diff --git a/gulpfile.js b/gulpfile.js index 1cf31998..41bff1f1 100644 --- a/gulpfile.js +++ b/gulpfile.js @@ -135,7 +135,7 @@ function buildSASS() { * Copy static files */ async function copyFiles() { - const statics = ["lang", "fonts", "assets", "templates", "module.json", "system.json", "template.json"]; + const statics = ["lang", "fonts", "assets", "templates", "packs", "module.json", "system.json", "template.json"]; try { for (const file of statics) { if (fs.existsSync(path.join("src", file))) { @@ -170,12 +170,13 @@ async function clean() { const files = []; // If the project uses TypeScript - if (fs.existsSync(path.join("src", `${name}.ts`))) { + if (fs.existsSync(path.join("src", "module", `${name}.ts`))) { files.push( "lang", "templates", "assets", "module", + "packs", `${name}.js`, "module.json", "system.json", diff --git a/src/assets/official/DS4-DEF.png b/src/assets/official/combat-values/defense.png similarity index 100% rename from src/assets/official/DS4-DEF.png rename to src/assets/official/combat-values/defense.png diff --git a/src/assets/official/DS4-HP.png b/src/assets/official/combat-values/hit-points.png similarity index 100% rename from src/assets/official/DS4-HP.png rename to src/assets/official/combat-values/hit-points.png diff --git a/src/assets/official/DS4-INI.png b/src/assets/official/combat-values/initiative.png similarity index 100% rename from src/assets/official/DS4-INI.png rename to src/assets/official/combat-values/initiative.png diff --git a/src/assets/official/DS4-MAT.png b/src/assets/official/combat-values/melee-attack.png similarity index 100% rename from src/assets/official/DS4-MAT.png rename to src/assets/official/combat-values/melee-attack.png diff --git a/src/assets/official/DS4-MRA.png b/src/assets/official/combat-values/melee-ranged-attack.png similarity index 100% rename from src/assets/official/DS4-MRA.png rename to src/assets/official/combat-values/melee-ranged-attack.png diff --git a/src/assets/official/DS4-MSC.png b/src/assets/official/combat-values/mind-affecting-spellcasting.png similarity index 100% rename from src/assets/official/DS4-MSC.png rename to src/assets/official/combat-values/mind-affecting-spellcasting.png diff --git a/src/assets/official/DS4-MR.png b/src/assets/official/combat-values/movement-rate.png similarity index 100% rename from src/assets/official/DS4-MR.png rename to src/assets/official/combat-values/movement-rate.png diff --git a/src/assets/official/DS4-RAT.png b/src/assets/official/combat-values/ranged-attack.png similarity index 100% rename from src/assets/official/DS4-RAT.png rename to src/assets/official/combat-values/ranged-attack.png diff --git a/src/assets/official/DS4-SPC.png b/src/assets/official/combat-values/spellcasting.png similarity index 100% rename from src/assets/official/DS4-SPC.png rename to src/assets/official/combat-values/spellcasting.png diff --git a/src/assets/official/DS4-TSC.png b/src/assets/official/combat-values/targeted-spellcasting.png similarity index 100% rename from src/assets/official/DS4-TSC.png rename to src/assets/official/combat-values/targeted-spellcasting.png diff --git a/src/assets/official/special-creature-abilities/aging.png b/src/assets/official/special-creature-abilities/aging.png new file mode 100644 index 00000000..2f752f08 Binary files /dev/null and b/src/assets/official/special-creature-abilities/aging.png differ diff --git a/src/assets/official/special-creature-abilities/anti-magic.png b/src/assets/official/special-creature-abilities/anti-magic.png new file mode 100644 index 00000000..3253bfe4 Binary files /dev/null and b/src/assets/official/special-creature-abilities/anti-magic.png differ diff --git a/src/assets/official/special-creature-abilities/attribute-loss.png b/src/assets/official/special-creature-abilities/attribute-loss.png new file mode 100644 index 00000000..9ea5da6a Binary files /dev/null and b/src/assets/official/special-creature-abilities/attribute-loss.png differ diff --git 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100644 index 00000000..b4cd333f Binary files /dev/null and b/src/assets/official/special-creature-abilities/rust.png differ diff --git a/src/assets/official/special-creature-abilities/sonar.png b/src/assets/official/special-creature-abilities/sonar.png new file mode 100644 index 00000000..39f8e9ce Binary files /dev/null and b/src/assets/official/special-creature-abilities/sonar.png differ diff --git a/src/assets/official/special-creature-abilities/susceptible.png b/src/assets/official/special-creature-abilities/susceptible.png new file mode 100644 index 00000000..f2696bf8 Binary files /dev/null and b/src/assets/official/special-creature-abilities/susceptible.png differ diff --git a/src/assets/official/special-creature-abilities/swarm.png b/src/assets/official/special-creature-abilities/swarm.png new file mode 100644 index 00000000..1de8b20a Binary files /dev/null and b/src/assets/official/special-creature-abilities/swarm.png differ diff --git a/src/assets/official/special-creature-abilities/swim.png b/src/assets/official/special-creature-abilities/swim.png new file mode 100644 index 00000000..5fb30ffa Binary files /dev/null and b/src/assets/official/special-creature-abilities/swim.png differ diff --git a/src/module/config.ts b/src/module/config.ts index 106a791f..e02a3c90 100644 --- a/src/module/config.ts +++ b/src/module/config.ts @@ -21,9 +21,9 @@ export const DS4 = { * Define the file paths to icon images */ attackTypesIcons: { - melee: "systems/ds4/assets/official/DS4-MAT.png", - meleeRanged: "systems/ds4/assets/official/DS4-MRA.png", - ranged: "systems/ds4/assets/official/DS4-RAT.png", + melee: "systems/ds4/assets/official/combat-values/melee-attack.png", + meleeRanged: "systems/ds4/assets/official/combat-values/melee-ranged-attack.png", + ranged: "systems/ds4/assets/official/combat-values/ranged-attack.png", }, /** diff --git a/src/packs/special-creature-abilities.db b/src/packs/special-creature-abilities.db new file mode 100644 index 00000000..8f503dfe --- /dev/null +++ b/src/packs/special-creature-abilities.db @@ -0,0 +1,58 @@ +{"_id":"02QMKm8MHzz8yAxL","name":"Zerstampfen","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

","experiencePoints":15},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/crush.png","effects":[]} +{"_id":"05D4DdnbcQFoIllF","name":"Schweben","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, auch schweben. Wird die Aktion “Rennen” ausgeführt, erhöht sich die Geschwindigkeit wie am Boden auf Laufen x 2.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/hover.png","effects":[]} +{"_id":"18PDF4gqWrIRWudN","name":"Schwimmen","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, schwimmen. Wird die Aktion “Rennen” schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

","experiencePoints":5},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/swim.png","effects":[]} +{"name":"Mehrere Angriffe (+4)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann 4 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

","experiencePoints":-1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-attacks.png","effects":[],"_id":"1JDyMkVOlho7IuiN"} +{"name":"Mehrere Angriffe (+2)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann 2 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

","experiencePoints":-1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-attacks.png","effects":[],"_id":"1zPOH37f7Q5Rwodx"} +{"_id":"3LGUHTPC3tbVC13X","name":"Angst (2)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":20},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/fear.png","effects":[]} +{"_id":"5PdSHi6PY4TNV9rP","name":"Schleudern","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/flinging.png","effects":[]} +{"_id":"5eB5a0FnygbaqWPe","name":"Versteinern","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber Allheilung aufgehoben werden.

","experiencePoints":50},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/petrification.png","effects":[]} +{"_id":"5maJ8tHAVZCxHGW6","name":"Lähmungseffekt","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Der lähmende Angriff (nur alle 10 Kampfrunden einsetzbar) macht Ziel für Probenergebnis in Kamprunden bewegungsunfähig, sofern ihm nicht KÖR+ST gelingt.

","experiencePoints":25},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/paralysis-effect.png","effects":[]} +{"_id":"602AkdkLqx6NWprb","name":"Werteverlust (AGI)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Pro schadensverursachendem Treffer wird AGI um 1 gesenkt (bei AGI Null ist das Opfer bewegungsunfähig). Pro Tag oder Anwendung des Zaubers Allheilung wird 1 verlorener Attributspunkt regeneriert.

","experiencePoints":15},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/attribute-loss.png","effects":[]} +{"_id":"75iKq2PTrfyTw0s4","name":"Dunkelsicht","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/darkvision.png","effects":[]} +{"name":"Mehrere Angriffglieder (+3)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Greift mit 3 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-limbs.png","effects":[],"_id":"8HmrA97ZqN7nEYgm"} +{"_id":"AjPsjbxcuNslQEuE","name":"Umschlingen","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/entangle.png","effects":[]} +{"_id":"BtjiEmhGyje6YghP","name":"Sonar","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

“Sieht” per Sonar.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/sonar.png","effects":[]} +{"_id":"Dt7AvP3fUbOQB4Yn","name":"Angst (4)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -4 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":40},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/fear.png","effects":[]} +{"_id":"E5WqX3Em2HOAkP2e","name":"Anfällig (Wasser)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/susceptible.png","effects":[]} +{"_id":"FCxjdPJ1L8EJd0IF","name":"Nur durch Magie verletzbar","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Nur Angriffe mit magischen Waffen oder durch Zauber richten Schaden an. Ausgenommen sind eventuelle Anfälligkeiten, durch die ebenfalls Schaden erlitten wird.

","experiencePoints":50},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/only-vulnerable-to-magic.png","effects":[]} +{"_id":"HMCFkxVzU2b3KkSA","name":"Bezaubern","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann Gegner mit einem “Lockruf” bezaubern. Dieser Zauber funktioniert wie der Zauberspruch Gehorche. Abklingzeit des Lockrufs: 10 Kampfrunden

","experiencePoints":25},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/charm.png","effects":[]} +{"_id":"ImVvi7XqDvf6D2vY","name":"Anfällig (Luft)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/susceptible.png","effects":[]} +{"_id":"KDDlwN9as9B4ljeA","name":"Wesen des Lichts (Settingoption)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

","experiencePoints":5},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/creature-of-light.png","effects":[]} +{"_id":"Kbb8qlLeVahzxy5N","name":"Kletterläufer","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/climber.png","effects":[]} +{"_id":"L0dxlrCY14bLyUdQ","name":"Sturmangriff","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/charge.png","effects":[]} +{"name":"Mehrere Angriffe (+3)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann 3 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

","experiencePoints":-1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-attacks.png","effects":[],"_id":"LM5xia0xVIlhQsLG"} +{"_id":"Mh6bLPD3N29ybeLq","name":"Regeneration","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Regeneriert jede Kampfrunde aktionsfrei LK in Höhe des Probenergebnisses der Regenerations- Probe (PW: KÖR). Durch Feuer oder Säure verlorene LK können nicht regeneriert werden.

","experiencePoints":-1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/regeneration.png","effects":[]} +{"_id":"R3j1CjXJckUH0CBG","name":"Wesen der Dunkelheit (Settingoption)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/creature-of-darkness.png","effects":[]} +{"name":"Mehrere Angriffglieder (+4)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Greift mit 4 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-limbs.png","effects":[],"_id":"R6jT1GYF13ZijtM0"} +{"_id":"RwT0NBwkc1TuAR1e","name":"Werteverlust (KÖR)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Pro schadensverursachendem Treffer wird KÖR um 1 gesenkt (bei KÖR Null ist das Opfer tot). Pro Tag oder Anwendung des Zaubers Allheilung wird 1 verlorener Attributspunkt regeneriert.

","experiencePoints":15},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/attribute-loss.png","effects":[]} +{"name":"Mehrere Angriffglieder (+1)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Greift mit 1 zusätzlichem Angriffsglied an, das Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-limbs.png","effects":[],"_id":"Sig4tVDj8zLWZCEP"} +{"_id":"TY1ZV1YsyaFtfX7U","name":"Gift (1)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Wird Schaden verursacht, würfelt das Ziel eine “Gift trotzen”-Probe, ansonsten erhält es W20 Kampfrunden lang 1 nicht abwehrbaren Schadenspunkt pro Runde.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/poison.png","effects":[]} +{"name":"Mehrere Angriffglieder (+2)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Greift mit 2 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-limbs.png","effects":[],"_id":"VvzGK9lxAD7kuowL"} +{"_id":"X3UfX2rmUKDUXmrC","name":"Angst (5)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -5 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":50},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/fear.png","effects":[]} +{"_id":"XhAfEVVoSADC880C","name":"Anfällig (Feuer)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Feuerangriffe.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/susceptible.png","effects":[]} +{"_id":"YrmJo8dg4CF3lJdH","name":"Natürliche Waffen","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/natural-weapons.png","effects":[]} +{"name":"Mehrere Angriffe (+5)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann 5 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

","experiencePoints":-1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-attacks.png","effects":[],"_id":"YvkRgHyCkwhn3uzg"} +{"_id":"ZkgZiFI5xy8aevG8","name":"Totenkraft","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Erhält GEI+AU als Bonus auf Stärke und Härte.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/power-of-the-dead.png","effects":[]} +{"_id":"aOsmsf7jIK7hU9U8","name":"Anfällig (Licht)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Lichtangriffe.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/susceptible.png","effects":[]} +{"_id":"blDuh7uVVhaNSUVU","name":"Angst (3)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":30},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/fear.png","effects":[]} +{"name":"Mehrere Angriffglieder (+5)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Greift mit 5 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-limbs.png","effects":[],"_id":"e6VuJIL8ocXQDQ2V"} +{"_id":"e9F812racwKeZPgR","name":"Alterung (1 Jahr pro Treffer)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Bei einem Treffer altert das Ziel um 1 Jahr.

","experiencePoints":1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/aging.png","effects":[]} +{"_id":"eWuQlQYF3VmyR0kt","name":"Sturzangriff","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 “rennend” geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/dive-attack.png","effects":[]} +{"_id":"fY7yRpxhQTIV5G2p","name":"Verschlingen","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält. Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

","experiencePoints":25},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/devourer.png","effects":[]} +{"_id":"fYLkdhA3Xlw2cctC","name":"Gift (4)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Wird Schaden verursacht, würfelt das Ziel eine “Gift trotzen”-Probe, ansonsten erhält es W20 Kampfrunden lang 4 nicht abwehrbaren Schadenspunkt pro Runde.

","experiencePoints":40},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/poison.png","effects":[]} +{"_id":"jywCKRNCWLQFCFmu","name":"Gift (2)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Wird Schaden verursacht, würfelt das Ziel eine “Gift trotzen”-Probe, ansonsten erhält es W20 Kampfrunden lang 2 nicht abwehrbaren Schadenspunkt pro Runde.

","experiencePoints":20},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/poison.png","effects":[]} +{"_id":"l4ewILWP2zbiSM97","name":"Blickangriff","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/gaze-attack.png","effects":[]} +{"_id":"m52MTRs1GMXScTki","name":"Werteverlust (GEI)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Pro schadensverursachendem Treffer wird GEI um 1 gesenkt (bei GEI Null ist das Opfer wahnsinnig). Pro Tag oder Anwendung des Zaubers Allheilung wird 1 verlorener Attributspunkt regeneriert.

","experiencePoints":15},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/attribute-loss.png","effects":[]} +{"_id":"mAWyVCfTFH6JiEIu","name":"Anfällig (Erde)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Erd-, Fels- und Steinangriffe.

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/susceptible.png","effects":[]} +{"_id":"mVs6A48mWnfV9hcL","name":"Alterung (1 Jahr pro Schadenspunkt)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Bei einem Treffer altert das Ziel pro erlittenen Schadenspunkt um 1 Jahr.

","experiencePoints":-1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/aging.png","effects":[]} +{"name":"Mehrere Angriffe (+1)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann 1 zusätzlichen Angriff in jeder Runde aktionsfrei ausführen.

","experiencePoints":-1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/multiple-attacks.png","effects":[],"_id":"oDM4ImE7PrIgn22E"} +{"_id":"oPTuLvZOEsXnRPed","name":"Rost","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Jeder Treffer reduziert die PA eines zufälligen, metallischen, nichtmagischen Rüstungsstückes des Ziels um 1. Gleiches gilt für den WB nichtmagischer Metallwaffen, die die Kreatur treffen.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/rust.png","effects":[]} +{"_id":"oTLaMcZOW0eiUZCL","name":"Gift (5)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Wird Schaden verursacht, würfelt das Ziel eine “Gift trotzen”-Probe, ansonsten erhält es W20 Kampfrunden lang 5 nicht abwehrbaren Schadenspunkt pro Runde.

","experiencePoints":50},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/poison.png","effects":[]} +{"_id":"oUR6JglLxmJZduZz","name":"Antimagie (10 Meter)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Sämtliche Magie in einem Radius von 10 Metern um die Kreatur herum ist wirkungslos. Dies gilt nicht für die eigene Magie der Kreatur oder deren Zauber.

","experiencePoints":50},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/anti-magic.png","effects":[]} +{"_id":"pJjtHe2Rd0YCa35n","name":"Nachtsicht","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

","experiencePoints":5},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/night-vision.png","effects":[]} +{"name":"Schwarm","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Gilt als einzelner Gegner. Der Schwarmwert (SCW) entspricht seiner aktuellen Mitgliederanzahl/10 (zu Beginn und max. 200 Mitglieder pro Schwarm = SCW 20). Pro 1 LK Schaden sterben 10 Mitglieder (= SCW -1). Schwärme können Mitglieder an benachbarte Felder abgeben und ihr eigenes sowie jedes angrenzende Feld gleichzeitig angreifen (mit jeweils vollen Schlagen-Wert).

\n

Schlagen/Abwehr/LK entsprechen dem aktuellen SCW

","experiencePoints":0},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/swarm.png","effects":[],"_id":"rPbbTLUtSXZpdFjp"} +{"_id":"rUA7XVCeDkREYfi8","name":"Angst (1)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/fear.png","effects":[]} +{"_id":"sDffbUUXg88Vn2Pq","name":"Odem","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) - nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5m langer Kegel (am Ende GE x 3m breit).

","experiencePoints":-1},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/breath-weapon.png","effects":[]} +{"_id":"uX7wuGyUjOPpYR5W","name":"Fliegen","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

","experiencePoints":15},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/flight.png","effects":[]} +{"_id":"xBZDRJORSen8qcRb","name":"Gift (3)","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Wird Schaden verursacht, würfelt das Ziel eine “Gift trotzen”-Probe, ansonsten erhält es W20 Kampfrunden lang 3 nicht abwehrbaren Schadenspunkt pro Runde.

","experiencePoints":30},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/poison.png","effects":[]} +{"_id":"ziB3j0RSbWMtq1LX","name":"Geistesimmun","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"flags":{},"img":"systems/ds4/assets/official/special-creature-abilities/mind-immunity.png","effects":[]} diff --git a/src/scss/components/_combat_values.scss b/src/scss/components/_combat_values.scss index 5b7ad3d2..6da4bb55 100644 --- a/src/scss/components/_combat_values.scss +++ b/src/scss/components/_combat_values.scss @@ -6,6 +6,7 @@ $size: 60px; row-gap: $margin-sm; .combat-value { + $combat-values-assets-path: "#{$official-assets-path}/combat-values"; @include centered-content; height: $size; width: $size; @@ -13,28 +14,28 @@ background-size: contain; font-size: 1.5em; &.hitPoints { - background-image: url("#{$official-assets-path}/DS4-HP.png"); + background-image: url("#{$combat-values-assets-path}/hit-points.png"); } &.defense { - background-image: url("#{$official-assets-path}/DS4-DEF.png"); + background-image: url("#{$combat-values-assets-path}/defense.png"); } &.initiative { - background-image: url("#{$official-assets-path}/DS4-INI.png"); + background-image: url("#{$combat-values-assets-path}/initiative.png"); } &.movement { - background-image: url("#{$official-assets-path}/DS4-MR.png"); + background-image: url("#{$combat-values-assets-path}/movement-rate.png"); } &.meleeAttack { - background-image: url("#{$official-assets-path}/DS4-MAT.png"); + background-image: url("#{$combat-values-assets-path}/melee-attack.png"); } &.rangedAttack { - background-image: url("#{$official-assets-path}/DS4-RAT.png"); + background-image: url("#{$combat-values-assets-path}/ranged-attack.png"); } &.spellcasting { - background-image: url("#{$official-assets-path}/DS4-SPC.png"); + background-image: url("#{$combat-values-assets-path}/spellcasting.png"); } &.targetedSpellcasting { - background-image: url("#{$official-assets-path}/DS4-TSC.png"); + background-image: url("#{$combat-values-assets-path}/targeted-spellcasting.png"); } } diff --git a/src/system.json b/src/system.json index 6c742c7a..b3fa95c5 100644 --- a/src/system.json +++ b/src/system.json @@ -10,7 +10,15 @@ "esmodules": ["module/ds4.js"], "styles": ["ds4.css"], "scripts": [], - "packs": [], + "packs": [ + { + "name": "special-creature-abilities", + "label": "Besondere Kreaturenfähigkeiten (GRW)", + "system": "ds4", + "path": "./packs/special-creature-abilities.db", + "entity": "Item" + } + ], "languages": [ { "lang": "en",