduzieren, maximal 8 Stunden (+8) in
der Nacht (+2) den Beschwörungskreis zeichnen und 13 Kerzen ringsum entzünden (+2).
Würde er die ihm möglichen 4 Kampfrunden (VE/2) vor der eigentlichen Beschwörung noch einen Singsang anstimmen, wäre der endgültige ZB sogar +2 (= -14 + 8 + 2 + 2 + 4).

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Misslungenes Beschwören: Ein Dämon wird auch beschworen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Beschwörers und kann frei handeln. Ein fehlerhaft beschworener Dämon hat nur ein Ziel vor Augen: Augenblicklich seinen Beschwörer zu vernichten, wodurch er wieder auf seine Existenzebene zurückkehren kann (ansonsten müsste er die Zauberdauer abwarten, ein inakzeptabler Zustand).
Charaktere mit dem Talent Diener des Lichts können den Zauber nicht anwenden.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU) des Dämonen und +BB","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":17,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/pentacle.svg","effects":[],"_id":"yy43TiBbip28QRhs"} +{"name":"Verborgenes sehen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Effekt: Der Zauberwirker kann unbelebte Dinge - die verborgen oder absichtlich versteckt sind (Fallen, Geheimtüren u.ä.) - mit Hilfe dieses Zaubers für kurze Zeit aufleuchten sehen, selbst wenn sie durch etwas verdeckt sind, wie ein Vorhang oder ein Behältnis.

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Der Zauber funktioniert nicht bei magischen oder unsichtbaren Objekten.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/secret-door.svg","effects":[],"_id":"zWol1q702sjg2b7K"} +{"name":"Wasser teilen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"

Der Zauberwirker kann jegliche Gewässer teilen und eine 1m breite Schneise bis zu Grund in sie schlagen, ihre Länge einzig und allein begrenzt durch den Entfernungsmalus auf Zielzauber (siehe Seite 43).

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Wird der Zauber gegen flüssige Wesen wie beispielsweise Wasserlementare eingesetzt, entspricht das Wurfergebnis nicht abwehrbaren Schaden, während die Zauberdauer nur noch augenblicklich ist.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":12,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/zigzag-hieroglyph.svg","effects":[],"_id":"zcuCpowoHDs7eIHn"} diff --git a/src/system.json b/src/system.json index 801e115e..67e6fcd6 100644 --- a/src/system.json +++ b/src/system.json @@ -52,6 +52,14 @@ "module": "ds4", "path": "./packs/items.db", "entity": "Item" + }, + { + "name": "magic-spells", + "label": "Zauber (GRW)", + "system": "ds4", + "module": "ds4", + "path": "./packs/magic-spells.db", + "entity": "Item" } ], "languages": [