diff --git a/.reuse/dep5 b/.reuse/dep5 index 5102c356..7fe4fa3e 100644 --- a/.reuse/dep5 +++ b/.reuse/dep5 @@ -46,3 +46,32 @@ License: CC-BY-3.0 Files: assets/tokens/devin-night/* Copyright: Devin Night, https://immortalnights.com/ License: LicenseRef-DevinNightTokenUsageRights + +Files: packs/creatures/* +Copyright: 2021 Sascha Martens + 2021 Johannes Loher +License: CC-BY-NC-SA-4.0 + +Files: packs/items/* +Copyright: 2021 Johannes Loher +License: CC-BY-NC-SA-4.0 + +Files: packs/languages-and-scripts/* +Copyright: 2021 Johannes Loher +License: CC-BY-NC-SA-4.0 + +Files: packs/racial-abilities/* +Copyright: 2021 Johannes Loher +License: CC-BY-NC-SA-4.0 + +Files: packs/special-creature-abilities/* +Copyright: 2021 Johannes Loher +License: CC-BY-NC-SA-4.0 + +Files: packs/spells/* +Copyright: 2021 Sascha Martens +License: CC-BY-NC-SA-4.0 + +Files: packs/talents/* +Copyright: 2022 Johannes Loher +License: CC-BY-NC-SA-4.0 diff --git a/.woodpecker/checks.yaml b/.woodpecker/checks.yaml index 35798627..823900f0 100644 --- a/.woodpecker/checks.yaml +++ b/.woodpecker/checks.yaml @@ -59,5 +59,6 @@ steps: group: build image: *node_image commands: + - export APPDATA=$(pwd) - <<: *enable_pnpm - pnpm build diff --git a/.woodpecker/publish.yaml b/.woodpecker/publish.yaml index d1fc2705..b4e6e096 100644 --- a/.woodpecker/publish.yaml +++ b/.woodpecker/publish.yaml @@ -28,6 +28,7 @@ steps: environment: NODE_ENV: production commands: + - export APPDATA=$(pwd) - <<: *enable_pnpm - pnpm build package: diff --git a/lang/de.json b/lang/de.json index 0b264e8a..d447fb6b 100644 --- a/lang/de.json +++ b/lang/de.json @@ -173,11 +173,11 @@ "DS4.SpellCasterClassWizard": "Zauberer", "DS4.SpellPrice": "Preis (Gold)", "DS4.SpellPriceDescription": "Der Kaufpreis des Zauberspruchs.", - "DS4.EffectEnabled": "Aktiv", - "DS4.EffectEnabledAbbr": "A", - "DS4.EffectEffectivelyEnabled": "Effektiv Aktiv (unter Betrachtung, ob ein eventuelles Quellen-Item ausgerüstet ist usw.)", - "DS4.EffectEffectivelyEnabledAbbr": "E", - "DS4.EffectLabel": "Bezeichnung", + "DS4.EffectEnabled": "Eingeschaltet", + "DS4.EffectEnabledAbbr": "E", + "DS4.EffectActive": "Aktiv (unter Betrachtung, ob ein eventuelles Quellen-Item ausgerüstet ist usw.)", + "DS4.EffectActiveAbbr": "A", + "DS4.EffectName": "Name", "DS4.EffectSourceName": "Quelle", "DS4.EffectFactor": "Faktor (wie oft der Effekt angewendet wird)", "DS4.EffectFactorAbbr": "F", @@ -267,7 +267,6 @@ "DS4.CreatureBaseInfoSizeCategory": "Größenkategorie", "DS4.CreatureBaseInfoExperiencePoints": "Erfahrungspunkte", "DS4.CreatureBaseInfoDescription": "Beschreibung", - "DS4.WarningManageActiveEffectOnOwnedItem": "Das Verwalten von aktiven Effekten innerhalb eines besessen Items wird derzeit nicht unterstützt und wird in einem nachfolgenden Update hinzugefügt. Falls Sie eigentlich den auf den Aktor übertragenen Effekt verwalten wollen, können Sie dies im 'Effekte'-Tab des Aktorbogens tun.", "DS4.WarningActorCannotOwnItem": "Der Aktor '{actorName}' vom Typ '{actorType}' kann das Item '{itemName}' vom Typ '{itemType}' nicht besitzen.", "DS4.ErrorDiceCoupFumbleOverlap": "Es gibt eine Überlappung zwischen Patzern und Immersiegen.", "DS4.ErrorSlayingDiceRecursionLimitExceeded": "Die maximale Rekursionstiefe für slayende Würfelwürfe wurde überschritten.", @@ -290,9 +289,10 @@ "DS4.WarningItemIsNotRollable": "Für das Item '{name}' ({id}) vom Typ '{type}' kann nicht gewürfelt werden.", "DS4.WarningMacrosCanOnlyBeCreatedForOwnedItems": "Makros können nur für besessene Items angelegt werden.", "DS4.WarningInvalidCheckDropped": "Eine ungültige Probe wurde auf die Hotbar gezogen.", + "DS4.WarningSystemUpdateCompletedWithErrors": "Aktualisierung des DS4 Systems von Migrationsversion {currentVersion} auf {targetVersion} abgeschlossen, aber es sind Fehler aufgetreten. Bitte prüfen Sie in der Entwicklerkonsole, ob es sich um relevante Fehler handelt, oder ob sie ignoriert werden können. Insbesondere kann https://github.com/foundryvtt/foundryvtt/issues/9672 zu Fehlern führen, die ignoriert werden können.", "DS4.InfoManuallyEnterSpellModifier": "Der korrekte Wert für den Zauberbonus '{spellModifier}' des Zaubers '{name}' muss manuell angegeben werden.", "DS4.InfoSystemUpdateStart": "Aktualisiere DS4 System von Migrationsversion {currentVersion} auf {targetVersion}. Bitte haben Sie etwas Geduld, schließen Sie nicht das Spiel und fahren Sie nicht den Server herunter.", - "DS4.InfoSystemUpdateCompleted": "Aktualisierung des DS4 Systems von Migrationsversion {currentVersion} auf {targetVersion} erfolgreich!", + "DS4.InfoSystemUpdateCompletedSuccessfully": "Aktualisierung des DS4 Systems von Migrationsversion {currentVersion} auf {targetVersion} erfolgreich!", "DS4.InfoCompendiumMigrationStart": "Aktualisiere Kompendium '{pack}' für DS4 von Migrationsversion {currentVersion} auf {targetVersion}. Bitte haben Sie etwas Geduld, schließen Sie nicht das Spiel und fahren Sie nicht den Server herunter.", "DS4.InfoCompendiumMigrationCompleted": "Aktualisierung des Kompendiums '{pack}' für DS4 von Migrationsversion {currentVersion} auf {targetVersion} erfolgreich!", "DS4.UnitRounds": "Runden", @@ -314,10 +314,10 @@ "DS4.DialogRollOptionsDefaultTitle": "Proben-Optionen", "DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde '{exType}', tatsächlich erhalten wurde '{realType}'.", "DS4.ErrorCouldNotFindForm": "Konnte HTML Element '{htmlElement}' nicht finden.", - "DS4.ErrorActorDoesNotHaveItem": "Der Aktor '{actor}' hat kein Item mit der ID '{id}'.", + "DS4.ErrorActorDoesNotHaveItem": "Der Aktor '{actor}' hat kein Item mit der UUID '{uuid}'.", "DS4.ErrorUnexpectedError": "Es gab einen unerwarteten Fehler im Dungeonslayers 4 System. Für mehr Details schauen Sie bitte in die Konsole (F12).", "DS4.ErrorItemDoesNotHaveEffect": "Das Item '{item}' hat keinen Effekt mit der ID '{id}'.", - "DS4.ErrorActorDoesNotHaveEffect": "Der Aktor '{actor}' hat keinen Effekt mit der ID '{id}'.", + "DS4.ErrorActorDoesNotHaveEffect": "Der Aktor '{actor}' hat keinen Effekt mit der UUID '{uuid}'.", "DS4.DialogRollOptionsCheckTargetNumberLabel": "Probenwert", "DS4.DialogRollOptionsCheckModifierLabel": "Modifikator", "DS4.DialogRollOptionsCheckModifierCustomLabel": "Individueller Modifikator", @@ -382,7 +382,7 @@ "DS4.NewLanguageName": "Neue Sprache", "DS4.NewAlphabetName": "Neue Schriftzeichen", "DS4.NewSpecialCreatureAbilityName": "Neue Besondere Kreaturenfähigkeit", - "DS4.NewEffectLabel": "Neuer Effekt", + "DS4.NewEffectName": "Neuer Effekt", "DS4.ActiveEffectApplyToItems": "Auf Items Anwenden", "DS4.ActiveEffectItemName": "Itemname", diff --git a/lang/en.json b/lang/en.json index f7e43014..fb7415b2 100644 --- a/lang/en.json +++ b/lang/en.json @@ -165,7 +165,7 @@ "DS4.CooldownDuration1D": "1 Day", "DS4.CooldownDurationD20D": "D20 Days", "DS4.SpellAllowsDefense": "Allows Defense", - "DS4.SpellAllowsDefenseDescription": "Ist it alowed to perform a defense check against this spell?", + "DS4.SpellAllowsDefenseDescription": "Is it alowed to perform a defense check against this spell?", "DS4.SpellMinimumLevel": "Minimum Level", "DS4.SpellMinimumLevelDescription": "The minimum level at which a spell caster may learn the spell.", "DS4.SpellCasterClassHealer": "Healer", @@ -175,9 +175,9 @@ "DS4.SpellPriceDescription": "The price to purchase the spell.", "DS4.EffectEnabled": "Enabled", "DS4.EffectEnabledAbbr": "E", - "DS4.EffectEffectivelyEnabled": "Effectively Enabled (taking into account whether a potential source item is equipped etc.)", - "DS4.EffectEffectivelyEnabledAbbr": "EE", - "DS4.EffectLabel": "Label", + "DS4.EffectActive": "Active (taking into account whether a potential source item is equipped etc.)", + "DS4.EffectActiveAbbr": "A", + "DS4.EffectName": "Name", "DS4.EffectSourceName": "Source", "DS4.EffectFactor": "Factor (the number of times the effect is being applied)", "DS4.EffectFactorAbbr": "F", @@ -267,7 +267,6 @@ "DS4.CreatureBaseInfoSizeCategory": "Size Category", "DS4.CreatureBaseInfoExperiencePoints": "Experience Points", "DS4.CreatureBaseInfoDescription": "Description", - "DS4.WarningManageActiveEffectOnOwnedItem": "Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update. If you actually want to manage the effect that has been transferred to the actor, you can do so in the 'Effects' tab in the actor sheet.", "DS4.WarningActorCannotOwnItem": "The actor '{actorName}' of type '{actorType}' cannot own the item '{itemName}' of type '{itemType}'.", "DS4.ErrorDiceCoupFumbleOverlap": "There is an overlap between Fumbles and Coups.", "DS4.ErrorSlayingDiceRecursionLimitExceeded": "Maximum recursion depth for slaying dice roll exceeded.", @@ -290,9 +289,10 @@ "DS4.WarningItemIsNotRollable": "Item '{name}' ({id}) of type '{type}' is not rollable.", "DS4.WarningMacrosCanOnlyBeCreatedForOwnedItems": "Macros can only be created for owned items.", "DS4.WarningInvalidCheckDropped": "An invalid check was dropped on the Hotbar.", + "DS4.WarningSystemUpdateCompletedWithErrors": "Migration of DS4 system from migration version {currentVersion} to {targetVersion} completed with errors. Please check the development console (F12) to see whether the errors have significant impact or can be ignored. In particular, https://github.com/foundryvtt/foundryvtt/issues/9672 may cause issues that simply can be ignored.", "DS4.InfoManuallyEnterSpellModifier": "The correct value of the spell modifier '{spellModifier}' of the spell '{name}' needs to be entered by manually.", "DS4.InfoSystemUpdateStart": "Migrating DS4 system from migration version {currentVersion} to {targetVersion}. Please be patient and do not close your game or shut down your server.", - "DS4.InfoSystemUpdateCompleted": "Migration of DS4 system from migration version {currentVersion} to {targetVersion} successful!", + "DS4.InfoSystemUpdateCompletedSuccessfully": "Migration of DS4 system from migration version {currentVersion} to {targetVersion} successful!", "DS4.InfoCompendiumMigrationStart": "Migrating compendium '{pack}' for DS4 from migration version {currentVersion} to {targetVersion}. Please be patient and do not close your game or shut down your server.", "DS4.InfoCompendiumMigrationCompleted": "Migration of compendium '{pack}' for DS4 from migration version {currentVersion} to {targetVersion} successful!", "DS4.UnitRounds": "Rounds", @@ -314,10 +314,10 @@ "DS4.DialogRollOptionsDefaultTitle": "Roll Options", "DS4.ErrorUnexpectedHtmlType": "Type Error: Expected '{exType}' but got '{realType}'.", "DS4.ErrorCouldNotFindForm": "Could not find HTML element '{htmlElement}'.", - "DS4.ErrorActorDoesNotHaveItem": "The actor '{actor}' does not have any item with the id '{id}'.", + "DS4.ErrorActorDoesNotHaveItem": "The actor '{actor}' does not have any item with the UUID '{uuid}'.", "DS4.ErrorUnexpectedError": "There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).", - "DS4.ErrorItemDoesNotHaveEffect": "The item '{item}' does not have any effect with the id '{id}'.", - "DS4.ErrorActorDoesNotHaveEffect": "The actor '{actor}' does not have any effect with the id '{id}'.", + "DS4.ErrorItemDoesNotHaveEffect": "The item '{item}' does not have any effect with the ID '{id}'.", + "DS4.ErrorActorDoesNotHaveEffect": "The actor '{actor}' does not have any effect with the UUID '{uuid}'.", "DS4.DialogRollOptionsCheckTargetNumberLabel": "Check Target Number", "DS4.DialogRollOptionsCheckModifierLabel": "Modifier", "DS4.DialogRollOptionsCheckModifierCustomLabel": "Custom Modifier", @@ -382,7 +382,7 @@ "DS4.NewLanguageName": "New Language", "DS4.NewAlphabetName": "New Alphabet", "DS4.NewSpecialCreatureAbilityName": "New Special Creature Ability", - "DS4.NewEffectLabel": "New Effect", + "DS4.NewEffectName": "New Effect", "DS4.ActiveEffectApplyToItems": "Apply to Items", "DS4.ActiveEffectItemName": "Item Name", diff --git a/package.json b/package.json index d9093bd6..7e95cdad 100644 --- a/package.json +++ b/package.json @@ -39,7 +39,9 @@ "type": "module", "scripts": { "build": "run-s clean:files build:files", - "build:files": "rollup -c", + "build:files": "run-p build:rollup build:packs", + "build:rollup": "rollup -c", + "build:packs": "./tools/packs.sh pack", "watch": "rollup -c -w", "link-package": "node ./tools/link-package.js", "clean": "run-p clean:files clean:link", @@ -57,12 +59,12 @@ "typecheck": "tsc --noEmit", "typecheck:watch": "tsc --noEmit --watch", "bump-version": "node ./tools/bump-version.js", - "convert-packs-to-json": "node ./tools/convert-packs-to-json.js", "changelog": "conventional-changelog -p conventionalcommits -o CHANGELOG.md -r 2" }, "devDependencies": { "@commitlint/cli": "17.6.6", "@commitlint/config-conventional": "17.6.6", + "@foundryvtt/foundryvtt-cli": "0.0.9", "@guanghechen/rollup-plugin-copy": "5.0.1", "@ironkinoko/rollup-plugin-styles": "4.0.3", "@swc/core": "1.3.68", @@ -81,8 +83,7 @@ "npm-run-all": "4.1.5", "prettier": "2.8.8", "rimraf": "5.0.1", - "rollup": "3.26.2", - "rollup-plugin-livereload": "2.0.5", + "rollup": "3.25.3", "rollup-plugin-swc3": "0.8.2", "sass": "1.63.6", "semver": "7.5.4", diff --git a/packs/creatures.json b/packs/creatures.json deleted file mode 100644 index 38df2a43..00000000 --- a/packs/creatures.json +++ /dev/null @@ -1,42594 +0,0 @@ -[ - { - "_id": "1PYYg60DHC6RA3oO", - "name": "Erdelementar I", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "VHt6K5ArvzyfTEje", - "name": "Steinpranke", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 4, - "opponentDefense": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "fIoBfLmNCxGfGzEX", - "name": "Steinwesen", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 4, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "23wk4FP7dNTkLgB5", - "name": "Anfällig (Luft)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.ImVvi7XqDvf6D2vY" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", - "effects": [], - "folder": null, - "system": { - "description": "

Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 12, - "mod": 0 - }, - "mobility": { - "base": 2, - "mod": 0 - }, - "mind": { - "base": 1, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 3, - "mod": 0 - }, - "constitution": { - "base": 4, - "mod": 0 - }, - "agility": { - "base": 1, - "mod": 0 - }, - "dexterity": { - "base": 0, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": -13, - "value": 13 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "-", - "foeFactor": 8, - "creatureType": "magicalEntity", - "sizeCategory": "small", - "experiencePoints": 44, - "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Erdelementar I", - "displayName": 20, - "width": 1, - "height": 1, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 0.7, - "scaleY": 0.7, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346142, - "modifiedTime": 1668995460492, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "22pkyKnZoRLG0nnY", - "name": "Teufelchen III", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "L9utJ9BJSLkYbUjN", - "name": "Fliegen", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" - } - }, - "system": { - "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "OaZjNMhyCyxRKA8C", - "name": "Krallen", - "type": "weapon", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 1, - "opponentDefense": 0, - "action": "create" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "W2e5m1533YiEPsdg", - "name": "Feuerstrahl", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/fire-ray-small.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.kudkdrpMU0C83vM7" - } - }, - "system": { - "description": "

Der Zauberwirker schießt einen Feuerstrahl auf einen Feind, dessen Schaden dem Probenergebnis entspricht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

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Netzflüssigkeit (nur alle 10 Kampfrunden einsetzbar) macht Ziel für Probenergebnis in Kamprunden bewegungsunfähig, sofern ihm nicht KÖR+ST gelingt.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "VFP6bNPYcASg0JWE", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "h5HdNw0r06ffdOwr", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 700000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "LHdWF7tVc3uHC0LW", - "name": "Schleudern", - "type": "specialCreatureAbility", - "sort": 900000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flinging.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "ltDNoswX7EaA2d2X", - "name": "Sturzangriff", - "type": "specialCreatureAbility", - "sort": 1000000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.eWuQlQYF3VmyR0kt" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/dive-attack.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lOr6f4vMoBBOEPB7", - "name": "Verschlingen", - "type": "specialCreatureAbility", - "sort": 1100000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

", - "experiencePoints": 25 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "XsKjxXO7k3vIMyfQ", - "name": "Zerstampfen", - "type": "specialCreatureAbility", - "sort": 1300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "F5KCKyCC8nD8lrn2", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "sort": 1150000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 9, - "mod": 0 - }, - "mobility": { - "base": 11, - "mod": 0 - }, - "mind": { - "base": 5, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 2, - "mod": 0 - }, - "constitution": { - "base": 2, - "mod": 0 - }, - "agility": { - "base": 3, - "mod": 0 - }, - "dexterity": { - "base": 3, - "mod": 0 - }, - "intellect": { - "base": 1, - "mod": 0 - }, - "aura": { - "base": 2, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 42, - "value": 63 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 3.5 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 2A:W20+10)", - "foeFactor": 18, - "creatureType": "magicalEntity", - "sizeCategory": "large", - "experiencePoints": 255, - "description": null - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Drachenwelpe", - "displayName": 20, - "width": 2, - "height": 2, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/dragon-red.png", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346249, - "modifiedTime": 1668995460684, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "7kXHNCARsD0nZCqr", - "name": "Hai", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "LddIU7JRhnrzFzgr", - "name": "Großer Biss", - "type": "weapon", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 2, - "opponentDefense": -2 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "4QWPtzkl6EncykP4", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "ncn9gc2yJOMhWGhb", - "name": "Schwimmen", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/swim.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.18PDF4gqWrIRWudN" - } - }, - "system": { - "description": "

Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "Q5TlvXVEyjer5YIG", - "name": "Sturmangriff", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" - } - }, - "system": { - "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 13, - "mod": 0 - }, - "mobility": { - "base": 6, - "mod": 0 - }, - "mind": { - "base": 1, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 4, - "mod": 0 - }, - "constitution": { - "base": 3, - "mod": 0 - }, - "agility": { - "base": 3, - "mod": 0 - }, - "dexterity": { - "base": 0, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 13, - "value": 39 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 2 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 1A:12)", - "foeFactor": 9, - "creatureType": "animal", - "sizeCategory": "normal", - "experiencePoints": 106, - "description": "" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "name": "Hai", - "displayName": 20, - "actorLink": false, - "width": 1, - "height": 1, - "lockRotation": false, - "rotation": 0, - "alpha": 1, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "flags": {}, - "randomImg": false, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346252, - "modifiedTime": 1668995460696, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8E7Mm0LsiqFm6syY", - "name": "Augenball", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "V7Qw97Fk5MJgijNs", - "name": "Warzenhaut", - "type": "armor", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 2, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "z3o1FUNSKhEWkcpX", - "name": "Antimagie (10 Meter)", - "type": "specialCreatureAbility", - "sort": 200000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.oUR6JglLxmJZduZz" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/anti-magic.png", - "effects": [], - "folder": null, - "system": { - "description": "

Sämtliche Magie in einem Radius von 10 Metern um die Kreatur herum ist wirkungslos. Dies gilt nicht für die eigene Magie der Kreatur oder deren Zauber.

", - "experiencePoints": 50 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "tKiwh730ZOGMICdg", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "SZ8rvHDbY67EqjDN", - "name": "Mehrere Angriffe (+4)", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.1JDyMkVOlho7IuiN" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann 4 zusätzliche Zaubersprüche in jeder Runde aktionsfrei wirken, keinen einzelnen Zauberspruch jedoch mehr als einmal. Abklingzeiten müssen weiterhin berücksichtigt werden.

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "v6ojDNs7V5QqwKgT", - "name": "Mehrere Angriffglieder (+4)", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R6jT1GYF13ZijtM0" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png", - "effects": [], - "folder": null, - "system": { - "description": "

Greift mit 5 von insgesamt 10 Augen gleichzeitig an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen/zertrümmern, wodurch die Angriffsanzahl letztendlich sinkt.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "coIsPp1V166g8IAm", - "name": "Schweben", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.05D4DdnbcQFoIllF" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/hover.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann, statt zu laufen, auch schweben. Wird die Aktion „Rennen“ ausgeführt, erhöht sich die Geschwindigkeit wie am Boden auf Laufen x 2.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "kY4uQF3t99ANzx5T", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "sort": 700000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "JMp5LjImHvoKsbGo", - "name": "Kettenblitz", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/willdabeast/chain-lightning.svg", - "effects": [], - "folder": null, - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.gePnhgqnsmdEbj3Z" - } - }, - "system": { - "description": "

Der Zauberwirker schießt einen Blitz auf einen Feind, der auf bis zu VE weitere Gegner in seiner Nähe überspringt. Nur Gegner, die 2 oder mehr Meter von einem ihrer getroffenen Mitstreiter entfernt stehen, kann der Kettenblitz nicht erreichen.

\n

Getroffene Gegner in Metallrüstung dürfen keine Abwehr gegen einen Kettenblitz würfeln.

", - "equipped": true, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 3, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": true, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": 16, - "wizard": 10, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "K3QPHlqz66xolbzw", - "name": "Schleudern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/heavenly-dog/catapult.svg", - "effects": [], - "folder": null, - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.bKCGwIne0uoWZiY0" - } - }, - "system": { - "description": "

Dieser Zauberspruch, gegen den das Ziel keine Abwehr würfeln kann, schleudert das Ziel (Probenergebnis/3) Meter weit fort.

\n

Das Ziel erhält für die Distanz, die es geschleudert wird (auch wenn eine Wand den Flug bremst) Sturzschaden (DS4 S. 85), gegen den es ganz normal Abwehr würfelt.

\n

Nach dem Fortschleudern liegt das Ziel immer am Boden.

", - "equipped": true, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE / 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 16, - "wizard": 12, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "16dN0fMIjJwdhvGF", - "name": "Blenden", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/laser-sparks.svg", - "effects": [], - "folder": null, - "sort": 100000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.JldAx8a91vVO2wUf" - } - }, - "system": { - "description": "

Ein gleißender Lichtstrahl schießt aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel (welches dagegen keine Abwehr würfeln darf).

Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen können sollte.

Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.

", - "equipped": true, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(AGI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": 1, - "wizard": 5, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "u3CLqxahFyF7kVpa", - "name": "Einschläfern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/sleepy.svg", - "effects": [], - "folder": null, - "sort": 200000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.CrZ8L7oaWvPjLou0" - } - }, - "system": { - "description": "

Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u. ä. erwachen kann.

", - "equipped": true, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+VE)/2 des jeweiligen Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 2, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "BkokuzUTP9U6LtBp", - "name": "Gehorche", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/convince.svg", - "effects": [], - "folder": null, - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.wZYElRaDmhqgzUvQ" - } - }, - "system": { - "description": "

Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

", - "equipped": true, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+VE)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE / 2", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 12, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lIchGK1m7Y7fMcKG", - "name": "Schutzschild", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/bell-shield.svg", - "effects": [], - "folder": null, - "sort": 700000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.dpz383XbGFXEsGot" - } - }, - "system": { - "description": "

Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis die Dauer des Zaubers abgelaufen ist.

", - "equipped": true, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 4, - "wizard": 8, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "f0MedvERq1s8hy4z", - "name": "Schutzfeld", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/omega.svg", - "effects": [], - "folder": null, - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.NWPoiZHCmZ7ZJud4" - } - }, - "system": { - "description": "

Ein Schutzfeld mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, an dem nichtmagische Geschosse von außen her wirkungslos abprallen.

", - "equipped": true, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 4, - "wizard": 8, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "cnl7AuqByHHjW1zd", - "name": "Telekinese", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/sbed/weight-crush.svg", - "effects": [], - "folder": null, - "sort": 800000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.VGeMfTNSKWzNGm6r" - } - }, - "system": { - "description": "

Mit diesem Zauber lässt der Zauberwirker einen unbelebten Gegenstand mit einer Geschwindigkeit von 1 m pro Kampfrunde schweben, solange er sich ununterbrochen konzentriert (zählt als ganze Aktion).

", - "equipped": true, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-1 pro (Stufe x 5) kg Gewicht" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Konzentration", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": null, - "wizard": 6, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "D3McezCJz6afqzmR", - "name": "Unsichtbarkeit", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/invisible.svg", - "effects": [], - "folder": null, - "sort": 1000000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.EXqdD6yddQ4c0zAw" - } - }, - "system": { - "description": "

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

", - "equipped": true, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "minutes" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 20, - "wizard": 12, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "bKyT6b0j4wLXbL7O", - "name": "Verwirren", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/misdirection.svg", - "effects": [], - "folder": null, - "sort": 1200000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.niQVUxJHzdMDlwXc" - } - }, - "system": { - "description": "

Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte…
1–5… greift die Charaktere an
6–10… läuft verwirrt in eine zufällige Richtung
11–15… steht verwirrt herum
16+… greift die eigenen Verbündeten an
", - "equipped": true, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+AU)/2" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 8, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 8, - "mod": 0 - }, - "mobility": { - "base": 4, - "mod": 0 - }, - "mind": { - "base": 10, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 0, - "mod": 0 - }, - "constitution": { - "base": 4, - "mod": 0 - }, - "agility": { - "base": 0, - "mod": 0 - }, - "dexterity": { - "base": 2, - "mod": 0 - }, - "intellect": { - "base": 2, - "mod": 0 - }, - "aura": { - "base": 3, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 66, - "value": 88 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "BW #5A:20, #5M:20", - "foeFactor": 23, - "creatureType": "magicalEntity", - "sizeCategory": "large", - "experiencePoints": 255, - "description": "" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Augenball", - "displayName": 20, - "width": 2, - "height": 2, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346257, - "modifiedTime": 1668995460713, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "95N3CQpgVqg4zz0k", - "name": "Minotaurus", - "type": "creature", - "img": "systems/ds4/assets/tokens/devin-night/minotaur-brown.png", - "items": [ - { - "_id": "WnNygCJUgl9nJVDV", - "name": "Massive Keule", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 2, - "opponentDefense": -2 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "hZvwSk1wun8Qjlmk", - "name": "Horn", - "type": "weapon", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 2, - "opponentDefense": -2 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "CES4HTOhBcNY0c6G", - "name": "Huf", - "type": "weapon", - "sort": 300000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 2, - "opponentDefense": -2 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "jhC7DbwCOazDTTVU", - "name": "Sturmangriff", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "mOcmV58FSVafekAU", - "name": "Zerstampfen", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Herstellung: 1513 GM + Waffenschmied

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 6, - "mod": 0 - }, - "mobility": { - "base": 8, - "mod": 0 - }, - "mind": { - "base": 1, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 2, - "mod": 0 - }, - "constitution": { - "base": 3, - "mod": 0 - }, - "agility": { - "base": 0, - "mod": 0 - }, - "dexterity": { - "base": 3, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": -9, - "value": 10 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "-", - "foeFactor": 4, - "creatureType": "magicalEntity", - "sizeCategory": "small", - "experiencePoints": 68, - "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Luftelementar I", - "displayName": 20, - "width": 1, - "height": 1, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 0.7, - "scaleY": 0.7, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346301, - "modifiedTime": 1668995460757, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "DNbOkqUg7jitTTbw", - "name": "Luftelementar III", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "PL4rUPVh5MRMW796", - "name": "Luftstoß", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "

-1 WB/2 m

", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "meleeRanged", - "weaponBonus": 4, - "opponentDefense": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "ghW7FO5d2do95peV", - "name": "Keine feste Gestalt", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 8, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "wqzMhcBGP8qbClRW", - "name": "Anfällig (Erde)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.mAWyVCfTFH6JiEIu" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", - "effects": [], - "folder": null, - "system": { - "description": "

Erhält doppelten Schaden durch Erd-, Fels- und Steinangriffe.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 15, - "mod": 0 - }, - "mobility": { - "base": 9, - "mod": 0 - }, - "mind": { - "base": 1, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 2, - "mod": 0 - }, - "constitution": { - "base": 7, - "mod": 0 - }, - "agility": { - "base": 0, - "mod": 0 - }, - "dexterity": { - "base": 4, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 32, - "value": 64 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0.5 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "-", - "foeFactor": 16, - "creatureType": "magicalEntity", - "sizeCategory": "large", - "experiencePoints": 143, - "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Luftelementar III", - "displayName": 20, - "width": 2, - "height": 2, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346310, - "modifiedTime": 1668995460764, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "DoaYEZc7DgLJQ8yg", - "name": "Erwachsener Drache (Schwarz)", - "type": "creature", - "img": "systems/ds4/assets/tokens/devin-night/dragon-black.png", - "items": [ - { - "_id": "fogg4p9NQnpcBTUp", - "name": "Mehrere Angriffe", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "meleeRanged", - "weaponBonus": 5, - "opponentDefense": -5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "BwxnkXHThNRptudp", - "name": "Panzerschuppen", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 5, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "VFP6bNPYcASg0JWE", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "o4o3thrxtXrhRWYT", - "name": "Fliegen", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "nFNJLYh2O5rOFY89", - "name": "Mehrere Angriffe (+1)", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Erhält doppelten Schaden durch Lichtangriffe.

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Kann selbst in völliger Dunkelheit noch sehen.

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Regeneriert jede Kampfrunde aktionsfrei LK in Höhe des Probenergebnisses der Regenerations-Probe (PW: KÖR). Durch Feuer oder Säure verlorene LK können nicht regeneriert werden.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

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Von den zahlreichen Geschwindigkeit an Wänden und Decken aktionsfrei Schlangen auf ihrem Kopf können jeweils 5 in jeder Runde klettern. Kann auf Gegner herabfallen, wobei Schlagen um Nahkampfgegner angreifen.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber Allheilung aufgehoben werden.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "DyCGJ2kxHV5QYgWK", - "name": "Sturmangriff", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 10, - "mod": 0 - }, - "mobility": { - "base": 7, - "mod": 0 - }, - "mind": { - "base": 1, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 2, - "mod": 0 - }, - "constitution": { - "base": 5, - "mod": 0 - }, - "agility": { - "base": 2, - "mod": 0 - }, - "dexterity": { - "base": 0, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 13, - "value": 38 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 2.5 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 1A:10)", - "foeFactor": 6, - "creatureType": "animal", - "sizeCategory": "normal", - "experiencePoints": 79, - "description": "" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Keiler", - "displayName": 20, - "width": 1, - "height": 1, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": true, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/boar*.png", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346363, - "modifiedTime": 1668995460777, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "GMUTgcbmahiwgXSj", - "name": "Hydra", - "type": "creature", - "img": "systems/ds4/assets/tokens/devin-night/hydra-blue.png", - "items": [ - { - "_id": "TEjCLP10Mjf8XqCl", - "name": "Großer Biss", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 2, - "opponentDefense": -2 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "jcgmsC6XoKcSpu6a", - "name": "Schuppenpanzer", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 2, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "jtnlL78QKAyrNEey", - "name": "Mehrere Angriffe (+5)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YvkRgHyCkwhn3uzg" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann mit seinen insgesamt sechs Köpfen 5 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

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Greift mit insgesamt 6 Köpfen an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen/zertrümmern, wodurch die Angriffsanzahl sinkt.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "CIzNpB4GXHkdFsAI", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "HOykiW9ZmatUSUKm", - "name": "Regeneration", - "type": "specialCreatureAbility", - "sort": 700000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.Mh6bLPD3N29ybeLq" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/regeneration.png", - "effects": [], - "folder": null, - "system": { - "description": "

Regeneriert jede Kampfrunde aktionsfrei LK in Höhe des Probenergebnisses der Regenerations-Probe (PW: KÖR). Durch Feuer oder Säure verlorene LK können nicht regeneriert werden.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber Allheilung aufgehoben werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 7, - "mod": 0 - }, - "mobility": { - "base": 7, - "mod": 0 - }, - "mind": { - "base": 1, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 2, - "mod": 0 - }, - "constitution": { - "base": 2, - "mod": 0 - }, - "agility": { - "base": 1, - "mod": 0 - }, - "dexterity": { - "base": 2, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 1, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": -9, - "value": 10 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 1A:8)", - "foeFactor": 6, - "creatureType": "magicalEntity", - "sizeCategory": "small", - "experiencePoints": 91, - "description": "" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Gargyl", - "displayName": 20, - "width": 1, - "height": 1, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": true, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/gargoyle*.png", - "scaleX": 0.7, - "scaleY": 0.7, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346440, - "modifiedTime": 1668995460797, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "HSgR2FXUmsT2zfIc", - "name": "Golem, Knochen-", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "KzEfCqb54s8Ju7x1", - "name": "Knochenpranke", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 2, - "opponentDefense": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lB0BTGi2Qp2IpbTp", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "QTbksMwiH60vH9lT", - "name": "Geistesimmun", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", - "effects": [], - "folder": null, - "system": { - "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "7HsvjAKlmOXSvm6e", - "name": "Schleudern", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flinging.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Kann mit seinen insgesamt vier Armen 3 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

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Greift mit insgesamt 4 Armen an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen/zertrümmern, wodurch die Angriffsanzahl sinkt.

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Herstellung: 2613 GM + Schreinern

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Zerbricht bei Schießen-Patzer

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 12, - "mod": 0 - }, - "mobility": { - "base": 8, - "mod": 0 - }, - "mind": { - "base": 1, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 3, - "mod": 0 - }, - "constitution": { - "base": 3, - "mod": 0 - }, - "agility": { - "base": 4, - "mod": 0 - }, - "dexterity": { - "base": 0, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 50, - "value": 75 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 3 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 1A:16)", - "foeFactor": 9, - "creatureType": "animal", - "sizeCategory": "large", - "experiencePoints": 139, - "description": "" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Bär", - "displayName": 20, - "width": 2, - "height": 2, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": true, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/bear*.png", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346499, - "modifiedTime": 1668995460812, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "JGpIh3oCK1Vx3NnZ", - "name": "Kriegsdämon", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "bXEiQJc7aJmLW1K4", - "name": "Pranke", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 4, - "opponentDefense": -4 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "N6MfjihlDL9hfse6", - "name": "Dämonenhaut", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 2, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "BDsxMEuEKfjEgFk3", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "AHJhJgRCvw2dKx78", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "DURD01IkVxPAwlxf", - "name": "Sturmangriff", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "hvOFruV5fmieLXnk", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 15, - "mod": 0 - }, - "mobility": { - "base": 10, - "mod": 0 - }, - "mind": { - "base": 10, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 7, - "mod": 0 - }, - "constitution": { - "base": 7, - "mod": 0 - }, - "agility": { - "base": 5, - "mod": 0 - }, - "dexterity": { - "base": 5, - "mod": 0 - }, - "intellect": { - "base": 5, - "mod": 0 - }, - "aura": { - "base": 5, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 128, - "value": 160 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 2 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "-", - "foeFactor": 23, - "creatureType": "magicalEntity", - "sizeCategory": "huge", - "experiencePoints": 297, - "description": "" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Kriegsdämon", - "displayName": 20, - "width": 3, - "height": 3, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346506, - "modifiedTime": 1668995460814, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "KlpfMH3L3pL82SSd", - "name": "Erwachsener Drache (Weiss)", - "type": "creature", - "img": "systems/ds4/assets/tokens/devin-night/dragon-white.png", - "items": [ - { - "_id": "fogg4p9NQnpcBTUp", - "name": "Mehrere Angriffe", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "meleeRanged", - "weaponBonus": 5, - "opponentDefense": -5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "BwxnkXHThNRptudp", - "name": "Panzerschuppen", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 5, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "VFP6bNPYcASg0JWE", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "o4o3thrxtXrhRWYT", - "name": "Fliegen", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "nFNJLYh2O5rOFY89", - "name": "Mehrere Angriffe (+1)", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "h5HdNw0r06ffdOwr", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 700000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "yjkoipelFXEzcy1x", - "name": "Frost-Odem", - "type": "specialCreatureAbility", - "sort": 800000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", - "effects": [], - "folder": null, - "system": { - "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "LHdWF7tVc3uHC0LW", - "name": "Schleudern", - "type": "specialCreatureAbility", - "sort": 900000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flinging.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "ltDNoswX7EaA2d2X", - "name": "Sturzangriff", - "type": "specialCreatureAbility", - "sort": 1000000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.eWuQlQYF3VmyR0kt" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/dive-attack.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lOr6f4vMoBBOEPB7", - "name": "Verschlingen", - "type": "specialCreatureAbility", - "sort": 1100000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "pX6BSfPqftBLxuhf", - "name": "Angst (3)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.blDuh7uVVhaNSUVU" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 30 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "27WSvh2zN2Th7iAs", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "sort": 1150000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 24, - "mod": 0 - }, - "mobility": { - "base": 16, - "mod": 0 - }, - "mind": { - "base": 10, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 6, - "mod": 0 - }, - "constitution": { - "base": 6, - "mod": 0 - }, - "agility": { - "base": 4, - "mod": 0 - }, - "dexterity": { - "base": 4, - "mod": 0 - }, - "intellect": { - "base": 2, - "mod": 0 - }, - "aura": { - "base": 3, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 560, - "value": 600 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 11 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 8A:W20+10), BW #(A:W20+10)x10, #12M:20", - "foeFactor": 63, - "creatureType": "magicalEntity", - "sizeCategory": "colossal", - "experiencePoints": 907, - "description": "

Drachenarten

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FarbeOdemWesen...
BlauBlitz-...der Dunkelheit
BronzeSchallwellen-...des Lichts
GelbSandsturm-...der Dunkelheit
GoldLicht-...des Lichts
GrünGiftgas-...der Dunkelheit
RotFeuer-...der Dunkelheit
SchwarzSäure-...der Dunkelheit
SilberQuecksilber-...des Lichts
WeissFrost-...der Dunkelheit
" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Erwachsener Drache", - "displayName": 20, - "width": 4, - "height": 4, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/dragon-white.png", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346527, - "modifiedTime": 1668995460818, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "Ko3jVM757Kr89IQr", - "name": "Erwachsener Drache (Bronze)", - "type": "creature", - "img": "systems/ds4/assets/tokens/devin-night/dragon-bronze.png", - "items": [ - { - "_id": "fogg4p9NQnpcBTUp", - "name": "Mehrere Angriffe", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "meleeRanged", - "weaponBonus": 5, - "opponentDefense": -5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "BwxnkXHThNRptudp", - "name": "Panzerschuppen", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 5, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "VFP6bNPYcASg0JWE", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "ltDNoswX7EaA2d2X", - "name": "Sturzangriff", - "type": "specialCreatureAbility", - "sort": 1000000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.eWuQlQYF3VmyR0kt" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/dive-attack.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lOr6f4vMoBBOEPB7", - "name": "Verschlingen", - "type": "specialCreatureAbility", - "sort": 1100000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "XsKjxXO7k3vIMyfQ", - "name": "Zerstampfen", - "type": "specialCreatureAbility", - "sort": 1300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "pX6BSfPqftBLxuhf", - "name": "Angst (3)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.blDuh7uVVhaNSUVU" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 30 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 24, - "mod": 0 - }, - "mobility": { - "base": 16, - "mod": 0 - }, - "mind": { - "base": 10, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 6, - "mod": 0 - }, - "constitution": { - "base": 6, - "mod": 0 - }, - "agility": { - "base": 4, - "mod": 0 - }, - "dexterity": { - "base": 4, - "mod": 0 - }, - "intellect": { - "base": 2, - "mod": 0 - }, - "aura": { - "base": 3, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 560, - "value": 600 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 11 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 8A:W20+10), BW #(A:W20+10)x10, #12M:20", - "foeFactor": 63, - "creatureType": "magicalEntity", - "sizeCategory": "colossal", - "experiencePoints": 907, - "description": null - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Erwachsener Drache", - "displayName": 20, - "width": 4, - "height": 4, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/dragon-bronze.png", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346542, - "modifiedTime": 1668995460823, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "LgtcLrKtCa496ih6", - "name": "Kampfdämon", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "bXEiQJc7aJmLW1K4", - "name": "Pranke", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 3, - "opponentDefense": -3 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "N6MfjihlDL9hfse6", - "name": "Dämonenhaut", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 2, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "BDsxMEuEKfjEgFk3", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "AHJhJgRCvw2dKx78", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "DURD01IkVxPAwlxf", - "name": "Sturmangriff", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Erhält doppelten Schaden durch Feuerangriffe.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Erhält GEI+AU als Bonus auf Stärke und Härte.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "fdt4YJVWp3XylED1", - "name": "Werteverlust (KÖR)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/attribute-loss.png", - "effects": [], - "folder": null, - "sort": 800000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.RwT0NBwkc1TuAR1e" - } - }, - "system": { - "description": "

Pro schadensverursachendem Treffer wird KÖR um 1 gesenkt (bei KÖR Null ist das Opfer tot). Pro Tag oder Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

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Kann selbst in völliger Dunkelheit noch sehen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Kann 1 zusätzlichen Angriff (Horn oder Hufe) in jeder Runde aktionsfrei ausführen.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Der Laufen-Wert des Ziels wird für die Dauer des Zaubers verdoppelt.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Bei einem Treffer altert das Ziel um 1 Jahr.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "OgwADTLcESeGWMih", - "name": "Mehrere Angriffe (+3)", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.LM5xia0xVIlhQsLG" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann mit seinen insgesamt vier Tentakelfühlern 3 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

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Greift mit insgesamt vier Tentakelfühlern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen/zertrümmern, wodurch die Angriffsanzahl sinkt

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Jeder Treffer der Tentakelfühler reduziert die PA eines zufälligen, metallischen, nichtmagischen Rüstungsstückes des Ziels um 1. Gleiches gilt für den WB nichtmagischer Metallwaffen, die die Rostassel treffen.

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Erhält doppelten Schaden durch Feuerangriffe.

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Kann 3 zusätzliche Asthiebe in jeder Runde aktionsfrei ausführen.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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-1 WB / 2 Meter

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Erhält doppelten Schaden durch Feuerangriffe.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Kann 4 zusätzliche Hiebe mit seinen unzähligen Wurzeln in jeder Runde aktionsfrei ausführen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann mit seinen insgesamt sechs Fangarmen 5 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

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Greift mit insgesamt 6 Fangarmen an, die Gegner bei einem erfolgreichen Schlagen-Immersieg btrennen/zertrümmern, wodurch die Angriffsanzahl sinkt.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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-1 WB / 2 Meter

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Erhält doppelten Schaden durch Feuerangriffe.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Gilt als einzelner Gegner. Der Schwarmwert (SCW) entspricht seiner aktuellen Mitgliederanzahl / 10 (zu Beginn und max. 200 Mitglieder pro Schwarm = SCW 20). Pro 1 LK Schaden sterben 10 Mitglieder (= SCW -1). Schwärme können Mitglieder an benachbarte Felder abgeben und ihr eigenes sowie jedes angrenzende Feld gleichzeitig angreifen (mit jeweils vollen Schlagen-Wert).

\n

Schlagen/Abwehr/LK entsprechen dem aktuellen SCW

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

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Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Bei einem Treffer altert das Ziel pro erlittenen Schadenspunkt um 1 Jahr.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Nur Angriffe mit magischen Waffen oder durch Zauber richten Schaden an. Ausgenommen sind eventuelle Anfälligkeiten, durch die ebenfalls Schaden erlitten wird.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Erhält GEI+AU als Bonus auf Stärke und Härte.

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Bei Erfolg fliehen betroffene Ziele – maximal eine Anzahl gleich der Stufe des Zauberwirkers – so schnell wie möglich in panischer Angst und können erst nach Ablauf der Zauberdauer wieder umkehren.

Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Herstellung: 3338 GM + Steinmetz

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, auch schweben. Wird die Aktion „Rennen“ ausgeführt, erhöht sich die Geschwindigkeit wie am Boden auf Laufen x 2.

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Pro schadensverursachenden Treffer mit dem Gedankenzehrerstrahl-Zauber wird GEI um 1 gesenkt (bei GEI Null ist das Opfer wahnsinnig). Pro Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

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Nicht sichtbar; verursacht mental Schaden und führt zu Werteverlust

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-1 WB / 2 Meter

", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "meleeRanged", - "weaponBonus": 4, - "opponentDefense": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "OIKYSareGFhHJxAB", - "name": "Keine feste Gestalt", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 8, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "NKUKD1KfNTpKZygj", - "name": "Anfällig (Feuer)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.XhAfEVVoSADC880C" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", - "effects": [], - "folder": null, - "system": { - "description": "

Erhält doppelten Schaden durch Feuerangriffe.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Herstellung: 3750 GM + Rüstungsschmied

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "yjkoipelFXEzcy1x", - "name": "Blitz-Odem", - "type": "specialCreatureAbility", - "sort": 800000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", - "effects": [], - "folder": null, - "system": { - "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "LHdWF7tVc3uHC0LW", - "name": "Schleudern", - "type": "specialCreatureAbility", - "sort": 900000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flinging.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "ltDNoswX7EaA2d2X", - "name": "Sturzangriff", - "type": "specialCreatureAbility", - "sort": 1000000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.eWuQlQYF3VmyR0kt" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/dive-attack.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lOr6f4vMoBBOEPB7", - "name": "Verschlingen", - "type": "specialCreatureAbility", - "sort": 1100000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

", - "experiencePoints": 25 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "XsKjxXO7k3vIMyfQ", - "name": "Zerstampfen", - "type": "specialCreatureAbility", - "sort": 1300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "pX6BSfPqftBLxuhf", - "name": "Angst (3)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.blDuh7uVVhaNSUVU" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 30 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "6oHGA6nCXRiuAY2O", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "sort": 1150000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 24, - "mod": 0 - }, - "mobility": { - "base": 16, - "mod": 0 - }, - "mind": { - "base": 10, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 6, - "mod": 0 - }, - "constitution": { - "base": 6, - "mod": 0 - }, - "agility": { - "base": 4, - "mod": 0 - }, - "dexterity": { - "base": 4, - "mod": 0 - }, - "intellect": { - "base": 2, - "mod": 0 - }, - "aura": { - "base": 3, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 560, - "value": 600 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 11 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 8A:W20+10), BW #(A:W20+10)x10, #12M:20", - "foeFactor": 63, - "creatureType": "magicalEntity", - "sizeCategory": "colossal", - "experiencePoints": 907, - "description": null - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Erwachsener Drache", - "displayName": 20, - "width": 4, - "height": 4, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/dragon-blue.png", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346843, - "modifiedTime": 1668995461272, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "htgryhd630WQgeD8", - "name": "Jungdrache (Rot)", - "type": "creature", - "img": "systems/ds4/assets/tokens/devin-night/dragon-red.png", - "items": [ - { - "_id": "fogg4p9NQnpcBTUp", - "name": "Mehrere Angriffe", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "meleeRanged", - "weaponBonus": 4, - "opponentDefense": -4 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "BwxnkXHThNRptudp", - "name": "Panzerschuppen", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 4, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "VFP6bNPYcASg0JWE", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "o4o3thrxtXrhRWYT", - "name": "Fliegen", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "nFNJLYh2O5rOFY89", - "name": "Mehrere Angriffe (+1)", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "h5HdNw0r06ffdOwr", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 700000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "yjkoipelFXEzcy1x", - "name": "Feuer-Odem", - "type": "specialCreatureAbility", - "sort": 800000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", - "effects": [], - "folder": null, - "system": { - "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "LHdWF7tVc3uHC0LW", - "name": "Schleudern", - "type": "specialCreatureAbility", - "sort": 900000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flinging.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "ltDNoswX7EaA2d2X", - "name": "Sturzangriff", - "type": "specialCreatureAbility", - "sort": 1000000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.eWuQlQYF3VmyR0kt" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/dive-attack.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lOr6f4vMoBBOEPB7", - "name": "Verschlingen", - "type": "specialCreatureAbility", - "sort": 1100000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

", - "experiencePoints": 25 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "XsKjxXO7k3vIMyfQ", - "name": "Zerstampfen", - "type": "specialCreatureAbility", - "sort": 1300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "tWwaC91MGIR4k3Uy", - "name": "Angst (2)", - "type": "specialCreatureAbility", - "sort": 200000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.3LGUHTPC3tbVC13X" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 20 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "HFksDdMTR1oh3gDo", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "sort": 1150000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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„Sieht“ per Sonar.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Zerbricht bei Schießen-Patzer

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 22, - "mod": 0 - }, - "mobility": { - "base": 2, - "mod": 0 - }, - "mind": { - "base": 1, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 5, - "mod": 0 - }, - "constitution": { - "base": 7, - "mod": 0 - }, - "agility": { - "base": 1, - "mod": 0 - }, - "dexterity": { - "base": 0, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 39, - "value": 78 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "-", - "foeFactor": 23, - "creatureType": "magicalEntity", - "sizeCategory": "large", - "experiencePoints": 124, - "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Erdelementar III", - "displayName": 20, - "width": 2, - "height": 2, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346894, - "modifiedTime": 1668995461320, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "mPcmJ9nHpy1AbKVr", - "name": "Feuerelementar III", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "JI4hW2uyULt2cKs2", - "name": "Flammenhieb", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 4, - "opponentDefense": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "eofu8kICYeEpxUT1", - "name": "Keine feste Gestalt", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 8, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "c95cnrJtMG20InKV", - "name": "Anfällig (Wasser)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.E5WqX3Em2HOAkP2e" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", - "effects": [], - "folder": null, - "system": { - "description": "

Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "sNIMYcSm0y83hby7", - "name": "Geistesimmun", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", - "effects": [], - "folder": null, - "system": { - "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "L6i191M3m9QXN9aJ", - "name": "Totenkraft", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png", - "effects": [ - { - "_id": "xw1OyyTdDwkNe2jC", - "changes": [ - { - "key": "system.traits.strength.total", - "mode": 2, - "value": "@system.attributes.mind.total + @system.traits.aura.total", - "priority": null - }, - { - "key": "system.traits.constitution.total", - "mode": 2, - "value": "@system.attributes.mind.total + @system.traits.aura.total", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "GEI + AU als Bonus auf Stärke und Härte", - "transfer": true, - "flags": {}, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.ZkgZiFI5xy8aevG8" - } - }, - "system": { - "description": "

Erhält GEI+AU als Bonus auf Stärke und Härte.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "Yv7u9FcT21lq7xW8", - "name": "Robe +3", - "type": "armor", - "img": "icons/equipment/chest/robe-layered-purple.webp", - "effects": [ - { - "_id": "Qpy3XcHOokbU7ZaS", - "flags": {}, - "changes": [ - { - "key": "system.combatValues.defense.total", - "value": "3", - "mode": 2, - "priority": null - } - ], - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "label": "Panzerung +3 (magisch)", - "transfer": true, - "disabled": false, - "icon": null, - "origin": null, - "tint": null - } - ], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.equipment.cFMcSg7PFIcQvf0B" - } - }, - "system": { - "description": "", - "quantity": 1, - "price": 3251, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 0, - "armorMaterialType": "cloth", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "quDuDAGeMVUvF3WD", - "name": "Arkanes Schwert", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/sword-wound.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.VjvrapwDmBvGYmfj" - } - }, - "system": { - "description": "

Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.

\n

Innerhalb dieses Wirkungsbereiches kämpft es völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos seines Beschwöreres wie „Greif den großen Troll an“ oder „Schütze mich“.

\n

Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann.

\n

Das Schwert löst sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.

\n

Sämtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10.

\n

Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.

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Öffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor schließt sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.

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Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u. ä. erwachen kann.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+VE)/2 des jeweiligen Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 2, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "29SYRu3tP8sSILyX", - "name": "Flammeninferno", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/fire-wave.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.7ybmodIkWDP1z1D6" - } - }, - "system": { - "description": "

Eine kreisrunde Fläche mit einem Radius von VE in Metern geht in Flammen auf. Jeder in dem Inferno erhält pro Kampfrunde nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 5, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 15, - "sorcerer": 15 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "wRp2U7ZSNdZndBmq", - "name": "Frostschock", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/frozen-body.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.iH2NtsJtMfG0ZAU3" - } - }, - "system": { - "description": "

Ein Eisstrahl schießt aus den Händen des Zauberwirkers. Gegen den Schaden dieses frostigen Zauber ist keine Abwehr zulässig.

\n

Zudem wird das Ziel magisch eingefroren, bis VE Kampfrunden verstrichen sind oder es Schaden erhält.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 3, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": true, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": null, - "wizard": 12, - "sorcerer": 16 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "3ybAKe4uHnD5q5zD", - "name": "Gasgestalt", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/steam.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.tZJoj1PGrRGe9eMV" - } - }, - "system": { - "description": "

Das Ziel – samt seiner getragenen Ausrüstung – wird gasförmig und kann durch jede noch so kleine Öffnung gleiten. Das Ziel kann jederzeit die Wirkung des Zaubers als freie Aktion beenden. In Gasform wird der Laufen-Wert vervierfacht, der Charakter kann seine Umgebung weiterhin wahrnehmen. In Gastgestalt ist es allerdings nicht möglich, zu zaubern, zu sprechen, anzugreifen oder in andere Wesen einzudringen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": true, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. x 5", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 15, - "sorcerer": 18 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "tYncs86pwaeg5XAl", - "name": "Gehorche", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/convince.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.wZYElRaDmhqgzUvQ" - } - }, - "system": { - "description": "

Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+VE)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE / 2", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 12, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "MaTZSyGMQDIMXhLe", - "name": "Kontrollieren", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/cathelineau/fomorian.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.9gc1CF70165NXymH" - } - }, - "system": { - "description": "

Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden.

\n

Kontrollierte Untote unterstehen dem Zauberwirker, führen bedingungslos seine Befehle aus und können nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt.

\n

Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe beträgt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Bis erlöst", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": null, - "wizard": 8, - "sorcerer": 4 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "bu4UNbRP2WGwKFLg", - "name": "Magisches Schloss", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/padlock.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.dzYAc9ti7ghhkyiX" - } - }, - "system": { - "description": "

Dieser Zauber verschließt auf magische Weise eine Klappe, Truhe, Tür oder ähnliche Öffnung.

\n

Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu öffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme öffnen.

\n

Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verstärken.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Bis Schloss geöffnet", - "unit": "custom" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": 3, - "wizard": 1, - "sorcerer": 1 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "WFfjqz7dfZrxNdOn", - "name": "Netz", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/spider-web.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.73bT47FtQgPp9Snq" - } - }, - "system": { - "description": "

Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint.

\n

Vom Netz getroffene Wesen, welche keine Abwehr dagegen würfeln dürfen, halbieren für die Dauer des Zaubers Initiative, Laufen und Schlagen.

\n

Der Zauber wirkt nicht gegen Wesen, die 2+ Größenkategorien (DS4 S. 104) größer sind.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(AGI+ST)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. / 2", - "unit": "rounds" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 4, - "wizard": 9, - "sorcerer": 9 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "h4Xf5AZuuDR1HwdD", - "name": "Schatten", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/shadow-follower.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.5mF59XCsZffF0cSp" - } - }, - "system": { - "description": "

Dunkle Schatten umhüllen das Ziel (welches keine Abwehr dagegen würfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen können sollte. Augenlosen Untoten, wie beispielsweise @Compendium[ds4.creatures.Rvu16XzEjizdqNsu]{Skeletten}, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(AGI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. / 2", - "unit": "rounds" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": null, - "wizard": 6, - "sorcerer": 2 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "sZicJQ2tu0pHKLT3", - "name": "Schatten erwecken", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/two-shadows.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.dPGm1Ji2U0fJxnT3" - } - }, - "system": { - "description": "

Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form tödlicher @Compendium[ds4.creatures.T9YRYe0vnR4Qg4UM]{Schatten} (DS4 S. 121) zu gequältem Unleben erwecken. Die Schatten benötigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber @Compendium[ds4.spells.9gc1CF70165NXymH]{Kontrollieren} zu beherrschen.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 5", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": null, - "sorcerer": 13 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "80m8uuYxkvkMY8O6", - "name": "Schattenlanze", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/spear-hook.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.b5RFJWPaYbpXNpsv" - } - }, - "system": { - "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.tPFiElqQuvih76gd]{Schattenpfeil}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts (Settingoption)} einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 5, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": null, - "wizard": 15, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "eVZKdojeGbmnlO7r", - "name": "Springen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/jump-across.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.L6NrH3AEmS2I3NWG" - } - }, - "system": { - "description": "

Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 5, - "wizard": 2, - "sorcerer": 3 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "TyemqVxXHyajaeQ0", - "name": "Stolpern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/tripwire.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.KIyVOdiXZnXJIAh6" - } - }, - "system": { - "description": "

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, stürzt augenblicklich zu Boden.

Misslingt ihm außerdem eine Probe auf AGI+GE, lässt er alles Gehaltene fallen.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(AGI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 4, - "sorcerer": 3 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "8yzQEtT02oPB3gQT", - "name": "Trugbild", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/mirror-mirror.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": { - "core": { - "sourceId": "Compendium.ds4.spells.eMilydZd4gqDUsff" - } - }, - "system": { - "description": "

Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausmaße maximal VE/2 Kubikmeter betragen können. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (DS4 S. 89) – abzüglich des halbierten Probenergebnisses der Trugbild Zaubern-Probe – durchschaubar.

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Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

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Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte…
1–5… greift die Charaktere an
6–10… läuft verwirrt in eine zufällige Richtung
11–15… steht verwirrt herum
16+… greift die eigenen Verbündeten an
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Der Zauberwirker öffnet ein kreisrundes Loch von 1 m Durchmesser in einer bis zu VE x 10 cm dicken, nichtmagischen Steinwand.

\n

Nach Ablauf des Zaubers verschwindet das Loch ohne Spuren zu hinterlassen.

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Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht.

\n

Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen können sollte.

\n

Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden.

\n

Sollte der Schwarzmagier über das Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} verfügen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

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Der Zauberwirker hält die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet.

Andere Objekte und Lebewesen können nicht bewegt werden – sie sind starr in der Zeit eingefroren.

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"combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "label": "Panzerung +3 (magisch)", - "origin": "Compendium.ds4.creatures.oVKL6zJ2kYMmBuYx.Item.Yv7u9FcT21lq7xW8", - "transfer": false, - "flags": {}, - "icon": null, - "tint": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 7, - "mod": 0 - }, - "mobility": { - "base": 6, - "mod": 0 - }, - "mind": { - "base": 9, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 0, - "mod": 0 - }, - "constitution": { - "base": 4, - "mod": 0 - }, - "agility": { - "base": 0, - "mod": 0 - }, - "dexterity": { - "base": 4, - "mod": 0 - }, - "intellect": { - "base": 8, - "mod": 0 - }, - "aura": { - "base": 8, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 1, - "value": 39 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - 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"system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "meleeRanged", - "weaponBonus": 3, - "opponentDefense": -2 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "BwxnkXHThNRptudp", - "name": "Panzerschuppen", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 3, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "4JCW7iKb2e9I2ZSj", - "name": "Angst (1)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.rUA7XVCeDkREYfi8" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "nFNJLYh2O5rOFY89", - "name": "Mehrere Angriffe (+1)", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "rCzeYlfYzbGpNQOe", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "Y2r3v6U8Grn619HR", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 13, - "mod": 0 - }, - "mobility": { - "base": 3, - "mod": 0 - }, - "mind": { - "base": 0, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 3, - "mod": 0 - }, - "constitution": { - "base": 5, - "mod": 0 - }, - "agility": { - "base": 0, - "mod": 0 - }, - "dexterity": { - "base": 0, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 0, - "value": 28 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "BW 1B:4", - "foeFactor": 10, - "creatureType": "undead", - "sizeCategory": "normal", - "experiencePoints": 78, - "description": "" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Zombie", - "displayName": 20, - "width": 1, - "height": 1, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": true, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/zombie*.png", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995346978, - "modifiedTime": 1668995461342, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "rULL0cHbyACJsHDC", - "name": "Riese", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "ndjWMSfPfmPY9AUY", - "name": "Baumstamm", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 4, - "opponentDefense": -4 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "p8OAUiSFSEBq94mf", - "name": "Geworfener Fels", - "type": "weapon", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "ranged", - "weaponBonus": 4, - "opponentDefense": -4 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "xbi9dJjtVxeUoLK4", - "name": "Felle", - "type": "armor", - "sort": 300000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 1, - "armorMaterialType": "cloth", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "eTfSg6U4xZdJN7ec", - "name": "Umschlingen", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.AjPsjbxcuNslQEuE" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/entangle.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "nFyr7vCp12na7Z3c", - "name": "Zerstampfen", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "mgxKRHjfYd8eRdl4", - "name": "Nachtsicht", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.pJjtHe2Rd0YCa35n" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/night-vision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "iJ5vdPZt9tIyY3g4", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

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Kann Gegner mit einem „Lockruf“ bezaubern. Dieser Zauber funktioniert wie der Zauberspruch @Compendium[ds4.spells.wZYElRaDmhqgzUvQ]{Gehorche}. Abklingzeit des Lockrufs: 10 Kampfrunden

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Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "SoGfBCWyVZsQGBLk", - "name": "Geistesimmun", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", - "effects": [], - "folder": null, - "system": { - "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "QTbksMwiH60vH9lT", - "name": "Geistesimmun", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", - "effects": [], - "folder": null, - "system": { - "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Der Zauberwirker schießt einen Blitz auf einen Feind. Gegner in Metallrüstung dürfen keine Abwehr gegen Blitze würfeln.

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Herstellung: 2513 GM + Steinmetz

" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Golem, Kristall-", - "displayName": 20, - "width": 2, - "height": 2, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995347061, - "modifiedTime": 1668995461366, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "tYcKw69Feoy3B6hG", - "name": "Feuerelementar I", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "JI4hW2uyULt2cKs2", - "name": "Flammenhieb", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 2, - "opponentDefense": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "eofu8kICYeEpxUT1", - "name": "Keine feste Gestalt", - "type": "armor", - "sort": 200000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "armorValue": 8, - "armorMaterialType": "natural", - "armorType": "body" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "c95cnrJtMG20InKV", - "name": "Anfällig (Wasser)", - "type": "specialCreatureAbility", - "sort": 300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.E5WqX3Em2HOAkP2e" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", - "effects": [], - "folder": null, - "system": { - "description": "

Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "yW9EtSEtM40owDQt", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "VFP6bNPYcASg0JWE", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "o4o3thrxtXrhRWYT", - "name": "Fliegen", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "nFNJLYh2O5rOFY89", - "name": "Mehrere Angriffe (+1)", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "h5HdNw0r06ffdOwr", - "name": "Natürliche Waffen", - "type": "specialCreatureAbility", - "sort": 700000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", - "effects": [], - "folder": null, - "system": { - "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 1 nicht abwehrbaren Schadenspunkt pro Runde.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

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-1 WB/2 m

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Erhält doppelten Schaden durch Erd-, Fels- und Steinangriffe.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

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Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Kann selbst in völliger Dunkelheit noch sehen.

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Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "nFNJLYh2O5rOFY89", - "name": "Mehrere Angriffe (+1)", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "ltDNoswX7EaA2d2X", - "name": "Sturzangriff", - "type": "specialCreatureAbility", - "sort": 1000000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.eWuQlQYF3VmyR0kt" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/dive-attack.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lOr6f4vMoBBOEPB7", - "name": "Verschlingen", - "type": "specialCreatureAbility", - "sort": 1100000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

", - "experiencePoints": 25 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "XsKjxXO7k3vIMyfQ", - "name": "Zerstampfen", - "type": "specialCreatureAbility", - "sort": 1300000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "hoqMl7N1bv8BKJA5", - "name": "Wesen der Dunkelheit (Settingoption)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", - "effects": [], - "folder": null, - "sort": 1200000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" - } - }, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 9, - "mod": 0 - }, - "mobility": { - "base": 11, - "mod": 0 - }, - "mind": { - "base": 5, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 2, - "mod": 0 - }, - "constitution": { - "base": 2, - "mod": 0 - }, - "agility": { - "base": 3, - "mod": 0 - }, - "dexterity": { - "base": 3, - "mod": 0 - }, - "intellect": { - "base": 1, - "mod": 0 - }, - "aura": { - "base": 2, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 42, - "value": 63 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 3.5 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "Trophäe (BW 2A:W20+10)", - "foeFactor": 18, - "creatureType": "magicalEntity", - "sizeCategory": "large", - "experiencePoints": 255, - "description": null - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Drachenwelpe", - "displayName": 20, - "width": 2, - "height": 2, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "systems/ds4/assets/tokens/devin-night/dragon-black.png", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995347224, - "modifiedTime": 1668995461410, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "yisaQaEFqduLmAJe", - "name": "Golem, Lehm-", - "type": "creature", - "img": "icons/svg/mystery-man.svg", - "items": [ - { - "_id": "KzEfCqb54s8Ju7x1", - "name": "Lehmpranke", - "type": "weapon", - "sort": 100000, - "flags": {}, - "img": "icons/svg/mystery-man.svg", - "effects": [], - "folder": null, - "system": { - "description": "", - "quantity": 1, - "price": 0, - "availability": "unset", - "storageLocation": "-", - "equipped": true, - "attackType": "melee", - "weaponBonus": 3, - "opponentDefense": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "lB0BTGi2Qp2IpbTp", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "sort": 400000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "QTbksMwiH60vH9lT", - "name": "Geistesimmun", - "type": "specialCreatureAbility", - "sort": 500000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", - "effects": [], - "folder": null, - "system": { - "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "7HsvjAKlmOXSvm6e", - "name": "Schleudern", - "type": "specialCreatureAbility", - "sort": 600000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flinging.png", - "effects": [], - "folder": null, - "system": { - "description": "

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - }, - { - "_id": "y8yRArJSJhHTdPXU", - "name": "Sturmangriff", - "type": "specialCreatureAbility", - "sort": 700000, - "flags": { - "core": { - "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" - } - }, - "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", - "effects": [], - "folder": null, - "system": { - "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": null, - "systemVersion": null, - "coreVersion": null, - "createdTime": null, - "modifiedTime": null, - "lastModifiedBy": null - } - } - ], - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "attributes": { - "body": { - "base": 10, - "mod": 0 - }, - "mobility": { - "base": 6, - "mod": 0 - }, - "mind": { - "base": 4, - "mod": 0 - } - }, - "traits": { - "strength": { - "base": 3, - "mod": 0 - }, - "constitution": { - "base": 3, - "mod": 0 - }, - "agility": { - "base": 2, - "mod": 0 - }, - "dexterity": { - "base": 0, - "mod": 0 - }, - "intellect": { - "base": 0, - "mod": 0 - }, - "aura": { - "base": 0, - "mod": 0 - } - }, - "combatValues": { - "hitPoints": { - "mod": 23, - "value": 46 - }, - "defense": { - "mod": 0 - }, - "initiative": { - "mod": 0 - }, - "movement": { - "mod": 0.5 - }, - "meleeAttack": { - "mod": 0 - }, - "rangedAttack": { - "mod": 0 - }, - "spellcasting": { - "mod": 0 - }, - "targetedSpellcasting": { - "mod": 0 - } - }, - "baseInfo": { - "loot": "-", - "foeFactor": 8, - "creatureType": "construct", - "sizeCategory": "large", - "experiencePoints": 110, - "description": "

Herstellung: 2338 GM + Steinmetz

" - } - }, - "ownership": { - "default": 0 - }, - "prototypeToken": { - "flags": {}, - "name": "Golem, Lehm-", - "displayName": 20, - "width": 2, - "height": 2, - "lockRotation": false, - "rotation": 0, - "actorLink": false, - "disposition": -1, - "displayBars": 40, - "bar1": { - "attribute": "combatValues.hitPoints" - }, - "bar2": { - "attribute": null - }, - "randomImg": false, - "alpha": 1, - "light": { - "alpha": 0.5, - "angle": 360, - "bright": 0, - "coloration": 1, - "dim": 0, - "luminosity": 0.5, - "saturation": 0, - "contrast": 0, - "shadows": 0, - "animation": { - "speed": 5, - "intensity": 5, - "reverse": false, - "type": null - }, - "darkness": { - "min": 0, - "max": 1 - }, - "attenuation": 0.5, - "color": null - }, - "texture": { - "src": "icons/svg/mystery-man.svg", - "scaleX": 1, - "scaleY": 1, - "offsetX": 0, - "offsetY": 0, - "rotation": 0, - "tint": null - }, - "sight": { - "angle": 360, - "enabled": false, - "range": 0, - "brightness": 1, - "visionMode": "basic", - "color": null, - "attenuation": 0.1, - "saturation": 0, - "contrast": 0 - }, - "detectionModes": [] - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995347232, - "modifiedTime": 1668995461413, - "lastModifiedBy": "DS4BuildSystem00" - } - } -] diff --git a/packs/creatures.json.license b/packs/creatures.json.license deleted file mode 100644 index a3e7092f..00000000 --- a/packs/creatures.json.license +++ /dev/null @@ -1,4 +0,0 @@ -SPDX-FileCopyrightText: 2021 Sascha Martens -SPDX-FileCopyrightText: 2021 Johannes Loher - -SPDX-License-Identifier: CC-BY-NC-SA-4.0 diff --git a/packs/creatures/Adler_HjpxMlpyjPr3hd3r.json b/packs/creatures/Adler_HjpxMlpyjPr3hd3r.json new file mode 100644 index 00000000..558e5513 --- /dev/null +++ b/packs/creatures/Adler_HjpxMlpyjPr3hd3r.json @@ -0,0 +1,166 @@ +{ + "_id": "HjpxMlpyjPr3hd3r", + "name": "Adler", + "type": "creature", + "img": "systems/ds4/assets/tokens/devin-night/eagle.png", + "items": ["9vJL3lyC4RTQCZ7e", "zYQAanmjVsNytqBl", "ysyoJA3dYTu4XXvt", "k9Ng7RdfvSRN5JVW", "zUXT2ZkY12TAu5CU"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 3, + "mod": 0 + }, + "mobility": { + "base": 8, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 1, + "mod": 0 + }, + "constitution": { + "base": 0, + "mod": 0 + }, + "agility": { + "base": 3, + "mod": 0 + }, + "dexterity": { + "base": 1, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 1, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": -6, + "value": 7 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "Trophäe (BW 1A:11)", + "foeFactor": 1, + "creatureType": "animal", + "sizeCategory": "small", + "experiencePoints": 52, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Adler", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/eagle.png", + "scaleX": 0.7, + "scaleY": 0.7, + "offsetX": 0, + "offsetY": 0, + "rotation": 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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!P3mlpN2JrbnDtLwJ.yUtiK9PSMcNcvXfr" +} diff --git a/packs/creatures/Angst__2__IolX9qsFGSxYN38o.json b/packs/creatures/Angst__2__IolX9qsFGSxYN38o.json new file mode 100644 index 00000000..9fc886ed --- /dev/null +++ b/packs/creatures/Angst__2__IolX9qsFGSxYN38o.json @@ -0,0 +1,30 @@ +{ + "_id": "IolX9qsFGSxYN38o", + "name": "Angst (2)", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.3LGUHTPC3tbVC13X" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 20 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!6KmAeL9lVxWXIeU6.IolX9qsFGSxYN38o" +} diff --git a/packs/creatures/Angst__2__QkZT7930qdhuLFxw.json b/packs/creatures/Angst__2__QkZT7930qdhuLFxw.json new file mode 100644 index 00000000..66399b82 --- /dev/null +++ b/packs/creatures/Angst__2__QkZT7930qdhuLFxw.json @@ -0,0 +1,30 @@ +{ + "_id": "QkZT7930qdhuLFxw", + "name": "Angst (2)", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.3LGUHTPC3tbVC13X" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 20 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!cE5kI3uqXWQrCaI5.QkZT7930qdhuLFxw" +} diff --git a/packs/creatures/Angst__2__tWwaC91MGIR4k3Uy.json b/packs/creatures/Angst__2__tWwaC91MGIR4k3Uy.json new file mode 100644 index 00000000..d3bd8b02 --- /dev/null +++ b/packs/creatures/Angst__2__tWwaC91MGIR4k3Uy.json @@ -0,0 +1,30 @@ +{ + "_id": "tWwaC91MGIR4k3Uy", + "name": "Angst (2)", + "type": "specialCreatureAbility", + "sort": 200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.3LGUHTPC3tbVC13X" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 20 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!vsIywRHMnJM7u4ts.tWwaC91MGIR4k3Uy" +} diff --git a/packs/creatures/Angst__3__pX6BSfPqftBLxuhf.json b/packs/creatures/Angst__3__pX6BSfPqftBLxuhf.json new file mode 100644 index 00000000..d1c8417f --- /dev/null +++ b/packs/creatures/Angst__3__pX6BSfPqftBLxuhf.json @@ -0,0 +1,30 @@ +{ + "_id": "pX6BSfPqftBLxuhf", + "name": "Angst (3)", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.blDuh7uVVhaNSUVU" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 30 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!e1oy4levSO4VOQx8.pX6BSfPqftBLxuhf" +} diff --git a/packs/creatures/Antimagie__10_Meter__z3o1FUNSKhEWkcpX.json b/packs/creatures/Antimagie__10_Meter__z3o1FUNSKhEWkcpX.json new file mode 100644 index 00000000..b91336dc --- /dev/null +++ b/packs/creatures/Antimagie__10_Meter__z3o1FUNSKhEWkcpX.json @@ -0,0 +1,30 @@ +{ + "_id": "z3o1FUNSKhEWkcpX", + "name": "Antimagie (10 Meter)", + "type": "specialCreatureAbility", + "sort": 200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.oUR6JglLxmJZduZz" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/anti-magic.png", + "effects": [], + "folder": null, + "system": { + "description": "

Sämtliche Magie in einem Radius von 10 Metern um die Kreatur herum ist wirkungslos. Dies gilt nicht für die eigene Magie der Kreatur oder deren Zauber.

", + "experiencePoints": 50 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!8E7Mm0LsiqFm6syY.z3o1FUNSKhEWkcpX" +} diff --git a/packs/creatures/Arkanes_Schwert_quDuDAGeMVUvF3WD.json b/packs/creatures/Arkanes_Schwert_quDuDAGeMVUvF3WD.json new file mode 100644 index 00000000..9908f290 --- /dev/null +++ b/packs/creatures/Arkanes_Schwert_quDuDAGeMVUvF3WD.json @@ -0,0 +1,73 @@ +{ + "_id": "quDuDAGeMVUvF3WD", + "name": "Arkanes Schwert", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sword-wound.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.VjvrapwDmBvGYmfj" + } + }, + "system": { + "description": "

Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.

\n

Innerhalb dieses Wirkungsbereiches kämpft es völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos seines Beschwöreres wie „Greif den großen Troll an“ oder „Schütze mich“.

\n

Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann.

\n

Das Schwert löst sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.

\n

Sämtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10.

\n

Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.

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"name": "Baumherr", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": [ + "CM1yKVLm6mhG2eQE", + "sZw8glq3cnPHu6yq", + "X9jyAzrnyxuikyg3", + "B1Sw09kZopPZB8ys", + "x0mAm5abWWHlKJLz", + "2bA1MnqkTTwKtMoS", + "fKCcOlyaebvj1HuL" + ], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 20, + "mod": 0 + }, + "mobility": { + "base": 1, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 5, + "mod": 0 + }, + "constitution": { + "base": 5, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 35, + "value": 70 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 2 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "Lediglich Brennholz", + "foeFactor": 23, + "creatureType": "plantBeing", + "sizeCategory": "large", + "experiencePoints": 158, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Baumherr", + "displayName": 20, + "width": 2, + "height": 2, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346710, + "modifiedTime": 1688934881181, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!WboyONCY2UZildi9" +} diff --git a/packs/creatures/Baumstamm_ndjWMSfPfmPY9AUY.json b/packs/creatures/Baumstamm_ndjWMSfPfmPY9AUY.json new file mode 100644 index 00000000..711af186 --- /dev/null +++ b/packs/creatures/Baumstamm_ndjWMSfPfmPY9AUY.json @@ -0,0 +1,33 @@ +{ + "_id": "ndjWMSfPfmPY9AUY", + "name": "Baumstamm", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 4, + "opponentDefense": -4 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!rULL0cHbyACJsHDC.ndjWMSfPfmPY9AUY" +} diff --git a/packs/creatures/Bezaubern_VXyznv68DT2Guc0A.json b/packs/creatures/Bezaubern_VXyznv68DT2Guc0A.json new file mode 100644 index 00000000..0427377c --- /dev/null +++ b/packs/creatures/Bezaubern_VXyznv68DT2Guc0A.json @@ -0,0 +1,30 @@ +{ + "_id": "VXyznv68DT2Guc0A", + "name": "Bezaubern", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charm.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.HMCFkxVzU2b3KkSA" + } + }, + "system": { + "description": "

Kann Gegner mit einem „Lockruf“ bezaubern. Dieser Zauber funktioniert wie der Zauberspruch @Compendium[ds4.spells.wZYElRaDmhqgzUvQ]{Gehorche}. Abklingzeit des Lockrufs: 10 Kampfrunden

", + "experiencePoints": 25 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!s56U2LeRInrje3xh.VXyznv68DT2Guc0A" +} diff --git a/packs/creatures/Biss_8Um85s0Ayigqse3B.json b/packs/creatures/Biss_8Um85s0Ayigqse3B.json new file mode 100644 index 00000000..abc5e758 --- /dev/null +++ b/packs/creatures/Biss_8Um85s0Ayigqse3B.json @@ -0,0 +1,33 @@ +{ + "_id": "8Um85s0Ayigqse3B", + "name": "Biss", + "type": "weapon", + "sort": 200000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!PVuNoFILDAHpqGsa.8Um85s0Ayigqse3B" +} diff --git a/packs/creatures/Biss_9olbXmWVzPkmPhvu.json b/packs/creatures/Biss_9olbXmWVzPkmPhvu.json new file mode 100644 index 00000000..3edcd0c0 --- /dev/null +++ b/packs/creatures/Biss_9olbXmWVzPkmPhvu.json @@ -0,0 +1,33 @@ +{ + "_id": "9olbXmWVzPkmPhvu", + "name": "Biss", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 1, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!O2maANGDJHPLX8aE.9olbXmWVzPkmPhvu" +} diff --git a/packs/creatures/Biss_j0NbwyhdJPipL7Rl.json b/packs/creatures/Biss_j0NbwyhdJPipL7Rl.json new file mode 100644 index 00000000..356c86a6 --- /dev/null +++ b/packs/creatures/Biss_j0NbwyhdJPipL7Rl.json @@ -0,0 +1,33 @@ +{ + "_id": "j0NbwyhdJPipL7Rl", + "name": "Biss", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 1, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!Qm2toXbf6EVmvRS1.j0NbwyhdJPipL7Rl" +} diff --git a/packs/creatures/Blenden_16dN0fMIjJwdhvGF.json b/packs/creatures/Blenden_16dN0fMIjJwdhvGF.json new file mode 100644 index 00000000..e911093b --- /dev/null +++ b/packs/creatures/Blenden_16dN0fMIjJwdhvGF.json @@ -0,0 +1,73 @@ +{ + "_id": "16dN0fMIjJwdhvGF", + "name": "Blenden", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/laser-sparks.svg", + "effects": [], + "folder": null, + "sort": 100000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.JldAx8a91vVO2wUf" + } + }, + "system": { + "description": "

Ein gleißender Lichtstrahl schießt aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel (welches dagegen keine Abwehr würfeln darf).

Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen können sollte.

Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.

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Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!F3zJ4xbHwN9syuK8.MuXvP2TjwvevxLpo" +} diff --git a/packs/creatures/Blickangriff_x7vdeybwnlRnlqTu.json b/packs/creatures/Blickangriff_x7vdeybwnlRnlqTu.json new file mode 100644 index 00000000..6428a962 --- /dev/null +++ b/packs/creatures/Blickangriff_x7vdeybwnlRnlqTu.json @@ -0,0 +1,30 @@ +{ + "_id": "x7vdeybwnlRnlqTu", + "name": "Blickangriff", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.l4ewILWP2zbiSM97" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/gaze-attack.png", + "effects": [], + "folder": null, + "system": { + "description": "

Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!GVLSLNSoMybeWhBP.x7vdeybwnlRnlqTu" +} diff --git a/packs/creatures/Blitz_Odem_yjkoipelFXEzcy1x.json b/packs/creatures/Blitz_Odem_yjkoipelFXEzcy1x.json new file mode 100644 index 00000000..b32cfa27 --- /dev/null +++ b/packs/creatures/Blitz_Odem_yjkoipelFXEzcy1x.json @@ -0,0 +1,30 @@ +{ + "_id": "yjkoipelFXEzcy1x", + "name": "Blitz-Odem", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!nDRdljcZzkonbU0s.yjkoipelFXEzcy1x" +} diff --git a/packs/creatures/Blitz_aa8a89EaVy8fjgLn.json b/packs/creatures/Blitz_aa8a89EaVy8fjgLn.json new file mode 100644 index 00000000..89e24817 --- /dev/null +++ b/packs/creatures/Blitz_aa8a89EaVy8fjgLn.json @@ -0,0 +1,73 @@ +{ + "_id": "aa8a89EaVy8fjgLn", + "name": "Blitz", + "type": "spell", + "sort": 900000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.Senq5ub2Cx0agJgi" + } + }, + "img": "systems/ds4/assets/icons/game-icons/delapouite/bolt-spell-cast.svg", + "effects": [], + "folder": null, + "system": { + "description": "

Der Zauberwirker schießt einen Blitz auf einen Feind. Gegner in Metallrüstung dürfen keine Abwehr gegen Blitze würfeln.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 3, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": true, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1r", + "minimumLevels": { + "healer": 10, + "wizard": 7, + "sorcerer": 7 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + 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a/packs/creatures/Einschl_fern_1q93yorTXMMaRAcg.json b/packs/creatures/Einschl_fern_1q93yorTXMMaRAcg.json new file mode 100644 index 00000000..50bf7d83 --- /dev/null +++ b/packs/creatures/Einschl_fern_1q93yorTXMMaRAcg.json @@ -0,0 +1,73 @@ +{ + "_id": "1q93yorTXMMaRAcg", + "name": "Einschläfern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sleepy.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.CrZ8L7oaWvPjLou0" + } + }, + "system": { + "description": "

Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u. ä. erwachen kann.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+VE)/2 des jeweiligen Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 2, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.1q93yorTXMMaRAcg" +} diff --git a/packs/creatures/Einschl_fern_u3CLqxahFyF7kVpa.json b/packs/creatures/Einschl_fern_u3CLqxahFyF7kVpa.json new file mode 100644 index 00000000..695b4531 --- /dev/null +++ b/packs/creatures/Einschl_fern_u3CLqxahFyF7kVpa.json @@ -0,0 +1,73 @@ +{ + "_id": "u3CLqxahFyF7kVpa", + "name": "Einschläfern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sleepy.svg", + "effects": [], + "folder": null, + "sort": 200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.CrZ8L7oaWvPjLou0" + } + }, + "system": { + "description": "

Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u. ä. erwachen kann.

", + "equipped": true, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+VE)/2 des jeweiligen Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 2, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!8E7Mm0LsiqFm6syY.u3CLqxahFyF7kVpa" +} diff --git a/packs/creatures/Eisenpranke_KzEfCqb54s8Ju7x1.json b/packs/creatures/Eisenpranke_KzEfCqb54s8Ju7x1.json new file mode 100644 index 00000000..027e3b6a --- /dev/null +++ b/packs/creatures/Eisenpranke_KzEfCqb54s8Ju7x1.json @@ -0,0 +1,33 @@ +{ + "_id": "KzEfCqb54s8Ju7x1", + "name": "Eisenpranke", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 6, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!dnX0uQXQCEnGs7dM.KzEfCqb54s8Ju7x1" +} diff --git a/packs/creatures/Erdelementar_III_mOQ21HFNisTfu7ve.json b/packs/creatures/Erdelementar_III_mOQ21HFNisTfu7ve.json new file mode 100644 index 00000000..ad65419d --- /dev/null +++ b/packs/creatures/Erdelementar_III_mOQ21HFNisTfu7ve.json @@ -0,0 +1,166 @@ +{ + "_id": "mOQ21HFNisTfu7ve", + "name": "Erdelementar III", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["VHt6K5ArvzyfTEje", "fIoBfLmNCxGfGzEX", "23wk4FP7dNTkLgB5"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 22, + "mod": 0 + }, + "mobility": { + "base": 2, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 5, + "mod": 0 + }, + "constitution": { + "base": 7, + "mod": 0 + }, + "agility": { + "base": 1, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 39, + "value": 78 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 23, + "creatureType": "magicalEntity", + "sizeCategory": "large", + "experiencePoints": 124, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Erdelementar III", + "displayName": 20, + "width": 2, + "height": 2, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346894, + "modifiedTime": 1688934881358, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!mOQ21HFNisTfu7ve" +} diff --git a/packs/creatures/Erdelementar_II_S8DNL5XpmNRSNJhD.json b/packs/creatures/Erdelementar_II_S8DNL5XpmNRSNJhD.json new file mode 100644 index 00000000..129b267e --- /dev/null +++ b/packs/creatures/Erdelementar_II_S8DNL5XpmNRSNJhD.json @@ -0,0 +1,166 @@ +{ + "_id": "S8DNL5XpmNRSNJhD", + "name": "Erdelementar II", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["VHt6K5ArvzyfTEje", "fIoBfLmNCxGfGzEX", "23wk4FP7dNTkLgB5"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 17, + "mod": 0 + }, + "mobility": { + "base": 2, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 4, + "mod": 0 + }, + "constitution": { + "base": 5, + "mod": 0 + }, + "agility": { + "base": 1, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 0, + "value": 32 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 15, + "creatureType": "magicalEntity", + "sizeCategory": "normal", + "experiencePoints": 70, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Erdelementar II", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346676, + "modifiedTime": 1688934881118, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!S8DNL5XpmNRSNJhD" +} diff --git a/packs/creatures/Erdelementar_I_1PYYg60DHC6RA3oO.json b/packs/creatures/Erdelementar_I_1PYYg60DHC6RA3oO.json new file mode 100644 index 00000000..2df05117 --- /dev/null +++ b/packs/creatures/Erdelementar_I_1PYYg60DHC6RA3oO.json @@ -0,0 +1,166 @@ +{ + "_id": "1PYYg60DHC6RA3oO", + "name": "Erdelementar I", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["VHt6K5ArvzyfTEje", "fIoBfLmNCxGfGzEX", "23wk4FP7dNTkLgB5"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 12, + "mod": 0 + }, + "mobility": { + "base": 2, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 3, + "mod": 0 + }, + "constitution": { + "base": 4, + "mod": 0 + }, + "agility": { + "base": 1, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": -13, + "value": 13 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 8, + "creatureType": "magicalEntity", + "sizeCategory": "small", + "experiencePoints": 44, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

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Drachenarten

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
FarbeOdemWesen...
BlauBlitz-...der Dunkelheit
BronzeSchallwellen-...des Lichts
GelbSandsturm-...der Dunkelheit
GoldLicht-...des Lichts
GrünGiftgas-...der Dunkelheit
RotFeuer-...der Dunkelheit
SchwarzSäure-...der Dunkelheit
SilberQuecksilber-...des Lichts
WeissFrost-...der Dunkelheit
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+ }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!QudriM5XZhEC7D6v.M90M3KCsByyNno2f" +} diff --git a/packs/creatures/Felle_xbi9dJjtVxeUoLK4.json b/packs/creatures/Felle_xbi9dJjtVxeUoLK4.json new file mode 100644 index 00000000..b7d06bcc --- /dev/null +++ b/packs/creatures/Felle_xbi9dJjtVxeUoLK4.json @@ -0,0 +1,33 @@ +{ + "_id": "xbi9dJjtVxeUoLK4", + "name": "Felle", + "type": "armor", + "sort": 300000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "armorValue": 1, + "armorMaterialType": "cloth", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": 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"!actors.items!vXmTcBUKZkB2UBD7.G6OoqVDTk9jwOU7r" +} diff --git a/packs/creatures/Feuer_Odem_yjkoipelFXEzcy1x.json b/packs/creatures/Feuer_Odem_yjkoipelFXEzcy1x.json new file mode 100644 index 00000000..178d6ac4 --- /dev/null +++ b/packs/creatures/Feuer_Odem_yjkoipelFXEzcy1x.json @@ -0,0 +1,30 @@ +{ + "_id": "yjkoipelFXEzcy1x", + "name": "Feuer-Odem", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!htgryhd630WQgeD8.yjkoipelFXEzcy1x" +} diff --git a/packs/creatures/Feuerelementar_III_mPcmJ9nHpy1AbKVr.json b/packs/creatures/Feuerelementar_III_mPcmJ9nHpy1AbKVr.json new file mode 100644 index 00000000..c1a47e58 --- /dev/null +++ b/packs/creatures/Feuerelementar_III_mPcmJ9nHpy1AbKVr.json @@ -0,0 +1,166 @@ +{ + "_id": "mPcmJ9nHpy1AbKVr", + "name": "Feuerelementar III", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["JI4hW2uyULt2cKs2", "eofu8kICYeEpxUT1", "c95cnrJtMG20InKV", "xtwmRcp2CEGdK5C6"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 18, + "mod": 0 + }, + "mobility": { + "base": 6, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 6, + "mod": 0 + }, + "constitution": { + "base": 7, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 35, + "value": 70 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 24, + "creatureType": "magicalEntity", + "sizeCategory": "large", + "experiencePoints": 145, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Feuerelementar III", + "displayName": 20, + "width": 2, + "height": 2, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346897, + "modifiedTime": 1688934881370, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!mPcmJ9nHpy1AbKVr" +} diff --git a/packs/creatures/Feuerelementar_II_huPL6cx3RadJNhL0.json b/packs/creatures/Feuerelementar_II_huPL6cx3RadJNhL0.json new file mode 100644 index 00000000..2070d6ef --- /dev/null +++ b/packs/creatures/Feuerelementar_II_huPL6cx3RadJNhL0.json @@ -0,0 +1,166 @@ +{ + "_id": "huPL6cx3RadJNhL0", + "name": "Feuerelementar II", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["JI4hW2uyULt2cKs2", "eofu8kICYeEpxUT1", "c95cnrJtMG20InKV", "xtwmRcp2CEGdK5C6"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 13, + "mod": 0 + }, + "mobility": { + "base": 6, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 4, + "mod": 0 + }, + "constitution": { + "base": 6, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 0, + "value": 29 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": -2 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 15, + "creatureType": "magicalEntity", + "sizeCategory": "normal", + "experiencePoints": 95, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Feuerelementar II", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346851, + "modifiedTime": 1688934881322, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!huPL6cx3RadJNhL0" +} diff --git a/packs/creatures/Feuerelementar_I_tYcKw69Feoy3B6hG.json b/packs/creatures/Feuerelementar_I_tYcKw69Feoy3B6hG.json new file mode 100644 index 00000000..32bfb648 --- /dev/null +++ b/packs/creatures/Feuerelementar_I_tYcKw69Feoy3B6hG.json @@ -0,0 +1,166 @@ +{ + "_id": "tYcKw69Feoy3B6hG", + "name": "Feuerelementar I", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["JI4hW2uyULt2cKs2", "eofu8kICYeEpxUT1", "c95cnrJtMG20InKV", "xtwmRcp2CEGdK5C6"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 9, + "mod": 0 + }, + "mobility": { + "base": 5, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 3, + "mod": 0 + }, + "constitution": { + "base": 5, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": -12, + "value": 12 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 9, + "creatureType": "magicalEntity", + "sizeCategory": "small", + "experiencePoints": 70, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Feuerelementar I", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 0.7, + "scaleY": 0.7, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995347078, + "modifiedTime": 1688934881487, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!tYcKw69Feoy3B6hG" +} diff --git a/packs/creatures/Feuerodem_p3zhDhgstlj2JMxe.json b/packs/creatures/Feuerodem_p3zhDhgstlj2JMxe.json new file mode 100644 index 00000000..6f91961c --- /dev/null +++ b/packs/creatures/Feuerodem_p3zhDhgstlj2JMxe.json @@ -0,0 +1,33 @@ +{ + "_id": "p3zhDhgstlj2JMxe", + "name": "Feuerodem", + "type": "weapon", + "sort": 200000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "ranged", + "weaponBonus": 2, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!O2maANGDJHPLX8aE.p3zhDhgstlj2JMxe" +} diff --git a/packs/creatures/Feuerstrahl_W2e5m1533YiEPsdg.json b/packs/creatures/Feuerstrahl_W2e5m1533YiEPsdg.json new file mode 100644 index 00000000..c2941617 --- /dev/null +++ b/packs/creatures/Feuerstrahl_W2e5m1533YiEPsdg.json @@ -0,0 +1,73 @@ +{ + "_id": "W2e5m1533YiEPsdg", + "name": "Feuerstrahl", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/fire-ray-small.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.kudkdrpMU0C83vM7" + } + }, + "system": { + "description": "

Der Zauberwirker schießt einen Feuerstrahl auf einen Feind, dessen Schaden dem Probenergebnis entspricht.

", + "equipped": true, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 1, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": null, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!22pkyKnZoRLG0nnY.W2e5m1533YiEPsdg" +} diff --git a/packs/creatures/Flammenhieb_JI4hW2uyULt2cKs2.json b/packs/creatures/Flammenhieb_JI4hW2uyULt2cKs2.json new file mode 100644 index 00000000..71eeae88 --- /dev/null +++ b/packs/creatures/Flammenhieb_JI4hW2uyULt2cKs2.json @@ -0,0 +1,33 @@ +{ + "_id": "JI4hW2uyULt2cKs2", + "name": "Flammenhieb", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!tYcKw69Feoy3B6hG.JI4hW2uyULt2cKs2" +} diff --git a/packs/creatures/Flammeninferno_29SYRu3tP8sSILyX.json b/packs/creatures/Flammeninferno_29SYRu3tP8sSILyX.json new file mode 100644 index 00000000..80e74031 --- /dev/null +++ b/packs/creatures/Flammeninferno_29SYRu3tP8sSILyX.json @@ -0,0 +1,73 @@ +{ + "_id": "29SYRu3tP8sSILyX", + "name": "Flammeninferno", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/fire-wave.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.7ybmodIkWDP1z1D6" + } + }, + "system": { + "description": "

Eine kreisrunde Fläche mit einem Radius von VE in Metern geht in Flammen auf. Jeder in dem Inferno erhält pro Kampfrunde nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 5, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 15, + "sorcerer": 15 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.29SYRu3tP8sSILyX" +} diff --git a/packs/creatures/Fliegen_3yeOHhXD8iJrtRJL.json b/packs/creatures/Fliegen_3yeOHhXD8iJrtRJL.json new file mode 100644 index 00000000..46964379 --- /dev/null +++ b/packs/creatures/Fliegen_3yeOHhXD8iJrtRJL.json @@ -0,0 +1,30 @@ +{ + "_id": "3yeOHhXD8iJrtRJL", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wYVw1a5UjPS09YxS.3yeOHhXD8iJrtRJL" +} diff --git a/packs/creatures/Fliegen_I31y8QW6HoMJn5Ar.json b/packs/creatures/Fliegen_I31y8QW6HoMJn5Ar.json new file mode 100644 index 00000000..29249040 --- /dev/null +++ b/packs/creatures/Fliegen_I31y8QW6HoMJn5Ar.json @@ -0,0 +1,30 @@ +{ + "_id": "I31y8QW6HoMJn5Ar", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!cE5kI3uqXWQrCaI5.I31y8QW6HoMJn5Ar" +} diff --git a/packs/creatures/Fliegen_IEf4b9ukDhSecShW.json b/packs/creatures/Fliegen_IEf4b9ukDhSecShW.json new file mode 100644 index 00000000..48d33b2e --- /dev/null +++ b/packs/creatures/Fliegen_IEf4b9ukDhSecShW.json @@ -0,0 +1,30 @@ +{ + "_id": "IEf4b9ukDhSecShW", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!GnW2ELzTtLoJmUQ1.IEf4b9ukDhSecShW" +} diff --git a/packs/creatures/Fliegen_L9utJ9BJSLkYbUjN.json b/packs/creatures/Fliegen_L9utJ9BJSLkYbUjN.json new file mode 100644 index 00000000..e67d6d14 --- /dev/null +++ b/packs/creatures/Fliegen_L9utJ9BJSLkYbUjN.json @@ -0,0 +1,30 @@ +{ + "_id": "L9utJ9BJSLkYbUjN", + "name": "Fliegen", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!aqbcBjeCJUHJ5uVj.L9utJ9BJSLkYbUjN" +} diff --git a/packs/creatures/Fliegen_OfL0gyUOJjAOW3xA.json b/packs/creatures/Fliegen_OfL0gyUOJjAOW3xA.json new file mode 100644 index 00000000..aed3c87a --- /dev/null +++ b/packs/creatures/Fliegen_OfL0gyUOJjAOW3xA.json @@ -0,0 +1,30 @@ +{ + "_id": "OfL0gyUOJjAOW3xA", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!lys4bJc7GL5f5ORp.OfL0gyUOJjAOW3xA" +} diff --git a/packs/creatures/Fliegen_XfgWdbwMTVhcS3A9.json b/packs/creatures/Fliegen_XfgWdbwMTVhcS3A9.json new file mode 100644 index 00000000..23689e3b --- /dev/null +++ b/packs/creatures/Fliegen_XfgWdbwMTVhcS3A9.json @@ -0,0 +1,30 @@ +{ + "_id": "XfgWdbwMTVhcS3A9", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!ABiPZtu7q8KhWzXL.XfgWdbwMTVhcS3A9" +} diff --git a/packs/creatures/Fliegen_nEwzPUfWSwdHPNIe.json b/packs/creatures/Fliegen_nEwzPUfWSwdHPNIe.json new file mode 100644 index 00000000..7e4573ac --- /dev/null +++ b/packs/creatures/Fliegen_nEwzPUfWSwdHPNIe.json @@ -0,0 +1,30 @@ +{ + "_id": "nEwzPUfWSwdHPNIe", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!s56U2LeRInrje3xh.nEwzPUfWSwdHPNIe" +} diff --git a/packs/creatures/Fliegen_o4o3thrxtXrhRWYT.json b/packs/creatures/Fliegen_o4o3thrxtXrhRWYT.json new file mode 100644 index 00000000..b2218b2d --- /dev/null +++ b/packs/creatures/Fliegen_o4o3thrxtXrhRWYT.json @@ -0,0 +1,30 @@ +{ + "_id": "o4o3thrxtXrhRWYT", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wqgUDJc7Qb28hBBo.o4o3thrxtXrhRWYT" +} diff --git a/packs/creatures/Fliegen_po7mBrqpDWKlXbtu.json b/packs/creatures/Fliegen_po7mBrqpDWKlXbtu.json new file mode 100644 index 00000000..f1c6fca6 --- /dev/null +++ b/packs/creatures/Fliegen_po7mBrqpDWKlXbtu.json @@ -0,0 +1,30 @@ +{ + "_id": "po7mBrqpDWKlXbtu", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!T9YRYe0vnR4Qg4UM.po7mBrqpDWKlXbtu" +} diff --git a/packs/creatures/Fliegen_w1h6K90G0l0RXQy5.json b/packs/creatures/Fliegen_w1h6K90G0l0RXQy5.json new file mode 100644 index 00000000..4f013853 --- /dev/null +++ b/packs/creatures/Fliegen_w1h6K90G0l0RXQy5.json @@ -0,0 +1,30 @@ +{ + "_id": "w1h6K90G0l0RXQy5", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!6KmAeL9lVxWXIeU6.w1h6K90G0l0RXQy5" +} diff --git a/packs/creatures/Fliegen_xtwmRcp2CEGdK5C6.json b/packs/creatures/Fliegen_xtwmRcp2CEGdK5C6.json new file mode 100644 index 00000000..abd518a1 --- /dev/null +++ b/packs/creatures/Fliegen_xtwmRcp2CEGdK5C6.json @@ -0,0 +1,30 @@ +{ + "_id": "xtwmRcp2CEGdK5C6", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!tYcKw69Feoy3B6hG.xtwmRcp2CEGdK5C6" +} diff --git a/packs/creatures/Fliegen_ysyoJA3dYTu4XXvt.json b/packs/creatures/Fliegen_ysyoJA3dYTu4XXvt.json new file mode 100644 index 00000000..72bac962 --- /dev/null +++ b/packs/creatures/Fliegen_ysyoJA3dYTu4XXvt.json @@ -0,0 +1,30 @@ +{ + "_id": "ysyoJA3dYTu4XXvt", + "name": "Fliegen", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!HjpxMlpyjPr3hd3r.ysyoJA3dYTu4XXvt" +} diff --git a/packs/creatures/Fliegendes_Schwert_ABiPZtu7q8KhWzXL.json b/packs/creatures/Fliegendes_Schwert_ABiPZtu7q8KhWzXL.json new file mode 100644 index 00000000..0c7cdecb --- /dev/null +++ b/packs/creatures/Fliegendes_Schwert_ABiPZtu7q8KhWzXL.json @@ -0,0 +1,166 @@ +{ + "_id": "ABiPZtu7q8KhWzXL", + "name": "Fliegendes Schwert", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["iVH3BR6wH35UTmmW", "r0mQXKDTdvRjlSze", "XfgWdbwMTVhcS3A9"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 10, + "mod": 0 + }, + "mobility": { + "base": 5, + "mod": 0 + }, + "mind": { + "base": 0, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 4, + "mod": 0 + }, + "constitution": { + "base": 4, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": -12, + "value": 12 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 8, + "creatureType": "construct", + "sizeCategory": "small", + "experiencePoints": 57, + "description": "

Herstellung: 1513 GM + Waffenschmied

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Fliegendes Schwert", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 0.7, + "scaleY": 0.7, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346283, + "modifiedTime": 1688934880781, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!ABiPZtu7q8KhWzXL" +} diff --git a/packs/creatures/Frost_Odem_yjkoipelFXEzcy1x.json b/packs/creatures/Frost_Odem_yjkoipelFXEzcy1x.json new file mode 100644 index 00000000..6f17e7cd --- /dev/null +++ b/packs/creatures/Frost_Odem_yjkoipelFXEzcy1x.json @@ -0,0 +1,30 @@ +{ + "_id": "yjkoipelFXEzcy1x", + "name": "Frost-Odem", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Ein Eisstrahl schießt aus den Händen des Zauberwirkers. Gegen den Schaden dieses frostigen Zauber ist keine Abwehr zulässig.

\n

Zudem wird das Ziel magisch eingefroren, bis VE Kampfrunden verstrichen sind oder es Schaden erhält.

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}, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.wRp2U7ZSNdZndBmq" +} diff --git a/packs/creatures/GEI___AU_als_Bonus_auf_St_rke_und_H_rte_xw1OyyTdDwkNe2jC.json b/packs/creatures/GEI___AU_als_Bonus_auf_St_rke_und_H_rte_xw1OyyTdDwkNe2jC.json new file mode 100644 index 00000000..26ef579e --- /dev/null +++ b/packs/creatures/GEI___AU_als_Bonus_auf_St_rke_und_H_rte_xw1OyyTdDwkNe2jC.json @@ -0,0 +1,36 @@ +{ + "_id": "xw1OyyTdDwkNe2jC", + "changes": [ + { + "key": "system.traits.strength.total", + "mode": 2, + "value": "@system.attributes.mind.total + @system.traits.aura.total", + "priority": null + }, + { + "key": "system.traits.constitution.total", + "mode": 2, + "value": "@system.attributes.mind.total + @system.traits.aura.total", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": 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"_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346440, + "modifiedTime": 1688934880928, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!GnW2ELzTtLoJmUQ1" +} diff --git a/packs/creatures/Gasgestalt_3ybAKe4uHnD5q5zD.json b/packs/creatures/Gasgestalt_3ybAKe4uHnD5q5zD.json new file mode 100644 index 00000000..12205e73 --- /dev/null +++ b/packs/creatures/Gasgestalt_3ybAKe4uHnD5q5zD.json @@ -0,0 +1,73 @@ +{ + "_id": "3ybAKe4uHnD5q5zD", + "name": "Gasgestalt", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/steam.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.tZJoj1PGrRGe9eMV" + } + }, + "system": { + "description": "

Das Ziel – samt seiner getragenen Ausrüstung – wird gasförmig und kann durch jede noch so kleine Öffnung gleiten. Das Ziel kann jederzeit die Wirkung des Zaubers als freie Aktion beenden. In Gasform wird der Laufen-Wert vervierfacht, der Charakter kann seine Umgebung weiterhin wahrnehmen. In Gastgestalt ist es allerdings nicht möglich, zu zaubern, zu sprechen, anzugreifen oder in andere Wesen einzudringen.

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Nicht sichtbar; verursacht mental Schaden und führt zu Werteverlust

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Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

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Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

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Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!yisaQaEFqduLmAJe.QTbksMwiH60vH9lT" +} diff --git a/packs/creatures/Geistesimmun_SoGfBCWyVZsQGBLk.json b/packs/creatures/Geistesimmun_SoGfBCWyVZsQGBLk.json new file mode 100644 index 00000000..ecfa06a0 --- /dev/null +++ b/packs/creatures/Geistesimmun_SoGfBCWyVZsQGBLk.json @@ -0,0 +1,30 @@ +{ + "_id": "SoGfBCWyVZsQGBLk", + "name": "Geistesimmun", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", + "effects": [], + "folder": null, + "system": { + "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!s7yuHMW75JDcFQYB.SoGfBCWyVZsQGBLk" +} diff --git a/packs/creatures/Geistesimmun_eSMM4Zq5UPWN31iB.json b/packs/creatures/Geistesimmun_eSMM4Zq5UPWN31iB.json new file mode 100644 index 00000000..e317dc1b --- /dev/null +++ b/packs/creatures/Geistesimmun_eSMM4Zq5UPWN31iB.json @@ -0,0 +1,30 @@ +{ + "_id": "eSMM4Zq5UPWN31iB", + "name": "Geistesimmun", + "type": "specialCreatureAbility", + "sort": 600000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", + "effects": [], + "folder": null, + "system": { + "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!6KmAeL9lVxWXIeU6.eSMM4Zq5UPWN31iB" +} diff --git a/packs/creatures/Geistesimmun_jmoVrv9FCX28B4PJ.json b/packs/creatures/Geistesimmun_jmoVrv9FCX28B4PJ.json new file mode 100644 index 00000000..bb26c323 --- /dev/null +++ b/packs/creatures/Geistesimmun_jmoVrv9FCX28B4PJ.json @@ -0,0 +1,30 @@ +{ + "_id": "jmoVrv9FCX28B4PJ", + "name": "Geistesimmun", + "type": "specialCreatureAbility", + "sort": 200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", + "effects": [], + "folder": null, + "system": { + "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!Rvu16XzEjizdqNsu.jmoVrv9FCX28B4PJ" +} diff --git a/packs/creatures/Geistesimmun_sNIMYcSm0y83hby7.json b/packs/creatures/Geistesimmun_sNIMYcSm0y83hby7.json new file mode 100644 index 00000000..b616a8ab --- /dev/null +++ b/packs/creatures/Geistesimmun_sNIMYcSm0y83hby7.json @@ -0,0 +1,30 @@ +{ + "_id": "sNIMYcSm0y83hby7", + "name": "Geistesimmun", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", + "effects": [], + "folder": null, + "system": { + "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.sNIMYcSm0y83hby7" +} diff --git a/packs/creatures/Geistesimmun_ywm8DSneqBXy2Pk9.json b/packs/creatures/Geistesimmun_ywm8DSneqBXy2Pk9.json new file mode 100644 index 00000000..8d57f77e --- /dev/null +++ b/packs/creatures/Geistesimmun_ywm8DSneqBXy2Pk9.json @@ -0,0 +1,30 @@ +{ + "_id": "ywm8DSneqBXy2Pk9", + "name": "Geistesimmun", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", + "effects": [], + "folder": null, + "system": { + "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!SQv63FQBjA5jW5xv.ywm8DSneqBXy2Pk9" +} diff --git a/packs/creatures/Geworfener_Fels_SUbNCeLDrM29kOjI.json b/packs/creatures/Geworfener_Fels_SUbNCeLDrM29kOjI.json new file mode 100644 index 00000000..f718496e --- /dev/null +++ b/packs/creatures/Geworfener_Fels_SUbNCeLDrM29kOjI.json @@ -0,0 +1,33 @@ +{ + "_id": "SUbNCeLDrM29kOjI", + "name": "Geworfener Fels", + "type": "weapon", + "sort": 200000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "ranged", + "weaponBonus": 4, + "opponentDefense": -4 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!EItxqEiDUOmJdy4n.SUbNCeLDrM29kOjI" +} diff --git a/packs/creatures/Geworfener_Fels_p8OAUiSFSEBq94mf.json b/packs/creatures/Geworfener_Fels_p8OAUiSFSEBq94mf.json new file mode 100644 index 00000000..f045fe21 --- /dev/null +++ b/packs/creatures/Geworfener_Fels_p8OAUiSFSEBq94mf.json @@ -0,0 +1,33 @@ +{ + "_id": "p8OAUiSFSEBq94mf", + "name": "Geworfener Fels", + "type": "weapon", + "sort": 200000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "ranged", + "weaponBonus": 4, + "opponentDefense": -4 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!rULL0cHbyACJsHDC.p8OAUiSFSEBq94mf" +} diff --git a/packs/creatures/Gift__1__RX89OLfp965CuRDs.json b/packs/creatures/Gift__1__RX89OLfp965CuRDs.json new file mode 100644 index 00000000..b2df78ad --- /dev/null +++ b/packs/creatures/Gift__1__RX89OLfp965CuRDs.json @@ -0,0 +1,30 @@ +{ + "_id": "RX89OLfp965CuRDs", + "name": "Gift (1)", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.TY1ZV1YsyaFtfX7U" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/poison.png", + "effects": [], + "folder": null, + "system": { + "description": "

Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 1 nicht abwehrbaren Schadenspunkt pro Runde.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wBgO5Hc4oHKfRN6f.RX89OLfp965CuRDs" +} diff --git a/packs/creatures/Giftgas_Odem_yjkoipelFXEzcy1x.json b/packs/creatures/Giftgas_Odem_yjkoipelFXEzcy1x.json new file mode 100644 index 00000000..82c871cc --- /dev/null +++ b/packs/creatures/Giftgas_Odem_yjkoipelFXEzcy1x.json @@ -0,0 +1,30 @@ +{ + "_id": "yjkoipelFXEzcy1x", + "name": "Giftgas-Odem", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!vsIywRHMnJM7u4ts.yjkoipelFXEzcy1x" +} diff --git a/packs/creatures/Goblin_vXmTcBUKZkB2UBD7.json b/packs/creatures/Goblin_vXmTcBUKZkB2UBD7.json new file mode 100644 index 00000000..4d1c186c --- /dev/null +++ b/packs/creatures/Goblin_vXmTcBUKZkB2UBD7.json @@ -0,0 +1,166 @@ +{ + "_id": "vXmTcBUKZkB2UBD7", + "name": "Goblin", + "type": "creature", + "img": "systems/ds4/assets/tokens/devin-night/goblin-knife.png", + "items": ["joNh3JSsqfqXk4lU", "ftCrAdxpJlnc85aU", "G6OoqVDTk9jwOU7r", "uHVUAMh8QgcoNDno", "yW9EtSEtM40owDQt"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 5, + "mod": 0 + }, + "mobility": { + "base": 7, + "mod": 0 + }, + "mind": { + "base": 3, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 2, + "mod": 0 + }, + "constitution": { + "base": 1, + "mod": 0 + }, + "agility": { + "base": 2, + "mod": 0 + }, + "dexterity": { + "base": 2, + "mod": 0 + }, + "intellect": { + "base": 1, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": -8, + "value": 8 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "BW 1B:10", + "foeFactor": 1, + "creatureType": "humanoid", + "sizeCategory": "small", + "experiencePoints": 42, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Goblin", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": true, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/goblin*.png", + "scaleX": 0.7, + "scaleY": 0.7, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995347151, + "modifiedTime": 1688934881508, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!vXmTcBUKZkB2UBD7" +} diff --git a/packs/creatures/Golem__Eisen__dnX0uQXQCEnGs7dM.json b/packs/creatures/Golem__Eisen__dnX0uQXQCEnGs7dM.json new file mode 100644 index 00000000..eb2500cc --- /dev/null +++ b/packs/creatures/Golem__Eisen__dnX0uQXQCEnGs7dM.json @@ -0,0 +1,174 @@ +{ + "_id": "dnX0uQXQCEnGs7dM", + "name": "Golem, Eisen-", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": [ + "KzEfCqb54s8Ju7x1", + "HjZd5t1xvRNoHZdX", + "clWF2wt2WK7eWuxW", + "lB0BTGi2Qp2IpbTp", + "QTbksMwiH60vH9lT", + "7HsvjAKlmOXSvm6e", + "y8yRArJSJhHTdPXU" + ], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 20, + "mod": 0 + }, + "mobility": { + "base": 5, + "mod": 0 + }, + "mind": { + "base": 0, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 5, + "mod": 0 + }, + "constitution": { + "base": 6, + "mod": 0 + }, + "agility": { + "base": 2, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 36, + "value": 72 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 27, + "creatureType": "construct", + "sizeCategory": "large", + "experiencePoints": 173, + "description": "

Herstellung: 3750 GM + Rüstungsschmied

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Golem, Eisen-", + "displayName": 20, + "width": 2, + "height": 2, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346836, + "modifiedTime": 1688934881293, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!dnX0uQXQCEnGs7dM" +} diff --git a/packs/creatures/Golem__Knochen__HSgR2FXUmsT2zfIc.json b/packs/creatures/Golem__Knochen__HSgR2FXUmsT2zfIc.json new file mode 100644 index 00000000..c2821348 --- /dev/null +++ b/packs/creatures/Golem__Knochen__HSgR2FXUmsT2zfIc.json @@ -0,0 +1,174 @@ +{ + "_id": "HSgR2FXUmsT2zfIc", + "name": "Golem, Knochen-", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": [ + "KzEfCqb54s8Ju7x1", + "lB0BTGi2Qp2IpbTp", + "QTbksMwiH60vH9lT", + "7HsvjAKlmOXSvm6e", + "y8yRArJSJhHTdPXU", + "43U10Znpq4coew6C", + "Lu7kcH5ekEpY8YDU" + ], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 10, + "mod": 0 + }, + "mobility": { + "base": 12, + "mod": 0 + }, + "mind": { + "base": 0, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 5, + "mod": 0 + }, + "constitution": { + "base": 0, + "mod": 0 + }, + "agility": { + "base": 6, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 20, + "value": 40 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 11, + "creatureType": "construct", + "sizeCategory": "large", + "experiencePoints": 148, + "description": "

Herstellung: 2613 GM + Schreinern

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Herstellung: 2513 GM + Steinmetz

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Der Zauberwirker schießt einen Blitz auf einen Feind, der auf bis zu VE weitere Gegner in seiner Nähe überspringt. Nur Gegner, die 2 oder mehr Meter von einem ihrer getroffenen Mitstreiter entfernt stehen, kann der Kettenblitz nicht erreichen.

\n

Getroffene Gegner in Metallrüstung dürfen keine Abwehr gegen einen Kettenblitz würfeln.

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Laufen -0,5

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Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

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Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

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Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

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Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden.

\n

Kontrollierte Untote unterstehen dem Zauberwirker, führen bedingungslos seine Befehle aus und können nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt.

\n

Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe beträgt.

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0 + }, + "prototypeToken": { + "flags": {}, + "name": "Leichnam", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/lich.png", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346928, + "modifiedTime": 1688934881400, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!oVKL6zJ2kYMmBuYx" +} diff --git a/packs/creatures/Licht_Odem_yjkoipelFXEzcy1x.json b/packs/creatures/Licht_Odem_yjkoipelFXEzcy1x.json new file mode 100644 index 00000000..174817b5 --- /dev/null +++ b/packs/creatures/Licht_Odem_yjkoipelFXEzcy1x.json @@ -0,0 +1,30 @@ +{ + "_id": "yjkoipelFXEzcy1x", + "name": "Licht-Odem", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!owGq4n7KX2P1o9em.yjkoipelFXEzcy1x" +} diff --git a/packs/creatures/Lockruf_GZfpSw5mnT7CLpYH.json b/packs/creatures/Lockruf_GZfpSw5mnT7CLpYH.json new file mode 100644 index 00000000..98571bd6 --- /dev/null +++ b/packs/creatures/Lockruf_GZfpSw5mnT7CLpYH.json @@ -0,0 +1,69 @@ +{ + "_id": "GZfpSw5mnT7CLpYH", + "name": "Lockruf", + "type": "spell", + "sort": 800000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "

Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

", + "equipped": true, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE / 2", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!s56U2LeRInrje3xh.GZfpSw5mnT7CLpYH" +} diff --git a/packs/creatures/Luftelementar_III_DNbOkqUg7jitTTbw.json b/packs/creatures/Luftelementar_III_DNbOkqUg7jitTTbw.json new file mode 100644 index 00000000..8c11df18 --- /dev/null +++ b/packs/creatures/Luftelementar_III_DNbOkqUg7jitTTbw.json @@ -0,0 +1,166 @@ +{ + "_id": "DNbOkqUg7jitTTbw", + "name": "Luftelementar III", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["PL4rUPVh5MRMW796", "ghW7FO5d2do95peV", "wqzMhcBGP8qbClRW", "3yeOHhXD8iJrtRJL"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 15, + "mod": 0 + }, + "mobility": { + "base": 9, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 2, + "mod": 0 + }, + "constitution": { + "base": 7, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 4, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 32, + "value": 64 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 16, + "creatureType": "magicalEntity", + "sizeCategory": "large", + "experiencePoints": 143, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Luftelementar III", + "displayName": 20, + "width": 2, + "height": 2, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346310, + "modifiedTime": 1688934880811, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!DNbOkqUg7jitTTbw" +} diff --git a/packs/creatures/Luftelementar_II_wYVw1a5UjPS09YxS.json b/packs/creatures/Luftelementar_II_wYVw1a5UjPS09YxS.json new file mode 100644 index 00000000..cb9198ab --- /dev/null +++ b/packs/creatures/Luftelementar_II_wYVw1a5UjPS09YxS.json @@ -0,0 +1,166 @@ +{ + "_id": "wYVw1a5UjPS09YxS", + "name": "Luftelementar II", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["PL4rUPVh5MRMW796", "ghW7FO5d2do95peV", "wqzMhcBGP8qbClRW", "3yeOHhXD8iJrtRJL"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 10, + "mod": 0 + }, + "mobility": { + "base": 9, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 2, + "mod": 0 + }, + "constitution": { + "base": 5, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 3, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 0, + "value": 25 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 9, + "creatureType": "magicalEntity", + "sizeCategory": "normal", + "experiencePoints": 92, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Luftelementar II", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995347220, + "modifiedTime": 1688934881555, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!wYVw1a5UjPS09YxS" +} diff --git a/packs/creatures/Luftelementar_I_CIzMY691MK016h4E.json b/packs/creatures/Luftelementar_I_CIzMY691MK016h4E.json new file mode 100644 index 00000000..230dbea4 --- /dev/null +++ b/packs/creatures/Luftelementar_I_CIzMY691MK016h4E.json @@ -0,0 +1,166 @@ +{ + "_id": "CIzMY691MK016h4E", + "name": "Luftelementar I", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["PL4rUPVh5MRMW796", "ghW7FO5d2do95peV", "wqzMhcBGP8qbClRW", "3yeOHhXD8iJrtRJL"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 6, + "mod": 0 + }, + "mobility": { + "base": 8, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 2, + "mod": 0 + }, + "constitution": { + "base": 3, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 3, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": -9, + "value": 10 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 4, + "creatureType": "magicalEntity", + "sizeCategory": "small", + "experiencePoints": 68, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Luftelementar I", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 0.7, + "scaleY": 0.7, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346301, + "modifiedTime": 1688934880804, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!CIzMY691MK016h4E" +} diff --git a/packs/creatures/Luftsto__PL4rUPVh5MRMW796.json b/packs/creatures/Luftsto__PL4rUPVh5MRMW796.json new file mode 100644 index 00000000..7332921f --- /dev/null +++ b/packs/creatures/Luftsto__PL4rUPVh5MRMW796.json @@ -0,0 +1,33 @@ +{ + "_id": "PL4rUPVh5MRMW796", + "name": "Luftstoß", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "

-1 WB/2 m

", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "meleeRanged", + "weaponBonus": 2, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wYVw1a5UjPS09YxS.PL4rUPVh5MRMW796" +} diff --git a/packs/creatures/Magisches_Schloss_bu4UNbRP2WGwKFLg.json b/packs/creatures/Magisches_Schloss_bu4UNbRP2WGwKFLg.json new file mode 100644 index 00000000..ff0b97a7 --- /dev/null +++ b/packs/creatures/Magisches_Schloss_bu4UNbRP2WGwKFLg.json @@ -0,0 +1,73 @@ +{ + "_id": "bu4UNbRP2WGwKFLg", + "name": "Magisches Schloss", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/padlock.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.dzYAc9ti7ghhkyiX" + } + }, + "system": { + "description": "

Dieser Zauber verschließt auf magische Weise eine Klappe, Truhe, Tür oder ähnliche Öffnung.

\n

Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu öffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme öffnen.

\n

Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verstärken.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Bis Schloss geöffnet", + "unit": "custom" + }, + "cooldownDuration": "5r", + "minimumLevels": { + "healer": 3, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.bu4UNbRP2WGwKFLg" +} diff --git a/packs/creatures/Massive_Keule_WnNygCJUgl9nJVDV.json b/packs/creatures/Massive_Keule_WnNygCJUgl9nJVDV.json new file mode 100644 index 00000000..8049172c --- /dev/null +++ b/packs/creatures/Massive_Keule_WnNygCJUgl9nJVDV.json @@ -0,0 +1,33 @@ +{ + "_id": "WnNygCJUgl9nJVDV", + "name": "Massive Keule", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": -2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!95N3CQpgVqg4zz0k.WnNygCJUgl9nJVDV" +} diff --git a/packs/creatures/Massive_Keule_hYNvoybPpmNB7ldb.json b/packs/creatures/Massive_Keule_hYNvoybPpmNB7ldb.json new file mode 100644 index 00000000..91b7787c --- /dev/null +++ b/packs/creatures/Massive_Keule_hYNvoybPpmNB7ldb.json @@ -0,0 +1,33 @@ +{ + "_id": "hYNvoybPpmNB7ldb", + "name": "Massive Keule", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": -2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!QudriM5XZhEC7D6v.hYNvoybPpmNB7ldb" +} diff --git a/packs/creatures/Massive_Keule_k4z8YIPc1sSdgAuf.json b/packs/creatures/Massive_Keule_k4z8YIPc1sSdgAuf.json new file mode 100644 index 00000000..a5e8dadc --- /dev/null +++ b/packs/creatures/Massive_Keule_k4z8YIPc1sSdgAuf.json @@ -0,0 +1,33 @@ +{ + "_id": "k4z8YIPc1sSdgAuf", + "name": "Massive Keule", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": -2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!EItxqEiDUOmJdy4n.k4z8YIPc1sSdgAuf" +} diff --git a/packs/creatures/Medusa_F3zJ4xbHwN9syuK8.json b/packs/creatures/Medusa_F3zJ4xbHwN9syuK8.json new file mode 100644 index 00000000..7093a45f --- /dev/null +++ b/packs/creatures/Medusa_F3zJ4xbHwN9syuK8.json @@ -0,0 +1,174 @@ +{ + "_id": "F3zJ4xbHwN9syuK8", + "name": "Medusa", + "type": "creature", + "img": "systems/ds4/assets/tokens/devin-night/medusa-pale.png", + "items": [ + "08rqhbd0eadzrJxS", + "YL8uGdXD9QX45OvA", + "3Gxud5Mn5gy97Qie", + "MuXvP2TjwvevxLpo", + "RhdH7ESwq8ukGvTy", + "CTAZdf7uuEQ4sWA9", + "NEEOtiJGhOpZ7RuW" + ], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 11, + "mod": 0 + }, + "mobility": { + "base": 6, + "mod": 0 + }, + "mind": { + "base": 7, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 3, + "mod": 0 + }, + "constitution": { + "base": 3, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 2, + "mod": 0 + }, + "intellect": { + "base": 2, + "mod": 0 + }, + "aura": { + "base": 2, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 12, + "value": 36 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 3.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "Trophäe (BW A:18), BW #5A:20, #5M:20", + "foeFactor": 18, + "creatureType": "magicalEntity", + "sizeCategory": "normal", + "experiencePoints": 205, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Medusa", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": true, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/medusa*.png", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346341, + "modifiedTime": 1688934880843, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!F3zJ4xbHwN9syuK8" +} diff --git a/packs/creatures/Mehrere_Angriffe___1__h9DFDddV6zHABNNR.json b/packs/creatures/Mehrere_Angriffe___1__h9DFDddV6zHABNNR.json new file mode 100644 index 00000000..16bfe986 --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___1__h9DFDddV6zHABNNR.json @@ -0,0 +1,30 @@ +{ + "_id": "h9DFDddV6zHABNNR", + "name": "Mehrere Angriffe (+1)", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann 1 zusätzlichen Angriff in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!PVuNoFILDAHpqGsa.h9DFDddV6zHABNNR" +} diff --git a/packs/creatures/Mehrere_Angriffe___1__m78risNOMkOZtoix.json b/packs/creatures/Mehrere_Angriffe___1__m78risNOMkOZtoix.json new file mode 100644 index 00000000..3a143365 --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___1__m78risNOMkOZtoix.json @@ -0,0 +1,30 @@ +{ + "_id": "m78risNOMkOZtoix", + "name": "Mehrere Angriffe (+1)", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann 1 zusätzlichen Angriff (Horn oder Hufe) in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!SQv63FQBjA5jW5xv.m78risNOMkOZtoix" +} diff --git a/packs/creatures/Mehrere_Angriffe___1__nFNJLYh2O5rOFY89.json b/packs/creatures/Mehrere_Angriffe___1__nFNJLYh2O5rOFY89.json new file mode 100644 index 00000000..0304fb26 --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___1__nFNJLYh2O5rOFY89.json @@ -0,0 +1,30 @@ +{ + "_id": "nFNJLYh2O5rOFY89", + "name": "Mehrere Angriffe (+1)", + "type": "specialCreatureAbility", + "sort": 600000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.oDM4ImE7PrIgn22E" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann 1 zusätzlichen Angriff (Biss, Klaue, Odem oder Schwanzhieb) in jeder Runde aktionsfrei ausführen. Bis auf die Klauen dürfen alle Angriffsarten nur einmal pro Runde angewendet werden.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wqgUDJc7Qb28hBBo.nFNJLYh2O5rOFY89" +} diff --git a/packs/creatures/Mehrere_Angriffe___3__43U10Znpq4coew6C.json b/packs/creatures/Mehrere_Angriffe___3__43U10Znpq4coew6C.json new file mode 100644 index 00000000..fb80427e --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___3__43U10Znpq4coew6C.json @@ -0,0 +1,30 @@ +{ + "_id": "43U10Znpq4coew6C", + "name": "Mehrere Angriffe (+3)", + "type": "specialCreatureAbility", + "sort": 550000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.LM5xia0xVIlhQsLG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann mit seinen insgesamt vier Armen 3 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!HSgR2FXUmsT2zfIc.43U10Znpq4coew6C" +} diff --git a/packs/creatures/Mehrere_Angriffe___3__B1Sw09kZopPZB8ys.json b/packs/creatures/Mehrere_Angriffe___3__B1Sw09kZopPZB8ys.json new file mode 100644 index 00000000..c93b46fd --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___3__B1Sw09kZopPZB8ys.json @@ -0,0 +1,30 @@ +{ + "_id": "B1Sw09kZopPZB8ys", + "name": "Mehrere Angriffe (+3)", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.LM5xia0xVIlhQsLG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann 3 zusätzliche Asthiebe in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!WboyONCY2UZildi9.B1Sw09kZopPZB8ys" +} diff --git a/packs/creatures/Mehrere_Angriffe___3__OgwADTLcESeGWMih.json b/packs/creatures/Mehrere_Angriffe___3__OgwADTLcESeGWMih.json new file mode 100644 index 00000000..e274021a --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___3__OgwADTLcESeGWMih.json @@ -0,0 +1,30 @@ +{ + "_id": "OgwADTLcESeGWMih", + "name": "Mehrere Angriffe (+3)", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.LM5xia0xVIlhQsLG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann mit seinen insgesamt vier Tentakelfühlern 3 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!WYvb8G0z5GuNi7kO.OgwADTLcESeGWMih" +} diff --git a/packs/creatures/Mehrere_Angriffe___4__0QUScCjMSupBxEo4.json b/packs/creatures/Mehrere_Angriffe___4__0QUScCjMSupBxEo4.json new file mode 100644 index 00000000..080e5c2e --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___4__0QUScCjMSupBxEo4.json @@ -0,0 +1,30 @@ +{ + "_id": "0QUScCjMSupBxEo4", + "name": "Mehrere Angriffe (+4)", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.1JDyMkVOlho7IuiN" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann 4 zusätzliche Hiebe mit seinen unzähligen Wurzeln in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!XxrCtx56f0njVodK.0QUScCjMSupBxEo4" +} diff --git a/packs/creatures/Mehrere_Angriffe___4__SZ8rvHDbY67EqjDN.json b/packs/creatures/Mehrere_Angriffe___4__SZ8rvHDbY67EqjDN.json new file mode 100644 index 00000000..851b5096 --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___4__SZ8rvHDbY67EqjDN.json @@ -0,0 +1,30 @@ +{ + "_id": "SZ8rvHDbY67EqjDN", + "name": "Mehrere Angriffe (+4)", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.1JDyMkVOlho7IuiN" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann 4 zusätzliche Zaubersprüche in jeder Runde aktionsfrei wirken, keinen einzelnen Zauberspruch jedoch mehr als einmal. Abklingzeiten müssen weiterhin berücksichtigt werden.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!8E7Mm0LsiqFm6syY.SZ8rvHDbY67EqjDN" +} diff --git a/packs/creatures/Mehrere_Angriffe___5__RhdH7ESwq8ukGvTy.json b/packs/creatures/Mehrere_Angriffe___5__RhdH7ESwq8ukGvTy.json new file mode 100644 index 00000000..2646b946 --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___5__RhdH7ESwq8ukGvTy.json @@ -0,0 +1,30 @@ +{ + "_id": "RhdH7ESwq8ukGvTy", + "name": "Mehrere Angriffe (+5)", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.YvkRgHyCkwhn3uzg" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Von den zahlreichen Geschwindigkeit an Wänden und Decken aktionsfrei Schlangen auf ihrem Kopf können jeweils 5 in jeder Runde klettern. Kann auf Gegner herabfallen, wobei Schlagen um Nahkampfgegner angreifen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!F3zJ4xbHwN9syuK8.RhdH7ESwq8ukGvTy" +} diff --git a/packs/creatures/Mehrere_Angriffe___5__dm1gTdRLMsRP3dYJ.json b/packs/creatures/Mehrere_Angriffe___5__dm1gTdRLMsRP3dYJ.json new file mode 100644 index 00000000..9746a97d --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___5__dm1gTdRLMsRP3dYJ.json @@ -0,0 +1,30 @@ +{ + "_id": "dm1gTdRLMsRP3dYJ", + "name": "Mehrere Angriffe (+5)", + "type": "specialCreatureAbility", + "sort": 200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.YvkRgHyCkwhn3uzg" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann mit seinen insgesamt sechs Fangarmen 5 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!Z7Dt5epXbuKn20US.dm1gTdRLMsRP3dYJ" +} diff --git a/packs/creatures/Mehrere_Angriffe___5__jtnlL78QKAyrNEey.json b/packs/creatures/Mehrere_Angriffe___5__jtnlL78QKAyrNEey.json new file mode 100644 index 00000000..c55453ed --- /dev/null +++ b/packs/creatures/Mehrere_Angriffe___5__jtnlL78QKAyrNEey.json @@ -0,0 +1,30 @@ +{ + "_id": "jtnlL78QKAyrNEey", + "name": "Mehrere Angriffe (+5)", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.YvkRgHyCkwhn3uzg" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann mit seinen insgesamt sechs Köpfen 5 zusätzliche Angriffe in jeder Runde aktionsfrei ausführen.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint.

\n

Vom Netz getroffene Wesen, welche keine Abwehr dagegen würfeln dürfen, halbieren für die Dauer des Zaubers Initiative, Laufen und Schlagen.

\n

Der Zauber wirkt nicht gegen Wesen, die 2+ Größenkategorien (DS4 S. 104) größer sind.

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Nur Angriffe mit magischen Waffen oder durch Zauber richten Schaden an. Ausgenommen sind eventuelle Anfälligkeiten, durch die ebenfalls Schaden erlitten wird.

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Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

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Jeder Treffer der Tentakelfühler reduziert die PA eines zufälligen, metallischen, nichtmagischen Rüstungsstückes des Ziels um 1. Gleiches gilt für den WB nichtmagischer Metallwaffen, die die Rostassel treffen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!WYvb8G0z5GuNi7kO.pBC4SwfIsoVZ5Org" +} diff --git a/packs/creatures/Rostassel_WYvb8G0z5GuNi7kO.json b/packs/creatures/Rostassel_WYvb8G0z5GuNi7kO.json new file mode 100644 index 00000000..50429765 --- /dev/null +++ b/packs/creatures/Rostassel_WYvb8G0z5GuNi7kO.json @@ -0,0 +1,174 @@ +{ + "_id": "WYvb8G0z5GuNi7kO", + "name": "Rostassel", + "type": "creature", + "img": "systems/ds4/assets/tokens/devin-night/rust-bug.png", + "items": [ + "FQMPNxKTTpOynbsK", + "b1YoPObYAlp0qgLo", + "oT9c8PFOqW9NjOKA", + "OgwADTLcESeGWMih", + "vZZ50RNjZbkNI0Ha", + "iuxp4uQYS1XdH0gG", + "pBC4SwfIsoVZ5Org" + ], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 8, + "mod": 0 + }, + "mobility": { + "base": 7, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 4, + "mod": 0 + }, + "constitution": { + "base": 4, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 11, + "value": 33 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 2.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "Trophäe (BW 1A:6)", + "foeFactor": 8, + "creatureType": "animal", + "sizeCategory": "normal", + "experiencePoints": 111, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Rostassel", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/rust-bug.png", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346701, + "modifiedTime": 1688934881172, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!WYvb8G0z5GuNi7kO" +} diff --git a/packs/creatures/S_ure_Odem_yjkoipelFXEzcy1x.json b/packs/creatures/S_ure_Odem_yjkoipelFXEzcy1x.json new file mode 100644 index 00000000..a219cc69 --- /dev/null +++ b/packs/creatures/S_ure_Odem_yjkoipelFXEzcy1x.json @@ -0,0 +1,30 @@ +{ + "_id": "yjkoipelFXEzcy1x", + "name": "Säure-Odem", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wqgUDJc7Qb28hBBo.yjkoipelFXEzcy1x" +} diff --git a/packs/creatures/Sandsturm_Odem_yjkoipelFXEzcy1x.json b/packs/creatures/Sandsturm_Odem_yjkoipelFXEzcy1x.json new file mode 100644 index 00000000..edfed7c4 --- /dev/null +++ b/packs/creatures/Sandsturm_Odem_yjkoipelFXEzcy1x.json @@ -0,0 +1,30 @@ +{ + "_id": "yjkoipelFXEzcy1x", + "name": "Sandsturm-Odem", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!uomniEHbTAek8ERH.yjkoipelFXEzcy1x" +} diff --git a/packs/creatures/Schallwellen_Odem_yjkoipelFXEzcy1x.json b/packs/creatures/Schallwellen_Odem_yjkoipelFXEzcy1x.json new file mode 100644 index 00000000..cf6d54d9 --- /dev/null +++ b/packs/creatures/Schallwellen_Odem_yjkoipelFXEzcy1x.json @@ -0,0 +1,30 @@ +{ + "_id": "yjkoipelFXEzcy1x", + "name": "Schallwellen-Odem", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.sDffbUUXg88Vn2Pq" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!tchJggykZKx2ctBv.yjkoipelFXEzcy1x" +} diff --git a/packs/creatures/Scharfe_Z_hne_dVCq0990d0o158yt.json b/packs/creatures/Scharfe_Z_hne_dVCq0990d0o158yt.json new file mode 100644 index 00000000..75bba75c --- /dev/null +++ b/packs/creatures/Scharfe_Z_hne_dVCq0990d0o158yt.json @@ -0,0 +1,33 @@ +{ + "_id": "dVCq0990d0o158yt", + "name": "Scharfe Zähne", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!2MFCw32xgaic6YGx.dVCq0990d0o158yt" +} diff --git a/packs/creatures/Schatten_T9YRYe0vnR4Qg4UM.json b/packs/creatures/Schatten_T9YRYe0vnR4Qg4UM.json new file mode 100644 index 00000000..594d9c60 --- /dev/null +++ b/packs/creatures/Schatten_T9YRYe0vnR4Qg4UM.json @@ -0,0 +1,173 @@ +{ + "_id": "T9YRYe0vnR4Qg4UM", + "name": "Schatten", + "type": "creature", + "img": "systems/ds4/assets/tokens/devin-night/shadow.png", + "items": [ + "yFI8eLZ0z1PSjGYH", + "PxhF7w8cBdqE2pBa", + "gfZuHfJiCyZUskwn", + "po7mBrqpDWKlXbtu", + "LAAz2aBZoHatDHqJ", + "6eLzanLV8RG4p2Da" + ], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 11, + "mod": 0 + }, + "mobility": { + "base": 11, + "mod": 0 + }, + "mind": { + "base": 0, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 5, + "mod": 0 + }, + "constitution": { + "base": 4, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 2, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 0, + "value": 25 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 14, + "creatureType": "undead", + "sizeCategory": "normal", + "experiencePoints": 126, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Schatten", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/shadow.png", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346694, + "modifiedTime": 1688934881149, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!T9YRYe0vnR4Qg4UM" +} diff --git a/packs/creatures/Schatten_erwecken_sZicJQ2tu0pHKLT3.json b/packs/creatures/Schatten_erwecken_sZicJQ2tu0pHKLT3.json new file mode 100644 index 00000000..abb684fc --- /dev/null +++ b/packs/creatures/Schatten_erwecken_sZicJQ2tu0pHKLT3.json @@ -0,0 +1,73 @@ +{ + "_id": "sZicJQ2tu0pHKLT3", + "name": "Schatten erwecken", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/two-shadows.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.dPGm1Ji2U0fJxnT3" + } + }, + "system": { + "description": "

Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form tödlicher @Compendium[ds4.creatures.T9YRYe0vnR4Qg4UM]{Schatten} (DS4 S. 121) zu gequältem Unleben erwecken. Die Schatten benötigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber @Compendium[ds4.spells.9gc1CF70165NXymH]{Kontrollieren} zu beherrschen.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": true, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 5", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 13 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.sZicJQ2tu0pHKLT3" +} diff --git a/packs/creatures/Schatten_h4Xf5AZuuDR1HwdD.json b/packs/creatures/Schatten_h4Xf5AZuuDR1HwdD.json new file mode 100644 index 00000000..95e7655f --- /dev/null +++ b/packs/creatures/Schatten_h4Xf5AZuuDR1HwdD.json @@ -0,0 +1,73 @@ +{ + "_id": "h4Xf5AZuuDR1HwdD", + "name": "Schatten", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/shadow-follower.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.5mF59XCsZffF0cSp" + } + }, + "system": { + "description": "

Dunkle Schatten umhüllen das Ziel (welches keine Abwehr dagegen würfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen können sollte. Augenlosen Untoten, wie beispielsweise @Compendium[ds4.creatures.Rvu16XzEjizdqNsu]{Skeletten}, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(AGI+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. / 2", + "unit": "rounds" + }, + "cooldownDuration": "5r", + "minimumLevels": { + "healer": null, + "wizard": 6, + "sorcerer": 2 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.h4Xf5AZuuDR1HwdD" +} diff --git a/packs/creatures/Schattenlanze_80m8uuYxkvkMY8O6.json b/packs/creatures/Schattenlanze_80m8uuYxkvkMY8O6.json new file mode 100644 index 00000000..1ac6480e --- /dev/null +++ b/packs/creatures/Schattenlanze_80m8uuYxkvkMY8O6.json @@ -0,0 +1,73 @@ +{ + "_id": "80m8uuYxkvkMY8O6", + "name": "Schattenlanze", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/spear-hook.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.b5RFJWPaYbpXNpsv" + } + }, + "system": { + "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.tPFiElqQuvih76gd]{Schattenpfeil}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts (Settingoption)} einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

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+ "_key": "!actors.items!oVKL6zJ2kYMmBuYx.80m8uuYxkvkMY8O6" +} diff --git a/packs/creatures/Schimmerross_iIvMTzBji28VVQ0v.json b/packs/creatures/Schimmerross_iIvMTzBji28VVQ0v.json new file mode 100644 index 00000000..7ee252aa --- /dev/null +++ b/packs/creatures/Schimmerross_iIvMTzBji28VVQ0v.json @@ -0,0 +1,166 @@ +{ + "_id": "iIvMTzBji28VVQ0v", + "name": "Schimmerross", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["NB8EGOwqOiFbSwRT", "EpT6dAyNtbw1l4TN", "Di77ms6LCDcCtam5"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 9, + "mod": 0 + }, + "mobility": { + "base": 12, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 2, + "mod": 0 + }, + "constitution": { + "base": 3, + "mod": 0 + }, + "agility": { + "base": 6, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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Dieser Zauberspruch, gegen den das Ziel keine Abwehr würfeln kann, schleudert das Ziel (Probenergebnis/3) Meter weit fort.

\n

Das Ziel erhält für die Distanz, die es geschleudert wird (auch wenn eine Wand den Flug bremst) Sturzschaden (DS4 S. 85), gegen den es ganz normal Abwehr würfelt.

\n

Nach dem Fortschleudern liegt das Ziel immer am Boden.

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Ein Schutzfeld mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, an dem nichtmagische Geschosse von außen her wirkungslos abprallen.

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Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis die Dauer des Zaubers abgelaufen ist.

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Gilt als einzelner Gegner. Der Schwarmwert (SCW) entspricht seiner aktuellen Mitgliederanzahl / 10 (zu Beginn und max. 200 Mitglieder pro Schwarm = SCW 20). Pro 1 LK Schaden sterben 10 Mitglieder (= SCW -1). Schwärme können Mitglieder an benachbarte Felder abgeben und ihr eigenes sowie jedes angrenzende Feld gleichzeitig angreifen (mit jeweils vollen Schlagen-Wert).

\n

Schlagen/Abwehr/LK entsprechen dem aktuellen SCW

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Kann, statt zu laufen, auch schweben. Wird die Aktion „Rennen“ ausgeführt, erhöht sich die Geschwindigkeit wie am Boden auf Laufen x 2.

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Kann, statt zu laufen, auch schweben. Wird die Aktion „Rennen“ ausgeführt, erhöht sich die Geschwindigkeit wie am Boden auf Laufen x 2.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

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"flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "armorValue": 4, + "armorMaterialType": "natural", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!mOQ21HFNisTfu7ve.fIoBfLmNCxGfGzEX" +} diff --git a/packs/creatures/Stolpern_TyemqVxXHyajaeQ0.json b/packs/creatures/Stolpern_TyemqVxXHyajaeQ0.json new file mode 100644 index 00000000..5076b078 --- /dev/null +++ b/packs/creatures/Stolpern_TyemqVxXHyajaeQ0.json @@ -0,0 +1,73 @@ +{ + "_id": "TyemqVxXHyajaeQ0", + "name": "Stolpern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/tripwire.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.KIyVOdiXZnXJIAh6" + } + }, + "system": { + "description": "

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, stürzt augenblicklich zu Boden.

Misslingt ihm außerdem eine Probe auf AGI+GE, lässt er alles Gehaltene fallen.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!O2maANGDJHPLX8aE.4851TNs45Q3hSrU1" +} diff --git a/packs/creatures/Sturmangriff_8Aq23UcNNFecGbk9.json b/packs/creatures/Sturmangriff_8Aq23UcNNFecGbk9.json new file mode 100644 index 00000000..0f9bb379 --- /dev/null +++ b/packs/creatures/Sturmangriff_8Aq23UcNNFecGbk9.json @@ -0,0 +1,30 @@ +{ + "_id": "8Aq23UcNNFecGbk9", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!FxGhbznQbwd0jRUT.DyCGJ2kxHV5QYgWK" +} diff --git a/packs/creatures/Sturmangriff_MMjbCu5tz7v52LOJ.json b/packs/creatures/Sturmangriff_MMjbCu5tz7v52LOJ.json new file mode 100644 index 00000000..7e90fb4e --- /dev/null +++ b/packs/creatures/Sturmangriff_MMjbCu5tz7v52LOJ.json @@ -0,0 +1,30 @@ +{ + "_id": "MMjbCu5tz7v52LOJ", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!6YqxYCWfWVm6c8qM.VQpngugF60q18Gpp" +} diff --git a/packs/creatures/Sturmangriff_WbEsNLQpzoWJlJyj.json b/packs/creatures/Sturmangriff_WbEsNLQpzoWJlJyj.json new file mode 100644 index 00000000..1d4bf8ad --- /dev/null +++ b/packs/creatures/Sturmangriff_WbEsNLQpzoWJlJyj.json @@ -0,0 +1,30 @@ +{ + "_id": "WbEsNLQpzoWJlJyj", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!InLjj4RGxfkDrtXr.WbEsNLQpzoWJlJyj" +} diff --git a/packs/creatures/Sturmangriff_WiyqJV69YblM42Ot.json b/packs/creatures/Sturmangriff_WiyqJV69YblM42Ot.json new file mode 100644 index 00000000..6bd1a4ab --- /dev/null +++ b/packs/creatures/Sturmangriff_WiyqJV69YblM42Ot.json @@ -0,0 +1,30 @@ +{ + "_id": "WiyqJV69YblM42Ot", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" + } + }, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!QWC9LW1g4aMUHZNc.WiyqJV69YblM42Ot" +} diff --git a/packs/creatures/Sturmangriff_iVORjCynScc6kVsS.json b/packs/creatures/Sturmangriff_iVORjCynScc6kVsS.json new file mode 100644 index 00000000..0da9143d --- /dev/null +++ b/packs/creatures/Sturmangriff_iVORjCynScc6kVsS.json @@ -0,0 +1,30 @@ +{ + "_id": "iVORjCynScc6kVsS", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!BIyY1wlxWtJ5FRQJ.iVORjCynScc6kVsS" +} diff --git a/packs/creatures/Sturmangriff_jhC7DbwCOazDTTVU.json b/packs/creatures/Sturmangriff_jhC7DbwCOazDTTVU.json new file mode 100644 index 00000000..bf65966e --- /dev/null +++ b/packs/creatures/Sturmangriff_jhC7DbwCOazDTTVU.json @@ -0,0 +1,30 @@ +{ + "_id": "jhC7DbwCOazDTTVU", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!95N3CQpgVqg4zz0k.jhC7DbwCOazDTTVU" +} diff --git a/packs/creatures/Sturmangriff_y8yRArJSJhHTdPXU.json b/packs/creatures/Sturmangriff_y8yRArJSJhHTdPXU.json new file mode 100644 index 00000000..10ffb75d --- /dev/null +++ b/packs/creatures/Sturmangriff_y8yRArJSJhHTdPXU.json @@ -0,0 +1,30 @@ +{ + "_id": "y8yRArJSJhHTdPXU", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "sort": 700000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!yisaQaEFqduLmAJe.y8yRArJSJhHTdPXU" +} diff --git a/packs/creatures/Sturmangriff_ysPz3YM2HzR9rptL.json b/packs/creatures/Sturmangriff_ysPz3YM2HzR9rptL.json new file mode 100644 index 00000000..38a23d8e --- /dev/null +++ b/packs/creatures/Sturmangriff_ysPz3YM2HzR9rptL.json @@ -0,0 +1,30 @@ +{ + "_id": "ysPz3YM2HzR9rptL", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "sort": 700000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Mit diesem Zauber lässt der Zauberwirker einen unbelebten Gegenstand mit einer Geschwindigkeit von 1 m pro Kampfrunde schweben, solange er sich ununterbrochen konzentriert (zählt als ganze Aktion).

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Bei Erfolg fliehen betroffene Ziele – maximal eine Anzahl gleich der Stufe des Zauberwirkers – so schnell wie möglich in panischer Angst und können erst nach Ablauf der Zauberdauer wieder umkehren.

Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

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Erhält GEI+AU als Bonus auf Stärke und Härte.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

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Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!rULL0cHbyACJsHDC.eTfSg6U4xZdJN7ec" +} diff --git a/packs/creatures/Umschlingen_hutBK3nVQ2TZBivP.json b/packs/creatures/Umschlingen_hutBK3nVQ2TZBivP.json new file mode 100644 index 00000000..ef7a945f --- /dev/null +++ b/packs/creatures/Umschlingen_hutBK3nVQ2TZBivP.json @@ -0,0 +1,30 @@ +{ + "_id": "hutBK3nVQ2TZBivP", + "name": "Umschlingen", + "type": "specialCreatureAbility", + "sort": 700000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.AjPsjbxcuNslQEuE" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/entangle.png", + "effects": [], + "folder": null, + "system": { + "description": "

Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!EItxqEiDUOmJdy4n.hutBK3nVQ2TZBivP" +} diff --git a/packs/creatures/Umschlingen_u8EFs9MhGH4cjqzI.json b/packs/creatures/Umschlingen_u8EFs9MhGH4cjqzI.json new file mode 100644 index 00000000..aae7e513 --- /dev/null +++ b/packs/creatures/Umschlingen_u8EFs9MhGH4cjqzI.json @@ -0,0 +1,30 @@ +{ + "_id": "u8EFs9MhGH4cjqzI", + "name": "Umschlingen", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.AjPsjbxcuNslQEuE" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/entangle.png", + "effects": [], + "folder": null, + "system": { + "description": "

Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!QudriM5XZhEC7D6v.u8EFs9MhGH4cjqzI" +} diff --git a/packs/creatures/Unsichtbarkeit_D3McezCJz6afqzmR.json b/packs/creatures/Unsichtbarkeit_D3McezCJz6afqzmR.json new file mode 100644 index 00000000..0e412882 --- /dev/null +++ b/packs/creatures/Unsichtbarkeit_D3McezCJz6afqzmR.json @@ -0,0 +1,73 @@ +{ + "_id": "D3McezCJz6afqzmR", + "name": "Unsichtbarkeit", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/invisible.svg", + "effects": [], + "folder": null, + "sort": 1000000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.EXqdD6yddQ4c0zAw" + } + }, + "system": { + "description": "

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

", + "equipped": true, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "minutes" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 20, + "wizard": 12, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!8E7Mm0LsiqFm6syY.D3McezCJz6afqzmR" +} diff --git a/packs/creatures/Unsichtbarkeit_WcTIZrzNl287ClsD.json b/packs/creatures/Unsichtbarkeit_WcTIZrzNl287ClsD.json new file mode 100644 index 00000000..5e7a290f --- /dev/null +++ b/packs/creatures/Unsichtbarkeit_WcTIZrzNl287ClsD.json @@ -0,0 +1,73 @@ +{ + "_id": "WcTIZrzNl287ClsD", + "name": "Unsichtbarkeit", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/invisible.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.EXqdD6yddQ4c0zAw" + } + }, + "system": { + "description": "

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

", + "equipped": true, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "minutes" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 20, + "wizard": 12, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.WcTIZrzNl287ClsD" +} diff --git a/packs/creatures/Unwolf_O2maANGDJHPLX8aE.json b/packs/creatures/Unwolf_O2maANGDJHPLX8aE.json new file mode 100644 index 00000000..dc810f31 --- /dev/null +++ b/packs/creatures/Unwolf_O2maANGDJHPLX8aE.json @@ -0,0 +1,175 @@ +{ + "_id": "O2maANGDJHPLX8aE", + "name": "Unwolf", + "type": "creature", + "img": "systems/ds4/assets/tokens/devin-night/nether-wolf.png", + "items": [ + "9olbXmWVzPkmPhvu", + "p3zhDhgstlj2JMxe", + "hcB5LcidhVSW5rI7", + "MPb5ZrTIutJ291XD", + "fMULyKcCpn2tVMPO", + "qLG2ZZPYGAbLzpBf", + "4851TNs45Q3hSrU1", + "NXxoBj91nyeyBm4M" + ], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 11, + "mod": 0 + }, + "mobility": { + "base": 8, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 4, + "mod": 0 + }, + "constitution": { + "base": 2, + "mod": 0 + }, + "agility": { + "base": 2, + "mod": 0 + }, + "dexterity": { + "base": 2, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 12, + "value": 35 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 2.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "Trophäe (BW 1A:16)", + "foeFactor": 7, + "creatureType": "magicalEntity", + "sizeCategory": "small", + "experiencePoints": 115, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Unwolf", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/nether-wolf.png", + "scaleX": 0.7, + "scaleY": 0.7, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346597, + "modifiedTime": 1688934881021, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!O2maANGDJHPLX8aE" +} diff --git a/packs/creatures/Vampirfledermaus_lys4bJc7GL5f5ORp.json b/packs/creatures/Vampirfledermaus_lys4bJc7GL5f5ORp.json new file mode 100644 index 00000000..f92349fc --- /dev/null +++ b/packs/creatures/Vampirfledermaus_lys4bJc7GL5f5ORp.json @@ -0,0 +1,166 @@ +{ + "_id": "lys4bJc7GL5f5ORp", + "name": "Vampirfledermaus", + "type": "creature", + "img": "systems/ds4/assets/tokens/devin-night/vampire-bat.png", + "items": ["G08O3BP9HQ0mLjAQ", "hdTEWmE6saO2W7FI", "OfL0gyUOJjAOW3xA", "eH5vkCneA5sLHkmp", "1zKUlljm7MEYc3l8"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 5, + "mod": 0 + }, + "mobility": { + "base": 4, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 3, + "mod": 0 + }, + "constitution": { + "base": 2, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": -13, + "value": 4 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 1, + "creatureType": "animal", + "sizeCategory": "tiny", + "experiencePoints": 55, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Vampirfledermaus", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/vampire-bat.png", + "scaleX": 0.5, + "scaleY": 0.5, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346885, + "modifiedTime": 1688934881350, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!lys4bJc7GL5f5ORp" +} diff --git a/packs/creatures/Verschlingen_T8SibpTZqhohwVkB.json b/packs/creatures/Verschlingen_T8SibpTZqhohwVkB.json new file mode 100644 index 00000000..109f0dab --- /dev/null +++ b/packs/creatures/Verschlingen_T8SibpTZqhohwVkB.json @@ -0,0 +1,30 @@ +{ + "_id": "T8SibpTZqhohwVkB", + "name": "Verschlingen", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p" + } + }, + "system": { + "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält. Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

", + "experiencePoints": 25 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!QWC9LW1g4aMUHZNc.T8SibpTZqhohwVkB" +} diff --git a/packs/creatures/Verschlingen_lOr6f4vMoBBOEPB7.json b/packs/creatures/Verschlingen_lOr6f4vMoBBOEPB7.json new file mode 100644 index 00000000..ef5cb558 --- /dev/null +++ b/packs/creatures/Verschlingen_lOr6f4vMoBBOEPB7.json @@ -0,0 +1,30 @@ +{ + "_id": "lOr6f4vMoBBOEPB7", + "name": "Verschlingen", + "type": "specialCreatureAbility", + "sort": 1100000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.fY7yRpxhQTIV5G2p" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", + "effects": [], + "folder": null, + "system": { + "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält.

\n

Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

", + "experiencePoints": 25 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wqgUDJc7Qb28hBBo.lOr6f4vMoBBOEPB7" +} diff --git a/packs/creatures/Versteinern_Hn8EIElYWelAKxiD.json b/packs/creatures/Versteinern_Hn8EIElYWelAKxiD.json new file mode 100644 index 00000000..0fc8830a --- /dev/null +++ b/packs/creatures/Versteinern_Hn8EIElYWelAKxiD.json @@ -0,0 +1,30 @@ +{ + "_id": "Hn8EIElYWelAKxiD", + "name": "Versteinern", + "type": "specialCreatureAbility", + "sort": 600000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.5eB5a0FnygbaqWPe" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/petrification.png", + "effects": [], + "folder": null, + "system": { + "description": "

Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber Allheilung aufgehoben werden.

", + "experiencePoints": 50 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!GVLSLNSoMybeWhBP.Hn8EIElYWelAKxiD" +} diff --git a/packs/creatures/Versteinern_NEEOtiJGhOpZ7RuW.json b/packs/creatures/Versteinern_NEEOtiJGhOpZ7RuW.json new file mode 100644 index 00000000..241e2b4c --- /dev/null +++ b/packs/creatures/Versteinern_NEEOtiJGhOpZ7RuW.json @@ -0,0 +1,30 @@ +{ + "_id": "NEEOtiJGhOpZ7RuW", + "name": "Versteinern", + "type": "specialCreatureAbility", + "sort": 700000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.5eB5a0FnygbaqWPe" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/petrification.png", + "effects": [], + "folder": null, + "system": { + "description": "

Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber Allheilung aufgehoben werden.

", + "experiencePoints": 50 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!F3zJ4xbHwN9syuK8.NEEOtiJGhOpZ7RuW" +} diff --git a/packs/creatures/Verwirren_WgItN1MKxhGmbISB.json b/packs/creatures/Verwirren_WgItN1MKxhGmbISB.json new file mode 100644 index 00000000..0a3e9328 --- /dev/null +++ b/packs/creatures/Verwirren_WgItN1MKxhGmbISB.json @@ -0,0 +1,73 @@ +{ + "_id": "WgItN1MKxhGmbISB", + "name": "Verwirren", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/misdirection.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.niQVUxJHzdMDlwXc" + } + }, + "system": { + "description": "

Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte…
1–5… greift die Charaktere an
6–10… läuft verwirrt in eine zufällige Richtung
11–15… steht verwirrt herum
16+… greift die eigenen Verbündeten an
", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+AU)/2" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 8, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.WgItN1MKxhGmbISB" +} diff --git a/packs/creatures/Verwirren_bKyT6b0j4wLXbL7O.json b/packs/creatures/Verwirren_bKyT6b0j4wLXbL7O.json new file mode 100644 index 00000000..c16ff69a --- /dev/null +++ b/packs/creatures/Verwirren_bKyT6b0j4wLXbL7O.json @@ -0,0 +1,73 @@ +{ + "_id": "bKyT6b0j4wLXbL7O", + "name": "Verwirren", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/misdirection.svg", + "effects": [], + "folder": null, + "sort": 1200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.niQVUxJHzdMDlwXc" + } + }, + "system": { + "description": "

Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte…
1–5… greift die Charaktere an
6–10… läuft verwirrt in eine zufällige Richtung
11–15… steht verwirrt herum
16+… greift die eigenen Verbündeten an
", + "equipped": true, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+AU)/2" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 8, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!8E7Mm0LsiqFm6syY.bKyT6b0j4wLXbL7O" +} diff --git a/packs/creatures/Wand_ffnung_sNZcw4ywoelqwcFi.json b/packs/creatures/Wand_ffnung_sNZcw4ywoelqwcFi.json new file mode 100644 index 00000000..a2d62746 --- /dev/null +++ b/packs/creatures/Wand_ffnung_sNZcw4ywoelqwcFi.json @@ -0,0 +1,73 @@ +{ + "_id": "sNZcw4ywoelqwcFi", + "name": "Wandöffnung", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/hole.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.7foZzrxZuX0dCh3C" + } + }, + "system": { + "description": "

Der Zauberwirker öffnet ein kreisrundes Loch von 1 m Durchmesser in einer bis zu VE x 10 cm dicken, nichtmagischen Steinwand.

\n

Nach Ablauf des Zaubers verschwindet das Loch ohne Spuren zu hinterlassen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": true, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. / 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 6, + "sorcerer": 14 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.sNZcw4ywoelqwcFi" +} diff --git a/packs/creatures/Warzenhaut_2t0pWjoVV6V1XL7m.json b/packs/creatures/Warzenhaut_2t0pWjoVV6V1XL7m.json new file mode 100644 index 00000000..7e6ce49b --- /dev/null +++ b/packs/creatures/Warzenhaut_2t0pWjoVV6V1XL7m.json @@ -0,0 +1,33 @@ +{ + "_id": "2t0pWjoVV6V1XL7m", + "name": "Warzenhaut", + "type": "armor", + "sort": 300000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "armorValue": 2, + "armorMaterialType": "natural", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!EItxqEiDUOmJdy4n.2t0pWjoVV6V1XL7m" +} diff --git a/packs/creatures/Warzenhaut_V7Qw97Fk5MJgijNs.json b/packs/creatures/Warzenhaut_V7Qw97Fk5MJgijNs.json new file mode 100644 index 00000000..a8ddb1f3 --- /dev/null +++ b/packs/creatures/Warzenhaut_V7Qw97Fk5MJgijNs.json @@ -0,0 +1,33 @@ +{ + "_id": "V7Qw97Fk5MJgijNs", + "name": "Warzenhaut", + "type": "armor", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "armorValue": 2, + "armorMaterialType": "natural", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!8E7Mm0LsiqFm6syY.V7Qw97Fk5MJgijNs" +} diff --git a/packs/creatures/Wasserelementar_III_dlrDPQ3is4NkzZJB.json b/packs/creatures/Wasserelementar_III_dlrDPQ3is4NkzZJB.json new file mode 100644 index 00000000..5a73f541 --- /dev/null +++ b/packs/creatures/Wasserelementar_III_dlrDPQ3is4NkzZJB.json @@ -0,0 +1,166 @@ +{ + "_id": "dlrDPQ3is4NkzZJB", + "name": "Wasserelementar III", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["HPT4hAgQnGf1gbJR", "OIKYSareGFhHJxAB", "NKUKD1KfNTpKZygj", "VCmj5YFjcDb1Slay"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 15, + "mod": 0 + }, + "mobility": { + "base": 9, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 5, + "mod": 0 + }, + "constitution": { + "base": 6, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 4, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 31, + "value": 62 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 16, + "creatureType": "magicalEntity", + "sizeCategory": "large", + "experiencePoints": 133, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Wasserelementar III", + "displayName": 20, + "width": 2, + "height": 2, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346824, + "modifiedTime": 1688934881287, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!dlrDPQ3is4NkzZJB" +} diff --git a/packs/creatures/Wasserelementar_II_Xn7g2PB1rXvllwRi.json b/packs/creatures/Wasserelementar_II_Xn7g2PB1rXvllwRi.json new file mode 100644 index 00000000..20738503 --- /dev/null +++ b/packs/creatures/Wasserelementar_II_Xn7g2PB1rXvllwRi.json @@ -0,0 +1,166 @@ +{ + "_id": "Xn7g2PB1rXvllwRi", + "name": "Wasserelementar II", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["HPT4hAgQnGf1gbJR", "OIKYSareGFhHJxAB", "NKUKD1KfNTpKZygj", "VCmj5YFjcDb1Slay"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 11, + "mod": 0 + }, + "mobility": { + "base": 8, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 4, + "mod": 0 + }, + "constitution": { + "base": 3, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 3, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 0, + "value": 24 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 9, + "creatureType": "magicalEntity", + "sizeCategory": "normal", + "experiencePoints": 83, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Wasserelementar II", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346733, + "modifiedTime": 1688934881191, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!Xn7g2PB1rXvllwRi" +} diff --git a/packs/creatures/Wasserelementar_I_ZJF6ieo8O0GXfgwz.json b/packs/creatures/Wasserelementar_I_ZJF6ieo8O0GXfgwz.json new file mode 100644 index 00000000..facf0d03 --- /dev/null +++ b/packs/creatures/Wasserelementar_I_ZJF6ieo8O0GXfgwz.json @@ -0,0 +1,166 @@ +{ + "_id": "ZJF6ieo8O0GXfgwz", + "name": "Wasserelementar I", + "type": "creature", + "img": "icons/svg/mystery-man.svg", + "items": ["HPT4hAgQnGf1gbJR", "OIKYSareGFhHJxAB", "NKUKD1KfNTpKZygj", "VCmj5YFjcDb1Slay"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 6, + "mod": 0 + }, + "mobility": { + "base": 8, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 3, + "mod": 0 + }, + "constitution": { + "base": 3, + "mod": 0 + }, + "agility": { + "base": 0, + "mod": 0 + }, + "dexterity": { + "base": 2, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": -9, + "value": 10 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 0 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "-", + "foeFactor": 3, + "creatureType": "magicalEntity", + "sizeCategory": "small", + "experiencePoints": 60, + "description": "

Alle Arten von Elementaren sind sichtbar, selbst Luftelementare, die als stürmische Wirbel Gestalt annehmen.

\n

Soll ein Elementar gegen ein Element vorgehen (beispielsweise ein Lagerfeuer löschen), wird mit Hilfe der Tabelle auf Seite 54 dieses einer Stufe (I-III) zugeordnet, welche mit 5 multipliziert wird, bevor auf das Ergebnis der aufgelistete Größenmodifikator aus der Tabelle angerechnet wird. Das endgültige Ergebnis stellt den Probenwert dar, gegen den das Elementar eine vergleichende Probe mit KÖR+ST würfeln muss, um das Element zu bezwingen. Das Elementar erhält +8 auf die Probe, wenn es sich um das eigene Element handelt bzw. -8, wenn es gegen das Element anfällig ist. Bei einem Mißerfolg der vergleichenden Probe erhält es abwehrlosen Schaden in Höhe der Ergebnisdistanz, kann es aber in der nächsten Runde erneut versuchen.

" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Wasserelementar I", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": false, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "icons/svg/mystery-man.svg", + "scaleX": 0.7, + "scaleY": 0.7, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346750, + "modifiedTime": 1688934881218, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!ZJF6ieo8O0GXfgwz" +} diff --git a/packs/creatures/Wasserstrahl_HPT4hAgQnGf1gbJR.json b/packs/creatures/Wasserstrahl_HPT4hAgQnGf1gbJR.json new file mode 100644 index 00000000..64352657 --- /dev/null +++ b/packs/creatures/Wasserstrahl_HPT4hAgQnGf1gbJR.json @@ -0,0 +1,33 @@ +{ + "_id": "HPT4hAgQnGf1gbJR", + "name": "Wasserstrahl", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "

-1 WB / 2 Meter

", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "meleeRanged", + "weaponBonus": 4, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!dlrDPQ3is4NkzZJB.HPT4hAgQnGf1gbJR" +} diff --git a/packs/creatures/Wehklagen_We3eGY2UjINy3lRZ.json b/packs/creatures/Wehklagen_We3eGY2UjINy3lRZ.json new file mode 100644 index 00000000..1f930353 --- /dev/null +++ b/packs/creatures/Wehklagen_We3eGY2UjINy3lRZ.json @@ -0,0 +1,69 @@ +{ + "_id": "We3eGY2UjINy3lRZ", + "name": "Wehklagen", + "type": "spell", + "sort": 1000000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "

Jeder im Umkreis von 9 m um die Todesfee erleidet nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

", + "equipped": true, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "9", + "unit": "meter" + }, + "duration": { + "value": "", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!6KmAeL9lVxWXIeU6.We3eGY2UjINy3lRZ" +} diff --git a/packs/creatures/Werteverlust__GEI__8lyV8jx9ZVqPA4kF.json b/packs/creatures/Werteverlust__GEI__8lyV8jx9ZVqPA4kF.json new file mode 100644 index 00000000..81898c9d --- /dev/null +++ b/packs/creatures/Werteverlust__GEI__8lyV8jx9ZVqPA4kF.json @@ -0,0 +1,30 @@ +{ + "_id": "8lyV8jx9ZVqPA4kF", + "name": "Werteverlust (GEI)", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.m52MTRs1GMXScTki" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/attribute-loss.png", + "effects": [], + "folder": null, + "system": { + "description": "

Pro schadensverursachenden Treffer mit dem Gedankenzehrerstrahl-Zauber wird GEI um 1 gesenkt (bei GEI Null ist das Opfer wahnsinnig). Pro Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!dFL9UUXHq9heme4T.8lyV8jx9ZVqPA4kF" +} diff --git a/packs/creatures/Werteverlust__K_R__fdt4YJVWp3XylED1.json b/packs/creatures/Werteverlust__K_R__fdt4YJVWp3XylED1.json new file mode 100644 index 00000000..40870950 --- /dev/null +++ b/packs/creatures/Werteverlust__K_R__fdt4YJVWp3XylED1.json @@ -0,0 +1,30 @@ +{ + "_id": "fdt4YJVWp3XylED1", + "name": "Werteverlust (KÖR)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/attribute-loss.png", + "effects": [], + "folder": null, + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.RwT0NBwkc1TuAR1e" + } + }, + "system": { + "description": "

Pro schadensverursachendem Treffer wird KÖR um 1 gesenkt (bei KÖR Null ist das Opfer tot). Pro Tag oder Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!P3mlpN2JrbnDtLwJ.fdt4YJVWp3XylED1" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__0x83GMWxMjm02G5r.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__0x83GMWxMjm02G5r.json new file mode 100644 index 00000000..d2472adf --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__0x83GMWxMjm02G5r.json @@ -0,0 +1,30 @@ +{ + "_id": "0x83GMWxMjm02G5r", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 400000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!m9uwTf6binQeuVAb.0x83GMWxMjm02G5r" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__275bgVmTqYULPH3V.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__275bgVmTqYULPH3V.json new file mode 100644 index 00000000..249a62a7 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__275bgVmTqYULPH3V.json @@ -0,0 +1,30 @@ +{ + "_id": "275bgVmTqYULPH3V", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!EItxqEiDUOmJdy4n.275bgVmTqYULPH3V" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__27WSvh2zN2Th7iAs.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__27WSvh2zN2Th7iAs.json new file mode 100644 index 00000000..35c41d60 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__27WSvh2zN2Th7iAs.json @@ -0,0 +1,30 @@ +{ + "_id": "27WSvh2zN2Th7iAs", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!KlpfMH3L3pL82SSd.27WSvh2zN2Th7iAs" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__2lkp7kvBk98s2WcR.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__2lkp7kvBk98s2WcR.json new file mode 100644 index 00000000..607078e0 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__2lkp7kvBk98s2WcR.json @@ -0,0 +1,30 @@ +{ + "_id": "2lkp7kvBk98s2WcR", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!US32MfI48tX5x8Kz.2lkp7kvBk98s2WcR" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__3bhEx0YT3KTgl19E.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__3bhEx0YT3KTgl19E.json new file mode 100644 index 00000000..67e487ba --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__3bhEx0YT3KTgl19E.json @@ -0,0 +1,30 @@ +{ + "_id": "3bhEx0YT3KTgl19E", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!FYpSMLagk6Qs6MWS.3bhEx0YT3KTgl19E" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__3wfMRBF49WH74mt2.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__3wfMRBF49WH74mt2.json new file mode 100644 index 00000000..03bb80d2 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__3wfMRBF49WH74mt2.json @@ -0,0 +1,30 @@ +{ + "_id": "3wfMRBF49WH74mt2", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!uomniEHbTAek8ERH.3wfMRBF49WH74mt2" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__6eLzanLV8RG4p2Da.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__6eLzanLV8RG4p2Da.json new file mode 100644 index 00000000..8dce2e8f --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__6eLzanLV8RG4p2Da.json @@ -0,0 +1,30 @@ +{ + "_id": "6eLzanLV8RG4p2Da", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 600000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!T9YRYe0vnR4Qg4UM.6eLzanLV8RG4p2Da" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__6oHGA6nCXRiuAY2O.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__6oHGA6nCXRiuAY2O.json new file mode 100644 index 00000000..77d8d89b --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__6oHGA6nCXRiuAY2O.json @@ -0,0 +1,30 @@ +{ + "_id": "6oHGA6nCXRiuAY2O", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!e1oy4levSO4VOQx8.6oHGA6nCXRiuAY2O" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__CdZkMCsLB0EwUdqv.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__CdZkMCsLB0EwUdqv.json new file mode 100644 index 00000000..c4ac7326 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__CdZkMCsLB0EwUdqv.json @@ -0,0 +1,30 @@ +{ + "_id": "CdZkMCsLB0EwUdqv", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!vsIywRHMnJM7u4ts.CdZkMCsLB0EwUdqv" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__DNSCPQ1kOSiiyvOK.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__DNSCPQ1kOSiiyvOK.json new file mode 100644 index 00000000..2e377097 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__DNSCPQ1kOSiiyvOK.json @@ -0,0 +1,30 @@ +{ + "_id": "DNSCPQ1kOSiiyvOK", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 900000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!cE5kI3uqXWQrCaI5.DNSCPQ1kOSiiyvOK" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__F5KCKyCC8nD8lrn2.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__F5KCKyCC8nD8lrn2.json new file mode 100644 index 00000000..c49f0b39 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__F5KCKyCC8nD8lrn2.json @@ -0,0 +1,30 @@ +{ + "_id": "F5KCKyCC8nD8lrn2", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!7CvWSMFqWHvwajP1.F5KCKyCC8nD8lrn2" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__HFksDdMTR1oh3gDo.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__HFksDdMTR1oh3gDo.json new file mode 100644 index 00000000..b895c1fc --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__HFksDdMTR1oh3gDo.json @@ -0,0 +1,30 @@ +{ + "_id": "HFksDdMTR1oh3gDo", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!htgryhd630WQgeD8.HFksDdMTR1oh3gDo" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__NXxoBj91nyeyBm4M.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__NXxoBj91nyeyBm4M.json new file mode 100644 index 00000000..d29b7fa1 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__NXxoBj91nyeyBm4M.json @@ -0,0 +1,30 @@ +{ + "_id": "NXxoBj91nyeyBm4M", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!O2maANGDJHPLX8aE.NXxoBj91nyeyBm4M" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__PFpQT1jYCeKy2yuk.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__PFpQT1jYCeKy2yuk.json new file mode 100644 index 00000000..356db70a --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__PFpQT1jYCeKy2yuk.json @@ -0,0 +1,30 @@ +{ + "_id": "PFpQT1jYCeKy2yuk", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 900000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!P3mlpN2JrbnDtLwJ.PFpQT1jYCeKy2yuk" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__THrZ1zvzJTdJ0413.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__THrZ1zvzJTdJ0413.json new file mode 100644 index 00000000..665a0bd2 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__THrZ1zvzJTdJ0413.json @@ -0,0 +1,30 @@ +{ + "_id": "THrZ1zvzJTdJ0413", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!QudriM5XZhEC7D6v.THrZ1zvzJTdJ0413" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__TVxn2FjSGirdC90w.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__TVxn2FjSGirdC90w.json new file mode 100644 index 00000000..d77af869 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__TVxn2FjSGirdC90w.json @@ -0,0 +1,30 @@ +{ + "_id": "TVxn2FjSGirdC90w", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!A4zxgFGkMQpm67TR.TVxn2FjSGirdC90w" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__WG8AshF0brFilFXB.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__WG8AshF0brFilFXB.json new file mode 100644 index 00000000..ab4680f4 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__WG8AshF0brFilFXB.json @@ -0,0 +1,30 @@ +{ + "_id": "WG8AshF0brFilFXB", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!7B1AJKsZ9OBmj46R.WG8AshF0brFilFXB" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__XdTwK8lRxVvGfKja.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__XdTwK8lRxVvGfKja.json new file mode 100644 index 00000000..bc273c48 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__XdTwK8lRxVvGfKja.json @@ -0,0 +1,30 @@ +{ + "_id": "XdTwK8lRxVvGfKja", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!bEKen2GJBc6d0nix.XdTwK8lRxVvGfKja" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__Y2r3v6U8Grn619HR.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__Y2r3v6U8Grn619HR.json new file mode 100644 index 00000000..432a880a --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__Y2r3v6U8Grn619HR.json @@ -0,0 +1,30 @@ +{ + "_id": "Y2r3v6U8Grn619HR", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!rLUCyWfSBebB8cSC.Y2r3v6U8Grn619HR" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__YH44ChGg43M1zfJV.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__YH44ChGg43M1zfJV.json new file mode 100644 index 00000000..916694eb --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__YH44ChGg43M1zfJV.json @@ -0,0 +1,30 @@ +{ + "_id": "YH44ChGg43M1zfJV", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!DoaYEZc7DgLJQ8yg.YH44ChGg43M1zfJV" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__bH4dBG5AeJ442465.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__bH4dBG5AeJ442465.json new file mode 100644 index 00000000..46518cb7 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__bH4dBG5AeJ442465.json @@ -0,0 +1,30 @@ +{ + "_id": "bH4dBG5AeJ442465", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!nDRdljcZzkonbU0s.bH4dBG5AeJ442465" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__d4qTXCVuiStZW2tY.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__d4qTXCVuiStZW2tY.json new file mode 100644 index 00000000..f8eaf9e3 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__d4qTXCVuiStZW2tY.json @@ -0,0 +1,30 @@ +{ + "_id": "d4qTXCVuiStZW2tY", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!apBf4qnMODBmEWHU.d4qTXCVuiStZW2tY" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__e5PbQLkYj3kldXil.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__e5PbQLkYj3kldXil.json new file mode 100644 index 00000000..ab110449 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__e5PbQLkYj3kldXil.json @@ -0,0 +1,30 @@ +{ + "_id": "e5PbQLkYj3kldXil", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!Rvu16XzEjizdqNsu.e5PbQLkYj3kldXil" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__exyyjDtEIdHRcx4n.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__exyyjDtEIdHRcx4n.json new file mode 100644 index 00000000..30eadeaa --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__exyyjDtEIdHRcx4n.json @@ -0,0 +1,30 @@ +{ + "_id": "exyyjDtEIdHRcx4n", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 600000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.exyyjDtEIdHRcx4n" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__frBW7LCCpTlwh7hr.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__frBW7LCCpTlwh7hr.json new file mode 100644 index 00000000..fe48e52c --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__frBW7LCCpTlwh7hr.json @@ -0,0 +1,30 @@ +{ + "_id": "frBW7LCCpTlwh7hr", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!raKKehH8QctnDtMM.frBW7LCCpTlwh7hr" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__hoqMl7N1bv8BKJA5.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__hoqMl7N1bv8BKJA5.json new file mode 100644 index 00000000..9c36c36c --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__hoqMl7N1bv8BKJA5.json @@ -0,0 +1,30 @@ +{ + "_id": "hoqMl7N1bv8BKJA5", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wqgUDJc7Qb28hBBo.hoqMl7N1bv8BKJA5" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__hvOFruV5fmieLXnk.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__hvOFruV5fmieLXnk.json new file mode 100644 index 00000000..15366f30 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__hvOFruV5fmieLXnk.json @@ -0,0 +1,30 @@ +{ + "_id": "hvOFruV5fmieLXnk", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 600000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!RxSUSzQBSTFYHOlV.hvOFruV5fmieLXnk" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__kY4uQF3t99ANzx5T.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__kY4uQF3t99ANzx5T.json new file mode 100644 index 00000000..7235cd2e --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__kY4uQF3t99ANzx5T.json @@ -0,0 +1,30 @@ +{ + "_id": "kY4uQF3t99ANzx5T", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 700000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!8E7Mm0LsiqFm6syY.kY4uQF3t99ANzx5T" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__qYO8vFpNBw2wQLIJ.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__qYO8vFpNBw2wQLIJ.json new file mode 100644 index 00000000..d6cfdf01 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__qYO8vFpNBw2wQLIJ.json @@ -0,0 +1,30 @@ +{ + "_id": "qYO8vFpNBw2wQLIJ", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!kFieLVdVz8XittRw.qYO8vFpNBw2wQLIJ" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__vcdY5BrydMFLsnRU.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__vcdY5BrydMFLsnRU.json new file mode 100644 index 00000000..aef190f0 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__vcdY5BrydMFLsnRU.json @@ -0,0 +1,30 @@ +{ + "_id": "vcdY5BrydMFLsnRU", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 900000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!6KmAeL9lVxWXIeU6.vcdY5BrydMFLsnRU" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__xAd7jo7Ni2KSl16I.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__xAd7jo7Ni2KSl16I.json new file mode 100644 index 00000000..95d1c021 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__xAd7jo7Ni2KSl16I.json @@ -0,0 +1,30 @@ +{ + "_id": "xAd7jo7Ni2KSl16I", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!C4xijAwQdhRHz0Cs.xAd7jo7Ni2KSl16I" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__xUH4ga5oyxeT3mW2.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__xUH4ga5oyxeT3mW2.json new file mode 100644 index 00000000..e37bf61f --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__xUH4ga5oyxeT3mW2.json @@ -0,0 +1,30 @@ +{ + "_id": "xUH4ga5oyxeT3mW2", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 1150000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!vsKKpweX6I1TQYBj.xUH4ga5oyxeT3mW2" +} diff --git a/packs/creatures/Wesen_der_Dunkelheit__Settingoption__yW9EtSEtM40owDQt.json b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__yW9EtSEtM40owDQt.json new file mode 100644 index 00000000..8ee8fa26 --- /dev/null +++ b/packs/creatures/Wesen_der_Dunkelheit__Settingoption__yW9EtSEtM40owDQt.json @@ -0,0 +1,30 @@ +{ + "_id": "yW9EtSEtM40owDQt", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!vXmTcBUKZkB2UBD7.yW9EtSEtM40owDQt" +} diff --git a/packs/creatures/Wesen_des_Lichts__Settingoption__As31RtyHN8S4aN7O.json b/packs/creatures/Wesen_des_Lichts__Settingoption__As31RtyHN8S4aN7O.json new file mode 100644 index 00000000..5ad75dc0 --- /dev/null +++ b/packs/creatures/Wesen_des_Lichts__Settingoption__As31RtyHN8S4aN7O.json @@ -0,0 +1,30 @@ +{ + "_id": "As31RtyHN8S4aN7O", + "name": "Wesen des Lichts (Settingoption)", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.KDDlwN9as9B4ljeA" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-light.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!SQv63FQBjA5jW5xv.As31RtyHN8S4aN7O" +} diff --git a/packs/creatures/Wesen_des_Lichts__Settingoption__jP3c9iA0GT4gwt3c.json b/packs/creatures/Wesen_des_Lichts__Settingoption__jP3c9iA0GT4gwt3c.json new file mode 100644 index 00000000..9215e34a --- /dev/null +++ b/packs/creatures/Wesen_des_Lichts__Settingoption__jP3c9iA0GT4gwt3c.json @@ -0,0 +1,30 @@ +{ + "_id": "jP3c9iA0GT4gwt3c", + "name": "Wesen des Lichts (Settingoption)", + "type": "specialCreatureAbility", + "sort": 1000000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.KDDlwN9as9B4ljeA" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-light.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!cE5kI3uqXWQrCaI5.jP3c9iA0GT4gwt3c" +} diff --git a/packs/creatures/Wesen_des_Lichts__Settingoption__yTFT0UXNa9s9pbM4.json b/packs/creatures/Wesen_des_Lichts__Settingoption__yTFT0UXNa9s9pbM4.json new file mode 100644 index 00000000..4d07f3c0 --- /dev/null +++ b/packs/creatures/Wesen_des_Lichts__Settingoption__yTFT0UXNa9s9pbM4.json @@ -0,0 +1,30 @@ +{ + "_id": "yTFT0UXNa9s9pbM4", + "name": "Wesen des Lichts (Settingoption)", + "type": "specialCreatureAbility", + "sort": 1200000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.KDDlwN9as9B4ljeA" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-light.png", + "effects": [], + "folder": null, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!tchJggykZKx2ctBv.yTFT0UXNa9s9pbM4" +} diff --git a/packs/creatures/Wolf_nZ9u6G3D3Q9oUXM8.json b/packs/creatures/Wolf_nZ9u6G3D3Q9oUXM8.json new file mode 100644 index 00000000..08053c73 --- /dev/null +++ b/packs/creatures/Wolf_nZ9u6G3D3Q9oUXM8.json @@ -0,0 +1,166 @@ +{ + "_id": "nZ9u6G3D3Q9oUXM8", + "name": "Wolf", + "type": "creature", + "img": "systems/ds4/assets/tokens/devin-night/wolf-2.png", + "items": ["CbeR35FgiGzc1xtl", "PZ9G8IZoP5eiPQEx", "ZDZ9qHG17DjQWhSE", "nvwGqdzQA4Mf37Ci", "PQZ9xUYQyQHv8gEy"], + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "attributes": { + "body": { + "base": 8, + "mod": 0 + }, + "mobility": { + "base": 7, + "mod": 0 + }, + "mind": { + "base": 1, + "mod": 0 + } + }, + "traits": { + "strength": { + "base": 3, + "mod": 0 + }, + "constitution": { + "base": 1, + "mod": 0 + }, + "agility": { + "base": 4, + "mod": 0 + }, + "dexterity": { + "base": 0, + "mod": 0 + }, + "intellect": { + "base": 0, + "mod": 0 + }, + "aura": { + "base": 0, + "mod": 0 + } + }, + "combatValues": { + "hitPoints": { + "mod": 10, + "value": 29 + }, + "defense": { + "mod": 0 + }, + "initiative": { + "mod": 0 + }, + "movement": { + "mod": 2.5 + }, + "meleeAttack": { + "mod": 0 + }, + "rangedAttack": { + "mod": 0 + }, + "spellcasting": { + "mod": 0 + }, + "targetedSpellcasting": { + "mod": 0 + } + }, + "baseInfo": { + "loot": "Trophäe (BW 1A:10)", + "foeFactor": 2, + "creatureType": "humanoid", + "sizeCategory": "normal", + "experiencePoints": 81, + "description": "" + } + }, + "ownership": { + "default": 0 + }, + "prototypeToken": { + "flags": {}, + "name": "Wolf", + "displayName": 20, + "width": 1, + "height": 1, + "lockRotation": false, + "rotation": 0, + "actorLink": false, + "disposition": -1, + "displayBars": 40, + "bar1": { + "attribute": "combatValues.hitPoints" + }, + "bar2": { + "attribute": null + }, + "randomImg": true, + "alpha": 1, + "light": { + "alpha": 0.5, + "angle": 360, + "bright": 0, + "coloration": 1, + "dim": 0, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false, + "type": null + }, + "darkness": { + "min": 0, + "max": 1 + }, + "attenuation": 0.5, + "color": null + }, + "texture": { + "src": "systems/ds4/assets/tokens/devin-night/wolf*.png", + "scaleX": 1, + "scaleY": 1, + "offsetX": 0, + "offsetY": 0, + "rotation": 0, + "tint": null + }, + "sight": { + "angle": 360, + "enabled": false, + "range": 0, + "brightness": 1, + "visionMode": "basic", + "color": null, + "attenuation": 0.1, + "saturation": 0, + "contrast": 0 + }, + "detectionModes": [], + "appendNumber": false, + "prependAdjective": false + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995346909, + "modifiedTime": 1688934881384, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!actors!nZ9u6G3D3Q9oUXM8" +} diff --git a/packs/creatures/Wolfspelz_PZ9G8IZoP5eiPQEx.json b/packs/creatures/Wolfspelz_PZ9G8IZoP5eiPQEx.json new file mode 100644 index 00000000..b0046688 --- /dev/null +++ b/packs/creatures/Wolfspelz_PZ9G8IZoP5eiPQEx.json @@ -0,0 +1,33 @@ +{ + "_id": "PZ9G8IZoP5eiPQEx", + "name": "Wolfspelz", + "type": "armor", + "sort": 200000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "armorValue": 1, + "armorMaterialType": "natural", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!nZ9u6G3D3Q9oUXM8.PZ9G8IZoP5eiPQEx" +} diff --git a/packs/creatures/Wolke_des_Todes_m0sMPFGCoDjzT9jz.json b/packs/creatures/Wolke_des_Todes_m0sMPFGCoDjzT9jz.json new file mode 100644 index 00000000..e20c1670 --- /dev/null +++ b/packs/creatures/Wolke_des_Todes_m0sMPFGCoDjzT9jz.json @@ -0,0 +1,73 @@ +{ + "_id": "m0sMPFGCoDjzT9jz", + "name": "Wolke des Todes", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/skull-mask.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.xs7tx8K3ZdQ76u0b" + } + }, + "system": { + "description": "

Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht.

\n

Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen können sollte.

\n

Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden.

\n

Sollte der Schwarzmagier über das Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} verfügen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -4, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": true, + "transport": false, + "damage": true, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. x 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 13 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.m0sMPFGCoDjzT9jz" +} diff --git a/packs/creatures/Wurzelhiebe_eOBJ9tJLFizjQW0e.json b/packs/creatures/Wurzelhiebe_eOBJ9tJLFizjQW0e.json new file mode 100644 index 00000000..9624e3fe --- /dev/null +++ b/packs/creatures/Wurzelhiebe_eOBJ9tJLFizjQW0e.json @@ -0,0 +1,33 @@ +{ + "_id": "eOBJ9tJLFizjQW0e", + "name": "Wurzelhiebe", + "type": "weapon", + "sort": 100000, + "flags": {}, + "img": "icons/svg/mystery-man.svg", + "effects": [], + "folder": null, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": true, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!XxrCtx56f0njVodK.eOBJ9tJLFizjQW0e" +} diff --git a/packs/creatures/Zeitstop_ozbaYB7x9IHkkxz2.json b/packs/creatures/Zeitstop_ozbaYB7x9IHkkxz2.json new file mode 100644 index 00000000..d8dfc39b --- /dev/null +++ b/packs/creatures/Zeitstop_ozbaYB7x9IHkkxz2.json @@ -0,0 +1,73 @@ +{ + "_id": "ozbaYB7x9IHkkxz2", + "name": "Zeitstop", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/time-trap.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": { + "core": { + "sourceId": "Compendium.ds4.spells.BGnY1p1qZXwpzXFA" + } + }, + "system": { + "description": "

Der Zauberwirker hält die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet.

Andere Objekte und Lebewesen können nicht bewegt werden – sie sind starr in der Zeit eingefroren.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -5, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "d20d", + "minimumLevels": { + "healer": null, + "wizard": 15, + "sorcerer": 20 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!oVKL6zJ2kYMmBuYx.ozbaYB7x9IHkkxz2" +} diff --git a/packs/creatures/Zerstampfen_XsKjxXO7k3vIMyfQ.json b/packs/creatures/Zerstampfen_XsKjxXO7k3vIMyfQ.json new file mode 100644 index 00000000..532b0faf --- /dev/null +++ b/packs/creatures/Zerstampfen_XsKjxXO7k3vIMyfQ.json @@ -0,0 +1,30 @@ +{ + "_id": "XsKjxXO7k3vIMyfQ", + "name": "Zerstampfen", + "type": "specialCreatureAbility", + "sort": 1300000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!wqgUDJc7Qb28hBBo.XsKjxXO7k3vIMyfQ" +} diff --git a/packs/creatures/Zerstampfen_clWF2wt2WK7eWuxW.json b/packs/creatures/Zerstampfen_clWF2wt2WK7eWuxW.json new file mode 100644 index 00000000..703d9215 --- /dev/null +++ b/packs/creatures/Zerstampfen_clWF2wt2WK7eWuxW.json @@ -0,0 +1,30 @@ +{ + "_id": "clWF2wt2WK7eWuxW", + "name": "Zerstampfen", + "type": "specialCreatureAbility", + "sort": 800000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": null, + "systemVersion": null, + "coreVersion": null, + "createdTime": null, + "modifiedTime": null, + "lastModifiedBy": null + }, + "_key": "!actors.items!dnX0uQXQCEnGs7dM.clWF2wt2WK7eWuxW" +} diff --git a/packs/creatures/Zerstampfen_mOcmV58FSVafekAU.json b/packs/creatures/Zerstampfen_mOcmV58FSVafekAU.json new file mode 100644 index 00000000..1fad1fde --- /dev/null +++ b/packs/creatures/Zerstampfen_mOcmV58FSVafekAU.json @@ -0,0 +1,30 @@ +{ + "_id": "mOcmV58FSVafekAU", + "name": "Zerstampfen", + "type": "specialCreatureAbility", + "sort": 500000, + "flags": { + "core": { + "sourceId": "Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL" + } + }, + "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", + "effects": [], + "folder": null, + "system": { + "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

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Dieses oftmals rote Getränk heilt W20 Lebenskraft.

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Der Charakter erhält für W20 Runden +20 auf seine Abwehr durch diesen meist roten, flockigen Trank. Dieser Bonus gilt auch bei Schaden, gegen den normalerweise keine Abwehr zulässig ist.

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Distanzmalus -1 pro 2 m

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Dieser rauchige, wirbelnde Trank wirkt den Zauber @Compendium[ds4.spells.ANV77WNlbZFRMssv]{Teleport} auf den Trinker (keine Probe notwendig), nicht jedoch auf weitere Charaktere.

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Zweihändig, Initiative -2, Zerbricht bei Schlagen-Patzer

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Dieser einfache Abklingring senkt die Abklingzeit sämtlicher Zauber seines Trägers um 1.

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Der Trinker dieses sprudelnden Trankes braucht für KÖR in Stunden nicht zu atmen.

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Zweihändig, Initiative -2, Für Zwerge auf Grund der Größe zu unhandlich

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Diese aufwendig verzierte Plattenrüstung +2 gewährt ihrem Träger +1 auf Körper.

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Nur im Trab (WB +1) oder Galopp (WB +4)

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Ein tödlicher Langbogen +2 mit Fieser Schuss +II und Scharfschütze +II.

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Zweihändig, Initiative +1, Für Zwerge auf Grund der Größe zu unhandlich

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Diese hellbeige, mit Adlerfedern verzierte Lederrüstung +1 gewährt +1 auf Geist.

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Zweihändig, Initiative +1

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Diese meist blutroten Tränke erhöhen die Lebenskraft um W20 für W20 Stunden.

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Zweihändig, Initiative -2

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Dieser mit Augenmustern bestickte Mantel gewährt seinem Träger Wahrnehmung +III.

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Diese graue Robe +2 verleiht +1 auf Verstand.

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Laufen -0,5

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Diese mit braunen Lederpolstern verstärkte Kettenrüstung +1 gewährt ihrem Träger +1 auf Agilität.

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Ein legendärer Gegenstand aus den heißen Wüstenlanden, in den die Zauber @Compendium[ds4.spells.NwLeietvcarS6zP5]{Fliegen} und @Compendium[ds4.spells.KUbT1gBeThcLY7vU]{Spurt} eingebettet sind. Die Zauber wirken permanent auf denjenigen, der in der Mitte des Teppichs sitzt. Proben auf Zaubern sind nicht erforderlich.

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An Arm & Bein

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Initiative -2

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Wie waffenlos, Gegner aber kein Abwehr-Bonus

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In diese rotgefärbte Plattenrüstung +1 ist das Talent Verletzen +I eingebettet.

\n

Laufen -0,5

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Laufen -1

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Diese Lederrüstung aus Wolfspelz verleiht ihrem Träger +3 auf sämtliche Bemerken-Proben. Ein ausgenommener Wolfskopf bildet die Kapuze.

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Nur im Trab (WB +1) oder Galopp (WB +4), Zerbricht bei Schlagen-Patzer

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Distanzmalus -1 pro 2 m

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Diese mit blauen Stoffrändern gesäumte Kettenrüstung +1 gewährt ihrem Träger +1 auf Schlagen.

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Zweihändig, Initiative -6, Für Zwerge auf Grund der Größe zu unhandlich

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Der Trinkende wird augenblicklich W20 Jahre jünger.

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Weihwasser verursacht gegen Dämonen und Untote nicht abwehrbaren Schaden. Jede Einheit Weihwasser hat einen anderen Angriffswert, der mit W20 ermittelt wird. Dieser Wert wird erst ausgewürfelt, wenn das Weihwasser den Dämonen bzw. Untoten trifft, es sei denn, es wird vorher in Bezug auf seinen Schadenswert von einem Zauberwirker mit GEI+AU, gefolgt von GEI+VE, erfolgreich analysiert.

\n

Eine Weihwassereinheit kann man auf eine Waffe/ein Geschoss auftragen (benötigt 1 Aktion) und dann einen normalen Angriff mit Schlagen bzw. Schießen würfeln. Ist dieser erfolgreich, wird bei Dämonen und Untoten neben dem normalen Schaden auch noch ein Angriff für das Weihwasser gewürfelt, der nicht abwehrbaren Schaden verursacht. Nach dem ersten Treffer ist die Einheit Weihwasser aufgebraucht.

\n

Alternativ kann man Weihwassereinheiten in zerbrechliche Phiolen (WB +0; 2 GM) füllen und diese im Nah- oder Fernkampf gegen Dämonen und Untote einsetzen, wobei die zerbrechlichen Gefäße zerspringen. In solchen Fällen verursacht nur das Weihwasser Schaden, nicht die Schießen-Probe.

\n

Weihwasser kann außerdem dazu benutzt werden, in schützenden Linien oder Kreisen (1 m pro Einheit) auf den Boden geschüttet zu werden, um für eine gewisse Zeit Dämonen bzw. Untote aufzuhalten, die das Weihwasser nicht passieren können.

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Erhöht für W20 Runden die Abwehr um +3.

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Initiative -2

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Für W20 Runden erhöht sich der Laufen- Wert des Trinkenden um 100%.

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Zweihändig, Initiative -1

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Aura +1

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Wirkt auf ein beworfenes Ziel den Zauber @Compendium[ds4.spells.CrZ8L7oaWvPjLou0]{Einschläfern}.

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In diesen äußerst fein gearbeiteten Sattel ist Reiten +I eingebettet.

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Dieser oft gelbe Trank wirkt auf den Trinker den Zauber @Compendium[ds4.spells.NwLeietvcarS6zP5]{Fliegen} (Probenwert 20; Patzer ausgeschlossen).

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Verleiht auf Schießen-Proben mit Bögen einen Bonus von +2.

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Diese schlichte Silberkette heilt in jeder Kamfprunde 1 LK.

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Distanzmalus -1 pro 2 m

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Dieser oft graue Trank verdoppelt GEI für GEI in Runden.

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Zweihändig, Initiative +1, Für Zwerge auf Grund der Größe zu unhandlich

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Vergrößert den Trinkenden auf das Doppelte seiner normalen Größe für W20/2 Minuten. KÖR, ST und HÄ werden verdoppelt und die Kampfwerte entsprechend angepasst.

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Zweihändig, Initiative -2

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Erhöht für W20 Runden die Abwehr um +2.

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Initiative -4, Bei Schlagen-Patzer trifft Angreifer sich selbst (Patzer ausgeschlossen)

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Diese mit braunen Fellschulterpolstern verzierte Kettenrüstung gewährt ihrem Träger +1 auf Bewegung.

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Laufen -0,5

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Für W20 Minuten kann der Trinker Magie, Unsichtbares und Verborgenes (Fallen, Geheimtüren usw.) automatisch erkennen.

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Wie waffenlos, Gegner aber kein Abwehr-Bonus

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Initiative +1

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Nur im Trab (WB +1) oder Galopp (WB +4)

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Erhöht die Abwehr um 2, ohne dabei Panzerungsmalus zu verursachen.

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Durch diesen magischen Dolch +3 mit @Compendium[ds4.spells.RUfE7hqqHCKMEMbh]{Schattenklinge}, @Compendium[ds4.spells.EXqdD6yddQ4c0zAw]{Unsichtbarkeit} (Abklingzeit 1x täglich ignorierbar) sollen angeblich schon Könige gestorben sein

\n

Initiative +1

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Zweihändig, Initiative -2, Für Zwerge auf Grund der Größe zu unhandlich

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Dieser meist rauchige Trank wirkt auf den Trinker den Zauber @Compendium[ds4.spells.tZJoj1PGrRGe9eMV]{Gasgestalt} (Probenwert 20; Patzer ausgeschlossen).

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Zweihändig, Zielzaubern +1

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Diese blutverschmutzten Wildlederhandschuhe gewähren ihrem Träger Brutaler Hieb +I und Verletzen +I.

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Diese mit Bärenfellen und -klauen verzierte Plattenrüstung +2 gewährt ihrem Träger Raserei +I sowie +1 auf Stärke.

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Aura +1

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Erhöht die Abwehr um 1, ohne dabei Panzerungsmalus zu verursachen.

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Meist von oranger Farbe erhöht solch ein Trank Schlagen und Abwehr für die Dauer eines Kampfes um +1.

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Eine weiße Robe, die ihrem Träger +1 auf Heilzauber gewährt.

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Böse Zungen behaupten, dass dieser Ring, in den @Compendium[ds4.spells.EXqdD6yddQ4c0zAw]{Unsichtbarkeit} eingebettet ist, seinen Träger zu seinem abhängigen Sklaven macht.

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Antike Axt +1 mit Verletzen +III

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Über eine Waffe geschüttet, verleiht dieser meist silberne Trank dieser für die Dauer eines Kampfes den Effekt des Zaubers @Compendium[ds4.spells.ASvdS1fyjmRS1Xb6]{Magische Waffe}.

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Dieses von verrückten Orkschamanen entwickelte, dampfende Getränk heilt drei Kampfrunden jeweils W20 Lebenskraft. In der vierten Runde explodiert der Trinker und verursacht in 2 m Radius Schaden in Höhe der erwürfelten Heilung (Abwehr gilt).

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In dieses wunderschöne Spielkarten-Set ist der Zauber @Compendium[ds4.spells.BGnY1p1qZXwpzXFA]{Zeitstop} eingebettet.

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Dieses meist schwarze Getränk gewährt für W20 Stunden dem Trinker die zwergische Volksfähigkeit Dunkelsicht (DS4 S. 83).

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Einmal pro Tag kann der Träger des Ringes zu einem vorher festgelegten Zauber aktionsfrei wechseln, ohne dafür würfeln zu müssen, da in den Ring @Compendium[ds4.spells.DNplbUwfxszg5UbZ]{Wechselzauber} eingebettet wurde.

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Wirkt den Zauber @Compendium[ds4.spells.ONhSaLNmvvacgCjA]{Giftbann} auf den Trinkenden (keine Probe nötig).

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Zerbricht bei Schießen-Patzer

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Der Trinkende wird augenblicklich W20 Jahre älter, Haare und Nägel wachsen entsprechend.

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Zweihändig, Initiative +1, Für Zwerge auf Grund der Größe zu unhandlich

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Ein schwerer, schlichter Streithammer +3, der einst einem Zwergenhelden gehörte.

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Zweihändig, Initiative -4

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Metallisch riechend, erhöht dieser Trank für W20 Runden ein vom Trinkenden bereits beherrschtes Talent um +I.

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Erhöht die Abwehr um 3, ohne dabei Panzerungsmalus zu verursachen.

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Zweihändig, Initiative -2

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Diese aus weißem Fell geschneiderte Lederrüstung gewährt +2 auf alle Heilzauber.

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Zweihändig, Initiative -2

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Dieser oft braune Trank wirkt auf den Trinker den Zauber @Compendium[ds4.spells.mYZ3gFtRJASLL9pv]{Wasserwandeln} (Probenwert 20; Patzer ausgeschlossen).

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Aura +1

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Zerbricht bei Schlagen-Patzer

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Laufen -1 m

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Diese mit dunkelgrünen Stoffrändern gesäumte Kettenrüstung +1 gewährt ihrem Träger +3 auf Schießen.

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Diese meist weinroten Tränke heilen 2W20 Lebenskraft.

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Initiative +1

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Zweihändig, Initiative +1, Für Zwerge auf Grund der Größe zu unhandlich

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Gibt 4 Stunden lang +1 auf Proben sozialer Interaktion mit anderem Geschlecht

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Dieser oft klare, farblose Trank wirkt auf den Trinker den Zauber @Compendium[ds4.spells.EXqdD6yddQ4c0zAw]{Unsichtbarkeit} (Probenwert 20; Patzer ausgeschlossen).

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Ein Kampfstab +1 mit Zielzaubern +3 (insgesamt also mit dem normalen Bonus Zielzaubern +4).

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Zweihändig, Zielzaubern +1

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Der Charakter kann für W20 Runden mit seinem normalen Laufen-Wert wie eine Spinne klettern, selbst kopfüber an der Decke.

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Nur im Trab (WB +1) oder Galopp (WB +4)

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Diese meist blauen Tränke gewähren für die Dauer eines Kampfes +10 auf Zauber wechseln.

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Jeder dieser mit Rauch gefüllten Behälter enthält eine Ladung des Zaubers @Compendium[ds4.spells.wnYRgIjVtIhL26eg]{Botschaft}.

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Zweihändig, Initiative -2

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Aura +1

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Diese blaugraue Robe +1 mit aufgestickten Sturm- & Gewitterwolken gewährt +1 auf jeden Blitzzauber. Selbst bei Windstille wogt sie in einer leichten Brise.

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Initiative -4, Bei Schlagen-Patzer trifft Angreifer sich selbst (Patzer ausgeschlossen)

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Zweihändig, Zielzaubern +1, Zerbricht bei Schlagen-Patzer

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An Arm & Bein

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In diese aus Fellen zusammengenähte Lederrüstung +1 wurde der Zauber @Compendium[ds4.spells.TVsayZ3WkUxyzKbL]{Tierbeherschung} eingebettet.

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Diese braun-grüne Lederrüstung gewährt neben Jäger +I ihrem Träger +1 auf Bewegung.

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Macht WB+1; hält W20 Nahkampfangriffe bzw. reicht für W20 Fernkampfgeschosse

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Preis für beide Schlösser extra ermitteln

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Zweihändig, Initiative -2

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Erhöht die Werte von Schießen und Zielzauber für die Dauer eines Kampfes um +1.

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Probenwert 10: 1-10 heilt LK in Ergebnishöhe, 11+ kein Heileffekt

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Dieser einfache Abklingring senkt die Abklingzeit sämtlicher Zauber seines Trägers um 1.

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Diese meist hellblauen Tränke halbieren (abrunden) die Abklingzeit aller Zauber für die Dauer eines Kampfes.

", + "quantity": 1, + "price": 50, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342916, + "modifiedTime": 1688934431050, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!NZPp8EGEg1JmXdNd" +} diff --git a/packs/items/Abwehr__1__magisch__yH3Ujo3jKNCYI4n9.json b/packs/items/Abwehr__1__magisch__yH3Ujo3jKNCYI4n9.json new file mode 100644 index 00000000..289c0892 --- /dev/null +++ b/packs/items/Abwehr__1__magisch__yH3Ujo3jKNCYI4n9.json @@ -0,0 +1,30 @@ +{ + "_id": "yH3Ujo3jKNCYI4n9", + "flags": {}, + "changes": [ + { + "key": "system.combatValues.defense.total", + "value": "1", + "mode": 2, + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "tint": null, + "transfer": true, + "origin": null, + "name": "Abwehr +1 (magisch)", + "description": "", + "statuses": [], + "_key": "!items.effects!kGTB9f2zPrmedHq4.yH3Ujo3jKNCYI4n9" +} diff --git a/packs/items/Abwehr__2__magisch__TuRxuZf6QZL2OvRk.json b/packs/items/Abwehr__2__magisch__TuRxuZf6QZL2OvRk.json new file mode 100644 index 00000000..f2db59fc --- /dev/null +++ b/packs/items/Abwehr__2__magisch__TuRxuZf6QZL2OvRk.json @@ -0,0 +1,30 @@ +{ + "_id": "TuRxuZf6QZL2OvRk", + "flags": {}, + "changes": [ + { + "key": "system.combatValues.defense.total", + "value": "2", + "mode": 2, + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "tint": null, + "transfer": true, + "origin": null, + "name": "Abwehr +2 (magisch)", + "description": "", + "statuses": [], + "_key": "!items.effects!83CJm0YUiYxIpcQx.TuRxuZf6QZL2OvRk" +} diff --git a/packs/items/Abwehr__2__magisch__yH3Ujo3jKNCYI4n9.json b/packs/items/Abwehr__2__magisch__yH3Ujo3jKNCYI4n9.json new file mode 100644 index 00000000..b624357f --- /dev/null +++ b/packs/items/Abwehr__2__magisch__yH3Ujo3jKNCYI4n9.json @@ -0,0 +1,30 @@ +{ + "_id": "yH3Ujo3jKNCYI4n9", + "flags": {}, + "changes": [ + { + "key": "system.combatValues.defense.total", + "value": "2", + "mode": 2, + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "tint": null, + "transfer": true, + "origin": null, + "name": "Abwehr +2 (magisch)", + "description": "", + "statuses": [], + "_key": "!items.effects!cg1y2GTJRGhE9Fpy.yH3Ujo3jKNCYI4n9" +} diff --git a/packs/items/Abwehr__3__magisch__yH3Ujo3jKNCYI4n9.json b/packs/items/Abwehr__3__magisch__yH3Ujo3jKNCYI4n9.json new file mode 100644 index 00000000..b176f5e4 --- /dev/null +++ b/packs/items/Abwehr__3__magisch__yH3Ujo3jKNCYI4n9.json @@ -0,0 +1,30 @@ +{ + "_id": "yH3Ujo3jKNCYI4n9", + "flags": {}, + "changes": [ + { + "key": "system.combatValues.defense.total", + "value": "3", + "mode": 2, + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "tint": null, + "transfer": true, + "origin": null, + "name": "Abwehr +3 (magisch)", + "description": "", + "statuses": [], + "_key": "!items.effects!qlBIUI00RTYZzclX.yH3Ujo3jKNCYI4n9" +} diff --git a/packs/items/Aderschlitz_IHKj37AVchphOWGZ.json b/packs/items/Aderschlitz_IHKj37AVchphOWGZ.json new file mode 100644 index 00000000..f179649f --- /dev/null +++ b/packs/items/Aderschlitz_IHKj37AVchphOWGZ.json @@ -0,0 +1,33 @@ +{ + "_id": "IHKj37AVchphOWGZ", + "name": "Aderschlitz", + "type": "weapon", + "img": "icons/weapons/daggers/dagger-bone-barbed.webp", + "effects": ["9jtH6ER0s0I8SPyi", "VdOm09p88rltMp73", "0pBScyXbTQudldbm"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein magischer Dolch +2 mit Aderschlitzer +III.

\n

Initiative +1

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Von milchiger Färbung, wirkt dieser Trank den Zauber @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} auf den Trinkenden (keine Probe nötig).

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Für W20 Minuten kann der Trinker Magie, Unsichtbares und Verborgenes (Fallen, Geheimtüren usw.) automatisch erkennen.

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Der Trinkende wird augenblicklich W20 Jahre älter, Haare und Nägel wachsen entsprechend.

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Dieses oft purpurne Getränk heilt 2W20 Runden lang 1 Lebenskraft/Runde.

", + "quantity": 1, + "price": 20, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342771, + "modifiedTime": 1688934430857, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!9NUM3H7oTfrHhFpD" +} diff --git a/packs/items/Angelhaken_und_Schnur_8YpZMXq9RhMCJOst.json b/packs/items/Angelhaken_und_Schnur_8YpZMXq9RhMCJOst.json new file mode 100644 index 00000000..8796e5c5 --- /dev/null +++ b/packs/items/Angelhaken_und_Schnur_8YpZMXq9RhMCJOst.json @@ -0,0 +1,29 @@ +{ + "_id": "8YpZMXq9RhMCJOst", + "name": "Angelhaken und Schnur", + "type": "loot", + "img": "icons/tools/fishing/hook-barbed-steel-brown.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.2, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342762, + "modifiedTime": 1688934430844, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8YpZMXq9RhMCJOst" +} diff --git a/packs/items/Anh_nger_mit_heiligem_Symbol_dDhfIuRomMfy2kkP.json b/packs/items/Anh_nger_mit_heiligem_Symbol_dDhfIuRomMfy2kkP.json new file mode 100644 index 00000000..94efe976 --- /dev/null +++ b/packs/items/Anh_nger_mit_heiligem_Symbol_dDhfIuRomMfy2kkP.json @@ -0,0 +1,30 @@ +{ + "_id": "dDhfIuRomMfy2kkP", + "name": "Anhänger mit heiligem Symbol", + "type": "equipment", + "img": "icons/equipment/neck/amulet-carved-stone-spiral.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 1, + "availability": "village", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343132, + "modifiedTime": 1688934431272, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!dDhfIuRomMfy2kkP" +} diff --git a/packs/items/Armreif_des_Bogners_VJftG703v7db0Cqf.json b/packs/items/Armreif_des_Bogners_VJftG703v7db0Cqf.json new file mode 100644 index 00000000..bc2c7e43 --- /dev/null +++ b/packs/items/Armreif_des_Bogners_VJftG703v7db0Cqf.json @@ -0,0 +1,30 @@ +{ + "_id": "VJftG703v7db0Cqf", + "name": "Armreif des Bogners", + "type": "equipment", + "img": "icons/equipment/wrist/bracer-belted-leather-brown.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Verleiht auf Schießen-Proben mit Bögen einen Bonus von +2.

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Der Trinker dieses sprudelnden Trankes braucht für KÖR in Stunden nicht zu atmen.

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Schlagen 30

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Zweihändig, Initiative -2, Für Zwerge auf Grund der Größe zu unhandlich

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Zweihändig, Initiative -2, Für Zwerge auf Grund der Größe zu unhandlich

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Zweihändig, Initiative -2, Für Zwerge auf Grund der Größe zu unhandlich

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In diese rotgefärbte Plattenrüstung +1 ist das Talent Verletzen +I eingebettet.

\n

Laufen -0,5

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In diesen äußerst fein gearbeiteten Sattel ist Reiten +I eingebettet.

", + "quantity": 1, + "price": 505, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343043, + "modifiedTime": 1688934431180, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!V3D7u9LDumvBwJQI" +} diff --git a/packs/items/Elfischer_Tarnumhang_PE3eWmsGcd5dVVh4.json b/packs/items/Elfischer_Tarnumhang_PE3eWmsGcd5dVVh4.json new file mode 100644 index 00000000..6121399f --- /dev/null +++ b/packs/items/Elfischer_Tarnumhang_PE3eWmsGcd5dVVh4.json @@ -0,0 +1,30 @@ +{ + "_id": "PE3eWmsGcd5dVVh4", + "name": "Elfischer Tarnumhang", + "type": "equipment", + "img": "icons/equipment/back/cloak-collared-leaves-green.webp", + "effects": ["Nr6hXbJeVlmJYASc", "9qj7TWM9shrTKppj"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Umhang, in den Feengarn eingewebt wurde, verleiht zusätzlich zu seiner eingebetteten Heimlichkeit +III auf Verbergen-Proben +3.

", + "quantity": 1, + "price": 875.5, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342929, + "modifiedTime": 1688934431059, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!PE3eWmsGcd5dVVh4" +} diff --git a/packs/items/F_ustlinge_der_Verst_mmelung_dvVhgqCv9VDpFW0l.json b/packs/items/F_ustlinge_der_Verst_mmelung_dvVhgqCv9VDpFW0l.json new file mode 100644 index 00000000..38e7ff50 --- /dev/null +++ b/packs/items/F_ustlinge_der_Verst_mmelung_dvVhgqCv9VDpFW0l.json @@ -0,0 +1,30 @@ +{ + "_id": "dvVhgqCv9VDpFW0l", + "name": "Fäustlinge der Verstümmelung", + "type": "equipment", + "img": "icons/equipment/hand/glove-tooled-leather-brown.webp", + "effects": ["CRvnbvzibegpIQAz", "ohRMO3BzPaxhKYh4"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Diese blutverschmutzten Wildlederhandschuhe gewähren ihrem Träger Brutaler Hieb +I und Verletzen +I.

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Brennt 2h

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Unscheinbar aussehender Bihänder +2 mit Rundumschlag +II.

\n

Zweihändig, Initiative -2, Für Zwerge auf Grund der Größe zu unhandlich

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Diese aus weißem Fell geschneiderte Lederrüstung gewährt +2 auf alle Heilzauber.

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Ein Zepter, in das der Zauber @Compendium[ds4.spells.ifRUXwqnjd1SCcRG]{Feuerball} eingebettet wurde, dessen Aklingzeit man 2x/Tag ignorieren kann.

", + "quantity": 1, + "price": 7630, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343091, + "modifiedTime": 1688934431238, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!abxhFbHx3dzRUPt8" +} diff --git a/packs/items/Feuermagier__V_IbOD7GxGN30V1AYL.json b/packs/items/Feuermagier__V_IbOD7GxGN30V1AYL.json new file mode 100644 index 00000000..84898160 --- /dev/null +++ b/packs/items/Feuermagier__V_IbOD7GxGN30V1AYL.json @@ -0,0 +1,38 @@ +{ + "_id": "IbOD7GxGN30V1AYL", + "changes": [ + { + "key": "system.rank.total", + "mode": 2, + "value": "5", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "Feuermagier", + "condition": "'@item.type' === 'talent'" + } + } + }, + "tint": null, + "origin": null, + "name": "Feuermagier +V", + "description": "", + "statuses": [], + "_key": "!items.effects!gK76RPRhQF7T4AQC.IbOD7GxGN30V1AYL" +} diff --git a/packs/items/Feuerstein___Zunder_JjM6nTZzV28ioIFq.json b/packs/items/Feuerstein___Zunder_JjM6nTZzV28ioIFq.json new file mode 100644 index 00000000..801361f3 --- /dev/null +++ b/packs/items/Feuerstein___Zunder_JjM6nTZzV28ioIFq.json @@ -0,0 +1,29 @@ +{ + "_id": "JjM6nTZzV28ioIFq", + "name": "Feuerstein & Zunder", + "type": "loot", + "img": "icons/commodities/stone/geode-raw-white.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.05, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342882, + "modifiedTime": 1688934431004, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!JjM6nTZzV28ioIFq" +} diff --git a/packs/items/Fieser_Schuss__II_QN5NueLJpTY2Vwat.json b/packs/items/Fieser_Schuss__II_QN5NueLJpTY2Vwat.json new file mode 100644 index 00000000..165c9e03 --- /dev/null +++ b/packs/items/Fieser_Schuss__II_QN5NueLJpTY2Vwat.json @@ -0,0 +1,38 @@ +{ + "_id": "QN5NueLJpTY2Vwat", + "changes": [ + { + "key": "system.rank.total", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "Fieser Schuss", + "condition": "'@item.type' === 'talent'" + } + } + }, + "tint": null, + "origin": null, + "name": "Fieser Schuss +II", + "description": "", + "statuses": [], + "_key": "!items.effects!5cqP2SvMe5j0BD3t.QN5NueLJpTY2Vwat" +} diff --git a/packs/items/Flegel_SLmQz2B4JvywROCv.json b/packs/items/Flegel_SLmQz2B4JvywROCv.json new file mode 100644 index 00000000..fc0e172e --- /dev/null +++ b/packs/items/Flegel_SLmQz2B4JvywROCv.json @@ -0,0 +1,33 @@ +{ + "_id": "SLmQz2B4JvywROCv", + "name": "Flegel", + "type": "weapon", + "img": "icons/weapons/maces/flail-ball-grey.webp", + "effects": ["yXvt3CT4FbXYjIfc"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Initiative -2

", + "quantity": 1, + "price": 8, + "availability": "hamlet", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342987, + "modifiedTime": 1688934431147, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!SLmQz2B4JvywROCv" +} diff --git a/packs/items/Flegel__1_2le5COwoh45Pc4oD.json b/packs/items/Flegel__1_2le5COwoh45Pc4oD.json new file mode 100644 index 00000000..ee251aa5 --- /dev/null +++ b/packs/items/Flegel__1_2le5COwoh45Pc4oD.json @@ -0,0 +1,33 @@ +{ + "_id": "2le5COwoh45Pc4oD", + "name": "Flegel +1", + "type": "weapon", + "img": "icons/weapons/maces/flail-cube-grey.webp", + "effects": ["yXvt3CT4FbXYjIfc", "rUye8ORwMGGtWPrr"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Initiative -2

", + "quantity": 1, + "price": 1758, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 3, + "opponentDefense": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342692, + "modifiedTime": 1688934430773, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!2le5COwoh45Pc4oD" +} diff --git a/packs/items/Flegel__2_JZDsSUkQGVf0aOjH.json b/packs/items/Flegel__2_JZDsSUkQGVf0aOjH.json new file mode 100644 index 00000000..b1b26ad5 --- /dev/null +++ b/packs/items/Flegel__2_JZDsSUkQGVf0aOjH.json @@ -0,0 +1,33 @@ +{ + "_id": "JZDsSUkQGVf0aOjH", + "name": "Flegel +2", + "type": "weapon", + "img": "icons/weapons/maces/flail-spiked-grey.webp", + "effects": ["yXvt3CT4FbXYjIfc", "PD6vgViNBP4QaxMK"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Initiative -2

", + "quantity": 1, + "price": 2258, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 4, + "opponentDefense": -2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342878, + "modifiedTime": 1688934430998, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!JZDsSUkQGVf0aOjH" +} diff --git a/packs/items/Flegel__3_BrsnuGuOEfolt9VV.json b/packs/items/Flegel__3_BrsnuGuOEfolt9VV.json new file mode 100644 index 00000000..dc5c1525 --- /dev/null +++ b/packs/items/Flegel__3_BrsnuGuOEfolt9VV.json @@ -0,0 +1,33 @@ +{ + "_id": "BrsnuGuOEfolt9VV", + "name": "Flegel +3", + "type": "weapon", + "img": "icons/weapons/maces/flail-studded-grey.webp", + "effects": ["yXvt3CT4FbXYjIfc", "98YoU1PGqcSm47Zw"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Initiative -2

", + "quantity": 1, + "price": 2758, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 5, + "opponentDefense": -3 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342794, + "modifiedTime": 1688934430894, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!BrsnuGuOEfolt9VV" +} diff --git a/packs/items/Fliegender_Teppich_AlmkanwZXY9UxMUD.json b/packs/items/Fliegender_Teppich_AlmkanwZXY9UxMUD.json new file mode 100644 index 00000000..09c4d78e --- /dev/null +++ b/packs/items/Fliegender_Teppich_AlmkanwZXY9UxMUD.json @@ -0,0 +1,29 @@ +{ + "_id": "AlmkanwZXY9UxMUD", + "name": "Fliegender Teppich", + "type": "loot", + "img": "icons/commodities/cloth/cloth-patterned-orange.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein legendärer Gegenstand aus den heißen Wüstenlanden, in den die Zauber @Compendium[ds4.spells.NwLeietvcarS6zP5]{Fliegen} und @Compendium[ds4.spells.KUbT1gBeThcLY7vU]{Spurt} eingebettet sind. Die Zauber wirken permanent auf denjenigen, der in der Mitte des Teppichs sitzt. Proben auf Zaubern sind nicht erforderlich.

", + "quantity": 1, + "price": 4340, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342789, + "modifiedTime": 1688934430888, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!AlmkanwZXY9UxMUD" +} diff --git a/packs/items/Fliegentrank_V6ywiDBc1Son1XrQ.json b/packs/items/Fliegentrank_V6ywiDBc1Son1XrQ.json new file mode 100644 index 00000000..bd9c0254 --- /dev/null +++ b/packs/items/Fliegentrank_V6ywiDBc1Son1XrQ.json @@ -0,0 +1,29 @@ +{ + "_id": "V6ywiDBc1Son1XrQ", + "name": "Fliegentrank", + "type": "loot", + "img": "icons/consumables/potions/bottle-conical-corked-yellow.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser oft gelbe Trank wirkt auf den Trinker den Zauber @Compendium[ds4.spells.NwLeietvcarS6zP5]{Fliegen} (Probenwert 20; Patzer ausgeschlossen).

", + "quantity": 1, + "price": 200, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343047, + "modifiedTime": 1688934431182, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!V6ywiDBc1Son1XrQ" +} diff --git a/packs/items/G_rtel_der_Trollst_rke_0Vd79Orsle4PUqs2.json b/packs/items/G_rtel_der_Trollst_rke_0Vd79Orsle4PUqs2.json new file mode 100644 index 00000000..9fc0757c --- /dev/null +++ b/packs/items/G_rtel_der_Trollst_rke_0Vd79Orsle4PUqs2.json @@ -0,0 +1,30 @@ +{ + "_id": "0Vd79Orsle4PUqs2", + "name": "Gürtel der Trollstärke", + "type": "equipment", + "img": "icons/equipment/waist/belt-armored-studded-steel.webp", + "effects": ["43bRMhcEqMvQvRQU"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser mit kleinen Eisenplatten beschlagene Gürtel erhöht die Stärke seines Trägers um 3.

", + "quantity": 1, + "price": 3250.05, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342634, + "modifiedTime": 1688934430709, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!0Vd79Orsle4PUqs2" +} diff --git a/packs/items/Geist__1__magisch__cl2PqWeAtDsBjz8k.json b/packs/items/Geist__1__magisch__cl2PqWeAtDsBjz8k.json new file mode 100644 index 00000000..16a6d2eb --- /dev/null +++ b/packs/items/Geist__1__magisch__cl2PqWeAtDsBjz8k.json @@ -0,0 +1,30 @@ +{ + "_id": "cl2PqWeAtDsBjz8k", + "flags": {}, + "changes": [ + { + "key": "system.attributes.mind.total", + "value": "1", + "mode": 2, + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "tint": null, + "transfer": true, + "origin": null, + "name": "Geist +1 (magisch)", + "description": "", + "statuses": [], + "_key": "!items.effects!6UBvjMJd6n5P5YWv.cl2PqWeAtDsBjz8k" +} diff --git a/packs/items/Geist__1__magisch__tGAxxMZu2cj0Pzs2.json b/packs/items/Geist__1__magisch__tGAxxMZu2cj0Pzs2.json new file mode 100644 index 00000000..8e61ee29 --- /dev/null +++ b/packs/items/Geist__1__magisch__tGAxxMZu2cj0Pzs2.json @@ -0,0 +1,30 @@ +{ + "_id": "tGAxxMZu2cj0Pzs2", + "flags": {}, + "changes": [ + { + "key": "system.attributes.mind.total", + "value": "1", + "mode": 2, + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "tint": null, + "transfer": true, + "origin": null, + "name": "Geist +1 (magisch)", + "description": "", + "statuses": [], + "_key": "!items.effects!KGk7UFwLwrsdPuQe.tGAxxMZu2cj0Pzs2" +} diff --git a/packs/items/Geisterbote_v7WiMqH1XylGqNOy.json b/packs/items/Geisterbote_v7WiMqH1XylGqNOy.json new file mode 100644 index 00000000..fe37c782 --- /dev/null +++ b/packs/items/Geisterbote_v7WiMqH1XylGqNOy.json @@ -0,0 +1,29 @@ +{ + "_id": "v7WiMqH1XylGqNOy", + "name": "Geisterbote", + "type": "loot", + "img": "icons/commodities/materials/glass-orb-blue.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Jeder dieser mit Rauch gefüllten Behälter enthält eine Ladung des Zaubers @Compendium[ds4.spells.wnYRgIjVtIhL26eg]{Botschaft}.

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Diese hellbeige, mit Adlerfedern verzierte Lederrüstung +1 gewährt +1 auf Geist.

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Wirkt den Zauber @Compendium[ds4.spells.ONhSaLNmvvacgCjA]{Giftbann} auf den Trinkenden (keine Probe nötig).

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Der Trinkende kann für W20 Stunden alle Patzer ignorieren.

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Antike Axt +1 mit Verletzen +III

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Diese meist weinroten Tränke heilen 2W20 Lebenskraft.

", + "quantity": 1, + "price": 25, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343514, + "modifiedTime": 1688934431477, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tW53rAmCXx6rqKMP" +} diff --git a/packs/items/Gro_er_Schutztrank_Ryv745YriIZNKXG5.json b/packs/items/Gro_er_Schutztrank_Ryv745YriIZNKXG5.json new file mode 100644 index 00000000..c0d0af8c --- /dev/null +++ b/packs/items/Gro_er_Schutztrank_Ryv745YriIZNKXG5.json @@ -0,0 +1,29 @@ +{ + "_id": "Ryv745YriIZNKXG5", + "name": "Großer Schutztrank", + "type": "loot", + "img": "icons/consumables/potions/bottle-conical-corked-tied-blue.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhöht für W20 Runden die Abwehr um +3.

", + "quantity": 1, + "price": 100, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342972, + "modifiedTime": 1688934431134, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Ryv745YriIZNKXG5" +} diff --git a/packs/items/Hammer__1_FfVzLWtmCVRwFI4n.json b/packs/items/Hammer__1_FfVzLWtmCVRwFI4n.json new file mode 100644 index 00000000..b2f397a4 --- /dev/null +++ b/packs/items/Hammer__1_FfVzLWtmCVRwFI4n.json @@ -0,0 +1,33 @@ +{ + "_id": "FfVzLWtmCVRwFI4n", + "name": "Hammer +1", + "type": "weapon", + "img": "icons/weapons/hammers/shorthammer-double-steel.webp", + "effects": ["rqEqNTsSgoto2la8"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 1.257, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": -2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342829, + "modifiedTime": 1688934430941, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!FfVzLWtmCVRwFI4n" +} diff --git a/packs/items/Hammer__2_6QehiJpVqqA9bW3P.json b/packs/items/Hammer__2_6QehiJpVqqA9bW3P.json new file mode 100644 index 00000000..00849014 --- /dev/null +++ b/packs/items/Hammer__2_6QehiJpVqqA9bW3P.json @@ -0,0 +1,33 @@ +{ + "_id": "6QehiJpVqqA9bW3P", + "name": "Hammer +2", + "type": "weapon", + "img": "icons/weapons/hammers/shorthammer-double-steel-embossed.webp", + "effects": ["xQlGUPOpB6Me9OgF"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 1757, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 3, + "opponentDefense": -3 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342728, + "modifiedTime": 1688934430812, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!6QehiJpVqqA9bW3P" +} diff --git a/packs/items/Hammer__3_tAdNTxSRq9hARm1p.json b/packs/items/Hammer__3_tAdNTxSRq9hARm1p.json new file mode 100644 index 00000000..d62f4dc2 --- /dev/null +++ b/packs/items/Hammer__3_tAdNTxSRq9hARm1p.json @@ -0,0 +1,33 @@ +{ + "_id": "tAdNTxSRq9hARm1p", + "name": "Hammer +3", + "type": "weapon", + "img": "icons/weapons/hammers/shorthammer-embossed-white.webp", + "effects": ["aLeVPvqVvSHnDTsp"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 2257, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 4, + "opponentDefense": -4 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343509, + "modifiedTime": 1688934431468, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tAdNTxSRq9hARm1p" +} diff --git a/packs/items/Hammer_sMJw9EQtd2pYsgYE.json b/packs/items/Hammer_sMJw9EQtd2pYsgYE.json new file mode 100644 index 00000000..e2b93b1c --- /dev/null +++ b/packs/items/Hammer_sMJw9EQtd2pYsgYE.json @@ -0,0 +1,33 @@ +{ + "_id": "sMJw9EQtd2pYsgYE", + "name": "Hammer", + "type": "weapon", + "img": "icons/weapons/hammers/shorthammer-simple-iron-black.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 7, + "availability": "hamlet", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 1, + "opponentDefense": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343482, + "modifiedTime": 1688934431457, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sMJw9EQtd2pYsgYE" +} diff --git a/packs/items/Handschellen_zjefX9KYvMphtVwX.json b/packs/items/Handschellen_zjefX9KYvMphtVwX.json new file mode 100644 index 00000000..5c611997 --- /dev/null +++ b/packs/items/Handschellen_zjefX9KYvMphtVwX.json @@ -0,0 +1,29 @@ +{ + "_id": "zjefX9KYvMphtVwX", + "name": "Handschellen", + "type": "loot", + "img": "icons/sundries/survival/cuffs-shackles-steel.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Preis für beide Schlösser extra ermitteln

", + "quantity": 1, + "price": 8, + "availability": "village", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343613, + "modifiedTime": 1688934431559, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!zjefX9KYvMphtVwX" +} diff --git a/packs/items/Heilkraut_zquQpOOVr5lIbnmL.json b/packs/items/Heilkraut_zquQpOOVr5lIbnmL.json new file mode 100644 index 00000000..9278c7e2 --- /dev/null +++ b/packs/items/Heilkraut_zquQpOOVr5lIbnmL.json @@ -0,0 +1,29 @@ +{ + "_id": "zquQpOOVr5lIbnmL", + "name": "Heilkraut", + "type": "loot", + "img": "icons/tools/laboratory/bowl-herbs-green.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Probenwert 10: 1-10 heilt LK in Ergebnishöhe, 11+ kein Heileffekt

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Dieses oftmals rote Getränk heilt W20 Lebenskraft.

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Durch diesen magischen Dolch +3 mit @Compendium[ds4.spells.RUfE7hqqHCKMEMbh]{Schattenklinge}, @Compendium[ds4.spells.EXqdD6yddQ4c0zAw]{Unsichtbarkeit} (Abklingzeit 1x täglich ignorierbar) sollen angeblich schon Könige gestorben sein

\n

Initiative +1

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Zweihändig, Zielzaubern +1

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Zweihändig, Zielzaubern +1

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Zweihändig, Zielzaubern +1

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Zweihändig, Zielzaubern +1, Zerbricht bei Schlagen-Patzer

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Meist von oranger Farbe erhöht solch ein Trank Schlagen und Abwehr für die Dauer eines Kampfes um +1.

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In dieses wunderschöne Spielkarten-Set ist der Zauber @Compendium[ds4.spells.BGnY1p1qZXwpzXFA]{Zeitstop} eingebettet.

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Diese schlichte Silberkette heilt in jeder Kamfprunde 1 LK.

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Laufen -0,5

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Zerbricht bei Schlagen-Patzer

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Der Klang des Horns feuert die Kampfgefährten mit seinem eingebetteten Schlachtruf +I an.

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Diese mit braunen Fellschulterpolstern verzierte Kettenrüstung gewährt ihrem Träger +1 auf Bewegung.

\n

Laufen -0,5

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Zweihändig, Initiative +1

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Zweihändig, Initiative +1

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Zweihändig, Initiative +1

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Zweihändig, Initiative +1

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Zweihändig, Initiative +1, Für Zwerge auf Grund der Größe zu unhandlich

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Zweihändig, Initiative +1, Für Zwerge auf Grund der Größe zu unhandlich

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Zweihändig, Initiative +1, Für Zwerge auf Grund der Größe zu unhandlich

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Laufen -1 m

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Diese aufwendig verzierte Plattenrüstung +2 gewährt ihrem Träger +1 auf Körper.

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Eine Plattenrüstung +2 mit verzierten Löwenköpfen, die Laufen +1,5 m gewährt.

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Diese mit dunkelgrünen Stoffrändern gesäumte Kettenrüstung +1 gewährt ihrem Träger +3 auf Schießen.

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Diese mit braunen Lederpolstern verstärkte Kettenrüstung +1 gewährt ihrem Träger +1 auf Agilität.

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Diese violette Robe +3 verleiht ihrem Träger +1 auf Geist.

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Diese graue Robe +2 verleiht +1 auf Verstand.

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"coreVersion": "11.305", + "createdTime": 1668995342990, + "modifiedTime": 1688934431150, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Sks4O3NpwOWQIrIa" +} diff --git a/packs/items/Schloss__Solide__SW__4__dW8OETKY21O3GNHf.json b/packs/items/Schloss__Solide__SW__4__dW8OETKY21O3GNHf.json new file mode 100644 index 00000000..e8b56ab7 --- /dev/null +++ b/packs/items/Schloss__Solide__SW__4__dW8OETKY21O3GNHf.json @@ -0,0 +1,29 @@ +{ + "_id": "dW8OETKY21O3GNHf", + "name": "Schloss: Solide (SW: 4)", + "type": "loot", + "img": "icons/containers/chest/chest-reinforced-steel-oak-tan.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 10, + "availability": "village", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343141, + "modifiedTime": 1688934431282, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!dW8OETKY21O3GNHf" +} diff --git a/packs/items/Schloss__Zwergenarbeit__SW__12__tPlXSWQ4mP0dqnOa.json b/packs/items/Schloss__Zwergenarbeit__SW__12__tPlXSWQ4mP0dqnOa.json new file mode 100644 index 00000000..c0df9d85 --- /dev/null +++ b/packs/items/Schloss__Zwergenarbeit__SW__12__tPlXSWQ4mP0dqnOa.json @@ -0,0 +1,29 @@ +{ + "_id": "tPlXSWQ4mP0dqnOa", + "name": "Schloss: Zwergenarbeit (SW: 12)", + "type": "loot", + "img": "icons/containers/chest/chest-reinforced-steel-oak-tan.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 250, + "availability": "city", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343511, + "modifiedTime": 1688934431470, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tPlXSWQ4mP0dqnOa" +} diff --git a/packs/items/Schnelligkeitstrank_Tlfjrxlm9NpmVR0L.json b/packs/items/Schnelligkeitstrank_Tlfjrxlm9NpmVR0L.json new file mode 100644 index 00000000..b1163e7e --- /dev/null +++ b/packs/items/Schnelligkeitstrank_Tlfjrxlm9NpmVR0L.json @@ -0,0 +1,29 @@ +{ + "_id": "Tlfjrxlm9NpmVR0L", + "name": "Schnelligkeitstrank", + "type": "loot", + "img": "icons/consumables/potions/potion-bottle-corked-fancy-orange.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Für W20 Runden erhöht sich der Laufen- Wert des Trinkenden um 100%.

", + "quantity": 1, + "price": 200, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343014, + "modifiedTime": 1688934431158, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Tlfjrxlm9NpmVR0L" +} diff --git a/packs/items/Schutzring__1_kGTB9f2zPrmedHq4.json b/packs/items/Schutzring__1_kGTB9f2zPrmedHq4.json new file mode 100644 index 00000000..3914af07 --- /dev/null +++ b/packs/items/Schutzring__1_kGTB9f2zPrmedHq4.json @@ -0,0 +1,30 @@ +{ + "_id": "kGTB9f2zPrmedHq4", + "name": "Schutzring +1", + "type": "equipment", + "img": "icons/equipment/finger/ring-band-engraved-lines-bronze.webp", + "effects": ["yH3Ujo3jKNCYI4n9"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhöht die Abwehr um 1, ohne dabei Panzerungsmalus zu verursachen.

", + "quantity": 1, + "price": 752, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343316, + "modifiedTime": 1688934431402, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!kGTB9f2zPrmedHq4" +} diff --git a/packs/items/Schutzring__2_cg1y2GTJRGhE9Fpy.json b/packs/items/Schutzring__2_cg1y2GTJRGhE9Fpy.json new file mode 100644 index 00000000..8a8723c3 --- /dev/null +++ b/packs/items/Schutzring__2_cg1y2GTJRGhE9Fpy.json @@ -0,0 +1,30 @@ +{ + "_id": "cg1y2GTJRGhE9Fpy", + "name": "Schutzring +2", + "type": "equipment", + "img": "icons/equipment/finger/ring-band-engraved-scrolls-bronze.webp", + "effects": ["yH3Ujo3jKNCYI4n9"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhöht die Abwehr um 2, ohne dabei Panzerungsmalus zu verursachen.

", + "quantity": 1, + "price": 1252, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343113, + "modifiedTime": 1688934431261, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!cg1y2GTJRGhE9Fpy" +} diff --git a/packs/items/Schutzring__3_qlBIUI00RTYZzclX.json b/packs/items/Schutzring__3_qlBIUI00RTYZzclX.json new file mode 100644 index 00000000..89267e89 --- /dev/null +++ b/packs/items/Schutzring__3_qlBIUI00RTYZzclX.json @@ -0,0 +1,30 @@ +{ + "_id": "qlBIUI00RTYZzclX", + "name": "Schutzring +3", + "type": "equipment", + "img": "icons/equipment/finger/ring-band-engraved-scrolls-gold.webp", + "effects": ["yH3Ujo3jKNCYI4n9"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhöht die Abwehr um 3, ohne dabei Panzerungsmalus zu verursachen.

", + "quantity": 1, + "price": 1752, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343471, + "modifiedTime": 1688934431442, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!qlBIUI00RTYZzclX" +} diff --git a/packs/items/Schutztrank_XiW3k793840i0rdo.json b/packs/items/Schutztrank_XiW3k793840i0rdo.json new file mode 100644 index 00000000..d2b706cd --- /dev/null +++ b/packs/items/Schutztrank_XiW3k793840i0rdo.json @@ -0,0 +1,29 @@ +{ + "_id": "XiW3k793840i0rdo", + "name": "Schutztrank", + "type": "loot", + "img": "icons/consumables/potions/bottle-pear-corked-blue.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhöht für W20 Runden die Abwehr um +2.

", + "quantity": 1, + "price": 50, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343069, + "modifiedTime": 1688934431206, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!XiW3k793840i0rdo" +} diff --git a/packs/items/Schwebenamulett_ElUWNqUWZB4dH3QS.json b/packs/items/Schwebenamulett_ElUWNqUWZB4dH3QS.json new file mode 100644 index 00000000..c637a6f8 --- /dev/null +++ b/packs/items/Schwebenamulett_ElUWNqUWZB4dH3QS.json @@ -0,0 +1,30 @@ +{ + "_id": "ElUWNqUWZB4dH3QS", + "name": "Schwebenamulett", + "type": "equipment", + "img": "icons/equipment/neck/amulet-moth-gold-green.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauber @Compendium[ds4.spells.SPnYNGggFb8XRICE]{Schweben} wurde in dieses Amulett gebettet.

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Dieses meist grünliche Getränk wirkt den Zauber Schweben (Probenwert 20; Patzer ausgeschlossen).

", + "quantity": 1, + "price": 25, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342923, + "modifiedTime": 1688934431056, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!OZU7ietSpnivKPVt" +} diff --git a/packs/items/Schwere_Armbrust_GJdez2VgLxwzlZAQ.json b/packs/items/Schwere_Armbrust_GJdez2VgLxwzlZAQ.json new file mode 100644 index 00000000..dad09fd1 --- /dev/null +++ b/packs/items/Schwere_Armbrust_GJdez2VgLxwzlZAQ.json @@ -0,0 +1,33 @@ +{ + "_id": "GJdez2VgLxwzlZAQ", + "name": "Schwere Armbrust", + "type": "weapon", + "img": "icons/weapons/crossbows/crossbow-heavy-black.webp", + "effects": ["N4vxVFNLW9Q9QsIp"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Zweihändig, Initiative -4

", + "quantity": 1, + "price": 15, + "availability": "village", + "storageLocation": "-", + "equipped": false, + "attackType": "ranged", + "weaponBonus": 3, + "opponentDefense": -2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342858, + "modifiedTime": 1688934430954, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!GJdez2VgLxwzlZAQ" +} diff --git a/packs/items/Schwere_Armbrust__1_S0EV25lf5TbN6COJ.json b/packs/items/Schwere_Armbrust__1_S0EV25lf5TbN6COJ.json new file mode 100644 index 00000000..fcb3feaa --- /dev/null +++ b/packs/items/Schwere_Armbrust__1_S0EV25lf5TbN6COJ.json @@ -0,0 +1,33 @@ +{ + "_id": "S0EV25lf5TbN6COJ", + "name": "Schwere Armbrust +1", + "type": "weapon", + "img": "icons/weapons/crossbows/crossbow-loaded-black.webp", + "effects": ["N4vxVFNLW9Q9QsIp", "ZBJldrSO6rRHmgnI"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Zweihändig, Initiative -4

", + "quantity": 1, + "price": 2265, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "ranged", + "weaponBonus": 4, + "opponentDefense": -3 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342977, + "modifiedTime": 1688934431137, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!S0EV25lf5TbN6COJ" +} diff --git a/packs/items/Schwere_Armbrust__2_NMmZ3Uu9uwAHc5IP.json b/packs/items/Schwere_Armbrust__2_NMmZ3Uu9uwAHc5IP.json new file mode 100644 index 00000000..33ffd34d --- /dev/null +++ b/packs/items/Schwere_Armbrust__2_NMmZ3Uu9uwAHc5IP.json @@ -0,0 +1,33 @@ +{ + "_id": "NMmZ3Uu9uwAHc5IP", + "name": "Schwere Armbrust +2", + "type": "weapon", + "img": "icons/weapons/crossbows/crossbow-blue.webp", + "effects": ["N4vxVFNLW9Q9QsIp", "sOBnfFviucXKykt1"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Zweihändig, Initiative -4

", + "quantity": 1, + "price": 2765, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "ranged", + "weaponBonus": 5, + "opponentDefense": -4 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342912, + "modifiedTime": 1688934431048, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!NMmZ3Uu9uwAHc5IP" +} diff --git a/packs/items/Schwere_Armbrust__3_RWSRxi9np1UrEi7N.json b/packs/items/Schwere_Armbrust__3_RWSRxi9np1UrEi7N.json new file mode 100644 index 00000000..3aecd181 --- /dev/null +++ b/packs/items/Schwere_Armbrust__3_RWSRxi9np1UrEi7N.json @@ -0,0 +1,33 @@ +{ + "_id": "RWSRxi9np1UrEi7N", + "name": "Schwere Armbrust +3", + "type": "weapon", + "img": "icons/weapons/crossbows/crossbow-ornamental-black.webp", + "effects": ["N4vxVFNLW9Q9QsIp", "SlJV88ZHTV0VORzk"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Zweihändig, Initiative -4

", + "quantity": 1, + "price": 3265, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "ranged", + "weaponBonus": 6, + "opponentDefense": -5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342966, + "modifiedTime": 1688934431122, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!RWSRxi9np1UrEi7N" +} diff --git a/packs/items/Seife__1_St_ck__ozPRhUPx9Y9u3GNE.json b/packs/items/Seife__1_St_ck__ozPRhUPx9Y9u3GNE.json new file mode 100644 index 00000000..72736662 --- /dev/null +++ b/packs/items/Seife__1_St_ck__ozPRhUPx9Y9u3GNE.json @@ -0,0 +1,29 @@ +{ + "_id": "ozPRhUPx9Y9u3GNE", + "name": "Seife (1 Stück)", + "type": "loot", + "img": "icons/sundries/survival/soap.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.5, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343446, + "modifiedTime": 1688934431433, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ozPRhUPx9Y9u3GNE" +} diff --git a/packs/items/Seil__10m__aUKnYWOr7Fjy9sVX.json b/packs/items/Seil__10m__aUKnYWOr7Fjy9sVX.json new file mode 100644 index 00000000..53aeb67e --- /dev/null +++ b/packs/items/Seil__10m__aUKnYWOr7Fjy9sVX.json @@ -0,0 +1,29 @@ +{ + "_id": "aUKnYWOr7Fjy9sVX", + "name": "Seil (10m)", + "type": "loot", + "img": "icons/sundries/survival/rope-wrapped-brown.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 1, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343090, + "modifiedTime": 1688934431237, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!aUKnYWOr7Fjy9sVX" +} diff --git a/packs/items/Skrupelloser_Bogen_K4fd3AlpMoK1EZeg.json b/packs/items/Skrupelloser_Bogen_K4fd3AlpMoK1EZeg.json new file mode 100644 index 00000000..f7e689f6 --- /dev/null +++ b/packs/items/Skrupelloser_Bogen_K4fd3AlpMoK1EZeg.json @@ -0,0 +1,33 @@ +{ + "_id": "K4fd3AlpMoK1EZeg", + "name": "Skrupelloser Bogen", + "type": "weapon", + "img": "icons/weapons/bows/shortbow-recurve-red.webp", + "effects": ["zgiIGlRMVCgAzrn7", "8iny3Tt6i6g5EcYh"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein Kurzbogen +1 mit @Compendium[ds4.spells.dt2E4g7iwVqTSlMl]{Kleiner Terror}, der Feinde angeblich immer in den Rücken trifft.

\n

Zweihändig, Initiative +1

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Einmal alle 24h kann man damit den Zauber @Compendium[ds4.spells.ip0DVeb1YeNrEeUu]{Öffnen} auf ein Schloss wirken.

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Zerbricht bei Schießen-Patzer

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Einmal pro Tag kann der Träger des Ringes zu einem vorher festgelegten Zauber aktionsfrei wechseln, ohne dafür würfeln zu müssen, da in den Ring @Compendium[ds4.spells.DNplbUwfxszg5UbZ]{Wechselzauber} eingebettet wurde.

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Dieser nach Schweiß riechende Trank verdoppelt ST für ST in Runden.

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Ein Kampfstab +1 mit Zielzaubern +3 (insgesamt also mit dem normalen Bonus Zielzaubern +4).

\n

Zweihändig, Zielzaubern +1

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Dieses Langschwert +1 mit @Compendium[ds4.spells.gJ3Z8y7i6LWjSMKJ]{Flammenklinge} kam schon in vielen Kriegen zum Einsatz.

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Zweihändig, Initiative -2

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Zweihändig, Initiative -2

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Zweihändig, Initiative -2

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Zweihändig, Initiative -2

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Zweihändig, Initiative -4

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Zweihändig, Initiative -4

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Zweihändig, Initiative -4

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Zweihändig, Initiative -4

", + "quantity": 1, + "price": 6, + "availability": "hamlet", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 3, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343198, + "modifiedTime": 1688934431337, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!fmFM71TpvBxYqmu2" +} diff --git a/packs/items/Streitkolben__1_SIE4g3gjSkqVIT6W.json b/packs/items/Streitkolben__1_SIE4g3gjSkqVIT6W.json new file mode 100644 index 00000000..015e2037 --- /dev/null +++ b/packs/items/Streitkolben__1_SIE4g3gjSkqVIT6W.json @@ -0,0 +1,33 @@ +{ + "_id": "SIE4g3gjSkqVIT6W", + "name": "Streitkolben +1", + "type": "weapon", + "img": "icons/weapons/maces/mace-spiked-wood-grey.webp", + "effects": ["Qg9niqX5oimvg2Fv"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 1257, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 2, + "opponentDefense": -2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342985, + "modifiedTime": 1688934431145, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!SIE4g3gjSkqVIT6W" +} diff --git a/packs/items/Streitkolben__2_Trl2ljtHi1kRYHTX.json b/packs/items/Streitkolben__2_Trl2ljtHi1kRYHTX.json new file mode 100644 index 00000000..9008a2ac --- /dev/null +++ b/packs/items/Streitkolben__2_Trl2ljtHi1kRYHTX.json @@ -0,0 +1,33 @@ +{ + "_id": "Trl2ljtHi1kRYHTX", + "name": "Streitkolben +2", + "type": "weapon", + "img": "icons/weapons/maces/mace-studded-steel.webp", + "effects": ["PeyncDD5OoPJkkTO"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 1757, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 3, + "opponentDefense": -3 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343017, + "modifiedTime": 1688934431159, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Trl2ljtHi1kRYHTX" +} diff --git a/packs/items/Streitkolben__3_rdOU1FmBq1nqQKW5.json b/packs/items/Streitkolben__3_rdOU1FmBq1nqQKW5.json new file mode 100644 index 00000000..4f5a5343 --- /dev/null +++ b/packs/items/Streitkolben__3_rdOU1FmBq1nqQKW5.json @@ -0,0 +1,33 @@ +{ + "_id": "rdOU1FmBq1nqQKW5", + "name": "Streitkolben +3", + "type": "weapon", + "img": "icons/weapons/maces/mace-spiked-steel-grey.webp", + "effects": ["dgH1Fyz2pVFcmhFL"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 2257, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 4, + "opponentDefense": -4 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343474, + "modifiedTime": 1688934431446, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!rdOU1FmBq1nqQKW5" +} diff --git a/packs/items/Streitkolben_mjBwhnK5gf9MIdlm.json b/packs/items/Streitkolben_mjBwhnK5gf9MIdlm.json new file mode 100644 index 00000000..3313c2d4 --- /dev/null +++ b/packs/items/Streitkolben_mjBwhnK5gf9MIdlm.json @@ -0,0 +1,33 @@ +{ + "_id": "mjBwhnK5gf9MIdlm", + "name": "Streitkolben", + "type": "weapon", + "img": "icons/weapons/maces/mace-spiked-steel-wood.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 7, + "availability": "hamlet", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 1, + "opponentDefense": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343332, + "modifiedTime": 1688934431417, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!mjBwhnK5gf9MIdlm" +} diff --git a/packs/items/Sturmrobe_xeSyfEpn3gABmKDR.json b/packs/items/Sturmrobe_xeSyfEpn3gABmKDR.json new file mode 100644 index 00000000..f5ee3a8c --- /dev/null +++ b/packs/items/Sturmrobe_xeSyfEpn3gABmKDR.json @@ -0,0 +1,33 @@ +{ + "_id": "xeSyfEpn3gABmKDR", + "name": "Sturmrobe", + "type": "armor", + "img": "icons/equipment/chest/robe-layered-teal.webp", + "effects": ["JjEEDD1H1NvKF1Vr"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Diese blaugraue Robe +1 mit aufgestickten Sturm- & Gewitterwolken gewährt +1 auf jeden Blitzzauber. Selbst bei Windstille wogt sie in einer leichten Brise.

", + "quantity": 1, + "price": 1751, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "armorValue": 0, + "armorMaterialType": "cloth", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343566, + "modifiedTime": 1688934431518, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!xeSyfEpn3gABmKDR" +} diff --git a/packs/items/Tagesration__3_Mahlzeiten__U89qHZqIfVM8xvaJ.json b/packs/items/Tagesration__3_Mahlzeiten__U89qHZqIfVM8xvaJ.json new file mode 100644 index 00000000..6008d20c --- /dev/null +++ b/packs/items/Tagesration__3_Mahlzeiten__U89qHZqIfVM8xvaJ.json @@ -0,0 +1,29 @@ +{ + "_id": "U89qHZqIfVM8xvaJ", + "name": "Tagesration (3 Mahlzeiten)", + "type": "loot", + "img": "icons/tools/cooking/can.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.5, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343024, + "modifiedTime": 1688934431165, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!U89qHZqIfVM8xvaJ" +} diff --git a/packs/items/Talenttrank_pljOii88ltzuQNsu.json b/packs/items/Talenttrank_pljOii88ltzuQNsu.json new file mode 100644 index 00000000..becf2beb --- /dev/null +++ b/packs/items/Talenttrank_pljOii88ltzuQNsu.json @@ -0,0 +1,29 @@ +{ + "_id": "pljOii88ltzuQNsu", + "name": "Talenttrank", + "type": "loot", + "img": "icons/consumables/potions/potion-flask-corked-labeled-pink.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Metallisch riechend, erhöht dieser Trank für W20 Runden ein vom Trinkenden bereits beherrschtes Talent um +I.

", + "quantity": 1, + "price": 100, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343461, + "modifiedTime": 1688934431436, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!pljOii88ltzuQNsu" +} diff --git a/packs/items/Talgkerze__brennt_6h__iMX7YuWPHnCnbeh8.json b/packs/items/Talgkerze__brennt_6h__iMX7YuWPHnCnbeh8.json new file mode 100644 index 00000000..e4bfe44c --- /dev/null +++ b/packs/items/Talgkerze__brennt_6h__iMX7YuWPHnCnbeh8.json @@ -0,0 +1,29 @@ +{ + "_id": "iMX7YuWPHnCnbeh8", + "name": "Talgkerze (brennt 6h)", + "type": "loot", + "img": "icons/sundries/lights/candle-unlit-grey.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.01, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343250, + "modifiedTime": 1688934431376, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!iMX7YuWPHnCnbeh8" +} diff --git a/packs/items/Tee__10_Tassen__9aY1zWfD5RwZlAUH.json b/packs/items/Tee__10_Tassen__9aY1zWfD5RwZlAUH.json new file mode 100644 index 00000000..82792585 --- /dev/null +++ b/packs/items/Tee__10_Tassen__9aY1zWfD5RwZlAUH.json @@ -0,0 +1,29 @@ +{ + "_id": "9aY1zWfD5RwZlAUH", + "name": "Tee (10 Tassen)", + "type": "loot", + "img": "icons/commodities/flowers/buds-red-green.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.05, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342774, + "modifiedTime": 1688934430862, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!9aY1zWfD5RwZlAUH" +} diff --git a/packs/items/Teleporttrank_1uHuQJcCjjxzvP4C.json b/packs/items/Teleporttrank_1uHuQJcCjjxzvP4C.json new file mode 100644 index 00000000..420838b0 --- /dev/null +++ b/packs/items/Teleporttrank_1uHuQJcCjjxzvP4C.json @@ -0,0 +1,29 @@ +{ + "_id": "1uHuQJcCjjxzvP4C", + "name": "Teleporttrank", + "type": "loot", + "img": "icons/consumables/potions/potion-bottle-fumes-blue.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser rauchige, wirbelnde Trank wirkt den Zauber @Compendium[ds4.spells.ANV77WNlbZFRMssv]{Teleport} auf den Trinker (keine Probe notwendig), nicht jedoch auf weitere Charaktere.

", + "quantity": 1, + "price": 1000, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342655, + "modifiedTime": 1688934430744, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!1uHuQJcCjjxzvP4C" +} diff --git a/packs/items/Tinte__reicht_f_r_50_Seiten__fB8GyT0S38fomHsg.json b/packs/items/Tinte__reicht_f_r_50_Seiten__fB8GyT0S38fomHsg.json new file mode 100644 index 00000000..8c8183ce --- /dev/null +++ b/packs/items/Tinte__reicht_f_r_50_Seiten__fB8GyT0S38fomHsg.json @@ -0,0 +1,29 @@ +{ + "_id": "fB8GyT0S38fomHsg", + "name": "Tinte (reicht für 50 Seiten)", + "type": "loot", + "img": "icons/tools/scribal/ink-quill-red.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 2, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343196, + "modifiedTime": 1688934431334, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!fB8GyT0S38fomHsg" +} diff --git a/packs/items/Topf_cDIVsXpVltyRnhqM.json b/packs/items/Topf_cDIVsXpVltyRnhqM.json new file mode 100644 index 00000000..9fa02f4c --- /dev/null +++ b/packs/items/Topf_cDIVsXpVltyRnhqM.json @@ -0,0 +1,29 @@ +{ + "_id": "cDIVsXpVltyRnhqM", + "name": "Topf", + "type": "loot", + "img": "icons/tools/cooking/cauldron-empty.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 1, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343108, + "modifiedTime": 1688934431257, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!cDIVsXpVltyRnhqM" +} diff --git a/packs/items/Trank_der_Gasgestalt_dUQPe5X6ka3HJLuF.json b/packs/items/Trank_der_Gasgestalt_dUQPe5X6ka3HJLuF.json new file mode 100644 index 00000000..ebbdb30e --- /dev/null +++ b/packs/items/Trank_der_Gasgestalt_dUQPe5X6ka3HJLuF.json @@ -0,0 +1,29 @@ +{ + "_id": "dUQPe5X6ka3HJLuF", + "name": "Trank der Gasgestalt", + "type": "loot", + "img": "icons/consumables/potions/potion-bottle-corked-fancy-blue.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser meist rauchige Trank wirkt auf den Trinker den Zauber @Compendium[ds4.spells.tZJoj1PGrRGe9eMV]{Gasgestalt} (Probenwert 20; Patzer ausgeschlossen).

", + "quantity": 1, + "price": 500, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343139, + "modifiedTime": 1688934431278, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!dUQPe5X6ka3HJLuF" +} diff --git a/packs/items/Trank_der_Lebenskraft_74iFRkzvOwLxOxOq.json b/packs/items/Trank_der_Lebenskraft_74iFRkzvOwLxOxOq.json new file mode 100644 index 00000000..7bb8f0bd --- /dev/null +++ b/packs/items/Trank_der_Lebenskraft_74iFRkzvOwLxOxOq.json @@ -0,0 +1,29 @@ +{ + "_id": "74iFRkzvOwLxOxOq", + "name": "Trank der Lebenskraft", + "type": "loot", + "img": "icons/consumables/potions/potion-bottle-corked-labeled-red.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Diese meist blutroten Tränke erhöhen die Lebenskraft um W20 für W20 Stunden.

", + "quantity": 1, + "price": 500, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342735, + "modifiedTime": 1688934430821, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!74iFRkzvOwLxOxOq" +} diff --git a/packs/items/Trank_der_Zwergensicht_nixhgFSQ7jaZrvxD.json b/packs/items/Trank_der_Zwergensicht_nixhgFSQ7jaZrvxD.json new file mode 100644 index 00000000..1186f823 --- /dev/null +++ b/packs/items/Trank_der_Zwergensicht_nixhgFSQ7jaZrvxD.json @@ -0,0 +1,29 @@ +{ + "_id": "nixhgFSQ7jaZrvxD", + "name": "Trank der Zwergensicht", + "type": "loot", + "img": "icons/consumables/potions/potion-bottle-labeled-medicine-capped-red-black.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses meist schwarze Getränk gewährt für W20 Stunden dem Trinker die zwergische Volksfähigkeit Dunkelsicht (DS4 S. 83).

", + "quantity": 1, + "price": 15, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343360, + "modifiedTime": 1688934431422, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!nixhgFSQ7jaZrvxD" +} diff --git a/packs/items/Turmschild_0e8GeSHxVf72FXvT.json b/packs/items/Turmschild_0e8GeSHxVf72FXvT.json new file mode 100644 index 00000000..da6a0bcc --- /dev/null +++ b/packs/items/Turmschild_0e8GeSHxVf72FXvT.json @@ -0,0 +1,31 @@ +{ + "_id": "0e8GeSHxVf72FXvT", + "name": "Turmschild", + "type": "shield", + "img": "icons/equipment/shield/heater-steel-boss-red.webp", + "effects": ["ScAKi1eiWow9Y1ZZ"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Laufen -1

", + "quantity": 1, + "price": 15, + "availability": "village", + "storageLocation": "-", + "equipped": false, + "armorValue": 2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342637, + "modifiedTime": 1688934430717, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!0e8GeSHxVf72FXvT" +} diff --git a/packs/items/Turmschild__1_ibiHqm4rH8meeu9m.json b/packs/items/Turmschild__1_ibiHqm4rH8meeu9m.json new file mode 100644 index 00000000..524c973f --- /dev/null +++ b/packs/items/Turmschild__1_ibiHqm4rH8meeu9m.json @@ -0,0 +1,31 @@ +{ + "_id": "ibiHqm4rH8meeu9m", + "name": "Turmschild +1", + "type": "shield", + "img": "icons/equipment/shield/heater-steel-engraved-lance-rest.webp", + "effects": ["ScAKi1eiWow9Y1ZZ", "TeyRcwja5lQWHICW"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Laufen -0,5

", + "quantity": 1, + "price": 3265, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "armorValue": 2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343297, + "modifiedTime": 1688934431389, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ibiHqm4rH8meeu9m" +} diff --git a/packs/items/Turmschild__2_Li5rC0lvytKRAc31.json b/packs/items/Turmschild__2_Li5rC0lvytKRAc31.json new file mode 100644 index 00000000..f1a55438 --- /dev/null +++ b/packs/items/Turmschild__2_Li5rC0lvytKRAc31.json @@ -0,0 +1,31 @@ +{ + "_id": "Li5rC0lvytKRAc31", + "name": "Turmschild +2", + "type": "shield", + "img": "icons/equipment/shield/heater-steel-gold.webp", + "effects": ["yfHGGfxxGvmHG6b9"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": null, + "quantity": 1, + "price": 4265, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "armorValue": 2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342901, + "modifiedTime": 1688934431034, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Li5rC0lvytKRAc31" +} diff --git a/packs/items/Turmschild__3_UNd96UN0NQo8I0SI.json b/packs/items/Turmschild__3_UNd96UN0NQo8I0SI.json new file mode 100644 index 00000000..37c28ca3 --- /dev/null +++ b/packs/items/Turmschild__3_UNd96UN0NQo8I0SI.json @@ -0,0 +1,31 @@ +{ + "_id": "UNd96UN0NQo8I0SI", + "name": "Turmschild +3", + "type": "shield", + "img": "icons/equipment/shield/heater-embossed-gold.webp", + "effects": ["ZXSBIh1UotdZuHbj"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": null, + "quantity": 1, + "price": 5265, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "armorValue": 2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343035, + "modifiedTime": 1688934431174, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!UNd96UN0NQo8I0SI" +} diff --git a/packs/items/Umh_ngetasche_BeXHrv1TQzgfV6Mc.json b/packs/items/Umh_ngetasche_BeXHrv1TQzgfV6Mc.json new file mode 100644 index 00000000..9ff112d1 --- /dev/null +++ b/packs/items/Umh_ngetasche_BeXHrv1TQzgfV6Mc.json @@ -0,0 +1,29 @@ +{ + "_id": "BeXHrv1TQzgfV6Mc", + "name": "Umhängetasche", + "type": "loot", + "img": "icons/containers/bags/pack-leather-embossed-brown.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.5, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342792, + "modifiedTime": 1688934430891, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!BeXHrv1TQzgfV6Mc" +} diff --git a/packs/items/Unsichtbarkeitsring_kurEYTP9rqk8YnND.json b/packs/items/Unsichtbarkeitsring_kurEYTP9rqk8YnND.json new file mode 100644 index 00000000..006fb3c3 --- /dev/null +++ b/packs/items/Unsichtbarkeitsring_kurEYTP9rqk8YnND.json @@ -0,0 +1,30 @@ +{ + "_id": "kurEYTP9rqk8YnND", + "name": "Unsichtbarkeitsring", + "type": "equipment", + "img": "icons/equipment/finger/ring-band-rounded-gold.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Böse Zungen behaupten, dass dieser Ring, in den @Compendium[ds4.spells.EXqdD6yddQ4c0zAw]{Unsichtbarkeit} eingebettet ist, seinen Träger zu seinem abhängigen Sklaven macht.

", + "quantity": 1, + "price": 6972, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343319, + "modifiedTime": 1688934431409, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!kurEYTP9rqk8YnND" +} diff --git a/packs/items/Unsichtbarkeitstrank_uYcNgFz5PkaOmK6b.json b/packs/items/Unsichtbarkeitstrank_uYcNgFz5PkaOmK6b.json new file mode 100644 index 00000000..0bab4adc --- /dev/null +++ b/packs/items/Unsichtbarkeitstrank_uYcNgFz5PkaOmK6b.json @@ -0,0 +1,29 @@ +{ + "_id": "uYcNgFz5PkaOmK6b", + "name": "Unsichtbarkeitstrank", + "type": "loot", + "img": "icons/consumables/potions/potion-flask-corked-tied-necklace-teal.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser oft klare, farblose Trank wirkt auf den Trinker den Zauber @Compendium[ds4.spells.EXqdD6yddQ4c0zAw]{Unsichtbarkeit} (Probenwert 20; Patzer ausgeschlossen).

", + "quantity": 1, + "price": 500, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343529, + "modifiedTime": 1688934431489, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!uYcNgFz5PkaOmK6b" +} diff --git a/packs/items/Unverwundbartrank_1HjmUAR5mf59yXlw.json b/packs/items/Unverwundbartrank_1HjmUAR5mf59yXlw.json new file mode 100644 index 00000000..1c5b6682 --- /dev/null +++ b/packs/items/Unverwundbartrank_1HjmUAR5mf59yXlw.json @@ -0,0 +1,29 @@ +{ + "_id": "1HjmUAR5mf59yXlw", + "name": "Unverwundbartrank", + "type": "loot", + "img": "icons/consumables/potions/potion-flask-corked-shiny-red.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter erhält für W20 Runden +20 auf seine Abwehr durch diesen meist roten, flockigen Trank. Dieser Bonus gilt auch bei Schaden, gegen den normalerweise keine Abwehr zulässig ist.

", + "quantity": 1, + "price": 1000, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342649, + "modifiedTime": 1688934430736, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!1HjmUAR5mf59yXlw" +} diff --git a/packs/items/Verbandszeug_HIfMiFd0ZbqE3VKt.json b/packs/items/Verbandszeug_HIfMiFd0ZbqE3VKt.json new file mode 100644 index 00000000..692efb6f --- /dev/null +++ b/packs/items/Verbandszeug_HIfMiFd0ZbqE3VKt.json @@ -0,0 +1,29 @@ +{ + "_id": "HIfMiFd0ZbqE3VKt", + "name": "Verbandszeug", + "type": "loot", + "img": "icons/commodities/cloth/cloth-roll-worn-tan.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Verschnaufen +1 oder natürliches Heilergebnis +1

", + "quantity": 1, + "price": 0.1, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342862, + "modifiedTime": 1688934430963, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!HIfMiFd0ZbqE3VKt" +} diff --git a/packs/items/Verbergen__3_Nr6hXbJeVlmJYASc.json b/packs/items/Verbergen__3_Nr6hXbJeVlmJYASc.json new file mode 100644 index 00000000..e1c9f420 --- /dev/null +++ b/packs/items/Verbergen__3_Nr6hXbJeVlmJYASc.json @@ -0,0 +1,38 @@ +{ + "_id": "Nr6hXbJeVlmJYASc", + "changes": [ + { + "key": "system.checks.hide", + "mode": 2, + "value": "3", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Verbergen +3", + "description": "", + "statuses": [], + "_key": "!items.effects!PE3eWmsGcd5dVVh4.Nr6hXbJeVlmJYASc" +} diff --git a/packs/items/Vergr__erungstrank_Wjcv3WZW3j4jg9XY.json b/packs/items/Vergr__erungstrank_Wjcv3WZW3j4jg9XY.json new file mode 100644 index 00000000..ee9b9355 --- /dev/null +++ b/packs/items/Vergr__erungstrank_Wjcv3WZW3j4jg9XY.json @@ -0,0 +1,29 @@ +{ + "_id": "Wjcv3WZW3j4jg9XY", + "name": "Vergrößerungstrank", + "type": "loot", + "img": "icons/consumables/potions/bottle-bulb-corked-purple.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Vergrößert den Trinkenden auf das Doppelte seiner normalen Größe für W20/2 Minuten. KÖR, ST und HÄ werden verdoppelt und die Kampfwerte entsprechend angepasst.

", + "quantity": 1, + "price": 1000, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343060, + "modifiedTime": 1688934431192, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Wjcv3WZW3j4jg9XY" +} diff --git a/packs/items/Verj_ngungstrank_RlA4PIa9hnsqoqFi.json b/packs/items/Verj_ngungstrank_RlA4PIa9hnsqoqFi.json new file mode 100644 index 00000000..610070f6 --- /dev/null +++ b/packs/items/Verj_ngungstrank_RlA4PIa9hnsqoqFi.json @@ -0,0 +1,29 @@ +{ + "_id": "RlA4PIa9hnsqoqFi", + "name": "Verjüngungstrank", + "type": "loot", + "img": "icons/consumables/potions/potion-tube-corked-orange.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Trinkende wird augenblicklich W20 Jahre jünger.

", + "quantity": 1, + "price": 5000, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342967, + "modifiedTime": 1688934431125, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!RlA4PIa9hnsqoqFi" +} diff --git a/packs/items/Verkleinerungstrank_LAI81qZlbkr7MlGY.json b/packs/items/Verkleinerungstrank_LAI81qZlbkr7MlGY.json new file mode 100644 index 00000000..04f93773 --- /dev/null +++ b/packs/items/Verkleinerungstrank_LAI81qZlbkr7MlGY.json @@ -0,0 +1,29 @@ +{ + "_id": "LAI81qZlbkr7MlGY", + "name": "Verkleinerungstrank", + "type": "loot", + "img": "icons/consumables/potions/potion-flask-corked-yellow.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Verkleinert den Trinkenden auf ein Zehntel seiner normalen Größe für W20 Minuten. KÖR, ST und HÄ werden solange halbiert und die Kampfwerte entsprechend angepasst.

", + "quantity": 1, + "price": 100, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342900, + "modifiedTime": 1688934431032, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!LAI81qZlbkr7MlGY" +} diff --git a/packs/items/Verletzen__III_5EWlvp1ZJkHmodfC.json b/packs/items/Verletzen__III_5EWlvp1ZJkHmodfC.json new file mode 100644 index 00000000..443ac603 --- /dev/null +++ b/packs/items/Verletzen__III_5EWlvp1ZJkHmodfC.json @@ -0,0 +1,38 @@ +{ + "_id": "5EWlvp1ZJkHmodfC", + "changes": [ + { + "key": "system.rank.total", + "mode": 2, + "value": "3", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "Verletzen", + "condition": "'@item.type' === 'talent'" + } + } + }, + "tint": null, + "origin": null, + "name": "Verletzen +III", + "description": "", + "statuses": [], + "_key": "!items.effects!lHlwYWlgC2iKjDFM.5EWlvp1ZJkHmodfC" +} diff --git a/packs/items/Verletzen__I_32vJ305ynrZ0xYki.json b/packs/items/Verletzen__I_32vJ305ynrZ0xYki.json new file mode 100644 index 00000000..3b7906c4 --- /dev/null +++ b/packs/items/Verletzen__I_32vJ305ynrZ0xYki.json @@ -0,0 +1,38 @@ +{ + "_id": "32vJ305ynrZ0xYki", + "changes": [ + { + "key": "system.rank.total", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "Verletzen", + "condition": "'@item.type' === 'talent'" + } + } + }, + "tint": null, + "origin": null, + "name": "Verletzen +I", + "description": "", + "statuses": [], + "_key": "!items.effects!CQZtlL8zUdOVUVrU.32vJ305ynrZ0xYki" +} diff --git a/packs/items/Verletzen__I_ohRMO3BzPaxhKYh4.json b/packs/items/Verletzen__I_ohRMO3BzPaxhKYh4.json new file mode 100644 index 00000000..b391b2a4 --- /dev/null +++ b/packs/items/Verletzen__I_ohRMO3BzPaxhKYh4.json @@ -0,0 +1,38 @@ +{ + "_id": "ohRMO3BzPaxhKYh4", + "changes": [ + { + "key": "system.rank.total", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "Verletzen", + "condition": "'@item.type' === 'talent'" + } + } + }, + "tint": null, + "origin": null, + "name": "Verletzen +I", + "description": "", + "statuses": [], + "_key": "!items.effects!dvVhgqCv9VDpFW0l.ohRMO3BzPaxhKYh4" +} diff --git a/packs/items/Wachsamkeitstrank_gXr3lLQmlHeDMuv5.json b/packs/items/Wachsamkeitstrank_gXr3lLQmlHeDMuv5.json new file mode 100644 index 00000000..80b280b4 --- /dev/null +++ b/packs/items/Wachsamkeitstrank_gXr3lLQmlHeDMuv5.json @@ -0,0 +1,29 @@ +{ + "_id": "gXr3lLQmlHeDMuv5", + "name": "Wachsamkeitstrank", + "type": "loot", + "img": "icons/consumables/potions/potion-tube-corked-labeled-cyan.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses meist klare Getränk gewährt für W20 Stunden auf alle Bemerken-Proben einen Bonus von +5.

", + "quantity": 1, + "price": 15, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343214, + "modifiedTime": 1688934431350, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!gXr3lLQmlHeDMuv5" +} diff --git a/packs/items/Wachskerze__brennt_10h__S204KfhmoRdMDVpZ.json b/packs/items/Wachskerze__brennt_10h__S204KfhmoRdMDVpZ.json new file mode 100644 index 00000000..9f46aa75 --- /dev/null +++ b/packs/items/Wachskerze__brennt_10h__S204KfhmoRdMDVpZ.json @@ -0,0 +1,29 @@ +{ + "_id": "S204KfhmoRdMDVpZ", + "name": "Wachskerze (brennt 10h)", + "type": "loot", + "img": "icons/sundries/lights/candle-unlit-tan.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.02, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342979, + "modifiedTime": 1688934431140, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!S204KfhmoRdMDVpZ" +} diff --git a/packs/items/Waffenlos_OvxWaEJrElas3EUL.json b/packs/items/Waffenlos_OvxWaEJrElas3EUL.json new file mode 100644 index 00000000..d0805278 --- /dev/null +++ b/packs/items/Waffenlos_OvxWaEJrElas3EUL.json @@ -0,0 +1,33 @@ +{ + "_id": "OvxWaEJrElas3EUL", + "name": "Waffenlos", + "type": "weapon", + "img": "icons/equipment/hand/gauntlet-tooled-leather-brown.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "melee", + "weaponBonus": 0, + "opponentDefense": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342927, + "modifiedTime": 1688934431058, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!OvxWaEJrElas3EUL" +} diff --git a/packs/items/Waffenpaste_zXgxu2gCkaTSSSMU.json b/packs/items/Waffenpaste_zXgxu2gCkaTSSSMU.json new file mode 100644 index 00000000..8bc0fa5d --- /dev/null +++ b/packs/items/Waffenpaste_zXgxu2gCkaTSSSMU.json @@ -0,0 +1,29 @@ +{ + "_id": "zXgxu2gCkaTSSSMU", + "name": "Waffenpaste", + "type": "loot", + "img": "icons/tools/laboratory/bowl-liquid-black.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Macht WB+1; hält W20 Nahkampfangriffe bzw. reicht für W20 Fernkampfgeschosse

", + "quantity": 1, + "price": 0.5, + "availability": "village", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343609, + "modifiedTime": 1688934431557, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!zXgxu2gCkaTSSSMU" +} diff --git a/packs/items/Waffenweih_luYRwVP5oR6cdDMQ.json b/packs/items/Waffenweih_luYRwVP5oR6cdDMQ.json new file mode 100644 index 00000000..c56a07a0 --- /dev/null +++ b/packs/items/Waffenweih_luYRwVP5oR6cdDMQ.json @@ -0,0 +1,29 @@ +{ + "_id": "luYRwVP5oR6cdDMQ", + "name": "Waffenweih", + "type": "loot", + "img": "icons/consumables/potions/potion-jar-capped-teal.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Über eine Waffe geschüttet, verleiht dieser meist silberne Trank dieser für die Dauer eines Kampfes den Effekt des Zaubers @Compendium[ds4.spells.ASvdS1fyjmRS1Xb6]{Magische Waffe}.

", + "quantity": 1, + "price": 25, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343322, + "modifiedTime": 1688934431415, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!luYRwVP5oR6cdDMQ" +} diff --git a/packs/items/Wagen__4_R_der__4E9WdEs1JaWrCYim.json b/packs/items/Wagen__4_R_der__4E9WdEs1JaWrCYim.json new file mode 100644 index 00000000..782a9291 --- /dev/null +++ b/packs/items/Wagen__4_R_der__4E9WdEs1JaWrCYim.json @@ -0,0 +1,29 @@ +{ + "_id": "4E9WdEs1JaWrCYim", + "name": "Wagen (4 Räder)", + "type": "loot", + "img": "icons/commodities/wood/wood-wheel-brown.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 35, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342704, + "modifiedTime": 1688934430791, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!4E9WdEs1JaWrCYim" +} diff --git a/packs/items/Wahrnehmung__III_7I80O404E6ty4pHv.json b/packs/items/Wahrnehmung__III_7I80O404E6ty4pHv.json new file mode 100644 index 00000000..1e99d31e --- /dev/null +++ b/packs/items/Wahrnehmung__III_7I80O404E6ty4pHv.json @@ -0,0 +1,38 @@ +{ + "_id": "7I80O404E6ty4pHv", + "changes": [ + { + "key": "system.rank.total", + "mode": 2, + "value": "3", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "Wahrnehmung", + "condition": "'@item.type' === 'talent'" + } + } + }, + "tint": null, + "origin": null, + "name": "Wahrnehmung +III", + "description": "", + "statuses": [], + "_key": "!items.effects!9xjica2DVZso8NIU.7I80O404E6ty4pHv" +} diff --git a/packs/items/Wasserschlauch__5_Liter__ygiod7LPfxwz0Jbb.json b/packs/items/Wasserschlauch__5_Liter__ygiod7LPfxwz0Jbb.json new file mode 100644 index 00000000..ecb7b98c --- /dev/null +++ b/packs/items/Wasserschlauch__5_Liter__ygiod7LPfxwz0Jbb.json @@ -0,0 +1,29 @@ +{ + "_id": "ygiod7LPfxwz0Jbb", + "name": "Wasserschlauch (5 Liter)", + "type": "loot", + "img": "icons/sundries/survival/waterskin-leather-brown.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 0.5, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343581, + "modifiedTime": 1688934431529, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ygiod7LPfxwz0Jbb" +} diff --git a/packs/items/Wasserwandeltrank_s47J9CEdTELiRlPT.json b/packs/items/Wasserwandeltrank_s47J9CEdTELiRlPT.json new file mode 100644 index 00000000..227bab97 --- /dev/null +++ b/packs/items/Wasserwandeltrank_s47J9CEdTELiRlPT.json @@ -0,0 +1,29 @@ +{ + "_id": "s47J9CEdTELiRlPT", + "name": "Wasserwandeltrank", + "type": "loot", + "img": "icons/consumables/potions/potion-jar-corked-orange.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser oft braune Trank wirkt auf den Trinker den Zauber @Compendium[ds4.spells.mYZ3gFtRJASLL9pv]{Wasserwandeln} (Probenwert 20; Patzer ausgeschlossen).

", + "quantity": 1, + "price": 100, + "availability": "unset", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343479, + "modifiedTime": 1688934431454, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!s47J9CEdTELiRlPT" +} diff --git a/packs/items/Wechselring_1vrVO2sqFqC4AA1k.json b/packs/items/Wechselring_1vrVO2sqFqC4AA1k.json new file mode 100644 index 00000000..7a6c275f --- /dev/null +++ b/packs/items/Wechselring_1vrVO2sqFqC4AA1k.json @@ -0,0 +1,30 @@ +{ + "_id": "1vrVO2sqFqC4AA1k", + "name": "Wechselring", + "type": "equipment", + "img": "icons/equipment/finger/ring-cabochon-white-blue.webp", + "effects": ["uaLYD6951CS9od5d"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mittels Wechsler +V verleiht dieser Ring +10 auf Proben, um die eigenen Zauber zu wechseln.

", + "quantity": 1, + "price": 1502, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342664, + "modifiedTime": 1688934430752, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!1vrVO2sqFqC4AA1k" +} diff --git a/packs/items/Wechsler__V_uaLYD6951CS9od5d.json b/packs/items/Wechsler__V_uaLYD6951CS9od5d.json new file mode 100644 index 00000000..69e9d6cc --- /dev/null +++ b/packs/items/Wechsler__V_uaLYD6951CS9od5d.json @@ -0,0 +1,38 @@ +{ + "_id": "uaLYD6951CS9od5d", + "changes": [ + { + "key": "system.rank.total", + "mode": 2, + "value": "5", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "Wechsler", + "condition": "'@item.type' === 'talent'" + } + } + }, + "tint": null, + "origin": null, + "name": "Wechsler +V", + "description": "", + "statuses": [], + "_key": "!items.effects!1vrVO2sqFqC4AA1k.uaLYD6951CS9od5d" +} diff --git a/packs/items/Wehrpanzer_83CJm0YUiYxIpcQx.json b/packs/items/Wehrpanzer_83CJm0YUiYxIpcQx.json new file mode 100644 index 00000000..30549997 --- /dev/null +++ b/packs/items/Wehrpanzer_83CJm0YUiYxIpcQx.json @@ -0,0 +1,33 @@ +{ + "_id": "83CJm0YUiYxIpcQx", + "name": "Wehrpanzer", + "type": "armor", + "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp", + "effects": ["wz2krJzwVba18XvV", "TuRxuZf6QZL2OvRk"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Diese massive, mit Metallverzierungen verstärkte Plattenrüstung +3 verfügt sogar über einen Halspanzer und gewährt ihrem Träger zusätzlich +2 auf Abwehr.

", + "quantity": 1, + "price": 7300, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "armorValue": 3, + "armorMaterialType": "plate", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342756, + "modifiedTime": 1688934430833, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!83CJm0YUiYxIpcQx" +} diff --git a/packs/items/Weihwasser__1_2_Liter__RoXGTPdisjn6AdYK.json b/packs/items/Weihwasser__1_2_Liter__RoXGTPdisjn6AdYK.json new file mode 100644 index 00000000..9f04acc8 --- /dev/null +++ b/packs/items/Weihwasser__1_2_Liter__RoXGTPdisjn6AdYK.json @@ -0,0 +1,29 @@ +{ + "_id": "RoXGTPdisjn6AdYK", + "name": "Weihwasser (1/2 Liter)", + "type": "loot", + "img": "icons/consumables/potions/bottle-conical-corked-labeled-shell-cyan.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Weihwasser verursacht gegen Dämonen und Untote nicht abwehrbaren Schaden. Jede Einheit Weihwasser hat einen anderen Angriffswert, der mit W20 ermittelt wird. Dieser Wert wird erst ausgewürfelt, wenn das Weihwasser den Dämonen bzw. Untoten trifft, es sei denn, es wird vorher in Bezug auf seinen Schadenswert von einem Zauberwirker mit GEI+AU, gefolgt von GEI+VE, erfolgreich analysiert.

\n

Eine Weihwassereinheit kann man auf eine Waffe/ein Geschoss auftragen (benötigt 1 Aktion) und dann einen normalen Angriff mit Schlagen bzw. Schießen würfeln. Ist dieser erfolgreich, wird bei Dämonen und Untoten neben dem normalen Schaden auch noch ein Angriff für das Weihwasser gewürfelt, der nicht abwehrbaren Schaden verursacht. Nach dem ersten Treffer ist die Einheit Weihwasser aufgebraucht.

\n

Alternativ kann man Weihwassereinheiten in zerbrechliche Phiolen (WB +0; 2 GM) füllen und diese im Nah- oder Fernkampf gegen Dämonen und Untote einsetzen, wobei die zerbrechlichen Gefäße zerspringen. In solchen Fällen verursacht nur das Weihwasser Schaden, nicht die Schießen-Probe.

\n

Weihwasser kann außerdem dazu benutzt werden, in schützenden Linien oder Kreisen (1 m pro Einheit) auf den Boden geschüttet zu werden, um für eine gewisse Zeit Dämonen bzw. Untote aufzuhalten, die das Weihwasser nicht passieren können.

", + "quantity": 1, + "price": 0.1, + "availability": "hamlet", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342969, + "modifiedTime": 1688934431126, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!RoXGTPdisjn6AdYK" +} diff --git a/packs/items/Werkzeugset_zQLTx3zmJfnrdmlN.json b/packs/items/Werkzeugset_zQLTx3zmJfnrdmlN.json new file mode 100644 index 00000000..4e2b9856 --- /dev/null +++ b/packs/items/Werkzeugset_zQLTx3zmJfnrdmlN.json @@ -0,0 +1,29 @@ +{ + "_id": "zQLTx3zmJfnrdmlN", + "name": "Werkzeugset", + "type": "loot", + "img": "icons/tools/hand/hammer-and-nail.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "", + "quantity": 1, + "price": 5, + "availability": "village", + "storageLocation": "-" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343597, + "modifiedTime": 1688934431550, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!zQLTx3zmJfnrdmlN" +} diff --git a/packs/items/Wildh_terharnisch_yocl6DZ7hfOupqqz.json b/packs/items/Wildh_terharnisch_yocl6DZ7hfOupqqz.json new file mode 100644 index 00000000..bb55619d --- /dev/null +++ b/packs/items/Wildh_terharnisch_yocl6DZ7hfOupqqz.json @@ -0,0 +1,33 @@ +{ + "_id": "yocl6DZ7hfOupqqz", + "name": "Wildhüterharnisch", + "type": "armor", + "img": "icons/equipment/chest/breastplate-layered-leather-brown.webp", + "effects": ["CUa4rA1A1cwWac46"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

In diese aus Fellen zusammengenähte Lederrüstung +1 wurde der Zauber @Compendium[ds4.spells.TVsayZ3WkUxyzKbL]{Tierbeherschung} eingebettet.

", + "quantity": 1, + "price": 4714, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "armorValue": 1, + "armorMaterialType": "leather", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343587, + "modifiedTime": 1688934431540, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!yocl6DZ7hfOupqqz" +} diff --git a/packs/items/Wolfsmantel_D7MaTfapKAeO5TRs.json b/packs/items/Wolfsmantel_D7MaTfapKAeO5TRs.json new file mode 100644 index 00000000..49aa10e7 --- /dev/null +++ b/packs/items/Wolfsmantel_D7MaTfapKAeO5TRs.json @@ -0,0 +1,33 @@ +{ + "_id": "D7MaTfapKAeO5TRs", + "name": "Wolfsmantel", + "type": "armor", + "img": "icons/equipment/chest/shirt-simple-grey.webp", + "effects": ["2IDnDKbImHFAHAu6"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Diese Lederrüstung aus Wolfspelz verleiht ihrem Träger +3 auf sämtliche Bemerken-Proben. Ein ausgenommener Wolfskopf bildet die Kapuze.

", + "quantity": 1, + "price": 1004, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "armorValue": 1, + "armorMaterialType": "leather", + "armorType": "body" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342807, + "modifiedTime": 1688934430909, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!D7MaTfapKAeO5TRs" +} diff --git a/packs/items/Wurfmesser__1_hfxblADLXdGaRMAA.json b/packs/items/Wurfmesser__1_hfxblADLXdGaRMAA.json new file mode 100644 index 00000000..4ddb5691 --- /dev/null +++ b/packs/items/Wurfmesser__1_hfxblADLXdGaRMAA.json @@ -0,0 +1,33 @@ +{ + "_id": "hfxblADLXdGaRMAA", + "name": "Wurfmesser +1", + "type": "weapon", + "img": "icons/weapons/thrown/dagger-ringed-steel.webp", + "effects": ["c2P4Qt8b6GonPFv7"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Distanzmalus -1 pro 2 m

", + "quantity": 1, + "price": 752, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "meleeRanged", + "weaponBonus": 1, + "opponentDefense": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343237, + "modifiedTime": 1688934431365, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!hfxblADLXdGaRMAA" +} diff --git a/packs/items/Wurfmesser__2_eIXRfSsAL5ECi1uq.json b/packs/items/Wurfmesser__2_eIXRfSsAL5ECi1uq.json new file mode 100644 index 00000000..83d171db --- /dev/null +++ b/packs/items/Wurfmesser__2_eIXRfSsAL5ECi1uq.json @@ -0,0 +1,33 @@ +{ + "_id": "eIXRfSsAL5ECi1uq", + "name": "Wurfmesser +2", + "type": "weapon", + "img": "icons/weapons/thrown/dagger-ringed-engraved-green.webp", + "effects": ["XPV4jbYeNcFVFvZr"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Distanzmalus -1 pro 2 m

", + "quantity": 1, + "price": 1252, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "meleeRanged", + "weaponBonus": 2, + "opponentDefense": -2 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343151, + "modifiedTime": 1688934431304, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!eIXRfSsAL5ECi1uq" +} diff --git a/packs/items/Wurfmesser__3_VxyrCBfVdbRD5nj8.json b/packs/items/Wurfmesser__3_VxyrCBfVdbRD5nj8.json new file mode 100644 index 00000000..1f804147 --- /dev/null +++ b/packs/items/Wurfmesser__3_VxyrCBfVdbRD5nj8.json @@ -0,0 +1,33 @@ +{ + "_id": "VxyrCBfVdbRD5nj8", + "name": "Wurfmesser +3", + "type": "weapon", + "img": "icons/weapons/thrown/dagger-ringed-blue.webp", + "effects": ["hQfQjfXJhE4yDXQU"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Distanzmalus -1 pro 2 m

", + "quantity": 1, + "price": 1752, + "availability": "unset", + "storageLocation": "-", + "equipped": false, + "attackType": "meleeRanged", + "weaponBonus": 3, + "opponentDefense": -3 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343052, + "modifiedTime": 1688934431185, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!VxyrCBfVdbRD5nj8" +} diff --git a/packs/items/Wurfmesser_grAnIWqeXTAIGXmN.json b/packs/items/Wurfmesser_grAnIWqeXTAIGXmN.json new file mode 100644 index 00000000..3a5a97a3 --- /dev/null +++ b/packs/items/Wurfmesser_grAnIWqeXTAIGXmN.json @@ -0,0 +1,33 @@ +{ + "_id": "grAnIWqeXTAIGXmN", + "name": "Wurfmesser", + "type": "weapon", + "img": "icons/weapons/thrown/dagger-simple.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Distanzmalus -1 pro 2 m

", + "quantity": 1, + "price": 2, + "availability": "hamlet", + "storageLocation": "-", + "equipped": false, + "attackType": "meleeRanged", + "weaponBonus": 0, + "opponentDefense": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995343217, + "modifiedTime": 1688934431352, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!grAnIWqeXTAIGXmN" +} diff --git a/packs/items/Zauberk_cher_0C9YNorSbYM5eyBj.json b/packs/items/Zauberk_cher_0C9YNorSbYM5eyBj.json new file mode 100644 index 00000000..3ab61ef6 --- /dev/null +++ b/packs/items/Zauberk_cher_0C9YNorSbYM5eyBj.json @@ -0,0 +1,30 @@ +{ + "_id": "0C9YNorSbYM5eyBj", + "name": "Zauberköcher", + "type": "equipment", + "img": "icons/containers/ammunition/arrows-quiver-blue.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Jeder Pfeil, der aus diesem Köcher gezogen wird, hat für die Dauer einer Kampfrunde einen magischen Waffenbonus von +1.

", + "quantity": 1, + "price": 750.1, + "availability": "unset", + "storageLocation": "-", + "equipped": false + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342627, + "modifiedTime": 1688934430693, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!0C9YNorSbYM5eyBj" +} diff --git a/packs/items/Zaubertrank_LoY2CnEEWfxbvjEt.json b/packs/items/Zaubertrank_LoY2CnEEWfxbvjEt.json new file mode 100644 index 00000000..94f37349 --- /dev/null +++ b/packs/items/Zaubertrank_LoY2CnEEWfxbvjEt.json @@ -0,0 +1,29 @@ +{ + "_id": "LoY2CnEEWfxbvjEt", + "name": "Zaubertrank", + "type": "loot", + "img": "icons/consumables/potions/bottle-pear-corked-pink.webp", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhöht die Werte von Zaubern und Zielzauber für die Dauer eines Kampfes um +1.

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Diese meist blauen Tränke gewähren für die Dauer eines Kampfes +10 auf Zauber wechseln.

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Mitglieder dieses Volkes erhalten einen Bonus von +1 auf Abwehr.

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Mitglieder dieses Volkes können überhaupt nicht zaubern.

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Mitglieder dieses Volkes wirken arrogant und nehmen nur ungern Hilfe von anderen an, so auch Heilmagie nur im aller größten Notfall.

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Immer wenn ein Mitglied dieses Volkes etwas Wertvolles bemerkt, muss es GEI+VE+4 schaffen, oder es will es unbedingt besitzen.

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Mitglieder dieses Volkes altern, nachdem sie erwachsen sind, nicht wie Normalsterbliche. Das Alter rafft sie nicht dahin, sie sterben nur durch Gewalt oder aus Lebensüberdruß.

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Mitglieder dieses Volkes altern nur noch langsam, sobald sie erwachsen sind.

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Mitglieder dieses Volkes erhalten einen Bonus von +1 auf Fernkampf und Zielzauber.

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Mitglieder dieses Volkes erhalten die Volksfähigkeit Dunkelsicht (DS4 S. 83).

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Mitglieder dieses Volkes werden von anderen Völkern verabscheut und gemieden. Sie verkaufen Waren nur zögerlich oder gegen extremen Aufpreis an dieses Volk. Ausrüstung und andere Dienstleistungen kosten das Doppelte.

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Dieses zartbesaitete Volk erhält -1 auf Abwehr.

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Das Volk erhält +2 auf Initiative.

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Mitglieder dieses Volkes erhalten einen zusätzlichen Talentpunkt bei der Charaktererschaffung.

" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349146, - "modifiedTime": 1668995463299, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "hPT9Q5DG9YFK1NTB", - "name": "Magieresistent", - "type": "racialAbility", - "img": "icons/svg/aura.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Mitglieder dieses Volkes sind weniger betroffen durch Zauber und Magie. Sämtliche magischen Auswirkungen (Schaden, aber auch Heilung, Trankeffekte oder die Zauberdauer u.ä.) werden bei ihnen halbiert, außer erlittener Elementarschaden.

" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349149, - "modifiedTime": 1668995463300, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "jv1fgwHuCG6I8vMa", - "name": "Nachtsicht", - "type": "racialAbility", - "img": "icons/svg/aura.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Mitglieder dieses Volkes erhalten die Volksfähigkeit Nachtsicht (DS4 S. 83).

" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349151, - "modifiedTime": 1668995463301, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "nwABE3AeAUHbKd7U", - "name": "Einäugig", - "type": "racialAbility", - "img": "icons/svg/aura.svg", - "effects": [ - { - "_id": "JOqcrV2Ns68t0SaO", - "changes": [ - { - "key": "system.combatValues.rangedAttack.total", - "mode": 2, - "value": "-1", - "priority": null - }, - { - "key": "system.combatValues.targetedSpellcasting.total", - "mode": 2, - "value": "-1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Schießen, Zielzaubern -1", - "transfer": true, - "flags": {}, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Volk erhält -1 auf Schießen und Zielzauber.

" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349152, - "modifiedTime": 1668995463303, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "qC9HBqm6nPRFg62e", - "name": "Schnell", - "type": "racialAbility", - "img": "icons/svg/aura.svg", - "effects": [ - { - "_id": "jXtkQik1kgzTNeDC", - "changes": [ - { - "key": "system.combatValues.movement.total", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Laufen +1", - "transfer": true, - "flags": {}, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses flinke Volk erhält +1 auf Laufen.

" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349154, - "modifiedTime": 1668995463306, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "sFgC2eZxZIvii9OP", - "name": "Magisch begabt", - "type": "racialAbility", - "img": "icons/svg/aura.svg", - "effects": [ - { - "_id": "QxBn4JAl9dmgj5xH", - "changes": [ - { - "key": "system.combatValues.spellcasting.total", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Zaubern +1", - "transfer": true, - "flags": {}, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Mitglieder dieses Volkes sind von der Magie berührt – es fällt ihnen unheimlich leicht, Zauber zu verstehen und zu wirken. Sie erhalten +1 auf Zaubern.

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Mitglieder dieses Volkes können kein Metall nutzen (auch keine Waffen und Rüstungen aus Metall) und erhalten auf Abwehr -1 bei Schaden durch Metallwaffen.

" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349157, - "modifiedTime": 1668995463310, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "x35PNIYq3FCKIYCA", - "name": "Leichtfüßig", - "type": "racialAbility", - "img": "icons/svg/aura.svg", - "effects": [ - { - "_id": "S4I2jS5RdAoAHLAL", - "changes": [ - { - "key": "system.checks.sneak", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Schleichen +1", - "transfer": true, - "flags": {}, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Volk erhält bei Schleichen und ähnlichen Proben einen Bonus von +1.

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Vertreter dieses Volkes sind langsam und erhalten -1 auf Laufen.

" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349159, - "modifiedTime": 1668995463313, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "yUyyyPRE3LvUUIGI", - "name": "Ungepflegt", - "type": "racialAbility", - "img": "icons/svg/aura.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Mitglieder dieses Volkes erhalten auf alle Proben sozialer Interaktion mit Vertretern anderer Völker einen Malus von -2.

" - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349161, - "modifiedTime": 1668995463315, - "lastModifiedBy": "DS4BuildSystem00" - } - } -] diff --git a/packs/racial-abilities.json.license b/packs/racial-abilities.json.license deleted file mode 100644 index dc219f48..00000000 --- a/packs/racial-abilities.json.license +++ /dev/null @@ -1,3 +0,0 @@ -SPDX-FileCopyrightText: 2021 Johannes Loher - -SPDX-License-Identifier: CC-BY-NC-SA-4.0 diff --git a/packs/racial-abilities/Abwehr__1_Y9VbkphCkoVaRMjL.json b/packs/racial-abilities/Abwehr__1_Y9VbkphCkoVaRMjL.json new file mode 100644 index 00000000..03dd0256 --- /dev/null +++ b/packs/racial-abilities/Abwehr__1_Y9VbkphCkoVaRMjL.json @@ -0,0 +1,30 @@ +{ + "_id": "Y9VbkphCkoVaRMjL", + "changes": [ + { + "key": "", + "mode": 2, + "value": "-1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "Abwehr -1", + "description": "", + "statuses": [], + "_key": "!items.effects!b4vuLR8nbyFtCUT6.Y9VbkphCkoVaRMjL" +} diff --git a/packs/racial-abilities/Abwehr__1_tP2fgQrHbvuZT4eM.json b/packs/racial-abilities/Abwehr__1_tP2fgQrHbvuZT4eM.json new file mode 100644 index 00000000..c57448e6 --- /dev/null +++ b/packs/racial-abilities/Abwehr__1_tP2fgQrHbvuZT4eM.json @@ -0,0 +1,30 @@ +{ + "_id": "tP2fgQrHbvuZT4eM", + "changes": [ + { + "key": "system.combatValues.defense.total", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "Abwehr +1", + "description": "", + "statuses": [], + "_key": "!items.effects!8RPj5bUguaxQ6RLK.tP2fgQrHbvuZT4eM" +} diff --git a/packs/racial-abilities/Allergie_gegen_Metall_sXqjA4m3AsWmMo3a.json b/packs/racial-abilities/Allergie_gegen_Metall_sXqjA4m3AsWmMo3a.json new file mode 100644 index 00000000..f5270de9 --- /dev/null +++ b/packs/racial-abilities/Allergie_gegen_Metall_sXqjA4m3AsWmMo3a.json @@ -0,0 +1,25 @@ +{ + "_id": "sXqjA4m3AsWmMo3a", + "name": "Allergie gegen Metall", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes können kein Metall nutzen (auch keine Waffen und Rüstungen aus Metall) und erhalten auf Abwehr -1 bei Schaden durch Metallwaffen.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349157, + "modifiedTime": 1688934439877, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sXqjA4m3AsWmMo3a" +} diff --git a/packs/racial-abilities/Arrogant_Fo1LiBcGi9BoHJ9v.json b/packs/racial-abilities/Arrogant_Fo1LiBcGi9BoHJ9v.json new file mode 100644 index 00000000..5632126e --- /dev/null +++ b/packs/racial-abilities/Arrogant_Fo1LiBcGi9BoHJ9v.json @@ -0,0 +1,25 @@ +{ + "_id": "Fo1LiBcGi9BoHJ9v", + "name": "Arrogant", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes wirken arrogant und nehmen nur ungern Hilfe von anderen an, so auch Heilmagie nur im aller größten Notfall.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349083, + "modifiedTime": 1688934439863, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Fo1LiBcGi9BoHJ9v" +} diff --git a/packs/racial-abilities/Dunkelsicht_VTBlOswerHKLvjqI.json b/packs/racial-abilities/Dunkelsicht_VTBlOswerHKLvjqI.json new file mode 100644 index 00000000..677d2809 --- /dev/null +++ b/packs/racial-abilities/Dunkelsicht_VTBlOswerHKLvjqI.json @@ -0,0 +1,25 @@ +{ + "_id": "VTBlOswerHKLvjqI", + "name": "Dunkelsicht", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes erhalten die Volksfähigkeit Dunkelsicht (DS4 S. 83).

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349127, + "modifiedTime": 1688934439866, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!VTBlOswerHKLvjqI" +} diff --git a/packs/racial-abilities/Ein_ugig_nwABE3AeAUHbKd7U.json b/packs/racial-abilities/Ein_ugig_nwABE3AeAUHbKd7U.json new file mode 100644 index 00000000..5f37a49a --- /dev/null +++ b/packs/racial-abilities/Ein_ugig_nwABE3AeAUHbKd7U.json @@ -0,0 +1,25 @@ +{ + "_id": "nwABE3AeAUHbKd7U", + "name": "Einäugig", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["JOqcrV2Ns68t0SaO"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Volk erhält -1 auf Schießen und Zielzauber.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349152, + "modifiedTime": 1688934439874, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!nwABE3AeAUHbKd7U" +} diff --git a/packs/racial-abilities/Fragil_b4vuLR8nbyFtCUT6.json b/packs/racial-abilities/Fragil_b4vuLR8nbyFtCUT6.json new file mode 100644 index 00000000..3dcd464c --- /dev/null +++ b/packs/racial-abilities/Fragil_b4vuLR8nbyFtCUT6.json @@ -0,0 +1,25 @@ +{ + "_id": "b4vuLR8nbyFtCUT6", + "name": "Fragil", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["Y9VbkphCkoVaRMjL"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses zartbesaitete Volk erhält -1 auf Abwehr.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349138, + "modifiedTime": 1688934439867, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!b4vuLR8nbyFtCUT6" +} diff --git a/packs/racial-abilities/Geschwind_cgWu5Mfd37oJ1Jw3.json b/packs/racial-abilities/Geschwind_cgWu5Mfd37oJ1Jw3.json new file mode 100644 index 00000000..7ff3dad3 --- /dev/null +++ b/packs/racial-abilities/Geschwind_cgWu5Mfd37oJ1Jw3.json @@ -0,0 +1,25 @@ +{ + "_id": "cgWu5Mfd37oJ1Jw3", + "name": "Geschwind", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["KFyXovHEQ71WxiR6"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Volk erhält +2 auf Initiative.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349140, + "modifiedTime": 1688934439868, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!cgWu5Mfd37oJ1Jw3" +} diff --git a/packs/racial-abilities/Goldgier_KmcfnDcxyFRRelRh.json b/packs/racial-abilities/Goldgier_KmcfnDcxyFRRelRh.json new file mode 100644 index 00000000..d29fde60 --- /dev/null +++ b/packs/racial-abilities/Goldgier_KmcfnDcxyFRRelRh.json @@ -0,0 +1,25 @@ +{ + "_id": "KmcfnDcxyFRRelRh", + "name": "Goldgier", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Immer wenn ein Mitglied dieses Volkes etwas Wertvolles bemerkt, muss es GEI+VE+4 schaffen, oder es will es unbedingt besitzen.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349091, + "modifiedTime": 1688934439863, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!KmcfnDcxyFRRelRh" +} diff --git a/packs/racial-abilities/Gro__ewWlk1Ud6dFVZD2u.json b/packs/racial-abilities/Gro__ewWlk1Ud6dFVZD2u.json new file mode 100644 index 00000000..221e0a23 --- /dev/null +++ b/packs/racial-abilities/Gro__ewWlk1Ud6dFVZD2u.json @@ -0,0 +1,25 @@ +{ + "_id": "ewWlk1Ud6dFVZD2u", + "name": "Groß", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["D8cY12yVEAaNX52B"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Lebenskraft x 2, aber auch leichter zu treffen (DS4 S. 44).

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349143, + "modifiedTime": 1688934439870, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ewWlk1Ud6dFVZD2u" +} diff --git a/packs/racial-abilities/Initiative__2_KFyXovHEQ71WxiR6.json b/packs/racial-abilities/Initiative__2_KFyXovHEQ71WxiR6.json new file mode 100644 index 00000000..a6d465da --- /dev/null +++ b/packs/racial-abilities/Initiative__2_KFyXovHEQ71WxiR6.json @@ -0,0 +1,30 @@ +{ + "_id": "KFyXovHEQ71WxiR6", + "changes": [ + { + "key": "system.combatValues.initiative.total", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "Initiative +2", + "description": "", + "statuses": [], + "_key": "!items.effects!cgWu5Mfd37oJ1Jw3.KFyXovHEQ71WxiR6" +} diff --git a/packs/racial-abilities/Klein_3RX84f54FUuk20jo.json b/packs/racial-abilities/Klein_3RX84f54FUuk20jo.json new file mode 100644 index 00000000..a28dc368 --- /dev/null +++ b/packs/racial-abilities/Klein_3RX84f54FUuk20jo.json @@ -0,0 +1,25 @@ +{ + "_id": "3RX84f54FUuk20jo", + "name": "Klein", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["krC2HXyXBfo2AZsy"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Lebenskraft halbiert, aber auch schwerer zu treffen (DS4 S. 44). Waffen sind zu groß, ein Kurzschwert wird zur Zweihandwaffe.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349016, + "modifiedTime": 1688934439855, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!3RX84f54FUuk20jo" +} diff --git a/packs/racial-abilities/Langlebig_Uui9ofMtBTX4v0Yj.json b/packs/racial-abilities/Langlebig_Uui9ofMtBTX4v0Yj.json new file mode 100644 index 00000000..7dc4d66a --- /dev/null +++ b/packs/racial-abilities/Langlebig_Uui9ofMtBTX4v0Yj.json @@ -0,0 +1,25 @@ +{ + "_id": "Uui9ofMtBTX4v0Yj", + "name": "Langlebig", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes altern nur noch langsam, sobald sie erwachsen sind.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349105, + "modifiedTime": 1688934439864, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Uui9ofMtBTX4v0Yj" +} diff --git a/packs/racial-abilities/Langsam_xWClnNIkOvDLasgl.json b/packs/racial-abilities/Langsam_xWClnNIkOvDLasgl.json new file mode 100644 index 00000000..5d391155 --- /dev/null +++ b/packs/racial-abilities/Langsam_xWClnNIkOvDLasgl.json @@ -0,0 +1,25 @@ +{ + "_id": "xWClnNIkOvDLasgl", + "name": "Langsam", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["sSCcqM8OaPaP6kW2"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Vertreter dieses Volkes sind langsam und erhalten -1 auf Laufen.

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Das Volk erhält bei Schleichen und ähnlichen Proben einen Bonus von +1.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349158, + "modifiedTime": 1688934439878, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!x35PNIYq3FCKIYCA" +} diff --git a/packs/racial-abilities/Magieresistent_hPT9Q5DG9YFK1NTB.json b/packs/racial-abilities/Magieresistent_hPT9Q5DG9YFK1NTB.json new file mode 100644 index 00000000..7b329d87 --- /dev/null +++ b/packs/racial-abilities/Magieresistent_hPT9Q5DG9YFK1NTB.json @@ -0,0 +1,25 @@ +{ + "_id": "hPT9Q5DG9YFK1NTB", + "name": "Magieresistent", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes sind weniger betroffen durch Zauber und Magie. Sämtliche magischen Auswirkungen (Schaden, aber auch Heilung, Trankeffekte oder die Zauberdauer u.ä.) werden bei ihnen halbiert, außer erlittener Elementarschaden.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349149, + "modifiedTime": 1688934439872, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!hPT9Q5DG9YFK1NTB" +} diff --git a/packs/racial-abilities/Magisch_begabt_sFgC2eZxZIvii9OP.json b/packs/racial-abilities/Magisch_begabt_sFgC2eZxZIvii9OP.json new file mode 100644 index 00000000..5ecd0301 --- /dev/null +++ b/packs/racial-abilities/Magisch_begabt_sFgC2eZxZIvii9OP.json @@ -0,0 +1,25 @@ +{ + "_id": "sFgC2eZxZIvii9OP", + "name": "Magisch begabt", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["QxBn4JAl9dmgj5xH"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes sind von der Magie berührt – es fällt ihnen unheimlich leicht, Zauber zu verstehen und zu wirken. Sie erhalten +1 auf Zaubern.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349156, + "modifiedTime": 1688934439876, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sFgC2eZxZIvii9OP" +} diff --git a/packs/racial-abilities/Magisch_unbegabt_FnyDr2OhywiARDPl.json b/packs/racial-abilities/Magisch_unbegabt_FnyDr2OhywiARDPl.json new file mode 100644 index 00000000..a5045f70 --- /dev/null +++ b/packs/racial-abilities/Magisch_unbegabt_FnyDr2OhywiARDPl.json @@ -0,0 +1,25 @@ +{ + "_id": "FnyDr2OhywiARDPl", + "name": "Magisch unbegabt", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes können überhaupt nicht zaubern.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349053, + "modifiedTime": 1688934439862, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!FnyDr2OhywiARDPl" +} diff --git a/packs/racial-abilities/Nachtsicht_jv1fgwHuCG6I8vMa.json b/packs/racial-abilities/Nachtsicht_jv1fgwHuCG6I8vMa.json new file mode 100644 index 00000000..7521d32d --- /dev/null +++ b/packs/racial-abilities/Nachtsicht_jv1fgwHuCG6I8vMa.json @@ -0,0 +1,25 @@ +{ + "_id": "jv1fgwHuCG6I8vMa", + "name": "Nachtsicht", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes erhalten die Volksfähigkeit Nachtsicht (DS4 S. 83).

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349151, + "modifiedTime": 1688934439873, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!jv1fgwHuCG6I8vMa" +} diff --git a/packs/racial-abilities/Proben_mit_Agilit_t__4_RSs2hV25q3KJkFmg.json b/packs/racial-abilities/Proben_mit_Agilit_t__4_RSs2hV25q3KJkFmg.json new file mode 100644 index 00000000..08f9e39a --- /dev/null +++ b/packs/racial-abilities/Proben_mit_Agilit_t__4_RSs2hV25q3KJkFmg.json @@ -0,0 +1,72 @@ +{ + "_id": "RSs2hV25q3KJkFmg", + "changes": [ + { + "key": "system.combatValues.rangedAttack.total", + "mode": 2, + "value": "-4", + "priority": null + }, + { + "key": "system.checks.climb", + "mode": 2, + "value": "-4", + "priority": null + }, + { + "key": "system.checks.hide", + "mode": 2, + "value": "-4", + "priority": null + }, + { + "key": "system.checks.jump", + "mode": 2, + "value": "-4", + "priority": null + }, + { + "key": "system.checks.pickPocket", + "mode": 2, + "value": "-4", + "priority": null + }, + { + "key": "system.checks.ride", + "mode": 2, + "value": "-4", + "priority": null + }, + { + "key": "system.checks.sneak", + "mode": 2, + "value": "-4", + "priority": null + }, + { + "key": "system.checks.swim", + "mode": 2, + "value": "-4", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "Proben mit Agilität -4", + "description": "", + "statuses": [], + "_key": "!items.effects!43nqAxNU6hpBtMiY.RSs2hV25q3KJkFmg" +} diff --git a/packs/racial-abilities/Schie_en__Zielzaubern__1_JOqcrV2Ns68t0SaO.json b/packs/racial-abilities/Schie_en__Zielzaubern__1_JOqcrV2Ns68t0SaO.json new file mode 100644 index 00000000..100ab37d --- /dev/null +++ b/packs/racial-abilities/Schie_en__Zielzaubern__1_JOqcrV2Ns68t0SaO.json @@ -0,0 +1,36 @@ +{ + "_id": "JOqcrV2Ns68t0SaO", + "changes": [ + { + "key": "system.combatValues.rangedAttack.total", + "mode": 2, + "value": "-1", + "priority": null + }, + { + "key": "system.combatValues.targetedSpellcasting.total", + "mode": 2, + "value": "-1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "Schießen, Zielzaubern -1", + "description": "", + "statuses": [], + "_key": "!items.effects!nwABE3AeAUHbKd7U.JOqcrV2Ns68t0SaO" +} diff --git a/packs/racial-abilities/Schie_en__Zielzaubern__1_YxpZ3gaKzgnl1T7S.json b/packs/racial-abilities/Schie_en__Zielzaubern__1_YxpZ3gaKzgnl1T7S.json new file mode 100644 index 00000000..18627cba --- /dev/null +++ b/packs/racial-abilities/Schie_en__Zielzaubern__1_YxpZ3gaKzgnl1T7S.json @@ -0,0 +1,36 @@ +{ + "_id": "YxpZ3gaKzgnl1T7S", + "changes": [ + { + "key": "system.combatValues.rangedAttack.total", + "mode": 2, + "value": "1", + "priority": null + }, + { + "key": "system.combatValues.targetedSpellcasting.total", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "Schießen, Zielzaubern +1", + "description": "", + "statuses": [], + "_key": "!items.effects!V5S2BMm7vWJiD2hD.YxpZ3gaKzgnl1T7S" +} diff --git a/packs/racial-abilities/Schleichen__1_S4I2jS5RdAoAHLAL.json b/packs/racial-abilities/Schleichen__1_S4I2jS5RdAoAHLAL.json new file mode 100644 index 00000000..81291d60 --- /dev/null +++ b/packs/racial-abilities/Schleichen__1_S4I2jS5RdAoAHLAL.json @@ -0,0 +1,30 @@ +{ + "_id": "S4I2jS5RdAoAHLAL", + "changes": [ + { + "key": "system.checks.sneak", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "Schleichen +1", + "description": "", + "statuses": [], + "_key": "!items.effects!x35PNIYq3FCKIYCA.S4I2jS5RdAoAHLAL" +} diff --git a/packs/racial-abilities/Schnell_qC9HBqm6nPRFg62e.json b/packs/racial-abilities/Schnell_qC9HBqm6nPRFg62e.json new file mode 100644 index 00000000..516b10e9 --- /dev/null +++ b/packs/racial-abilities/Schnell_qC9HBqm6nPRFg62e.json @@ -0,0 +1,25 @@ +{ + "_id": "qC9HBqm6nPRFg62e", + "name": "Schnell", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["jXtkQik1kgzTNeDC"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses flinke Volk erhält +1 auf Laufen.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349154, + "modifiedTime": 1688934439875, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!qC9HBqm6nPRFg62e" +} diff --git a/packs/racial-abilities/Talentiert_gIacfUxo5FToVbux.json b/packs/racial-abilities/Talentiert_gIacfUxo5FToVbux.json new file mode 100644 index 00000000..1b7224a7 --- /dev/null +++ b/packs/racial-abilities/Talentiert_gIacfUxo5FToVbux.json @@ -0,0 +1,25 @@ +{ + "_id": "gIacfUxo5FToVbux", + "name": "Talentiert", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes erhalten einen zusätzlichen Talentpunkt bei der Charaktererschaffung.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349146, + "modifiedTime": 1688934439871, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!gIacfUxo5FToVbux" +} diff --git a/packs/racial-abilities/Tollpatschig_43nqAxNU6hpBtMiY.json b/packs/racial-abilities/Tollpatschig_43nqAxNU6hpBtMiY.json new file mode 100644 index 00000000..5e9a3022 --- /dev/null +++ b/packs/racial-abilities/Tollpatschig_43nqAxNU6hpBtMiY.json @@ -0,0 +1,25 @@ +{ + "_id": "43nqAxNU6hpBtMiY", + "name": "Tollpatschig", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["RSs2hV25q3KJkFmg"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Tollpatschige Völker sind sehr ungeschickt und grobmotorisch – sie erhalten auf alle Proben mit Agilität einen Malus von -4.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349022, + "modifiedTime": 1688934439857, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!43nqAxNU6hpBtMiY" +} diff --git a/packs/racial-abilities/Ungepflegt_yUyyyPRE3LvUUIGI.json b/packs/racial-abilities/Ungepflegt_yUyyyPRE3LvUUIGI.json new file mode 100644 index 00000000..fdf266af --- /dev/null +++ b/packs/racial-abilities/Ungepflegt_yUyyyPRE3LvUUIGI.json @@ -0,0 +1,25 @@ +{ + "_id": "yUyyyPRE3LvUUIGI", + "name": "Ungepflegt", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes erhalten auf alle Proben sozialer Interaktion mit Vertretern anderer Völker einen Malus von -2.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349161, + "modifiedTime": 1688934439881, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!yUyyyPRE3LvUUIGI" +} diff --git a/packs/racial-abilities/Unsterblich_QIjVVVMR4PcO2NZc.json b/packs/racial-abilities/Unsterblich_QIjVVVMR4PcO2NZc.json new file mode 100644 index 00000000..ac70a0f4 --- /dev/null +++ b/packs/racial-abilities/Unsterblich_QIjVVVMR4PcO2NZc.json @@ -0,0 +1,25 @@ +{ + "_id": "QIjVVVMR4PcO2NZc", + "name": "Unsterblich", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes altern, nachdem sie erwachsen sind, nicht wie Normalsterbliche. Das Alter rafft sie nicht dahin, sie sterben nur durch Gewalt oder aus Lebensüberdruß.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349099, + "modifiedTime": 1688934439864, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!QIjVVVMR4PcO2NZc" +} diff --git a/packs/racial-abilities/Untalentiert_5hd2Tk6MzudSxM2M.json b/packs/racial-abilities/Untalentiert_5hd2Tk6MzudSxM2M.json new file mode 100644 index 00000000..2c60328b --- /dev/null +++ b/packs/racial-abilities/Untalentiert_5hd2Tk6MzudSxM2M.json @@ -0,0 +1,25 @@ +{ + "_id": "5hd2Tk6MzudSxM2M", + "name": "Untalentiert", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der erste Rang eines Talentes kostet dieses Volk jeweils einen Talentpunkt mehr.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349037, + "modifiedTime": 1688934439859, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!5hd2Tk6MzudSxM2M" +} diff --git a/packs/racial-abilities/Verabscheuungsw_rdig_YV9KiRebanh28Jk2.json b/packs/racial-abilities/Verabscheuungsw_rdig_YV9KiRebanh28Jk2.json new file mode 100644 index 00000000..7d7ac022 --- /dev/null +++ b/packs/racial-abilities/Verabscheuungsw_rdig_YV9KiRebanh28Jk2.json @@ -0,0 +1,25 @@ +{ + "_id": "YV9KiRebanh28Jk2", + "name": "Verabscheuungswürdig", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes werden von anderen Völkern verabscheut und gemieden. Sie verkaufen Waren nur zögerlich oder gegen extremen Aufpreis an dieses Volk. Ausrüstung und andere Dienstleistungen kosten das Doppelte.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349134, + "modifiedTime": 1688934439866, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!YV9KiRebanh28Jk2" +} diff --git a/packs/racial-abilities/Z_h_8RPj5bUguaxQ6RLK.json b/packs/racial-abilities/Z_h_8RPj5bUguaxQ6RLK.json new file mode 100644 index 00000000..d47827f1 --- /dev/null +++ b/packs/racial-abilities/Z_h_8RPj5bUguaxQ6RLK.json @@ -0,0 +1,25 @@ +{ + "_id": "8RPj5bUguaxQ6RLK", + "name": "Zäh", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["tP2fgQrHbvuZT4eM"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes erhalten einen Bonus von +1 auf Abwehr.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349043, + "modifiedTime": 1688934439861, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8RPj5bUguaxQ6RLK" +} diff --git a/packs/racial-abilities/Z_her_als_sie_aussehen_Du32O8lxUjCTchh4.json b/packs/racial-abilities/Z_her_als_sie_aussehen_Du32O8lxUjCTchh4.json new file mode 100644 index 00000000..25f17d2e --- /dev/null +++ b/packs/racial-abilities/Z_her_als_sie_aussehen_Du32O8lxUjCTchh4.json @@ -0,0 +1,25 @@ +{ + "_id": "Du32O8lxUjCTchh4", + "name": "Zäher als sie aussehen", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["rTPqUWomhHvmzLbv"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder eines kleinen Volkes können den LK-Malus auf Grund ihrer Größe mit dieser Volksfähigkeit ignorieren.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349048, + "modifiedTime": 1688934439861, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Du32O8lxUjCTchh4" +} diff --git a/packs/racial-abilities/Zaubern__1_QxBn4JAl9dmgj5xH.json b/packs/racial-abilities/Zaubern__1_QxBn4JAl9dmgj5xH.json new file mode 100644 index 00000000..3a8608a1 --- /dev/null +++ b/packs/racial-abilities/Zaubern__1_QxBn4JAl9dmgj5xH.json @@ -0,0 +1,30 @@ +{ + "_id": "QxBn4JAl9dmgj5xH", + "changes": [ + { + "key": "system.combatValues.spellcasting.total", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "Zaubern +1", + "description": "", + "statuses": [], + "_key": "!items.effects!sFgC2eZxZIvii9OP.QxBn4JAl9dmgj5xH" +} diff --git a/packs/racial-abilities/Zielsicher_V5S2BMm7vWJiD2hD.json b/packs/racial-abilities/Zielsicher_V5S2BMm7vWJiD2hD.json new file mode 100644 index 00000000..5ea5576e --- /dev/null +++ b/packs/racial-abilities/Zielsicher_V5S2BMm7vWJiD2hD.json @@ -0,0 +1,25 @@ +{ + "_id": "V5S2BMm7vWJiD2hD", + "name": "Zielsicher", + "type": "racialAbility", + "img": "icons/svg/aura.svg", + "effects": ["YxpZ3gaKzgnl1T7S"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mitglieder dieses Volkes erhalten einen Bonus von +1 auf Fernkampf und Zielzauber.

" + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349115, + "modifiedTime": 1688934439865, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!V5S2BMm7vWJiD2hD" +} diff --git a/packs/special-creature-abilities.json b/packs/special-creature-abilities.json deleted file mode 100644 index edadb10a..00000000 --- a/packs/special-creature-abilities.json +++ /dev/null @@ -1,1486 +0,0 @@ -[ - { - "_id": "02QMKm8MHzz8yAxL", - "name": "Zerstampfen", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995341991, - "modifiedTime": 1668995456071, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "05D4DdnbcQFoIllF", - "name": "Schweben", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/hover.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann, statt zu laufen, auch schweben. Wird die Aktion „Rennen“ ausgeführt, erhöht sich die Geschwindigkeit wie am Boden auf Laufen x 2.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995341997, - "modifiedTime": 1668995456074, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "18PDF4gqWrIRWudN", - "name": "Schwimmen", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/swim.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342002, - "modifiedTime": 1668995456078, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "1JDyMkVOlho7IuiN", - "name": "Mehrere Angriffe (+4)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann 4 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342005, - "modifiedTime": 1668995456083, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "1zPOH37f7Q5Rwodx", - "name": "Mehrere Angriffe (+2)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann 2 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342007, - "modifiedTime": 1668995456090, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "3LGUHTPC3tbVC13X", - "name": "Angst (2)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 20 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342010, - "modifiedTime": 1668995456103, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "5PdSHi6PY4TNV9rP", - "name": "Schleudern", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flinging.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342014, - "modifiedTime": 1668995456109, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "5eB5a0FnygbaqWPe", - "name": "Versteinern", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/petrification.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} aufgehoben werden.

", - "experiencePoints": 50 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342017, - "modifiedTime": 1668995456120, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "5maJ8tHAVZCxHGW6", - "name": "Lähmungseffekt", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/paralysis-effect.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der lähmende Angriff (nur alle 10 Kampfrunden einsetzbar) macht Ziel für Probenergebnis in Kamprunden bewegungsunfähig, sofern ihm nicht KÖR+ST gelingt.

", - "experiencePoints": 25 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342020, - "modifiedTime": 1668995456136, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "602AkdkLqx6NWprb", - "name": "Werteverlust (AGI)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/attribute-loss.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro schadensverursachendem Treffer wird AGI um 1 gesenkt (bei AGI Null ist das Opfer bewegungsunfähig). Pro Tag oder Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342022, - "modifiedTime": 1668995456140, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "75iKq2PTrfyTw0s4", - "name": "Dunkelsicht", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", - "experiencePoints": 7 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342024, - "modifiedTime": 1668995456142, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8HmrA97ZqN7nEYgm", - "name": "Mehrere Angriffglieder (+3)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Greift mit 3 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342026, - "modifiedTime": 1668995456148, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "AjPsjbxcuNslQEuE", - "name": "Umschlingen", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/entangle.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342029, - "modifiedTime": 1668995456162, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "BtjiEmhGyje6YghP", - "name": "Sonar", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/sonar.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

„Sieht“ per Sonar.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342035, - "modifiedTime": 1668995456171, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "Dt7AvP3fUbOQB4Yn", - "name": "Angst (4)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -4 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 40 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342037, - "modifiedTime": 1668995456175, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "E5WqX3Em2HOAkP2e", - "name": "Anfällig (Wasser)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342040, - "modifiedTime": 1668995456177, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "FCxjdPJ1L8EJd0IF", - "name": "Nur durch Magie verletzbar", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/only-vulnerable-to-magic.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Nur Angriffe mit magischen Waffen oder durch Zauber richten Schaden an. Ausgenommen sind eventuelle Anfälligkeiten, durch die ebenfalls Schaden erlitten wird.

", - "experiencePoints": 50 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342047, - "modifiedTime": 1668995456178, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "HMCFkxVzU2b3KkSA", - "name": "Bezaubern", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/charm.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann Gegner mit einem „Lockruf“ bezaubern. Dieser Zauber funktioniert wie der Zauberspruch @Compendium[ds4.spells.wZYElRaDmhqgzUvQ]{Gehorche}. Abklingzeit des Lockrufs: 10 Kampfrunden

", - "experiencePoints": 25 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342052, - "modifiedTime": 1668995456180, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ImVvi7XqDvf6D2vY", - "name": "Anfällig (Luft)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342055, - "modifiedTime": 1668995456182, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "KDDlwN9as9B4ljeA", - "name": "Wesen des Lichts (Settingoption)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-light.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342057, - "modifiedTime": 1668995456184, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "Kbb8qlLeVahzxy5N", - "name": "Kletterläufer", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/climber.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342058, - "modifiedTime": 1668995456187, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "L0dxlrCY14bLyUdQ", - "name": "Sturmangriff", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Kann 3 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

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Regeneriert jede Kampfrunde aktionsfrei LK in Höhe des Probenergebnisses der Regenerations-Probe (PW: KÖR). Durch Feuer oder Säure verlorene LK können nicht regeneriert werden.

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Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

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Greift mit 4 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

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Pro schadensverursachendem Treffer wird KÖR um 1 gesenkt (bei KÖR Null ist das Opfer tot). Pro Tag oder Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

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Greift mit 1 zusätzlichem Angriffsglied an, das Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

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Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 1 nicht abwehrbaren Schadenspunkt pro Runde.

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Greift mit 2 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -5 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

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Erhält doppelten Schaden durch Feuerangriffe.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Kann 5 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

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Erhält GEI+AU als Bonus auf Stärke und Härte.

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Erhält doppelten Schaden durch Lichtangriffe.

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Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 30 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342090, - "modifiedTime": 1668995456216, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "e6VuJIL8ocXQDQ2V", - "name": "Mehrere Angriffglieder (+5)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Greift mit 5 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342092, - "modifiedTime": 1668995456217, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "e9F812racwKeZPgR", - "name": "Alterung (1 Jahr pro Treffer)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/aging.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei einem Treffer altert das Ziel um 1 Jahr.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält. Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

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Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 4 nicht abwehrbaren Schadenspunkt pro Runde.

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Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 2 nicht abwehrbaren Schadenspunkt pro Runde.

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Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

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Pro schadensverursachendem Treffer wird GEI um 1 gesenkt (bei GEI Null ist das Opfer wahnsinnig). Pro Tag oder Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342116, - "modifiedTime": 1668995456225, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "mAWyVCfTFH6JiEIu", - "name": "Anfällig (Erde)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Erhält doppelten Schaden durch Erd-, Fels- und Steinangriffe.

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342118, - "modifiedTime": 1668995456226, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "mVs6A48mWnfV9hcL", - "name": "Alterung (1 Jahr pro Schadenspunkt)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/aging.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei einem Treffer altert das Ziel pro erlittenen Schadenspunkt um 1 Jahr.

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Kann 1 zusätzlichen Angriff in jeder Runde aktionsfrei ausführen.

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Jeder Treffer reduziert die PA eines zufälligen, metallischen, nichtmagischen Rüstungsstückes des Ziels um 1. Gleiches gilt für den WB nichtmagischer Metallwaffen, die die Kreatur treffen.

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Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 5 nicht abwehrbaren Schadenspunkt pro Runde.

", - "experiencePoints": 50 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342126, - "modifiedTime": 1668995456230, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "oUR6JglLxmJZduZz", - "name": "Antimagie (10 Meter)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/anti-magic.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Sämtliche Magie in einem Radius von 10 Metern um die Kreatur herum ist wirkungslos. Dies gilt nicht für die eigene Magie der Kreatur oder deren Zauber.

", - "experiencePoints": 50 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342127, - "modifiedTime": 1668995456232, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "pJjtHe2Rd0YCa35n", - "name": "Nachtsicht", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/night-vision.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

", - "experiencePoints": 5 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342130, - "modifiedTime": 1668995456234, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "rPbbTLUtSXZpdFjp", - "name": "Schwarm", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/swarm.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Gilt als einzelner Gegner. Der Schwarmwert (SCW) entspricht seiner aktuellen Mitgliederanzahl / 10 (zu Beginn und max. 200 Mitglieder pro Schwarm = SCW 20). Pro 1 LK Schaden sterben 10 Mitglieder (= SCW -1). Schwärme können Mitglieder an benachbarte Felder abgeben und ihr eigenes sowie jedes angrenzende Feld gleichzeitig angreifen (mit jeweils vollen Schlagen-Wert).

\n

Schlagen/Abwehr/LK entsprechen dem aktuellen SCW

", - "experiencePoints": 0 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342134, - "modifiedTime": 1668995456239, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "rUA7XVCeDkREYfi8", - "name": "Angst (1)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342142, - "modifiedTime": 1668995456240, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "sDffbUUXg88Vn2Pq", - "name": "Odem", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", - "experiencePoints": -1 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342143, - "modifiedTime": 1668995456243, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "uX7wuGyUjOPpYR5W", - "name": "Fliegen", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", - "experiencePoints": 15 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342144, - "modifiedTime": 1668995456245, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "xBZDRJORSen8qcRb", - "name": "Gift (3)", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/poison.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 3 nicht abwehrbaren Schadenspunkt pro Runde.

", - "experiencePoints": 30 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342147, - "modifiedTime": 1668995456248, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ziB3j0RSbWMtq1LX", - "name": "Geistesimmun", - "type": "specialCreatureAbility", - "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", - "experiencePoints": 10 - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995342149, - "modifiedTime": 1668995456249, - "lastModifiedBy": "DS4BuildSystem00" - } - } -] diff --git a/packs/special-creature-abilities.json.license b/packs/special-creature-abilities.json.license deleted file mode 100644 index dc219f48..00000000 --- a/packs/special-creature-abilities.json.license +++ /dev/null @@ -1,3 +0,0 @@ -SPDX-FileCopyrightText: 2021 Johannes Loher - -SPDX-License-Identifier: CC-BY-NC-SA-4.0 diff --git a/packs/special-creature-abilities/Alterung__1_Jahr_pro_Schadenspunkt__mVs6A48mWnfV9hcL.json b/packs/special-creature-abilities/Alterung__1_Jahr_pro_Schadenspunkt__mVs6A48mWnfV9hcL.json new file mode 100644 index 00000000..1125c71a --- /dev/null +++ b/packs/special-creature-abilities/Alterung__1_Jahr_pro_Schadenspunkt__mVs6A48mWnfV9hcL.json @@ -0,0 +1,26 @@ +{ + "_id": "mVs6A48mWnfV9hcL", + "name": "Alterung (1 Jahr pro Schadenspunkt)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/aging.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei einem Treffer altert das Ziel pro erlittenen Schadenspunkt um 1 Jahr.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342120, + "modifiedTime": 1688934429020, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!mVs6A48mWnfV9hcL" +} diff --git a/packs/special-creature-abilities/Alterung__1_Jahr_pro_Treffer__e9F812racwKeZPgR.json b/packs/special-creature-abilities/Alterung__1_Jahr_pro_Treffer__e9F812racwKeZPgR.json new file mode 100644 index 00000000..8a3d199e --- /dev/null +++ b/packs/special-creature-abilities/Alterung__1_Jahr_pro_Treffer__e9F812racwKeZPgR.json @@ -0,0 +1,26 @@ +{ + "_id": "e9F812racwKeZPgR", + "name": "Alterung (1 Jahr pro Treffer)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/aging.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei einem Treffer altert das Ziel um 1 Jahr.

", + "experiencePoints": 1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342096, + "modifiedTime": 1688934428996, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!e9F812racwKeZPgR" +} diff --git a/packs/special-creature-abilities/Anf_llig__Erde__mAWyVCfTFH6JiEIu.json b/packs/special-creature-abilities/Anf_llig__Erde__mAWyVCfTFH6JiEIu.json new file mode 100644 index 00000000..1702cb59 --- /dev/null +++ b/packs/special-creature-abilities/Anf_llig__Erde__mAWyVCfTFH6JiEIu.json @@ -0,0 +1,26 @@ +{ + "_id": "mAWyVCfTFH6JiEIu", + "name": "Anfällig (Erde)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhält doppelten Schaden durch Erd-, Fels- und Steinangriffe.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342118, + "modifiedTime": 1688934429019, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!mAWyVCfTFH6JiEIu" +} diff --git a/packs/special-creature-abilities/Anf_llig__Feuer__XhAfEVVoSADC880C.json b/packs/special-creature-abilities/Anf_llig__Feuer__XhAfEVVoSADC880C.json new file mode 100644 index 00000000..ff2374a5 --- /dev/null +++ b/packs/special-creature-abilities/Anf_llig__Feuer__XhAfEVVoSADC880C.json @@ -0,0 +1,26 @@ +{ + "_id": "XhAfEVVoSADC880C", + "name": "Anfällig (Feuer)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhält doppelten Schaden durch Feuerangriffe.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342080, + "modifiedTime": 1688934428970, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!XhAfEVVoSADC880C" +} diff --git a/packs/special-creature-abilities/Anf_llig__Licht__aOsmsf7jIK7hU9U8.json b/packs/special-creature-abilities/Anf_llig__Licht__aOsmsf7jIK7hU9U8.json new file mode 100644 index 00000000..cde6d475 --- /dev/null +++ b/packs/special-creature-abilities/Anf_llig__Licht__aOsmsf7jIK7hU9U8.json @@ -0,0 +1,26 @@ +{ + "_id": "aOsmsf7jIK7hU9U8", + "name": "Anfällig (Licht)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhält doppelten Schaden durch Lichtangriffe.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342088, + "modifiedTime": 1688934428988, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!aOsmsf7jIK7hU9U8" +} diff --git a/packs/special-creature-abilities/Anf_llig__Luft__ImVvi7XqDvf6D2vY.json b/packs/special-creature-abilities/Anf_llig__Luft__ImVvi7XqDvf6D2vY.json new file mode 100644 index 00000000..753f8a2d --- /dev/null +++ b/packs/special-creature-abilities/Anf_llig__Luft__ImVvi7XqDvf6D2vY.json @@ -0,0 +1,26 @@ +{ + "_id": "ImVvi7XqDvf6D2vY", + "name": "Anfällig (Luft)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342055, + "modifiedTime": 1688934428927, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ImVvi7XqDvf6D2vY" +} diff --git a/packs/special-creature-abilities/Anf_llig__Wasser__E5WqX3Em2HOAkP2e.json b/packs/special-creature-abilities/Anf_llig__Wasser__E5WqX3Em2HOAkP2e.json new file mode 100644 index 00000000..fe989761 --- /dev/null +++ b/packs/special-creature-abilities/Anf_llig__Wasser__E5WqX3Em2HOAkP2e.json @@ -0,0 +1,26 @@ +{ + "_id": "E5WqX3Em2HOAkP2e", + "name": "Anfällig (Wasser)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhält doppelten Schaden durch Eis-, Frost- und Wasserangriffe.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342040, + "modifiedTime": 1688934428924, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!E5WqX3Em2HOAkP2e" +} diff --git a/packs/special-creature-abilities/Angst__1__rUA7XVCeDkREYfi8.json b/packs/special-creature-abilities/Angst__1__rUA7XVCeDkREYfi8.json new file mode 100644 index 00000000..496572f0 --- /dev/null +++ b/packs/special-creature-abilities/Angst__1__rUA7XVCeDkREYfi8.json @@ -0,0 +1,26 @@ +{ + "_id": "rUA7XVCeDkREYfi8", + "name": "Angst (1)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342142, + "modifiedTime": 1688934429035, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!rUA7XVCeDkREYfi8" +} diff --git a/packs/special-creature-abilities/Angst__2__3LGUHTPC3tbVC13X.json b/packs/special-creature-abilities/Angst__2__3LGUHTPC3tbVC13X.json new file mode 100644 index 00000000..df73a399 --- /dev/null +++ b/packs/special-creature-abilities/Angst__2__3LGUHTPC3tbVC13X.json @@ -0,0 +1,26 @@ +{ + "_id": "3LGUHTPC3tbVC13X", + "name": "Angst (2)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -2 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 20 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342010, + "modifiedTime": 1688934428904, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!3LGUHTPC3tbVC13X" +} diff --git a/packs/special-creature-abilities/Angst__3__blDuh7uVVhaNSUVU.json b/packs/special-creature-abilities/Angst__3__blDuh7uVVhaNSUVU.json new file mode 100644 index 00000000..5488838e --- /dev/null +++ b/packs/special-creature-abilities/Angst__3__blDuh7uVVhaNSUVU.json @@ -0,0 +1,26 @@ +{ + "_id": "blDuh7uVVhaNSUVU", + "name": "Angst (3)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -3 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 30 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342090, + "modifiedTime": 1688934428990, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!blDuh7uVVhaNSUVU" +} diff --git a/packs/special-creature-abilities/Angst__4__Dt7AvP3fUbOQB4Yn.json b/packs/special-creature-abilities/Angst__4__Dt7AvP3fUbOQB4Yn.json new file mode 100644 index 00000000..a1785094 --- /dev/null +++ b/packs/special-creature-abilities/Angst__4__Dt7AvP3fUbOQB4Yn.json @@ -0,0 +1,26 @@ +{ + "_id": "Dt7AvP3fUbOQB4Yn", + "name": "Angst (4)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -4 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 40 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342037, + "modifiedTime": 1688934428923, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Dt7AvP3fUbOQB4Yn" +} diff --git a/packs/special-creature-abilities/Angst__5__X3UfX2rmUKDUXmrC.json b/packs/special-creature-abilities/Angst__5__X3UfX2rmUKDUXmrC.json new file mode 100644 index 00000000..a9a9d82a --- /dev/null +++ b/packs/special-creature-abilities/Angst__5__X3UfX2rmUKDUXmrC.json @@ -0,0 +1,26 @@ +{ + "_id": "X3UfX2rmUKDUXmrC", + "name": "Angst (5)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/fear.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI + VE + Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -5 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

", + "experiencePoints": 50 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342074, + "modifiedTime": 1688934428966, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!X3UfX2rmUKDUXmrC" +} diff --git a/packs/special-creature-abilities/Antimagie__10_Meter__oUR6JglLxmJZduZz.json b/packs/special-creature-abilities/Antimagie__10_Meter__oUR6JglLxmJZduZz.json new file mode 100644 index 00000000..4873550f --- /dev/null +++ b/packs/special-creature-abilities/Antimagie__10_Meter__oUR6JglLxmJZduZz.json @@ -0,0 +1,26 @@ +{ + "_id": "oUR6JglLxmJZduZz", + "name": "Antimagie (10 Meter)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/anti-magic.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Sämtliche Magie in einem Radius von 10 Metern um die Kreatur herum ist wirkungslos. Dies gilt nicht für die eigene Magie der Kreatur oder deren Zauber.

", + "experiencePoints": 50 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342127, + "modifiedTime": 1688934429029, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!oUR6JglLxmJZduZz" +} diff --git a/packs/special-creature-abilities/Bezaubern_HMCFkxVzU2b3KkSA.json b/packs/special-creature-abilities/Bezaubern_HMCFkxVzU2b3KkSA.json new file mode 100644 index 00000000..fa4d5ffe --- /dev/null +++ b/packs/special-creature-abilities/Bezaubern_HMCFkxVzU2b3KkSA.json @@ -0,0 +1,26 @@ +{ + "_id": "HMCFkxVzU2b3KkSA", + "name": "Bezaubern", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charm.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann Gegner mit einem „Lockruf“ bezaubern. Dieser Zauber funktioniert wie der Zauberspruch @Compendium[ds4.spells.wZYElRaDmhqgzUvQ]{Gehorche}. Abklingzeit des Lockrufs: 10 Kampfrunden

", + "experiencePoints": 25 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342052, + "modifiedTime": 1688934428926, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!HMCFkxVzU2b3KkSA" +} diff --git a/packs/special-creature-abilities/Blickangriff_l4ewILWP2zbiSM97.json b/packs/special-creature-abilities/Blickangriff_l4ewILWP2zbiSM97.json new file mode 100644 index 00000000..e88dda1a --- /dev/null +++ b/packs/special-creature-abilities/Blickangriff_l4ewILWP2zbiSM97.json @@ -0,0 +1,26 @@ +{ + "_id": "l4ewILWP2zbiSM97", + "name": "Blickangriff", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/gaze-attack.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342114, + "modifiedTime": 1688934429009, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!l4ewILWP2zbiSM97" +} diff --git a/packs/special-creature-abilities/Dunkelsicht_75iKq2PTrfyTw0s4.json b/packs/special-creature-abilities/Dunkelsicht_75iKq2PTrfyTw0s4.json new file mode 100644 index 00000000..68b7941d --- /dev/null +++ b/packs/special-creature-abilities/Dunkelsicht_75iKq2PTrfyTw0s4.json @@ -0,0 +1,26 @@ +{ + "_id": "75iKq2PTrfyTw0s4", + "name": "Dunkelsicht", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann selbst in völliger Dunkelheit noch sehen.

", + "experiencePoints": 7 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342024, + "modifiedTime": 1688934428918, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!75iKq2PTrfyTw0s4" +} diff --git a/packs/special-creature-abilities/Fliegen_uX7wuGyUjOPpYR5W.json b/packs/special-creature-abilities/Fliegen_uX7wuGyUjOPpYR5W.json new file mode 100644 index 00000000..08273d4d --- /dev/null +++ b/packs/special-creature-abilities/Fliegen_uX7wuGyUjOPpYR5W.json @@ -0,0 +1,26 @@ +{ + "_id": "uX7wuGyUjOPpYR5W", + "name": "Fliegen", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flight.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion „Rennen“ im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342144, + "modifiedTime": 1688934429037, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!uX7wuGyUjOPpYR5W" +} diff --git a/packs/special-creature-abilities/GEI___AU_als_Bonus_auf_St_rke_und_H_rte_xw1OyyTdDwkNe2jC.json b/packs/special-creature-abilities/GEI___AU_als_Bonus_auf_St_rke_und_H_rte_xw1OyyTdDwkNe2jC.json new file mode 100644 index 00000000..61c278ce --- /dev/null +++ b/packs/special-creature-abilities/GEI___AU_als_Bonus_auf_St_rke_und_H_rte_xw1OyyTdDwkNe2jC.json @@ -0,0 +1,36 @@ +{ + "_id": "xw1OyyTdDwkNe2jC", + "changes": [ + { + "key": "system.traits.strength.total", + "mode": 2, + "value": "@system.attributes.mind.total + @system.traits.aura.total", + "priority": null + }, + { + "key": "system.traits.constitution.total", + "mode": 2, + "value": "@system.attributes.mind.total + @system.traits.aura.total", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": {}, + "tint": null, + "origin": null, + "name": "GEI + AU als Bonus auf Stärke und Härte", + "description": "", + "statuses": [], + "_key": "!items.effects!ZkgZiFI5xy8aevG8.xw1OyyTdDwkNe2jC" +} diff --git a/packs/special-creature-abilities/Geistesimmun_ziB3j0RSbWMtq1LX.json b/packs/special-creature-abilities/Geistesimmun_ziB3j0RSbWMtq1LX.json new file mode 100644 index 00000000..6c7b024f --- /dev/null +++ b/packs/special-creature-abilities/Geistesimmun_ziB3j0RSbWMtq1LX.json @@ -0,0 +1,26 @@ +{ + "_id": "ziB3j0RSbWMtq1LX", + "name": "Geistesimmun", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342149, + "modifiedTime": 1688934429041, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ziB3j0RSbWMtq1LX" +} diff --git a/packs/special-creature-abilities/Gift__1__TY1ZV1YsyaFtfX7U.json b/packs/special-creature-abilities/Gift__1__TY1ZV1YsyaFtfX7U.json new file mode 100644 index 00000000..4c767a39 --- /dev/null +++ b/packs/special-creature-abilities/Gift__1__TY1ZV1YsyaFtfX7U.json @@ -0,0 +1,26 @@ +{ + "_id": "TY1ZV1YsyaFtfX7U", + "name": "Gift (1)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/poison.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 1 nicht abwehrbaren Schadenspunkt pro Runde.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342071, + "modifiedTime": 1688934428956, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!TY1ZV1YsyaFtfX7U" +} diff --git a/packs/special-creature-abilities/Gift__2__jywCKRNCWLQFCFmu.json b/packs/special-creature-abilities/Gift__2__jywCKRNCWLQFCFmu.json new file mode 100644 index 00000000..6a7bb238 --- /dev/null +++ b/packs/special-creature-abilities/Gift__2__jywCKRNCWLQFCFmu.json @@ -0,0 +1,26 @@ +{ + "_id": "jywCKRNCWLQFCFmu", + "name": "Gift (2)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/poison.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 2 nicht abwehrbaren Schadenspunkt pro Runde.

", + "experiencePoints": 20 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342111, + "modifiedTime": 1688934429004, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!jywCKRNCWLQFCFmu" +} diff --git a/packs/special-creature-abilities/Gift__3__xBZDRJORSen8qcRb.json b/packs/special-creature-abilities/Gift__3__xBZDRJORSen8qcRb.json new file mode 100644 index 00000000..fdfbb66f --- /dev/null +++ b/packs/special-creature-abilities/Gift__3__xBZDRJORSen8qcRb.json @@ -0,0 +1,26 @@ +{ + "_id": "xBZDRJORSen8qcRb", + "name": "Gift (3)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/poison.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 3 nicht abwehrbaren Schadenspunkt pro Runde.

", + "experiencePoints": 30 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342147, + "modifiedTime": 1688934429039, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!xBZDRJORSen8qcRb" +} diff --git a/packs/special-creature-abilities/Gift__4__fYLkdhA3Xlw2cctC.json b/packs/special-creature-abilities/Gift__4__fYLkdhA3Xlw2cctC.json new file mode 100644 index 00000000..69db3a45 --- /dev/null +++ b/packs/special-creature-abilities/Gift__4__fYLkdhA3Xlw2cctC.json @@ -0,0 +1,26 @@ +{ + "_id": "fYLkdhA3Xlw2cctC", + "name": "Gift (4)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/poison.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 4 nicht abwehrbaren Schadenspunkt pro Runde.

", + "experiencePoints": 40 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342109, + "modifiedTime": 1688934429003, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!fYLkdhA3Xlw2cctC" +} diff --git a/packs/special-creature-abilities/Gift__5__oTLaMcZOW0eiUZCL.json b/packs/special-creature-abilities/Gift__5__oTLaMcZOW0eiUZCL.json new file mode 100644 index 00000000..5248bdeb --- /dev/null +++ b/packs/special-creature-abilities/Gift__5__oTLaMcZOW0eiUZCL.json @@ -0,0 +1,26 @@ +{ + "_id": "oTLaMcZOW0eiUZCL", + "name": "Gift (5)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/poison.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird Schaden verursacht, würfelt das Ziel eine „Gift trotzen“-Probe, ansonsten erhält es W20 Kampfrunden lang 5 nicht abwehrbaren Schadenspunkt pro Runde.

", + "experiencePoints": 50 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342126, + "modifiedTime": 1688934429025, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!oTLaMcZOW0eiUZCL" +} diff --git a/packs/special-creature-abilities/Kletterl_ufer_Kbb8qlLeVahzxy5N.json b/packs/special-creature-abilities/Kletterl_ufer_Kbb8qlLeVahzxy5N.json new file mode 100644 index 00000000..5c12642c --- /dev/null +++ b/packs/special-creature-abilities/Kletterl_ufer_Kbb8qlLeVahzxy5N.json @@ -0,0 +1,26 @@ +{ + "_id": "Kbb8qlLeVahzxy5N", + "name": "Kletterläufer", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/climber.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342058, + "modifiedTime": 1688934428937, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Kbb8qlLeVahzxy5N" +} diff --git a/packs/special-creature-abilities/L_hmungseffekt_5maJ8tHAVZCxHGW6.json b/packs/special-creature-abilities/L_hmungseffekt_5maJ8tHAVZCxHGW6.json new file mode 100644 index 00000000..23c52b82 --- /dev/null +++ b/packs/special-creature-abilities/L_hmungseffekt_5maJ8tHAVZCxHGW6.json @@ -0,0 +1,26 @@ +{ + "_id": "5maJ8tHAVZCxHGW6", + "name": "Lähmungseffekt", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/paralysis-effect.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der lähmende Angriff (nur alle 10 Kampfrunden einsetzbar) macht Ziel für Probenergebnis in Kamprunden bewegungsunfähig, sofern ihm nicht KÖR+ST gelingt.

", + "experiencePoints": 25 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342020, + "modifiedTime": 1688934428915, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!5maJ8tHAVZCxHGW6" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffe___1__oDM4ImE7PrIgn22E.json b/packs/special-creature-abilities/Mehrere_Angriffe___1__oDM4ImE7PrIgn22E.json new file mode 100644 index 00000000..6b0411af --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffe___1__oDM4ImE7PrIgn22E.json @@ -0,0 +1,26 @@ +{ + "_id": "oDM4ImE7PrIgn22E", + "name": "Mehrere Angriffe (+1)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann 1 zusätzlichen Angriff in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342122, + "modifiedTime": 1688934429022, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!oDM4ImE7PrIgn22E" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffe___2__1zPOH37f7Q5Rwodx.json b/packs/special-creature-abilities/Mehrere_Angriffe___2__1zPOH37f7Q5Rwodx.json new file mode 100644 index 00000000..4c53b771 --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffe___2__1zPOH37f7Q5Rwodx.json @@ -0,0 +1,26 @@ +{ + "_id": "1zPOH37f7Q5Rwodx", + "name": "Mehrere Angriffe (+2)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann 2 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342007, + "modifiedTime": 1688934428899, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!1zPOH37f7Q5Rwodx" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffe___3__LM5xia0xVIlhQsLG.json b/packs/special-creature-abilities/Mehrere_Angriffe___3__LM5xia0xVIlhQsLG.json new file mode 100644 index 00000000..8c88426a --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffe___3__LM5xia0xVIlhQsLG.json @@ -0,0 +1,26 @@ +{ + "_id": "LM5xia0xVIlhQsLG", + "name": "Mehrere Angriffe (+3)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann 3 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342060, + "modifiedTime": 1688934428940, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!LM5xia0xVIlhQsLG" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffe___4__1JDyMkVOlho7IuiN.json b/packs/special-creature-abilities/Mehrere_Angriffe___4__1JDyMkVOlho7IuiN.json new file mode 100644 index 00000000..cda2b86b --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffe___4__1JDyMkVOlho7IuiN.json @@ -0,0 +1,26 @@ +{ + "_id": "1JDyMkVOlho7IuiN", + "name": "Mehrere Angriffe (+4)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann 4 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342005, + "modifiedTime": 1688934428897, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!1JDyMkVOlho7IuiN" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffe___5__YvkRgHyCkwhn3uzg.json b/packs/special-creature-abilities/Mehrere_Angriffe___5__YvkRgHyCkwhn3uzg.json new file mode 100644 index 00000000..76c12d0f --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffe___5__YvkRgHyCkwhn3uzg.json @@ -0,0 +1,26 @@ +{ + "_id": "YvkRgHyCkwhn3uzg", + "name": "Mehrere Angriffe (+5)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-attacks.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann 5 zusätzlichen Angriffe in jeder Runde aktionsfrei ausführen.

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342084, + "modifiedTime": 1688934428980, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!YvkRgHyCkwhn3uzg" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffglieder___1__Sig4tVDj8zLWZCEP.json b/packs/special-creature-abilities/Mehrere_Angriffglieder___1__Sig4tVDj8zLWZCEP.json new file mode 100644 index 00000000..fc9e5297 --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffglieder___1__Sig4tVDj8zLWZCEP.json @@ -0,0 +1,26 @@ +{ + "_id": "Sig4tVDj8zLWZCEP", + "name": "Mehrere Angriffglieder (+1)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Greift mit 1 zusätzlichem Angriffsglied an, das Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342070, + "modifiedTime": 1688934428953, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Sig4tVDj8zLWZCEP" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffglieder___2__VvzGK9lxAD7kuowL.json b/packs/special-creature-abilities/Mehrere_Angriffglieder___2__VvzGK9lxAD7kuowL.json new file mode 100644 index 00000000..ae3f016b --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffglieder___2__VvzGK9lxAD7kuowL.json @@ -0,0 +1,26 @@ +{ + "_id": "VvzGK9lxAD7kuowL", + "name": "Mehrere Angriffglieder (+2)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Greift mit 2 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342073, + "modifiedTime": 1688934428961, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!VvzGK9lxAD7kuowL" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffglieder___3__8HmrA97ZqN7nEYgm.json b/packs/special-creature-abilities/Mehrere_Angriffglieder___3__8HmrA97ZqN7nEYgm.json new file mode 100644 index 00000000..9bcef78e --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffglieder___3__8HmrA97ZqN7nEYgm.json @@ -0,0 +1,26 @@ +{ + "_id": "8HmrA97ZqN7nEYgm", + "name": "Mehrere Angriffglieder (+3)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Greift mit 3 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342026, + "modifiedTime": 1688934428919, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8HmrA97ZqN7nEYgm" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffglieder___4__R6jT1GYF13ZijtM0.json b/packs/special-creature-abilities/Mehrere_Angriffglieder___4__R6jT1GYF13ZijtM0.json new file mode 100644 index 00000000..40d5250d --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffglieder___4__R6jT1GYF13ZijtM0.json @@ -0,0 +1,26 @@ +{ + "_id": "R6jT1GYF13ZijtM0", + "name": "Mehrere Angriffglieder (+4)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Greift mit 4 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342066, + "modifiedTime": 1688934428949, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!R6jT1GYF13ZijtM0" +} diff --git a/packs/special-creature-abilities/Mehrere_Angriffglieder___5__e6VuJIL8ocXQDQ2V.json b/packs/special-creature-abilities/Mehrere_Angriffglieder___5__e6VuJIL8ocXQDQ2V.json new file mode 100644 index 00000000..a1e0a853 --- /dev/null +++ b/packs/special-creature-abilities/Mehrere_Angriffglieder___5__e6VuJIL8ocXQDQ2V.json @@ -0,0 +1,26 @@ +{ + "_id": "e6VuJIL8ocXQDQ2V", + "name": "Mehrere Angriffglieder (+5)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/multiple-limbs.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Greift mit 5 zusätzlichen Angriffsgliedern an, die Gegner bei einem erfolgreichen Schlagen-Immersieg abtrennen / zertrümmern, wodurch die Angriffszahl letztendlich sinkt.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342092, + "modifiedTime": 1688934428993, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!e6VuJIL8ocXQDQ2V" +} diff --git a/packs/special-creature-abilities/Nachtsicht_pJjtHe2Rd0YCa35n.json b/packs/special-creature-abilities/Nachtsicht_pJjtHe2Rd0YCa35n.json new file mode 100644 index 00000000..f8389b87 --- /dev/null +++ b/packs/special-creature-abilities/Nachtsicht_pJjtHe2Rd0YCa35n.json @@ -0,0 +1,26 @@ +{ + "_id": "pJjtHe2Rd0YCa35n", + "name": "Nachtsicht", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/night-vision.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342130, + "modifiedTime": 1688934429032, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!pJjtHe2Rd0YCa35n" +} diff --git a/packs/special-creature-abilities/Nat_rliche_Waffen_YrmJo8dg4CF3lJdH.json b/packs/special-creature-abilities/Nat_rliche_Waffen_YrmJo8dg4CF3lJdH.json new file mode 100644 index 00000000..188e1e1b --- /dev/null +++ b/packs/special-creature-abilities/Nat_rliche_Waffen_YrmJo8dg4CF3lJdH.json @@ -0,0 +1,26 @@ +{ + "_id": "YrmJo8dg4CF3lJdH", + "name": "Natürliche Waffen", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

", + "experiencePoints": 0 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342082, + "modifiedTime": 1688934428976, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!YrmJo8dg4CF3lJdH" +} diff --git a/packs/special-creature-abilities/Nur_durch_Magie_verletzbar_FCxjdPJ1L8EJd0IF.json b/packs/special-creature-abilities/Nur_durch_Magie_verletzbar_FCxjdPJ1L8EJd0IF.json new file mode 100644 index 00000000..47bf920f --- /dev/null +++ b/packs/special-creature-abilities/Nur_durch_Magie_verletzbar_FCxjdPJ1L8EJd0IF.json @@ -0,0 +1,26 @@ +{ + "_id": "FCxjdPJ1L8EJd0IF", + "name": "Nur durch Magie verletzbar", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/only-vulnerable-to-magic.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Nur Angriffe mit magischen Waffen oder durch Zauber richten Schaden an. Ausgenommen sind eventuelle Anfälligkeiten, durch die ebenfalls Schaden erlitten wird.

", + "experiencePoints": 50 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342047, + "modifiedTime": 1688934428925, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!FCxjdPJ1L8EJd0IF" +} diff --git a/packs/special-creature-abilities/Odem_sDffbUUXg88Vn2Pq.json b/packs/special-creature-abilities/Odem_sDffbUUXg88Vn2Pq.json new file mode 100644 index 00000000..ff597b10 --- /dev/null +++ b/packs/special-creature-abilities/Odem_sDffbUUXg88Vn2Pq.json @@ -0,0 +1,26 @@ +{ + "_id": "sDffbUUXg88Vn2Pq", + "name": "Odem", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schießen-Angriff) – nur für magische Abwehrboni wird gewürfelt (PW: Bonushöhe). GE x 5 m langer Kegel (am Ende GE x 3 m breit).

", + "experiencePoints": -1 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342143, + "modifiedTime": 1688934429036, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sDffbUUXg88Vn2Pq" +} diff --git a/packs/special-creature-abilities/Regeneration_Mh6bLPD3N29ybeLq.json b/packs/special-creature-abilities/Regeneration_Mh6bLPD3N29ybeLq.json new file mode 100644 index 00000000..d0d58ac0 --- /dev/null +++ b/packs/special-creature-abilities/Regeneration_Mh6bLPD3N29ybeLq.json @@ -0,0 +1,26 @@ +{ + "_id": "Mh6bLPD3N29ybeLq", + "name": "Regeneration", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/regeneration.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Regeneriert jede Kampfrunde aktionsfrei LK in Höhe des Probenergebnisses der Regenerations-Probe (PW: KÖR). Durch Feuer oder Säure verlorene LK können nicht regeneriert werden.

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Jeder Treffer reduziert die PA eines zufälligen, metallischen, nichtmagischen Rüstungsstückes des Ziels um 1. Gleiches gilt für den WB nichtmagischer Metallwaffen, die die Kreatur treffen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342124, + "modifiedTime": 1688934429024, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!oPTuLvZOEsXnRPed" +} diff --git a/packs/special-creature-abilities/Schleudern_5PdSHi6PY4TNV9rP.json b/packs/special-creature-abilities/Schleudern_5PdSHi6PY4TNV9rP.json new file mode 100644 index 00000000..a08dc6f7 --- /dev/null +++ b/packs/special-creature-abilities/Schleudern_5PdSHi6PY4TNV9rP.json @@ -0,0 +1,26 @@ +{ + "_id": "5PdSHi6PY4TNV9rP", + "name": "Schleudern", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/flinging.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden / 3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342014, + "modifiedTime": 1688934428912, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!5PdSHi6PY4TNV9rP" +} diff --git a/packs/special-creature-abilities/Schwarm_rPbbTLUtSXZpdFjp.json b/packs/special-creature-abilities/Schwarm_rPbbTLUtSXZpdFjp.json new file mode 100644 index 00000000..65b64996 --- /dev/null +++ b/packs/special-creature-abilities/Schwarm_rPbbTLUtSXZpdFjp.json @@ -0,0 +1,26 @@ +{ + "_id": "rPbbTLUtSXZpdFjp", + "name": "Schwarm", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/swarm.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Gilt als einzelner Gegner. Der Schwarmwert (SCW) entspricht seiner aktuellen Mitgliederanzahl / 10 (zu Beginn und max. 200 Mitglieder pro Schwarm = SCW 20). Pro 1 LK Schaden sterben 10 Mitglieder (= SCW -1). Schwärme können Mitglieder an benachbarte Felder abgeben und ihr eigenes sowie jedes angrenzende Feld gleichzeitig angreifen (mit jeweils vollen Schlagen-Wert).

\n

Schlagen/Abwehr/LK entsprechen dem aktuellen SCW

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Kann, statt zu laufen, auch schweben. Wird die Aktion „Rennen“ ausgeführt, erhöht sich die Geschwindigkeit wie am Boden auf Laufen x 2.

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Kann, statt zu laufen, schwimmen. Wird die Aktion „Rennen“ schwimmend ausgeführt, erhöht sich die Geschwindigkeit ganz normal auf Laufen x 2.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342002, + "modifiedTime": 1688934428895, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!18PDF4gqWrIRWudN" +} diff --git a/packs/special-creature-abilities/Sonar_BtjiEmhGyje6YghP.json b/packs/special-creature-abilities/Sonar_BtjiEmhGyje6YghP.json new file mode 100644 index 00000000..88d78ee2 --- /dev/null +++ b/packs/special-creature-abilities/Sonar_BtjiEmhGyje6YghP.json @@ -0,0 +1,26 @@ +{ + "_id": "BtjiEmhGyje6YghP", + "name": "Sonar", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/sonar.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

„Sieht“ per Sonar.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342035, + "modifiedTime": 1688934428922, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!BtjiEmhGyje6YghP" +} diff --git a/packs/special-creature-abilities/Sturmangriff_L0dxlrCY14bLyUdQ.json b/packs/special-creature-abilities/Sturmangriff_L0dxlrCY14bLyUdQ.json new file mode 100644 index 00000000..546424e2 --- /dev/null +++ b/packs/special-creature-abilities/Sturmangriff_L0dxlrCY14bLyUdQ.json @@ -0,0 +1,26 @@ +{ + "_id": "L0dxlrCY14bLyUdQ", + "name": "Sturmangriff", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/charge.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342059, + "modifiedTime": 1688934428938, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!L0dxlrCY14bLyUdQ" +} diff --git a/packs/special-creature-abilities/Sturzangriff_eWuQlQYF3VmyR0kt.json b/packs/special-creature-abilities/Sturzangriff_eWuQlQYF3VmyR0kt.json new file mode 100644 index 00000000..1cd94c8f --- /dev/null +++ b/packs/special-creature-abilities/Sturzangriff_eWuQlQYF3VmyR0kt.json @@ -0,0 +1,26 @@ +{ + "_id": "eWuQlQYF3VmyR0kt", + "name": "Sturzangriff", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/dive-attack.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 „rennend“ geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342099, + "modifiedTime": 1688934429000, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!eWuQlQYF3VmyR0kt" +} diff --git a/packs/special-creature-abilities/Totenkraft_ZkgZiFI5xy8aevG8.json b/packs/special-creature-abilities/Totenkraft_ZkgZiFI5xy8aevG8.json new file mode 100644 index 00000000..463d18ef --- /dev/null +++ b/packs/special-creature-abilities/Totenkraft_ZkgZiFI5xy8aevG8.json @@ -0,0 +1,26 @@ +{ + "_id": "ZkgZiFI5xy8aevG8", + "name": "Totenkraft", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png", + "effects": ["xw1OyyTdDwkNe2jC"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Erhält GEI+AU als Bonus auf Stärke und Härte.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342086, + "modifiedTime": 1688934428984, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ZkgZiFI5xy8aevG8" +} diff --git a/packs/special-creature-abilities/Umschlingen_AjPsjbxcuNslQEuE.json b/packs/special-creature-abilities/Umschlingen_AjPsjbxcuNslQEuE.json new file mode 100644 index 00000000..21ee8663 --- /dev/null +++ b/packs/special-creature-abilities/Umschlingen_AjPsjbxcuNslQEuE.json @@ -0,0 +1,26 @@ +{ + "_id": "AjPsjbxcuNslQEuE", + "name": "Umschlingen", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/entangle.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Schlagen-Immersieg umschlingt Ziel (sofern 1+ Größenkategorie kleiner), welches fortan ST Punkte abwehrbaren Schaden erleidet, sich nicht frei bewegen kann und einen Malus von -2 auf alle Proben pro Größenunterschied erhält. Befreien: Opfer mit AGI+ST vergleichende Probe gegen KÖR+ST des Umschlingers.

", + "experiencePoints": 10 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342029, + "modifiedTime": 1688934428920, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!AjPsjbxcuNslQEuE" +} diff --git a/packs/special-creature-abilities/Verschlingen_fY7yRpxhQTIV5G2p.json b/packs/special-creature-abilities/Verschlingen_fY7yRpxhQTIV5G2p.json new file mode 100644 index 00000000..1f18020c --- /dev/null +++ b/packs/special-creature-abilities/Verschlingen_fY7yRpxhQTIV5G2p.json @@ -0,0 +1,26 @@ +{ + "_id": "fY7yRpxhQTIV5G2p", + "name": "Verschlingen", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/devourer.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Schlagen-Immersieg (mit einem Biss-Angriff) verschlingt Ziel (sofern 2+ Größenkategorien kleiner), welches fortan einen nicht abwehrbaren Schadenspunkt pro Kampfrunde und einen Malus von -8 auf alle Proben erhält. Befreien: Nur mit einem Schlagen-Immersieg, der Schaden verursacht, kann sich der Verschlungene augenblicklich aus dem Leib seines Verschlingers befreien, wenn dieser noch lebt.

", + "experiencePoints": 25 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342107, + "modifiedTime": 1688934429002, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!fY7yRpxhQTIV5G2p" +} diff --git a/packs/special-creature-abilities/Versteinern_5eB5a0FnygbaqWPe.json b/packs/special-creature-abilities/Versteinern_5eB5a0FnygbaqWPe.json new file mode 100644 index 00000000..5905abac --- /dev/null +++ b/packs/special-creature-abilities/Versteinern_5eB5a0FnygbaqWPe.json @@ -0,0 +1,26 @@ +{ + "_id": "5eB5a0FnygbaqWPe", + "name": "Versteinern", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/petrification.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} aufgehoben werden.

", + "experiencePoints": 50 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342017, + "modifiedTime": 1688934428913, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!5eB5a0FnygbaqWPe" +} diff --git a/packs/special-creature-abilities/Werteverlust__AGI__602AkdkLqx6NWprb.json b/packs/special-creature-abilities/Werteverlust__AGI__602AkdkLqx6NWprb.json new file mode 100644 index 00000000..0bda2f9a --- /dev/null +++ b/packs/special-creature-abilities/Werteverlust__AGI__602AkdkLqx6NWprb.json @@ -0,0 +1,26 @@ +{ + "_id": "602AkdkLqx6NWprb", + "name": "Werteverlust (AGI)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/attribute-loss.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro schadensverursachendem Treffer wird AGI um 1 gesenkt (bei AGI Null ist das Opfer bewegungsunfähig). Pro Tag oder Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342022, + "modifiedTime": 1688934428916, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!602AkdkLqx6NWprb" +} diff --git a/packs/special-creature-abilities/Werteverlust__GEI__m52MTRs1GMXScTki.json b/packs/special-creature-abilities/Werteverlust__GEI__m52MTRs1GMXScTki.json new file mode 100644 index 00000000..2dcb3ef7 --- /dev/null +++ b/packs/special-creature-abilities/Werteverlust__GEI__m52MTRs1GMXScTki.json @@ -0,0 +1,26 @@ +{ + "_id": "m52MTRs1GMXScTki", + "name": "Werteverlust (GEI)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/attribute-loss.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro schadensverursachendem Treffer wird GEI um 1 gesenkt (bei GEI Null ist das Opfer wahnsinnig). Pro Tag oder Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342116, + "modifiedTime": 1688934429013, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!m52MTRs1GMXScTki" +} diff --git a/packs/special-creature-abilities/Werteverlust__K_R__RwT0NBwkc1TuAR1e.json b/packs/special-creature-abilities/Werteverlust__K_R__RwT0NBwkc1TuAR1e.json new file mode 100644 index 00000000..14aaa561 --- /dev/null +++ b/packs/special-creature-abilities/Werteverlust__K_R__RwT0NBwkc1TuAR1e.json @@ -0,0 +1,26 @@ +{ + "_id": "RwT0NBwkc1TuAR1e", + "name": "Werteverlust (KÖR)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/attribute-loss.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro schadensverursachendem Treffer wird KÖR um 1 gesenkt (bei KÖR Null ist das Opfer tot). Pro Tag oder Anwendung des Zaubers @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} wird 1 verlorener Attributspunkt regeneriert.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342068, + "modifiedTime": 1688934428951, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!RwT0NBwkc1TuAR1e" +} diff --git a/packs/special-creature-abilities/Wesen_der_Dunkelheit__Settingoption__R3j1CjXJckUH0CBG.json b/packs/special-creature-abilities/Wesen_der_Dunkelheit__Settingoption__R3j1CjXJckUH0CBG.json new file mode 100644 index 00000000..819bc755 --- /dev/null +++ b/packs/special-creature-abilities/Wesen_der_Dunkelheit__Settingoption__R3j1CjXJckUH0CBG.json @@ -0,0 +1,26 @@ +{ + "_id": "R3j1CjXJckUH0CBG", + "name": "Wesen der Dunkelheit (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342064, + "modifiedTime": 1688934428946, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!R3j1CjXJckUH0CBG" +} diff --git a/packs/special-creature-abilities/Wesen_des_Lichts__Settingoption__KDDlwN9as9B4ljeA.json b/packs/special-creature-abilities/Wesen_des_Lichts__Settingoption__KDDlwN9as9B4ljeA.json new file mode 100644 index 00000000..7a4b3bbc --- /dev/null +++ b/packs/special-creature-abilities/Wesen_des_Lichts__Settingoption__KDDlwN9as9B4ljeA.json @@ -0,0 +1,26 @@ +{ + "_id": "KDDlwN9as9B4ljeA", + "name": "Wesen des Lichts (Settingoption)", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/creature-of-light.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Gilt in den meisten Settings als ein Wesen des Lichts. Angewendete Regeln für Wesen des Lichts gelten für diese Kreatur.

", + "experiencePoints": 5 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995342057, + "modifiedTime": 1688934428934, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!KDDlwN9as9B4ljeA" +} diff --git a/packs/special-creature-abilities/Zerstampfen_02QMKm8MHzz8yAxL.json b/packs/special-creature-abilities/Zerstampfen_02QMKm8MHzz8yAxL.json new file mode 100644 index 00000000..1336d4bc --- /dev/null +++ b/packs/special-creature-abilities/Zerstampfen_02QMKm8MHzz8yAxL.json @@ -0,0 +1,26 @@ +{ + "_id": "02QMKm8MHzz8yAxL", + "name": "Zerstampfen", + "type": "specialCreatureAbility", + "img": "systems/ds4/assets/icons/official/special-creature-abilities/crush.png", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

", + "experiencePoints": 15 + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995341991, + "modifiedTime": 1688934428891, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!02QMKm8MHzz8yAxL" +} diff --git a/packs/spells.json b/packs/spells.json deleted file mode 100644 index 940810c9..00000000 --- a/packs/spells.json +++ /dev/null @@ -1,8978 +0,0 @@ -[ - { - "_id": "0Jp3WM3Aba8VKcrb", - "name": "Verteidigung", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/templar-shield.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis der Zauberwirker in der nächsten Kampfrunde wieder an der Reihe ist.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "1", - "unit": "rounds" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": 1, - "wizard": 4, - "sorcerer": 4 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344444, - "modifiedTime": 1668995459110, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "0O56S0JDXi2y71Pu", - "name": "Schutzschild stärken", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/diamond-hard.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Verdoppelt den Bonus auf die Abwehr eines @Compendium[ds4.spells.dpz383XbGFXEsGot]{Schutzschild}-Zaubers, der bereits auf das Ziel wirkt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 4, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344446, - "modifiedTime": 1668995459121, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "1b32mq9AWEMuoBAs", - "name": "Lichtlanze", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/sun-spear.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.lj8NQ5l4wLWmYcEt]{Lichtpfeil}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit (Settingoption)} einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} können diesen Zauber nicht anwenden.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 5, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "custom" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1r", - "minimumLevels": { - "healer": 10, - "wizard": 12, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344448, - "modifiedTime": 1668995459125, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "1hhpEYpQQ0oLNptl", - "name": "Halt", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/skoll/halt.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Erfolg kann sich das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, nicht mehr bewegen.

\n

Die Starre endet vorzeitig, sollte das Ziel Schaden erhalten. Während der Starre ist es dem Ziel möglich, die Augen zu bewegen, zu atmen und klar zu denken. Ein erstarrter Zauberwirker könnte also immer noch seine Zauber wechseln oder gar versuchen, ohne Worte und Gesten (DS4 S. 47) einen Zauber zu wagen.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 2, - "wizard": 6, - "sorcerer": 6 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344449, - "modifiedTime": 1668995459145, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "4R2OiLe4Ojht69Ea", - "name": "Erdspalt", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/earth-spit.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Auf festem Boden öffnet der Zauber einen Erdspalt. Der Erdspalt ist bis zu VE in Meter breit und VE/2 in Metern lang und tief. Stehen Wesen an der Stelle, unter der der Erdspalt erscheint, können sie mit AGI+BE augenblicklich versuchen, noch in Sicherheit zu springen (zählt als freie Aktion). Wesen, die sich in der Erdspalte befinden, wenn diese sich wieder schließt, erhalten augenblicklich 2W20 nicht abwehrbaren Schaden und sind – ohne noch richtig atmen zu können – eingeschlossen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -4, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": true, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 10, - "wizard": 10, - "sorcerer": 14 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344451, - "modifiedTime": 1668995459148, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "4StILfq4zNUWBAgz", - "name": "Heilende Strahlen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/sinusoidal-beam.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Lichtstrahlen schießen vom Heiler aus und heilen die Wunden von bis zu VE/2 Gefährten, die Lebenskraft in Höhe des Probenergebnisses dazu erhalten. Es wird nur eine Probe für diesen Zielzauber gewürfelt: Einzig der Distanzmalus (DS4 S. 43) des Ziels, das am weitesten entfernt steht, wird als Malus gewertet.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "2r", - "minimumLevels": { - "healer": 12, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344453, - "modifiedTime": 1668995459157, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "4Wlx1LdkUK3BYctJ", - "name": "Verwandlung", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/ghost-ally.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker nimmt das Aussehen einer anderen Person an, die seinem Volk angehören und gleichen Geschlechts sein muss.

\n

Handelt es sich um eine bestimmte Person, die der Charakter jedoch nur flüchtig oder aus der Ferne kennt, können ihm Fehler unterlaufen, wodurch Bekannte der Zielperson mit einer Bemerken-Probe den Zauber durchschauen können.

\n

Untote Wesen u. ä. kann man mit diesem rein optischen Effekt nicht täuschen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. / 2", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 5, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344455, - "modifiedTime": 1668995459177, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "5RUGIWTftCyeJkDQ", - "name": "Flackern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/duality.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker beginnt zu flackern und ist dadurch schwieriger zu treffen. Seine Abwehr wird für die Dauer des Zaubers um seinen halbierten Wert in GEI erhöht (nur nicht gegen alles einhüllenden Flächenschaden).

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. x 2", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 2, - "wizard": 4, - "sorcerer": 4 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344456, - "modifiedTime": 1668995459185, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "5mF59XCsZffF0cSp", - "name": "Schatten", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/shadow-follower.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dunkle Schatten umhüllen das Ziel (welches keine Abwehr dagegen würfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen können sollte. Augenlosen Untoten, wie beispielsweise @Compendium[ds4.creatures.Rvu16XzEjizdqNsu]{Skeletten}, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(AGI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. / 2", - "unit": "rounds" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": null, - "wizard": 6, - "sorcerer": 2 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344458, - "modifiedTime": 1668995459204, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "6bptWPrq5gkX2UaT", - "name": "Lichtsäule", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/laser-precision.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.6bptWPrq5gkX2UaT]{Lichtsäule}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit (Settingoption)} ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} können diesen Zauber nicht anwenden.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} addieren ihren Talentrang auf den PW der Zielzaubern-Probe der Lichtsäule.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 8, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1r", - "minimumLevels": { - "healer": 16, - "wizard": 19, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344460, - "modifiedTime": 1668995459218, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "73bT47FtQgPp9Snq", - "name": "Netz", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/spider-web.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint.

\n

Vom Netz getroffene Wesen, welche keine Abwehr dagegen würfeln dürfen, halbieren für die Dauer des Zaubers Initiative, Laufen und Schlagen.

\n

Der Zauber wirkt nicht gegen Wesen, die 2+ Größenkategorien (DS4 S. 104) größer sind.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(AGI+ST)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. / 2", - "unit": "rounds" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 4, - "wizard": 9, - "sorcerer": 9 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344461, - "modifiedTime": 1668995459222, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "7HCeOPLYvb1SQxcV", - "name": "Wächter", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/static-guard.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Ein magischer Wächter alarmiert bzw. weckt den Zauberwirker, sobald ein Wesen sich bis auf VE x 2 Meter oder weniger dem Zielpunkt nähert.

\n

Dies gilt nicht für Wesen, die sich während des Zaubervorgangs bereits in diesem Bereich aufhielten.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 4, - "wizard": 6, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344463, - "modifiedTime": 1668995459229, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "7foZzrxZuX0dCh3C", - "name": "Wandöffnung", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/hole.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker öffnet ein kreisrundes Loch von 1 m Durchmesser in einer bis zu VE x 10 cm dicken, nichtmagischen Steinwand.

\n

Nach Ablauf des Zaubers verschwindet das Loch ohne Spuren zu hinterlassen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": true, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. / 2", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 6, - "sorcerer": 14 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344466, - "modifiedTime": 1668995459235, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "7yYxjxuGjTo29r10", - "name": "Feuerwand", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/firewall.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker lässt eine Feuerwand erscheinen, die Ausmaße von maximal 1 m x VE m x VE m annehmen kann. Wesen, die an der Stelle stehen, wo die Feuerwand erscheint, oder durch sie hindurch springen, erhalten 2W20 abwehrbaren Schaden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 8, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344467, - "modifiedTime": 1668995459240, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "7ybmodIkWDP1z1D6", - "name": "Flammeninferno", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/fire-wave.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Eine kreisrunde Fläche mit einem Radius von VE in Metern geht in Flammen auf. Jeder in dem Inferno erhält pro Kampfrunde nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 5, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 15, - "sorcerer": 15 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344469, - "modifiedTime": 1668995459256, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8BT2TqPHC0v2OzNe", - "name": "Elementar herbeirufen (Feuer)", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/ifrit.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber ruft ein Feuerelementar von seiner Ebene herbei. Feuerelementare (@Compendium[ds4.creatures.tYcKw69Feoy3B6hG]{Feuerelementar I}, @Compendium[ds4.creatures.huPL6cx3RadJNhL0]{Feuerelementar II}, @Compendium[ds4.creatures.mPcmJ9nHpy1AbKVr]{Feuerelementar III}, DS4 S. 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).“ Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1–5 auf W20, dass es sich befreit und sofort verschwindet.

\n

Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar: Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

\n

Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Kerzenflamme bis FackelI
LagerfeuerII
Brand/LavaIII
\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Größe des ElementarportalsHB
Pro m² Feuer-/Lavafläche+1*
\n

*: Maximal erreichbarer Bonus entspricht VE

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-Elementarstufe x 5" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 16 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344471, - "modifiedTime": 1668995459258, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8Y5rUQhP8XCQM9xL", - "name": "Volksgestalt", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/relationship-bounds.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bis zu VE einwilligende, humanoide Ziele (zu denen natürlich auch der Zauberwirker selbst gehören kann) in Reichweite werden in die Gestalt eines anderen humanoiden Volkes der gleichen Größenkategorie (DS4 S. 104) verwandelt (nicht jedoch seine Ausrüstung).

\n

Beispielsweise könnte man einen Menschen in einen Ork oder sogar in einen uralten Zwerg verwandeln.

\n

Der Charakter behält dabei all seine Fähigkeiten und erhält umgekehrt auch keine Fähigkeiten des Volkes, in das er verwandelt wurde.

\n

Während die Stimme sich dem neuen Volk anpasst, erinnern Augen und Gesichtzüge weiterhin an die eigentliche Gestalt des verwandelten Charakters.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -4, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344473, - "modifiedTime": 1668995459260, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "919AW6tITRT8WikD", - "name": "Glühender Glaube", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/glowing-hands.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Die berührte Waffe – das Ziel des Zaubers – erglüht vor heiliger Kraft. Für die Wirkungsdauer des Zaubers gilt der mit der Waffe verursachte Schaden als magisch und der WB wird um VE/2 erhöht, während die Abwehr getroffener Gegner gegen Angriffe mit dieser Waffe um VE/2 gesenkt wird.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 6, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344475, - "modifiedTime": 1668995459262, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "9GBDoyVXPXjWoLix", - "name": "Elementar herbeirufen (Erde)", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/ifrit.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber ruft ein Erdelementar von seiner Ebene herbei. Erdelementare (@Compendium[ds4.creatures.1PYYg60DHC6RA3oO]{Erdelementar I}, @Compendium[ds4.creatures.S8DNL5XpmNRSNJhD]{Erdelementar II}, @Compendium[ds4.creatures.mOQ21HFNisTfu7ve]{Erdelementar III}, DS4 S. 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).“ Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1–5 auf W20, dass es sich befreit und sofort verschwindet.

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Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar: Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

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Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Erdboden/Kiesel/SandI
Felsen/FindlingII
Steinhügel oder größerIII
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Größe des ElementarportalsHB
Pro m³ Erde/Gestein+1*
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*: Maximal erreichbarer Bonus entspricht VE

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Ein vom Heiler ausgehender Lichtstrahl heilt die Lebenskraft des Ziels in Höhe des Probenergebnisses.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "2r", - "minimumLevels": { - "healer": 4, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344478, - "modifiedTime": 1668995459265, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "9gc1CF70165NXymH", - "name": "Kontrollieren", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/cathelineau/fomorian.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen.

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Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden.

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Kontrollierte Untote unterstehen dem Zauberwirker, führen bedingungslos seine Befehle aus und können nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt.

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Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe beträgt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Bis erlöst", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": null, - "wizard": 8, - "sorcerer": 4 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344481, - "modifiedTime": 1668995459267, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "A9c19uUSIH4kvvHS", - "name": "Duftnote", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/fragrance.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel wird vom Zauberwirker mit einem Duft versehen.

Dieser Geruch kann angenehm oder unangenehm sein und erleichtert bzw. erschwert sämtliche sozialen Proben des Ziels für die Wirkungsdauer um 2.

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Dieser Zauber teleportiert den Zauberwirker und bis zu VE Begleiter an einen ihm bekannten Ort. War der Zauberwirker nur einmal dort und kennt ihn nur flüchtig, wird der PW der Zaubern-Probe halbiert. Bei einem Teleport-Patzer erscheinen die Charaktere in einem Objekt (zu tief im Boden, ein naher Baum) und erhalten W20 nicht abwehrbaren Schaden (2W20, wenn der Ort nur flüchtig bekannt ist).

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Dieser Zauber verleiht einer Waffe magische Kräfte. Ihr WB erhöht sich für die Dauer des Zaubers um +1 und der mit ihr verursachte Schaden gilt als magisch, verletzt beispielsweise also auch körperlose Wesen wie Geister.

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Aus dem Mund des Zauberwirkers schießt eine lodernde Säule, die alle hintereinander stehenden Gegner in einer 1 m breiten, geraden Schneise in Flammen hüllt. Der feurige Atem verursacht nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 3, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344487, - "modifiedTime": 1668995459273, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "BGnY1p1qZXwpzXFA", - "name": "Zeitstop", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/time-trap.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker hält die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet.

Andere Objekte und Lebewesen können nicht bewegt werden – sie sind starr in der Zeit eingefroren.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -5, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "d20d", - "minimumLevels": { - "healer": null, - "wizard": 15, - "sorcerer": 20 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344490, - "modifiedTime": 1668995459276, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "BdBUObZr9RahUqxA", - "name": "Tarnender Nebel", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/fog.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Eine Nebelwolke mit einem Radius von maximal VE in Metern entsteht.

Angriffe gegen Ziele in der Nebelwolke werden um 8 erschwert, gleichsam erhalten alle innerhalb des Nebels -8 auf alle Proben, bei denen man besser sehen können sollte. Eine Nebelwolke kann durch Wind bewegt oder gar auseinander geweht werden.

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Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u. ä. erwachen kann.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+VE)/2 des jeweiligen Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 2, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344499, - "modifiedTime": 1668995459280, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "DNplbUwfxszg5UbZ", - "name": "Wechselzauber", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/magick-trick.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Präpariert einen Zauberspruch des Zauberwirkers, um einmalig aktionsfrei zu diesem zu wechseln.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 12, - "wizard": 10, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344503, - "modifiedTime": 1668995459282, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "DPFRVvfvmhCfcm7E", - "name": "Stoßgebet", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/kneeling.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Eine Druckwelle heiliger Macht schießt aus dem Heiler und bringt Gegner in einem Radius gleich seiner doppelten Stufe in Metern zu Fall.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 5, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344507, - "modifiedTime": 1668995459287, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "DjvQzdWEmm8h7G4X", - "name": "Fluch", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/voodoo-doll.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker benötigt etwas vom Ziel in seinem Besitz, wie beispielsweise ein Haar, ein Kleidungsstück o. ä., das beim Zaubern – ob erfolgreich oder nicht – zerstört wird. Das Ziel wird verflucht und erhält auf alle Proben -2, bis die Zauberdauer verstrichen ist oder der Fluch mittels @Compendium[ds4.spells.tBWEyulMfJFzPuWM]{Magie bannen} schon vorher entfernt wird.

\n

Ein Ziel kann mehrmals verflucht werden. Alle Flüche müssen einzeln gebannt werden, stammen sie nicht vom selben Zauberwirker.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+AU)/2 des Ziel" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "days" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 6, - "sorcerer": 2 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344510, - "modifiedTime": 1668995459289, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "EXqdD6yddQ4c0zAw", - "name": "Unsichtbarkeit", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/invisible.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "minutes" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 20, - "wizard": 12, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344512, - "modifiedTime": 1668995459291, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "FJE2X2GXFDs9LT7J", - "name": "Heilende Hand", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/sbed/health-normal.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Durch Hand auflegen wird bei dem Ziel Lebenskraft in Höhe des Probenergebnisses geheilt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 1, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berührung", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "custom" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": 1, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344515, - "modifiedTime": 1668995459293, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "GPaDrKIFw2kjzryU", - "name": "Blut kochen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/skoll/blood.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Blut des Ziels beginnt auf magische Art und Weise zu kochen, ohne dass es gerinnt.

Der innerlich wirkende Schaden entspricht dem doppelten Probenergebnis, das Ziel würfelt seine Abwehr ohne die Panzerungsboni seiner Gegenstände.

Der Zauber ist gegen Wesen ohne Blut – wie beispielsweise viele Untote – nicht einsetzbar.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 17, - "sorcerer": 13 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344518, - "modifiedTime": 1668995459295, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "Gc5G9kixOqNbuwp1", - "name": "Frostwaffe", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/sparkling-sabre.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann eine Waffe in eisige Kälte hüllen. Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch. Ein Immersieg bei einem Angriff friert den Gegner für eine Kampfrunde lang ein, als wirke auf ihn der Zauber @Compendium[ds4.spells.1hhpEYpQQ0oLNptl]{Halt}. Frostwaffe ist nicht mit @Compendium[ds4.spells.gJ3Z8y7i6LWjSMKJ]{Flammenklinge} kombinierbar.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": true, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 4, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344526, - "modifiedTime": 1668995459297, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "GpdYH1BAO4tIf6Fj", - "name": "Tiere besänftigen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/paw-heart.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Aggressive Tiere im Wirkungsradius können mit diesem Zauber besänftigt werden. Magische Wesen (wie beispielsweise @Compendium[ds4.creatures.SQv63FQBjA5jW5xv]{Einhörner} oder @Compendium[ds4.creatures.O2maANGDJHPLX8aE]{Unwölfe}) sind gegen den Zauber immun, ebenso Tiere, die unter einem Kontrollzauber wie @Compendium[ds4.spells.TVsayZ3WkUxyzKbL]{Tierbeherschung} o.ä. stehen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-LK / 5 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 5", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 1, - "wizard": 7, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344530, - "modifiedTime": 1668995459298, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "HWjB5kPr3AZbFOFZ", - "name": "Heilendes Feld", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/chained-heart.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber heilt bei allen Gefährten im Wirkungsradius die Lebenskraft um das Probenergebnis.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "custom" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 18, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344535, - "modifiedTime": 1668995459300, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ITWKevUdrtyBHjgR", - "name": "Verkleinern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/contract.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das freiwillige Ziel – samt seiner Ausrüstung – wird auf ein Zehntel seiner Körpergröße verkleinert. Charaktere nehmen die Größenkategorie „winzig“ (DS4 S. 104) an.

Für die Dauer des Zauberspruchs werden KÖR, ST und HÄ halbiert und Laufen durch 10 geteilt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -4, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "minutes" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344543, - "modifiedTime": 1668995459301, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "JldAx8a91vVO2wUf", - "name": "Blenden", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/laser-sparks.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Ein gleißender Lichtstrahl schießt aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel (welches dagegen keine Abwehr würfeln darf).

Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen können sollte.

Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(AGI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": 1, - "wizard": 5, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344548, - "modifiedTime": 1668995459303, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "JvK5b8DXdHgaByjP", - "name": "Manabrot", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/sliced-bread.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker bündelt die magische Energien um sich herum und erschafft daraus warmes, aber geschmackloses Manabrot.

\n

Maximal kann der Zauberwirker eine Anzahl von Manabrot gleich seiner halbierten Stufe erschaffen. Jeder der blau-violetten, teigähnlichen Klumpen, entspricht einer ganzen Mahlzeit (von denen ein Erwachsener 3 pro Tag benötigt) für eine Person.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344550, - "modifiedTime": 1668995459304, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "KIyVOdiXZnXJIAh6", - "name": "Stolpern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/tripwire.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, stürzt augenblicklich zu Boden.

Misslingt ihm außerdem eine Probe auf AGI+GE, lässt er alles Gehaltene fallen.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(AGI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 4, - "sorcerer": 3 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344552, - "modifiedTime": 1668995459307, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "KUbT1gBeThcLY7vU", - "name": "Spurt", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/run.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Laufen-Wert des Ziels wird für die Dauer des Zaubers verdoppelt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 7, - "wizard": 7, - "sorcerer": 7 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344553, - "modifiedTime": 1668995459309, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "KhmJCaFuP7Tgdw7q", - "name": "Magische Barriere", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/stone-wall.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker erschafft ein unbewegliches, würfelförmiges Kraftfeld mit einer Größe von maximal VE/2 m³, welches sämtliche Magie- und Zaubersprucheffekte nach innen und außen hin komplett abblockt. Weder @Compendium[ds4.spells.ifRUXwqnjd1SCcRG]{Feuerbälle}, noch @Compendium[ds4.spells.WkZBOsMblhcrPRUF]{Lauschen}- oder @Compendium[ds4.spells.ANV77WNlbZFRMssv]{Teleport}-Zauber können diese magische Barriere durchbrechen.

\n

Die magische Barriere verschwindet, sofern der Zauerwirker sie nicht – nach Ablauf der Spruchdauer – durch ununterbrochene Konzentration (zählt als ganze Aktion) aufrecht erhält.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE min oder Konzentration", - "unit": "minutes" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 14, - "wizard": 10, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344555, - "modifiedTime": 1668995459311, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "L4pdDXSYAOgtWIbd", - "name": "Licht", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/explosion-rays.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das berührte, leblose Ziel – beipielsweise ein Stab oder eine kleine, abdeckbare Münze – leuchtet fackelhell auf.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 5, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "minutes" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 1, - "wizard": 1, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344558, - "modifiedTime": 1668995459313, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "L6NrH3AEmS2I3NWG", - "name": "Springen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/jump-across.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 5, - "wizard": 2, - "sorcerer": 3 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344560, - "modifiedTime": 1668995459315, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "MKlGqhjQa3GZu4gq", - "name": "Ebenentor", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/magic-portal.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Öffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor schließt sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -8, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "minutes" - }, - "cooldownDuration": "d20d", - "minimumLevels": { - "healer": null, - "wizard": 18, - "sorcerer": 16 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344563, - "modifiedTime": 1668995459317, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "MpqPWr2l8qV4oQyL", - "name": "Geben und Nehmen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/heart-inside.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel des Zaubers erhält 50 % des Schadens, den es per Schlagen im Nahkampf verursacht (also abzüglich des Abwehrwurfs des Gegners), in Form von heilender Magie auf die eigene Lebenskraft gutgeschrieben.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": 4, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344567, - "modifiedTime": 1668995459318, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "NRfYtF7tFoNMe1cR", - "name": "Steinwand", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/brick-wall.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker erschafft eine Steinwand, die Ausmaße von bis zu 1 m x VE m x VE m annehmen kann und nicht wieder verschwindet.

\n

Die Steinwand muss auf festen Boden stehen und kann nicht an einem Ort erscheinen, wo sich bereits etwas befindet.

\n

Die Steinwand hat eine Abwehr gleich der dreifachen Stufe des Zauberwirkers, für den Fall, dass jemand sie mit Gewalt durchdringen will. Jeder einzelne Kubikmeter der Steinwand verfügt über LK in Höhe der Stufe des Zauberwirkers.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": true, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 14 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344573, - "modifiedTime": 1668995459319, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "NWPoiZHCmZ7ZJud4", - "name": "Schutzfeld", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/omega.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Ein Schutzfeld mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, an dem nichtmagische Geschosse von außen her wirkungslos abprallen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 4, - "wizard": 8, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344578, - "modifiedTime": 1668995459321, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "NcK7zXn0IeCfqjkl", - "name": "Freund", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/lovers.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Erfolg hält das Ziel den Zauberwirker (und nur ihn!) für einen sehr guten Freund.

\n

Das Ziel wird ihm alles anvertrauen, was er auch einem sehr guten Freund verraten würde und alles für ihn machen, was er auch für einen guten Freund tun würde.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+VE)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "minutes" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 6, - "wizard": 7, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344584, - "modifiedTime": 1668995459322, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "NwLeietvcarS6zP5", - "name": "Fliegen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/hand-wing.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel kann fliegen. Die Fortbewegungsgeschwindigkeit ist im Flug doppelt so hoch wie am Boden (zusätzlich kann man sie wie beim „Rennen“ verdoppeln). Ein Charakter mit Laufen 4,5 m fliegt also 9 m in einer Kampfrunde, „rennend“ 18 m.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. x 5", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 20, - "wizard": 10, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344588, - "modifiedTime": 1668995459324, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ONhSaLNmvvacgCjA", - "name": "Giftbann", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/foamy-disc.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Neutralisiert augenblicklich ein nichtmagisches Gift, sofern es noch nicht zu spät ist.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 3, - "wizard": 6, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344594, - "modifiedTime": 1668995459325, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "OODDFguw5Y113ywm", - "name": "Wahnsinn", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/mad-scientist.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel des Zaubers wird auf der Stelle wahnsinnig und zu einem sabbernden Schwachsinnigen, dessen Geist fortan auf 0 gesenkt ist.

\n

Nur der Zauberspruch @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} kann diesen Effekt bannen, wofür pro wiederherzustellenden Punkt in GEI der Spruch jeweils einmal auf das Ziel angewendet werden muss.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "d20d", - "minimumLevels": { - "healer": null, - "wizard": null, - "sorcerer": 15 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344599, - "modifiedTime": 1668995459327, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "PXIVHRBpLwlzrk3L", - "name": "Elementar herbeirufen (Luft)", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/ifrit.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber ruft ein Luftelementar von seiner Ebene herbei. Luftlementare (@Compendium[ds4.creatures.CIzMY691MK016h4E]{Luftelementar I}, @Compendium[ds4.creatures.wYVw1a5UjPS09YxS]{Luftelementar II}, @Compendium[ds4.creatures.DNbOkqUg7jitTTbw]{Luftelementar III}, DS4 S. 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).“ Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1–5 auf W20, dass es sich befreit und sofort verschwindet.

\n

Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar: Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

\n

Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Leichte Brise/Windiges WetterI
StürmischII
GewittersturmIII
\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Größe des ElementarportalsHB
Pro m³ Luft+1*
\n

*: Maximal erreichbarer Bonus entspricht VE

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-Elementarstufe x 5" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": true, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 16 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344601, - "modifiedTime": 1668995459329, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "QVcmtKpmT5HzIwur", - "name": "Vertreiben", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/chalk-outline-murder.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Vertreibt eine Anzahl von Untoten im Wirkungsbereich gleich der halbierten Stufe des Zauberwirkers.

\n

Für die Dauer der Vertreibung ziehen sich die Untoten so schnell wie möglich von dem Zauberwirker zurück bis auf eine Distanz von Probenergebnis x 5 m.

\n

Bis zum Ablauf des Zaubers können die Untoten niemanden in seinem Wirkungsbereich angreifen.

\n

Der Effekt endet bei jedem Untoten, der Schaden erleidet.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche betroffen sind. Alternativ kann auch ein bestimmter Untoter als Ziel der Vertreibung bestimmt werden.

\n

Wird beim Vertreiben ein Immersieg gewürfelt, erhalten die betroffenen Untoten zusätzlichen abwehrbaren Schaden in der tatsächlichen Höhe des Immersiegs.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Prb. / 2", - "unit": "minutes" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 1, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344603, - "modifiedTime": 1668995459331, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "QZW2p3k9uGuYKCbN", - "name": "Balancieren", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/tightrope.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel kann absolut sicher mit seinem reinen Laufen-Wert über dünne Seile u. ä. balancieren.

\n

Sobald der Zauber gewirkt wurde, gilt der Balancieren-Effekt und endet, nachdem der Charakter eine Strecke in Höhe des eigenen, doppelten Laufen-Wertes in Metern zurückgelegt hat.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Bis Strecke zurückgelegt", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 2, - "wizard": 3, - "sorcerer": 6 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344604, - "modifiedTime": 1668995459333, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "QuuHhHmliyC5N55q", - "name": "Feuerlanze", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/fire-ray.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.kudkdrpMU0C83vM7]{Feuerstrahl}.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 2, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": null, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344608, - "modifiedTime": 1668995459335, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "QzcgykKQKztABe2a", - "name": "Heiliger Hammer", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/hammer-drop.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Ein Hammer aus hellem Licht erscheint innerhalb eines Radius von VE in Metern um den Heiler herum.

\n

Innerhalb dieses Wirkungsbereiches kämpft er völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos des Zauberwirkers wie „Halte den Dämon auf“ oder „Helfe dem Paladin“.

\n

Bewegt sich der Charakter, wandert der Wirkungsbereich des Hammers mit ihm mit, so dass die heilige Waffe niemals mehr als VE x 2 in Metern von ihm entfernt sein kann. Der heilige Hammer verschwindet, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer abgelaufen ist.

\n

Sämtliche Kampfwerte des heiligen Hammers entsprechen der Stufe des Heilers +8. Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Heilers entspricht.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 10, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344613, - "modifiedTime": 1668995459338, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "RUfE7hqqHCKMEMbh", - "name": "Schattenklinge", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/blade-fall.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Die verzauberte Klinge verströmt rauchartige Schatten voll dunkler Magie. Die folgenden Effekte gelten nur, wenn ein Charakter mit dem Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} die Waffe benutzt:

\n

Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch. Jedesmal, wenn mit der Waffe Schaden verursacht wird, sinkt die Abwehr des Ziels um 1. Dieser Effekt endet, wenn die Zauberdauer abgelaufen ist.

\n

Schattenklinge ist nicht mit @Compendium[ds4.spells.gJ3Z8y7i6LWjSMKJ]{Flammenklinge}, @Compendium[ds4.spells.Gc5G9kixOqNbuwp1]{Frostwaffe}, @Compendium[ds4.spells.919AW6tITRT8WikD]{Glühender Glaube} oder @Compendium[ds4.spells.cggG4v6EBPmEZuAQ]{Waffe des Lichts} kombinierbar.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 8, - "sorcerer": 7 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344617, - "modifiedTime": 1668995459340, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "SPnYNGggFb8XRICE", - "name": "Schweben", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/angel-wings.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel kann statt zu laufen auch lotrecht hoch und runter schweben.

Der Laufen-Wert beim Schweben ist dabei genau so hoch, wie am Boden (man kann im Schweben nicht rennen).

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "custom" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": 7, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344620, - "modifiedTime": 1668995459342, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "SaLY0K9FQRb1TQoQ", - "name": "Versetzte Stimme", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/lips.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann das von ihm Gesagte an einen bis zu VE x 10 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt).

\n

Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsstück einer Person.

\n

Jeder in Hörweite dieses Punktes kann den Zauberwirker hören.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-1 pro 10 Meter Entfernung" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE x 2", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 2, - "sorcerer": 3 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344624, - "modifiedTime": 1668995459344, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "Senq5ub2Cx0agJgi", - "name": "Blitz", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/bolt-spell-cast.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker schießt einen Blitz auf einen Feind. Gegner in Metallrüstung dürfen keine Abwehr gegen Blitze würfeln.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 3, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": true, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1r", - "minimumLevels": { - "healer": 10, - "wizard": 7, - "sorcerer": 7 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344630, - "modifiedTime": 1668995459347, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "SgDFje4OTxqPEzoA", - "name": "Terror", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/terror.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Erfolg fliehen betroffene Ziele – maximal eine Anzahl gleich der Stufe des Zauberwirkers – so schnell wie möglich in panischer Angst und können erst nach Ablauf der Zauberdauer wieder umkehren.

Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+VE)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 5", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "minutes" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 5, - "wizard": 9, - "sorcerer": 7 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344636, - "modifiedTime": 1668995459349, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "TKkpNdYo6cbFq7Pt", - "name": "Wasser weihen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/holy-water.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Berührtes, reines Wasser wird zu heiligem @Compendium[ds4.equipment.RoXGTPdisjn6AdYK]{Weihwasser}. Bei jeder Anwendung des Zaubers stellt der Heiler eine Anzahl an Weihwassereinheiten (etwa 1/2 Liter) gleich dem halbierten Probenergebnis her, genügend „normales“ Wasser als Rohstoff vorausgesetzt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 1, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344639, - "modifiedTime": 1668995459352, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "TKx3LO5ZWQuKpK04", - "name": "Schutzkuppel", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/shiny-omega.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Eine Schutzkuppel mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, solange er sich konzentriert (zählt als ganze Aktion).

\n

Die unbewegliche Kuppel ist von beiden Seiten unpassierbar – weder Angriffe, Personen noch Zauber wie @Compendium[ds4.spells.ANV77WNlbZFRMssv]{Teleport} gelangen hindurch.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Konzentration", - "unit": "custom" - }, - "cooldownDuration": "d20d", - "minimumLevels": { - "healer": 8, - "wizard": 12, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344643, - "modifiedTime": 1668995459359, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "TVsayZ3WkUxyzKbL", - "name": "Tierbeherschung", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/charging-bull.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Erfolg wird das Tier zu einem willenlosen Sklaven des Zauberwirkers. Es befolgt alle seine einsilbigen Befehle, auch wenn diese den eigenen Tod bedeuten können.

Ein Zauberwirker kann niemals mehr als VE Tiere gleichzeitig durch diesen Zauber beherrschen.

Endet der Zauber, nimmt das Tier wieder sein ursprüngliches Verhalten an.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-LK / 2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 9, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344646, - "modifiedTime": 1668995459365, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "USNJNNF2jDaS6BDQ", - "name": "Zauberleiter", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/ladder.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Eine magische Leiter entsteht, die bis zu VE x Zauberwirkerstufe Meter hoch sein kann.

Die Leiter steht fest im Raum und benötigt keinen Halt. Sie bleibt, solange der Zauberwirker sich ununterbrochen konzentriert (zählt als ganze Aktion).

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Konzentration", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 8, - "wizard": 4, - "sorcerer": 4 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344664, - "modifiedTime": 1668995459367, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "VGeMfTNSKWzNGm6r", - "name": "Telekinese", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/sbed/weight-crush.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Mit diesem Zauber lässt der Zauberwirker einen unbelebten Gegenstand mit einer Geschwindigkeit von 1 m pro Kampfrunde schweben, solange er sich ununterbrochen konzentriert (zählt als ganze Aktion).

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-1 pro (Stufe x 5) kg Gewicht" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Konzentration", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": null, - "wizard": 6, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344670, - "modifiedTime": 1668995459371, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "VIRaUl51s1vnDHUt", - "name": "Bannen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/magic-palm.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber vernichtet feindliche Dämonen, Elementare und Untote im Wirkungsradius. Maximal wird eine Anzahl von Wesenheiten vernichtet, die der halbierten Stufe des Zauberwirkers entspricht. Bei zu vielen Wesenheiten entscheidet der Zufall, welche betroffen sind. Alternativ können auch bestimmte, einzelne Wesenheiten als Ziel des Bannes bestimmt werden. Pro misslungenen Bannversuch steigt die Schwierigkeit um 2.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 der Wesenheit" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "", - "unit": "custom" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 8, - "wizard": 18, - "sorcerer": 14 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344676, - "modifiedTime": 1668995459375, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "VjvrapwDmBvGYmfj", - "name": "Arkanes Schwert", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/sword-wound.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.

\n

Innerhalb dieses Wirkungsbereiches kämpft es völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos seines Beschwöreres wie „Greif den großen Troll an“ oder „Schütze mich“.

\n

Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann.

\n

Das Schwert löst sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.

\n

Sämtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10.

\n

Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "VE x 2", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344678, - "modifiedTime": 1668995459381, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "WETUfLs0pbo1odAp", - "name": "Versetzen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/body-swapping.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das einwilligende Ziel wird bis zu Probenergebnis / 2 Meter weit teleportiert, eine klare Sichtlinie vorausgesetzt.

Reicht die ermittelte Entfernung nicht aus, um den Zielpunkt zu erreichen, wird der Charakter dennoch – so weit wie möglich – in dessen Richtung versetzt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 10, - "wizard": 6, - "sorcerer": 6 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344681, - "modifiedTime": 1668995459385, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "WkZBOsMblhcrPRUF", - "name": "Lauschen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/human-ear.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann sein Hörzentrum an einen bis zu VE x 5 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt) und vernimmt dadurch alles, was dort zu hören ist, als würde er sich dort befinden.

Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsstück des Belauschten.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-1 pro 10 m Entfernung" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE x 2", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 6, - "wizard": 2, - "sorcerer": 2 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344685, - "modifiedTime": 1668995459390, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ZF5cwMCnw4Uf1MCz", - "name": "Segen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/holy-hand-grenade.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker und bis zu VE x 2 Kameraden in VE x 2 Meter Umkreis werden gesegnet.

\n

Für die Dauer des Zauberspruchs erhalten sie auf alle Proben einen PW-Bonus von +1.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 2, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344690, - "modifiedTime": 1668995459395, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ZXBYdYAtcs3FoTAx", - "name": "Reinigen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/shower.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber reinigt eine ungewaschene Person, einen Gegenstand (wie einen schlammbesudelten Umhang) oder auch eine Mahlzeit (von Bakterien, Fäulnis und Gift).

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": 3, - "wizard": 7, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344695, - "modifiedTime": 1668995459410, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ZdlsX5F803JJEat6", - "name": "Magische Rüstung", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/willdabeast/chain-mail.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Die Lebenskraft des Charakters erhöht sich um das Wurfergebnis. Erhält der Zauberwirker Schaden, kostet ihn das zuerst immer die (nicht heilbare) Lebenskraft der magischen Rüstung, bevor es an die eigene Lebenskraft geht. Die LK der magischen Rüstung bleiben erhalten, bis sie durch Schaden verloren sind, oder wenn der Charakter den Zauber abermals anwendet.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 4, - "wizard": 8, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344699, - "modifiedTime": 1668995459415, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "aDitBSXiHFI67zDZ", - "name": "Wolke der Reue", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/tear-tracks.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Eine unsichtbare Wolke der Reue mit einem Radius von maximal VE in Metern entsteht.

Jeder Charakter innerhalb der Wolke empfindet ein unterschwelliges Schuldgefühl, wirkt leicht verunsichert und erhält dadurch -1 auf alle Proben.

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": true, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 1, - "wizard": 6, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344707, - "modifiedTime": 1668995459419, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "apMuLg0knKnmC2Wv", - "name": "Körperexplosion", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/mine-explosion.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauber versucht das Ziel zur Explosion zu bringen. Der verursachte Schaden entspricht dem vierfachen Probenergebnis, das Ziel würfelt Abwehr ohne Panzerungsboni von Gegenständen.

\n

Der Zauber ist gegen körperlose Wesen – wie beispielsweise @Compendium[ds4.creatures.cE5kI3uqXWQrCaI5]{Geister} – nicht einsetzbar.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "d20d", - "minimumLevels": { - "healer": null, - "wizard": null, - "sorcerer": 20 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344714, - "modifiedTime": 1668995459424, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "b5RFJWPaYbpXNpsv", - "name": "Schattenlanze", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/spear-hook.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.tPFiElqQuvih76gd]{Schattenpfeil}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts (Settingoption)} einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 5, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": null, - "wizard": 15, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344719, - "modifiedTime": 1668995459428, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "bGs9MiTMj6k4d1Nl", - "name": "Skelette erwecken", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/skoll/raise-skeleton.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Schwarzmagier kann eine maximale Anzahl von @Compendium[ds4.creatures.Rvu16XzEjizdqNsu]{Skeletten} (DS4 S. 122) im Wirkungsradius gleich seiner eigenen Stufe zu untotem Leben erwecken. Die Skelette benötigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber @Compendium[ds4.spells.9gc1CF70165NXymH]{Kontrollieren} zu beherrschen.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 5", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": null, - "sorcerer": 6 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344722, - "modifiedTime": 1668995459430, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "bKCGwIne0uoWZiY0", - "name": "Schleudern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/heavenly-dog/catapult.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauberspruch, gegen den das Ziel keine Abwehr würfeln kann, schleudert das Ziel (Probenergebnis/3) Meter weit fort.

\n

Das Ziel erhält für die Distanz, die es geschleudert wird (auch wenn eine Wand den Flug bremst) Sturzschaden (DS4 S. 85), gegen den es ganz normal Abwehr würfelt.

\n

Nach dem Fortschleudern liegt das Ziel immer am Boden.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE / 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 16, - "wizard": 12, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344726, - "modifiedTime": 1668995459437, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "c9confMPTK2Q7AfX", - "name": "Niesanfall", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/energy-breath.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Erfolg kann das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, sich vor lauter Niesen nur (mit halbiertem Laufen-Wert) bewegen, bis der Spruchwirker wieder an der Reihe ist.

\n

Der Niesanfall endet vorzeitig, sollte das Ziel Schaden erhalten.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "1", - "unit": "rounds" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": 1, - "wizard": 3, - "sorcerer": 3 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344729, - "modifiedTime": 1668995459445, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "cggG4v6EBPmEZuAQ", - "name": "Waffe des Lichts", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/aspergillum.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Die anvisierte Waffe erstrahlt mit der heiligen Kraft des Lichts.

\n

Die folgenden Effekte gelten nur, wenn ein Charakter mit dem Talent Diener des Lichts die Waffe benutzt:

\n

Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch.

\n

Jedesmal, wenn mit der Waffe Schaden verursacht wird, erhöht sich die Abwehr des Waffenträgers um 1.

\n

Dieser Effekt endet, wenn die Zauberdauer abgelaufen ist oder der Charakter die Waffe fallen lässt.

\n

Waffe des Lichts kann man nicht mit @Compendium[ds4.spells.gJ3Z8y7i6LWjSMKJ]{Flammenklinge}, @Compendium[ds4.spells.Gc5G9kixOqNbuwp1]{Frostwaffe} oder @Compendium[ds4.spells.RUfE7hqqHCKMEMbh]{Schattenklinge} kombinieren.

\n

Charaktere mit dem Talent Diener der Dunkelheit können diesen Zauber nicht anwenden.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 7, - "wizard": 8, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344734, - "modifiedTime": 1668995459458, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "d1PUhzL8wuBe3mTl", - "name": "Magie entdecken", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/sparkles.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Scheitert ein Zauberwirker, die Magie einer Örtlichkeit, eines Objektes oder eines Wesen zu erspüren (DS4 S. 47), kann er sämtliche Magie im Wirkungsbreich – nur für ihn sichtbar – mit Hilfe dieses Zaubers für kurze Zeit aufleuchten sehen, sofern sie nicht verborgen ist (unter einem Umhang, in einer Truhe usw.).

\n

Betrachtet man Zauberwirker, leuchten diese ebenfalls kurz auf, je heller, desto mächtiger ist die Magie in ihnen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 1, - "wizard": 1, - "sorcerer": 1 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344738, - "modifiedTime": 1668995459463, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "dPGm1Ji2U0fJxnT3", - "name": "Schatten erwecken", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/two-shadows.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form tödlicher @Compendium[ds4.creatures.T9YRYe0vnR4Qg4UM]{Schatten} (DS4 S. 121) zu gequältem Unleben erwecken. Die Schatten benötigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber @Compendium[ds4.spells.9gc1CF70165NXymH]{Kontrollieren} zu beherrschen.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 5", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": null, - "sorcerer": 13 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344742, - "modifiedTime": 1668995459468, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "dpz383XbGFXEsGot", - "name": "Schutzschild", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/bell-shield.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis die Dauer des Zaubers abgelaufen ist.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 4, - "wizard": 8, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344746, - "modifiedTime": 1668995459479, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "dt2E4g7iwVqTSlMl", - "name": "Kleiner Terror", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/cathelineau/dread.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Erfolg fliehen betroffene Ziele – maximal eine Anzahl gleich der halbierten Stufe des Zauberwirkers – so schnell wie möglich in panischer Angst und können erst nach Ablauf der Zauberdauer wieder umkehren. Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+VE)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "custom" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 2, - "wizard": 6, - "sorcerer": 4 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344750, - "modifiedTime": 1668995459485, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "duf86LKvOIyDXJbc", - "name": "Wiederbelebung", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/heart-wings.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber belebt einen Charakter, der nicht eines natürlichen Todes starb, wieder zum Leben mit 1 LK.

\n

Das Ziel darf höchstens seit W20 Tagen tot sein und verliert bei der Wiederbelebung permanent 1 Punkt KÖR (DS4 S. 42).

\n

Charaktere mit KÖR 1 können folglich also nicht mehr mit Hilfe dieses Zauberspruchs wiederbelebt bleiben.

\n

Zu beachten ist, dass dieser Zauber keine besonderen Verletzungen heilt – beispielsweise sollte ein aufgeschlitzte Kehle oder ein zerstampfter Körper vor der Wiederbelebung mit dem Zauber @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} behandelt werden, um ein erneutes Ableben gleich nach der Wiederbelebung zu verhindern.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 10, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344757, - "modifiedTime": 1668995459492, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "dzYAc9ti7ghhkyiX", - "name": "Magisches Schloss", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/padlock.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber verschließt auf magische Weise eine Klappe, Truhe, Tür oder ähnliche Öffnung.

\n

Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu öffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme öffnen.

\n

Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verstärken.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Bis Schloss geöffnet", - "unit": "custom" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": 3, - "wizard": 1, - "sorcerer": 1 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344760, - "modifiedTime": 1668995459496, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "eMeuOnBODch7D9dm", - "name": "Rost", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/rusty-sword.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber lässt bei Erfolg eine nichtmagische Waffe oder ein nichtmagisches Rüstungsteil aus Metall augenblicklich zu rostigem Staub zerfallen.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-WB der Waffe bzw. -PA der Rüstung" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 5, - "wizard": 7, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344764, - "modifiedTime": 1668995459501, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "eMilydZd4gqDUsff", - "name": "Trugbild", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/mirror-mirror.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausmaße maximal VE/2 Kubikmeter betragen können. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (DS4 S. 89) – abzüglich des halbierten Probenergebnisses der Trugbild Zaubern-Probe – durchschaubar.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE / 2", - "unit": "hours" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 5, - "sorcerer": 7 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344792, - "modifiedTime": 1668995459508, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "eNefaoD15JrT4ixR", - "name": "Durchsicht", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/sunglasses.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann durch nichtmagische, unbelebte Objekte VE/2 Meter weit sehen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -2, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 7, - "wizard": 3, - "sorcerer": 3 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344798, - "modifiedTime": 1668995459513, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "eYy2tF4LpHth18t6", - "name": "Federgleich", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/two-feathers.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel – samt seiner getragenen Ausrüstung – kann aus einer Höhe gleich dem doppelten Probenergebniss in Metern sanft wie ein Feder ungelenkt zu Boden gleiten (1 m pro Kampfrunde).

\n

Der federgleiche Fall muss spätestens 1 Minute, nachdem der Zauber gewirkt wurde, begonnen werden, sonst verfällt sein Effekt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "1 Min & bis Distanz gefallen", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": 5, - "wizard": 3, - "sorcerer": 3 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344808, - "modifiedTime": 1668995459517, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ftDPIhLCVRLRpOix", - "name": "Elementar herbeirufen (Wasser)", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/ifrit.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber ruft ein Wasserelementar von seiner Ebene herbei. Wasserelementare (@Compendium[ds4.creatures.ZJF6ieo8O0GXfgwz]{Wasserelementar I}, @Compendium[ds4.creatures.Xn7g2PB1rXvllwRi]{Wasserelementar II}, @Compendium[ds4.creatures.dlrDPQ3is4NkzZJB]{Wasserelementar III}, DS4 S. 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).“ Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1–5 auf W20, dass es sich befreit und sofort verschwindet.

\n

Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar: Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

\n

Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Wasser: Pfütze/Regen/WassertonneI
Wasser: Brunnen/Teich/Weiher o.ä.II
Wasser: Fluss/Meer/SeeIII
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Größe des ElementarportalsHB
Pro m² Wasserfläche+1*
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*: Maximal erreichbarer Bonus entspricht VE

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-Elementarstufe x 5" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": true, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 16 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344817, - "modifiedTime": 1668995459519, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "gJ3Z8y7i6LWjSMKJ", - "name": "Flammenklinge", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/shard-sword.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann eine Metallklinge in lodernde Flammen hüllen. Dabei handelt es sich um ein magisches Feuer, das keinen Sauerstoff benötigt und dessen Flammenfarbe der Zauberwirker frei bestimmen kann.

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Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch.

\n

Ein Immersieg bei einem Angriff erzeugt eine kleine Explosion, wodurch der erwürfelte Schaden in dieser Kampfrunde um zusätzliche W20 erhöht wird.

\n

Flammenklinge ist nicht mit @Compendium[ds4.spells.Gc5G9kixOqNbuwp1]{Frostwaffe} kombinierbar.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": 4, - "sorcerer": 4 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344829, - "modifiedTime": 1668995459523, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "gLzyooEA8RBya37o", - "name": "Putzteufel", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/magic-broom.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker erschafft einen kleinen, magischen Diener, der für ihn unglaublich flink putzt, aufräumt und packt.

\n

Ansonsten ist der Putzteufel völlig unütz, befolgt keine andersartigen Befehle und verpufft bei Schaden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "bis zu VE / 2", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344835, - "modifiedTime": 1668995459528, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "gePnhgqnsmdEbj3Z", - "name": "Kettenblitz", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/willdabeast/chain-lightning.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker schießt einen Blitz auf einen Feind, der auf bis zu VE weitere Gegner in seiner Nähe überspringt. Nur Gegner, die 2 oder mehr Meter von einem ihrer getroffenen Mitstreiter entfernt stehen, kann der Kettenblitz nicht erreichen.

\n

Getroffene Gegner in Metallrüstung dürfen keine Abwehr gegen einen Kettenblitz würfeln.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 3, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": true, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "5r", - "minimumLevels": { - "healer": 16, - "wizard": 10, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344849, - "modifiedTime": 1668995459532, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "htK3mzAMFbTwYRTR", - "name": "Heilbeeren", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/cherry.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Heiler benötigt frische Beeren, kleine Nüsse, schmackhafte Blätter o. ä. für diesen Zauber. Insgesamt wird von ihnen eine Anzahl gleich dem Probenergebnis (bei Druiden x 2) mit einem Heileffekt versehen: Jede Heilbeere heilt augenblicklich 1 LK (pro Aktion können bis zu 10 Heilbeeren verzehrt werden). Die Heilbeeren verlieren nach VE Tagen ihre Wirkung, oder wenn der Heiler den Zauber erneut anwendet.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 1, - "wizard": 10, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344856, - "modifiedTime": 1668995459536, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "iH2NtsJtMfG0ZAU3", - "name": "Frostschock", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/frozen-body.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Ein Eisstrahl schießt aus den Händen des Zauberwirkers. Gegen den Schaden dieses frostigen Zauber ist keine Abwehr zulässig.

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Zudem wird das Ziel magisch eingefroren, bis VE Kampfrunden verstrichen sind oder es Schaden erhält.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 3, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": true, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": null, - "wizard": 12, - "sorcerer": 16 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344862, - "modifiedTime": 1668995459538, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ifRUXwqnjd1SCcRG", - "name": "Feuerball", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/fire-tail.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker schießt einen flammenden Ball auf seine Gegner, der in einer feurigen Explosion – ihr Radius entspricht der VE des Zauberwirkers in Metern – endet, welche nicht abwehrbaren Schaden in Höhe des Probenergebnisses verursacht.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 3, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344864, - "modifiedTime": 1668995459540, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ip0DVeb1YeNrEeUu", - "name": "Öffnen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/padlock-open.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Öffnet ein Schloss, ohne es zu beschädigen. Der normalerweise immer +0 betragende Schlosswert (SW) kann durch bessere Qualität oder den Zauberspruch @Compendium[ds4.spells.dzYAc9ti7ghhkyiX]{Magisches Schloss} erhöht werden.

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Misslingt der Zauber, kann der Zauberwirker es erneut versuchen. Jeder Folgewurf senkt den PW der Zaubern-Proben bei diesem speziellen Schloss jedoch um jeweils 2.

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Dieser kumulative Malus gegen dieses eine Schloss erlischt erst, wenn der Zauberwirker eine neue Stufe erreicht.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-SW" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 2, - "wizard": 1, - "sorcerer": 1 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344866, - "modifiedTime": 1668995459542, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "kOCHuBrtIXOwoZ1J", - "name": "Zaubertrick", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/magic-hat.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauberspruch erzeugt kleine, unschädliche Illusionen. Beispielsweise kann der Zauberwirker schwebende Bälle zaubern oder die Illusion eines Kaninchens aus einem Hut ziehen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": null, - "wizard": 1, - "sorcerer": 1 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344867, - "modifiedTime": 1668995459544, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "kudkdrpMU0C83vM7", - "name": "Feuerstrahl", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/fire-ray-small.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker schießt einen Feuerstrahl auf einen Feind, dessen Schaden dem Probenergebnis entspricht.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 1, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": true, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": null, - "wizard": 1, - "sorcerer": 1 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344868, - "modifiedTime": 1668995459545, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "l8o3vG0kW9qvFmBY", - "name": "Nahrung zaubern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/potato.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker bündelt die magische Energien um sich herum und erschafft daraus die Grundzutat einer einfachen Mahlzeit, wie etwa Linsen, Reis oder Rüben.

Maximal kann der Zauberwirker genügend Zutaten für eine Anzahl von Mahlzeiten (von denen ein Erwachsener 3 pro Tag benötigt) gleich seiner Stufe erschaffen

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 2, - "wizard": 7, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344869, - "modifiedTime": 1668995459547, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "lQJvJQFzSxfriOlc", - "name": "Tanz", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/ballerina-shoes.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, kann für die Dauer des Zauberspruchs nur tanzen (und dabei höchstens 1 m pro Kampfrunde laufen).

Das groteske Schauspiel endet vorzeitig, sollte das Ziel Schaden erhalten.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE / 2", - "unit": "minutes" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": null, - "wizard": 8, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344870, - "modifiedTime": 1668995459548, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "lSIJsq1WJbNTpV9F", - "name": "Giftschutz", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/aura.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel erhält einen Bonus auf Abwehr-Proben gegen Gifte in Höhe der Stufe des Zauberwirkers. Der alleinige Bonus (ohne den normalen Abwehr-Wert) wirkt auch gegen Gifte, bei denen normalerweise keine Abwehr erlaubt ist.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 1, - "wizard": 2, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344871, - "modifiedTime": 1668995459552, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "lj8NQ5l4wLWmYcEt", - "name": "Lichtpfeil", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/middle-arrow.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Gegen den Schaden dieses Zielzaubers erhalten @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit (Settingoption)} einen Malus von 2 auf ihre Abwehr.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} können diesen Zauber nicht anwenden.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 2, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": true, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1r", - "minimumLevels": { - "healer": 2, - "wizard": 5, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344872, - "modifiedTime": 1668995459556, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "mBFPKvtK3Rmq7CFY", - "name": "Zombies erwecken", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/skoll/raise-zombie.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Schwarzmagier kann eine maximale Anzahl an Leichen gleich seiner eigenen Stufe im Wirkungsradius zu untotem Leben erwecken.

\n

Die @Compendium[ds4.creatures.rLUCyWfSBebB8cSC]{Zombies} (DS4 S. 125) benötigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber @Compendium[ds4.spells.9gc1CF70165NXymH]{Kontrollieren} zu beherrschen.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 5", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": null, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344873, - "modifiedTime": 1668995459558, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "mYZ3gFtRJASLL9pv", - "name": "Wasserwandeln", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/walk.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel des Zaubers kann eine Anzahl von Runden gleich dem Probenergebnis auf Wasser laufen, als befände es sich an Land.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": true, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "hours" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": 5, - "wizard": 9, - "sorcerer": 9 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344875, - "modifiedTime": 1668995459559, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "mg3rChUVQrZ09gCW", - "name": "Schattensäule", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/bubbling-beam.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.b5RFJWPaYbpXNpsv]{Schattenlanze}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts (Settingoption)} ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} addieren ihren Talentrang auf den PW der Zielzaubern-Probe Schattensäule.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 8, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1r", - "minimumLevels": { - "healer": null, - "wizard": 20, - "sorcerer": 15 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344876, - "modifiedTime": 1668995459563, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "nR6Wbt9k2c8SBVpT", - "name": "Unsichtbares sehen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/invisible-face.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel erhält für die Dauer des Zauberspruchs die Fähigkeit, unsichtbare Objekte und Lebewesen ganz normal erkennen zu können.

\n

Magie, magische Effekte – bis auf den Zauberspruch @Compendium[ds4.spells.EXqdD6yddQ4c0zAw]{Unsichtbarkeit} – oder auch verborgene Fallen gelten nicht als unsichtbar in Bezug auf diesen Zauberspruch.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 10, - "wizard": 12, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344878, - "modifiedTime": 1668995459565, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "niQVUxJHzdMDlwXc", - "name": "Verwirren", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/misdirection.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte…
1–5… greift die Charaktere an
6–10… läuft verwirrt in eine zufällige Richtung
11–15… steht verwirrt herum
16+… greift die eigenen Verbündeten an
", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+AU)/2" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 8, - "wizard": 5, - "sorcerer": 5 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344879, - "modifiedTime": 1668995459567, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "pFPofa4TEi69slEy", - "name": "Heilende Aura", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/beams-aura.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Heiler und alle seine Gefährten in einem Radius von VE in Metern erhalten 1 LK jede Kampfrunde geheilt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "Prb x 2", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 1, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344880, - "modifiedTime": 1668995459568, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "pUhIT77TSIDrv9Pi", - "name": "Magie identifizieren", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/magic-axe.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Offenbart dem Zauberwirker die Quelle und/oder Funktion der Magie eines Objektes oder einer Örtlichkeit.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1r", - "minimumLevels": { - "healer": 5, - "wizard": 1, - "sorcerer": 1 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344882, - "modifiedTime": 1668995459570, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "pmYcjLXv1EB9bM59", - "name": "Allheilung", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/healing.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber heilt sämtliche Verletzungen und schließt jede noch so große Wunde, ohne Narben zu hinterlassen. Selbst abgetrennte Gliedmaßen (sofern nicht mehr als W20 Stunden abgetrennt) lassen sich mit diesem Spruch wieder anfügen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": true, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 10, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344883, - "modifiedTime": 1668995459571, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "rojd8AL3iXmGfc5m", - "name": "Schweig", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/silenced.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, verstummt für die Dauer des Zauberspruchs. Verstummte Zauberwirker können solange nur wortlos zaubern (DS4 S. 47).

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE/2", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 12, - "wizard": 10, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344886, - "modifiedTime": 1668995459584, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "s31yIj9viKMLyaen", - "name": "Schutzschild dehnen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/alarm-clock.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Verdoppelt die erwürfelte Dauer eines @Compendium[ds4.spells.dpz383XbGFXEsGot]{Schutzschild}-Zaubers, der bereits auf das Ziel wirkt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": true, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 4, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344888, - "modifiedTime": 1668995459586, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "s3nfDjJjDtiHGKzm", - "name": "Verdampfen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/smoking-orb.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel beginnt vor magischer Hitze regelrecht zu verdampfen. Der innerlich wirkende Schaden entspricht dem dreifachen Probenergebnis, das Ziel würfelt seine Abwehr ohne die Panzerungsboni von seinen Gegenständen.

\n

Der Zauber ist gegen wasserlose Wesen – wie beispielsweise @Compendium[ds4.creatures.Rvu16XzEjizdqNsu]{Skelette} oder @Compendium[ds4.creatures.tYcKw69Feoy3B6hG]{Feuerelementare} – nicht einsetzbar.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 20, - "sorcerer": 18 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344889, - "modifiedTime": 1668995459588, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "sKCHnXV6c4w1CJWf", - "name": "Totengespräch", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/half-dead.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann den Geist eines Toten befragen, dieser muss ihm antworten, allerdings nicht automatisch wahrheitsgemäß.

\n

Maximal wirkt der Zauber VE Minuten oder bis dem Geist VE Fragen gestellt wurden, die dieser nur mit „Ja“ oder „Nein“ beantwortet. Der Geist versteht die Sprache des Zauberwirkers und antwortet in dieser.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": true, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE Fragen, bzw. VE Minuten", - "unit": "custom" - }, - "cooldownDuration": "d20d", - "minimumLevels": { - "healer": null, - "wizard": null, - "sorcerer": 9 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344891, - "modifiedTime": 1668995459590, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "tBWEyulMfJFzPuWM", - "name": "Magie bannen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/magic-swirl.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker bannt permanent einen Zauberspruch oder magischen Effekt. Die Probe wird durch die Stufe des Wesens, welches den Zauber wirkte, gemindert.

\n

Versucht man den Zauberspruch gegen ein magisches Wesen (worunter auch Zauberwirker fallen) anzuwenden, gilt dessen halbierte LK als Malus auf die Probe. Bei einem Erfolg wird das Ziel aber nicht automatisch gebannt, sondern erhält nicht abwehrbaren Schaden in Höhe des doppelten Probenergebnisses. Stirbt das Ziel, verschwindet es spurlos samt seiner getragenen Ausrüstung.

\n

Sollte der bannende Charakter die Probe jedoch nicht schaffen, kann er selbst zum Ziel des Zaubers werden: Der Zauberwirker würfelt augenblicklich und aktionsfrei erneut den Zauber – allerdings ist er diesmal selbst das Ziel. Alle angewendeten, verstärkenden Zaubereffekte (beispielsweise durch Talente), gelten auch bei diesem zweiten Wurf.

\n

Die gleiche Prozedur kommt zur Anwendung, wenn der Zauberwirker versucht, den magischen Effekt eines Gegenstandes zu bannen. Der ZB-Malus bei Gegenständen entspricht dabei der Stufesumme all derjenigen, die diesen Gegenstand erschufen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "- Wirkerstufe bzw. -LK / 2" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 12, - "wizard": 7, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344893, - "modifiedTime": 1668995459592, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "tPFiElqQuvih76gd", - "name": "Schattenpfeil", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/energy-arrow.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Gegen den Schaden dieses Zielzaubers erhalten @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts (Settingoption)} einen Malus von 2 auf ihre Abwehr.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 2, - "complex": "" - }, - "allowsDefense": true, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": true, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 10", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "0r", - "minimumLevels": { - "healer": null, - "wizard": 6, - "sorcerer": 2 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344895, - "modifiedTime": 1668995459593, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "tZJoj1PGrRGe9eMV", - "name": "Gasgestalt", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/steam.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Das Ziel – samt seiner getragenen Ausrüstung – wird gasförmig und kann durch jede noch so kleine Öffnung gleiten. Das Ziel kann jederzeit die Wirkung des Zaubers als freie Aktion beenden. In Gasform wird der Laufen-Wert vervierfacht, der Charakter kann seine Umgebung weiterhin wahrnehmen. In Gastgestalt ist es allerdings nicht möglich, zu zaubern, zu sprechen, anzugreifen oder in andere Wesen einzudringen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": true, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. x 5", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 15, - "sorcerer": 18 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344896, - "modifiedTime": 1668995459594, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "tqJ8DBLXcnCfrG3t", - "name": "Verlangsamen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/snail.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieser Zauber halbiert den Laufen-Wert von einer maximalen Anzahl von Zielen gleich der halbierten Stufe des Zauberwirkers.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": true, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 5", - "unit": "meter" - }, - "duration": { - "value": "VE", - "unit": "rounds" - }, - "cooldownDuration": "10r", - "minimumLevels": { - "healer": 3, - "wizard": 8, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344897, - "modifiedTime": 1668995459596, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "uAgln8KHIaeK9G1I", - "name": "Zauberabklang", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/backward-time.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Mit diesem Zauber kann versucht werden, die Abklingzeit eines zuvor (innerhalb der letzten VE Kamfprunden) erfolgreich gewirkten Zauberspruchs wieder auf Null zu senken.

Misslingt die Probe, kann man den Zauberabklang bei diesem speziellen Zauberspruch erst wieder versuchen, wenn der Zauberwirker ihn abermals gewirkt hat.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "- eigene Zugangsstufe für den Spruch" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Sofort", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 10, - "wizard": 5, - "sorcerer": 9 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344898, - "modifiedTime": 1668995459598, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "uryiDdwKAwbASnuH", - "name": "Vergrößern", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/expand.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Die Körpergröße des freiwilligen Ziels – samt seiner Ausrüstung – verdoppelt sich augenblicklich. Charaktere nehmen die Größenkategorie „groß“ (DS4 S. 104) an.

Für die Dauer des Zauberspruchs werden KÖR, ST und HÄ sowie Laufen verdoppelt.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -4, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. / 2", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344899, - "modifiedTime": 1668995459599, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "wZYElRaDmhqgzUvQ", - "name": "Gehorche", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/convince.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(GEI+VE)/2 des Ziels" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": true, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 2", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE / 2", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 12, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344901, - "modifiedTime": 1668995459601, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "wnYRgIjVtIhL26eg", - "name": "Botschaft", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/envelope.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Beauftragt ein geisterhaftes Abbild des Zaubernden bei einem ihm bekannten Wesen in Reichweite zu erscheinen und bis zu VE x 2 Wortsilben zu zitieren.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "VE x 5", - "unit": "kilometer" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Bis ausformuliert", - "unit": "custom" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 8, - "wizard": 6, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344902, - "modifiedTime": 1668995459602, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "xR5aBGFz3916e82x", - "name": "Spionage", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/spy.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker begibt sich in einen tranceähnlichen Zustand, in dem seine optischen und akustischen Sinne sich von seinem Körper lösen können.

\n

Sein unsichtbarer, hörender Blick bewegt sich mit einer konstanten Geschwindigkeit von VE Meter pro Kampfrunde und kann durch die kleinsten Öffnungen dringen. Der Zauberwirker sieht und hört dabei alles, als wäre er selbst vor Ort.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE x 2", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": 8, - "wizard": 6, - "sorcerer": 4 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344903, - "modifiedTime": 1668995459603, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "xs7tx8K3ZdQ76u0b", - "name": "Wolke des Todes", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/skull-mask.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht.

\n

Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen können sollte.

\n

Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden.

\n

Sollte der Schwarzmagier über das Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} verfügen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -4, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": true, - "transport": false, - "damage": true, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": true - }, - "maxDistance": { - "value": "VE x 5", - "unit": "meter" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Prb. x 2", - "unit": "rounds" - }, - "cooldownDuration": "100r", - "minimumLevels": { - "healer": null, - "wizard": null, - "sorcerer": 13 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344904, - "modifiedTime": 1668995459604, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "yHUqMy4NoAtu9Tnh", - "name": "Durchlässig", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/lorc/icicles-aura.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker wird mit samt seiner getragenen Ausrüstung durchlässig und kann für VE/2 Kampfrunden durch nichtmagische, unbelebte Objekte schreiten.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": -4, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": true, - "area": false - }, - "maxDistance": { - "value": "Selbst", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "VE/2", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 10, - "sorcerer": 12 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344905, - "modifiedTime": 1668995459606, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "yy43TiBbip28QRhs", - "name": "Dämonen beschwören", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/skoll/pentacle.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Mit diesem Zauber beschwört der Zauberwirker einen Dämon aus einer anderen Existenzebene. Der Charakter kann dabei frei wählen, was für eine Dämonenart (@Compendium[ds4.creatures.RxSUSzQBSTFYHOlV]{Niederer Dämon}, @Compendium[ds4.creatures.LtsbT2DHYKs9Catm]{Hoher Dämon}, @Compendium[ds4.creatures.LgtcLrKtCa496ih6]{Kampfdämon}, @Compendium[ds4.creatures.JGpIh3oCK1Vx3NnZ]{Kriegsdämon},@Compendium[ds4.creatures.PKPmkOMLDGwS9QZJ]{Dämonenfürst}, DS4 S. 107-108) er beschwören will und ob die Kreatur fliegen können soll (was ihre Beschwörung aber auch erschwert). Alle Dämonen hassen die niederen Wesen, die es wagen, sie zu beschwören, können ihnen bei einer erfolgreichen Beschwörung aber nichts anhaben. Beschworene Dämonen können nur jemanden angreifen, wenn ihr Beschwörer es ihnen befiehlt oder sie selbst angegriffen werden.

\n

Aufträge: Ein Dämon kann erst auf seine Existenzebene zurückkehren, wenn er für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen VE ausgeführt hat (Dämonen verstehen immer die Sprache ihres Beschwörers).

\n

Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Folge der Straße bis zur nächsten Ortschaft (Auftrag 1) und vernichte jeden, dem Du unterwegs begegnest (Auftrag 2).“

\n

Wird der Dämon von seinem Beschwörer vor Ablauf der Zauberdauer (VE x 2 Stunden) entlassen oder hat er alle seine Aufträge erfüllt, kehrt er augenblicklich zurück auf seine Existenzebene.

\n

Beschwörungskreise: Um einen Dämon zu beschwören, wird immer ein Beschwörungskreis benötigt. Dieser kann hastig auf den Boden gekritzelt oder in langen Stunden aufwendig gezeichnet werden.

\n

Je mehr Arbeit in einem Beschwörungskreis steckt, desto eher gelingt die Beschwörung: Jeder Beschwörungskreis verfügt über einen Beschwörenbonus (BB), der die Zaubern-Probe beim Beschwören erleichtert.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Beschwörungskreis zeichnenBB
Innerhalb 1 Kampfrunde gekritzelt-2
Innerhalb weniger Minuten gefertigt+0
Pro Zeichenstunde (max. VE Stunden)+1
Mit Blut gezeichnet+2
Nachts gezeichnet+2
13 brennende Kerzen auf Kreis stellen+1
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Weitere Modifikatoren (Kreis nötig)BB
Bestimmter Dämon (Name bekannt)+2
Dämon soll fliegen können-KÖR / 2*
Singsang zum Ende (max. VE / 2 Rd.)+1 / Rd.
Todesopfer (intelligentes Wesen)+KÖR**
\n

*: KÖR des Dämonen
**: KÖR des Opfers

\n

Beispiel:
Ein hoher Dämon (KÖR 7 AU 3 = ZB -10), der zudem auch noch fliegen können soll (KÖR 7 / 2 = 3,5, aufgerundet zu 4), würde die Zaubern-Probe um -14 erschweren.

\n

Ein Beschwörer mit VE 8 könnte, um diesen Malus zu reduzieren, maximal 8 Stunden (+8) in der Nacht (+2) den Beschwörungskreis zeichnen und 13 Kerzen ringsum entzünden (+2).

\n

Würde er die ihm möglichen 4 Kampfrunden (VE / 2) vor der eigentlichen Beschwörung noch einen Singsang anstimmen, wäre der endgültige ZB sogar +2 (= -14 + 8 + 2 + 2 + 4).

\n

Misslungenes Beschwören: Ein Dämon wird auch beschworen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Beschwörers und kann frei handeln. Ein fehlerhaft beschworener Dämon hat nur ein Ziel vor Augen: Augenblicklich seinen Beschwörer zu vernichten, wodurch er wieder auf seine Existenzebene zurückkehren kann (ansonsten müsste er die Zauberdauer abwarten, ein inakzeptabler Zustand).

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "-(KÖR+AU) des Dämonen und +BB" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": true, - "protection": false, - "mindAffecting": false, - "demonology": true, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE", - "unit": "meter" - }, - "duration": { - "value": "VE x 2", - "unit": "hours" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": null, - "wizard": 17, - "sorcerer": 10 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344906, - "modifiedTime": 1668995459608, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "zWol1q702sjg2b7K", - "name": "Verborgenes sehen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/secret-door.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann unbelebte Dinge – die verborgen oder absichtlich versteckt sind (Fallen, Geheimtüren u.ä.) – mit Hilfe dieses Zaubers für kurze Zeit aufleuchten sehen, selbst wenn sie durch etwas verdeckt sind, wie ein Vorhang oder ein Behältnis.

Der Zauber funktioniert nicht bei magischen oder unsichtbaren Objekten.

", - "equipped": false, - "spellType": "spellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": false, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "", - "unit": "meter" - }, - "effectRadius": { - "value": "VE x 2", - "unit": "meter" - }, - "duration": { - "value": "Prb.", - "unit": "rounds" - }, - "cooldownDuration": "1d", - "minimumLevels": { - "healer": 8, - "wizard": 8, - "sorcerer": 8 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344907, - "modifiedTime": 1668995459609, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "zcuCpowoHDs7eIHn", - "name": "Wasser teilen", - "type": "spell", - "img": "systems/ds4/assets/icons/game-icons/delapouite/zigzag-hieroglyph.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann jegliche Gewässer teilen und eine 1 m breite Schneise bis zu Grund in sie schlagen, ihre Länge einzig und allein begrenzt durch den Entfernungsmalus auf Zielzauber (DS4 S. 43).

\n

Wird der Zauber gegen flüssige Wesen wie beispielsweise @Compendium[ds4.creatures.ZJF6ieo8O0GXfgwz]{Wasserelementare} eingesetzt, entspricht das Wurfergebnis nicht abwehrbaren Schaden, während die Zauberdauer nur noch augenblicklich ist.

", - "equipped": false, - "spellType": "targetedSpellcasting", - "spellModifier": { - "numerical": 0, - "complex": "" - }, - "allowsDefense": false, - "spellGroups": { - "lightning": false, - "earth": false, - "water": true, - "ice": false, - "fire": false, - "healing": false, - "light": false, - "air": false, - "transport": false, - "damage": false, - "shadow": false, - "protection": false, - "mindAffecting": false, - "demonology": false, - "necromancy": false, - "transmutation": false, - "area": false - }, - "maxDistance": { - "value": "Berühren", - "unit": "custom" - }, - "effectRadius": { - "value": "", - "unit": "meter" - }, - "duration": { - "value": "Konzentration", - "unit": "custom" - }, - "cooldownDuration": "d20d", - "minimumLevels": { - "healer": 12, - "wizard": null, - "sorcerer": null - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995344908, - "modifiedTime": 1668995459611, - "lastModifiedBy": "DS4BuildSystem00" - } - } -] diff --git a/packs/spells.json.license b/packs/spells.json.license deleted file mode 100644 index c722c35e..00000000 --- a/packs/spells.json.license +++ /dev/null @@ -1,3 +0,0 @@ -SPDX-FileCopyrightText: 2021 Sascha Martens - -SPDX-License-Identifier: CC-BY-NC-SA-4.0 diff --git a/packs/spells/Allheilung_pmYcjLXv1EB9bM59.json b/packs/spells/Allheilung_pmYcjLXv1EB9bM59.json new file mode 100644 index 00000000..5cb5ee30 --- /dev/null +++ b/packs/spells/Allheilung_pmYcjLXv1EB9bM59.json @@ -0,0 +1,69 @@ +{ + "_id": "pmYcjLXv1EB9bM59", + "name": "Allheilung", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/healing.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber heilt sämtliche Verletzungen und schließt jede noch so große Wunde, ohne Narben zu hinterlassen. Selbst abgetrennte Gliedmaßen (sofern nicht mehr als W20 Stunden abgetrennt) lassen sich mit diesem Spruch wieder anfügen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 10, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344883, + "modifiedTime": 1688934433692, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!pmYcjLXv1EB9bM59" +} diff --git a/packs/spells/Arkanes_Schwert_VjvrapwDmBvGYmfj.json b/packs/spells/Arkanes_Schwert_VjvrapwDmBvGYmfj.json new file mode 100644 index 00000000..89bd8c75 --- /dev/null +++ b/packs/spells/Arkanes_Schwert_VjvrapwDmBvGYmfj.json @@ -0,0 +1,69 @@ +{ + "_id": "VjvrapwDmBvGYmfj", + "name": "Arkanes Schwert", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sword-wound.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.

\n

Innerhalb dieses Wirkungsbereiches kämpft es völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos seines Beschwöreres wie „Greif den großen Troll an“ oder „Schütze mich“.

\n

Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann.

\n

Das Schwert löst sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.

\n

Sämtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10.

\n

Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "VE x 2", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344678, + "modifiedTime": 1688934433551, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!VjvrapwDmBvGYmfj" +} diff --git a/packs/spells/Balancieren_QZW2p3k9uGuYKCbN.json b/packs/spells/Balancieren_QZW2p3k9uGuYKCbN.json new file mode 100644 index 00000000..95318ee2 --- /dev/null +++ b/packs/spells/Balancieren_QZW2p3k9uGuYKCbN.json @@ -0,0 +1,69 @@ +{ + "_id": "QZW2p3k9uGuYKCbN", + "name": "Balancieren", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/tightrope.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel kann absolut sicher mit seinem reinen Laufen-Wert über dünne Seile u. ä. balancieren.

\n

Sobald der Zauber gewirkt wurde, gilt der Balancieren-Effekt und endet, nachdem der Charakter eine Strecke in Höhe des eigenen, doppelten Laufen-Wertes in Metern zurückgelegt hat.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Bis Strecke zurückgelegt", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 2, + "wizard": 3, + "sorcerer": 6 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344604, + "modifiedTime": 1688934433515, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!QZW2p3k9uGuYKCbN" +} diff --git a/packs/spells/Bannen_VIRaUl51s1vnDHUt.json b/packs/spells/Bannen_VIRaUl51s1vnDHUt.json new file mode 100644 index 00000000..2ad51293 --- /dev/null +++ b/packs/spells/Bannen_VIRaUl51s1vnDHUt.json @@ -0,0 +1,69 @@ +{ + "_id": "VIRaUl51s1vnDHUt", + "name": "Bannen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/magic-palm.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber vernichtet feindliche Dämonen, Elementare und Untote im Wirkungsradius. Maximal wird eine Anzahl von Wesenheiten vernichtet, die der halbierten Stufe des Zauberwirkers entspricht. Bei zu vielen Wesenheiten entscheidet der Zufall, welche betroffen sind. Alternativ können auch bestimmte, einzelne Wesenheiten als Ziel des Bannes bestimmt werden. Pro misslungenen Bannversuch steigt die Schwierigkeit um 2.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 der Wesenheit" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": true, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "", + "unit": "custom" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 8, + "wizard": 18, + "sorcerer": 14 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344676, + "modifiedTime": 1688934433548, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!VIRaUl51s1vnDHUt" +} diff --git a/packs/spells/Blenden_JldAx8a91vVO2wUf.json b/packs/spells/Blenden_JldAx8a91vVO2wUf.json new file mode 100644 index 00000000..081cf9e5 --- /dev/null +++ b/packs/spells/Blenden_JldAx8a91vVO2wUf.json @@ -0,0 +1,69 @@ +{ + "_id": "JldAx8a91vVO2wUf", + "name": "Blenden", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/laser-sparks.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein gleißender Lichtstrahl schießt aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel (welches dagegen keine Abwehr würfeln darf).

Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen können sollte.

Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(AGI+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "5r", + "minimumLevels": { + "healer": 1, + "wizard": 5, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344548, + "modifiedTime": 1688934433471, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!JldAx8a91vVO2wUf" +} diff --git a/packs/spells/Blitz_Senq5ub2Cx0agJgi.json b/packs/spells/Blitz_Senq5ub2Cx0agJgi.json new file mode 100644 index 00000000..e78cfe52 --- /dev/null +++ b/packs/spells/Blitz_Senq5ub2Cx0agJgi.json @@ -0,0 +1,69 @@ +{ + "_id": "Senq5ub2Cx0agJgi", + "name": "Blitz", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/bolt-spell-cast.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker schießt einen Blitz auf einen Feind. Gegner in Metallrüstung dürfen keine Abwehr gegen Blitze würfeln.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 3, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": true, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1r", + "minimumLevels": { + "healer": 10, + "wizard": 7, + "sorcerer": 7 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344630, + "modifiedTime": 1688934433530, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Senq5ub2Cx0agJgi" +} diff --git a/packs/spells/Blut_kochen_GPaDrKIFw2kjzryU.json b/packs/spells/Blut_kochen_GPaDrKIFw2kjzryU.json new file mode 100644 index 00000000..94ff23b5 --- /dev/null +++ b/packs/spells/Blut_kochen_GPaDrKIFw2kjzryU.json @@ -0,0 +1,69 @@ +{ + "_id": "GPaDrKIFw2kjzryU", + "name": "Blut kochen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/skoll/blood.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Blut des Ziels beginnt auf magische Art und Weise zu kochen, ohne dass es gerinnt.

Der innerlich wirkende Schaden entspricht dem doppelten Probenergebnis, das Ziel würfelt seine Abwehr ohne die Panzerungsboni seiner Gegenstände.

Der Zauber ist gegen Wesen ohne Blut – wie beispielsweise viele Untote – nicht einsetzbar.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 17, + "sorcerer": 13 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344518, + "modifiedTime": 1688934433456, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!GPaDrKIFw2kjzryU" +} diff --git a/packs/spells/Botschaft_wnYRgIjVtIhL26eg.json b/packs/spells/Botschaft_wnYRgIjVtIhL26eg.json new file mode 100644 index 00000000..9cee3b06 --- /dev/null +++ b/packs/spells/Botschaft_wnYRgIjVtIhL26eg.json @@ -0,0 +1,69 @@ +{ + "_id": "wnYRgIjVtIhL26eg", + "name": "Botschaft", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/envelope.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Beauftragt ein geisterhaftes Abbild des Zaubernden bei einem ihm bekannten Wesen in Reichweite zu erscheinen und bis zu VE x 2 Wortsilben zu zitieren.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "kilometer" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Bis ausformuliert", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 8, + "wizard": 6, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344902, + "modifiedTime": 1688934433725, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!wnYRgIjVtIhL26eg" +} diff --git a/packs/spells/D_monen_beschw_ren_yy43TiBbip28QRhs.json b/packs/spells/D_monen_beschw_ren_yy43TiBbip28QRhs.json new file mode 100644 index 00000000..a490dbd6 --- /dev/null +++ b/packs/spells/D_monen_beschw_ren_yy43TiBbip28QRhs.json @@ -0,0 +1,69 @@ +{ + "_id": "yy43TiBbip28QRhs", + "name": "Dämonen beschwören", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/skoll/pentacle.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mit diesem Zauber beschwört der Zauberwirker einen Dämon aus einer anderen Existenzebene. Der Charakter kann dabei frei wählen, was für eine Dämonenart (@Compendium[ds4.creatures.RxSUSzQBSTFYHOlV]{Niederer Dämon}, @Compendium[ds4.creatures.LtsbT2DHYKs9Catm]{Hoher Dämon}, @Compendium[ds4.creatures.LgtcLrKtCa496ih6]{Kampfdämon}, @Compendium[ds4.creatures.JGpIh3oCK1Vx3NnZ]{Kriegsdämon},@Compendium[ds4.creatures.PKPmkOMLDGwS9QZJ]{Dämonenfürst}, DS4 S. 107-108) er beschwören will und ob die Kreatur fliegen können soll (was ihre Beschwörung aber auch erschwert). Alle Dämonen hassen die niederen Wesen, die es wagen, sie zu beschwören, können ihnen bei einer erfolgreichen Beschwörung aber nichts anhaben. Beschworene Dämonen können nur jemanden angreifen, wenn ihr Beschwörer es ihnen befiehlt oder sie selbst angegriffen werden.

\n

Aufträge: Ein Dämon kann erst auf seine Existenzebene zurückkehren, wenn er für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen VE ausgeführt hat (Dämonen verstehen immer die Sprache ihres Beschwörers).

\n

Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Folge der Straße bis zur nächsten Ortschaft (Auftrag 1) und vernichte jeden, dem Du unterwegs begegnest (Auftrag 2).“

\n

Wird der Dämon von seinem Beschwörer vor Ablauf der Zauberdauer (VE x 2 Stunden) entlassen oder hat er alle seine Aufträge erfüllt, kehrt er augenblicklich zurück auf seine Existenzebene.

\n

Beschwörungskreise: Um einen Dämon zu beschwören, wird immer ein Beschwörungskreis benötigt. Dieser kann hastig auf den Boden gekritzelt oder in langen Stunden aufwendig gezeichnet werden.

\n

Je mehr Arbeit in einem Beschwörungskreis steckt, desto eher gelingt die Beschwörung: Jeder Beschwörungskreis verfügt über einen Beschwörenbonus (BB), der die Zaubern-Probe beim Beschwören erleichtert.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Beschwörungskreis zeichnenBB
Innerhalb 1 Kampfrunde gekritzelt-2
Innerhalb weniger Minuten gefertigt+0
Pro Zeichenstunde (max. VE Stunden)+1
Mit Blut gezeichnet+2
Nachts gezeichnet+2
13 brennende Kerzen auf Kreis stellen+1
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Weitere Modifikatoren (Kreis nötig)BB
Bestimmter Dämon (Name bekannt)+2
Dämon soll fliegen können-KÖR / 2*
Singsang zum Ende (max. VE / 2 Rd.)+1 / Rd.
Todesopfer (intelligentes Wesen)+KÖR**
\n

*: KÖR des Dämonen
**: KÖR des Opfers

\n

Beispiel:
Ein hoher Dämon (KÖR 7 AU 3 = ZB -10), der zudem auch noch fliegen können soll (KÖR 7 / 2 = 3,5, aufgerundet zu 4), würde die Zaubern-Probe um -14 erschweren.

\n

Ein Beschwörer mit VE 8 könnte, um diesen Malus zu reduzieren, maximal 8 Stunden (+8) in der Nacht (+2) den Beschwörungskreis zeichnen und 13 Kerzen ringsum entzünden (+2).

\n

Würde er die ihm möglichen 4 Kampfrunden (VE / 2) vor der eigentlichen Beschwörung noch einen Singsang anstimmen, wäre der endgültige ZB sogar +2 (= -14 + 8 + 2 + 2 + 4).

\n

Misslungenes Beschwören: Ein Dämon wird auch beschworen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Beschwörers und kann frei handeln. Ein fehlerhaft beschworener Dämon hat nur ein Ziel vor Augen: Augenblicklich seinen Beschwörer zu vernichten, wodurch er wieder auf seine Existenzebene zurückkehren kann (ansonsten müsste er die Zauberdauer abwarten, ein inakzeptabler Zustand).

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU) des Dämonen und +BB" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": true, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "VE x 2", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 17, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344906, + "modifiedTime": 1688934433737, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!yy43TiBbip28QRhs" +} diff --git a/packs/spells/Duftnote_A9c19uUSIH4kvvHS.json b/packs/spells/Duftnote_A9c19uUSIH4kvvHS.json new file mode 100644 index 00000000..c4a4c421 --- /dev/null +++ b/packs/spells/Duftnote_A9c19uUSIH4kvvHS.json @@ -0,0 +1,69 @@ +{ + "_id": "A9c19uUSIH4kvvHS", + "name": "Duftnote", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/fragrance.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel wird vom Zauberwirker mit einem Duft versehen.

Dieser Geruch kann angenehm oder unangenehm sein und erleichtert bzw. erschwert sämtliche sozialen Proben des Ziels für die Wirkungsdauer um 2.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "minutes" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 1, + "wizard": 1, + "sorcerer": 2 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344482, + "modifiedTime": 1688934433425, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!A9c19uUSIH4kvvHS" +} diff --git a/packs/spells/Durchl_ssig_yHUqMy4NoAtu9Tnh.json b/packs/spells/Durchl_ssig_yHUqMy4NoAtu9Tnh.json new file mode 100644 index 00000000..0ac44ce1 --- /dev/null +++ b/packs/spells/Durchl_ssig_yHUqMy4NoAtu9Tnh.json @@ -0,0 +1,69 @@ +{ + "_id": "yHUqMy4NoAtu9Tnh", + "name": "Durchlässig", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/icicles-aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker wird mit samt seiner getragenen Ausrüstung durchlässig und kann für VE/2 Kampfrunden durch nichtmagische, unbelebte Objekte schreiten.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -4, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE/2", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344905, + "modifiedTime": 1688934433733, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!yHUqMy4NoAtu9Tnh" +} diff --git a/packs/spells/Durchsicht_eNefaoD15JrT4ixR.json b/packs/spells/Durchsicht_eNefaoD15JrT4ixR.json new file mode 100644 index 00000000..d4afa984 --- /dev/null +++ b/packs/spells/Durchsicht_eNefaoD15JrT4ixR.json @@ -0,0 +1,69 @@ +{ + "_id": "eNefaoD15JrT4ixR", + "name": "Durchsicht", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/sunglasses.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker kann durch nichtmagische, unbelebte Objekte VE/2 Meter weit sehen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 7, + "wizard": 3, + "sorcerer": 3 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344798, + "modifiedTime": 1688934433621, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!eNefaoD15JrT4ixR" +} diff --git a/packs/spells/Ebenentor_MKlGqhjQa3GZu4gq.json b/packs/spells/Ebenentor_MKlGqhjQa3GZu4gq.json new file mode 100644 index 00000000..0132d447 --- /dev/null +++ b/packs/spells/Ebenentor_MKlGqhjQa3GZu4gq.json @@ -0,0 +1,69 @@ +{ + "_id": "MKlGqhjQa3GZu4gq", + "name": "Ebenentor", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/magic-portal.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Öffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor schließt sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -8, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "minutes" + }, + "cooldownDuration": "d20d", + "minimumLevels": { + "healer": null, + "wizard": 18, + "sorcerer": 16 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344563, + "modifiedTime": 1688934433484, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!MKlGqhjQa3GZu4gq" +} diff --git a/packs/spells/Einschl_fern_CrZ8L7oaWvPjLou0.json b/packs/spells/Einschl_fern_CrZ8L7oaWvPjLou0.json new file mode 100644 index 00000000..34709448 --- /dev/null +++ b/packs/spells/Einschl_fern_CrZ8L7oaWvPjLou0.json @@ -0,0 +1,69 @@ +{ + "_id": "CrZ8L7oaWvPjLou0", + "name": "Einschläfern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sleepy.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u. ä. erwachen kann.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+VE)/2 des jeweiligen Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 2, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344499, + "modifiedTime": 1688934433441, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!CrZ8L7oaWvPjLou0" +} diff --git a/packs/spells/Elementar_herbeirufen__Erde__9GBDoyVXPXjWoLix.json b/packs/spells/Elementar_herbeirufen__Erde__9GBDoyVXPXjWoLix.json new file mode 100644 index 00000000..89d15721 --- /dev/null +++ b/packs/spells/Elementar_herbeirufen__Erde__9GBDoyVXPXjWoLix.json @@ -0,0 +1,69 @@ +{ + "_id": "9GBDoyVXPXjWoLix", + "name": "Elementar herbeirufen (Erde)", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/ifrit.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber ruft ein Erdelementar von seiner Ebene herbei. Erdelementare (@Compendium[ds4.creatures.1PYYg60DHC6RA3oO]{Erdelementar I}, @Compendium[ds4.creatures.S8DNL5XpmNRSNJhD]{Erdelementar II}, @Compendium[ds4.creatures.mOQ21HFNisTfu7ve]{Erdelementar III}, DS4 S. 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).“ Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1–5 auf W20, dass es sich befreit und sofort verschwindet.

\n

Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar: Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

\n

Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Erdboden/Kiesel/SandI
Felsen/FindlingII
Steinhügel oder größerIII
\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Größe des ElementarportalsHB
Pro m³ Erde/Gestein+1*
\n

*: Maximal erreichbarer Bonus entspricht VE

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-Elementarstufe x 5" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": true, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 16 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344476, + "modifiedTime": 1688934433410, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!9GBDoyVXPXjWoLix" +} diff --git a/packs/spells/Elementar_herbeirufen__Feuer__8BT2TqPHC0v2OzNe.json b/packs/spells/Elementar_herbeirufen__Feuer__8BT2TqPHC0v2OzNe.json new file mode 100644 index 00000000..c614c687 --- /dev/null +++ b/packs/spells/Elementar_herbeirufen__Feuer__8BT2TqPHC0v2OzNe.json @@ -0,0 +1,69 @@ +{ + "_id": "8BT2TqPHC0v2OzNe", + "name": "Elementar herbeirufen (Feuer)", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/ifrit.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber ruft ein Feuerelementar von seiner Ebene herbei. Feuerelementare (@Compendium[ds4.creatures.tYcKw69Feoy3B6hG]{Feuerelementar I}, @Compendium[ds4.creatures.huPL6cx3RadJNhL0]{Feuerelementar II}, @Compendium[ds4.creatures.mPcmJ9nHpy1AbKVr]{Feuerelementar III}, DS4 S. 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).“ Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1–5 auf W20, dass es sich befreit und sofort verschwindet.

\n

Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar: Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

\n

Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Kerzenflamme bis FackelI
LagerfeuerII
Brand/LavaIII
\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Größe des ElementarportalsHB
Pro m² Feuer-/Lavafläche+1*
\n

*: Maximal erreichbarer Bonus entspricht VE

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-Elementarstufe x 5" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 16 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344471, + "modifiedTime": 1688934433402, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8BT2TqPHC0v2OzNe" +} diff --git a/packs/spells/Elementar_herbeirufen__Luft__PXIVHRBpLwlzrk3L.json b/packs/spells/Elementar_herbeirufen__Luft__PXIVHRBpLwlzrk3L.json new file mode 100644 index 00000000..e6fafbf9 --- /dev/null +++ b/packs/spells/Elementar_herbeirufen__Luft__PXIVHRBpLwlzrk3L.json @@ -0,0 +1,69 @@ +{ + "_id": "PXIVHRBpLwlzrk3L", + "name": "Elementar herbeirufen (Luft)", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/ifrit.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber ruft ein Luftelementar von seiner Ebene herbei. Luftlementare (@Compendium[ds4.creatures.CIzMY691MK016h4E]{Luftelementar I}, @Compendium[ds4.creatures.wYVw1a5UjPS09YxS]{Luftelementar II}, @Compendium[ds4.creatures.DNbOkqUg7jitTTbw]{Luftelementar III}, DS4 S. 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).“ Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1–5 auf W20, dass es sich befreit und sofort verschwindet.

\n

Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar: Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

\n

Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Leichte Brise/Windiges WetterI
StürmischII
GewittersturmIII
\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Größe des ElementarportalsHB
Pro m³ Luft+1*
\n

*: Maximal erreichbarer Bonus entspricht VE

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-Elementarstufe x 5" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": true, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 16 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344601, + "modifiedTime": 1688934433511, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!PXIVHRBpLwlzrk3L" +} diff --git a/packs/spells/Elementar_herbeirufen__Wasser__ftDPIhLCVRLRpOix.json b/packs/spells/Elementar_herbeirufen__Wasser__ftDPIhLCVRLRpOix.json new file mode 100644 index 00000000..843e7889 --- /dev/null +++ b/packs/spells/Elementar_herbeirufen__Wasser__ftDPIhLCVRLRpOix.json @@ -0,0 +1,69 @@ +{ + "_id": "ftDPIhLCVRLRpOix", + "name": "Elementar herbeirufen (Wasser)", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/ifrit.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber ruft ein Wasserelementar von seiner Ebene herbei. Wasserelementare (@Compendium[ds4.creatures.ZJF6ieo8O0GXfgwz]{Wasserelementar I}, @Compendium[ds4.creatures.Xn7g2PB1rXvllwRi]{Wasserelementar II}, @Compendium[ds4.creatures.dlrDPQ3is4NkzZJB]{Wasserelementar III}, DS4 S. 110-112) existieren in drei verschiedenen Elementarstufen (I-III), zwischen denen man frei wählen kann. Elementare verachten die niederen Wesen, die es wagen, sie herbeizurufen, können ihnen bei einer erfolgreichen Herbeirufung aber nichts anhaben und kämpfen nur, wenn man sie angreift oder ihr Herbeirufer es befiehlt.

\n

Aufträge: Ein Elementar kann erst auf seine Existenzebene zurückkehren, wenn es für seinen Beschwörer eine Anzahl von Aufträgen gleich dessen hablierter VE ausgeführt hat (Elementare verstehen immer die Sprache ihres Herbeirufers). Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: „Begebe Dich zu dem Dorf dort vorne (Auftrag 1) und entzünde die Strohdächer (Auftrag 2).“ Wird das Elementar vor Ablauf der Zauberdauer entlassen oder hat es alle Aufträge erfüllt, kehrt es augenblicklich zurück auf seine Ebene. Nach jeder Stunde besteht zudem eine Chance von 1–5 auf W20, dass es sich befreit und sofort verschwindet.

\n

Elementarportale: Um ein Elementar zu beschwören, wird immer sein Element in irgendeiner Form benötigt, das als Portal dient, um das Elementar von seiner Ebene zu rufen. So kann man unter Wasser keine Feuer- oder Luftelementare beschwören, wohl aber Wasserlementare. Die Größe des Portals regelt, wieviel Elementarstufen insgesamt herbeigerufen werden können. Dabei ist die Stufe senk- und aufsplittbar: Beispielsweise kann man mit einem Lagerfeuer ein Elementar der Stufe II herbeirufen. Alternativ kann man auch zwei Elementare der Stufe I herbeirufen oder gar nur eins. Die Stufensumme, die am Ende insgesamt herbeigerufen wird (I-III), wird mit 5 multipliziert und ergibt den Malus auf den ZB. Die Größe des Elementarportals gibt wiederum einen Herbeirufungsbonus (HB) auf die Zaubern-Probe.

\n

Misslungenes Herbeirufen: Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zurückkehren kann.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
ElementarportalStufe
Wasser: Pfütze/Regen/WassertonneI
Wasser: Brunnen/Teich/Weiher o.ä.II
Wasser: Fluss/Meer/SeeIII
\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Größe des ElementarportalsHB
Pro m² Wasserfläche+1*
\n

*: Maximal erreichbarer Bonus entspricht VE

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-Elementarstufe x 5" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": true, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 16 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344817, + "modifiedTime": 1688934433628, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ftDPIhLCVRLRpOix" +} diff --git a/packs/spells/Erdspalt_4R2OiLe4Ojht69Ea.json b/packs/spells/Erdspalt_4R2OiLe4Ojht69Ea.json new file mode 100644 index 00000000..d9e2b8f4 --- /dev/null +++ b/packs/spells/Erdspalt_4R2OiLe4Ojht69Ea.json @@ -0,0 +1,69 @@ +{ + "_id": "4R2OiLe4Ojht69Ea", + "name": "Erdspalt", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/earth-spit.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Auf festem Boden öffnet der Zauber einen Erdspalt. Der Erdspalt ist bis zu VE in Meter breit und VE/2 in Metern lang und tief. Stehen Wesen an der Stelle, unter der der Erdspalt erscheint, können sie mit AGI+BE augenblicklich versuchen, noch in Sicherheit zu springen (zählt als freie Aktion). Wesen, die sich in der Erdspalte befinden, wenn diese sich wieder schließt, erhalten augenblicklich 2W20 nicht abwehrbaren Schaden und sind – ohne noch richtig atmen zu können – eingeschlossen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -4, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": true, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 10, + "wizard": 10, + "sorcerer": 14 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344451, + "modifiedTime": 1688934433380, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!4R2OiLe4Ojht69Ea" +} diff --git a/packs/spells/Federgleich_eYy2tF4LpHth18t6.json b/packs/spells/Federgleich_eYy2tF4LpHth18t6.json new file mode 100644 index 00000000..b995f660 --- /dev/null +++ b/packs/spells/Federgleich_eYy2tF4LpHth18t6.json @@ -0,0 +1,69 @@ +{ + "_id": "eYy2tF4LpHth18t6", + "name": "Federgleich", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/two-feathers.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel – samt seiner getragenen Ausrüstung – kann aus einer Höhe gleich dem doppelten Probenergebniss in Metern sanft wie ein Feder ungelenkt zu Boden gleiten (1 m pro Kampfrunde).

\n

Der federgleiche Fall muss spätestens 1 Minute, nachdem der Zauber gewirkt wurde, begonnen werden, sonst verfällt sein Effekt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "1 Min & bis Distanz gefallen", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": 5, + "wizard": 3, + "sorcerer": 3 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344808, + "modifiedTime": 1688934433624, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!eYy2tF4LpHth18t6" +} diff --git a/packs/spells/Feueratem_AyTRXMB9PBeVsmus.json b/packs/spells/Feueratem_AyTRXMB9PBeVsmus.json new file mode 100644 index 00000000..58e6f47e --- /dev/null +++ b/packs/spells/Feueratem_AyTRXMB9PBeVsmus.json @@ -0,0 +1,69 @@ +{ + "_id": "AyTRXMB9PBeVsmus", + "name": "Feueratem", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/fire-breath.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Aus dem Mund des Zauberwirkers schießt eine lodernde Säule, die alle hintereinander stehenden Gegner in einer 1 m breiten, geraden Schneise in Flammen hüllt. Der feurige Atem verursacht nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 3, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344487, + "modifiedTime": 1688934433437, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!AyTRXMB9PBeVsmus" +} diff --git a/packs/spells/Feuerball_ifRUXwqnjd1SCcRG.json b/packs/spells/Feuerball_ifRUXwqnjd1SCcRG.json new file mode 100644 index 00000000..63a01e85 --- /dev/null +++ b/packs/spells/Feuerball_ifRUXwqnjd1SCcRG.json @@ -0,0 +1,69 @@ +{ + "_id": "ifRUXwqnjd1SCcRG", + "name": "Feuerball", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/fire-tail.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker schießt einen flammenden Ball auf seine Gegner, der in einer feurigen Explosion – ihr Radius entspricht der VE des Zauberwirkers in Metern – endet, welche nicht abwehrbaren Schaden in Höhe des Probenergebnisses verursacht.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 3, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344864, + "modifiedTime": 1688934433645, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ifRUXwqnjd1SCcRG" +} diff --git a/packs/spells/Feuerlanze_QuuHhHmliyC5N55q.json b/packs/spells/Feuerlanze_QuuHhHmliyC5N55q.json new file mode 100644 index 00000000..06750594 --- /dev/null +++ b/packs/spells/Feuerlanze_QuuHhHmliyC5N55q.json @@ -0,0 +1,69 @@ +{ + "_id": "QuuHhHmliyC5N55q", + "name": "Feuerlanze", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/fire-ray.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.kudkdrpMU0C83vM7]{Feuerstrahl}.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 2, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": null, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344608, + "modifiedTime": 1688934433517, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!QuuHhHmliyC5N55q" +} diff --git a/packs/spells/Feuerstrahl_kudkdrpMU0C83vM7.json b/packs/spells/Feuerstrahl_kudkdrpMU0C83vM7.json new file mode 100644 index 00000000..27792f0d --- /dev/null +++ b/packs/spells/Feuerstrahl_kudkdrpMU0C83vM7.json @@ -0,0 +1,69 @@ +{ + "_id": "kudkdrpMU0C83vM7", + "name": "Feuerstrahl", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/fire-ray-small.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker schießt einen Feuerstrahl auf einen Feind, dessen Schaden dem Probenergebnis entspricht.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 1, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": null, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344868, + "modifiedTime": 1688934433654, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!kudkdrpMU0C83vM7" +} diff --git a/packs/spells/Feuerwand_7yYxjxuGjTo29r10.json b/packs/spells/Feuerwand_7yYxjxuGjTo29r10.json new file mode 100644 index 00000000..01b689ce --- /dev/null +++ b/packs/spells/Feuerwand_7yYxjxuGjTo29r10.json @@ -0,0 +1,69 @@ +{ + "_id": "7yYxjxuGjTo29r10", + "name": "Feuerwand", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/firewall.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker lässt eine Feuerwand erscheinen, die Ausmaße von maximal 1 m x VE m x VE m annehmen kann. Wesen, die an der Stelle stehen, wo die Feuerwand erscheint, oder durch sie hindurch springen, erhalten 2W20 abwehrbaren Schaden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 8, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344467, + "modifiedTime": 1688934433398, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!7yYxjxuGjTo29r10" +} diff --git a/packs/spells/Flackern_5RUGIWTftCyeJkDQ.json b/packs/spells/Flackern_5RUGIWTftCyeJkDQ.json new file mode 100644 index 00000000..5726f6aa --- /dev/null +++ b/packs/spells/Flackern_5RUGIWTftCyeJkDQ.json @@ -0,0 +1,69 @@ +{ + "_id": "5RUGIWTftCyeJkDQ", + "name": "Flackern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/duality.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker beginnt zu flackern und ist dadurch schwieriger zu treffen. Seine Abwehr wird für die Dauer des Zaubers um seinen halbierten Wert in GEI erhöht (nur nicht gegen alles einhüllenden Flächenschaden).

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. x 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 2, + "wizard": 4, + "sorcerer": 4 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344456, + "modifiedTime": 1688934433383, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!5RUGIWTftCyeJkDQ" +} diff --git a/packs/spells/Flammeninferno_7ybmodIkWDP1z1D6.json b/packs/spells/Flammeninferno_7ybmodIkWDP1z1D6.json new file mode 100644 index 00000000..8e8be33c --- /dev/null +++ b/packs/spells/Flammeninferno_7ybmodIkWDP1z1D6.json @@ -0,0 +1,69 @@ +{ + "_id": "7ybmodIkWDP1z1D6", + "name": "Flammeninferno", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/fire-wave.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Eine kreisrunde Fläche mit einem Radius von VE in Metern geht in Flammen auf. Jeder in dem Inferno erhält pro Kampfrunde nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 5, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 15, + "sorcerer": 15 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344469, + "modifiedTime": 1688934433400, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!7ybmodIkWDP1z1D6" +} diff --git a/packs/spells/Flammenklinge_gJ3Z8y7i6LWjSMKJ.json b/packs/spells/Flammenklinge_gJ3Z8y7i6LWjSMKJ.json new file mode 100644 index 00000000..fcef79d8 --- /dev/null +++ b/packs/spells/Flammenklinge_gJ3Z8y7i6LWjSMKJ.json @@ -0,0 +1,69 @@ +{ + "_id": "gJ3Z8y7i6LWjSMKJ", + "name": "Flammenklinge", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/shard-sword.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker kann eine Metallklinge in lodernde Flammen hüllen. Dabei handelt es sich um ein magisches Feuer, das keinen Sauerstoff benötigt und dessen Flammenfarbe der Zauberwirker frei bestimmen kann.

\n

Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch.

\n

Ein Immersieg bei einem Angriff erzeugt eine kleine Explosion, wodurch der erwürfelte Schaden in dieser Kampfrunde um zusätzliche W20 erhöht wird.

\n

Flammenklinge ist nicht mit @Compendium[ds4.spells.Gc5G9kixOqNbuwp1]{Frostwaffe} kombinierbar.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": true, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 4, + "sorcerer": 4 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344829, + "modifiedTime": 1688934433630, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!gJ3Z8y7i6LWjSMKJ" +} diff --git a/packs/spells/Fliegen_NwLeietvcarS6zP5.json b/packs/spells/Fliegen_NwLeietvcarS6zP5.json new file mode 100644 index 00000000..17ae532b --- /dev/null +++ b/packs/spells/Fliegen_NwLeietvcarS6zP5.json @@ -0,0 +1,69 @@ +{ + "_id": "NwLeietvcarS6zP5", + "name": "Fliegen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/hand-wing.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel kann fliegen. Die Fortbewegungsgeschwindigkeit ist im Flug doppelt so hoch wie am Boden (zusätzlich kann man sie wie beim „Rennen“ verdoppeln). Ein Charakter mit Laufen 4,5 m fliegt also 9 m in einer Kampfrunde, „rennend“ 18 m.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. x 5", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 20, + "wizard": 10, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344588, + "modifiedTime": 1688934433499, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!NwLeietvcarS6zP5" +} diff --git a/packs/spells/Fluch_DjvQzdWEmm8h7G4X.json b/packs/spells/Fluch_DjvQzdWEmm8h7G4X.json new file mode 100644 index 00000000..882c59c0 --- /dev/null +++ b/packs/spells/Fluch_DjvQzdWEmm8h7G4X.json @@ -0,0 +1,69 @@ +{ + "_id": "DjvQzdWEmm8h7G4X", + "name": "Fluch", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/voodoo-doll.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker benötigt etwas vom Ziel in seinem Besitz, wie beispielsweise ein Haar, ein Kleidungsstück o. ä., das beim Zaubern – ob erfolgreich oder nicht – zerstört wird. Das Ziel wird verflucht und erhält auf alle Proben -2, bis die Zauberdauer verstrichen ist oder der Fluch mittels @Compendium[ds4.spells.tBWEyulMfJFzPuWM]{Magie bannen} schon vorher entfernt wird.

\n

Ein Ziel kann mehrmals verflucht werden. Alle Flüche müssen einzeln gebannt werden, stammen sie nicht vom selben Zauberwirker.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+AU)/2 des Ziel" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "days" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 6, + "sorcerer": 2 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344510, + "modifiedTime": 1688934433447, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!DjvQzdWEmm8h7G4X" +} diff --git a/packs/spells/Freund_NcK7zXn0IeCfqjkl.json b/packs/spells/Freund_NcK7zXn0IeCfqjkl.json new file mode 100644 index 00000000..b7c3465f --- /dev/null +++ b/packs/spells/Freund_NcK7zXn0IeCfqjkl.json @@ -0,0 +1,69 @@ +{ + "_id": "NcK7zXn0IeCfqjkl", + "name": "Freund", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/lovers.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Erfolg hält das Ziel den Zauberwirker (und nur ihn!) für einen sehr guten Freund.

\n

Das Ziel wird ihm alles anvertrauen, was er auch einem sehr guten Freund verraten würde und alles für ihn machen, was er auch für einen guten Freund tun würde.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+VE)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "minutes" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 6, + "wizard": 7, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344584, + "modifiedTime": 1688934433495, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!NcK7zXn0IeCfqjkl" +} diff --git a/packs/spells/Frostschock_iH2NtsJtMfG0ZAU3.json b/packs/spells/Frostschock_iH2NtsJtMfG0ZAU3.json new file mode 100644 index 00000000..fbbc4c14 --- /dev/null +++ b/packs/spells/Frostschock_iH2NtsJtMfG0ZAU3.json @@ -0,0 +1,69 @@ +{ + "_id": "iH2NtsJtMfG0ZAU3", + "name": "Frostschock", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/frozen-body.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein Eisstrahl schießt aus den Händen des Zauberwirkers. Gegen den Schaden dieses frostigen Zauber ist keine Abwehr zulässig.

\n

Zudem wird das Ziel magisch eingefroren, bis VE Kampfrunden verstrichen sind oder es Schaden erhält.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 3, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": true, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": 12, + "sorcerer": 16 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344862, + "modifiedTime": 1688934433643, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!iH2NtsJtMfG0ZAU3" +} diff --git a/packs/spells/Frostwaffe_Gc5G9kixOqNbuwp1.json b/packs/spells/Frostwaffe_Gc5G9kixOqNbuwp1.json new file mode 100644 index 00000000..27dd185e --- /dev/null +++ b/packs/spells/Frostwaffe_Gc5G9kixOqNbuwp1.json @@ -0,0 +1,69 @@ +{ + "_id": "Gc5G9kixOqNbuwp1", + "name": "Frostwaffe", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sparkling-sabre.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker kann eine Waffe in eisige Kälte hüllen. Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch. Ein Immersieg bei einem Angriff friert den Gegner für eine Kampfrunde lang ein, als wirke auf ihn der Zauber @Compendium[ds4.spells.1hhpEYpQQ0oLNptl]{Halt}. Frostwaffe ist nicht mit @Compendium[ds4.spells.gJ3Z8y7i6LWjSMKJ]{Flammenklinge} kombinierbar.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": true, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 4, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344526, + "modifiedTime": 1688934433461, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Gc5G9kixOqNbuwp1" +} diff --git a/packs/spells/Gasgestalt_tZJoj1PGrRGe9eMV.json b/packs/spells/Gasgestalt_tZJoj1PGrRGe9eMV.json new file mode 100644 index 00000000..29c72b97 --- /dev/null +++ b/packs/spells/Gasgestalt_tZJoj1PGrRGe9eMV.json @@ -0,0 +1,69 @@ +{ + "_id": "tZJoj1PGrRGe9eMV", + "name": "Gasgestalt", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/steam.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel – samt seiner getragenen Ausrüstung – wird gasförmig und kann durch jede noch so kleine Öffnung gleiten. Das Ziel kann jederzeit die Wirkung des Zaubers als freie Aktion beenden. In Gasform wird der Laufen-Wert vervierfacht, der Charakter kann seine Umgebung weiterhin wahrnehmen. In Gastgestalt ist es allerdings nicht möglich, zu zaubern, zu sprechen, anzugreifen oder in andere Wesen einzudringen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": true, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. x 5", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 15, + "sorcerer": 18 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344896, + "modifiedTime": 1688934433710, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tZJoj1PGrRGe9eMV" +} diff --git a/packs/spells/Geben_und_Nehmen_MpqPWr2l8qV4oQyL.json b/packs/spells/Geben_und_Nehmen_MpqPWr2l8qV4oQyL.json new file mode 100644 index 00000000..5762e81c --- /dev/null +++ b/packs/spells/Geben_und_Nehmen_MpqPWr2l8qV4oQyL.json @@ -0,0 +1,69 @@ +{ + "_id": "MpqPWr2l8qV4oQyL", + "name": "Geben und Nehmen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/heart-inside.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel des Zaubers erhält 50 % des Schadens, den es per Schlagen im Nahkampf verursacht (also abzüglich des Abwehrwurfs des Gegners), in Form von heilender Magie auf die eigene Lebenskraft gutgeschrieben.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "5r", + "minimumLevels": { + "healer": 4, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344567, + "modifiedTime": 1688934433487, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!MpqPWr2l8qV4oQyL" +} diff --git a/packs/spells/Gehorche_wZYElRaDmhqgzUvQ.json b/packs/spells/Gehorche_wZYElRaDmhqgzUvQ.json new file mode 100644 index 00000000..d17b0af9 --- /dev/null +++ b/packs/spells/Gehorche_wZYElRaDmhqgzUvQ.json @@ -0,0 +1,69 @@ +{ + "_id": "wZYElRaDmhqgzUvQ", + "name": "Gehorche", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/convince.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+VE)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE / 2", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 12, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344901, + "modifiedTime": 1688934433721, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!wZYElRaDmhqgzUvQ" +} diff --git a/packs/spells/Giftbann_ONhSaLNmvvacgCjA.json b/packs/spells/Giftbann_ONhSaLNmvvacgCjA.json new file mode 100644 index 00000000..1ecbbae1 --- /dev/null +++ b/packs/spells/Giftbann_ONhSaLNmvvacgCjA.json @@ -0,0 +1,69 @@ +{ + "_id": "ONhSaLNmvvacgCjA", + "name": "Giftbann", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/foamy-disc.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Neutralisiert augenblicklich ein nichtmagisches Gift, sofern es noch nicht zu spät ist.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 3, + "wizard": 6, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344594, + "modifiedTime": 1688934433502, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ONhSaLNmvvacgCjA" +} diff --git a/packs/spells/Giftschutz_lSIJsq1WJbNTpV9F.json b/packs/spells/Giftschutz_lSIJsq1WJbNTpV9F.json new file mode 100644 index 00000000..a5dfa520 --- /dev/null +++ b/packs/spells/Giftschutz_lSIJsq1WJbNTpV9F.json @@ -0,0 +1,69 @@ +{ + "_id": "lSIJsq1WJbNTpV9F", + "name": "Giftschutz", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel erhält einen Bonus auf Abwehr-Proben gegen Gifte in Höhe der Stufe des Zauberwirkers. Der alleinige Bonus (ohne den normalen Abwehr-Wert) wirkt auch gegen Gifte, bei denen normalerweise keine Abwehr erlaubt ist.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 1, + "wizard": 2, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344871, + "modifiedTime": 1688934433664, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!lSIJsq1WJbNTpV9F" +} diff --git a/packs/spells/Gl_hender_Glaube_919AW6tITRT8WikD.json b/packs/spells/Gl_hender_Glaube_919AW6tITRT8WikD.json new file mode 100644 index 00000000..e0a627c0 --- /dev/null +++ b/packs/spells/Gl_hender_Glaube_919AW6tITRT8WikD.json @@ -0,0 +1,69 @@ +{ + "_id": "919AW6tITRT8WikD", + "name": "Glühender Glaube", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/glowing-hands.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Die berührte Waffe – das Ziel des Zaubers – erglüht vor heiliger Kraft. Für die Wirkungsdauer des Zaubers gilt der mit der Waffe verursachte Schaden als magisch und der WB wird um VE/2 erhöht, während die Abwehr getroffener Gegner gegen Angriffe mit dieser Waffe um VE/2 gesenkt wird.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 6, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344475, + "modifiedTime": 1688934433406, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!919AW6tITRT8WikD" +} diff --git a/packs/spells/Halt_1hhpEYpQQ0oLNptl.json b/packs/spells/Halt_1hhpEYpQQ0oLNptl.json new file mode 100644 index 00000000..4eac4d08 --- /dev/null +++ b/packs/spells/Halt_1hhpEYpQQ0oLNptl.json @@ -0,0 +1,69 @@ +{ + "_id": "1hhpEYpQQ0oLNptl", + "name": "Halt", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/skoll/halt.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Erfolg kann sich das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, nicht mehr bewegen.

\n

Die Starre endet vorzeitig, sollte das Ziel Schaden erhalten. Während der Starre ist es dem Ziel möglich, die Augen zu bewegen, zu atmen und klar zu denken. Ein erstarrter Zauberwirker könnte also immer noch seine Zauber wechseln oder gar versuchen, ohne Worte und Gesten (DS4 S. 47) einen Zauber zu wagen.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 2, + "wizard": 6, + "sorcerer": 6 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344449, + "modifiedTime": 1688934433378, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!1hhpEYpQQ0oLNptl" +} diff --git a/packs/spells/Heilbeeren_htK3mzAMFbTwYRTR.json b/packs/spells/Heilbeeren_htK3mzAMFbTwYRTR.json new file mode 100644 index 00000000..3f4aa27b --- /dev/null +++ b/packs/spells/Heilbeeren_htK3mzAMFbTwYRTR.json @@ -0,0 +1,69 @@ +{ + "_id": "htK3mzAMFbTwYRTR", + "name": "Heilbeeren", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/cherry.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Heiler benötigt frische Beeren, kleine Nüsse, schmackhafte Blätter o. ä. für diesen Zauber. Insgesamt wird von ihnen eine Anzahl gleich dem Probenergebnis (bei Druiden x 2) mit einem Heileffekt versehen: Jede Heilbeere heilt augenblicklich 1 LK (pro Aktion können bis zu 10 Heilbeeren verzehrt werden). Die Heilbeeren verlieren nach VE Tagen ihre Wirkung, oder wenn der Heiler den Zauber erneut anwendet.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 1, + "wizard": 10, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344856, + "modifiedTime": 1688934433639, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!htK3mzAMFbTwYRTR" +} diff --git a/packs/spells/Heilende_Aura_pFPofa4TEi69slEy.json b/packs/spells/Heilende_Aura_pFPofa4TEi69slEy.json new file mode 100644 index 00000000..b7e6c944 --- /dev/null +++ b/packs/spells/Heilende_Aura_pFPofa4TEi69slEy.json @@ -0,0 +1,69 @@ +{ + "_id": "pFPofa4TEi69slEy", + "name": "Heilende Aura", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/beams-aura.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Heiler und alle seine Gefährten in einem Radius von VE in Metern erhalten 1 LK jede Kampfrunde geheilt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "VE", + "unit": "meter" + }, + "duration": { + "value": "Prb x 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 1, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344880, + "modifiedTime": 1688934433686, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!pFPofa4TEi69slEy" +} diff --git a/packs/spells/Heilende_Hand_FJE2X2GXFDs9LT7J.json b/packs/spells/Heilende_Hand_FJE2X2GXFDs9LT7J.json new file mode 100644 index 00000000..7d65e973 --- /dev/null +++ b/packs/spells/Heilende_Hand_FJE2X2GXFDs9LT7J.json @@ -0,0 +1,69 @@ +{ + "_id": "FJE2X2GXFDs9LT7J", + "name": "Heilende Hand", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/sbed/health-normal.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Durch Hand auflegen wird bei dem Ziel Lebenskraft in Höhe des Probenergebnisses geheilt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 1, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berührung", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "custom" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": 1, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344515, + "modifiedTime": 1688934433454, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!FJE2X2GXFDs9LT7J" +} diff --git a/packs/spells/Heilende_Strahlen_4StILfq4zNUWBAgz.json b/packs/spells/Heilende_Strahlen_4StILfq4zNUWBAgz.json new file mode 100644 index 00000000..a6f7739f --- /dev/null +++ b/packs/spells/Heilende_Strahlen_4StILfq4zNUWBAgz.json @@ -0,0 +1,69 @@ +{ + "_id": "4StILfq4zNUWBAgz", + "name": "Heilende Strahlen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sinusoidal-beam.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Lichtstrahlen schießen vom Heiler aus und heilen die Wunden von bis zu VE/2 Gefährten, die Lebenskraft in Höhe des Probenergebnisses dazu erhalten. Es wird nur eine Probe für diesen Zielzauber gewürfelt: Einzig der Distanzmalus (DS4 S. 43) des Ziels, das am weitesten entfernt steht, wird als Malus gewertet.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "2r", + "minimumLevels": { + "healer": 12, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344453, + "modifiedTime": 1688934433381, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!4StILfq4zNUWBAgz" +} diff --git a/packs/spells/Heilendes_Feld_HWjB5kPr3AZbFOFZ.json b/packs/spells/Heilendes_Feld_HWjB5kPr3AZbFOFZ.json new file mode 100644 index 00000000..12fc40f4 --- /dev/null +++ b/packs/spells/Heilendes_Feld_HWjB5kPr3AZbFOFZ.json @@ -0,0 +1,69 @@ +{ + "_id": "HWjB5kPr3AZbFOFZ", + "name": "Heilendes Feld", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/chained-heart.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber heilt bei allen Gefährten im Wirkungsradius die Lebenskraft um das Probenergebnis.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "custom" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 18, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344535, + "modifiedTime": 1688934433467, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!HWjB5kPr3AZbFOFZ" +} diff --git a/packs/spells/Heilendes_Licht_9VLNUomSaxPTdfZY.json b/packs/spells/Heilendes_Licht_9VLNUomSaxPTdfZY.json new file mode 100644 index 00000000..4f7f0c07 --- /dev/null +++ b/packs/spells/Heilendes_Licht_9VLNUomSaxPTdfZY.json @@ -0,0 +1,69 @@ +{ + "_id": "9VLNUomSaxPTdfZY", + "name": "Heilendes Licht", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sunbeams.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein vom Heiler ausgehender Lichtstrahl heilt die Lebenskraft des Ziels in Höhe des Probenergebnisses.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "2r", + "minimumLevels": { + "healer": 4, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344478, + "modifiedTime": 1688934433413, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!9VLNUomSaxPTdfZY" +} diff --git a/packs/spells/Heiliger_Hammer_QzcgykKQKztABe2a.json b/packs/spells/Heiliger_Hammer_QzcgykKQKztABe2a.json new file mode 100644 index 00000000..b8146aae --- /dev/null +++ b/packs/spells/Heiliger_Hammer_QzcgykKQKztABe2a.json @@ -0,0 +1,69 @@ +{ + "_id": "QzcgykKQKztABe2a", + "name": "Heiliger Hammer", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/hammer-drop.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein Hammer aus hellem Licht erscheint innerhalb eines Radius von VE in Metern um den Heiler herum.

\n

Innerhalb dieses Wirkungsbereiches kämpft er völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos des Zauberwirkers wie „Halte den Dämon auf“ oder „Helfe dem Paladin“.

\n

Bewegt sich der Charakter, wandert der Wirkungsbereich des Hammers mit ihm mit, so dass die heilige Waffe niemals mehr als VE x 2 in Metern von ihm entfernt sein kann. Der heilige Hammer verschwindet, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer abgelaufen ist.

\n

Sämtliche Kampfwerte des heiligen Hammers entsprechen der Stufe des Heilers +8. Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Heilers entspricht.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 10, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344613, + "modifiedTime": 1688934433519, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!QzcgykKQKztABe2a" +} diff --git a/packs/spells/K_rperexplosion_apMuLg0knKnmC2Wv.json b/packs/spells/K_rperexplosion_apMuLg0knKnmC2Wv.json new file mode 100644 index 00000000..ba6f6eb5 --- /dev/null +++ b/packs/spells/K_rperexplosion_apMuLg0knKnmC2Wv.json @@ -0,0 +1,69 @@ +{ + "_id": "apMuLg0knKnmC2Wv", + "name": "Körperexplosion", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/mine-explosion.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauber versucht das Ziel zur Explosion zu bringen. Der verursachte Schaden entspricht dem vierfachen Probenergebnis, das Ziel würfelt Abwehr ohne Panzerungsboni von Gegenständen.

\n

Der Zauber ist gegen körperlose Wesen – wie beispielsweise @Compendium[ds4.creatures.cE5kI3uqXWQrCaI5]{Geister} – nicht einsetzbar.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "d20d", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 20 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344714, + "modifiedTime": 1688934433584, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!apMuLg0knKnmC2Wv" +} diff --git a/packs/spells/Kettenblitz_gePnhgqnsmdEbj3Z.json b/packs/spells/Kettenblitz_gePnhgqnsmdEbj3Z.json new file mode 100644 index 00000000..0b41fd6f --- /dev/null +++ b/packs/spells/Kettenblitz_gePnhgqnsmdEbj3Z.json @@ -0,0 +1,69 @@ +{ + "_id": "gePnhgqnsmdEbj3Z", + "name": "Kettenblitz", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/willdabeast/chain-lightning.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker schießt einen Blitz auf einen Feind, der auf bis zu VE weitere Gegner in seiner Nähe überspringt. Nur Gegner, die 2 oder mehr Meter von einem ihrer getroffenen Mitstreiter entfernt stehen, kann der Kettenblitz nicht erreichen.

\n

Getroffene Gegner in Metallrüstung dürfen keine Abwehr gegen einen Kettenblitz würfeln.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 3, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": true, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "5r", + "minimumLevels": { + "healer": 16, + "wizard": 10, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344849, + "modifiedTime": 1688934433636, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!gePnhgqnsmdEbj3Z" +} diff --git a/packs/spells/Kleiner_Terror_dt2E4g7iwVqTSlMl.json b/packs/spells/Kleiner_Terror_dt2E4g7iwVqTSlMl.json new file mode 100644 index 00000000..9771b988 --- /dev/null +++ b/packs/spells/Kleiner_Terror_dt2E4g7iwVqTSlMl.json @@ -0,0 +1,69 @@ +{ + "_id": "dt2E4g7iwVqTSlMl", + "name": "Kleiner Terror", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/cathelineau/dread.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Erfolg fliehen betroffene Ziele – maximal eine Anzahl gleich der halbierten Stufe des Zauberwirkers – so schnell wie möglich in panischer Angst und können erst nach Ablauf der Zauberdauer wieder umkehren. Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+VE)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "custom" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 2, + "wizard": 6, + "sorcerer": 4 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344750, + "modifiedTime": 1688934433605, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!dt2E4g7iwVqTSlMl" +} diff --git a/packs/spells/Kontrollieren_9gc1CF70165NXymH.json b/packs/spells/Kontrollieren_9gc1CF70165NXymH.json new file mode 100644 index 00000000..87cd06fe --- /dev/null +++ b/packs/spells/Kontrollieren_9gc1CF70165NXymH.json @@ -0,0 +1,69 @@ +{ + "_id": "9gc1CF70165NXymH", + "name": "Kontrollieren", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/cathelineau/fomorian.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden.

\n

Kontrollierte Untote unterstehen dem Zauberwirker, führen bedingungslos seine Befehle aus und können nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt.

\n

Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe beträgt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": true, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Bis erlöst", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": 8, + "sorcerer": 4 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344481, + "modifiedTime": 1688934433421, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!9gc1CF70165NXymH" +} diff --git a/packs/spells/Lauschen_WkZBOsMblhcrPRUF.json b/packs/spells/Lauschen_WkZBOsMblhcrPRUF.json new file mode 100644 index 00000000..62600356 --- /dev/null +++ b/packs/spells/Lauschen_WkZBOsMblhcrPRUF.json @@ -0,0 +1,69 @@ +{ + "_id": "WkZBOsMblhcrPRUF", + "name": "Lauschen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/human-ear.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker kann sein Hörzentrum an einen bis zu VE x 5 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt) und vernimmt dadurch alles, was dort zu hören ist, als würde er sich dort befinden.

Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsstück des Belauschten.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-1 pro 10 m Entfernung" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE x 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 6, + "wizard": 2, + "sorcerer": 2 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344685, + "modifiedTime": 1688934433569, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!WkZBOsMblhcrPRUF" +} diff --git a/packs/spells/Licht_L4pdDXSYAOgtWIbd.json b/packs/spells/Licht_L4pdDXSYAOgtWIbd.json new file mode 100644 index 00000000..360d0f76 --- /dev/null +++ b/packs/spells/Licht_L4pdDXSYAOgtWIbd.json @@ -0,0 +1,69 @@ +{ + "_id": "L4pdDXSYAOgtWIbd", + "name": "Licht", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/explosion-rays.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das berührte, leblose Ziel – beipielsweise ein Stab oder eine kleine, abdeckbare Münze – leuchtet fackelhell auf.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 5, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "minutes" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 1, + "wizard": 1, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344558, + "modifiedTime": 1688934433479, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!L4pdDXSYAOgtWIbd" +} diff --git a/packs/spells/Lichtlanze_1b32mq9AWEMuoBAs.json b/packs/spells/Lichtlanze_1b32mq9AWEMuoBAs.json new file mode 100644 index 00000000..0dfca112 --- /dev/null +++ b/packs/spells/Lichtlanze_1b32mq9AWEMuoBAs.json @@ -0,0 +1,69 @@ +{ + "_id": "1b32mq9AWEMuoBAs", + "name": "Lichtlanze", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/sun-spear.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.lj8NQ5l4wLWmYcEt]{Lichtpfeil}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit (Settingoption)} einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} können diesen Zauber nicht anwenden.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 5, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "custom" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1r", + "minimumLevels": { + "healer": 10, + "wizard": 12, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344448, + "modifiedTime": 1688934433375, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!1b32mq9AWEMuoBAs" +} diff --git a/packs/spells/Lichtpfeil_lj8NQ5l4wLWmYcEt.json b/packs/spells/Lichtpfeil_lj8NQ5l4wLWmYcEt.json new file mode 100644 index 00000000..5e6647ca --- /dev/null +++ b/packs/spells/Lichtpfeil_lj8NQ5l4wLWmYcEt.json @@ -0,0 +1,69 @@ +{ + "_id": "lj8NQ5l4wLWmYcEt", + "name": "Lichtpfeil", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/middle-arrow.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Gegen den Schaden dieses Zielzaubers erhalten @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit (Settingoption)} einen Malus von 2 auf ihre Abwehr.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} können diesen Zauber nicht anwenden.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 2, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1r", + "minimumLevels": { + "healer": 2, + "wizard": 5, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344872, + "modifiedTime": 1688934433666, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!lj8NQ5l4wLWmYcEt" +} diff --git a/packs/spells/Lichts_ule_6bptWPrq5gkX2UaT.json b/packs/spells/Lichts_ule_6bptWPrq5gkX2UaT.json new file mode 100644 index 00000000..31161ae3 --- /dev/null +++ b/packs/spells/Lichts_ule_6bptWPrq5gkX2UaT.json @@ -0,0 +1,69 @@ +{ + "_id": "6bptWPrq5gkX2UaT", + "name": "Lichtsäule", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/laser-precision.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.6bptWPrq5gkX2UaT]{Lichtsäule}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit (Settingoption)} ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} können diesen Zauber nicht anwenden.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} addieren ihren Talentrang auf den PW der Zielzaubern-Probe der Lichtsäule.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 8, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1r", + "minimumLevels": { + "healer": 16, + "wizard": 19, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344460, + "modifiedTime": 1688934433387, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!6bptWPrq5gkX2UaT" +} diff --git a/packs/spells/Magie_bannen_tBWEyulMfJFzPuWM.json b/packs/spells/Magie_bannen_tBWEyulMfJFzPuWM.json new file mode 100644 index 00000000..7d354a93 --- /dev/null +++ b/packs/spells/Magie_bannen_tBWEyulMfJFzPuWM.json @@ -0,0 +1,69 @@ +{ + "_id": "tBWEyulMfJFzPuWM", + "name": "Magie bannen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/magic-swirl.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker bannt permanent einen Zauberspruch oder magischen Effekt. Die Probe wird durch die Stufe des Wesens, welches den Zauber wirkte, gemindert.

\n

Versucht man den Zauberspruch gegen ein magisches Wesen (worunter auch Zauberwirker fallen) anzuwenden, gilt dessen halbierte LK als Malus auf die Probe. Bei einem Erfolg wird das Ziel aber nicht automatisch gebannt, sondern erhält nicht abwehrbaren Schaden in Höhe des doppelten Probenergebnisses. Stirbt das Ziel, verschwindet es spurlos samt seiner getragenen Ausrüstung.

\n

Sollte der bannende Charakter die Probe jedoch nicht schaffen, kann er selbst zum Ziel des Zaubers werden: Der Zauberwirker würfelt augenblicklich und aktionsfrei erneut den Zauber – allerdings ist er diesmal selbst das Ziel. Alle angewendeten, verstärkenden Zaubereffekte (beispielsweise durch Talente), gelten auch bei diesem zweiten Wurf.

\n

Die gleiche Prozedur kommt zur Anwendung, wenn der Zauberwirker versucht, den magischen Effekt eines Gegenstandes zu bannen. Der ZB-Malus bei Gegenständen entspricht dabei der Stufesumme all derjenigen, die diesen Gegenstand erschufen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "- Wirkerstufe bzw. -LK / 2" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 12, + "wizard": 7, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344893, + "modifiedTime": 1688934433702, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tBWEyulMfJFzPuWM" +} diff --git a/packs/spells/Magie_entdecken_d1PUhzL8wuBe3mTl.json b/packs/spells/Magie_entdecken_d1PUhzL8wuBe3mTl.json new file mode 100644 index 00000000..a9fc4e99 --- /dev/null +++ b/packs/spells/Magie_entdecken_d1PUhzL8wuBe3mTl.json @@ -0,0 +1,69 @@ +{ + "_id": "d1PUhzL8wuBe3mTl", + "name": "Magie entdecken", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/sparkles.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Scheitert ein Zauberwirker, die Magie einer Örtlichkeit, eines Objektes oder eines Wesen zu erspüren (DS4 S. 47), kann er sämtliche Magie im Wirkungsbreich – nur für ihn sichtbar – mit Hilfe dieses Zaubers für kurze Zeit aufleuchten sehen, sofern sie nicht verborgen ist (unter einem Umhang, in einer Truhe usw.).

\n

Betrachtet man Zauberwirker, leuchten diese ebenfalls kurz auf, je heller, desto mächtiger ist die Magie in ihnen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 1, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344738, + "modifiedTime": 1688934433599, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!d1PUhzL8wuBe3mTl" +} diff --git a/packs/spells/Magie_identifizieren_pUhIT77TSIDrv9Pi.json b/packs/spells/Magie_identifizieren_pUhIT77TSIDrv9Pi.json new file mode 100644 index 00000000..27043eb5 --- /dev/null +++ b/packs/spells/Magie_identifizieren_pUhIT77TSIDrv9Pi.json @@ -0,0 +1,69 @@ +{ + "_id": "pUhIT77TSIDrv9Pi", + "name": "Magie identifizieren", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/magic-axe.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Offenbart dem Zauberwirker die Quelle und/oder Funktion der Magie eines Objektes oder einer Örtlichkeit.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1r", + "minimumLevels": { + "healer": 5, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344882, + "modifiedTime": 1688934433689, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!pUhIT77TSIDrv9Pi" +} diff --git a/packs/spells/Magische_Barriere_KhmJCaFuP7Tgdw7q.json b/packs/spells/Magische_Barriere_KhmJCaFuP7Tgdw7q.json new file mode 100644 index 00000000..06683524 --- /dev/null +++ b/packs/spells/Magische_Barriere_KhmJCaFuP7Tgdw7q.json @@ -0,0 +1,69 @@ +{ + "_id": "KhmJCaFuP7Tgdw7q", + "name": "Magische Barriere", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/stone-wall.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker erschafft ein unbewegliches, würfelförmiges Kraftfeld mit einer Größe von maximal VE/2 m³, welches sämtliche Magie- und Zaubersprucheffekte nach innen und außen hin komplett abblockt. Weder @Compendium[ds4.spells.ifRUXwqnjd1SCcRG]{Feuerbälle}, noch @Compendium[ds4.spells.WkZBOsMblhcrPRUF]{Lauschen}- oder @Compendium[ds4.spells.ANV77WNlbZFRMssv]{Teleport}-Zauber können diese magische Barriere durchbrechen.

\n

Die magische Barriere verschwindet, sofern der Zauerwirker sie nicht – nach Ablauf der Spruchdauer – durch ununterbrochene Konzentration (zählt als ganze Aktion) aufrecht erhält.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE min oder Konzentration", + "unit": "minutes" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 14, + "wizard": 10, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344555, + "modifiedTime": 1688934433478, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!KhmJCaFuP7Tgdw7q" +} diff --git a/packs/spells/Magische_R_stung_ZdlsX5F803JJEat6.json b/packs/spells/Magische_R_stung_ZdlsX5F803JJEat6.json new file mode 100644 index 00000000..ea001480 --- /dev/null +++ b/packs/spells/Magische_R_stung_ZdlsX5F803JJEat6.json @@ -0,0 +1,69 @@ +{ + "_id": "ZdlsX5F803JJEat6", + "name": "Magische Rüstung", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/willdabeast/chain-mail.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Die Lebenskraft des Charakters erhöht sich um das Wurfergebnis. Erhält der Zauberwirker Schaden, kostet ihn das zuerst immer die (nicht heilbare) Lebenskraft der magischen Rüstung, bevor es an die eigene Lebenskraft geht. Die LK der magischen Rüstung bleiben erhalten, bis sie durch Schaden verloren sind, oder wenn der Charakter den Zauber abermals anwendet.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 4, + "wizard": 8, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344699, + "modifiedTime": 1688934433579, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ZdlsX5F803JJEat6" +} diff --git a/packs/spells/Magische_Waffe_ASvdS1fyjmRS1Xb6.json b/packs/spells/Magische_Waffe_ASvdS1fyjmRS1Xb6.json new file mode 100644 index 00000000..e33a9905 --- /dev/null +++ b/packs/spells/Magische_Waffe_ASvdS1fyjmRS1Xb6.json @@ -0,0 +1,69 @@ +{ + "_id": "ASvdS1fyjmRS1Xb6", + "name": "Magische Waffe", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/pointy-sword.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber verleiht einer Waffe magische Kräfte. Ihr WB erhöht sich für die Dauer des Zaubers um +1 und der mit ihr verursachte Schaden gilt als magisch, verletzt beispielsweise also auch körperlose Wesen wie Geister.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "minutes" + }, + "cooldownDuration": "1r", + "minimumLevels": { + "healer": 1, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344485, + "modifiedTime": 1688934433433, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ASvdS1fyjmRS1Xb6" +} diff --git a/packs/spells/Magisches_Schloss_dzYAc9ti7ghhkyiX.json b/packs/spells/Magisches_Schloss_dzYAc9ti7ghhkyiX.json new file mode 100644 index 00000000..4c2e2542 --- /dev/null +++ b/packs/spells/Magisches_Schloss_dzYAc9ti7ghhkyiX.json @@ -0,0 +1,69 @@ +{ + "_id": "dzYAc9ti7ghhkyiX", + "name": "Magisches Schloss", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/padlock.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber verschließt auf magische Weise eine Klappe, Truhe, Tür oder ähnliche Öffnung.

\n

Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu öffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme öffnen.

\n

Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verstärken.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Bis Schloss geöffnet", + "unit": "custom" + }, + "cooldownDuration": "5r", + "minimumLevels": { + "healer": 3, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344760, + "modifiedTime": 1688934433609, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!dzYAc9ti7ghhkyiX" +} diff --git a/packs/spells/Manabrot_JvK5b8DXdHgaByjP.json b/packs/spells/Manabrot_JvK5b8DXdHgaByjP.json new file mode 100644 index 00000000..1a6f5d44 --- /dev/null +++ b/packs/spells/Manabrot_JvK5b8DXdHgaByjP.json @@ -0,0 +1,69 @@ +{ + "_id": "JvK5b8DXdHgaByjP", + "name": "Manabrot", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/sliced-bread.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker bündelt die magische Energien um sich herum und erschafft daraus warmes, aber geschmackloses Manabrot.

\n

Maximal kann der Zauberwirker eine Anzahl von Manabrot gleich seiner halbierten Stufe erschaffen. Jeder der blau-violetten, teigähnlichen Klumpen, entspricht einer ganzen Mahlzeit (von denen ein Erwachsener 3 pro Tag benötigt) für eine Person.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344550, + "modifiedTime": 1688934433472, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!JvK5b8DXdHgaByjP" +} diff --git a/packs/spells/Nahrung_zaubern_l8o3vG0kW9qvFmBY.json b/packs/spells/Nahrung_zaubern_l8o3vG0kW9qvFmBY.json new file mode 100644 index 00000000..8c105ba9 --- /dev/null +++ b/packs/spells/Nahrung_zaubern_l8o3vG0kW9qvFmBY.json @@ -0,0 +1,69 @@ +{ + "_id": "l8o3vG0kW9qvFmBY", + "name": "Nahrung zaubern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/potato.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker bündelt die magische Energien um sich herum und erschafft daraus die Grundzutat einer einfachen Mahlzeit, wie etwa Linsen, Reis oder Rüben.

Maximal kann der Zauberwirker genügend Zutaten für eine Anzahl von Mahlzeiten (von denen ein Erwachsener 3 pro Tag benötigt) gleich seiner Stufe erschaffen

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 2, + "wizard": 7, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344869, + "modifiedTime": 1688934433657, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!l8o3vG0kW9qvFmBY" +} diff --git a/packs/spells/Netz_73bT47FtQgPp9Snq.json b/packs/spells/Netz_73bT47FtQgPp9Snq.json new file mode 100644 index 00000000..46aa68dd --- /dev/null +++ b/packs/spells/Netz_73bT47FtQgPp9Snq.json @@ -0,0 +1,69 @@ +{ + "_id": "73bT47FtQgPp9Snq", + "name": "Netz", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/spider-web.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint.

\n

Vom Netz getroffene Wesen, welche keine Abwehr dagegen würfeln dürfen, halbieren für die Dauer des Zaubers Initiative, Laufen und Schlagen.

\n

Der Zauber wirkt nicht gegen Wesen, die 2+ Größenkategorien (DS4 S. 104) größer sind.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(AGI+ST)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. / 2", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 4, + "wizard": 9, + "sorcerer": 9 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344461, + "modifiedTime": 1688934433390, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!73bT47FtQgPp9Snq" +} diff --git a/packs/spells/Niesanfall_c9confMPTK2Q7AfX.json b/packs/spells/Niesanfall_c9confMPTK2Q7AfX.json new file mode 100644 index 00000000..163e9eed --- /dev/null +++ b/packs/spells/Niesanfall_c9confMPTK2Q7AfX.json @@ -0,0 +1,69 @@ +{ + "_id": "c9confMPTK2Q7AfX", + "name": "Niesanfall", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/energy-breath.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Erfolg kann das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, sich vor lauter Niesen nur (mit halbiertem Laufen-Wert) bewegen, bis der Spruchwirker wieder an der Reihe ist.

\n

Der Niesanfall endet vorzeitig, sollte das Ziel Schaden erhalten.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "1", + "unit": "rounds" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": 1, + "wizard": 3, + "sorcerer": 3 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344729, + "modifiedTime": 1688934433595, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!c9confMPTK2Q7AfX" +} diff --git a/packs/spells/Putzteufel_gLzyooEA8RBya37o.json b/packs/spells/Putzteufel_gLzyooEA8RBya37o.json new file mode 100644 index 00000000..f61ae09c --- /dev/null +++ b/packs/spells/Putzteufel_gLzyooEA8RBya37o.json @@ -0,0 +1,69 @@ +{ + "_id": "gLzyooEA8RBya37o", + "name": "Putzteufel", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/magic-broom.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker erschafft einen kleinen, magischen Diener, der für ihn unglaublich flink putzt, aufräumt und packt.

\n

Ansonsten ist der Putzteufel völlig unütz, befolgt keine andersartigen Befehle und verpufft bei Schaden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "bis zu VE / 2", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344835, + "modifiedTime": 1688934433633, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!gLzyooEA8RBya37o" +} diff --git a/packs/spells/Reinigen_ZXBYdYAtcs3FoTAx.json b/packs/spells/Reinigen_ZXBYdYAtcs3FoTAx.json new file mode 100644 index 00000000..a92851af --- /dev/null +++ b/packs/spells/Reinigen_ZXBYdYAtcs3FoTAx.json @@ -0,0 +1,69 @@ +{ + "_id": "ZXBYdYAtcs3FoTAx", + "name": "Reinigen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/shower.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber reinigt eine ungewaschene Person, einen Gegenstand (wie einen schlammbesudelten Umhang) oder auch eine Mahlzeit (von Bakterien, Fäulnis und Gift).

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": 3, + "wizard": 7, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344695, + "modifiedTime": 1688934433577, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ZXBYdYAtcs3FoTAx" +} diff --git a/packs/spells/Rost_eMeuOnBODch7D9dm.json b/packs/spells/Rost_eMeuOnBODch7D9dm.json new file mode 100644 index 00000000..a516a1b6 --- /dev/null +++ b/packs/spells/Rost_eMeuOnBODch7D9dm.json @@ -0,0 +1,69 @@ +{ + "_id": "eMeuOnBODch7D9dm", + "name": "Rost", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/rusty-sword.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber lässt bei Erfolg eine nichtmagische Waffe oder ein nichtmagisches Rüstungsteil aus Metall augenblicklich zu rostigem Staub zerfallen.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-WB der Waffe bzw. -PA der Rüstung" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 5, + "wizard": 7, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344764, + "modifiedTime": 1688934433612, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!eMeuOnBODch7D9dm" +} diff --git a/packs/spells/Schatten_5mF59XCsZffF0cSp.json b/packs/spells/Schatten_5mF59XCsZffF0cSp.json new file mode 100644 index 00000000..c185682f --- /dev/null +++ b/packs/spells/Schatten_5mF59XCsZffF0cSp.json @@ -0,0 +1,69 @@ +{ + "_id": "5mF59XCsZffF0cSp", + "name": "Schatten", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/shadow-follower.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dunkle Schatten umhüllen das Ziel (welches keine Abwehr dagegen würfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen können sollte. Augenlosen Untoten, wie beispielsweise @Compendium[ds4.creatures.Rvu16XzEjizdqNsu]{Skeletten}, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(AGI+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. / 2", + "unit": "rounds" + }, + "cooldownDuration": "5r", + "minimumLevels": { + "healer": null, + "wizard": 6, + "sorcerer": 2 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344458, + "modifiedTime": 1688934433385, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!5mF59XCsZffF0cSp" +} diff --git a/packs/spells/Schatten_erwecken_dPGm1Ji2U0fJxnT3.json b/packs/spells/Schatten_erwecken_dPGm1Ji2U0fJxnT3.json new file mode 100644 index 00000000..6eac6a19 --- /dev/null +++ b/packs/spells/Schatten_erwecken_dPGm1Ji2U0fJxnT3.json @@ -0,0 +1,69 @@ +{ + "_id": "dPGm1Ji2U0fJxnT3", + "name": "Schatten erwecken", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/two-shadows.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form tödlicher @Compendium[ds4.creatures.T9YRYe0vnR4Qg4UM]{Schatten} (DS4 S. 121) zu gequältem Unleben erwecken. Die Schatten benötigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber @Compendium[ds4.spells.9gc1CF70165NXymH]{Kontrollieren} zu beherrschen.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": true, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 5", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 13 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344742, + "modifiedTime": 1688934433600, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!dPGm1Ji2U0fJxnT3" +} diff --git a/packs/spells/Schattenklinge_RUfE7hqqHCKMEMbh.json b/packs/spells/Schattenklinge_RUfE7hqqHCKMEMbh.json new file mode 100644 index 00000000..56c7ee48 --- /dev/null +++ b/packs/spells/Schattenklinge_RUfE7hqqHCKMEMbh.json @@ -0,0 +1,69 @@ +{ + "_id": "RUfE7hqqHCKMEMbh", + "name": "Schattenklinge", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/blade-fall.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Die verzauberte Klinge verströmt rauchartige Schatten voll dunkler Magie. Die folgenden Effekte gelten nur, wenn ein Charakter mit dem Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} die Waffe benutzt:

\n

Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch. Jedesmal, wenn mit der Waffe Schaden verursacht wird, sinkt die Abwehr des Ziels um 1. Dieser Effekt endet, wenn die Zauberdauer abgelaufen ist.

\n

Schattenklinge ist nicht mit @Compendium[ds4.spells.gJ3Z8y7i6LWjSMKJ]{Flammenklinge}, @Compendium[ds4.spells.Gc5G9kixOqNbuwp1]{Frostwaffe}, @Compendium[ds4.spells.919AW6tITRT8WikD]{Glühender Glaube} oder @Compendium[ds4.spells.cggG4v6EBPmEZuAQ]{Waffe des Lichts} kombinierbar.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 8, + "sorcerer": 7 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344617, + "modifiedTime": 1688934433522, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!RUfE7hqqHCKMEMbh" +} diff --git a/packs/spells/Schattenlanze_b5RFJWPaYbpXNpsv.json b/packs/spells/Schattenlanze_b5RFJWPaYbpXNpsv.json new file mode 100644 index 00000000..5f386757 --- /dev/null +++ b/packs/spells/Schattenlanze_b5RFJWPaYbpXNpsv.json @@ -0,0 +1,69 @@ +{ + "_id": "b5RFJWPaYbpXNpsv", + "name": "Schattenlanze", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/spear-hook.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.tPFiElqQuvih76gd]{Schattenpfeil}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts (Settingoption)} einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 5, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": null, + "wizard": 15, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344719, + "modifiedTime": 1688934433587, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!b5RFJWPaYbpXNpsv" +} diff --git a/packs/spells/Schattenpfeil_tPFiElqQuvih76gd.json b/packs/spells/Schattenpfeil_tPFiElqQuvih76gd.json new file mode 100644 index 00000000..9ad0e3f7 --- /dev/null +++ b/packs/spells/Schattenpfeil_tPFiElqQuvih76gd.json @@ -0,0 +1,69 @@ +{ + "_id": "tPFiElqQuvih76gd", + "name": "Schattenpfeil", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/energy-arrow.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Gegen den Schaden dieses Zielzaubers erhalten @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts (Settingoption)} einen Malus von 2 auf ihre Abwehr.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 2, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": null, + "wizard": 6, + "sorcerer": 2 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344895, + "modifiedTime": 1688934433707, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tPFiElqQuvih76gd" +} diff --git a/packs/spells/Schattens_ule_mg3rChUVQrZ09gCW.json b/packs/spells/Schattens_ule_mg3rChUVQrZ09gCW.json new file mode 100644 index 00000000..3041957b --- /dev/null +++ b/packs/spells/Schattens_ule_mg3rChUVQrZ09gCW.json @@ -0,0 +1,69 @@ +{ + "_id": "mg3rChUVQrZ09gCW", + "name": "Schattensäule", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/bubbling-beam.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dies ist eine mächtigere Variante des Zaubers @Compendium[ds4.spells.b5RFJWPaYbpXNpsv]{Schattenlanze}, gegen dessen Schaden @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts (Settingoption)} ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können diesen Zauber nicht anwenden.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} addieren ihren Talentrang auf den PW der Zielzaubern-Probe Schattensäule.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 8, + "complex": "" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 10", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1r", + "minimumLevels": { + "healer": null, + "wizard": 20, + "sorcerer": 15 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344876, + "modifiedTime": 1688934433674, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!mg3rChUVQrZ09gCW" +} diff --git a/packs/spells/Schleudern_bKCGwIne0uoWZiY0.json b/packs/spells/Schleudern_bKCGwIne0uoWZiY0.json new file mode 100644 index 00000000..7086c69d --- /dev/null +++ b/packs/spells/Schleudern_bKCGwIne0uoWZiY0.json @@ -0,0 +1,69 @@ +{ + "_id": "bKCGwIne0uoWZiY0", + "name": "Schleudern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/heavenly-dog/catapult.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauberspruch, gegen den das Ziel keine Abwehr würfeln kann, schleudert das Ziel (Probenergebnis/3) Meter weit fort.

\n

Das Ziel erhält für die Distanz, die es geschleudert wird (auch wenn eine Wand den Flug bremst) Sturzschaden (DS4 S. 85), gegen den es ganz normal Abwehr würfelt.

\n

Nach dem Fortschleudern liegt das Ziel immer am Boden.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE / 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 16, + "wizard": 12, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344726, + "modifiedTime": 1688934433593, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!bKCGwIne0uoWZiY0" +} diff --git a/packs/spells/Schutzfeld_NWPoiZHCmZ7ZJud4.json b/packs/spells/Schutzfeld_NWPoiZHCmZ7ZJud4.json new file mode 100644 index 00000000..4769fae2 --- /dev/null +++ b/packs/spells/Schutzfeld_NWPoiZHCmZ7ZJud4.json @@ -0,0 +1,69 @@ +{ + "_id": "NWPoiZHCmZ7ZJud4", + "name": "Schutzfeld", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/omega.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein Schutzfeld mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, an dem nichtmagische Geschosse von außen her wirkungslos abprallen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 4, + "wizard": 8, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344578, + "modifiedTime": 1688934433492, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!NWPoiZHCmZ7ZJud4" +} diff --git a/packs/spells/Schutzkuppel_TKx3LO5ZWQuKpK04.json b/packs/spells/Schutzkuppel_TKx3LO5ZWQuKpK04.json new file mode 100644 index 00000000..24a34c5b --- /dev/null +++ b/packs/spells/Schutzkuppel_TKx3LO5ZWQuKpK04.json @@ -0,0 +1,69 @@ +{ + "_id": "TKx3LO5ZWQuKpK04", + "name": "Schutzkuppel", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/shiny-omega.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Eine Schutzkuppel mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, solange er sich konzentriert (zählt als ganze Aktion).

\n

Die unbewegliche Kuppel ist von beiden Seiten unpassierbar – weder Angriffe, Personen noch Zauber wie @Compendium[ds4.spells.ANV77WNlbZFRMssv]{Teleport} gelangen hindurch.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Konzentration", + "unit": "custom" + }, + "cooldownDuration": "d20d", + "minimumLevels": { + "healer": 8, + "wizard": 12, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344643, + "modifiedTime": 1688934433538, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!TKx3LO5ZWQuKpK04" +} diff --git a/packs/spells/Schutzschild_dehnen_s31yIj9viKMLyaen.json b/packs/spells/Schutzschild_dehnen_s31yIj9viKMLyaen.json new file mode 100644 index 00000000..2556001e --- /dev/null +++ b/packs/spells/Schutzschild_dehnen_s31yIj9viKMLyaen.json @@ -0,0 +1,69 @@ +{ + "_id": "s31yIj9viKMLyaen", + "name": "Schutzschild dehnen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/alarm-clock.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Verdoppelt die erwürfelte Dauer eines @Compendium[ds4.spells.dpz383XbGFXEsGot]{Schutzschild}-Zaubers, der bereits auf das Ziel wirkt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 4, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344888, + "modifiedTime": 1688934433695, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!s31yIj9viKMLyaen" +} diff --git a/packs/spells/Schutzschild_dpz383XbGFXEsGot.json b/packs/spells/Schutzschild_dpz383XbGFXEsGot.json new file mode 100644 index 00000000..a5dc144f --- /dev/null +++ b/packs/spells/Schutzschild_dpz383XbGFXEsGot.json @@ -0,0 +1,69 @@ +{ + "_id": "dpz383XbGFXEsGot", + "name": "Schutzschild", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/bell-shield.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis die Dauer des Zaubers abgelaufen ist.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 4, + "wizard": 8, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344746, + "modifiedTime": 1688934433603, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!dpz383XbGFXEsGot" +} diff --git a/packs/spells/Schutzschild_st_rken_0O56S0JDXi2y71Pu.json b/packs/spells/Schutzschild_st_rken_0O56S0JDXi2y71Pu.json new file mode 100644 index 00000000..3031869f --- /dev/null +++ b/packs/spells/Schutzschild_st_rken_0O56S0JDXi2y71Pu.json @@ -0,0 +1,69 @@ +{ + "_id": "0O56S0JDXi2y71Pu", + "name": "Schutzschild stärken", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/diamond-hard.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Verdoppelt den Bonus auf die Abwehr eines @Compendium[ds4.spells.dpz383XbGFXEsGot]{Schutzschild}-Zaubers, der bereits auf das Ziel wirkt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 4, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344446, + "modifiedTime": 1688934433372, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!0O56S0JDXi2y71Pu" +} diff --git a/packs/spells/Schweben_SPnYNGggFb8XRICE.json b/packs/spells/Schweben_SPnYNGggFb8XRICE.json new file mode 100644 index 00000000..ffb10b00 --- /dev/null +++ b/packs/spells/Schweben_SPnYNGggFb8XRICE.json @@ -0,0 +1,69 @@ +{ + "_id": "SPnYNGggFb8XRICE", + "name": "Schweben", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/angel-wings.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel kann statt zu laufen auch lotrecht hoch und runter schweben.

Der Laufen-Wert beim Schweben ist dabei genau so hoch, wie am Boden (man kann im Schweben nicht rennen).

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "custom" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": 7, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344620, + "modifiedTime": 1688934433524, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!SPnYNGggFb8XRICE" +} diff --git a/packs/spells/Schweig_rojd8AL3iXmGfc5m.json b/packs/spells/Schweig_rojd8AL3iXmGfc5m.json new file mode 100644 index 00000000..43404233 --- /dev/null +++ b/packs/spells/Schweig_rojd8AL3iXmGfc5m.json @@ -0,0 +1,69 @@ +{ + "_id": "rojd8AL3iXmGfc5m", + "name": "Schweig", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/silenced.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, verstummt für die Dauer des Zauberspruchs. Verstummte Zauberwirker können solange nur wortlos zaubern (DS4 S. 47).

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE/2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 12, + "wizard": 10, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344886, + "modifiedTime": 1688934433694, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!rojd8AL3iXmGfc5m" +} diff --git a/packs/spells/Segen_ZF5cwMCnw4Uf1MCz.json b/packs/spells/Segen_ZF5cwMCnw4Uf1MCz.json new file mode 100644 index 00000000..ca68b4c4 --- /dev/null +++ b/packs/spells/Segen_ZF5cwMCnw4Uf1MCz.json @@ -0,0 +1,69 @@ +{ + "_id": "ZF5cwMCnw4Uf1MCz", + "name": "Segen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/holy-hand-grenade.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker und bis zu VE x 2 Kameraden in VE x 2 Meter Umkreis werden gesegnet.

\n

Für die Dauer des Zauberspruchs erhalten sie auf alle Proben einen PW-Bonus von +1.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 2, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344690, + "modifiedTime": 1688934433573, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ZF5cwMCnw4Uf1MCz" +} diff --git a/packs/spells/Skelette_erwecken_bGs9MiTMj6k4d1Nl.json b/packs/spells/Skelette_erwecken_bGs9MiTMj6k4d1Nl.json new file mode 100644 index 00000000..5b674522 --- /dev/null +++ b/packs/spells/Skelette_erwecken_bGs9MiTMj6k4d1Nl.json @@ -0,0 +1,69 @@ +{ + "_id": "bGs9MiTMj6k4d1Nl", + "name": "Skelette erwecken", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/skoll/raise-skeleton.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Schwarzmagier kann eine maximale Anzahl von @Compendium[ds4.creatures.Rvu16XzEjizdqNsu]{Skeletten} (DS4 S. 122) im Wirkungsradius gleich seiner eigenen Stufe zu untotem Leben erwecken. Die Skelette benötigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber @Compendium[ds4.spells.9gc1CF70165NXymH]{Kontrollieren} zu beherrschen.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": true, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 5", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 6 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344722, + "modifiedTime": 1688934433589, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!bGs9MiTMj6k4d1Nl" +} diff --git a/packs/spells/Spionage_xR5aBGFz3916e82x.json b/packs/spells/Spionage_xR5aBGFz3916e82x.json new file mode 100644 index 00000000..9cb95dd8 --- /dev/null +++ b/packs/spells/Spionage_xR5aBGFz3916e82x.json @@ -0,0 +1,69 @@ +{ + "_id": "xR5aBGFz3916e82x", + "name": "Spionage", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/spy.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker begibt sich in einen tranceähnlichen Zustand, in dem seine optischen und akustischen Sinne sich von seinem Körper lösen können.

\n

Sein unsichtbarer, hörender Blick bewegt sich mit einer konstanten Geschwindigkeit von VE Meter pro Kampfrunde und kann durch die kleinsten Öffnungen dringen. Der Zauberwirker sieht und hört dabei alles, als wäre er selbst vor Ort.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE x 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 8, + "wizard": 6, + "sorcerer": 4 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344903, + "modifiedTime": 1688934433729, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!xR5aBGFz3916e82x" +} diff --git a/packs/spells/Springen_L6NrH3AEmS2I3NWG.json b/packs/spells/Springen_L6NrH3AEmS2I3NWG.json new file mode 100644 index 00000000..57e970f0 --- /dev/null +++ b/packs/spells/Springen_L6NrH3AEmS2I3NWG.json @@ -0,0 +1,69 @@ +{ + "_id": "L6NrH3AEmS2I3NWG", + "name": "Springen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/jump-across.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 5, + "wizard": 2, + "sorcerer": 3 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344560, + "modifiedTime": 1688934433481, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!L6NrH3AEmS2I3NWG" +} diff --git a/packs/spells/Spurt_KUbT1gBeThcLY7vU.json b/packs/spells/Spurt_KUbT1gBeThcLY7vU.json new file mode 100644 index 00000000..c3de9073 --- /dev/null +++ b/packs/spells/Spurt_KUbT1gBeThcLY7vU.json @@ -0,0 +1,69 @@ +{ + "_id": "KUbT1gBeThcLY7vU", + "name": "Spurt", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/run.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Laufen-Wert des Ziels wird für die Dauer des Zaubers verdoppelt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 7, + "wizard": 7, + "sorcerer": 7 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344553, + "modifiedTime": 1688934433477, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!KUbT1gBeThcLY7vU" +} diff --git a/packs/spells/Steinwand_NRfYtF7tFoNMe1cR.json b/packs/spells/Steinwand_NRfYtF7tFoNMe1cR.json new file mode 100644 index 00000000..7a8064cd --- /dev/null +++ b/packs/spells/Steinwand_NRfYtF7tFoNMe1cR.json @@ -0,0 +1,69 @@ +{ + "_id": "NRfYtF7tFoNMe1cR", + "name": "Steinwand", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/brick-wall.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker erschafft eine Steinwand, die Ausmaße von bis zu 1 m x VE m x VE m annehmen kann und nicht wieder verschwindet.

\n

Die Steinwand muss auf festen Boden stehen und kann nicht an einem Ort erscheinen, wo sich bereits etwas befindet.

\n

Die Steinwand hat eine Abwehr gleich der dreifachen Stufe des Zauberwirkers, für den Fall, dass jemand sie mit Gewalt durchdringen will. Jeder einzelne Kubikmeter der Steinwand verfügt über LK in Höhe der Stufe des Zauberwirkers.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": true, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 14 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344573, + "modifiedTime": 1688934433490, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!NRfYtF7tFoNMe1cR" +} diff --git a/packs/spells/Sto_gebet_DPFRVvfvmhCfcm7E.json b/packs/spells/Sto_gebet_DPFRVvfvmhCfcm7E.json new file mode 100644 index 00000000..e2fd7524 --- /dev/null +++ b/packs/spells/Sto_gebet_DPFRVvfvmhCfcm7E.json @@ -0,0 +1,69 @@ +{ + "_id": "DPFRVvfvmhCfcm7E", + "name": "Stoßgebet", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/kneeling.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Eine Druckwelle heiliger Macht schießt aus dem Heiler und bringt Gegner in einem Radius gleich seiner doppelten Stufe in Metern zu Fall.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 5, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344507, + "modifiedTime": 1688934433444, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!DPFRVvfvmhCfcm7E" +} diff --git a/packs/spells/Stolpern_KIyVOdiXZnXJIAh6.json b/packs/spells/Stolpern_KIyVOdiXZnXJIAh6.json new file mode 100644 index 00000000..eea5649d --- /dev/null +++ b/packs/spells/Stolpern_KIyVOdiXZnXJIAh6.json @@ -0,0 +1,69 @@ +{ + "_id": "KIyVOdiXZnXJIAh6", + "name": "Stolpern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/tripwire.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, stürzt augenblicklich zu Boden.

Misslingt ihm außerdem eine Probe auf AGI+GE, lässt er alles Gehaltene fallen.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(AGI+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 4, + "sorcerer": 3 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344552, + "modifiedTime": 1688934433475, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!KIyVOdiXZnXJIAh6" +} diff --git a/packs/spells/Tanz_lQJvJQFzSxfriOlc.json b/packs/spells/Tanz_lQJvJQFzSxfriOlc.json new file mode 100644 index 00000000..754d81c3 --- /dev/null +++ b/packs/spells/Tanz_lQJvJQFzSxfriOlc.json @@ -0,0 +1,69 @@ +{ + "_id": "lQJvJQFzSxfriOlc", + "name": "Tanz", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/ballerina-shoes.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, kann für die Dauer des Zauberspruchs nur tanzen (und dabei höchstens 1 m pro Kampfrunde laufen).

Das groteske Schauspiel endet vorzeitig, sollte das Ziel Schaden erhalten.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE / 2", + "unit": "minutes" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": 8, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344870, + "modifiedTime": 1688934433661, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!lQJvJQFzSxfriOlc" +} diff --git a/packs/spells/Tarnender_Nebel_BdBUObZr9RahUqxA.json b/packs/spells/Tarnender_Nebel_BdBUObZr9RahUqxA.json new file mode 100644 index 00000000..8abb6559 --- /dev/null +++ b/packs/spells/Tarnender_Nebel_BdBUObZr9RahUqxA.json @@ -0,0 +1,69 @@ +{ + "_id": "BdBUObZr9RahUqxA", + "name": "Tarnender Nebel", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/fog.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Eine Nebelwolke mit einem Radius von maximal VE in Metern entsteht.

Angriffe gegen Ziele in der Nebelwolke werden um 8 erschwert, gleichsam erhalten alle innerhalb des Nebels -8 auf alle Proben, bei denen man besser sehen können sollte. Eine Nebelwolke kann durch Wind bewegt oder gar auseinander geweht werden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": true, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE x 2", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": 4, + "sorcerer": 3 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344494, + "modifiedTime": 1688934433440, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!BdBUObZr9RahUqxA" +} diff --git a/packs/spells/Telekinese_VGeMfTNSKWzNGm6r.json b/packs/spells/Telekinese_VGeMfTNSKWzNGm6r.json new file mode 100644 index 00000000..536b55f9 --- /dev/null +++ b/packs/spells/Telekinese_VGeMfTNSKWzNGm6r.json @@ -0,0 +1,69 @@ +{ + "_id": "VGeMfTNSKWzNGm6r", + "name": "Telekinese", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/sbed/weight-crush.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mit diesem Zauber lässt der Zauberwirker einen unbelebten Gegenstand mit einer Geschwindigkeit von 1 m pro Kampfrunde schweben, solange er sich ununterbrochen konzentriert (zählt als ganze Aktion).

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-1 pro (Stufe x 5) kg Gewicht" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Konzentration", + "unit": "custom" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": null, + "wizard": 6, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344670, + "modifiedTime": 1688934433545, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!VGeMfTNSKWzNGm6r" +} diff --git a/packs/spells/Teleport_ANV77WNlbZFRMssv.json b/packs/spells/Teleport_ANV77WNlbZFRMssv.json new file mode 100644 index 00000000..444c162c --- /dev/null +++ b/packs/spells/Teleport_ANV77WNlbZFRMssv.json @@ -0,0 +1,69 @@ +{ + "_id": "ANV77WNlbZFRMssv", + "name": "Teleport", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/teleport.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber teleportiert den Zauberwirker und bis zu VE Begleiter an einen ihm bekannten Ort. War der Zauberwirker nur einmal dort und kennt ihn nur flüchtig, wird der PW der Zaubern-Probe halbiert. Bei einem Teleport-Patzer erscheinen die Charaktere in einem Objekt (zu tief im Boden, ein naher Baum) und erhalten W20 nicht abwehrbaren Schaden (2W20, wenn der Ort nur flüchtig bekannt ist).

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-1 pro Begleiter" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 20, + "wizard": 10, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344484, + "modifiedTime": 1688934433427, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ANV77WNlbZFRMssv" +} diff --git a/packs/spells/Terror_SgDFje4OTxqPEzoA.json b/packs/spells/Terror_SgDFje4OTxqPEzoA.json new file mode 100644 index 00000000..e6484108 --- /dev/null +++ b/packs/spells/Terror_SgDFje4OTxqPEzoA.json @@ -0,0 +1,69 @@ +{ + "_id": "SgDFje4OTxqPEzoA", + "name": "Terror", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/terror.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Erfolg fliehen betroffene Ziele – maximal eine Anzahl gleich der Stufe des Zauberwirkers – so schnell wie möglich in panischer Angst und können erst nach Ablauf der Zauberdauer wieder umkehren.

Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+VE)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 5", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "minutes" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 5, + "wizard": 9, + "sorcerer": 7 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344636, + "modifiedTime": 1688934433532, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!SgDFje4OTxqPEzoA" +} diff --git a/packs/spells/Tierbeherschung_TVsayZ3WkUxyzKbL.json b/packs/spells/Tierbeherschung_TVsayZ3WkUxyzKbL.json new file mode 100644 index 00000000..87e9e36d --- /dev/null +++ b/packs/spells/Tierbeherschung_TVsayZ3WkUxyzKbL.json @@ -0,0 +1,69 @@ +{ + "_id": "TVsayZ3WkUxyzKbL", + "name": "Tierbeherschung", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/charging-bull.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Erfolg wird das Tier zu einem willenlosen Sklaven des Zauberwirkers. Es befolgt alle seine einsilbigen Befehle, auch wenn diese den eigenen Tod bedeuten können.

Ein Zauberwirker kann niemals mehr als VE Tiere gleichzeitig durch diesen Zauber beherrschen.

Endet der Zauber, nimmt das Tier wieder sein ursprüngliches Verhalten an.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-LK / 2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 9, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344646, + "modifiedTime": 1688934433540, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!TVsayZ3WkUxyzKbL" +} diff --git a/packs/spells/Tiere_bes_nftigen_GpdYH1BAO4tIf6Fj.json b/packs/spells/Tiere_bes_nftigen_GpdYH1BAO4tIf6Fj.json new file mode 100644 index 00000000..22c13295 --- /dev/null +++ b/packs/spells/Tiere_bes_nftigen_GpdYH1BAO4tIf6Fj.json @@ -0,0 +1,69 @@ +{ + "_id": "GpdYH1BAO4tIf6Fj", + "name": "Tiere besänftigen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/paw-heart.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Aggressive Tiere im Wirkungsradius können mit diesem Zauber besänftigt werden. Magische Wesen (wie beispielsweise @Compendium[ds4.creatures.SQv63FQBjA5jW5xv]{Einhörner} oder @Compendium[ds4.creatures.O2maANGDJHPLX8aE]{Unwölfe}) sind gegen den Zauber immun, ebenso Tiere, die unter einem Kontrollzauber wie @Compendium[ds4.spells.TVsayZ3WkUxyzKbL]{Tierbeherschung} o.ä. stehen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-LK / 5 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 5", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 1, + "wizard": 7, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344530, + "modifiedTime": 1688934433463, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!GpdYH1BAO4tIf6Fj" +} diff --git a/packs/spells/Totengespr_ch_sKCHnXV6c4w1CJWf.json b/packs/spells/Totengespr_ch_sKCHnXV6c4w1CJWf.json new file mode 100644 index 00000000..6bb0c98b --- /dev/null +++ b/packs/spells/Totengespr_ch_sKCHnXV6c4w1CJWf.json @@ -0,0 +1,69 @@ +{ + "_id": "sKCHnXV6c4w1CJWf", + "name": "Totengespräch", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/half-dead.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker kann den Geist eines Toten befragen, dieser muss ihm antworten, allerdings nicht automatisch wahrheitsgemäß.

\n

Maximal wirkt der Zauber VE Minuten oder bis dem Geist VE Fragen gestellt wurden, die dieser nur mit „Ja“ oder „Nein“ beantwortet. Der Geist versteht die Sprache des Zauberwirkers und antwortet in dieser.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": true, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE Fragen, bzw. VE Minuten", + "unit": "custom" + }, + "cooldownDuration": "d20d", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 9 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344891, + "modifiedTime": 1688934433698, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sKCHnXV6c4w1CJWf" +} diff --git a/packs/spells/Trugbild_eMilydZd4gqDUsff.json b/packs/spells/Trugbild_eMilydZd4gqDUsff.json new file mode 100644 index 00000000..8da3153e --- /dev/null +++ b/packs/spells/Trugbild_eMilydZd4gqDUsff.json @@ -0,0 +1,69 @@ +{ + "_id": "eMilydZd4gqDUsff", + "name": "Trugbild", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/mirror-mirror.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausmaße maximal VE/2 Kubikmeter betragen können. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (DS4 S. 89) – abzüglich des halbierten Probenergebnisses der Trugbild Zaubern-Probe – durchschaubar.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE / 2", + "unit": "hours" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 5, + "sorcerer": 7 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344792, + "modifiedTime": 1688934433617, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!eMilydZd4gqDUsff" +} diff --git a/packs/spells/Unsichtbares_sehen_nR6Wbt9k2c8SBVpT.json b/packs/spells/Unsichtbares_sehen_nR6Wbt9k2c8SBVpT.json new file mode 100644 index 00000000..20e7dc4b --- /dev/null +++ b/packs/spells/Unsichtbares_sehen_nR6Wbt9k2c8SBVpT.json @@ -0,0 +1,69 @@ +{ + "_id": "nR6Wbt9k2c8SBVpT", + "name": "Unsichtbares sehen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/invisible-face.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel erhält für die Dauer des Zauberspruchs die Fähigkeit, unsichtbare Objekte und Lebewesen ganz normal erkennen zu können.

\n

Magie, magische Effekte – bis auf den Zauberspruch @Compendium[ds4.spells.EXqdD6yddQ4c0zAw]{Unsichtbarkeit} – oder auch verborgene Fallen gelten nicht als unsichtbar in Bezug auf diesen Zauberspruch.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 10, + "wizard": 12, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344878, + "modifiedTime": 1688934433679, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!nR6Wbt9k2c8SBVpT" +} diff --git a/packs/spells/Unsichtbarkeit_EXqdD6yddQ4c0zAw.json b/packs/spells/Unsichtbarkeit_EXqdD6yddQ4c0zAw.json new file mode 100644 index 00000000..09c71d02 --- /dev/null +++ b/packs/spells/Unsichtbarkeit_EXqdD6yddQ4c0zAw.json @@ -0,0 +1,69 @@ +{ + "_id": "EXqdD6yddQ4c0zAw", + "name": "Unsichtbarkeit", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/invisible.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "minutes" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 20, + "wizard": 12, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344512, + "modifiedTime": 1688934433450, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!EXqdD6yddQ4c0zAw" +} diff --git a/packs/spells/Verborgenes_sehen_zWol1q702sjg2b7K.json b/packs/spells/Verborgenes_sehen_zWol1q702sjg2b7K.json new file mode 100644 index 00000000..f397904f --- /dev/null +++ b/packs/spells/Verborgenes_sehen_zWol1q702sjg2b7K.json @@ -0,0 +1,69 @@ +{ + "_id": "zWol1q702sjg2b7K", + "name": "Verborgenes sehen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/secret-door.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker kann unbelebte Dinge – die verborgen oder absichtlich versteckt sind (Fallen, Geheimtüren u.ä.) – mit Hilfe dieses Zaubers für kurze Zeit aufleuchten sehen, selbst wenn sie durch etwas verdeckt sind, wie ein Vorhang oder ein Behältnis.

Der Zauber funktioniert nicht bei magischen oder unsichtbaren Objekten.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 8, + "wizard": 8, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344907, + "modifiedTime": 1688934433740, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!zWol1q702sjg2b7K" +} diff --git a/packs/spells/Verdampfen_s3nfDjJjDtiHGKzm.json b/packs/spells/Verdampfen_s3nfDjJjDtiHGKzm.json new file mode 100644 index 00000000..c61f7426 --- /dev/null +++ b/packs/spells/Verdampfen_s3nfDjJjDtiHGKzm.json @@ -0,0 +1,69 @@ +{ + "_id": "s3nfDjJjDtiHGKzm", + "name": "Verdampfen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/smoking-orb.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel beginnt vor magischer Hitze regelrecht zu verdampfen. Der innerlich wirkende Schaden entspricht dem dreifachen Probenergebnis, das Ziel würfelt seine Abwehr ohne die Panzerungsboni von seinen Gegenständen.

\n

Der Zauber ist gegen wasserlose Wesen – wie beispielsweise @Compendium[ds4.creatures.Rvu16XzEjizdqNsu]{Skelette} oder @Compendium[ds4.creatures.tYcKw69Feoy3B6hG]{Feuerelementare} – nicht einsetzbar.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": true, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": true, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 20, + "sorcerer": 18 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344889, + "modifiedTime": 1688934433695, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!s3nfDjJjDtiHGKzm" +} diff --git a/packs/spells/Vergr__ern_uryiDdwKAwbASnuH.json b/packs/spells/Vergr__ern_uryiDdwKAwbASnuH.json new file mode 100644 index 00000000..3c69b672 --- /dev/null +++ b/packs/spells/Vergr__ern_uryiDdwKAwbASnuH.json @@ -0,0 +1,69 @@ +{ + "_id": "uryiDdwKAwbASnuH", + "name": "Vergrößern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/expand.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Die Körpergröße des freiwilligen Ziels – samt seiner Ausrüstung – verdoppelt sich augenblicklich. Charaktere nehmen die Größenkategorie „groß“ (DS4 S. 104) an.

Für die Dauer des Zauberspruchs werden KÖR, ST und HÄ sowie Laufen verdoppelt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -4, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. / 2", + "unit": "rounds" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344899, + "modifiedTime": 1688934433719, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!uryiDdwKAwbASnuH" +} diff --git a/packs/spells/Verkleinern_ITWKevUdrtyBHjgR.json b/packs/spells/Verkleinern_ITWKevUdrtyBHjgR.json new file mode 100644 index 00000000..8d3ce6ba --- /dev/null +++ b/packs/spells/Verkleinern_ITWKevUdrtyBHjgR.json @@ -0,0 +1,69 @@ +{ + "_id": "ITWKevUdrtyBHjgR", + "name": "Verkleinern", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/contract.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das freiwillige Ziel – samt seiner Ausrüstung – wird auf ein Zehntel seiner Körpergröße verkleinert. Charaktere nehmen die Größenkategorie „winzig“ (DS4 S. 104) an.

Für die Dauer des Zauberspruchs werden KÖR, ST und HÄ halbiert und Laufen durch 10 geteilt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -4, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "minutes" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 10, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344543, + "modifiedTime": 1688934433469, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ITWKevUdrtyBHjgR" +} diff --git a/packs/spells/Verlangsamen_tqJ8DBLXcnCfrG3t.json b/packs/spells/Verlangsamen_tqJ8DBLXcnCfrG3t.json new file mode 100644 index 00000000..ffda037d --- /dev/null +++ b/packs/spells/Verlangsamen_tqJ8DBLXcnCfrG3t.json @@ -0,0 +1,69 @@ +{ + "_id": "tqJ8DBLXcnCfrG3t", + "name": "Verlangsamen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/snail.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber halbiert den Laufen-Wert von einer maximalen Anzahl von Zielen gleich der halbierten Stufe des Zauberwirkers.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 5", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 3, + "wizard": 8, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344897, + "modifiedTime": 1688934433713, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tqJ8DBLXcnCfrG3t" +} diff --git a/packs/spells/Versetzen_WETUfLs0pbo1odAp.json b/packs/spells/Versetzen_WETUfLs0pbo1odAp.json new file mode 100644 index 00000000..6c6a5b51 --- /dev/null +++ b/packs/spells/Versetzen_WETUfLs0pbo1odAp.json @@ -0,0 +1,69 @@ +{ + "_id": "WETUfLs0pbo1odAp", + "name": "Versetzen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/body-swapping.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das einwilligende Ziel wird bis zu Probenergebnis / 2 Meter weit teleportiert, eine klare Sichtlinie vorausgesetzt.

Reicht die ermittelte Entfernung nicht aus, um den Zielpunkt zu erreichen, wird der Charakter dennoch – so weit wie möglich – in dessen Richtung versetzt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 10, + "wizard": 6, + "sorcerer": 6 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344681, + "modifiedTime": 1688934433555, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!WETUfLs0pbo1odAp" +} diff --git a/packs/spells/Versetzte_Stimme_SaLY0K9FQRb1TQoQ.json b/packs/spells/Versetzte_Stimme_SaLY0K9FQRb1TQoQ.json new file mode 100644 index 00000000..1376caa1 --- /dev/null +++ b/packs/spells/Versetzte_Stimme_SaLY0K9FQRb1TQoQ.json @@ -0,0 +1,69 @@ +{ + "_id": "SaLY0K9FQRb1TQoQ", + "name": "Versetzte Stimme", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/lips.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker kann das von ihm Gesagte an einen bis zu VE x 10 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt).

\n

Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsstück einer Person.

\n

Jeder in Hörweite dieses Punktes kann den Zauberwirker hören.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-1 pro 10 Meter Entfernung" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE x 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 2, + "sorcerer": 3 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344624, + "modifiedTime": 1688934433526, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!SaLY0K9FQRb1TQoQ" +} diff --git a/packs/spells/Verteidigung_0Jp3WM3Aba8VKcrb.json b/packs/spells/Verteidigung_0Jp3WM3Aba8VKcrb.json new file mode 100644 index 00000000..6ac615de --- /dev/null +++ b/packs/spells/Verteidigung_0Jp3WM3Aba8VKcrb.json @@ -0,0 +1,69 @@ +{ + "_id": "0Jp3WM3Aba8VKcrb", + "name": "Verteidigung", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/templar-shield.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel erhält das Probenergebnis als Bonus auf seine Abwehr, bis der Zauberwirker in der nächsten Kampfrunde wieder an der Reihe ist.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": true, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "1", + "unit": "rounds" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": 1, + "wizard": 4, + "sorcerer": 4 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344444, + "modifiedTime": 1688934433368, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!0Jp3WM3Aba8VKcrb" +} diff --git a/packs/spells/Vertreiben_QVcmtKpmT5HzIwur.json b/packs/spells/Vertreiben_QVcmtKpmT5HzIwur.json new file mode 100644 index 00000000..820e8944 --- /dev/null +++ b/packs/spells/Vertreiben_QVcmtKpmT5HzIwur.json @@ -0,0 +1,69 @@ +{ + "_id": "QVcmtKpmT5HzIwur", + "name": "Vertreiben", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/chalk-outline-murder.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Vertreibt eine Anzahl von Untoten im Wirkungsbereich gleich der halbierten Stufe des Zauberwirkers.

\n

Für die Dauer der Vertreibung ziehen sich die Untoten so schnell wie möglich von dem Zauberwirker zurück bis auf eine Distanz von Probenergebnis x 5 m.

\n

Bis zum Ablauf des Zaubers können die Untoten niemanden in seinem Wirkungsbereich angreifen.

\n

Der Effekt endet bei jedem Untoten, der Schaden erleidet.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche betroffen sind. Alternativ kann auch ein bestimmter Untoter als Ziel der Vertreibung bestimmt werden.

\n

Wird beim Vertreiben ein Immersieg gewürfelt, erhalten die betroffenen Untoten zusätzlichen abwehrbaren Schaden in der tatsächlichen Höhe des Immersiegs.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(KÖR+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": true, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Prb. / 2", + "unit": "minutes" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 1, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344603, + "modifiedTime": 1688934433514, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!QVcmtKpmT5HzIwur" +} diff --git a/packs/spells/Verwandlung_4Wlx1LdkUK3BYctJ.json b/packs/spells/Verwandlung_4Wlx1LdkUK3BYctJ.json new file mode 100644 index 00000000..04e2c516 --- /dev/null +++ b/packs/spells/Verwandlung_4Wlx1LdkUK3BYctJ.json @@ -0,0 +1,69 @@ +{ + "_id": "4Wlx1LdkUK3BYctJ", + "name": "Verwandlung", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/ghost-ally.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker nimmt das Aussehen einer anderen Person an, die seinem Volk angehören und gleichen Geschlechts sein muss.

\n

Handelt es sich um eine bestimmte Person, die der Charakter jedoch nur flüchtig oder aus der Ferne kennt, können ihm Fehler unterlaufen, wodurch Bekannte der Zielperson mit einer Bemerken-Probe den Zauber durchschauen können.

\n

Untote Wesen u. ä. kann man mit diesem rein optischen Effekt nicht täuschen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. / 2", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 5, + "sorcerer": 10 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344455, + "modifiedTime": 1688934433382, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!4Wlx1LdkUK3BYctJ" +} diff --git a/packs/spells/Verwirren_niQVUxJHzdMDlwXc.json b/packs/spells/Verwirren_niQVUxJHzdMDlwXc.json new file mode 100644 index 00000000..9ae89ef8 --- /dev/null +++ b/packs/spells/Verwirren_niQVUxJHzdMDlwXc.json @@ -0,0 +1,69 @@ +{ + "_id": "niQVUxJHzdMDlwXc", + "name": "Verwirren", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/misdirection.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte…
1–5… greift die Charaktere an
6–10… läuft verwirrt in eine zufällige Richtung
11–15… steht verwirrt herum
16+… greift die eigenen Verbündeten an
", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+AU)/2" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": true, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 2", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 8, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344879, + "modifiedTime": 1688934433682, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!niQVUxJHzdMDlwXc" +} diff --git a/packs/spells/Volksgestalt_8Y5rUQhP8XCQM9xL.json b/packs/spells/Volksgestalt_8Y5rUQhP8XCQM9xL.json new file mode 100644 index 00000000..5a5209c2 --- /dev/null +++ b/packs/spells/Volksgestalt_8Y5rUQhP8XCQM9xL.json @@ -0,0 +1,69 @@ +{ + "_id": "8Y5rUQhP8XCQM9xL", + "name": "Volksgestalt", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/relationship-bounds.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bis zu VE einwilligende, humanoide Ziele (zu denen natürlich auch der Zauberwirker selbst gehören kann) in Reichweite werden in die Gestalt eines anderen humanoiden Volkes der gleichen Größenkategorie (DS4 S. 104) verwandelt (nicht jedoch seine Ausrüstung).

\n

Beispielsweise könnte man einen Menschen in einen Ork oder sogar in einen uralten Zwerg verwandeln.

\n

Der Charakter behält dabei all seine Fähigkeiten und erhält umgekehrt auch keine Fähigkeiten des Volkes, in das er verwandelt wurde.

\n

Während die Stimme sich dem neuen Volk anpasst, erinnern Augen und Gesichtzüge weiterhin an die eigentliche Gestalt des verwandelten Charakters.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -4, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": true, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": 5, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344473, + "modifiedTime": 1688934433404, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8Y5rUQhP8XCQM9xL" +} diff --git a/packs/spells/W_chter_7HCeOPLYvb1SQxcV.json b/packs/spells/W_chter_7HCeOPLYvb1SQxcV.json new file mode 100644 index 00000000..ab4af1be --- /dev/null +++ b/packs/spells/W_chter_7HCeOPLYvb1SQxcV.json @@ -0,0 +1,69 @@ +{ + "_id": "7HCeOPLYvb1SQxcV", + "name": "Wächter", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/static-guard.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Ein magischer Wächter alarmiert bzw. weckt den Zauberwirker, sobald ein Wesen sich bis auf VE x 2 Meter oder weniger dem Zielpunkt nähert.

\n

Dies gilt nicht für Wesen, die sich während des Zaubervorgangs bereits in diesem Bereich aufhielten.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 4, + "wizard": 6, + "sorcerer": 5 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344463, + "modifiedTime": 1688934433393, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!7HCeOPLYvb1SQxcV" +} diff --git a/packs/spells/Waffe_des_Lichts_cggG4v6EBPmEZuAQ.json b/packs/spells/Waffe_des_Lichts_cggG4v6EBPmEZuAQ.json new file mode 100644 index 00000000..cd4c53ec --- /dev/null +++ b/packs/spells/Waffe_des_Lichts_cggG4v6EBPmEZuAQ.json @@ -0,0 +1,69 @@ +{ + "_id": "cggG4v6EBPmEZuAQ", + "name": "Waffe des Lichts", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/aspergillum.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Die anvisierte Waffe erstrahlt mit der heiligen Kraft des Lichts.

\n

Die folgenden Effekte gelten nur, wenn ein Charakter mit dem Talent Diener des Lichts die Waffe benutzt:

\n

Für die Dauer des Zauberspruchs wird der WB der Waffe um +1 erhöht und ihr Schaden gilt als magisch.

\n

Jedesmal, wenn mit der Waffe Schaden verursacht wird, erhöht sich die Abwehr des Waffenträgers um 1.

\n

Dieser Effekt endet, wenn die Zauberdauer abgelaufen ist oder der Charakter die Waffe fallen lässt.

\n

Waffe des Lichts kann man nicht mit @Compendium[ds4.spells.gJ3Z8y7i6LWjSMKJ]{Flammenklinge}, @Compendium[ds4.spells.Gc5G9kixOqNbuwp1]{Frostwaffe} oder @Compendium[ds4.spells.RUfE7hqqHCKMEMbh]{Schattenklinge} kombinieren.

\n

Charaktere mit dem Talent Diener der Dunkelheit können diesen Zauber nicht anwenden.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": true, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 7, + "wizard": 8, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344734, + "modifiedTime": 1688934433597, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!cggG4v6EBPmEZuAQ" +} diff --git a/packs/spells/Wahnsinn_OODDFguw5Y113ywm.json b/packs/spells/Wahnsinn_OODDFguw5Y113ywm.json new file mode 100644 index 00000000..825a1ff1 --- /dev/null +++ b/packs/spells/Wahnsinn_OODDFguw5Y113ywm.json @@ -0,0 +1,69 @@ +{ + "_id": "OODDFguw5Y113ywm", + "name": "Wahnsinn", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/mad-scientist.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel des Zaubers wird auf der Stelle wahnsinnig und zu einem sabbernden Schwachsinnigen, dessen Geist fortan auf 0 gesenkt ist.

\n

Nur der Zauberspruch @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} kann diesen Effekt bannen, wofür pro wiederherzustellenden Punkt in GEI der Spruch jeweils einmal auf das Ziel angewendet werden muss.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-(GEI+AU)/2 des Ziels" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "d20d", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 15 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344599, + "modifiedTime": 1688934433508, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!OODDFguw5Y113ywm" +} diff --git a/packs/spells/Wand_ffnung_7foZzrxZuX0dCh3C.json b/packs/spells/Wand_ffnung_7foZzrxZuX0dCh3C.json new file mode 100644 index 00000000..d7736186 --- /dev/null +++ b/packs/spells/Wand_ffnung_7foZzrxZuX0dCh3C.json @@ -0,0 +1,69 @@ +{ + "_id": "7foZzrxZuX0dCh3C", + "name": "Wandöffnung", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/hole.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker öffnet ein kreisrundes Loch von 1 m Durchmesser in einer bis zu VE x 10 cm dicken, nichtmagischen Steinwand.

\n

Nach Ablauf des Zaubers verschwindet das Loch ohne Spuren zu hinterlassen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": true, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. / 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": 6, + "sorcerer": 14 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344466, + "modifiedTime": 1688934433396, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!7foZzrxZuX0dCh3C" +} diff --git a/packs/spells/Wasser_teilen_zcuCpowoHDs7eIHn.json b/packs/spells/Wasser_teilen_zcuCpowoHDs7eIHn.json new file mode 100644 index 00000000..0fb32e2e --- /dev/null +++ b/packs/spells/Wasser_teilen_zcuCpowoHDs7eIHn.json @@ -0,0 +1,69 @@ +{ + "_id": "zcuCpowoHDs7eIHn", + "name": "Wasser teilen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/zigzag-hieroglyph.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker kann jegliche Gewässer teilen und eine 1 m breite Schneise bis zu Grund in sie schlagen, ihre Länge einzig und allein begrenzt durch den Entfernungsmalus auf Zielzauber (DS4 S. 43).

\n

Wird der Zauber gegen flüssige Wesen wie beispielsweise @Compendium[ds4.creatures.ZJF6ieo8O0GXfgwz]{Wasserelementare} eingesetzt, entspricht das Wurfergebnis nicht abwehrbaren Schaden, während die Zauberdauer nur noch augenblicklich ist.

", + "equipped": false, + "spellType": "targetedSpellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": true, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Konzentration", + "unit": "custom" + }, + "cooldownDuration": "d20d", + "minimumLevels": { + "healer": 12, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344908, + "modifiedTime": 1688934433742, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!zcuCpowoHDs7eIHn" +} diff --git a/packs/spells/Wasser_weihen_TKkpNdYo6cbFq7Pt.json b/packs/spells/Wasser_weihen_TKkpNdYo6cbFq7Pt.json new file mode 100644 index 00000000..5cc78ecc --- /dev/null +++ b/packs/spells/Wasser_weihen_TKkpNdYo6cbFq7Pt.json @@ -0,0 +1,69 @@ +{ + "_id": "TKkpNdYo6cbFq7Pt", + "name": "Wasser weihen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/holy-water.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Berührtes, reines Wasser wird zu heiligem @Compendium[ds4.equipment.RoXGTPdisjn6AdYK]{Weihwasser}. Bei jeder Anwendung des Zaubers stellt der Heiler eine Anzahl an Weihwassereinheiten (etwa 1/2 Liter) gleich dem halbierten Probenergebnis her, genügend „normales“ Wasser als Rohstoff vorausgesetzt.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 1, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344639, + "modifiedTime": 1688934433536, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!TKkpNdYo6cbFq7Pt" +} diff --git a/packs/spells/Wasserwandeln_mYZ3gFtRJASLL9pv.json b/packs/spells/Wasserwandeln_mYZ3gFtRJASLL9pv.json new file mode 100644 index 00000000..021dfd81 --- /dev/null +++ b/packs/spells/Wasserwandeln_mYZ3gFtRJASLL9pv.json @@ -0,0 +1,69 @@ +{ + "_id": "mYZ3gFtRJASLL9pv", + "name": "Wasserwandeln", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/walk.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Das Ziel des Zaubers kann eine Anzahl von Runden gleich dem Probenergebnis auf Wasser laufen, als befände es sich an Land.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": true, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": true, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "VE", + "unit": "hours" + }, + "cooldownDuration": "0r", + "minimumLevels": { + "healer": 5, + "wizard": 9, + "sorcerer": 9 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344875, + "modifiedTime": 1688934433671, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!mYZ3gFtRJASLL9pv" +} diff --git a/packs/spells/Wechselzauber_DNplbUwfxszg5UbZ.json b/packs/spells/Wechselzauber_DNplbUwfxszg5UbZ.json new file mode 100644 index 00000000..aa482e4b --- /dev/null +++ b/packs/spells/Wechselzauber_DNplbUwfxszg5UbZ.json @@ -0,0 +1,69 @@ +{ + "_id": "DNplbUwfxszg5UbZ", + "name": "Wechselzauber", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/magick-trick.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Präpariert einen Zauberspruch des Zauberwirkers, um einmalig aktionsfrei zu diesem zu wechseln.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 12, + "wizard": 10, + "sorcerer": 12 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344503, + "modifiedTime": 1688934433443, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!DNplbUwfxszg5UbZ" +} diff --git a/packs/spells/Wiederbelebung_duf86LKvOIyDXJbc.json b/packs/spells/Wiederbelebung_duf86LKvOIyDXJbc.json new file mode 100644 index 00000000..67aec62d --- /dev/null +++ b/packs/spells/Wiederbelebung_duf86LKvOIyDXJbc.json @@ -0,0 +1,69 @@ +{ + "_id": "duf86LKvOIyDXJbc", + "name": "Wiederbelebung", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/heart-wings.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauber belebt einen Charakter, der nicht eines natürlichen Todes starb, wieder zum Leben mit 1 LK.

\n

Das Ziel darf höchstens seit W20 Tagen tot sein und verliert bei der Wiederbelebung permanent 1 Punkt KÖR (DS4 S. 42).

\n

Charaktere mit KÖR 1 können folglich also nicht mehr mit Hilfe dieses Zauberspruchs wiederbelebt bleiben.

\n

Zu beachten ist, dass dieser Zauber keine besonderen Verletzungen heilt – beispielsweise sollte ein aufgeschlitzte Kehle oder ein zerstampfter Körper vor der Wiederbelebung mit dem Zauber @Compendium[ds4.spells.pmYcjLXv1EB9bM59]{Allheilung} behandelt werden, um ein erneutes Ableben gleich nach der Wiederbelebung zu verhindern.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": true, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 10, + "wizard": null, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344757, + "modifiedTime": 1688934433607, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!duf86LKvOIyDXJbc" +} diff --git a/packs/spells/Wolke_der_Reue_aDitBSXiHFI67zDZ.json b/packs/spells/Wolke_der_Reue_aDitBSXiHFI67zDZ.json new file mode 100644 index 00000000..1c8aede7 --- /dev/null +++ b/packs/spells/Wolke_der_Reue_aDitBSXiHFI67zDZ.json @@ -0,0 +1,69 @@ +{ + "_id": "aDitBSXiHFI67zDZ", + "name": "Wolke der Reue", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/tear-tracks.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Eine unsichtbare Wolke der Reue mit einem Radius von maximal VE in Metern entsteht.

Jeder Charakter innerhalb der Wolke empfindet ein unterschwelliges Schuldgefühl, wirkt leicht verunsichert und erhält dadurch -1 auf alle Proben.

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -2, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": true, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": 1, + "wizard": 6, + "sorcerer": null + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344707, + "modifiedTime": 1688934433581, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!aDitBSXiHFI67zDZ" +} diff --git a/packs/spells/Wolke_des_Todes_xs7tx8K3ZdQ76u0b.json b/packs/spells/Wolke_des_Todes_xs7tx8K3ZdQ76u0b.json new file mode 100644 index 00000000..cb8babf1 --- /dev/null +++ b/packs/spells/Wolke_des_Todes_xs7tx8K3ZdQ76u0b.json @@ -0,0 +1,69 @@ +{ + "_id": "xs7tx8K3ZdQ76u0b", + "name": "Wolke des Todes", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/skull-mask.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht.

\n

Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen können sollte.

\n

Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden.

\n

Sollte der Schwarzmagier über das Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} verfügen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -4, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": true, + "transport": false, + "damage": true, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": true + }, + "maxDistance": { + "value": "VE x 5", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb. x 2", + "unit": "rounds" + }, + "cooldownDuration": "100r", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 13 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344904, + "modifiedTime": 1688934433731, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!xs7tx8K3ZdQ76u0b" +} diff --git a/packs/spells/Zauberabklang_uAgln8KHIaeK9G1I.json b/packs/spells/Zauberabklang_uAgln8KHIaeK9G1I.json new file mode 100644 index 00000000..f59c69a0 --- /dev/null +++ b/packs/spells/Zauberabklang_uAgln8KHIaeK9G1I.json @@ -0,0 +1,69 @@ +{ + "_id": "uAgln8KHIaeK9G1I", + "name": "Zauberabklang", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/backward-time.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Mit diesem Zauber kann versucht werden, die Abklingzeit eines zuvor (innerhalb der letzten VE Kamfprunden) erfolgreich gewirkten Zauberspruchs wieder auf Null zu senken.

Misslingt die Probe, kann man den Zauberabklang bei diesem speziellen Zauberspruch erst wieder versuchen, wenn der Zauberwirker ihn abermals gewirkt hat.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "- eigene Zugangsstufe für den Spruch" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 10, + "wizard": 5, + "sorcerer": 9 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344898, + "modifiedTime": 1688934433716, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!uAgln8KHIaeK9G1I" +} diff --git a/packs/spells/Zauberleiter_USNJNNF2jDaS6BDQ.json b/packs/spells/Zauberleiter_USNJNNF2jDaS6BDQ.json new file mode 100644 index 00000000..e5d1ef4d --- /dev/null +++ b/packs/spells/Zauberleiter_USNJNNF2jDaS6BDQ.json @@ -0,0 +1,69 @@ +{ + "_id": "USNJNNF2jDaS6BDQ", + "name": "Zauberleiter", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/ladder.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Eine magische Leiter entsteht, die bis zu VE x Zauberwirkerstufe Meter hoch sein kann.

Die Leiter steht fest im Raum und benötigt keinen Halt. Sie bleibt, solange der Zauberwirker sich ununterbrochen konzentriert (zählt als ganze Aktion).

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Konzentration", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": 8, + "wizard": 4, + "sorcerer": 4 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344664, + "modifiedTime": 1688934433543, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!USNJNNF2jDaS6BDQ" +} diff --git a/packs/spells/Zaubertrick_kOCHuBrtIXOwoZ1J.json b/packs/spells/Zaubertrick_kOCHuBrtIXOwoZ1J.json new file mode 100644 index 00000000..05acadaf --- /dev/null +++ b/packs/spells/Zaubertrick_kOCHuBrtIXOwoZ1J.json @@ -0,0 +1,69 @@ +{ + "_id": "kOCHuBrtIXOwoZ1J", + "name": "Zaubertrick", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/magic-hat.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieser Zauberspruch erzeugt kleine, unschädliche Illusionen. Beispielsweise kann der Zauberwirker schwebende Bälle zaubern oder die Illusion eines Kaninchens aus einem Hut ziehen.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "VE x 2", + "unit": "meter" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": null, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344867, + "modifiedTime": 1688934433650, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!kOCHuBrtIXOwoZ1J" +} diff --git a/packs/spells/Zeitstop_BGnY1p1qZXwpzXFA.json b/packs/spells/Zeitstop_BGnY1p1qZXwpzXFA.json new file mode 100644 index 00000000..3009bf0a --- /dev/null +++ b/packs/spells/Zeitstop_BGnY1p1qZXwpzXFA.json @@ -0,0 +1,69 @@ +{ + "_id": "BGnY1p1qZXwpzXFA", + "name": "Zeitstop", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/lorc/time-trap.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker hält die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet.

Andere Objekte und Lebewesen können nicht bewegt werden – sie sind starr in der Zeit eingefroren.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": -5, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Selbst", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Prb.", + "unit": "rounds" + }, + "cooldownDuration": "d20d", + "minimumLevels": { + "healer": null, + "wizard": 15, + "sorcerer": 20 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344490, + "modifiedTime": 1688934433439, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!BGnY1p1qZXwpzXFA" +} diff --git a/packs/spells/Zombies_erwecken_mBFPKvtK3Rmq7CFY.json b/packs/spells/Zombies_erwecken_mBFPKvtK3Rmq7CFY.json new file mode 100644 index 00000000..8fb8e602 --- /dev/null +++ b/packs/spells/Zombies_erwecken_mBFPKvtK3Rmq7CFY.json @@ -0,0 +1,69 @@ +{ + "_id": "mBFPKvtK3Rmq7CFY", + "name": "Zombies erwecken", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/skoll/raise-zombie.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Schwarzmagier kann eine maximale Anzahl an Leichen gleich seiner eigenen Stufe im Wirkungsradius zu untotem Leben erwecken.

\n

Die @Compendium[ds4.creatures.rLUCyWfSBebB8cSC]{Zombies} (DS4 S. 125) benötigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber @Compendium[ds4.spells.9gc1CF70165NXymH]{Kontrollieren} zu beherrschen.

\n

Charaktere mit dem Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} können den Zauber nicht anwenden.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": true, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": true, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "", + "unit": "meter" + }, + "effectRadius": { + "value": "VE x 5", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "1d", + "minimumLevels": { + "healer": null, + "wizard": null, + "sorcerer": 8 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344873, + "modifiedTime": 1688934433669, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!mBFPKvtK3Rmq7CFY" +} diff --git a/packs/spells/_ffnen_ip0DVeb1YeNrEeUu.json b/packs/spells/_ffnen_ip0DVeb1YeNrEeUu.json new file mode 100644 index 00000000..ef3dae3e --- /dev/null +++ b/packs/spells/_ffnen_ip0DVeb1YeNrEeUu.json @@ -0,0 +1,69 @@ +{ + "_id": "ip0DVeb1YeNrEeUu", + "name": "Öffnen", + "type": "spell", + "img": "systems/ds4/assets/icons/game-icons/delapouite/padlock-open.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Öffnet ein Schloss, ohne es zu beschädigen. Der normalerweise immer +0 betragende Schlosswert (SW) kann durch bessere Qualität oder den Zauberspruch @Compendium[ds4.spells.dzYAc9ti7ghhkyiX]{Magisches Schloss} erhöht werden.

\n

Misslingt der Zauber, kann der Zauberwirker es erneut versuchen. Jeder Folgewurf senkt den PW der Zaubern-Proben bei diesem speziellen Schloss jedoch um jeweils 2.

\n

Dieser kumulative Malus gegen dieses eine Schloss erlischt erst, wenn der Zauberwirker eine neue Stufe erreicht.

", + "equipped": false, + "spellType": "spellcasting", + "spellModifier": { + "numerical": 0, + "complex": "-SW" + }, + "allowsDefense": false, + "spellGroups": { + "lightning": false, + "earth": false, + "water": false, + "ice": false, + "fire": false, + "healing": false, + "light": false, + "air": false, + "transport": false, + "damage": false, + "shadow": false, + "protection": false, + "mindAffecting": false, + "demonology": false, + "necromancy": false, + "transmutation": false, + "area": false + }, + "maxDistance": { + "value": "Berühren", + "unit": "custom" + }, + "effectRadius": { + "value": "", + "unit": "meter" + }, + "duration": { + "value": "Sofort", + "unit": "custom" + }, + "cooldownDuration": "10r", + "minimumLevels": { + "healer": 2, + "wizard": 1, + "sorcerer": 1 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995344866, + "modifiedTime": 1688934433647, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ip0DVeb1YeNrEeUu" +} diff --git a/packs/talents.json b/packs/talents.json deleted file mode 100644 index 7b19c01e..00000000 --- a/packs/talents.json +++ /dev/null @@ -1,5032 +0,0 @@ -[ - { - "_id": "11ZOcPcDIigrXvww", - "name": "Elementare bündeln", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Elementarist auf Wunsch bei einer Herbeirufung eine weitere Elementarstufe (I) herbeirufen.

\n

Der Elementarist muss vor der Herbeirufung schon festlegen, wie viele der zusätzlichen Elementare einzeln oder gebündelt – wodurch sich ihre Stufen (DS4 S. 53) bis maximal III addieren – erscheinen sollen. Ein zusätzliches Elementarportal oder Proben werden dafür nicht benötigt, aber der ZB entsprechend gesenkt.

\n

Sollte die Herbeirufung misslingen, wenden sich alle Elementare – gebündelte wie ungebündelte – gegen den Elementaristen.

", - "rank": { - "base": 0, - "max": 10, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349428, - "modifiedTime": 1668995463435, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "1VAiKGCnqKfNC8AE", - "name": "Waffenloser Meister", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Kampfmönch ist ein Meister des waffenlosen Kampfes, der WB seiner unbewaffneten Angriffe beträgt +1 pro Talentrang.

\n

Der normalerweise gültige Bonus von +5 auf Abwehr gegen waffenlose Angriffe entfällt bei seinen Gegnern, deren Abwehr außerdem noch pro Talentrang um 1 gesenkt wird. Außerdem erhält ein waffenloser Meister +1 auf Abwehr und Initiative pro Talentrang, sofern er keinen Schild und keine Art von Rüstungen bis auf Stoff trägt.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349448, - "modifiedTime": 1668995463478, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "2ASdMhcx0hN3ZpPc", - "name": "Explosionskontrolle", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter eine Person (auch sich selbst) vor der Wirkung eines seiner eigenen Flächenzauber verschonen. Pro Talentrang kann er das Talent einmal pro Kampf einsetzen.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349453, - "modifiedTime": 1668995463484, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "2jZY66sVnHSIFq7P", - "name": "Frontheiler", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Heiler einmal alle 24 Stunden die Abklingzeit eines Heilzaubers (so auch @Compendium[ds4.spells.duf86LKvOIyDXJbc]{Wiederbelebung}) ignorieren.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349456, - "modifiedTime": 1668995463506, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "2zY11r1tKxBzNB0e", - "name": "Mächtige Erweckung", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Nekromant Punkte in Höhe von GEI/2 auf die Kampfwerte eines jeden von ihm erweckten Untoten beliebig verteilen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349457, - "modifiedTime": 1668995463514, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "3AkPGw4beW52LIAY", - "name": "Rüstträger", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist es gewohnt, schwere Rüstung zu tragen und sich in ihr zu bewegen. Der durch Rüstung verursachte Malus auf Laufen wird pro Talentrang um 0,5 gemindert.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349459, - "modifiedTime": 1668995463516, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "42FNsShgm1B6MClC", - "name": "Ich muss weg!", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter in jedem Kampf für jeweils eine Runde sämtliche gegen ihn gerichteten Nahkampfangriffe komplett ignorieren.

\n

Dabei darf er aber seine Gegner nicht attackieren, sondern muss sich dabei um mindestens 2 m von ihnen entfernen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349462, - "modifiedTime": 1668995463518, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "5LXCr1G1Hmx622V0", - "name": "Standhaft", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang sinkt die Lebenskraft-Grenze, ab der ein Charakter bewusstlos wird, um jeweils 3.

\n

Ein Charakter mit Standhaft III wird also erst mit -9 LK bewusstlos, statt schon bei Null. Alles natürlich nur unter der Voraussetzung, dass man so viele negative LK auch überleben kann (DS4 S. 42).

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349463, - "modifiedTime": 1668995463520, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "5eEaKiUSzWBhG8Bn", - "name": "Beute Schätzen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "HHnWhHQf9ibLVCAP", - "changes": [ - { - "key": "system.checks.appraise", - "mode": 2, - "value": "3", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Schätzen +3", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter erhält pro Talentrang einen Bonus von +3, wenn er den Wert eines Gegenstandes schätzt.

\n

Auch kann er mit GEI+AU spüren, ob dieser magisch ist (nicht aber im Anschluss mit GEI+VE, wie Zauberwirker, seine Funktionsweise erkennen), worauf der gleiche Bonus angerechnet wird.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349465, - "modifiedTime": 1668995463521, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "5nve4XNc1bJdfZNN", - "name": "Teufelchen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Beschwörer erhält pro Talentrang ein kleines, fliegendes Teufelchen als Begleiter, das ihn im Kampf unterstützt. Teufelchen können nur Knurrlaute von sich geben, verstehen aber simple Worte und einsilbige Befehle ihres Beschwörers.

\n

Sobald der Charakter es befiehlt oder das Teufelchen über weniger als 1 LK verfügt, kehrt es zurück auf seine Existenzebene, von wo es erst nach frühestens W20 Stunden wiederkehren kann, sofern der Charakter dies wünscht.

\n

Es ist nicht möglich, die Talente @Compendium[ds4.talents.KwGcyAzyqbz7oiTl]{Vertrauter} oder @Compendium[ds4.talents.tkLyvmSYvVslMXVE]{Vertrautenband} auf ein Teufelchen anzuwenden.

\n

Es gibt drei Arten von Teufelchen (@Compendium[ds4.creatures.aqbcBjeCJUHJ5uVj]{Teufelchen I}, @Compendium[ds4.creatures.SxbO1iTrXYGbdMoC]{Teufelchen II}, @Compendium[ds4.creatures.22pkyKnZoRLG0nnY]{Teufelchen III}), auf die man durch weitere Talentränge Zugang erhält. Bei Erwerb eines Talentranges wird festgelegt, um was für ein Teufelchen es sich dabei handelt. Es ist auch immer möglich, ein rangniedrigeres Teufelchen erneut auszuwählen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349466, - "modifiedTime": 1668995463524, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "61Dz3XpStwlMfsbL", - "name": "Jäger", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "1YQV8nWWzoU30KHR", - "changes": [ - { - "key": "system.checks.startFire", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.readTracks", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Jagdproben +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter wandert oft durch die Wildnis und erhält durch dieses Talent +2 auf Proben, mit denen Spuren gelesen, Wild gejagt oder die richtige Marschrichtung wiedergefunden werden soll.

\n

Pro Talentrang kann außerdem eine Mahlzeit (von denen 3 einer Tagesration entsprechen) problemlos beschafft werden (Beeren pflücken, Kleintier erlegen usw.).

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349470, - "modifiedTime": 1668995463526, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "6YJLvjCIUmhqlaFb", - "name": "Herausforderer der Elemente", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Elementarist einmal alle 24 Stunden die Abklingzeit des Zauberspruchs Elementar Harbeirufen (@Compendium[ds4.spells.9GBDoyVXPXjWoLix]{Erde}, @Compendium[ds4.spells.8BT2TqPHC0v2OzNe]{Feuer}, @Compendium[ds4.spells.PXIVHRBpLwlzrk3L]{Luft}, @Compendium[ds4.spells.ftDPIhLCVRLRpOix]{Wasser}) ignorieren. Alternativ kann dies auch bei einem Zauber angewendet werden, der Elementarschaden verursacht.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349472, - "modifiedTime": 1668995463528, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "6oXmRM21CLfELqKv", - "name": "Verheerer", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "aqgIfpGWXYeXn1y6", - "changes": [ - { - "key": "system.opponentDefense", - "mode": 2, - "value": "-1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Gegnerabwehr bei Zaubern/Zielzaubern -1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": true, - "itemName": "", - "condition": "'@item.type' === 'spell' && @item.system.allowsDefense" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter versteht es, seine Magie verheerend einzusetzen:

\n

Die Abwehr des Gegners wird gegen Schaden durch die Zauberangriffe des Charakters (mittels Zaubern oder Zielzaubern) um 1 pro Talentrang gesenkt.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349474, - "modifiedTime": 1668995464091, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "6z0JXGEqdzDTWQ7f", - "name": "Kämpfer", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "XkW7XqOCXg2e4OTo", - "changes": [ - { - "key": "system.combatValues.meleeAttack.total", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Schlagen +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist ein geübter Nahkämpfer: Er erhält pro Talentrang auf Schlagen einen Bonus von +1.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349475, - "modifiedTime": 1668995463532, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "7H5VfdfMACJbv8bz", - "name": "Dämonenbrut", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Dämonologe auf Wunsch bei einer Beschwörung einen weiteren Dämon gleichen Typs beschwören. Ein zusätzlicher Beschwörungskreis oder eine weitere Probe werden dafür nicht benötigt.

\n

Sollte die Beschwörung misslingen, wendet sich die gesamte Dämonenbrut gegen ihren Beschwörer.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349478, - "modifiedTime": 1668995463577, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "7ZBxxxx32wacXkHS", - "name": "Sensenspötter", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Nekromant kann dem Tod ein Schnippchen schlagen:

\n

Sobald er regeltechnisch stirbt, kann er noch eine weitere Runde pro Talentrang handeln, als ober er noch am Leben wäre, vorausgesetzt, er ist nicht enthauptet, explodiert, zerstampft u. ä.

\n

Sollte der Nekromant bei Eintritt des Todes bereits bewusstlos sein, bleibt er dies weiterhin, kann allerdings in dieser Zeit verarztet und geheilt werden, als wäre er noch am Leben.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349479, - "modifiedTime": 1668995463584, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8D01Z1kDIDcsuVCn", - "name": "Feuermagier", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "MbXCCUny8g0DURC5", - "changes": [ - { - "key": "system.spellModifier.numerical", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Feuerzauber +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": true, - "itemName": "", - "condition": "'@item.type' === 'spell' && @item.system.spellGroups.fire" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker ist geübt im Umgang mit Feuermagie. Er erhält auf alle Zauber, die einen Feuereffekt haben, einen Bonus von +1 pro Talentrang.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349480, - "modifiedTime": 1668995464113, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8apgKsktW4pyWmMq", - "name": "Hinterhältiger Angriff", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Einmal pro Kampf kann der Attentäter einen Gegner mit einem hinterhältigen Angriff im Nahkampf attackieren, sofern er einen Dolch, ein Messer oder eine Würgewaffe (Draht, Schur usw.) dafür benutzt und das Opfer sich des Angriffs nicht gewahr ist. Dafür wird in dieser Runde sein Wert in Schlagen um GE – multipliziert mit dem Talentrang – erhöht.

\n

Wurde durch den hinterhältigen Angriff der Kampf eröffnet, kann das Ziel (sofern der hinterhältigen Angriff auch gelang) in dieser Runde nicht mehr agieren.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349481, - "modifiedTime": 1668995463657, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8nkrwGAE0HPoAAEm", - "name": "Gezieltes Gift", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Attentäter kennt die Stellen, wo man im Kampf den Gegner treffen muss, damit ein Waffengift seine Wirkung ideal entfalten kann.

\n

Pro Talentrang werden bei seinen Angriffen mit vergifteten Waffen Schadensgifte um +2 Schaden, Betäubungsgifte um +2 Minuten und Lähmungsgifte um +2 Runden erhöht.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349482, - "modifiedTime": 1668995463659, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8pylauN1hY933vrQ", - "name": "Bärengestalt", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen @Compendium[ds4.creatures.InLjj4RGxfkDrtXr]{Bären} (DS4 S. 106) verwandeln. Alternativ kann in Absprache mit dem Spielleiter bei Talenterwerb auch ein anderes „großes“ (DS4 S. 104) Tier gewählt werden. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.

\n

GEI, VE und AU des Druiden verändern sich nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte des Tieres an.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349484, - "modifiedTime": 1668995463660, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "8wHCsoZEQp3rScWe", - "name": "Parade", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter hat gelernt, die Nahkampfangriffe seiner Gegner zu parieren.

\n

Sofern er eine Nahkampfwaffe gezogen hat, erhält der Charakter pro Talentrang +1 auf seine Abwehr gegen jeden Nahkampfangriff, dessen er sich bewusst ist und der nicht von hinten erfolgt.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349485, - "modifiedTime": 1668995463661, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "9hpucJC8WArBiXUR", - "name": "Tod entrinnen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Sobald der Charakter weniger als 1 LK besitzt, aber immer noch lebt, heilt er automatisch nach 5 Runden (-1 Runde pro Talentrang) 1 LK pro Talentrang pro Runde.

\n

Sobald seine LK wieder im positiven Bereich sind, endet der Heileffekt und der Charakter ist augenblicklich voll einsatzfähig.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349487, - "modifiedTime": 1668995463666, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "9qdc56F4XTntYoo9", - "name": "Akrobat", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "ouQeQaI46fM2mq4D", - "changes": [ - { - "key": "system.checks.climb", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.jump", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Akrobatische Proben +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist ein geübter Kletterer und Turner. Auf alle Proben, bei denen es um athletisches Geschick, Balancieren oder Kletterkunst geht, erhält der Charakter einen Bonus von +2 pro Talentrang.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349488, - "modifiedTime": 1668995463667, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "9y7I3NIFuFC5lG4s", - "name": "Blocker", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter versteht es, im Kampf seinen Schild geschickt einzusetzen.

\n

In jeder Kampfrunde, in der er keine offensive Handlung unternimmt, dabei einen Schild führt und sich nicht einen Schritt bewegt, erhält er pro Talentrang +2 auf seine Abwehr gegen alle Angriffe, derer er sich bewusst ist und die nicht von hinten erfolgen. Zusätzlich kann er mit demselben Bonus KÖR+HÄ aktionsfrei würfeln, um im Kampf nicht zurückgedrängt zu werden (DS4 S. 44). Einmal pro Kampf kann ein Blocker pro Talentrang einen Patzer bei der Abwehr wiederholen, auch wenn er gerade eine offensiv Handlung unternimmt.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349489, - "modifiedTime": 1668995463668, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "AM8Wp2ZVwWgbUXQz", - "name": "Macht des Blutes", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Blutmagier einmal pro Tag den Probenwert einer beliebigen Probe um den Wert ihres enthaltenen Attributs erhöhen.

\n

Beispielsweise könnte der Probenwert einer Klettern-Probe (AGI+ST) um den Wert in Agilität erhöht werden.

\n

Es ist möglich, mehrere Talentränge in einer einzigen Probe zu vereinen.

\n

Allerdings erhält der Blutmagier jedesmal beim Einsatz des Talents 2 Punkte nicht abwehrbaren Schaden pro eingesetzten Talentrang.

\n

Eine Kombination mit dem Talent @Compendium[ds4.talents.XiwLao8lZi3JL0ku]{Zaubermacht} ist möglich (dessen dabei eingesetzte Talentränge verursachen aber keinen Schaden beim Blutmagier).

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349491, - "modifiedTime": 1668995463669, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "AT9Bi7Tsr8k3HujP", - "name": "Vergeltung", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Im Kampf kann der Charakter einmal pro Talentrang seinen Wert in Schlagen für eine Runde um seinen vierfachen Talentrang in @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} bzw. @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} erhöhen.

\n

Es ist nicht mögliche, mehrere Talentränge von Vergeltung in einer einzelnen Probe zu vereinen.

\n

Eine Kombination mit Talenten wie beispielsweise @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} ist allerdings uneingeschränkt möglich.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349492, - "modifiedTime": 1668995463670, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "Bp7OVgurG40CR1Mw", - "name": "Knechtschaft", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter jeder selbst beschworenen bzw. selbst herbeigerufenen Wesenheit eine weitere Frage stellen bzw. einen weiteren Auftrag erteilen und die Zeit, die das Wesen ihm dienen muss, um 1 Stunde verlängern.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349493, - "modifiedTime": 1668995463671, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "DUexlPzqyH2xPxYP", - "name": "Meister seiner Klasse", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter kann das primäre Attribut seiner Klasse um +1 steigern:

\n

Krieger steigern KÖR, Späher steigern AGI und Zauberwirker steigern GEI.

", - "rank": { - "base": 0, - "max": 1, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349495, - "modifiedTime": 1668995463671, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "DZcu8KQFWChBVPRR", - "name": "Dämonen zerschmettern", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter einmal alle 24 Stunden einen Nahkampfangriff gegen einen Dämonen führen, der nicht abgewehrt werden kann.

\n

Vor dem Angriffswurf muss angesagt werden, dass das Talent zum Einsatz kommen soll, welches mit Talenten wie @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} und/oder @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} kombiniert werden kann.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349497, - "modifiedTime": 1668995463672, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "FoY7VbBTatyHOrb8", - "name": "Untote Horden", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang erhöht sich die Anzahl der erweckbaren und kontrollierbaren Untoten (entspricht der Stufe des Charakters) um 3.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349498, - "modifiedTime": 1668995463673, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "G3fbdAorLMCa2hGu", - "name": "Meucheln", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Senkt die Abwehr des Gegners gegen Schaden durch das Talent @Compendium[ds4.talents.8apgKsktW4pyWmMq]{Hinterhältiger Angriff} um 5 pro Talentrang.

\n

Gegen Ziele, die 2+ Größenkategorien (DS4 S. 104) größer sind, ist das Talent wirkungslos.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349500, - "modifiedTime": 1668995463673, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "GVuVyP3uLw3Fkiwf", - "name": "Prügler", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Wird bei einem Angriff mit stumpfen Waffen, Äxten oder zweihändigen Waffen ein Immersieg erzielt, wird die Abwehr des Gegners gegen diesen Angriff pro Talentrang um 5 gesenkt.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349501, - "modifiedTime": 1668995463674, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "GWVLcfQ2fm3Hc0zP", - "name": "Schütze", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "v4ruKzcrriNyrgvE", - "changes": [ - { - "key": "system.combatValues.rangedAttack.total", - "mode": 2, - "value": "1", - "priority": null - }, - { - "key": "system.combatValues.targetedSpellcasting.total", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Schießen und Zielzauber +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist ein geübter Fernkämpfer: Er erhält auf Schießen und Zielzauber einen Bonus von +1 pro Talentrang.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349503, - "modifiedTime": 1668995463675, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "HFCY3fxIbeXapRan", - "name": "Elementen trotzen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter einmal alle 24 Stunden erlittenen Schaden durch die Elemente (beispielsweise durch Blitze, Eis oder Feuer) aller Art ignorieren.

\n

Dies gilt auch für Schaden, der normalerweise nicht abgewehrt werden kann (beispielsweise durch den Zauberspruch @Compendium[ds4.spells.ifRUXwqnjd1SCcRG]{Feuerball}).

\n

Die schützende Wirkung wird als freie Aktion ausgelöst und hält eine ununterbrochene Anzahl von Runden gleich dem dreifachen Talentrang an.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349504, - "modifiedTime": 1668995463676, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "IB1OJ65TseuSw9ZI", - "name": "Wissensegebiet", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent wird für jedes Wissensgebiet (Alte Sagen, Mathematik, Naturkunde, Sternenkunde, Zwergische Religion usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.

\n

Man beherrscht das jeweilige Wissensgebiet und erhält auf alle diesbezüglichen Proben einen Bonus von +3 pro Talentrang, den man für dieses Wissensgebiet erworben hat.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349505, - "modifiedTime": 1668995463676, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "IIvsBSAqFFUFqALo", - "name": "Sattelschütze", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent gestattet dem Charakter, während des Reitens mit einer Schusswaffe zu schießen, die mit beiden Händen gehalten wird.

\n

Dennoch gibt es bei diesem schwierigen Manöver immer noch einen Malus von -5 im Trab und -10 im Galopp auf die Schießen-Probe (DS4 S. 92).

\n

Durch den zweiten und dritten Talentrang in Sattelschütze kann dieser Malus jedoch um jeweils 5 gemindert werden.

\n

Der Charakter benötigt mindestens einen Talentrang im Talent @Compendium[ds4.talents.bA8wUU0bKouuxkQ5]{Reiten}, um Sattelschütze erwerben zu können.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349506, - "modifiedTime": 1668995463677, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "IfyKb7y4YoUTssTs", - "name": "Tiermeister", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "oelEFuhY9y6DsxXO", - "changes": [ - { - "key": "system.checks.ride", - "mode": 2, - "value": "3", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Reiten +3", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter hat ein Gespür für Tiere und erhält auf alle Proben im Umgang mit ihnen +3 (dieser Bonus zählt auch auf Reiten-Proben, um die Reitgeschwindigkeit oder die Richtung zu ändern).

\n

Einmal alle 24 Stunden pro Talentrang kann er außerdem eine beliebige Anzahl wilder, aggressiver oder selbst ausgehungerter Tiere dazu bringen, ihn und zwei Begleiter pro Talentrang zu verschonen (es sei denn, sie greifen ihrerseits die Tiere an).

\n

Dies ist auch bei tollwütigen oder kontrollierten Tieren möglich, sofern hier dem Charakter eine Probe gegen GEI+AU+Talentrang gelingt (zählt als ganze Aktion, ein Versuch pro Talentrang).

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349508, - "modifiedTime": 1668995463678, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "JbGKvhxVEAdczQib", - "name": "Aderschlitzer", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Wird bei einem Angriff mit einem Messer, Dolch oder Einhandschwert bzw. mit einer Schußwaffe ein Würfelergebnis erzielt, welches gleich oder kleiner als der Talentrang in Aderschlitzer ist, wird die Abwehr des Gegners gegen diesen Angriff pro Talentrang um 5 gesenkt.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349509, - "modifiedTime": 1668995463679, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "JldVU3O4mmDWqk8s", - "name": "Spruchmeister", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker kann einmal alle 24 Stunden die Abklingzeit eines bestimmten Zauberspruchs ignorieren. Bei Erwerb eines Talentranges muss festgelegt werden, um welchen Zauber es sich dabei handelt. Werden mehrere Talentränge in ein und den selben Zauberspruch investiert, kann seine Abklingzeit einmal mehr pro Talentrang innerhalb der 24 Stunden ignoriert werden. Zaubersprüche, deren reguläre Abklingzeit mehr als 24 Stunden beträgt, können nicht gewählt werden.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349511, - "modifiedTime": 1668995463680, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "KgOHPx5oQHKBuVPc", - "name": "Bildung", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "JbL6BC0HyUKyxBvd", - "changes": [ - { - "key": "system.checks.decipherScript", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.communicate", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Bildungsproben +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter hat einen gewissen Grad an Bildung erworben.

\n

Im Gegensatz zu dem Talent @Compendium[ds4.talents.IB1OJ65TseuSw9ZI]{Wissensegebiet}, welches nur einzelne Themengebiete umfasst, erhält man durch das Talent Bildung einen +2 Bonus pro Talentrang auf alle Proben, bei denen es um Allgemeinwissen oder das Lösen von Rätseln geht.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349513, - "modifiedTime": 1668995463681, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "KwGcyAzyqbz7oiTl", - "name": "Vertrauter", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang schließt sich Spähern ein Tier (Falke, Hund, Pferd, Wolf usw.), Zauberwirkern ein Kleintier (Katze, Kröte, Rabe usw.) und Paladinen ein Schlachtross an. Ein Druide kann jede Art von Tier bis Größenkategorie “groß” (DS4 S. 104) wählen.

\n

Die treuen Tiere befolgen einfache, einsilbige Befehle wie „Platz!“ und „Fass!“ und haben Verstand +1, auch wenn mit ihnen keine intelligente Kommunikation möglich ist und sie auch nicht zum heimlichen Auskundschaften etc. abgerichtet werden können. Ein Vertrauter gewährt seinem Besitzer, sofern er nicht mehr als AU x 5 (des Charakters) in Metern von ihm entfernt ist, einen Bonus von +1 auf einen von zwei Kampfwerten:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KlasseVertrautenbonus
SpäherInitiative oder Schießen
ZauberwirkerZaubern oder Zielzaubern
PaladinAbwehr oder Schlagen
\n

Der zu erhöhende Kampfwert wird bei Erhalt des Vertrauten ausgewählt.

\n

Wird ein Vertrauter getötet, erleidet der Charakter im selben Moment W20/2 nicht abwehrbaren Schaden und der Bonus auf den Kampfwert erlischt. Wird der Vertraute nicht wiederbelebt, kann für seinen Talentrang ein neuer Vertrauter gewählt werden, allerdings erst nach frühestens W20 Wochen. Bis dahin hat der Charakter temporär KÖR-1.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349514, - "modifiedTime": 1668995463681, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "MIYh9GTkm7xIquWK", - "name": "Beschwörer", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "1Lrnk4tNGWXSdCd1", - "changes": [ - { - "key": "system.spellModifier.numerical", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Dämonologie +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": true, - "itemName": "", - "condition": "'@item.type' === 'spell' && @item.system.spellGroups.demonology" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist ein Experte im Beschwören von Dämonen. Er erhält auf alle Versuche, Dämonen zu beschwören und diese zu kontrollieren einen Bonus von +2 pro Talentrang.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349517, - "modifiedTime": 1668995464153, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "MbPRlVBm0JsBoA6X", - "name": "Einbetten", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent wird benötigt, um magische Gegenstände herzustellen (DS4 S. 101). Jeder Talentrang reduziert die Herstellungsdauer von magischen Gegenständen und gibt +1 auf Einbetten- Proben, um diese zu fertigen.

\n

Einbetten hilft zwar auch bei der Herstellung von Tränken bzw. Schriftrollen, dennoch wird dafür zunächst immer noch das Talent @Compendium[ds4.talents.XUyuomVVOxuSSKXl]{Alchemie} bzw. @Compendium[ds4.talents.t56WOCnxZwQWhajW]{Runenkunde} benötigt.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349520, - "modifiedTime": 1668995463684, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "MdIritgH5eEAngSY", - "name": "Fürsorger", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "d2tT2smyOwGtpzlC", - "changes": [ - { - "key": "system.spellModifier.numerical", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Heil- und Schutzzauber +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": true, - "itemName": "", - "condition": "'@item.type' === 'spell' && (@item.system.spellGroups.healing || @item.system.spellGroups.protection)" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist geübt im Umgang mit heilender und schützender Magie.

\n

Er erhält auf alle Heil- und Schutzzauber +1 pro Talentrang.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349522, - "modifiedTime": 1668995464171, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "Mz5glQvRowlF5U8X", - "name": "Manipulator", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "WS2cnABb8FYRhtpJ", - "changes": [ - { - "key": "system.spellModifier.numerical", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Geistesbeeinflusende Zauber +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": true, - "itemName": "", - "condition": "'@item.type' === 'spell' && @item.system.spellGroups.mindAffecting" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist ein Meister der magischen Beeinflussung des Geistes.

\n

Er erhält auf alle geistesbeeinflussenden Zauber einen Bonus von +1.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349524, - "modifiedTime": 1668995464188, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "NR3BzKbROxHjpGrs", - "name": "Schlossknacker", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "8JquYZA8S06MnE0n", - "changes": [ - { - "key": "system.checks.openLock", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.workMechanism", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Schloss/Mechanismus öffnen +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang erhält der Charakter einen Bonus von +2 auf sämtliche Proben, um Schlösser zu öffnen.

\n

Außerdem kann pro Talentrang ein weiteres Mal versucht werden, ein und das selbe Schloss zu öffnen, ohne bereits einen Malus zu erhalten (DS4 S. 93).

\n

Schlossknacker ist mit dem @Compendium[ds4.talents.VqzpRGrHclPSGLP0]{Diebeskunst} kombinierbar.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349526, - "modifiedTime": 1668995463688, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "NSBiWy4FTIu6Y2Vv", - "name": "Präziser Schuss", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Späher einmal alle 24 Stunden mit einem Fernkampfangriff einen präzisen Schuss abfeuern, gegen den keine Abwehr gewürfelt wird.

\n

Der präzise Schuss muss vor dem Würfeln der Schießen-Probe angesagt werden und kann pro Talentrang mit einem Talentrang eines anderen Talents (beispielsweise @Compendium[ds4.talents.srLA4jC8lsZbp3nT]{Fieser Schuss}) kombiniert werden.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349527, - "modifiedTime": 1668995463688, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "Nu7TKGp987s5mHA0", - "name": "Instrument", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent wird für jedes Instrument (Flöte, Mandoline, Harfe, Trommel usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.

\n

Man beherrscht das jeweilige Instrument und erhält auf alle diesbezüglichen Proben einen Bonus von +3 pro Talentrang, den man für dieses Instrument erworben hat.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349529, - "modifiedTime": 1668995463689, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ODepf0g8Us5jBqLm", - "name": "Blutige Heilung", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Blutmagier einmal pro Kampf (außerhalb eines Kampfes beliebig oft) versuchen, sich mit der Kraft des eigenen Blutes zu heilen (zählt als eine freie Aktion, die einmal pro Runde möglich ist), was allerdings auch misslingen kann.

\n

Der Charakter würfelt dafür mit einem Probenwert gleich seiner eigenen Stufe.

\n

Bei einem Erfolg wird er um das doppelte Probenergebnis geheilt, bei einem Misserfolg erleidet er jedoch nicht abwehrbaren Schaden gleich seinem doppelten Talentrang. Bei einem Patzer ist das Talent außerdem W20 Stunden nicht mehr einsetzbar.

\n

Wird bei der blutigen Heilung das Talent @Compendium[ds4.talents.AM8Wp2ZVwWgbUXQz]{Macht des Blutes} angewendet, wird als dessen Bonus das Attribut KÖR bzw. GEI verwendet, was immer höher ist.

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Im Fernkampf zielt der Charakter auf die verletzliche Körperpartien seines Ziels:

\n

Die Abwehr des Gegners wird gegen die Fernkampfangriffe des Charakters mittels Schießen um 1 pro Talentrang gesenkt.

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Jedesmal, wenn ein Charakter mit einem Nahkampfangriff bei einem Gegner Schaden verursacht, sinkt der PA-Wert eines zufällig zu ermittelnden Rüstungsteils des Opfers um 1 Punkt pro Talentrang.

\n

Welches einzelne Rüstungsteil der getragenen Panzerung betroffen ist, wird zufällig ermittelt.

\n

Wird dabei ein magisches Rüstungsteil getroffen, zeigt das Talent allerdings keine Wirkung.

\n

Sinkt der PA-Wert eines Rüstungsteils auf Null oder niedriger, gilt es als zerstört, kann aber von einem findigen Handwerker wieder repariert werden (DS4 S. 88).

\n

Gegen natürliche Rüstungen (Chitinpanzer, Drachenschuppen, Hornpanzer u. ä.) ist das Talent dagegen wirkungslos.

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Immer wenn in Reichweite von 2+Talentrang in Metern ein Lebewesen, von mindestens „kleiner“ Größenkategorie (DS4 S. 104), zu Tode kommt, regeneriert der Nekromant 2 LK pro Talentrang in Todeskraft.

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Der Charakter kann schwimmen (DS4 S. 93) und erhält pro Talentrang auf alle diesbezüglichen Proben +3.

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Der Charakter kann mit einer Zweihandwaffe per Rundumschlag pro Talentrang einen weiteren, angrenzende Gegner mit seinem Schlag treffen. Für jeden weiteren Feind, den er per Rundumschlag treffen will, wird der Schlagen-Wert (es wird nur eine einzige Probe für den ganzen Rundumschlag gewürfelt) um 1 und die Abwehr um 2 gesenkt, bis der Charakter wieder an der Reihe ist.

\n

Kampfmönche können dieses Talent nur waffenlos in Verbindung mit dem Talent @Compendium[ds4.talents.1VAiKGCnqKfNC8AE]{Waffenloser Meister} benutzen. Dabei kann der Talentrang von Rundumschlag nie höher sein als der von Waffenloser Meister.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349541, - "modifiedTime": 1668995463694, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "TQG9TbBb9S0nHogC", - "name": "Schnelle Reflexe", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "XEVDTsOyhPJIytd9", - "changes": [ - { - "key": "system.combatValues.initiative.total", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Initiative +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter kann schnell reagieren. Im Kampf erhält er pro Talentrang einen Bonus von +2 auf seine Initiative.

\n

Zusätzlich kann man pro Talentrang einmal im Kampf eine Waffe als freie Aktion ziehen, wechseln oder vom Boden aufheben.

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War ein Charakter vorübergehend tot und hat dadurch Punkte des Attributs KÖR eingebüßt, kann pro Talentrang +1 KÖR wiederhergestellt werden.

\n

Es ist mit diesem Talent nicht möglich, KÖR über den ursprünglichen Wert zu steigern.

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Der Charakter erhält einen Bonus von +2 pro Talentrang auf alle Proben, bei denen es darum geht, Fallen zu entdecken und zu entschärfen, fremde Taschen zu leeren, Schlösser zu öffnen oder Glücksspiele zu manipulieren.

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Der Charakter ist wahrlich vom Glück gesegnet, kann er doch einmal pro Talentrang alle 24 Stunden einen beliebigen Würfelwurf wiederholen.

\n

Sollte das neue Wurfergebnis ebenfalls nicht gefallen, kann man erneut die Probe wiederholen, sofern man noch über weitere Talentränge verfügt.

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Der Charakter dient den Mächten des Lichts. Er erhält gegen alle Angriffe von @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit}/@Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Dienern der Dunkelheit} einen Bonus von +1 pro Talentrang auf seine Abwehr. Gleiches gilt bei Schaden von Schattenzaubern.

\n

Charaktere, die gegen die Prinzipien des Lichts verstoßen (beispielsweise sinnlos Morden) verlieren Talentränge ersatzlos.

\n

Charaktere mit diesem Talent können nicht das Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} erlernen.

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Der Meisterdieb kann einmal alle 24 Stunden pro Talentrang eine Zielperson durch Ansprechen, Vorbeidrängeln etc. derart ablenken, dass sämtliche Bemerken-Proben gegen Taschendiebstahl u.ä. dieser Person für Talentrang in Runden um die Stufe des Meisterdiebes erschwert werden.

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Dieses Talent wird benötigt, um magische Tränke zu brauen (DS4 S. 101).

\n

Jeder Talentrang reduziert die Zubereitungsdauer von Tränken und gibt +1 auf Proben, um diese herzustellen oder zu identifizieren (DS4 S. 47).

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Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Zaubern oder Zielzaubern eine Runde lang um den Wert von Geist erhöhen, sofern es sich dabei um einen Zauber handelt, der andere schädigt oder heilt. Es ist möglich, mehrere Talentränge in einem einzigen Zauber zu vereinen.

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Der Charakter ist ein wahrer Glückspilz, kann er doch einmal pro Talentrang alle 24 Stunden einen Patzer ignorieren und den jeweiligen Wurf wiederholen.

\n

Sollte der neue Wurf ebenfalls ein Patzer sein, man aber über mehr als einen Talentrang verfügt, kann dieser ebenfalls ausgeglichen werden.

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Pro Talentrang kann der Charakter einmal pro Kampf zu einem beliebigen, nicht aktiven Zauber wechseln (zählt als freie Aktion), wodurch er jedoch augenblicklich W20/2 abwehrbaren Schaden erleidet.

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Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schlagen für einen Angriff um den Wert von KÖR erhöhen.

\n

Es ist möglich, mehrere Talentränge in einem einzigen Schlag zu vereinen.

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Der Charakter versteht es, ordentlich Schaden einzustecken.

\n

Pro Talentrang steigt die Lebenskraft (LK) um +3.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349560, - "modifiedTime": 1668995463705, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "aojENPok9Guo3JN1", - "name": "Wahrnehmung", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "qxrTP7Cs4mFS7lLU", - "changes": [ - { - "key": "system.checks.perception", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.wakeUp", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.decipherScript", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.readTracks", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.search", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Wahrnehmungsproben +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist ein aufmerksamer Beobachter. Auf alle Bemerken-Proben erhält er +2 pro Talentrang.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349562, - "modifiedTime": 1668995463706, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "bA8wUU0bKouuxkQ5", - "name": "Reiten", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "d5V2GjfkccIubrfY", - "changes": [ - { - "key": "system.checks.ride", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Reiten +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Charaktere mit diesem Talent haben reiten gelernt, können also problemlos die Richtung oder Geschwindigkeit ihres Reittieres um einen Schritt ändern und vom Pferderücken aus angreifen (DS4 S. 92).

\n

Pro Talentrang erhalten sie bei Sprüngen oder Proben, um die Reitrichtung oder die Geschwindigkeit um mehr als einen Schritt zu wechseln, einen Bonus von +2. Im berittenen Kampf erhalten sie pro Talentrang +1 auf Schlagen-Proben gegen unberittene Gegner.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349567, - "modifiedTime": 1668995463708, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "bu9alxaRfnzzTyX1", - "name": "Macht des Blutes", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Blutmagier einmal pro Tag den Probenwert einer beliebigen Probe um den Wert ihres enthaltenen Attributs erhöhen. Beispielsweise könnte der Probenwert einer Klettern-Probe (AGI+ST) um den Wert in Agilität erhöht werden. Es ist möglich, mehrere Talentränge in einer einzigen Probe zu vereinen. Allerdings erhält der Blutmagier jedesmal beim Einsatz des Talents 2 Punkte nicht abwehrbaren Schaden pro eingesetzten Talentrang.

\n

Eine Kombination mit dem Talent @Compendium[ds4.talents.XiwLao8lZi3JL0ku]{Zaubermacht} ist möglich (dessen dabei eingesetzte Talentränge verursachen aber keinen Schaden beim Blutmagier).

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Der Charakter versteht es, im Kampf geschickt in die Defensive zu gehen.

\n

Pro Talentrang werden in jeder Kampfrunde, in der er keine offensive Handlung unternimmt, alle Angriffe gegen ihn um 2 gesenkt, sofern er sich ihrer bewusst ist.

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Der Erzmagier erschafft Kraft seiner Magie einen kleinen, magischen, humanoiden Begleiter, der ihm beim Zaubern helfen kann.

\n

Der Homunkulus hat KÖR, AGI und GEI jeweils 4 und verfügt über 6 Punkte für Eigenschaften, die der Erzmagier frei verteilen kann.

\n

Homunkuli sind klein (halbe LK, zu treffen -2) und können nur Grunzlaute von sich geben, verstehen aber simple Worte und einsilbige Befehle ihres Erschaffers.

\n

Befindet sich der Homunkulus nicht mehr als AU x 5 (des Charakters) in Metern von dem Erzmagier entfernt, kann er ihm pro Talentrang einen aufteilbaren Bonus von +2 auf VE und/oder AU geben.

\n

Die genaue Verteilung kann der Erzmagier jede Runde als freie Handlung umändern. Es ist nicht möglich, die Talente @Compendium[ds4.talents.KwGcyAzyqbz7oiTl]{Vertrauter} oder @Compendium[ds4.talents.tkLyvmSYvVslMXVE]{Vertrautenband} auf Homunkuli anzuwenden.

\n

Homunkuli sind äußerst feige und scheuen den Kampf. Sie ergreifen die Flucht, sobald sie Schaden erhalten und kehren erst zu ihrem Erschaffer zurück, wenn die Gefahr vorüber ist, dann jedoch so schnell wie möglich. Dank der Fähigkeit, ihren Erschaffer und seine Gemütslage zu spüren, stellt dies für sie kein Problem dar.

\n

Stirbt ein Homunkulus, kann der Erzmagier innerhalb von W20 Stunden einen neuen erschaffen, sofern er in dieser Zeit Zugang zu einem Alchimistenlabor hat.

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Im Nahkampf zielt der Charakter auf die verletzlichen Körperpartien seines Gegenübers:

\n

Die Abwehr des Gegners wird gegen die Nahkampfangriffe des Charakters mittels Schlagen um 1 pro Talentrang gesenkt.

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Pro Talentrang kann der Dämonologe einmal alle 24 Stunden die Abklingzeit des Zauberspruchs Dämonen beschwören ignorieren.

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Pro Talentrang erhält der Charakter permanent einen magischen Bonus von +2 auf seine Abwehr. Die gesamte Haut des Charakters ist nach diesem Ritual durch vernarbte Runen entstellt, was ihm bei Proben auf soziale Interaktion einen Malus von -1 pro Talentrang einbringt. Außerdem hat das Ritual seinen Preis:

\n

Der Charakter verliert pro Talentrang permanent 1 Punkt Lebenskraft (LK).

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Der Charakter hat gelernt, sich auf das Auswechseln seines aktiven Zaubers zu konzentrieren: Er erhält auf Proben, um seine Zauber zu wechseln, pro Talentrang einen Bonus von +2.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349596, - "modifiedTime": 1668995463729, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "h8rhfVd2pINsa4d2", - "name": "Ausweichen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter einmal pro Kampf einen gegen ihn gerichteten Nahkampfangriff komplett ignorieren (zählt als freie Aktion). Dass der Charakter einem Angriff ausweichen will, muss angesagt werden, bevor feststeht, ob dieser Schlag ihn trifft oder nicht. Gegen Angriffe von Gegnern, die 2+ Größenkategorien (DS4 S. 104) größer sind, ist das Talent wirkungslos.

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Der Charakter dient den Mächten der Dunkelheit. Er erhält auf alle Angriffe gegen @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts}/@Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} einen Bonus von +1 pro Talentrang. Gleiches gilt für seine Abwehr gegen Schaden von Lichtzaubern.

\n

Charakter mit diesem Talent können nicht das Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} erlernen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349604, - "modifiedTime": 1668995463735, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "hGuQT644hBIM8G4J", - "name": "Arkane Explosion", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter einmal alle 24 Stunden sein magisches Potenzial in einer kugelförmigen, arkanen Explosion entladen, deren Mittelpunkt er bildet.

\n

Die Kugel hat einen festen Durchmesser von Stufe/2 Meter und verursacht nicht abwehrbaren Schaden mit einem Probenwert von 10 pro Talentrang.

\n

Pro Gefährten, der im Explosionsradius steht, kann der Charakter GEI+VE würfeln, um ihn vor dem Schaden zu bewahren.

\n

Das Talent @Compendium[ds4.talents.2ASdMhcx0hN3ZpPc]{Explosionskontrolle} kann hier ebenfalls angewendet werden.

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Der Blutmagier kann für das Opfern von 2 LK seine Abwehr für W20 Runden um +2 erhöhen (zählt als freie Aktion).

\n

Pro weiteren Talentrang können zwei weitere LK geopfert werden, welche die Abwehr um weitere +2 erhöhen.

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Der Charakter kann die Boni auf Schlagen und Gegnerabwehr eines bereits erworbenen @Compendium[ds4.talents.v9ocoi91dKJahAe3]{Waffenkennertalents} für eine einzelne Waffenart pro Talentrang um +1 steigern.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349607, - "modifiedTime": 1668995463750, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "iP5aZcqriVLjdVcd", - "name": "Tiergestalt", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in ein Tier der Größenkategorie „normal“ (DS4 S. 104) oder kleiner verwandeln, wie beispielsweise eine Maus, eine Katze oder ein Wolf, aber keine magischen, giftigen oder flugfähigen Tiere.

\n

Die Verwandlung dauert eine Runde und kann jederzeit rückgängig gemacht werden, erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.

\n

GEI, VE und AU des Druiden verändern sich in Tiergestalt nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte des Tieres an, nicht jedoch Spezialangriffe wie beispielsweise den Giftbiss einer Schlange.

\n

In Tiergestalt ist es dem Druiden nicht möglich, zu sprechen oder zu zaubern, wohl aber, Gesprochenes zu verstehen und die Sinne des Tieres einzusetzen.

\n

Zauber, die beispielsweise Tiere kontrollieren, haben auf den verwandelten Druiden keinen Einfluss.

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Der Charakter kann sich bei den Aktionen Aufstehen und Rennen zusätzlich um einen Meter pro Talentrang bewegen.

\n

Zusätzlich kann er, gefesselt oder in Ketten gelegt, zweimal pro Talentrang versuchen, sich mit AGI+BE aus einer Fessel oder Schelle zu winden (man benötigt beispielsweise 2 erfolgreiche Proben, um beide Hände aus Handschellen zu befreien).

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Pro Talentrang kann der Charakter einmal pro Kampf als freie Aktion einen Schlachtruf ausstoßen, der auf ihn und drei Kameraden pro Talentrang in Hörweite wirkt:

\n

Durch den Schlachtruf ermutigt, erhalten sie für W20/2 Runden einen Bonus von +1 pro Talentrang auf alle Angriffe.

\n

Ein Charakter kann immer nur von einem Schlachtruf profitieren.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349612, - "modifiedTime": 1668995463754, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "kZti1KQIbf4UPvI7", - "name": "Zauber auslösen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Meisterdieb kann, wie ein Zauberwirker, Zaubersprüche von Schriftrollen oder aus Zauberbüchern ablesen und dadurch auslösen, wodurch die Schrift des Zaubers verblasst und er verschwindet.

\n

Pro Talentrang wird eine der drei Zauberklassen Heiler, Zauberer oder Schwarzmagier gewählt und fortan kann der Charakter alle Zauber, die dieser Klasse zugänglich sind, unabhängig von seiner Stufe ablesen und auslösen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349613, - "modifiedTime": 1668995463756, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "kqm5iBvDGn8NQ4BR", - "name": "Bändiger", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Einmal pro Talentrang kann der Charakter mit GEI+AU versuchen, einer selbst beschworenen bzw. selbst herbeigerufenen Wesenheit, die er nicht unter seine Kontrolle bringen konnte (die Probe auf Zaubern also misslang), dennoch seinen Willen aufzuzwingen (jeder Versuch zählt als eine ganze Aktion). Bei einem Erfolg kann der Charakter versuchen, noch ein weiteres Wesen (sofern vorhanden) in der gleichen Runde zu bändigen (zählt nun als freie Aktion), insgesamt jedoch nicht mehr zusätzliche Wesenheiten pro Runde, als sein Talentrang beträgt.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349615, - "modifiedTime": 1668995463757, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "l0le4xG5t0gUh2Y1", - "name": "Kletterass", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "GlAlx4yvg5rCHu20", - "changes": [ - { - "key": "system.checks.climb", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Klettern +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter erhält auf alle Klettern- Probe einen Bonus von +2 pro Talentrang und die normale Klettergeschwindigkeit von Laufen/2 wird pro Talentrang um 1 m erhöht.

\n

Außerdem kann der Charakter an überhängenden Wänden oder gar kopfüber an Decken ganz „normal“ klettern (also diesbezügliche Mali ignorieren), sofern diese nicht gänzlich eben sind, sondern über Vorsprünge, Stalagtiten, Mauerfugen o. ä. verfügen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349617, - "modifiedTime": 1668995463761, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "lDqu4RpV5Nr6BnPW", - "name": "Schlitzohr", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "ZFoibqksWVXEfiOB", - "changes": [ - { - "key": "system.checks.haggle", - "mode": 2, - "value": "3", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Feilschen +3", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Auf alle Proben sozialer Interaktion, bei denen geblufft, gefeilscht oder verhandelt wird, erhält der Charakter einen Bonus von +3 pro Talentrang.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349619, - "modifiedTime": 1668995463763, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "lXzQsIobk5yaZ47a", - "name": "Rüstzauberer", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "BBiQrltkYi3Jo0Am", - "changes": [ - { - "key": "system.armorValueSpellMalus", - "mode": 2, - "value": "-2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Panzerungs-Zaubermalus -2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann ein Panzerungsmalus (PA) in Höhe von 2 beim Zaubern/Zielzaubern ignoriert werden. Beispielsweise benötigt es 2 Talentränge, um ungehindert in einem @Compendium[ds4.equipment.t13RJoXrsS0HAyIQ]{Plattenpanzer} (PA 3) samt @Compendium[ds4.equipment.fKhTsMO4YXDYY8GX]{Metallhelm} (PA 1) zaubern zu können.

", - "rank": { - "base": 0, - "max": 1, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349620, - "modifiedTime": 1668995463767, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "lim7XMqSaQ0nrHkO", - "name": "Kraft der Bestie", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Druide alle seine zur Verfügung stehenden Kampfwerte in @Compendium[ds4.talents.sSKiZ5hdQMBnAYRA]{Adler-}, @Compendium[ds4.talents.8pylauN1hY933vrQ]{Bären-} oder @Compendium[ds4.talents.iP5aZcqriVLjdVcd]{Tiergestalt} um jeweils +2 erhöhen.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349622, - "modifiedTime": 1668995463769, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "lvBKtlBcyVldzsrw", - "name": "Friedvoller Hieb", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter einmal alle 24 Stunden einen friedvollen Hieb mittels eines waffenlosen Angriffs ausführen. Das Resultat wird wie gewohnt ermittelt (also abzüglich der Abwehr), allerdings wird kein Schaden erzeugt, stattdessen ist das Opfer für 1 Runde pro letztendlich erhaltenem Schadenspunkt gelähmt.

\n

Wird das gelähmte Ziel anderweitig angegriffen, wozu auch geistesbeeinflussende Zauber u. ä. zählen, endet die Wirkung.

\n

Gegen Ziele, die 2+ Größenkategorien (DS4 S. 104) größer sind, ist das Talent wirkungslos.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349623, - "modifiedTime": 1668995463777, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "ml6GkLIsqDII9Mcp", - "name": "Untote zerschmettern", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter einmal alle 24 Stunden einen Nahkampfangriff gegen einen Untoten führen, der nicht abgewehrt werden kann.

\n

Vor dem Angriffswurf muss angesagt werden, dass das Talent zum Einsatz kommen soll, welches mit Talenten wie @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} und/oder @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} kombiniert werden kann.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349624, - "modifiedTime": 1668995463783, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "nMxDermxN1pUziUJ", - "name": "Gerüstet", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Jeder Rang dieses Talentes gestattet es dem Charakter, die nächste Klasse (Stoff, Leder, Kette, Platte) von Rüstungen zu tragen. So kann ein Kleriker, der das Talent erstmalig erwirbt, Rüstungen aus Kette wie ein Späher tragen (allerdings weiterhin keine Helme, DS4 S. 41), statt wie bislang nur Rüstungen aus Stoff oder Leder.

\n

Die normalen Abzügen durch die Rüstung in Höhe ihrer PA, beispielsweise beim Zaubern, bleiben allerdings bestehen. Um diese zu senken, wird das Talent @Compendium[ds4.talents.lXzQsIobk5yaZ47a]{Rüstzauberer} benötigt.

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Der Charakter kann eines seiner drei Attribute (KÖR, AGI oder GEI) um +1 steigern.

", - "rank": { - "base": 0, - "max": 1, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349627, - "modifiedTime": 1668995463787, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "oxWYfqhbcsDoaaUJ", - "name": "Nekromantie", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "pgGKKWy5nLTSdp8l", - "changes": [ - { - "key": "system.spellModifier.numerical", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Nekromantie +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": true, - "itemName": "", - "condition": "'@item.type' === 'spell' && @item.system.spellGroups.necromancy" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter kennt sich sehr gut mit nekromantischen Zaubern aus.

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Er erhält auf alle Zauber, die Untote bannen, erwecken oder kontrollieren, einen Bonus von +2 pro Talentrang.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349628, - "modifiedTime": 1668995464314, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "pAOP7wkvhtsNIPQ8", - "name": "Charmant", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "PzOc07kYoWYygECD", - "changes": [ - { - "key": "system.checks.flirt", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.haggle", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Soziale Proben +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Auf sämtliche Proben sozialer Interaktion, beispielsweise um sympathisch aufzutreten oder eine Geschichte glaubhafter zu berichten, erhält der Charakter pro Talentrang einen Bonus von +2 (bei Vertretern des anderen Geschlechts sogar +3).

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Settingoption:
In vielen Settings ist es Zwergen verwehrt, dieses Talent zu erlernen.

\n

 

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Der Berserker kann pro Talentrang seine Abwehr um 1 Punkt mindern und dadurch seinen Wert in Schlagen um +2 erhöhen.

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Diese Umschichtung kann jede Runde geändert werden (zählt als freie Aktion).

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349631, - "modifiedTime": 1668995463791, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "pDPVZpnhvlabmcvT", - "name": "Langfinger", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Bei Versuchen, Leute zu bestehlen, kann der Meisterdieb einmal alle 24 Stunden pro Talentrang AGI zu seiner Probe auf Taschendiebstahl dazu addieren.

\n

Es ist möglich, mehrere Talentränge in einer einzelnen Probe zu vereinen. Ebenso ist es natürlich mit @Compendium[ds4.talents.VqzpRGrHclPSGLP0]{Diebeskunst} kombinierbar.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349632, - "modifiedTime": 1668995463793, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "pEH7q5M85j50f45J", - "name": "Mächtige Beschwörung", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Dämonologe Punkte in Höhe von seinem Wert in GEI bei jedem seiner beschworenen Dämonen auf dessen Kampfwerte beliebig verteilen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349635, - "modifiedTime": 1668995463794, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "qnYeR3a3LNUJ329t", - "name": "Zehrender Spurt", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Blutmagier kann für das Opfern von 1 LK (zählt als freie Aktion) seinen Wert in Laufen für W20/2 Runden um 2 m erhöhen. Pro weiterem Talentrang kann ein zusätzlicher LK geopfert werden, um Laufen um weitere 2 m zu erhöhen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349636, - "modifiedTime": 1668995463795, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "rCRPchtSJye0K5nt", - "name": "Zauberwaffe", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent wird pro Talentrang an eine bestimmte Nahkampfwaffe gebunden – so kann der Charakter beispielsweise in sein Lieblingsschwert zwei Talentränge investieren und einen dritten Talentrang beispielsweise in einen Bihänder. Pro Talentrang erhält der Charakter +1 auf Zielzaubern, sofern er die jeweilige Waffe in den Händen hält.

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Desweiteren kann er pro gebundenen Talentrang einen seiner Zauber an die Waffe binden, um sie wie einen Zauberstab für diesen Zauber zu nutzen. Wird eine Zauberwaffe zerstört, sind die investierten Talentränge nicht verloren und können (nach Ablauf von W20 Wochen) an eine andere Waffe gebunden werden.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349637, - "modifiedTime": 1668995463797, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "rXXw5aS0pCr5amWa", - "name": "Zwei Waffen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang wird der Malus von -10 auf Schlagen und Abwehr beim Kampf mit zwei Waffen um jeweils 2 Punkte gemindert.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349638, - "modifiedTime": 1668995463798, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "rbHZFVutiQ25glBq", - "name": "Totenrufer", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Nekromant einmal alle 24 Stunden die Abklingzeit eines Zaubers zum Erwecken von Untoten ignorieren.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349639, - "modifiedTime": 1668995463800, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "s37iJhz4IQVhCWbe", - "name": "Sehnenschneider", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter kann im Kampf einmal pro Talentrang einem Gegner die „Sehnen schneiden“. Er muss dies vor dem entsprechendem Nahkampfangriff ansagen. Für diese Aktion wird die Abwehr des Charakters halbiert, bis er in der nächsten Kampfrunde wieder an der Reihe ist.

\n

Wird beim Gegner ein Schaden erzielt, wird dieser Schaden halbiert und der Laufen- Wert des Gegners um 0,5 pro Talentrang gesenkt. Wird kein Schaden verursacht, zählt dies nicht als Talenteinsatz und ein erneuter Versuch ist möglich. Die Verletzung kann nur auf magische Weise geheilt werden (einfachste Heilmagie reicht allerdings).

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349640, - "modifiedTime": 1668995463801, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "sSKiZ5hdQMBnAYRA", - "name": "Adlergestalt", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen flugfähigen @Compendium[ds4.creatures.HjpxMlpyjPr3hd3r]{Adler} (DS4 S. 106) verwandeln. Auch kann er die Gestalt kleinerer Vögel annehmen. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.

\n

GEI, VE und AU des Druiden verändern sich dabei nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte eines Adlers an.

\n

In Adlergestalt ist es dem Druiden nicht möglich, zu sprechen oder zu zaubern, wohl aber, Gesprochenes zu verstehen und die Sinne des Adlers einzusetzen. Zauber, die beispielsweise Tiere kontrollieren, haben auf den Druiden in Adlergestalt keinen Einfluss.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349641, - "modifiedTime": 1668995463802, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "sThruiUnwaN9KHrP", - "name": "Dämonenzauber", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Dämonologe einem einzelnen seiner beschworenen Dämonen einen seiner eigenen Zaubersprüche beibringen (dauert eine Aktion), mit Ausnahme des Zauberspruchs @Compendium[ds4.spells.yy43TiBbip28QRhs]{Dämonen beschwören}. Der jeweilige Dämon hat für die Dauer seiner Beschwörung den jeweiligen Zauber aktiv und kann ihn nach den normalen Regeln einsetzen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349643, - "modifiedTime": 1668995463805, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "soobr7uyQgDm3DoN", - "name": "Stabbindung", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent wird rangweise an einen bestimmten Kampfstab gebunden – so kann der Charakter beispielsweise in einen Kampfstab zwei Talentränge investieren und einen dritten Talentrang beispielsweise in einen Ersatzkampfstab.

\n

Der Kampfstab wird durch diesen Vorgang magisch, zerbricht also nicht einfach bei einem Schlagen-Patzer.

\n

Pro jeweiligen Talentrang erhält der Charakter +1 auf Zielzauber (zusätzlich zu dem normalen, nichtmagischen +1 Bonus des Kampfstabs), sofern er den Stab hält.

\n

Desweiteren bindet er pro investierten Talentrang einen seiner Zauber an den Stab, wodurch er den Kampfstab wie einen Zauberstab für diesen Zauber benutzen kann. Wird ein Kampfstab wider Erwarten zerstört, sind die investierten Talentränge nicht verloren und können – nach Ablauf von W20 Wochen – an einen anderen Stab gebunden werden.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349644, - "modifiedTime": 1668995463807, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "sqGJRKlgFoD2vLCD", - "name": "Heimlichkeit", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "MBeD0OrohtuDdSFy", - "changes": [ - { - "key": "system.checks.hide", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.pickPocket", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.sneak", - "mode": 2, - "value": "2", - "priority": null - }, - { - "key": "system.checks.search", - "mode": 2, - "value": "2", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Heimlichkeitsproben +2", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist ein geübter Schleicher und versteht sich darauf, nicht bemerkt zu werden.

\n

Er erhält +2 auf alle Proben, bei denen es darum geht, leise zu sein, sich zu verbergen, nicht bemerkt zu werden oder etwas heimlich zu tun, wie beispielsweise Taschendiebstahl.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349645, - "modifiedTime": 1668995463808, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "sqWBOfkvuv7ZTrVM", - "name": "Kreiszeichner", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist ein Meister im Zeichnen von Beschwörungskreisen und kann pro Talentrang 2 weitere Stunden Arbeit in sie investieren. Zusätzlich wird der Zeitaufwand von jeder Stunden, die an dem Kreis gezeichnet wird, um 15 Minuten pro Talentrang gesenkt. Außerdem gewährt das Talent +1 pro Talentrang beim Beschwören, selbst wenn dies nur mit einem improvisierten Beschwörungskreis geschieht.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349647, - "modifiedTime": 1668995463810, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "srLA4jC8lsZbp3nT", - "name": "Fieser Schuss", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schießen einen Angriff lang um den Wert von Agilität erhöhen. Es ist möglich, mehrere Talentränge in einem einzigen Schuß zu vereinen. Zielzauber profitieren nicht von diesem Talent.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349648, - "modifiedTime": 1668995463811, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "t56WOCnxZwQWhajW", - "name": "Runenkunde", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent wird benötigt, will man Schriftrollen herstellen (DS4 S. 101). Jeder Talentrang reduziert die Zubereitungsdauer von Schriftrollen und gibt +1 auf Proben, um diese zu fertigen, oder gefundene Schriftrollen zu identifizieren. Es handelt sich bei den magischen Runen auf einer Schriftrolle um keine tatsächlichen Schriftzeichen, die man lesen, geschweige denn übersetzen könnte.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349649, - "modifiedTime": 1668995463813, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "tkLyvmSYvVslMXVE", - "name": "Vertrautenband", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Schafft ein besonderes Band zwischen dem Charakter und einem einzelnen seiner Vertrauten, wodurch beide sich telepathisch miteinander verständigen (einfache Kommunikation wie „Gefahr?“, „Flieh!“ oder „Hilf mir!“) können.

\n

Zusätzlich wird pro Talentrang ein Bonus von +3 auf die Eigenschaften des Vertrauten verteilt.

\n

Jedesmal, wenn der Charakter um eine Stufe aufsteigt, erhält dieses Tier außerdem +1 auf eine beliebige Eigenschaft. Wird das Tier getötet, erlischt das Band, wird jedoch bei Wiederbelebung des Tieres erneuert. Ist dies nicht der Fall, sind die Talentränge nicht verloren und können für ein neues Vertrautenband mit einem anderen Vertrauten eingesetzt werden.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349650, - "modifiedTime": 1668995463814, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "tmFeIA1PSVHqGGjx", - "name": "Vernichtender Schlag", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "rK7expqsrPV5t8f1", - "changes": [ - { - "key": "system.checks.featOfStrength", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Kraftakt +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Krieger einmal alle 24 Stunden mit einem Nahkampfangriff einen vernichtenden Schlag ausführen, gegen den keine Abwehr gewürfelt wird.

\n

Der vernichtende Schlag muss vor dem Würfeln der Schlagen-Probe angekündigt werden und kann pro Talentrang mit maximal einem Talentrang eines anderen Talents (beispielsweise @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb}) kombiniert werden.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349652, - "modifiedTime": 1668995463815, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "v5axYsQQ2w57Iu4p", - "name": "Flink", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "fDKyU3R0ACgW9uw3", - "changes": [ - { - "key": "system.combatValues.movement.total", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Laufen +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": false, - "itemName": "", - "condition": "" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist schnell und gut zu Fuß. Der Wert für Laufen wird pro Erwerb des Talents um 1 erhöht.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349653, - "modifiedTime": 1668995463817, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "v9ocoi91dKJahAe3", - "name": "Waffenkenner", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Charakter besondere Kenntnisse im Umgang mit einer bestimmten Art von Nahkampfwaffe erlangen (beispielsweise Dolche, Langschwerter oder Streitäxte).

\n

Er erhält im Kampf mit dieser Waffenart Schlagen +1 und die Abwehr des Gegners wird um 1 gesenkt. Es ist nicht möglich, Waffenkenner mehrmals für ein und dieselbe Waffenart zu erlangen, jedoch kann der Talentrang mit Hilfe des Talents @Compendium[ds4.talents.iI1SP1214SpIzBCW]{Perfektion} weiter ausgebaut werden.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349654, - "modifiedTime": 1668995463818, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "vnEDVqVCsZuf8NYN", - "name": "Handwerk", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent wird für jede Handwerksart (Bogenbauer, Schreiner, Steinmetz, Waffenschmied usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.

\n

Man beherrscht das jeweilige Handwerk und erhält auf alle diesbezüglichen Proben, sei es um Gegenstände herzustellen oder beschädigte Ausrüstung zu reparieren (DS4 S. 88), einen Bonus von +3 pro Talentrang, den man für dieses Handwerk erworben hat.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349655, - "modifiedTime": 1668995463819, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "w2Dn16q2f0gBxTch", - "name": "Abklingen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Dieses Talent senkt die Zauberabklingzeit jedes Zaubers um 1 Runde pro Talentrang. Es ist jedoch nicht möglich, die Abklingzeit eines Zaubers unter Null zu senken.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349656, - "modifiedTime": 1668995463820, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "w34myctr1EDmXSPI", - "name": "Herr der Elemente", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "UZeS8KqoBFS8oY35", - "changes": [ - { - "key": "system.spellModifier.numerical", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Elementarschadenszauber +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": true, - "itemName": "", - "condition": "'@item.type' === 'spell' && @item.system.spellGroups.damage && (@item.system.spellGroups.lightning || @item.system.spellGroups.earth || @item.system.spellGroups.water || @item.system.spellGroups.ice || @item.system.spellGroups.fire || @item.system.spellGroups.air)" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter ist geübt im Freisetzen elementarer Kräfte.

\n

Er erhält auf alle Zauber, die Schaden verursachen, der auf den Elementen Erde, Feuer, Luft (hierzu zählen auch Blitzzauber) oder Wasser (hierzu zählen auch Eiszauber) basiert, einen Bonus von +1 pro Talentrang.

", - "rank": { - "base": 0, - "max": 5, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349657, - "modifiedTime": 1668995464335, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "wpZ1LCG8nLu4PSc9", - "name": "Mächtige Herbeirufung", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Pro Talentrang kann der Elementarist Punkte in Höhe von seinem Wert in GEI bei jedem seiner herbeigerufenen Elementare auf dessen Kampfwerte beliebig verteilen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349657, - "modifiedTime": 1668995463823, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "yCHMzXoqCRrNU5Br", - "name": "Schnutz vor Elementen", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Charakter kann jederzeit die Wirkung der Außentemperatur auf ihn um bis zu 15 °C pro Talentrang variieren und damit für ihn den Aufenthalt in besonders kalten oder heißen Gebieten angenehmer zu machen.

\n

Pro Talentrang kann er diese Wirkung auf zwei willige Gefährten in VE Meter Umkreis ausdehnen.

\n

Außerdem kann er pro Talentrang einmal alle 24 Stunden – als freie Aktion – seine Abwehr gegen Elementarschaden (beispielsweise durch Blitz-, Eis- oder Feuerzauber), gegen den ein Abwehrwurf zulässig ist (also beispielsweise nicht beim Zauberspruch @Compendium[ds4.spells.ifRUXwqnjd1SCcRG]{Feuerball}), pro Talentrang um 5 erhöhen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349659, - "modifiedTime": 1668995463824, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "yIcgnr9Xr7Kwocaj", - "name": "Abklingendes Blut", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Blutmagier kann für das Opfern von bis zu 1 LK pro Talentrang (zählt als freie Aktion) die Abklingzeit eines gerade abklingenden Zauberspruchs um jeweils 1 Runde senken.

\n

Pro weiterem Talentrang kann ein weiterer LK geopfert werden, wodurch die Abklingzeit um eine weitere Runde gesenkt wird.

\n

Abklingendes Blut ist mit dem Talent @Compendium[ds4.talents.w2Dn16q2f0gBxTch]{Abklingen} kombinierbar.

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Gegen den Charakter gerichtete Zauber werden um +2 pro Talentrang erschwert. Dies gilt jedoch nicht für Zauber, die Elementarschaden (beispielsweise mit Blitzen, Eis oder Feuer) verursachen.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349660, - "modifiedTime": 1668995463826, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "zhzVJz6WhSMMeTuY", - "name": "Blitzmacher", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [ - { - "_id": "zcVXFPGvCoUuso15", - "changes": [ - { - "key": "system.spellModifier.numerical", - "mode": 2, - "value": "1", - "priority": null - } - ], - "disabled": false, - "duration": { - "startTime": null, - "seconds": null, - "combat": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "icon": "icons/svg/aura.svg", - "label": "Blitzschadenszauber +1", - "transfer": true, - "flags": { - "ds4": { - "itemEffectConfig": { - "applyToItems": true, - "itemName": "", - "condition": "'@item.type' === 'spell' && @item.system.spellGroups.lightning && @item.system.spellGroups.damage" - } - } - }, - "tint": null, - "origin": null - } - ], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Der Zauberwirker ist geübt im Umgang mit Zaubersprüchen, die Blitze erzeugen.

\n

Er erhält auf alle Zauber, die Blitzschaden verursachen, einen Bonus von +1 pro Talentrang.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349662, - "modifiedTime": 1668995464348, - "lastModifiedBy": "DS4BuildSystem00" - } - }, - { - "_id": "zvZelUv5qQz3adKN", - "name": "Salve", - "type": "talent", - "img": "icons/svg/item-bag.svg", - "effects": [], - "folder": null, - "sort": 0, - "flags": {}, - "system": { - "description": "

Einmal pro Kampf kann der Charakter mit einer Fernkampfwaffe einen zusätzlichen Schuss pro Talentrang abfeuern. Bei mehreren Talenträngen können die zusätzlichen Schüsse alle zusammen in einer Runde gebündelt abgefeuert werden oder aufgeteilt in einzelnen Runden.

\n

Die einzelnen Schüsse werden dabei als eigenständige Angriffe behandelt, können also beispielsweise nicht mehrfach durch das Talent @Compendium[ds4.talents.srLA4jC8lsZbp3nT]{Fieser Schuss} aufgebessert werden.

", - "rank": { - "base": 0, - "max": 3, - "mod": 0 - } - }, - "ownership": { - "default": 0 - }, - "_stats": { - "systemId": "ds4", - "systemVersion": "1.18.1", - "coreVersion": "10.290", - "createdTime": 1668995349663, - "modifiedTime": 1668995463829, - "lastModifiedBy": "DS4BuildSystem00" - } - } -] diff --git a/packs/talents.json.license b/packs/talents.json.license deleted file mode 100644 index 9e970a86..00000000 --- a/packs/talents.json.license +++ /dev/null @@ -1,3 +0,0 @@ -SPDX-FileCopyrightText: 2022 Johannes Loher - -SPDX-License-Identifier: CC-BY-NC-SA-4.0 diff --git a/packs/talents/Abklingen_w2Dn16q2f0gBxTch.json b/packs/talents/Abklingen_w2Dn16q2f0gBxTch.json new file mode 100644 index 00000000..5a9c052a --- /dev/null +++ b/packs/talents/Abklingen_w2Dn16q2f0gBxTch.json @@ -0,0 +1,30 @@ +{ + "_id": "w2Dn16q2f0gBxTch", + "name": "Abklingen", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent senkt die Zauberabklingzeit jedes Zaubers um 1 Runde pro Talentrang. Es ist jedoch nicht möglich, die Abklingzeit eines Zaubers unter Null zu senken.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349656, + "modifiedTime": 1688934440509, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!w2Dn16q2f0gBxTch" +} diff --git a/packs/talents/Abklingendes_Blut_yIcgnr9Xr7Kwocaj.json b/packs/talents/Abklingendes_Blut_yIcgnr9Xr7Kwocaj.json new file mode 100644 index 00000000..5f8a8777 --- /dev/null +++ b/packs/talents/Abklingendes_Blut_yIcgnr9Xr7Kwocaj.json @@ -0,0 +1,30 @@ +{ + "_id": "yIcgnr9Xr7Kwocaj", + "name": "Abklingendes Blut", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Blutmagier kann für das Opfern von bis zu 1 LK pro Talentrang (zählt als freie Aktion) die Abklingzeit eines gerade abklingenden Zauberspruchs um jeweils 1 Runde senken.

\n

Pro weiterem Talentrang kann ein weiterer LK geopfert werden, wodurch die Abklingzeit um eine weitere Runde gesenkt wird.

\n

Abklingendes Blut ist mit dem Talent @Compendium[ds4.talents.w2Dn16q2f0gBxTch]{Abklingen} kombinierbar.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349660, + "modifiedTime": 1688934440513, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!yIcgnr9Xr7Kwocaj" +} diff --git a/packs/talents/Abwehr__2__soziale_Proben__1__Lebenskraft__1_t1DVGkDGOwrjFccz.json b/packs/talents/Abwehr__2__soziale_Proben__1__Lebenskraft__1_t1DVGkDGOwrjFccz.json new file mode 100644 index 00000000..793da49b --- /dev/null +++ b/packs/talents/Abwehr__2__soziale_Proben__1__Lebenskraft__1_t1DVGkDGOwrjFccz.json @@ -0,0 +1,56 @@ +{ + "_id": "t1DVGkDGOwrjFccz", + "changes": [ + { + "key": "system.combatValues.defense.total", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.combatValues.hitPoints.total", + "mode": 2, + "value": "-1", + "priority": null + }, + { + "key": "system.checks.flirt", + "mode": 2, + "value": "-1", + "priority": null + }, + { + "key": "system.checks.haggle", + "mode": 2, + "value": "-1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Abwehr +2, soziale Proben -1, Lebenskraft -1", + "description": "", + "statuses": [], + "_key": "!items.effects!g4XI9wikUdxoCFNg.t1DVGkDGOwrjFccz" +} diff --git a/packs/talents/Aderschlitzer_JbGKvhxVEAdczQib.json b/packs/talents/Aderschlitzer_JbGKvhxVEAdczQib.json new file mode 100644 index 00000000..dba9d481 --- /dev/null +++ b/packs/talents/Aderschlitzer_JbGKvhxVEAdczQib.json @@ -0,0 +1,30 @@ +{ + "_id": "JbGKvhxVEAdczQib", + "name": "Aderschlitzer", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird bei einem Angriff mit einem Messer, Dolch oder Einhandschwert bzw. mit einer Schußwaffe ein Würfelergebnis erzielt, welches gleich oder kleiner als der Talentrang in Aderschlitzer ist, wird die Abwehr des Gegners gegen diesen Angriff pro Talentrang um 5 gesenkt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349509, + "modifiedTime": 1688934440348, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!JbGKvhxVEAdczQib" +} diff --git a/packs/talents/Adlergestalt_sSKiZ5hdQMBnAYRA.json b/packs/talents/Adlergestalt_sSKiZ5hdQMBnAYRA.json new file mode 100644 index 00000000..3a114c09 --- /dev/null +++ b/packs/talents/Adlergestalt_sSKiZ5hdQMBnAYRA.json @@ -0,0 +1,30 @@ +{ + "_id": "sSKiZ5hdQMBnAYRA", + "name": "Adlergestalt", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen flugfähigen @Compendium[ds4.creatures.HjpxMlpyjPr3hd3r]{Adler} (DS4 S. 106) verwandeln. Auch kann er die Gestalt kleinerer Vögel annehmen. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.

\n

GEI, VE und AU des Druiden verändern sich dabei nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte eines Adlers an.

\n

In Adlergestalt ist es dem Druiden nicht möglich, zu sprechen oder zu zaubern, wohl aber, Gesprochenes zu verstehen und die Sinne des Adlers einzusetzen. Zauber, die beispielsweise Tiere kontrollieren, haben auf den Druiden in Adlergestalt keinen Einfluss.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349641, + "modifiedTime": 1688934440477, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sSKiZ5hdQMBnAYRA" +} diff --git a/packs/talents/Akrobat_9qdc56F4XTntYoo9.json b/packs/talents/Akrobat_9qdc56F4XTntYoo9.json new file mode 100644 index 00000000..0ea3e472 --- /dev/null +++ b/packs/talents/Akrobat_9qdc56F4XTntYoo9.json @@ -0,0 +1,30 @@ +{ + "_id": "9qdc56F4XTntYoo9", + "name": "Akrobat", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["ouQeQaI46fM2mq4D"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist ein geübter Kletterer und Turner. Auf alle Proben, bei denen es um athletisches Geschick, Balancieren oder Kletterkunst geht, erhält der Charakter einen Bonus von +2 pro Talentrang.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349488, + "modifiedTime": 1688934440328, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!9qdc56F4XTntYoo9" +} diff --git a/packs/talents/Akrobatische_Proben__2_ouQeQaI46fM2mq4D.json b/packs/talents/Akrobatische_Proben__2_ouQeQaI46fM2mq4D.json new file mode 100644 index 00000000..16b1b4b1 --- /dev/null +++ b/packs/talents/Akrobatische_Proben__2_ouQeQaI46fM2mq4D.json @@ -0,0 +1,44 @@ +{ + "_id": "ouQeQaI46fM2mq4D", + "changes": [ + { + "key": "system.checks.climb", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.jump", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Akrobatische Proben +2", + "description": "", + "statuses": [], + "_key": "!items.effects!9qdc56F4XTntYoo9.ouQeQaI46fM2mq4D" +} diff --git a/packs/talents/Alchemie_XUyuomVVOxuSSKXl.json b/packs/talents/Alchemie_XUyuomVVOxuSSKXl.json new file mode 100644 index 00000000..a5afb4da --- /dev/null +++ b/packs/talents/Alchemie_XUyuomVVOxuSSKXl.json @@ -0,0 +1,30 @@ +{ + "_id": "XUyuomVVOxuSSKXl", + "name": "Alchemie", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent wird benötigt, um magische Tränke zu brauen (DS4 S. 101).

\n

Jeder Talentrang reduziert die Zubereitungsdauer von Tränken und gibt +1 auf Proben, um diese herzustellen oder zu identifizieren (DS4 S. 47).

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349553, + "modifiedTime": 1688934440384, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!XUyuomVVOxuSSKXl" +} diff --git a/packs/talents/Arkane_Explosion_hGuQT644hBIM8G4J.json b/packs/talents/Arkane_Explosion_hGuQT644hBIM8G4J.json new file mode 100644 index 00000000..cfa8090b --- /dev/null +++ b/packs/talents/Arkane_Explosion_hGuQT644hBIM8G4J.json @@ -0,0 +1,30 @@ +{ + "_id": "hGuQT644hBIM8G4J", + "name": "Arkane Explosion", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter einmal alle 24 Stunden sein magisches Potenzial in einer kugelförmigen, arkanen Explosion entladen, deren Mittelpunkt er bildet.

\n

Die Kugel hat einen festen Durchmesser von Stufe/2 Meter und verursacht nicht abwehrbaren Schaden mit einem Probenwert von 10 pro Talentrang.

\n

Pro Gefährten, der im Explosionsradius steht, kann der Charakter GEI+VE würfeln, um ihn vor dem Schaden zu bewahren.

\n

Das Talent @Compendium[ds4.talents.2ASdMhcx0hN3ZpPc]{Explosionskontrolle} kann hier ebenfalls angewendet werden.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349605, + "modifiedTime": 1688934440423, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!hGuQT644hBIM8G4J" +} diff --git a/packs/talents/Ausweichen_h8rhfVd2pINsa4d2.json b/packs/talents/Ausweichen_h8rhfVd2pINsa4d2.json new file mode 100644 index 00000000..14cfbf06 --- /dev/null +++ b/packs/talents/Ausweichen_h8rhfVd2pINsa4d2.json @@ -0,0 +1,30 @@ +{ + "_id": "h8rhfVd2pINsa4d2", + "name": "Ausweichen", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter einmal pro Kampf einen gegen ihn gerichteten Nahkampfangriff komplett ignorieren (zählt als freie Aktion). Dass der Charakter einem Angriff ausweichen will, muss angesagt werden, bevor feststeht, ob dieser Schlag ihn trifft oder nicht. Gegen Angriffe von Gegnern, die 2+ Größenkategorien (DS4 S. 104) größer sind, ist das Talent wirkungslos.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349602, + "modifiedTime": 1688934440418, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!h8rhfVd2pINsa4d2" +} diff --git a/packs/talents/B_ndiger_kqm5iBvDGn8NQ4BR.json b/packs/talents/B_ndiger_kqm5iBvDGn8NQ4BR.json new file mode 100644 index 00000000..0a6bd18f --- /dev/null +++ b/packs/talents/B_ndiger_kqm5iBvDGn8NQ4BR.json @@ -0,0 +1,30 @@ +{ + "_id": "kqm5iBvDGn8NQ4BR", + "name": "Bändiger", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Einmal pro Talentrang kann der Charakter mit GEI+AU versuchen, einer selbst beschworenen bzw. selbst herbeigerufenen Wesenheit, die er nicht unter seine Kontrolle bringen konnte (die Probe auf Zaubern also misslang), dennoch seinen Willen aufzuzwingen (jeder Versuch zählt als eine ganze Aktion). Bei einem Erfolg kann der Charakter versuchen, noch ein weiteres Wesen (sofern vorhanden) in der gleichen Runde zu bändigen (zählt nun als freie Aktion), insgesamt jedoch nicht mehr zusätzliche Wesenheiten pro Runde, als sein Talentrang beträgt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349615, + "modifiedTime": 1688934440433, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!kqm5iBvDGn8NQ4BR" +} diff --git a/packs/talents/B_rengestalt_8pylauN1hY933vrQ.json b/packs/talents/B_rengestalt_8pylauN1hY933vrQ.json new file mode 100644 index 00000000..690fc006 --- /dev/null +++ b/packs/talents/B_rengestalt_8pylauN1hY933vrQ.json @@ -0,0 +1,30 @@ +{ + "_id": "8pylauN1hY933vrQ", + "name": "Bärengestalt", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen @Compendium[ds4.creatures.InLjj4RGxfkDrtXr]{Bären} (DS4 S. 106) verwandeln. Alternativ kann in Absprache mit dem Spielleiter bei Talenterwerb auch ein anderes „großes“ (DS4 S. 104) Tier gewählt werden. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.

\n

GEI, VE und AU des Druiden verändern sich nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte des Tieres an.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349484, + "modifiedTime": 1688934440323, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8pylauN1hY933vrQ" +} diff --git a/packs/talents/Beschw_rer_MIYh9GTkm7xIquWK.json b/packs/talents/Beschw_rer_MIYh9GTkm7xIquWK.json new file mode 100644 index 00000000..420d4013 --- /dev/null +++ b/packs/talents/Beschw_rer_MIYh9GTkm7xIquWK.json @@ -0,0 +1,30 @@ +{ + "_id": "MIYh9GTkm7xIquWK", + "name": "Beschwörer", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["1Lrnk4tNGWXSdCd1"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist ein Experte im Beschwören von Dämonen. Er erhält auf alle Versuche, Dämonen zu beschwören und diese zu kontrollieren einen Bonus von +2 pro Talentrang.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349517, + "modifiedTime": 1688934440353, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!MIYh9GTkm7xIquWK" +} diff --git a/packs/talents/Beute_Sch_tzen_5eEaKiUSzWBhG8Bn.json b/packs/talents/Beute_Sch_tzen_5eEaKiUSzWBhG8Bn.json new file mode 100644 index 00000000..3fc56330 --- /dev/null +++ b/packs/talents/Beute_Sch_tzen_5eEaKiUSzWBhG8Bn.json @@ -0,0 +1,30 @@ +{ + "_id": "5eEaKiUSzWBhG8Bn", + "name": "Beute Schätzen", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["HHnWhHQf9ibLVCAP"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter erhält pro Talentrang einen Bonus von +3, wenn er den Wert eines Gegenstandes schätzt.

\n

Auch kann er mit GEI+AU spüren, ob dieser magisch ist (nicht aber im Anschluss mit GEI+VE, wie Zauberwirker, seine Funktionsweise erkennen), worauf der gleiche Bonus angerechnet wird.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349465, + "modifiedTime": 1688934440312, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!5eEaKiUSzWBhG8Bn" +} diff --git a/packs/talents/Bildung_KgOHPx5oQHKBuVPc.json b/packs/talents/Bildung_KgOHPx5oQHKBuVPc.json new file mode 100644 index 00000000..70ad57a2 --- /dev/null +++ b/packs/talents/Bildung_KgOHPx5oQHKBuVPc.json @@ -0,0 +1,30 @@ +{ + "_id": "KgOHPx5oQHKBuVPc", + "name": "Bildung", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["JbL6BC0HyUKyxBvd"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter hat einen gewissen Grad an Bildung erworben.

\n

Im Gegensatz zu dem Talent @Compendium[ds4.talents.IB1OJ65TseuSw9ZI]{Wissensegebiet}, welches nur einzelne Themengebiete umfasst, erhält man durch das Talent Bildung einen +2 Bonus pro Talentrang auf alle Proben, bei denen es um Allgemeinwissen oder das Lösen von Rätseln geht.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349513, + "modifiedTime": 1688934440350, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!KgOHPx5oQHKBuVPc" +} diff --git a/packs/talents/Bildungsproben__2_JbL6BC0HyUKyxBvd.json b/packs/talents/Bildungsproben__2_JbL6BC0HyUKyxBvd.json new file mode 100644 index 00000000..45c282ea --- /dev/null +++ b/packs/talents/Bildungsproben__2_JbL6BC0HyUKyxBvd.json @@ -0,0 +1,44 @@ +{ + "_id": "JbL6BC0HyUKyxBvd", + "changes": [ + { + "key": "system.checks.decipherScript", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.communicate", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Bildungsproben +2", + "description": "", + "statuses": [], + "_key": "!items.effects!KgOHPx5oQHKBuVPc.JbL6BC0HyUKyxBvd" +} diff --git a/packs/talents/Blitzmacher_zhzVJz6WhSMMeTuY.json b/packs/talents/Blitzmacher_zhzVJz6WhSMMeTuY.json new file mode 100644 index 00000000..64822437 --- /dev/null +++ b/packs/talents/Blitzmacher_zhzVJz6WhSMMeTuY.json @@ -0,0 +1,30 @@ +{ + "_id": "zhzVJz6WhSMMeTuY", + "name": "Blitzmacher", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["zcVXFPGvCoUuso15"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Zauberwirker ist geübt im Umgang mit Zaubersprüchen, die Blitze erzeugen.

\n

Er erhält auf alle Zauber, die Blitzschaden verursachen, einen Bonus von +1 pro Talentrang.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349662, + "modifiedTime": 1688934440515, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!zhzVJz6WhSMMeTuY" +} diff --git a/packs/talents/Blitzschadenszauber__1_zcVXFPGvCoUuso15.json b/packs/talents/Blitzschadenszauber__1_zcVXFPGvCoUuso15.json new file mode 100644 index 00000000..7daef221 --- /dev/null +++ b/packs/talents/Blitzschadenszauber__1_zcVXFPGvCoUuso15.json @@ -0,0 +1,38 @@ +{ + "_id": "zcVXFPGvCoUuso15", + "changes": [ + { + "key": "system.spellModifier.numerical", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "", + "condition": "'@item.type' === 'spell' && @item.system.spellGroups.lightning && @item.system.spellGroups.damage" + } + } + }, + "tint": null, + "origin": null, + "name": "Blitzschadenszauber +1", + "description": "", + "statuses": [], + "_key": "!items.effects!zhzVJz6WhSMMeTuY.zcVXFPGvCoUuso15" +} diff --git a/packs/talents/Blocker_9y7I3NIFuFC5lG4s.json b/packs/talents/Blocker_9y7I3NIFuFC5lG4s.json new file mode 100644 index 00000000..35566948 --- /dev/null +++ b/packs/talents/Blocker_9y7I3NIFuFC5lG4s.json @@ -0,0 +1,30 @@ +{ + "_id": "9y7I3NIFuFC5lG4s", + "name": "Blocker", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter versteht es, im Kampf seinen Schild geschickt einzusetzen.

\n

In jeder Kampfrunde, in der er keine offensive Handlung unternimmt, dabei einen Schild führt und sich nicht einen Schritt bewegt, erhält er pro Talentrang +2 auf seine Abwehr gegen alle Angriffe, derer er sich bewusst ist und die nicht von hinten erfolgen. Zusätzlich kann er mit demselben Bonus KÖR+HÄ aktionsfrei würfeln, um im Kampf nicht zurückgedrängt zu werden (DS4 S. 44). Einmal pro Kampf kann ein Blocker pro Talentrang einen Patzer bei der Abwehr wiederholen, auch wenn er gerade eine offensiv Handlung unternimmt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349489, + "modifiedTime": 1688934440329, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!9y7I3NIFuFC5lG4s" +} diff --git a/packs/talents/Blutige_Heilung_ODepf0g8Us5jBqLm.json b/packs/talents/Blutige_Heilung_ODepf0g8Us5jBqLm.json new file mode 100644 index 00000000..2bcf8d62 --- /dev/null +++ b/packs/talents/Blutige_Heilung_ODepf0g8Us5jBqLm.json @@ -0,0 +1,30 @@ +{ + "_id": "ODepf0g8Us5jBqLm", + "name": "Blutige Heilung", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Blutmagier einmal pro Kampf (außerhalb eines Kampfes beliebig oft) versuchen, sich mit der Kraft des eigenen Blutes zu heilen (zählt als eine freie Aktion, die einmal pro Runde möglich ist), was allerdings auch misslingen kann.

\n

Der Charakter würfelt dafür mit einem Probenwert gleich seiner eigenen Stufe.

\n

Bei einem Erfolg wird er um das doppelte Probenergebnis geheilt, bei einem Misserfolg erleidet er jedoch nicht abwehrbaren Schaden gleich seinem doppelten Talentrang. Bei einem Patzer ist das Talent außerdem W20 Stunden nicht mehr einsetzbar.

\n

Wird bei der blutigen Heilung das Talent @Compendium[ds4.talents.AM8Wp2ZVwWgbUXQz]{Macht des Blutes} angewendet, wird als dessen Bonus das Attribut KÖR bzw. GEI verwendet, was immer höher ist.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349530, + "modifiedTime": 1688934440362, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ODepf0g8Us5jBqLm" +} diff --git a/packs/talents/Blutschild_hUfTQbzMpbOH03qq.json b/packs/talents/Blutschild_hUfTQbzMpbOH03qq.json new file mode 100644 index 00000000..bfa4dc94 --- /dev/null +++ b/packs/talents/Blutschild_hUfTQbzMpbOH03qq.json @@ -0,0 +1,30 @@ +{ + "_id": "hUfTQbzMpbOH03qq", + "name": "Blutschild", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Blutmagier kann für das Opfern von 2 LK seine Abwehr für W20 Runden um +2 erhöhen (zählt als freie Aktion).

\n

Pro weiteren Talentrang können zwei weitere LK geopfert werden, welche die Abwehr um weitere +2 erhöhen.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349606, + "modifiedTime": 1688934440425, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!hUfTQbzMpbOH03qq" +} diff --git a/packs/talents/Brutaler_Hieb_ZnT8LMCRqZS3zpJO.json b/packs/talents/Brutaler_Hieb_ZnT8LMCRqZS3zpJO.json new file mode 100644 index 00000000..350709b8 --- /dev/null +++ b/packs/talents/Brutaler_Hieb_ZnT8LMCRqZS3zpJO.json @@ -0,0 +1,30 @@ +{ + "_id": "ZnT8LMCRqZS3zpJO", + "name": "Brutaler Hieb", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["aC7UEoDRrwhs7j3U"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schlagen für einen Angriff um den Wert von KÖR erhöhen.

\n

Es ist möglich, mehrere Talentränge in einem einzigen Schlag zu vereinen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349558, + "modifiedTime": 1688934440396, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!ZnT8LMCRqZS3zpJO" +} diff --git a/packs/talents/Charmant_pAOP7wkvhtsNIPQ8.json b/packs/talents/Charmant_pAOP7wkvhtsNIPQ8.json new file mode 100644 index 00000000..75567e92 --- /dev/null +++ b/packs/talents/Charmant_pAOP7wkvhtsNIPQ8.json @@ -0,0 +1,30 @@ +{ + "_id": "pAOP7wkvhtsNIPQ8", + "name": "Charmant", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["PzOc07kYoWYygECD"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Auf sämtliche Proben sozialer Interaktion, beispielsweise um sympathisch aufzutreten oder eine Geschichte glaubhafter zu berichten, erhält der Charakter pro Talentrang einen Bonus von +2 (bei Vertretern des anderen Geschlechts sogar +3).

\n

Settingoption:
In vielen Settings ist es Zwergen verwehrt, dieses Talent zu erlernen.

\n

 

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349630, + "modifiedTime": 1688934440453, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!pAOP7wkvhtsNIPQ8" +} diff --git a/packs/talents/D_monen_zerschmettern_DZcu8KQFWChBVPRR.json b/packs/talents/D_monen_zerschmettern_DZcu8KQFWChBVPRR.json new file mode 100644 index 00000000..7d02eedf --- /dev/null +++ b/packs/talents/D_monen_zerschmettern_DZcu8KQFWChBVPRR.json @@ -0,0 +1,30 @@ +{ + "_id": "DZcu8KQFWChBVPRR", + "name": "Dämonen zerschmettern", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter einmal alle 24 Stunden einen Nahkampfangriff gegen einen Dämonen führen, der nicht abgewehrt werden kann.

\n

Vor dem Angriffswurf muss angesagt werden, dass das Talent zum Einsatz kommen soll, welches mit Talenten wie @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} und/oder @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} kombiniert werden kann.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349497, + "modifiedTime": 1688934440336, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!DZcu8KQFWChBVPRR" +} diff --git a/packs/talents/D_monenbrut_7H5VfdfMACJbv8bz.json b/packs/talents/D_monenbrut_7H5VfdfMACJbv8bz.json new file mode 100644 index 00000000..08642e0f --- /dev/null +++ b/packs/talents/D_monenbrut_7H5VfdfMACJbv8bz.json @@ -0,0 +1,30 @@ +{ + "_id": "7H5VfdfMACJbv8bz", + "name": "Dämonenbrut", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Dämonologe auf Wunsch bei einer Beschwörung einen weiteren Dämon gleichen Typs beschwören. Ein zusätzlicher Beschwörungskreis oder eine weitere Probe werden dafür nicht benötigt.

\n

Sollte die Beschwörung misslingen, wendet sich die gesamte Dämonenbrut gegen ihren Beschwörer.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349478, + "modifiedTime": 1688934440317, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!7H5VfdfMACJbv8bz" +} diff --git a/packs/talents/D_monenzauber_sThruiUnwaN9KHrP.json b/packs/talents/D_monenzauber_sThruiUnwaN9KHrP.json new file mode 100644 index 00000000..f4deea07 --- /dev/null +++ b/packs/talents/D_monenzauber_sThruiUnwaN9KHrP.json @@ -0,0 +1,30 @@ +{ + "_id": "sThruiUnwaN9KHrP", + "name": "Dämonenzauber", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Dämonologe einem einzelnen seiner beschworenen Dämonen einen seiner eigenen Zaubersprüche beibringen (dauert eine Aktion), mit Ausnahme des Zauberspruchs @Compendium[ds4.spells.yy43TiBbip28QRhs]{Dämonen beschwören}. Der jeweilige Dämon hat für die Dauer seiner Beschwörung den jeweiligen Zauber aktiv und kann ihn nach den normalen Regeln einsetzen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349643, + "modifiedTime": 1688934440479, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sThruiUnwaN9KHrP" +} diff --git a/packs/talents/D_monologie__2_1Lrnk4tNGWXSdCd1.json b/packs/talents/D_monologie__2_1Lrnk4tNGWXSdCd1.json new file mode 100644 index 00000000..281170ea --- /dev/null +++ b/packs/talents/D_monologie__2_1Lrnk4tNGWXSdCd1.json @@ -0,0 +1,38 @@ +{ + "_id": "1Lrnk4tNGWXSdCd1", + "changes": [ + { + "key": "system.spellModifier.numerical", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "", + "condition": "'@item.type' === 'spell' && @item.system.spellGroups.demonology" + } + } + }, + "tint": null, + "origin": null, + "name": "Dämonologie +2", + "description": "", + "statuses": [], + "_key": "!items.effects!MIYh9GTkm7xIquWK.1Lrnk4tNGWXSdCd1" +} diff --git a/packs/talents/Diebeskunst_VqzpRGrHclPSGLP0.json b/packs/talents/Diebeskunst_VqzpRGrHclPSGLP0.json new file mode 100644 index 00000000..b8e502bc --- /dev/null +++ b/packs/talents/Diebeskunst_VqzpRGrHclPSGLP0.json @@ -0,0 +1,30 @@ +{ + "_id": "VqzpRGrHclPSGLP0", + "name": "Diebeskunst", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["HQXZuzxIk1xmD1FQ"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter erhält einen Bonus von +2 pro Talentrang auf alle Proben, bei denen es darum geht, Fallen zu entdecken und zu entschärfen, fremde Taschen zu leeren, Schlösser zu öffnen oder Glücksspiele zu manipulieren.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349546, + "modifiedTime": 1688934440375, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!VqzpRGrHclPSGLP0" +} diff --git a/packs/talents/Diebeskunstproben__2_HQXZuzxIk1xmD1FQ.json b/packs/talents/Diebeskunstproben__2_HQXZuzxIk1xmD1FQ.json new file mode 100644 index 00000000..90512ac2 --- /dev/null +++ b/packs/talents/Diebeskunstproben__2_HQXZuzxIk1xmD1FQ.json @@ -0,0 +1,62 @@ +{ + "_id": "HQXZuzxIk1xmD1FQ", + "changes": [ + { + "key": "system.checks.disableTraps", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.openLock", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.pickPocket", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.workMechanism", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.search", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Diebeskunstproben +2", + "description": "", + "statuses": [], + "_key": "!items.effects!VqzpRGrHclPSGLP0.HQXZuzxIk1xmD1FQ" +} diff --git a/packs/talents/Diener_der_Dunkelheit_hAfZhfLqCjPvho3u.json b/packs/talents/Diener_der_Dunkelheit_hAfZhfLqCjPvho3u.json new file mode 100644 index 00000000..99f38556 --- /dev/null +++ b/packs/talents/Diener_der_Dunkelheit_hAfZhfLqCjPvho3u.json @@ -0,0 +1,30 @@ +{ + "_id": "hAfZhfLqCjPvho3u", + "name": "Diener der Dunkelheit", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter dient den Mächten der Dunkelheit. Er erhält auf alle Angriffe gegen @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts}/@Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} einen Bonus von +1 pro Talentrang. Gleiches gilt für seine Abwehr gegen Schaden von Lichtzaubern.

\n

Charakter mit diesem Talent können nicht das Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} erlernen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349604, + "modifiedTime": 1688934440421, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!hAfZhfLqCjPvho3u" +} diff --git a/packs/talents/Diener_des_Lichts_Wwvj3V65hIe0JWul.json b/packs/talents/Diener_des_Lichts_Wwvj3V65hIe0JWul.json new file mode 100644 index 00000000..b0a76912 --- /dev/null +++ b/packs/talents/Diener_des_Lichts_Wwvj3V65hIe0JWul.json @@ -0,0 +1,30 @@ +{ + "_id": "Wwvj3V65hIe0JWul", + "name": "Diener des Lichts", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter dient den Mächten des Lichts. Er erhält gegen alle Angriffe von @Compendium[ds4.special-creature-abilities.R3j1CjXJckUH0CBG]{Wesen der Dunkelheit}/@Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Dienern der Dunkelheit} einen Bonus von +1 pro Talentrang auf seine Abwehr. Gleiches gilt bei Schaden von Schattenzaubern.

\n

Charaktere, die gegen die Prinzipien des Lichts verstoßen (beispielsweise sinnlos Morden) verlieren Talentränge ersatzlos.

\n

Charaktere mit diesem Talent können nicht das Talent @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} erlernen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349549, + "modifiedTime": 1688934440379, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Wwvj3V65hIe0JWul" +} diff --git a/packs/talents/Einbetten_MbPRlVBm0JsBoA6X.json b/packs/talents/Einbetten_MbPRlVBm0JsBoA6X.json new file mode 100644 index 00000000..1fab2852 --- /dev/null +++ b/packs/talents/Einbetten_MbPRlVBm0JsBoA6X.json @@ -0,0 +1,30 @@ +{ + "_id": "MbPRlVBm0JsBoA6X", + "name": "Einbetten", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent wird benötigt, um magische Gegenstände herzustellen (DS4 S. 101). Jeder Talentrang reduziert die Herstellungsdauer von magischen Gegenständen und gibt +1 auf Einbetten- Proben, um diese zu fertigen.

\n

Einbetten hilft zwar auch bei der Herstellung von Tränken bzw. Schriftrollen, dennoch wird dafür zunächst immer noch das Talent @Compendium[ds4.talents.XUyuomVVOxuSSKXl]{Alchemie} bzw. @Compendium[ds4.talents.t56WOCnxZwQWhajW]{Runenkunde} benötigt.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349520, + "modifiedTime": 1688934440354, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!MbPRlVBm0JsBoA6X" +} diff --git a/packs/talents/Einstecker_ZvswuU2GqxDQwgpM.json b/packs/talents/Einstecker_ZvswuU2GqxDQwgpM.json new file mode 100644 index 00000000..92165f9a --- /dev/null +++ b/packs/talents/Einstecker_ZvswuU2GqxDQwgpM.json @@ -0,0 +1,30 @@ +{ + "_id": "ZvswuU2GqxDQwgpM", + "name": "Einstecker", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["2rmByR3ov2nUHHEj", "ulUx8SX4R1q1ikhw"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter versteht es, ordentlich Schaden einzustecken.

\n

Pro Talentrang steigt die Lebenskraft (LK) um +3.

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Pro Talentrang kann der Elementarist auf Wunsch bei einer Herbeirufung eine weitere Elementarstufe (I) herbeirufen.

\n

Der Elementarist muss vor der Herbeirufung schon festlegen, wie viele der zusätzlichen Elementare einzeln oder gebündelt – wodurch sich ihre Stufen (DS4 S. 53) bis maximal III addieren – erscheinen sollen. Ein zusätzliches Elementarportal oder Proben werden dafür nicht benötigt, aber der ZB entsprechend gesenkt.

\n

Sollte die Herbeirufung misslingen, wenden sich alle Elementare – gebündelte wie ungebündelte – gegen den Elementaristen.

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Pro Talentrang kann der Charakter einmal alle 24 Stunden erlittenen Schaden durch die Elemente (beispielsweise durch Blitze, Eis oder Feuer) aller Art ignorieren.

\n

Dies gilt auch für Schaden, der normalerweise nicht abgewehrt werden kann (beispielsweise durch den Zauberspruch @Compendium[ds4.spells.ifRUXwqnjd1SCcRG]{Feuerball}).

\n

Die schützende Wirkung wird als freie Aktion ausgelöst und hält eine ununterbrochene Anzahl von Runden gleich dem dreifachen Talentrang an.

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Pro Talentrang kann der Charakter eine Person (auch sich selbst) vor der Wirkung eines seiner eigenen Flächenzauber verschonen. Pro Talentrang kann er das Talent einmal pro Kampf einsetzen.

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Der Charakter ist geübt im Umgang mit heilender und schützender Magie.

\n

Er erhält auf alle Heil- und Schutzzauber +1 pro Talentrang.

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Der Zauberwirker ist geübt im Umgang mit Feuermagie. Er erhält auf alle Zauber, die einen Feuereffekt haben, einen Bonus von +1 pro Talentrang.

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Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schießen einen Angriff lang um den Wert von Agilität erhöhen. Es ist möglich, mehrere Talentränge in einem einzigen Schuß zu vereinen. Zielzauber profitieren nicht von diesem Talent.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349648, + "modifiedTime": 1688934440491, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!srLA4jC8lsZbp3nT" +} diff --git a/packs/talents/Flink_v5axYsQQ2w57Iu4p.json b/packs/talents/Flink_v5axYsQQ2w57Iu4p.json new file mode 100644 index 00000000..925920f8 --- /dev/null +++ b/packs/talents/Flink_v5axYsQQ2w57Iu4p.json @@ -0,0 +1,30 @@ +{ + "_id": "v5axYsQQ2w57Iu4p", + "name": "Flink", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["fDKyU3R0ACgW9uw3"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist schnell und gut zu Fuß. Der Wert für Laufen wird pro Erwerb des Talents um 1 erhöht.

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Pro Talentrang kann der Charakter einmal alle 24 Stunden einen friedvollen Hieb mittels eines waffenlosen Angriffs ausführen. Das Resultat wird wie gewohnt ermittelt (also abzüglich der Abwehr), allerdings wird kein Schaden erzeugt, stattdessen ist das Opfer für 1 Runde pro letztendlich erhaltenem Schadenspunkt gelähmt.

\n

Wird das gelähmte Ziel anderweitig angegriffen, wozu auch geistesbeeinflussende Zauber u. ä. zählen, endet die Wirkung.

\n

Gegen Ziele, die 2+ Größenkategorien (DS4 S. 104) größer sind, ist das Talent wirkungslos.

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Pro Talentrang kann der Heiler einmal alle 24 Stunden die Abklingzeit eines Heilzaubers (so auch @Compendium[ds4.spells.duf86LKvOIyDXJbc]{Wiederbelebung}) ignorieren.

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"icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "", + "condition": "'@item.type' === 'weapon' && ('@item.system.attackType' === 'ranged' || '@item.system.attackType' === 'meleeRanged')" + } + } + }, + "tint": null, + "origin": null, + "name": "Gegnerabwehr bei Fernkampfangriffen", + "description": "", + "statuses": [], + "_key": "!items.effects!OYneDZJStjhuDp41.jJ2oSM9Bs4dDApiH" +} diff --git a/packs/talents/Gegnerabwehr_bei_Nahkampfangriffen__1_x1FVRsSyjHwOfYRs.json b/packs/talents/Gegnerabwehr_bei_Nahkampfangriffen__1_x1FVRsSyjHwOfYRs.json new file mode 100644 index 00000000..7e425b48 --- /dev/null +++ b/packs/talents/Gegnerabwehr_bei_Nahkampfangriffen__1_x1FVRsSyjHwOfYRs.json @@ -0,0 +1,38 @@ +{ + "_id": "x1FVRsSyjHwOfYRs", + "changes": [ + { + "key": "system.opponentDefenseForAttackType.melee", + "mode": 2, + "value": "-1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "", + "condition": "'@item.type' === 'weapon' && ('@item.system.attackType' === 'melee' || '@item.system.attackType' === 'meleeRanged')" + } + } + }, + "tint": null, + "origin": null, + "name": "Gegnerabwehr bei Nahkampfangriffen -1", + "description": "", + "statuses": [], + "_key": "!items.effects!dtynnRNkxg59Nqz4.x1FVRsSyjHwOfYRs" +} diff --git a/packs/talents/Gegnerabwehr_bei_Zaubern_Zielzaubern__1_aqgIfpGWXYeXn1y6.json b/packs/talents/Gegnerabwehr_bei_Zaubern_Zielzaubern__1_aqgIfpGWXYeXn1y6.json new file mode 100644 index 00000000..aa37deb9 --- /dev/null +++ b/packs/talents/Gegnerabwehr_bei_Zaubern_Zielzaubern__1_aqgIfpGWXYeXn1y6.json @@ -0,0 +1,38 @@ +{ + "_id": "aqgIfpGWXYeXn1y6", + "changes": [ + { + "key": "system.opponentDefense", + "mode": 2, + "value": "-1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "", + "condition": "'@item.type' === 'spell' && @item.system.allowsDefense" + } + } + }, + "tint": null, + "origin": null, + "name": "Gegnerabwehr bei Zaubern/Zielzaubern -1", + "description": "", + "statuses": [], + "_key": "!items.effects!6oXmRM21CLfELqKv.aqgIfpGWXYeXn1y6" +} diff --git a/packs/talents/Geistesbeeinflusende_Zauber__1_WS2cnABb8FYRhtpJ.json b/packs/talents/Geistesbeeinflusende_Zauber__1_WS2cnABb8FYRhtpJ.json new file mode 100644 index 00000000..c24b05f7 --- /dev/null +++ b/packs/talents/Geistesbeeinflusende_Zauber__1_WS2cnABb8FYRhtpJ.json @@ -0,0 +1,38 @@ +{ + "_id": "WS2cnABb8FYRhtpJ", + "changes": [ + { + "key": "system.spellModifier.numerical", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "", + "condition": "'@item.type' === 'spell' && @item.system.spellGroups.mindAffecting" + } + } + }, + "tint": null, + "origin": null, + "name": "Geistesbeeinflusende Zauber +1", + "description": "", + "statuses": [], + "_key": "!items.effects!Mz5glQvRowlF5U8X.WS2cnABb8FYRhtpJ" +} diff --git a/packs/talents/Genesung_UUYS4u0DmEbGzXxI.json b/packs/talents/Genesung_UUYS4u0DmEbGzXxI.json new file mode 100644 index 00000000..89eccf0a --- /dev/null +++ b/packs/talents/Genesung_UUYS4u0DmEbGzXxI.json @@ -0,0 +1,30 @@ +{ + "_id": "UUYS4u0DmEbGzXxI", + "name": "Genesung", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["j6Npl52FgDvkTwk7"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

War ein Charakter vorübergehend tot und hat dadurch Punkte des Attributs KÖR eingebüßt, kann pro Talentrang +1 KÖR wiederhergestellt werden.

\n

Es ist mit diesem Talent nicht möglich, KÖR über den ursprünglichen Wert zu steigern.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349544, + "modifiedTime": 1688934440372, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!UUYS4u0DmEbGzXxI" +} diff --git a/packs/talents/Ger_stet_nMxDermxN1pUziUJ.json b/packs/talents/Ger_stet_nMxDermxN1pUziUJ.json new file mode 100644 index 00000000..ab3b5298 --- /dev/null +++ b/packs/talents/Ger_stet_nMxDermxN1pUziUJ.json @@ -0,0 +1,30 @@ +{ + "_id": "nMxDermxN1pUziUJ", + "name": "Gerüstet", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Jeder Rang dieses Talentes gestattet es dem Charakter, die nächste Klasse (Stoff, Leder, Kette, Platte) von Rüstungen zu tragen. So kann ein Kleriker, der das Talent erstmalig erwirbt, Rüstungen aus Kette wie ein Späher tragen (allerdings weiterhin keine Helme, DS4 S. 41), statt wie bislang nur Rüstungen aus Stoff oder Leder.

\n

Die normalen Abzügen durch die Rüstung in Höhe ihrer PA, beispielsweise beim Zaubern, bleiben allerdings bestehen. Um diese zu senken, wird das Talent @Compendium[ds4.talents.lXzQsIobk5yaZ47a]{Rüstzauberer} benötigt.

", + "rank": { + "base": 0, + "max": 2, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349626, + "modifiedTime": 1688934440445, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!nMxDermxN1pUziUJ" +} diff --git a/packs/talents/Gezieltes_Gift_8nkrwGAE0HPoAAEm.json b/packs/talents/Gezieltes_Gift_8nkrwGAE0HPoAAEm.json new file mode 100644 index 00000000..3d795fae --- /dev/null +++ b/packs/talents/Gezieltes_Gift_8nkrwGAE0HPoAAEm.json @@ -0,0 +1,30 @@ +{ + "_id": "8nkrwGAE0HPoAAEm", + "name": "Gezieltes Gift", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Attentäter kennt die Stellen, wo man im Kampf den Gegner treffen muss, damit ein Waffengift seine Wirkung ideal entfalten kann.

\n

Pro Talentrang werden bei seinen Angriffen mit vergifteten Waffen Schadensgifte um +2 Schaden, Betäubungsgifte um +2 Minuten und Lähmungsgifte um +2 Runden erhöht.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349482, + "modifiedTime": 1688934440322, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8nkrwGAE0HPoAAEm" +} diff --git a/packs/talents/Gift_Krankheit_trotzen__1_ulUx8SX4R1q1ikhw.json b/packs/talents/Gift_Krankheit_trotzen__1_ulUx8SX4R1q1ikhw.json new file mode 100644 index 00000000..4f23f2c6 --- /dev/null +++ b/packs/talents/Gift_Krankheit_trotzen__1_ulUx8SX4R1q1ikhw.json @@ -0,0 +1,44 @@ +{ + "_id": "ulUx8SX4R1q1ikhw", + "changes": [ + { + "key": "system.checks.defyPoison", + "mode": 2, + "value": "1", + "priority": null + }, + { + "key": "system.checks.resistDisease", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Gift/Krankheit trotzen +1", + "description": "", + "statuses": [], + "_key": "!items.effects!ZvswuU2GqxDQwgpM.ulUx8SX4R1q1ikhw" +} diff --git a/packs/talents/Gl_ckspilz_Y6nYTc9XJnmV9ZxX.json b/packs/talents/Gl_ckspilz_Y6nYTc9XJnmV9ZxX.json new file mode 100644 index 00000000..a96b73af --- /dev/null +++ b/packs/talents/Gl_ckspilz_Y6nYTc9XJnmV9ZxX.json @@ -0,0 +1,30 @@ +{ + "_id": "Y6nYTc9XJnmV9ZxX", + "name": "Glückspilz", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist ein wahrer Glückspilz, kann er doch einmal pro Talentrang alle 24 Stunden einen Patzer ignorieren und den jeweiligen Wurf wiederholen.

\n

Sollte der neue Wurf ebenfalls ein Patzer sein, man aber über mehr als einen Talentrang verfügt, kann dieser ebenfalls ausgeglichen werden.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349556, + "modifiedTime": 1688934440387, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Y6nYTc9XJnmV9ZxX" +} diff --git a/packs/talents/Handwerk_vnEDVqVCsZuf8NYN.json b/packs/talents/Handwerk_vnEDVqVCsZuf8NYN.json new file mode 100644 index 00000000..b2fc704e --- /dev/null +++ b/packs/talents/Handwerk_vnEDVqVCsZuf8NYN.json @@ -0,0 +1,30 @@ +{ + "_id": "vnEDVqVCsZuf8NYN", + "name": "Handwerk", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent wird für jede Handwerksart (Bogenbauer, Schreiner, Steinmetz, Waffenschmied usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.

\n

Man beherrscht das jeweilige Handwerk und erhält auf alle diesbezüglichen Proben, sei es um Gegenstände herzustellen oder beschädigte Ausrüstung zu reparieren (DS4 S. 88), einen Bonus von +3 pro Talentrang, den man für dieses Handwerk erworben hat.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349655, + "modifiedTime": 1688934440508, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!vnEDVqVCsZuf8NYN" +} diff --git a/packs/talents/Heil__und_Schutzzauber__1_d2tT2smyOwGtpzlC.json b/packs/talents/Heil__und_Schutzzauber__1_d2tT2smyOwGtpzlC.json new file mode 100644 index 00000000..8b59a08b --- /dev/null +++ b/packs/talents/Heil__und_Schutzzauber__1_d2tT2smyOwGtpzlC.json @@ -0,0 +1,38 @@ +{ + "_id": "d2tT2smyOwGtpzlC", + "changes": [ + { + "key": "system.spellModifier.numerical", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": true, + "itemName": "", + "condition": "'@item.type' === 'spell' && (@item.system.spellGroups.healing || @item.system.spellGroups.protection)" + } + } + }, + "tint": null, + "origin": null, + "name": "Heil- und Schutzzauber +1", + "description": "", + "statuses": [], + "_key": "!items.effects!MdIritgH5eEAngSY.d2tT2smyOwGtpzlC" +} diff --git a/packs/talents/Heimlichkeit_sqGJRKlgFoD2vLCD.json b/packs/talents/Heimlichkeit_sqGJRKlgFoD2vLCD.json new file mode 100644 index 00000000..c73adb84 --- /dev/null +++ b/packs/talents/Heimlichkeit_sqGJRKlgFoD2vLCD.json @@ -0,0 +1,30 @@ +{ + "_id": "sqGJRKlgFoD2vLCD", + "name": "Heimlichkeit", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["MBeD0OrohtuDdSFy"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist ein geübter Schleicher und versteht sich darauf, nicht bemerkt zu werden.

\n

Er erhält +2 auf alle Proben, bei denen es darum geht, leise zu sein, sich zu verbergen, nicht bemerkt zu werden oder etwas heimlich zu tun, wie beispielsweise Taschendiebstahl.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349645, + "modifiedTime": 1688934440484, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sqGJRKlgFoD2vLCD" +} diff --git a/packs/talents/Heimlichkeitsproben__2_MBeD0OrohtuDdSFy.json b/packs/talents/Heimlichkeitsproben__2_MBeD0OrohtuDdSFy.json new file mode 100644 index 00000000..a0176c65 --- /dev/null +++ b/packs/talents/Heimlichkeitsproben__2_MBeD0OrohtuDdSFy.json @@ -0,0 +1,56 @@ +{ + "_id": "MBeD0OrohtuDdSFy", + "changes": [ + { + "key": "system.checks.hide", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.pickPocket", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.sneak", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.search", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Heimlichkeitsproben +2", + "description": "", + "statuses": [], + "_key": "!items.effects!sqGJRKlgFoD2vLCD.MBeD0OrohtuDdSFy" +} diff --git a/packs/talents/Heldengl_ck_WMXI5ckyEdlC29j4.json b/packs/talents/Heldengl_ck_WMXI5ckyEdlC29j4.json new file mode 100644 index 00000000..fbf0d975 --- /dev/null +++ b/packs/talents/Heldengl_ck_WMXI5ckyEdlC29j4.json @@ -0,0 +1,30 @@ +{ + "_id": "WMXI5ckyEdlC29j4", + "name": "Heldenglück", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist wahrlich vom Glück gesegnet, kann er doch einmal pro Talentrang alle 24 Stunden einen beliebigen Würfelwurf wiederholen.

\n

Sollte das neue Wurfergebnis ebenfalls nicht gefallen, kann man erneut die Probe wiederholen, sofern man noch über weitere Talentränge verfügt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349548, + "modifiedTime": 1688934440376, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!WMXI5ckyEdlC29j4" +} diff --git a/packs/talents/Herausforderer_der_Elemente_6YJLvjCIUmhqlaFb.json b/packs/talents/Herausforderer_der_Elemente_6YJLvjCIUmhqlaFb.json new file mode 100644 index 00000000..d816c3fb --- /dev/null +++ b/packs/talents/Herausforderer_der_Elemente_6YJLvjCIUmhqlaFb.json @@ -0,0 +1,30 @@ +{ + "_id": "6YJLvjCIUmhqlaFb", + "name": "Herausforderer der Elemente", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Elementarist einmal alle 24 Stunden die Abklingzeit des Zauberspruchs Elementar Harbeirufen (@Compendium[ds4.spells.9GBDoyVXPXjWoLix]{Erde}, @Compendium[ds4.spells.8BT2TqPHC0v2OzNe]{Feuer}, @Compendium[ds4.spells.PXIVHRBpLwlzrk3L]{Luft}, @Compendium[ds4.spells.ftDPIhLCVRLRpOix]{Wasser}) ignorieren. Alternativ kann dies auch bei einem Zauber angewendet werden, der Elementarschaden verursacht.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349472, + "modifiedTime": 1688934440314, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!6YJLvjCIUmhqlaFb" +} diff --git a/packs/talents/Herr_der_Elemente_w34myctr1EDmXSPI.json b/packs/talents/Herr_der_Elemente_w34myctr1EDmXSPI.json new file mode 100644 index 00000000..83a804eb --- /dev/null +++ b/packs/talents/Herr_der_Elemente_w34myctr1EDmXSPI.json @@ -0,0 +1,30 @@ +{ + "_id": "w34myctr1EDmXSPI", + "name": "Herr der Elemente", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["UZeS8KqoBFS8oY35"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist geübt im Freisetzen elementarer Kräfte.

\n

Er erhält auf alle Zauber, die Schaden verursachen, der auf den Elementen Erde, Feuer, Luft (hierzu zählen auch Blitzzauber) oder Wasser (hierzu zählen auch Eiszauber) basiert, einen Bonus von +1 pro Talentrang.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349657, + "modifiedTime": 1688934440510, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!w34myctr1EDmXSPI" +} diff --git a/packs/talents/Hinterh_ltiger_Angriff_8apgKsktW4pyWmMq.json b/packs/talents/Hinterh_ltiger_Angriff_8apgKsktW4pyWmMq.json new file mode 100644 index 00000000..9ae934e9 --- /dev/null +++ b/packs/talents/Hinterh_ltiger_Angriff_8apgKsktW4pyWmMq.json @@ -0,0 +1,30 @@ +{ + "_id": "8apgKsktW4pyWmMq", + "name": "Hinterhältiger Angriff", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Einmal pro Kampf kann der Attentäter einen Gegner mit einem hinterhältigen Angriff im Nahkampf attackieren, sofern er einen Dolch, ein Messer oder eine Würgewaffe (Draht, Schur usw.) dafür benutzt und das Opfer sich des Angriffs nicht gewahr ist. Dafür wird in dieser Runde sein Wert in Schlagen um GE – multipliziert mit dem Talentrang – erhöht.

\n

Wurde durch den hinterhältigen Angriff der Kampf eröffnet, kann das Ziel (sofern der hinterhältigen Angriff auch gelang) in dieser Runde nicht mehr agieren.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349481, + "modifiedTime": 1688934440321, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8apgKsktW4pyWmMq" +} diff --git a/packs/talents/Homonkulus_de0VlXllMzMK8lga.json b/packs/talents/Homonkulus_de0VlXllMzMK8lga.json new file mode 100644 index 00000000..87a82b95 --- /dev/null +++ b/packs/talents/Homonkulus_de0VlXllMzMK8lga.json @@ -0,0 +1,30 @@ +{ + "_id": "de0VlXllMzMK8lga", + "name": "Homonkulus", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Erzmagier erschafft Kraft seiner Magie einen kleinen, magischen, humanoiden Begleiter, der ihm beim Zaubern helfen kann.

\n

Der Homunkulus hat KÖR, AGI und GEI jeweils 4 und verfügt über 6 Punkte für Eigenschaften, die der Erzmagier frei verteilen kann.

\n

Homunkuli sind klein (halbe LK, zu treffen -2) und können nur Grunzlaute von sich geben, verstehen aber simple Worte und einsilbige Befehle ihres Erschaffers.

\n

Befindet sich der Homunkulus nicht mehr als AU x 5 (des Charakters) in Metern von dem Erzmagier entfernt, kann er ihm pro Talentrang einen aufteilbaren Bonus von +2 auf VE und/oder AU geben.

\n

Die genaue Verteilung kann der Erzmagier jede Runde als freie Handlung umändern. Es ist nicht möglich, die Talente @Compendium[ds4.talents.KwGcyAzyqbz7oiTl]{Vertrauter} oder @Compendium[ds4.talents.tkLyvmSYvVslMXVE]{Vertrautenband} auf Homunkuli anzuwenden.

\n

Homunkuli sind äußerst feige und scheuen den Kampf. Sie ergreifen die Flucht, sobald sie Schaden erhalten und kehren erst zu ihrem Erschaffer zurück, wenn die Gefahr vorüber ist, dann jedoch so schnell wie möglich. Dank der Fähigkeit, ihren Erschaffer und seine Gemütslage zu spüren, stellt dies für sie kein Problem dar.

\n

Stirbt ein Homunkulus, kann der Erzmagier innerhalb von W20 Stunden einen neuen erschaffen, sofern er in dieser Zeit Zugang zu einem Alchimistenlabor hat.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349576, + "modifiedTime": 1688934440411, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!de0VlXllMzMK8lga" +} diff --git a/packs/talents/Ich_muss_weg__42FNsShgm1B6MClC.json b/packs/talents/Ich_muss_weg__42FNsShgm1B6MClC.json new file mode 100644 index 00000000..a3de1586 --- /dev/null +++ b/packs/talents/Ich_muss_weg__42FNsShgm1B6MClC.json @@ -0,0 +1,30 @@ +{ + "_id": "42FNsShgm1B6MClC", + "name": "Ich muss weg!", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter in jedem Kampf für jeweils eine Runde sämtliche gegen ihn gerichteten Nahkampfangriffe komplett ignorieren.

\n

Dabei darf er aber seine Gegner nicht attackieren, sondern muss sich dabei um mindestens 2 m von ihnen entfernen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349462, + "modifiedTime": 1688934440311, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!42FNsShgm1B6MClC" +} diff --git a/packs/talents/In_Deckung_cLkCx5hxP7rVYUqD.json b/packs/talents/In_Deckung_cLkCx5hxP7rVYUqD.json new file mode 100644 index 00000000..a9bb110f --- /dev/null +++ b/packs/talents/In_Deckung_cLkCx5hxP7rVYUqD.json @@ -0,0 +1,30 @@ +{ + "_id": "cLkCx5hxP7rVYUqD", + "name": "In Deckung", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter versteht es, im Kampf geschickt in die Defensive zu gehen.

\n

Pro Talentrang werden in jeder Kampfrunde, in der er keine offensive Handlung unternimmt, alle Angriffe gegen ihn um 2 gesenkt, sofern er sich ihrer bewusst ist.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349573, + "modifiedTime": 1688934440409, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!cLkCx5hxP7rVYUqD" +} diff --git a/packs/talents/Initiative__2_XEVDTsOyhPJIytd9.json b/packs/talents/Initiative__2_XEVDTsOyhPJIytd9.json new file mode 100644 index 00000000..1ef8d018 --- /dev/null +++ b/packs/talents/Initiative__2_XEVDTsOyhPJIytd9.json @@ -0,0 +1,38 @@ +{ + "_id": "XEVDTsOyhPJIytd9", + "changes": [ + { + "key": "system.combatValues.initiative.total", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Initiative +2", + "description": "", + "statuses": [], + "_key": "!items.effects!TQG9TbBb9S0nHogC.XEVDTsOyhPJIytd9" +} diff --git a/packs/talents/Instrument_Nu7TKGp987s5mHA0.json b/packs/talents/Instrument_Nu7TKGp987s5mHA0.json new file mode 100644 index 00000000..9e20a577 --- /dev/null +++ b/packs/talents/Instrument_Nu7TKGp987s5mHA0.json @@ -0,0 +1,30 @@ +{ + "_id": "Nu7TKGp987s5mHA0", + "name": "Instrument", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent wird für jedes Instrument (Flöte, Mandoline, Harfe, Trommel usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.

\n

Man beherrscht das jeweilige Instrument und erhält auf alle diesbezüglichen Proben einen Bonus von +3 pro Talentrang, den man für dieses Instrument erworben hat.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349529, + "modifiedTime": 1688934440361, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Nu7TKGp987s5mHA0" +} diff --git a/packs/talents/J_ger_61Dz3XpStwlMfsbL.json b/packs/talents/J_ger_61Dz3XpStwlMfsbL.json new file mode 100644 index 00000000..c66e9e1c --- /dev/null +++ b/packs/talents/J_ger_61Dz3XpStwlMfsbL.json @@ -0,0 +1,30 @@ +{ + "_id": "61Dz3XpStwlMfsbL", + "name": "Jäger", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["1YQV8nWWzoU30KHR"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter wandert oft durch die Wildnis und erhält durch dieses Talent +2 auf Proben, mit denen Spuren gelesen, Wild gejagt oder die richtige Marschrichtung wiedergefunden werden soll.

\n

Pro Talentrang kann außerdem eine Mahlzeit (von denen 3 einer Tagesration entsprechen) problemlos beschafft werden (Beeren pflücken, Kleintier erlegen usw.).

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349470, + "modifiedTime": 1688934440313, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!61Dz3XpStwlMfsbL" +} diff --git a/packs/talents/Jagdproben__2_1YQV8nWWzoU30KHR.json b/packs/talents/Jagdproben__2_1YQV8nWWzoU30KHR.json new file mode 100644 index 00000000..4b666f20 --- /dev/null +++ b/packs/talents/Jagdproben__2_1YQV8nWWzoU30KHR.json @@ -0,0 +1,44 @@ +{ + "_id": "1YQV8nWWzoU30KHR", + "changes": [ + { + "key": "system.checks.startFire", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.readTracks", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Jagdproben +2", + "description": "", + "statuses": [], + "_key": "!items.effects!61Dz3XpStwlMfsbL.1YQV8nWWzoU30KHR" +} diff --git a/packs/talents/K_mpfer_6z0JXGEqdzDTWQ7f.json b/packs/talents/K_mpfer_6z0JXGEqdzDTWQ7f.json new file mode 100644 index 00000000..7d30a3d9 --- /dev/null +++ b/packs/talents/K_mpfer_6z0JXGEqdzDTWQ7f.json @@ -0,0 +1,30 @@ +{ + "_id": "6z0JXGEqdzDTWQ7f", + "name": "Kämpfer", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["XkW7XqOCXg2e4OTo"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist ein geübter Nahkämpfer: Er erhält pro Talentrang auf Schlagen einen Bonus von +1.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349475, + "modifiedTime": 1688934440316, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!6z0JXGEqdzDTWQ7f" +} diff --git a/packs/talents/K_rper__1_j6Npl52FgDvkTwk7.json b/packs/talents/K_rper__1_j6Npl52FgDvkTwk7.json new file mode 100644 index 00000000..0ad93a8d --- /dev/null +++ b/packs/talents/K_rper__1_j6Npl52FgDvkTwk7.json @@ -0,0 +1,38 @@ +{ + "_id": "j6Npl52FgDvkTwk7", + "changes": [ + { + "key": "system.attributes.body.total", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Körper +1", + "description": "", + "statuses": [], + "_key": "!items.effects!UUYS4u0DmEbGzXxI.j6Npl52FgDvkTwk7" +} diff --git a/packs/talents/Kann_ich_mal_vorbei__XNjKX9xKkktkwAHk.json b/packs/talents/Kann_ich_mal_vorbei__XNjKX9xKkktkwAHk.json new file mode 100644 index 00000000..f4711595 --- /dev/null +++ b/packs/talents/Kann_ich_mal_vorbei__XNjKX9xKkktkwAHk.json @@ -0,0 +1,30 @@ +{ + "_id": "XNjKX9xKkktkwAHk", + "name": "Kann ich mal vorbei?", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Meisterdieb kann einmal alle 24 Stunden pro Talentrang eine Zielperson durch Ansprechen, Vorbeidrängeln etc. derart ablenken, dass sämtliche Bemerken-Proben gegen Taschendiebstahl u.ä. dieser Person für Talentrang in Runden um die Stufe des Meisterdiebes erschwert werden.

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Der Charakter erhält auf alle Klettern- Probe einen Bonus von +2 pro Talentrang und die normale Klettergeschwindigkeit von Laufen/2 wird pro Talentrang um 1 m erhöht.

\n

Außerdem kann der Charakter an überhängenden Wänden oder gar kopfüber an Decken ganz „normal“ klettern (also diesbezügliche Mali ignorieren), sofern diese nicht gänzlich eben sind, sondern über Vorsprünge, Stalagtiten, Mauerfugen o. ä. verfügen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349617, + "modifiedTime": 1688934440434, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!l0le4xG5t0gUh2Y1" +} diff --git a/packs/talents/Klettern__2_GlAlx4yvg5rCHu20.json b/packs/talents/Klettern__2_GlAlx4yvg5rCHu20.json new file mode 100644 index 00000000..88ebefc3 --- /dev/null +++ b/packs/talents/Klettern__2_GlAlx4yvg5rCHu20.json @@ -0,0 +1,38 @@ +{ + "_id": "GlAlx4yvg5rCHu20", + "changes": [ + { + "key": "system.checks.climb", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Klettern +2", + "description": "", + "statuses": [], + "_key": "!items.effects!l0le4xG5t0gUh2Y1.GlAlx4yvg5rCHu20" +} diff --git a/packs/talents/Knechtschaft_Bp7OVgurG40CR1Mw.json b/packs/talents/Knechtschaft_Bp7OVgurG40CR1Mw.json new file mode 100644 index 00000000..ec734d08 --- /dev/null +++ b/packs/talents/Knechtschaft_Bp7OVgurG40CR1Mw.json @@ -0,0 +1,30 @@ +{ + "_id": "Bp7OVgurG40CR1Mw", + "name": "Knechtschaft", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter jeder selbst beschworenen bzw. selbst herbeigerufenen Wesenheit eine weitere Frage stellen bzw. einen weiteren Auftrag erteilen und die Zeit, die das Wesen ihm dienen muss, um 1 Stunde verlängern.

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Pro Talentrang kann der Druide alle seine zur Verfügung stehenden Kampfwerte in @Compendium[ds4.talents.sSKiZ5hdQMBnAYRA]{Adler-}, @Compendium[ds4.talents.8pylauN1hY933vrQ]{Bären-} oder @Compendium[ds4.talents.iP5aZcqriVLjdVcd]{Tiergestalt} um jeweils +2 erhöhen.

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Der Charakter ist ein Meister im Zeichnen von Beschwörungskreisen und kann pro Talentrang 2 weitere Stunden Arbeit in sie investieren. Zusätzlich wird der Zeitaufwand von jeder Stunden, die an dem Kreis gezeichnet wird, um 15 Minuten pro Talentrang gesenkt. Außerdem gewährt das Talent +1 pro Talentrang beim Beschwören, selbst wenn dies nur mit einem improvisierten Beschwörungskreis geschieht.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349647, + "modifiedTime": 1688934440487, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!sqWBOfkvuv7ZTrVM" +} diff --git a/packs/talents/Langfinger_pDPVZpnhvlabmcvT.json b/packs/talents/Langfinger_pDPVZpnhvlabmcvT.json new file mode 100644 index 00000000..9052a578 --- /dev/null +++ b/packs/talents/Langfinger_pDPVZpnhvlabmcvT.json @@ -0,0 +1,30 @@ +{ + "_id": "pDPVZpnhvlabmcvT", + "name": "Langfinger", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Bei Versuchen, Leute zu bestehlen, kann der Meisterdieb einmal alle 24 Stunden pro Talentrang AGI zu seiner Probe auf Taschendiebstahl dazu addieren.

\n

Es ist möglich, mehrere Talentränge in einer einzelnen Probe zu vereinen. Ebenso ist es natürlich mit @Compendium[ds4.talents.VqzpRGrHclPSGLP0]{Diebeskunst} kombinierbar.

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Pro Talentrang kann der Dämonologe Punkte in Höhe von seinem Wert in GEI bei jedem seiner beschworenen Dämonen auf dessen Kampfwerte beliebig verteilen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349635, + "modifiedTime": 1688934440462, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!pEH7q5M85j50f45J" +} diff --git a/packs/talents/M_chtige_Erweckung_2zY11r1tKxBzNB0e.json b/packs/talents/M_chtige_Erweckung_2zY11r1tKxBzNB0e.json new file mode 100644 index 00000000..c03280a0 --- /dev/null +++ b/packs/talents/M_chtige_Erweckung_2zY11r1tKxBzNB0e.json @@ -0,0 +1,30 @@ +{ + "_id": "2zY11r1tKxBzNB0e", + "name": "Mächtige Erweckung", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Nekromant Punkte in Höhe von GEI/2 auf die Kampfwerte eines jeden von ihm erweckten Untoten beliebig verteilen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349457, + "modifiedTime": 1688934440310, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!2zY11r1tKxBzNB0e" +} diff --git a/packs/talents/M_chtige_Herbeirufung_wpZ1LCG8nLu4PSc9.json b/packs/talents/M_chtige_Herbeirufung_wpZ1LCG8nLu4PSc9.json new file mode 100644 index 00000000..6a4acd03 --- /dev/null +++ b/packs/talents/M_chtige_Herbeirufung_wpZ1LCG8nLu4PSc9.json @@ -0,0 +1,30 @@ +{ + "_id": "wpZ1LCG8nLu4PSc9", + "name": "Mächtige Herbeirufung", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Elementarist Punkte in Höhe von seinem Wert in GEI bei jedem seiner herbeigerufenen Elementare auf dessen Kampfwerte beliebig verteilen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349657, + "modifiedTime": 1688934440511, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!wpZ1LCG8nLu4PSc9" +} diff --git a/packs/talents/Macht_des_Blutes_AM8Wp2ZVwWgbUXQz.json b/packs/talents/Macht_des_Blutes_AM8Wp2ZVwWgbUXQz.json new file mode 100644 index 00000000..0c0f2d46 --- /dev/null +++ b/packs/talents/Macht_des_Blutes_AM8Wp2ZVwWgbUXQz.json @@ -0,0 +1,30 @@ +{ + "_id": "AM8Wp2ZVwWgbUXQz", + "name": "Macht des Blutes", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Blutmagier einmal pro Tag den Probenwert einer beliebigen Probe um den Wert ihres enthaltenen Attributs erhöhen.

\n

Beispielsweise könnte der Probenwert einer Klettern-Probe (AGI+ST) um den Wert in Agilität erhöht werden.

\n

Es ist möglich, mehrere Talentränge in einer einzigen Probe zu vereinen.

\n

Allerdings erhält der Blutmagier jedesmal beim Einsatz des Talents 2 Punkte nicht abwehrbaren Schaden pro eingesetzten Talentrang.

\n

Eine Kombination mit dem Talent @Compendium[ds4.talents.XiwLao8lZi3JL0ku]{Zaubermacht} ist möglich (dessen dabei eingesetzte Talentränge verursachen aber keinen Schaden beim Blutmagier).

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349491, + "modifiedTime": 1688934440330, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!AM8Wp2ZVwWgbUXQz" +} diff --git a/packs/talents/Macht_des_Blutes_bu9alxaRfnzzTyX1.json b/packs/talents/Macht_des_Blutes_bu9alxaRfnzzTyX1.json new file mode 100644 index 00000000..f2b0abe6 --- /dev/null +++ b/packs/talents/Macht_des_Blutes_bu9alxaRfnzzTyX1.json @@ -0,0 +1,30 @@ +{ + "_id": "bu9alxaRfnzzTyX1", + "name": "Macht des Blutes", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Blutmagier einmal pro Tag den Probenwert einer beliebigen Probe um den Wert ihres enthaltenen Attributs erhöhen. Beispielsweise könnte der Probenwert einer Klettern-Probe (AGI+ST) um den Wert in Agilität erhöht werden. Es ist möglich, mehrere Talentränge in einer einzigen Probe zu vereinen. Allerdings erhält der Blutmagier jedesmal beim Einsatz des Talents 2 Punkte nicht abwehrbaren Schaden pro eingesetzten Talentrang.

\n

Eine Kombination mit dem Talent @Compendium[ds4.talents.XiwLao8lZi3JL0ku]{Zaubermacht} ist möglich (dessen dabei eingesetzte Talentränge verursachen aber keinen Schaden beim Blutmagier).

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349571, + "modifiedTime": 1688934440408, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!bu9alxaRfnzzTyX1" +} diff --git a/packs/talents/Magieresistent_yMVciLvr77vbTw6r.json b/packs/talents/Magieresistent_yMVciLvr77vbTw6r.json new file mode 100644 index 00000000..ba572edd --- /dev/null +++ b/packs/talents/Magieresistent_yMVciLvr77vbTw6r.json @@ -0,0 +1,30 @@ +{ + "_id": "yMVciLvr77vbTw6r", + "name": "Magieresistent", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Gegen den Charakter gerichtete Zauber werden um +2 pro Talentrang erschwert. Dies gilt jedoch nicht für Zauber, die Elementarschaden (beispielsweise mit Blitzen, Eis oder Feuer) verursachen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349660, + "modifiedTime": 1688934440513, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!yMVciLvr77vbTw6r" +} diff --git a/packs/talents/Manipulator_Mz5glQvRowlF5U8X.json b/packs/talents/Manipulator_Mz5glQvRowlF5U8X.json new file mode 100644 index 00000000..02691cae --- /dev/null +++ b/packs/talents/Manipulator_Mz5glQvRowlF5U8X.json @@ -0,0 +1,30 @@ +{ + "_id": "Mz5glQvRowlF5U8X", + "name": "Manipulator", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["WS2cnABb8FYRhtpJ"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist ein Meister der magischen Beeinflussung des Geistes.

\n

Er erhält auf alle geistesbeeinflussenden Zauber einen Bonus von +1.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349524, + "modifiedTime": 1688934440358, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Mz5glQvRowlF5U8X" +} diff --git a/packs/talents/Meister_aller_Klassen_nbDef1IPNyYcXmua.json b/packs/talents/Meister_aller_Klassen_nbDef1IPNyYcXmua.json new file mode 100644 index 00000000..b99f3d23 --- /dev/null +++ b/packs/talents/Meister_aller_Klassen_nbDef1IPNyYcXmua.json @@ -0,0 +1,30 @@ +{ + "_id": "nbDef1IPNyYcXmua", + "name": "Meister aller Klassen", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter kann eines seiner drei Attribute (KÖR, AGI oder GEI) um +1 steigern.

", + "rank": { + "base": 0, + "max": 1, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349627, + "modifiedTime": 1688934440448, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!nbDef1IPNyYcXmua" +} diff --git a/packs/talents/Meister_seiner_Klasse_DUexlPzqyH2xPxYP.json b/packs/talents/Meister_seiner_Klasse_DUexlPzqyH2xPxYP.json new file mode 100644 index 00000000..0c9369b0 --- /dev/null +++ b/packs/talents/Meister_seiner_Klasse_DUexlPzqyH2xPxYP.json @@ -0,0 +1,30 @@ +{ + "_id": "DUexlPzqyH2xPxYP", + "name": "Meister seiner Klasse", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter kann das primäre Attribut seiner Klasse um +1 steigern:

\n

Krieger steigern KÖR, Späher steigern AGI und Zauberwirker steigern GEI.

", + "rank": { + "base": 0, + "max": 1, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349495, + "modifiedTime": 1688934440334, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!DUexlPzqyH2xPxYP" +} diff --git a/packs/talents/Meucheln_G3fbdAorLMCa2hGu.json b/packs/talents/Meucheln_G3fbdAorLMCa2hGu.json new file mode 100644 index 00000000..e3c5fea9 --- /dev/null +++ b/packs/talents/Meucheln_G3fbdAorLMCa2hGu.json @@ -0,0 +1,30 @@ +{ + "_id": "G3fbdAorLMCa2hGu", + "name": "Meucheln", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Senkt die Abwehr des Gegners gegen Schaden durch das Talent @Compendium[ds4.talents.8apgKsktW4pyWmMq]{Hinterhältiger Angriff} um 5 pro Talentrang.

\n

Gegen Ziele, die 2+ Größenkategorien (DS4 S. 104) größer sind, ist das Talent wirkungslos.

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Der Charakter kennt sich sehr gut mit nekromantischen Zaubern aus.

\n

Er erhält auf alle Zauber, die Untote bannen, erwecken oder kontrollieren, einen Bonus von +2 pro Talentrang.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349628, + "modifiedTime": 1688934440450, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!oxWYfqhbcsDoaaUJ" +} diff --git a/packs/talents/Panzerung_zerschmettern_PRkbeuKFTWd8Ja3Q.json b/packs/talents/Panzerung_zerschmettern_PRkbeuKFTWd8Ja3Q.json new file mode 100644 index 00000000..2e419229 --- /dev/null +++ b/packs/talents/Panzerung_zerschmettern_PRkbeuKFTWd8Ja3Q.json @@ -0,0 +1,30 @@ +{ + "_id": "PRkbeuKFTWd8Ja3Q", + "name": "Panzerung zerschmettern", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Jedesmal, wenn ein Charakter mit einem Nahkampfangriff bei einem Gegner Schaden verursacht, sinkt der PA-Wert eines zufällig zu ermittelnden Rüstungsteils des Opfers um 1 Punkt pro Talentrang.

\n

Welches einzelne Rüstungsteil der getragenen Panzerung betroffen ist, wird zufällig ermittelt.

\n

Wird dabei ein magisches Rüstungsteil getroffen, zeigt das Talent allerdings keine Wirkung.

\n

Sinkt der PA-Wert eines Rüstungsteils auf Null oder niedriger, gilt es als zerstört, kann aber von einem findigen Handwerker wieder repariert werden (DS4 S. 88).

\n

Gegen natürliche Rüstungen (Chitinpanzer, Drachenschuppen, Hornpanzer u. ä.) ist das Talent dagegen wirkungslos.

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Der Charakter hat gelernt, die Nahkampfangriffe seiner Gegner zu parieren.

\n

Sofern er eine Nahkampfwaffe gezogen hat, erhält der Charakter pro Talentrang +1 auf seine Abwehr gegen jeden Nahkampfangriff, dessen er sich bewusst ist und der nicht von hinten erfolgt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349485, + "modifiedTime": 1688934440324, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!8wHCsoZEQp3rScWe" +} diff --git a/packs/talents/Perfektion_iI1SP1214SpIzBCW.json b/packs/talents/Perfektion_iI1SP1214SpIzBCW.json new file mode 100644 index 00000000..1480782c --- /dev/null +++ b/packs/talents/Perfektion_iI1SP1214SpIzBCW.json @@ -0,0 +1,30 @@ +{ + "_id": "iI1SP1214SpIzBCW", + "name": "Perfektion", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter kann die Boni auf Schlagen und Gegnerabwehr eines bereits erworbenen @Compendium[ds4.talents.v9ocoi91dKJahAe3]{Waffenkennertalents} für eine einzelne Waffenart pro Talentrang um +1 steigern.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349607, + "modifiedTime": 1688934440428, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!iI1SP1214SpIzBCW" +} diff --git a/packs/talents/Pr_gler_GVuVyP3uLw3Fkiwf.json b/packs/talents/Pr_gler_GVuVyP3uLw3Fkiwf.json new file mode 100644 index 00000000..edc0e504 --- /dev/null +++ b/packs/talents/Pr_gler_GVuVyP3uLw3Fkiwf.json @@ -0,0 +1,30 @@ +{ + "_id": "GVuVyP3uLw3Fkiwf", + "name": "Prügler", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Wird bei einem Angriff mit stumpfen Waffen, Äxten oder zweihändigen Waffen ein Immersieg erzielt, wird die Abwehr des Gegners gegen diesen Angriff pro Talentrang um 5 gesenkt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349501, + "modifiedTime": 1688934440340, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!GVuVyP3uLw3Fkiwf" +} diff --git a/packs/talents/Pr_ziser_Schuss_NSBiWy4FTIu6Y2Vv.json b/packs/talents/Pr_ziser_Schuss_NSBiWy4FTIu6Y2Vv.json new file mode 100644 index 00000000..c52a4522 --- /dev/null +++ b/packs/talents/Pr_ziser_Schuss_NSBiWy4FTIu6Y2Vv.json @@ -0,0 +1,30 @@ +{ + "_id": "NSBiWy4FTIu6Y2Vv", + "name": "Präziser Schuss", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Späher einmal alle 24 Stunden mit einem Fernkampfangriff einen präzisen Schuss abfeuern, gegen den keine Abwehr gewürfelt wird.

\n

Der präzise Schuss muss vor dem Würfeln der Schießen-Probe angesagt werden und kann pro Talentrang mit einem Talentrang eines anderen Talents (beispielsweise @Compendium[ds4.talents.srLA4jC8lsZbp3nT]{Fieser Schuss}) kombiniert werden.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349527, + "modifiedTime": 1688934440360, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!NSBiWy4FTIu6Y2Vv" +} diff --git a/packs/talents/R_sttr_ger_3AkPGw4beW52LIAY.json b/packs/talents/R_sttr_ger_3AkPGw4beW52LIAY.json new file mode 100644 index 00000000..366f3a58 --- /dev/null +++ b/packs/talents/R_sttr_ger_3AkPGw4beW52LIAY.json @@ -0,0 +1,30 @@ +{ + "_id": "3AkPGw4beW52LIAY", + "name": "Rüstträger", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist es gewohnt, schwere Rüstung zu tragen und sich in ihr zu bewegen. Der durch Rüstung verursachte Malus auf Laufen wird pro Talentrang um 0,5 gemindert.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349459, + "modifiedTime": 1688934440311, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!3AkPGw4beW52LIAY" +} diff --git a/packs/talents/R_stzauberer_lXzQsIobk5yaZ47a.json b/packs/talents/R_stzauberer_lXzQsIobk5yaZ47a.json new file mode 100644 index 00000000..7fa364e2 --- /dev/null +++ b/packs/talents/R_stzauberer_lXzQsIobk5yaZ47a.json @@ -0,0 +1,30 @@ +{ + "_id": "lXzQsIobk5yaZ47a", + "name": "Rüstzauberer", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["BBiQrltkYi3Jo0Am"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann ein Panzerungsmalus (PA) in Höhe von 2 beim Zaubern/Zielzaubern ignoriert werden. Beispielsweise benötigt es 2 Talentränge, um ungehindert in einem @Compendium[ds4.equipment.t13RJoXrsS0HAyIQ]{Plattenpanzer} (PA 3) samt @Compendium[ds4.equipment.fKhTsMO4YXDYY8GX]{Metallhelm} (PA 1) zaubern zu können.

", + "rank": { + "base": 0, + "max": 1, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349620, + "modifiedTime": 1688934440438, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!lXzQsIobk5yaZ47a" +} diff --git a/packs/talents/Raserei_pC1K0VHWTpaJqwtt.json b/packs/talents/Raserei_pC1K0VHWTpaJqwtt.json new file mode 100644 index 00000000..64a229f7 --- /dev/null +++ b/packs/talents/Raserei_pC1K0VHWTpaJqwtt.json @@ -0,0 +1,30 @@ +{ + "_id": "pC1K0VHWTpaJqwtt", + "name": "Raserei", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["YPU4v5VXXeRcscmP"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Berserker kann pro Talentrang seine Abwehr um 1 Punkt mindern und dadurch seinen Wert in Schlagen um +2 erhöhen.

\n

Diese Umschichtung kann jede Runde geändert werden (zählt als freie Aktion).

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349631, + "modifiedTime": 1688934440456, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!pC1K0VHWTpaJqwtt" +} diff --git a/packs/talents/Reiten__2_d5V2GjfkccIubrfY.json b/packs/talents/Reiten__2_d5V2GjfkccIubrfY.json new file mode 100644 index 00000000..4c486c41 --- /dev/null +++ b/packs/talents/Reiten__2_d5V2GjfkccIubrfY.json @@ -0,0 +1,38 @@ +{ + "_id": "d5V2GjfkccIubrfY", + "changes": [ + { + "key": "system.checks.ride", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Reiten +2", + "description": "", + "statuses": [], + "_key": "!items.effects!bA8wUU0bKouuxkQ5.d5V2GjfkccIubrfY" +} diff --git a/packs/talents/Reiten__3_oelEFuhY9y6DsxXO.json b/packs/talents/Reiten__3_oelEFuhY9y6DsxXO.json new file mode 100644 index 00000000..887e4708 --- /dev/null +++ b/packs/talents/Reiten__3_oelEFuhY9y6DsxXO.json @@ -0,0 +1,38 @@ +{ + "_id": "oelEFuhY9y6DsxXO", + "changes": [ + { + "key": "system.checks.ride", + "mode": 2, + "value": "3", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Reiten +3", + "description": "", + "statuses": [], + "_key": "!items.effects!IfyKb7y4YoUTssTs.oelEFuhY9y6DsxXO" +} diff --git a/packs/talents/Reiten_bA8wUU0bKouuxkQ5.json b/packs/talents/Reiten_bA8wUU0bKouuxkQ5.json new file mode 100644 index 00000000..2d6a31e0 --- /dev/null +++ b/packs/talents/Reiten_bA8wUU0bKouuxkQ5.json @@ -0,0 +1,30 @@ +{ + "_id": "bA8wUU0bKouuxkQ5", + "name": "Reiten", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["d5V2GjfkccIubrfY"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Charaktere mit diesem Talent haben reiten gelernt, können also problemlos die Richtung oder Geschwindigkeit ihres Reittieres um einen Schritt ändern und vom Pferderücken aus angreifen (DS4 S. 92).

\n

Pro Talentrang erhalten sie bei Sprüngen oder Proben, um die Reitrichtung oder die Geschwindigkeit um mehr als einen Schritt zu wechseln, einen Bonus von +2. Im berittenen Kampf erhalten sie pro Talentrang +1 auf Schlagen-Proben gegen unberittene Gegner.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349567, + "modifiedTime": 1688934440404, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!bA8wUU0bKouuxkQ5" +} diff --git a/packs/talents/Ritual_der_Narben_g4XI9wikUdxoCFNg.json b/packs/talents/Ritual_der_Narben_g4XI9wikUdxoCFNg.json new file mode 100644 index 00000000..bc7c0acf --- /dev/null +++ b/packs/talents/Ritual_der_Narben_g4XI9wikUdxoCFNg.json @@ -0,0 +1,30 @@ +{ + "_id": "g4XI9wikUdxoCFNg", + "name": "Ritual der Narben", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["t1DVGkDGOwrjFccz"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang erhält der Charakter permanent einen magischen Bonus von +2 auf seine Abwehr. Die gesamte Haut des Charakters ist nach diesem Ritual durch vernarbte Runen entstellt, was ihm bei Proben auf soziale Interaktion einen Malus von -1 pro Talentrang einbringt. Außerdem hat das Ritual seinen Preis:

\n

Der Charakter verliert pro Talentrang permanent 1 Punkt Lebenskraft (LK).

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349592, + "modifiedTime": 1688934440414, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!g4XI9wikUdxoCFNg" +} diff --git a/packs/talents/Rundumschlag_RTLVQgPmjiPDdTFw.json b/packs/talents/Rundumschlag_RTLVQgPmjiPDdTFw.json new file mode 100644 index 00000000..b9b2b0f9 --- /dev/null +++ b/packs/talents/Rundumschlag_RTLVQgPmjiPDdTFw.json @@ -0,0 +1,30 @@ +{ + "_id": "RTLVQgPmjiPDdTFw", + "name": "Rundumschlag", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter kann mit einer Zweihandwaffe per Rundumschlag pro Talentrang einen weiteren, angrenzende Gegner mit seinem Schlag treffen. Für jeden weiteren Feind, den er per Rundumschlag treffen will, wird der Schlagen-Wert (es wird nur eine einzige Probe für den ganzen Rundumschlag gewürfelt) um 1 und die Abwehr um 2 gesenkt, bis der Charakter wieder an der Reihe ist.

\n

Kampfmönche können dieses Talent nur waffenlos in Verbindung mit dem Talent @Compendium[ds4.talents.1VAiKGCnqKfNC8AE]{Waffenloser Meister} benutzen. Dabei kann der Talentrang von Rundumschlag nie höher sein als der von Waffenloser Meister.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349541, + "modifiedTime": 1688934440368, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!RTLVQgPmjiPDdTFw" +} diff --git a/packs/talents/Runenkunde_t56WOCnxZwQWhajW.json b/packs/talents/Runenkunde_t56WOCnxZwQWhajW.json new file mode 100644 index 00000000..1b1a36e9 --- /dev/null +++ b/packs/talents/Runenkunde_t56WOCnxZwQWhajW.json @@ -0,0 +1,30 @@ +{ + "_id": "t56WOCnxZwQWhajW", + "name": "Runenkunde", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent wird benötigt, will man Schriftrollen herstellen (DS4 S. 101). Jeder Talentrang reduziert die Zubereitungsdauer von Schriftrollen und gibt +1 auf Proben, um diese zu fertigen, oder gefundene Schriftrollen zu identifizieren. Es handelt sich bei den magischen Runen auf einer Schriftrolle um keine tatsächlichen Schriftzeichen, die man lesen, geschweige denn übersetzen könnte.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349649, + "modifiedTime": 1688934440494, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!t56WOCnxZwQWhajW" +} diff --git a/packs/talents/Salve_zvZelUv5qQz3adKN.json b/packs/talents/Salve_zvZelUv5qQz3adKN.json new file mode 100644 index 00000000..498c7a0e --- /dev/null +++ b/packs/talents/Salve_zvZelUv5qQz3adKN.json @@ -0,0 +1,30 @@ +{ + "_id": "zvZelUv5qQz3adKN", + "name": "Salve", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Einmal pro Kampf kann der Charakter mit einer Fernkampfwaffe einen zusätzlichen Schuss pro Talentrang abfeuern. Bei mehreren Talenträngen können die zusätzlichen Schüsse alle zusammen in einer Runde gebündelt abgefeuert werden oder aufgeteilt in einzelnen Runden.

\n

Die einzelnen Schüsse werden dabei als eigenständige Angriffe behandelt, können also beispielsweise nicht mehrfach durch das Talent @Compendium[ds4.talents.srLA4jC8lsZbp3nT]{Fieser Schuss} aufgebessert werden.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349663, + "modifiedTime": 1688934440516, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!zvZelUv5qQz3adKN" +} diff --git a/packs/talents/Sattelsch_tze_IIvsBSAqFFUFqALo.json b/packs/talents/Sattelsch_tze_IIvsBSAqFFUFqALo.json new file mode 100644 index 00000000..eda2dcbf --- /dev/null +++ b/packs/talents/Sattelsch_tze_IIvsBSAqFFUFqALo.json @@ -0,0 +1,30 @@ +{ + "_id": "IIvsBSAqFFUFqALo", + "name": "Sattelschütze", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent gestattet dem Charakter, während des Reitens mit einer Schusswaffe zu schießen, die mit beiden Händen gehalten wird.

\n

Dennoch gibt es bei diesem schwierigen Manöver immer noch einen Malus von -5 im Trab und -10 im Galopp auf die Schießen-Probe (DS4 S. 92).

\n

Durch den zweiten und dritten Talentrang in Sattelschütze kann dieser Malus jedoch um jeweils 5 gemindert werden.

\n

Der Charakter benötigt mindestens einen Talentrang im Talent @Compendium[ds4.talents.bA8wUU0bKouuxkQ5]{Reiten}, um Sattelschütze erwerben zu können.

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Der Charakter ist ein geübter Fernkämpfer: Er erhält auf Schießen und Zielzauber einen Bonus von +1 pro Talentrang.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349503, + "modifiedTime": 1688934440341, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!GWVLcfQ2fm3Hc0zP" +} diff --git a/packs/talents/Sch_tzen__3_HHnWhHQf9ibLVCAP.json b/packs/talents/Sch_tzen__3_HHnWhHQf9ibLVCAP.json new file mode 100644 index 00000000..b30527b4 --- /dev/null +++ b/packs/talents/Sch_tzen__3_HHnWhHQf9ibLVCAP.json @@ -0,0 +1,38 @@ +{ + "_id": "HHnWhHQf9ibLVCAP", + "changes": [ + { + "key": "system.checks.appraise", + "mode": 2, + "value": "3", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Schätzen +3", + "description": "", + "statuses": [], + "_key": "!items.effects!5eEaKiUSzWBhG8Bn.HHnWhHQf9ibLVCAP" +} diff --git a/packs/talents/Scharfsch_tze_OYneDZJStjhuDp41.json b/packs/talents/Scharfsch_tze_OYneDZJStjhuDp41.json new file mode 100644 index 00000000..dca69c85 --- /dev/null +++ b/packs/talents/Scharfsch_tze_OYneDZJStjhuDp41.json @@ -0,0 +1,30 @@ +{ + "_id": "OYneDZJStjhuDp41", + "name": "Scharfschütze", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["jJ2oSM9Bs4dDApiH"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Im Fernkampf zielt der Charakter auf die verletzliche Körperpartien seines Ziels:

\n

Die Abwehr des Gegners wird gegen die Fernkampfangriffe des Charakters mittels Schießen um 1 pro Talentrang gesenkt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349532, + "modifiedTime": 1688934440362, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!OYneDZJStjhuDp41" +} diff --git a/packs/talents/Schie_en_und_Zielzauber__1_v4ruKzcrriNyrgvE.json b/packs/talents/Schie_en_und_Zielzauber__1_v4ruKzcrriNyrgvE.json new file mode 100644 index 00000000..191ae1a7 --- /dev/null +++ b/packs/talents/Schie_en_und_Zielzauber__1_v4ruKzcrriNyrgvE.json @@ -0,0 +1,44 @@ +{ + "_id": "v4ruKzcrriNyrgvE", + "changes": [ + { + "key": "system.combatValues.rangedAttack.total", + "mode": 2, + "value": "1", + "priority": null + }, + { + "key": "system.combatValues.targetedSpellcasting.total", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Schießen und Zielzauber +1", + "description": "", + "statuses": [], + "_key": "!items.effects!GWVLcfQ2fm3Hc0zP.v4ruKzcrriNyrgvE" +} diff --git a/packs/talents/Schlachtruf_jmjtmMy7DnG205xR.json b/packs/talents/Schlachtruf_jmjtmMy7DnG205xR.json new file mode 100644 index 00000000..1341ee0e --- /dev/null +++ b/packs/talents/Schlachtruf_jmjtmMy7DnG205xR.json @@ -0,0 +1,30 @@ +{ + "_id": "jmjtmMy7DnG205xR", + "name": "Schlachtruf", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter einmal pro Kampf als freie Aktion einen Schlachtruf ausstoßen, der auf ihn und drei Kameraden pro Talentrang in Hörweite wirkt:

\n

Durch den Schlachtruf ermutigt, erhalten sie für W20/2 Runden einen Bonus von +1 pro Talentrang auf alle Angriffe.

\n

Ein Charakter kann immer nur von einem Schlachtruf profitieren.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349612, + "modifiedTime": 1688934440431, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!jmjtmMy7DnG205xR" +} diff --git a/packs/talents/Schlagen__1_XkW7XqOCXg2e4OTo.json b/packs/talents/Schlagen__1_XkW7XqOCXg2e4OTo.json new file mode 100644 index 00000000..6ccac609 --- /dev/null +++ b/packs/talents/Schlagen__1_XkW7XqOCXg2e4OTo.json @@ -0,0 +1,38 @@ +{ + "_id": "XkW7XqOCXg2e4OTo", + "changes": [ + { + "key": "system.combatValues.meleeAttack.total", + "mode": 2, + "value": "1", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Schlagen +1", + "description": "", + "statuses": [], + "_key": "!items.effects!6z0JXGEqdzDTWQ7f.XkW7XqOCXg2e4OTo" +} diff --git a/packs/talents/Schlagen__2__Abwehr__1_YPU4v5VXXeRcscmP.json b/packs/talents/Schlagen__2__Abwehr__1_YPU4v5VXXeRcscmP.json new file mode 100644 index 00000000..152fdd59 --- /dev/null +++ b/packs/talents/Schlagen__2__Abwehr__1_YPU4v5VXXeRcscmP.json @@ -0,0 +1,44 @@ +{ + "_id": "YPU4v5VXXeRcscmP", + "changes": [ + { + "key": "system.combatValues.meleeAttack.total", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.combatValues.defense.total", + "mode": 2, + "value": "-1", + "priority": null + } + ], + "disabled": true, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Schlagen +2, Abwehr -1", + "description": "", + "statuses": [], + "_key": "!items.effects!pC1K0VHWTpaJqwtt.YPU4v5VXXeRcscmP" +} diff --git a/packs/talents/Schlitzohr_lDqu4RpV5Nr6BnPW.json b/packs/talents/Schlitzohr_lDqu4RpV5Nr6BnPW.json new file mode 100644 index 00000000..9ec6946a --- /dev/null +++ b/packs/talents/Schlitzohr_lDqu4RpV5Nr6BnPW.json @@ -0,0 +1,30 @@ +{ + "_id": "lDqu4RpV5Nr6BnPW", + "name": "Schlitzohr", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["ZFoibqksWVXEfiOB"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Auf alle Proben sozialer Interaktion, bei denen geblufft, gefeilscht oder verhandelt wird, erhält der Charakter einen Bonus von +3 pro Talentrang.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349619, + "modifiedTime": 1688934440436, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!lDqu4RpV5Nr6BnPW" +} diff --git a/packs/talents/Schloss_Mechanismus__ffnen__1_8JquYZA8S06MnE0n.json b/packs/talents/Schloss_Mechanismus__ffnen__1_8JquYZA8S06MnE0n.json new file mode 100644 index 00000000..0a5e35a4 --- /dev/null +++ b/packs/talents/Schloss_Mechanismus__ffnen__1_8JquYZA8S06MnE0n.json @@ -0,0 +1,44 @@ +{ + "_id": "8JquYZA8S06MnE0n", + "changes": [ + { + "key": "system.checks.openLock", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.workMechanism", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Schloss/Mechanismus öffnen +1", + "description": "", + "statuses": [], + "_key": "!items.effects!NR3BzKbROxHjpGrs.8JquYZA8S06MnE0n" +} diff --git a/packs/talents/Schlossknacker_NR3BzKbROxHjpGrs.json b/packs/talents/Schlossknacker_NR3BzKbROxHjpGrs.json new file mode 100644 index 00000000..88c47a8d --- /dev/null +++ b/packs/talents/Schlossknacker_NR3BzKbROxHjpGrs.json @@ -0,0 +1,30 @@ +{ + "_id": "NR3BzKbROxHjpGrs", + "name": "Schlossknacker", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["8JquYZA8S06MnE0n"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang erhält der Charakter einen Bonus von +2 auf sämtliche Proben, um Schlösser zu öffnen.

\n

Außerdem kann pro Talentrang ein weiteres Mal versucht werden, ein und das selbe Schloss zu öffnen, ohne bereits einen Malus zu erhalten (DS4 S. 93).

\n

Schlossknacker ist mit dem @Compendium[ds4.talents.VqzpRGrHclPSGLP0]{Diebeskunst} kombinierbar.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349526, + "modifiedTime": 1688934440359, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!NR3BzKbROxHjpGrs" +} diff --git a/packs/talents/Schmerzhafter_Wechsel_YPFshcSE5pZS0dto.json b/packs/talents/Schmerzhafter_Wechsel_YPFshcSE5pZS0dto.json new file mode 100644 index 00000000..37d7aaa9 --- /dev/null +++ b/packs/talents/Schmerzhafter_Wechsel_YPFshcSE5pZS0dto.json @@ -0,0 +1,30 @@ +{ + "_id": "YPFshcSE5pZS0dto", + "name": "Schmerzhafter Wechsel", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter einmal pro Kampf zu einem beliebigen, nicht aktiven Zauber wechseln (zählt als freie Aktion), wodurch er jedoch augenblicklich W20/2 abwehrbaren Schaden erleidet.

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Der Charakter kann schnell reagieren. Im Kampf erhält er pro Talentrang einen Bonus von +2 auf seine Initiative.

\n

Zusätzlich kann man pro Talentrang einmal im Kampf eine Waffe als freie Aktion ziehen, wechseln oder vom Boden aufheben.

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Der Charakter kann jederzeit die Wirkung der Außentemperatur auf ihn um bis zu 15 °C pro Talentrang variieren und damit für ihn den Aufenthalt in besonders kalten oder heißen Gebieten angenehmer zu machen.

\n

Pro Talentrang kann er diese Wirkung auf zwei willige Gefährten in VE Meter Umkreis ausdehnen.

\n

Außerdem kann er pro Talentrang einmal alle 24 Stunden – als freie Aktion – seine Abwehr gegen Elementarschaden (beispielsweise durch Blitz-, Eis- oder Feuerzauber), gegen den ein Abwehrwurf zulässig ist (also beispielsweise nicht beim Zauberspruch @Compendium[ds4.spells.ifRUXwqnjd1SCcRG]{Feuerball}), pro Talentrang um 5 erhöhen.

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Der Charakter kann schwimmen (DS4 S. 93) und erhält pro Talentrang auf alle diesbezüglichen Proben +3.

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Der Charakter kann im Kampf einmal pro Talentrang einem Gegner die „Sehnen schneiden“. Er muss dies vor dem entsprechendem Nahkampfangriff ansagen. Für diese Aktion wird die Abwehr des Charakters halbiert, bis er in der nächsten Kampfrunde wieder an der Reihe ist.

\n

Wird beim Gegner ein Schaden erzielt, wird dieser Schaden halbiert und der Laufen- Wert des Gegners um 0,5 pro Talentrang gesenkt. Wird kein Schaden verursacht, zählt dies nicht als Talenteinsatz und ein erneuter Versuch ist möglich. Die Verletzung kann nur auf magische Weise geheilt werden (einfachste Heilmagie reicht allerdings).

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Der Nekromant kann dem Tod ein Schnippchen schlagen:

\n

Sobald er regeltechnisch stirbt, kann er noch eine weitere Runde pro Talentrang handeln, als ober er noch am Leben wäre, vorausgesetzt, er ist nicht enthauptet, explodiert, zerstampft u. ä.

\n

Sollte der Nekromant bei Eintritt des Todes bereits bewusstlos sein, bleibt er dies weiterhin, kann allerdings in dieser Zeit verarztet und geheilt werden, als wäre er noch am Leben.

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Der Zauberwirker kann einmal alle 24 Stunden die Abklingzeit eines bestimmten Zauberspruchs ignorieren. Bei Erwerb eines Talentranges muss festgelegt werden, um welchen Zauber es sich dabei handelt. Werden mehrere Talentränge in ein und den selben Zauberspruch investiert, kann seine Abklingzeit einmal mehr pro Talentrang innerhalb der 24 Stunden ignoriert werden. Zaubersprüche, deren reguläre Abklingzeit mehr als 24 Stunden beträgt, können nicht gewählt werden.

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Dieses Talent wird rangweise an einen bestimmten Kampfstab gebunden – so kann der Charakter beispielsweise in einen Kampfstab zwei Talentränge investieren und einen dritten Talentrang beispielsweise in einen Ersatzkampfstab.

\n

Der Kampfstab wird durch diesen Vorgang magisch, zerbricht also nicht einfach bei einem Schlagen-Patzer.

\n

Pro jeweiligen Talentrang erhält der Charakter +1 auf Zielzauber (zusätzlich zu dem normalen, nichtmagischen +1 Bonus des Kampfstabs), sofern er den Stab hält.

\n

Desweiteren bindet er pro investierten Talentrang einen seiner Zauber an den Stab, wodurch er den Kampfstab wie einen Zauberstab für diesen Zauber benutzen kann. Wird ein Kampfstab wider Erwarten zerstört, sind die investierten Talentränge nicht verloren und können – nach Ablauf von W20 Wochen – an einen anderen Stab gebunden werden.

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Pro Talentrang sinkt die Lebenskraft-Grenze, ab der ein Charakter bewusstlos wird, um jeweils 3.

\n

Ein Charakter mit Standhaft III wird also erst mit -9 LK bewusstlos, statt schon bei Null. Alles natürlich nur unter der Voraussetzung, dass man so viele negative LK auch überleben kann (DS4 S. 42).

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Der Beschwörer erhält pro Talentrang ein kleines, fliegendes Teufelchen als Begleiter, das ihn im Kampf unterstützt. Teufelchen können nur Knurrlaute von sich geben, verstehen aber simple Worte und einsilbige Befehle ihres Beschwörers.

\n

Sobald der Charakter es befiehlt oder das Teufelchen über weniger als 1 LK verfügt, kehrt es zurück auf seine Existenzebene, von wo es erst nach frühestens W20 Stunden wiederkehren kann, sofern der Charakter dies wünscht.

\n

Es ist nicht möglich, die Talente @Compendium[ds4.talents.KwGcyAzyqbz7oiTl]{Vertrauter} oder @Compendium[ds4.talents.tkLyvmSYvVslMXVE]{Vertrautenband} auf ein Teufelchen anzuwenden.

\n

Es gibt drei Arten von Teufelchen (@Compendium[ds4.creatures.aqbcBjeCJUHJ5uVj]{Teufelchen I}, @Compendium[ds4.creatures.SxbO1iTrXYGbdMoC]{Teufelchen II}, @Compendium[ds4.creatures.22pkyKnZoRLG0nnY]{Teufelchen III}), auf die man durch weitere Talentränge Zugang erhält. Bei Erwerb eines Talentranges wird festgelegt, um was für ein Teufelchen es sich dabei handelt. Es ist auch immer möglich, ein rangniedrigeres Teufelchen erneut auszuwählen.

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Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in ein Tier der Größenkategorie „normal“ (DS4 S. 104) oder kleiner verwandeln, wie beispielsweise eine Maus, eine Katze oder ein Wolf, aber keine magischen, giftigen oder flugfähigen Tiere.

\n

Die Verwandlung dauert eine Runde und kann jederzeit rückgängig gemacht werden, erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.

\n

GEI, VE und AU des Druiden verändern sich in Tiergestalt nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte des Tieres an, nicht jedoch Spezialangriffe wie beispielsweise den Giftbiss einer Schlange.

\n

In Tiergestalt ist es dem Druiden nicht möglich, zu sprechen oder zu zaubern, wohl aber, Gesprochenes zu verstehen und die Sinne des Tieres einzusetzen.

\n

Zauber, die beispielsweise Tiere kontrollieren, haben auf den verwandelten Druiden keinen Einfluss.

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Der Charakter hat ein Gespür für Tiere und erhält auf alle Proben im Umgang mit ihnen +3 (dieser Bonus zählt auch auf Reiten-Proben, um die Reitgeschwindigkeit oder die Richtung zu ändern).

\n

Einmal alle 24 Stunden pro Talentrang kann er außerdem eine beliebige Anzahl wilder, aggressiver oder selbst ausgehungerter Tiere dazu bringen, ihn und zwei Begleiter pro Talentrang zu verschonen (es sei denn, sie greifen ihrerseits die Tiere an).

\n

Dies ist auch bei tollwütigen oder kontrollierten Tieren möglich, sofern hier dem Charakter eine Probe gegen GEI+AU+Talentrang gelingt (zählt als ganze Aktion, ein Versuch pro Talentrang).

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Sobald der Charakter weniger als 1 LK besitzt, aber immer noch lebt, heilt er automatisch nach 5 Runden (-1 Runde pro Talentrang) 1 LK pro Talentrang pro Runde.

\n

Sobald seine LK wieder im positiven Bereich sind, endet der Heileffekt und der Charakter ist augenblicklich voll einsatzfähig.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349487, + "modifiedTime": 1688934440325, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!9hpucJC8WArBiXUR" +} diff --git a/packs/talents/Todeskraft_Q98LHOFZmKVoafp8.json b/packs/talents/Todeskraft_Q98LHOFZmKVoafp8.json new file mode 100644 index 00000000..90073672 --- /dev/null +++ b/packs/talents/Todeskraft_Q98LHOFZmKVoafp8.json @@ -0,0 +1,30 @@ +{ + "_id": "Q98LHOFZmKVoafp8", + "name": "Todeskraft", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Immer wenn in Reichweite von 2+Talentrang in Metern ein Lebewesen, von mindestens „kleiner“ Größenkategorie (DS4 S. 104), zu Tode kommt, regeneriert der Nekromant 2 LK pro Talentrang in Todeskraft.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349534, + "modifiedTime": 1688934440364, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!Q98LHOFZmKVoafp8" +} diff --git a/packs/talents/Totenrufer_rbHZFVutiQ25glBq.json b/packs/talents/Totenrufer_rbHZFVutiQ25glBq.json new file mode 100644 index 00000000..ce7a6564 --- /dev/null +++ b/packs/talents/Totenrufer_rbHZFVutiQ25glBq.json @@ -0,0 +1,30 @@ +{ + "_id": "rbHZFVutiQ25glBq", + "name": "Totenrufer", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Nekromant einmal alle 24 Stunden die Abklingzeit eines Zaubers zum Erwecken von Untoten ignorieren.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349639, + "modifiedTime": 1688934440472, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!rbHZFVutiQ25glBq" +} diff --git a/packs/talents/Uners_ttliches_Beschw_ren_fIrcapAlXMqto18X.json b/packs/talents/Uners_ttliches_Beschw_ren_fIrcapAlXMqto18X.json new file mode 100644 index 00000000..301334c2 --- /dev/null +++ b/packs/talents/Uners_ttliches_Beschw_ren_fIrcapAlXMqto18X.json @@ -0,0 +1,30 @@ +{ + "_id": "fIrcapAlXMqto18X", + "name": "Unersättliches Beschwören", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Dämonologe einmal alle 24 Stunden die Abklingzeit des Zauberspruchs Dämonen beschwören ignorieren.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349586, + "modifiedTime": 1688934440413, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!fIrcapAlXMqto18X" +} diff --git a/packs/talents/Untote_Horden_FoY7VbBTatyHOrb8.json b/packs/talents/Untote_Horden_FoY7VbBTatyHOrb8.json new file mode 100644 index 00000000..c857c715 --- /dev/null +++ b/packs/talents/Untote_Horden_FoY7VbBTatyHOrb8.json @@ -0,0 +1,30 @@ +{ + "_id": "FoY7VbBTatyHOrb8", + "name": "Untote Horden", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang erhöht sich die Anzahl der erweckbaren und kontrollierbaren Untoten (entspricht der Stufe des Charakters) um 3.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349498, + "modifiedTime": 1688934440338, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!FoY7VbBTatyHOrb8" +} diff --git a/packs/talents/Untote_zerschmettern_ml6GkLIsqDII9Mcp.json b/packs/talents/Untote_zerschmettern_ml6GkLIsqDII9Mcp.json new file mode 100644 index 00000000..f95da8ad --- /dev/null +++ b/packs/talents/Untote_zerschmettern_ml6GkLIsqDII9Mcp.json @@ -0,0 +1,30 @@ +{ + "_id": "ml6GkLIsqDII9Mcp", + "name": "Untote zerschmettern", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter einmal alle 24 Stunden einen Nahkampfangriff gegen einen Untoten führen, der nicht abgewehrt werden kann.

\n

Vor dem Angriffswurf muss angesagt werden, dass das Talent zum Einsatz kommen soll, welches mit Talenten wie @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} und/oder @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} kombiniert werden kann.

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Der Charakter kann sich bei den Aktionen Aufstehen und Rennen zusätzlich um einen Meter pro Talentrang bewegen.

\n

Zusätzlich kann er, gefesselt oder in Ketten gelegt, zweimal pro Talentrang versuchen, sich mit AGI+BE aus einer Fessel oder Schelle zu winden (man benötigt beispielsweise 2 erfolgreiche Proben, um beide Hände aus Handschellen zu befreien).

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349610, + "modifiedTime": 1688934440430, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!inRlUNgoiaHm4pf6" +} diff --git a/packs/talents/Vergeltung_AT9Bi7Tsr8k3HujP.json b/packs/talents/Vergeltung_AT9Bi7Tsr8k3HujP.json new file mode 100644 index 00000000..16aea9b0 --- /dev/null +++ b/packs/talents/Vergeltung_AT9Bi7Tsr8k3HujP.json @@ -0,0 +1,30 @@ +{ + "_id": "AT9Bi7Tsr8k3HujP", + "name": "Vergeltung", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Im Kampf kann der Charakter einmal pro Talentrang seinen Wert in Schlagen für eine Runde um seinen vierfachen Talentrang in @Compendium[ds4.talents.hAfZhfLqCjPvho3u]{Diener der Dunkelheit} bzw. @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} erhöhen.

\n

Es ist nicht mögliche, mehrere Talentränge von Vergeltung in einer einzelnen Probe zu vereinen.

\n

Eine Kombination mit Talenten wie beispielsweise @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} ist allerdings uneingeschränkt möglich.

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Der Charakter versteht es, seine Magie verheerend einzusetzen:

\n

Die Abwehr des Gegners wird gegen Schaden durch die Zauberangriffe des Charakters (mittels Zaubern oder Zielzaubern) um 1 pro Talentrang gesenkt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349474, + "modifiedTime": 1688934440315, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!6oXmRM21CLfELqKv" +} diff --git a/packs/talents/Verletzen_dtynnRNkxg59Nqz4.json b/packs/talents/Verletzen_dtynnRNkxg59Nqz4.json new file mode 100644 index 00000000..9eebf809 --- /dev/null +++ b/packs/talents/Verletzen_dtynnRNkxg59Nqz4.json @@ -0,0 +1,30 @@ +{ + "_id": "dtynnRNkxg59Nqz4", + "name": "Verletzen", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["x1FVRsSyjHwOfYRs"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Im Nahkampf zielt der Charakter auf die verletzlichen Körperpartien seines Gegenübers:

\n

Die Abwehr des Gegners wird gegen die Nahkampfangriffe des Charakters mittels Schlagen um 1 pro Talentrang gesenkt.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349581, + "modifiedTime": 1688934440412, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!dtynnRNkxg59Nqz4" +} diff --git a/packs/talents/Vernichtender_Schlag_tmFeIA1PSVHqGGjx.json b/packs/talents/Vernichtender_Schlag_tmFeIA1PSVHqGGjx.json new file mode 100644 index 00000000..d437b361 --- /dev/null +++ b/packs/talents/Vernichtender_Schlag_tmFeIA1PSVHqGGjx.json @@ -0,0 +1,30 @@ +{ + "_id": "tmFeIA1PSVHqGGjx", + "name": "Vernichtender Schlag", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["rK7expqsrPV5t8f1"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Krieger einmal alle 24 Stunden mit einem Nahkampfangriff einen vernichtenden Schlag ausführen, gegen den keine Abwehr gewürfelt wird.

\n

Der vernichtende Schlag muss vor dem Würfeln der Schlagen-Probe angekündigt werden und kann pro Talentrang mit maximal einem Talentrang eines anderen Talents (beispielsweise @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb}) kombiniert werden.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349652, + "modifiedTime": 1688934440500, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tmFeIA1PSVHqGGjx" +} diff --git a/packs/talents/Vertrautenband_tkLyvmSYvVslMXVE.json b/packs/talents/Vertrautenband_tkLyvmSYvVslMXVE.json new file mode 100644 index 00000000..134bf202 --- /dev/null +++ b/packs/talents/Vertrautenband_tkLyvmSYvVslMXVE.json @@ -0,0 +1,30 @@ +{ + "_id": "tkLyvmSYvVslMXVE", + "name": "Vertrautenband", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Schafft ein besonderes Band zwischen dem Charakter und einem einzelnen seiner Vertrauten, wodurch beide sich telepathisch miteinander verständigen (einfache Kommunikation wie „Gefahr?“, „Flieh!“ oder „Hilf mir!“) können.

\n

Zusätzlich wird pro Talentrang ein Bonus von +3 auf die Eigenschaften des Vertrauten verteilt.

\n

Jedesmal, wenn der Charakter um eine Stufe aufsteigt, erhält dieses Tier außerdem +1 auf eine beliebige Eigenschaft. Wird das Tier getötet, erlischt das Band, wird jedoch bei Wiederbelebung des Tieres erneuert. Ist dies nicht der Fall, sind die Talentränge nicht verloren und können für ein neues Vertrautenband mit einem anderen Vertrauten eingesetzt werden.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349650, + "modifiedTime": 1688934440496, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!tkLyvmSYvVslMXVE" +} diff --git a/packs/talents/Vertrauter_KwGcyAzyqbz7oiTl.json b/packs/talents/Vertrauter_KwGcyAzyqbz7oiTl.json new file mode 100644 index 00000000..f6893caa --- /dev/null +++ b/packs/talents/Vertrauter_KwGcyAzyqbz7oiTl.json @@ -0,0 +1,30 @@ +{ + "_id": "KwGcyAzyqbz7oiTl", + "name": "Vertrauter", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang schließt sich Spähern ein Tier (Falke, Hund, Pferd, Wolf usw.), Zauberwirkern ein Kleintier (Katze, Kröte, Rabe usw.) und Paladinen ein Schlachtross an. Ein Druide kann jede Art von Tier bis Größenkategorie “groß” (DS4 S. 104) wählen.

\n

Die treuen Tiere befolgen einfache, einsilbige Befehle wie „Platz!“ und „Fass!“ und haben Verstand +1, auch wenn mit ihnen keine intelligente Kommunikation möglich ist und sie auch nicht zum heimlichen Auskundschaften etc. abgerichtet werden können. Ein Vertrauter gewährt seinem Besitzer, sofern er nicht mehr als AU x 5 (des Charakters) in Metern von ihm entfernt ist, einen Bonus von +1 auf einen von zwei Kampfwerten:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
KlasseVertrautenbonus
SpäherInitiative oder Schießen
ZauberwirkerZaubern oder Zielzaubern
PaladinAbwehr oder Schlagen
\n

Der zu erhöhende Kampfwert wird bei Erhalt des Vertrauten ausgewählt.

\n

Wird ein Vertrauter getötet, erleidet der Charakter im selben Moment W20/2 nicht abwehrbaren Schaden und der Bonus auf den Kampfwert erlischt. Wird der Vertraute nicht wiederbelebt, kann für seinen Talentrang ein neuer Vertrauter gewählt werden, allerdings erst nach frühestens W20 Wochen. Bis dahin hat der Charakter temporär KÖR-1.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349514, + "modifiedTime": 1688934440352, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!KwGcyAzyqbz7oiTl" +} diff --git a/packs/talents/Waffenkenner_v9ocoi91dKJahAe3.json b/packs/talents/Waffenkenner_v9ocoi91dKJahAe3.json new file mode 100644 index 00000000..63c7ddca --- /dev/null +++ b/packs/talents/Waffenkenner_v9ocoi91dKJahAe3.json @@ -0,0 +1,30 @@ +{ + "_id": "v9ocoi91dKJahAe3", + "name": "Waffenkenner", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang kann der Charakter besondere Kenntnisse im Umgang mit einer bestimmten Art von Nahkampfwaffe erlangen (beispielsweise Dolche, Langschwerter oder Streitäxte).

\n

Er erhält im Kampf mit dieser Waffenart Schlagen +1 und die Abwehr des Gegners wird um 1 gesenkt. Es ist nicht möglich, Waffenkenner mehrmals für ein und dieselbe Waffenart zu erlangen, jedoch kann der Talentrang mit Hilfe des Talents @Compendium[ds4.talents.iI1SP1214SpIzBCW]{Perfektion} weiter ausgebaut werden.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349654, + "modifiedTime": 1688934440506, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!v9ocoi91dKJahAe3" +} diff --git a/packs/talents/Waffenloser_Meister_1VAiKGCnqKfNC8AE.json b/packs/talents/Waffenloser_Meister_1VAiKGCnqKfNC8AE.json new file mode 100644 index 00000000..07eaf1d4 --- /dev/null +++ b/packs/talents/Waffenloser_Meister_1VAiKGCnqKfNC8AE.json @@ -0,0 +1,30 @@ +{ + "_id": "1VAiKGCnqKfNC8AE", + "name": "Waffenloser Meister", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Kampfmönch ist ein Meister des waffenlosen Kampfes, der WB seiner unbewaffneten Angriffe beträgt +1 pro Talentrang.

\n

Der normalerweise gültige Bonus von +5 auf Abwehr gegen waffenlose Angriffe entfällt bei seinen Gegnern, deren Abwehr außerdem noch pro Talentrang um 1 gesenkt wird. Außerdem erhält ein waffenloser Meister +1 auf Abwehr und Initiative pro Talentrang, sofern er keinen Schild und keine Art von Rüstungen bis auf Stoff trägt.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349448, + "modifiedTime": 1688934440307, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!1VAiKGCnqKfNC8AE" +} diff --git a/packs/talents/Wahrnehmung_aojENPok9Guo3JN1.json b/packs/talents/Wahrnehmung_aojENPok9Guo3JN1.json new file mode 100644 index 00000000..9cdf8a75 --- /dev/null +++ b/packs/talents/Wahrnehmung_aojENPok9Guo3JN1.json @@ -0,0 +1,30 @@ +{ + "_id": "aojENPok9Guo3JN1", + "name": "Wahrnehmung", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["qxrTP7Cs4mFS7lLU"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter ist ein aufmerksamer Beobachter. Auf alle Bemerken-Proben erhält er +2 pro Talentrang.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349562, + "modifiedTime": 1688934440400, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!aojENPok9Guo3JN1" +} diff --git a/packs/talents/Wahrnehmungsproben__2_qxrTP7Cs4mFS7lLU.json b/packs/talents/Wahrnehmungsproben__2_qxrTP7Cs4mFS7lLU.json new file mode 100644 index 00000000..08e58c28 --- /dev/null +++ b/packs/talents/Wahrnehmungsproben__2_qxrTP7Cs4mFS7lLU.json @@ -0,0 +1,62 @@ +{ + "_id": "qxrTP7Cs4mFS7lLU", + "changes": [ + { + "key": "system.checks.perception", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.wakeUp", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.decipherScript", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.readTracks", + "mode": 2, + "value": "2", + "priority": null + }, + { + "key": "system.checks.search", + "mode": 2, + "value": "2", + "priority": null + } + ], + "disabled": false, + "duration": { + "startTime": null, + "seconds": null, + "combat": null, + "rounds": null, + "turns": null, + "startRound": null, + "startTurn": null + }, + "icon": "icons/svg/aura.svg", + "transfer": true, + "flags": { + "ds4": { + "itemEffectConfig": { + "applyToItems": false, + "itemName": "", + "condition": "" + } + } + }, + "tint": null, + "origin": null, + "name": "Wahrnehmungsproben +2", + "description": "", + "statuses": [], + "_key": "!items.effects!aojENPok9Guo3JN1.qxrTP7Cs4mFS7lLU" +} diff --git a/packs/talents/Wechsler_gwCc6niwZL45wklE.json b/packs/talents/Wechsler_gwCc6niwZL45wklE.json new file mode 100644 index 00000000..e279ccae --- /dev/null +++ b/packs/talents/Wechsler_gwCc6niwZL45wklE.json @@ -0,0 +1,30 @@ +{ + "_id": "gwCc6niwZL45wklE", + "name": "Wechsler", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": ["nxzOItIzbsdQSbby"], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Charakter hat gelernt, sich auf das Auswechseln seines aktiven Zaubers zu konzentrieren: Er erhält auf Proben, um seine Zauber zu wechseln, pro Talentrang einen Bonus von +2.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349596, + "modifiedTime": 1688934440415, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!gwCc6niwZL45wklE" +} diff --git a/packs/talents/Wissensegebiet_IB1OJ65TseuSw9ZI.json b/packs/talents/Wissensegebiet_IB1OJ65TseuSw9ZI.json new file mode 100644 index 00000000..950de424 --- /dev/null +++ b/packs/talents/Wissensegebiet_IB1OJ65TseuSw9ZI.json @@ -0,0 +1,30 @@ +{ + "_id": "IB1OJ65TseuSw9ZI", + "name": "Wissensegebiet", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent wird für jedes Wissensgebiet (Alte Sagen, Mathematik, Naturkunde, Sternenkunde, Zwergische Religion usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.

\n

Man beherrscht das jeweilige Wissensgebiet und erhält auf alle diesbezüglichen Proben einen Bonus von +3 pro Talentrang, den man für dieses Wissensgebiet erworben hat.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349505, + "modifiedTime": 1688934440344, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!IB1OJ65TseuSw9ZI" +} diff --git a/packs/talents/Zauber_ausl_sen_kZti1KQIbf4UPvI7.json b/packs/talents/Zauber_ausl_sen_kZti1KQIbf4UPvI7.json new file mode 100644 index 00000000..ef029c8a --- /dev/null +++ b/packs/talents/Zauber_ausl_sen_kZti1KQIbf4UPvI7.json @@ -0,0 +1,30 @@ +{ + "_id": "kZti1KQIbf4UPvI7", + "name": "Zauber auslösen", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Meisterdieb kann, wie ein Zauberwirker, Zaubersprüche von Schriftrollen oder aus Zauberbüchern ablesen und dadurch auslösen, wodurch die Schrift des Zaubers verblasst und er verschwindet.

\n

Pro Talentrang wird eine der drei Zauberklassen Heiler, Zauberer oder Schwarzmagier gewählt und fortan kann der Charakter alle Zauber, die dieser Klasse zugänglich sind, unabhängig von seiner Stufe ablesen und auslösen.

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Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Zaubern oder Zielzaubern eine Runde lang um den Wert von Geist erhöhen, sofern es sich dabei um einen Zauber handelt, der andere schädigt oder heilt. Es ist möglich, mehrere Talentränge in einem einzigen Zauber zu vereinen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349554, + "modifiedTime": 1688934440386, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!XiwLao8lZi3JL0ku" +} diff --git a/packs/talents/Zauberwaffe_rCRPchtSJye0K5nt.json b/packs/talents/Zauberwaffe_rCRPchtSJye0K5nt.json new file mode 100644 index 00000000..2c8cf0d0 --- /dev/null +++ b/packs/talents/Zauberwaffe_rCRPchtSJye0K5nt.json @@ -0,0 +1,30 @@ +{ + "_id": "rCRPchtSJye0K5nt", + "name": "Zauberwaffe", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Dieses Talent wird pro Talentrang an eine bestimmte Nahkampfwaffe gebunden – so kann der Charakter beispielsweise in sein Lieblingsschwert zwei Talentränge investieren und einen dritten Talentrang beispielsweise in einen Bihänder. Pro Talentrang erhält der Charakter +1 auf Zielzaubern, sofern er die jeweilige Waffe in den Händen hält.

\n

Desweiteren kann er pro gebundenen Talentrang einen seiner Zauber an die Waffe binden, um sie wie einen Zauberstab für diesen Zauber zu nutzen. Wird eine Zauberwaffe zerstört, sind die investierten Talentränge nicht verloren und können (nach Ablauf von W20 Wochen) an eine andere Waffe gebunden werden.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349637, + "modifiedTime": 1688934440469, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!rCRPchtSJye0K5nt" +} diff --git a/packs/talents/Zehrender_Spurt_qnYeR3a3LNUJ329t.json b/packs/talents/Zehrender_Spurt_qnYeR3a3LNUJ329t.json new file mode 100644 index 00000000..12c5cd90 --- /dev/null +++ b/packs/talents/Zehrender_Spurt_qnYeR3a3LNUJ329t.json @@ -0,0 +1,30 @@ +{ + "_id": "qnYeR3a3LNUJ329t", + "name": "Zehrender Spurt", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Der Blutmagier kann für das Opfern von 1 LK (zählt als freie Aktion) seinen Wert in Laufen für W20/2 Runden um 2 m erhöhen. Pro weiterem Talentrang kann ein zusätzlicher LK geopfert werden, um Laufen um weitere 2 m zu erhöhen.

", + "rank": { + "base": 0, + "max": 3, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349636, + "modifiedTime": 1688934440466, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!qnYeR3a3LNUJ329t" +} diff --git a/packs/talents/Zwei_Waffen_rXXw5aS0pCr5amWa.json b/packs/talents/Zwei_Waffen_rXXw5aS0pCr5amWa.json new file mode 100644 index 00000000..a3df07a1 --- /dev/null +++ b/packs/talents/Zwei_Waffen_rXXw5aS0pCr5amWa.json @@ -0,0 +1,30 @@ +{ + "_id": "rXXw5aS0pCr5amWa", + "name": "Zwei Waffen", + "type": "talent", + "img": "icons/svg/item-bag.svg", + "effects": [], + "folder": null, + "sort": 0, + "flags": {}, + "system": { + "description": "

Pro Talentrang wird der Malus von -10 auf Schlagen und Abwehr beim Kampf mit zwei Waffen um jeweils 2 Punkte gemindert.

", + "rank": { + "base": 0, + "max": 5, + "mod": 0 + } + }, + "ownership": { + "default": 0 + }, + "_stats": { + "systemId": "ds4", + "systemVersion": "1.19.4", + "coreVersion": "11.305", + "createdTime": 1668995349638, + "modifiedTime": 1688934440471, + "lastModifiedBy": "DS4BuildSystem00" + }, + "_key": "!items!rXXw5aS0pCr5amWa" +} diff --git a/pnpm-lock.yaml b/pnpm-lock.yaml index 1e7fb734..ec1d4087 100644 --- a/pnpm-lock.yaml +++ b/pnpm-lock.yaml @@ -11,12 +11,15 @@ devDependencies: '@commitlint/config-conventional': specifier: 17.6.6 version: 17.6.6 + '@foundryvtt/foundryvtt-cli': + specifier: 0.0.9 + version: 0.0.9 '@guanghechen/rollup-plugin-copy': specifier: 5.0.1 - version: 5.0.1(rollup@3.26.2) + version: 5.0.1(rollup@3.25.3) '@ironkinoko/rollup-plugin-styles': specifier: 4.0.3 - version: 4.0.3(rollup@3.26.2) + version: 4.0.3(rollup@3.25.3) '@swc/core': specifier: 1.3.68 version: 1.3.68 @@ -66,14 +69,11 @@ devDependencies: specifier: 5.0.1 version: 5.0.1 rollup: - specifier: 3.26.2 - version: 3.26.2 - rollup-plugin-livereload: - specifier: 2.0.5 - version: 2.0.5 + specifier: 3.25.3 + version: 3.25.3 rollup-plugin-swc3: specifier: 0.8.2 - version: 0.8.2(@swc/core@1.3.68)(rollup@3.26.2) + version: 0.8.2(@swc/core@1.3.68)(rollup@3.25.3) sass: specifier: 1.63.6 version: 1.63.6 @@ -538,6 +538,20 @@ packages: resolution: {integrity: sha512-J8TOSBq3SoZbDhM9+R/u77hP93gz/rajSA+K2kGyijPpORPWUXHUpTaleoj+92As0S9uPRP7Oi8IqMf0u+ro6A==} dev: true + /@foundryvtt/foundryvtt-cli@0.0.9: + resolution: {integrity: sha512-A3RT/+qCV2E9kLHhY5pdbrksRyTNzgCr7WLk8f8AqF5zKsYi5kUoqd+HZAFsJ0kEVfqYGQdHlAtuzlAcZ/wp4A==} + hasBin: true + dependencies: + chalk: 5.2.0 + classic-level: 1.3.0 + esm: 3.2.25 + js-yaml: 4.1.0 + mkdirp: 3.0.1 + nedb-core: 3.0.6 + nedb-promises: 6.2.1 + yargs: 17.7.2 + dev: true + /@guanghechen/helper-fs@5.0.1: resolution: {integrity: sha512-L5ABMp82s63eJmX4cvatFQMSalS0Qv0GuOJJV1ilJIqIeZx9keP2893PoxaZZaJ/Lr79NMUe3MTR+KBz/BOB2g==} engines: {node: '>= 16.0.0'} @@ -556,7 +570,7 @@ packages: engines: {node: '>= 16.0.0'} dev: true - /@guanghechen/rollup-plugin-copy@5.0.1(rollup@3.26.2): + /@guanghechen/rollup-plugin-copy@5.0.1(rollup@3.25.3): resolution: {integrity: sha512-2TZzgiJcWHnk3PQdOc5GOnd0KF3zBz7TflLnRUNtvV9HXVu0cA84gUST0DTuGBcaeFNbEeFg/6hQeNjT0Rm0eg==} engines: {node: '>= 16.0.0'} peerDependencies: @@ -569,7 +583,7 @@ packages: dir-glob: 3.0.1 globby: 13.1.4 micromatch: 4.0.5 - rollup: 3.26.2 + rollup: 3.25.3 dev: true /@guanghechen/utility-types@5.0.1: @@ -602,13 +616,13 @@ packages: engines: {node: '>=6.9.0'} dev: true - /@ironkinoko/rollup-plugin-styles@4.0.3(rollup@3.26.2): + /@ironkinoko/rollup-plugin-styles@4.0.3(rollup@3.25.3): resolution: {integrity: sha512-FU7Hko5Z9bu3PW14XXRbKE91Hn0iWEpXQW4YzUIOMNyJ9VrIoO5sImyzIo5PRc9o9buTePhygGQ4OEe3bvOTdQ==} engines: {node: ^12.20.0 || ^14.13.1 || >=16.0.0} peerDependencies: rollup: ^2.63.0 || 3.x dependencies: - '@rollup/pluginutils': 5.0.2(rollup@3.26.2) + '@rollup/pluginutils': 5.0.2(rollup@3.25.3) cosmiconfig: 7.1.0 cssnano: 5.1.15(postcss@8.4.21) fs-extra: 10.1.0 @@ -624,7 +638,7 @@ packages: query-string: 7.1.3 resolve: 1.22.1 resolve.exports: 1.1.1 - 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/opts@2.0.2: - resolution: {integrity: sha512-k41FwbcLnlgnFh69f4qdUfvDQ+5vaSDnVPFI/y5XuhKRq97EnVVneO9F1ESVCdiVu4fCS2L8usX3mU331hB7pg==} - dev: true - /p-finally@1.0.0: resolution: {integrity: sha512-LICb2p9CB7FS+0eR1oqWnHhp0FljGLZCWBE9aix0Uye9W8LTQPwMTYVGWQWIw9RdQiDg4+epXQODwIYJtSJaow==} engines: {node: '>=4'} @@ -3805,11 +3958,11 @@ packages: hasBin: true dev: true - /pretty-format@29.5.0: - resolution: {integrity: sha512-V2mGkI31qdttvTFX7Mt4efOqHXqJWMu4/r66Xh3Z3BwZaPfPJgp6/gbwoujRpPUtfEF6AUUWx3Jim3GCw5g/Qw==} + /pretty-format@29.6.1: + resolution: {integrity: sha512-7jRj+yXO0W7e4/tSJKoR7HRIHLPPjtNaUGG2xxKQnGvPNRkgWcQ0AZX6P4KBRJN4FcTBWb3sa7DVUJmocYuoog==} engines: {node: ^14.15.0 || ^16.10.0 || >=18.0.0} dependencies: - '@jest/schemas': 29.4.3 + '@jest/schemas': 29.6.0 ansi-styles: 5.2.0 react-is: 18.2.0 dev: true @@ -3993,17 +4146,7 @@ packages: glob: 10.2.5 dev: true - /rollup-plugin-livereload@2.0.5: - resolution: {integrity: sha512-vqQZ/UQowTW7VoiKEM5ouNW90wE5/GZLfdWuR0ELxyKOJUIaj+uismPZZaICU4DnWPVjnpCDDxEqwU7pcKY/PA==} - engines: {node: '>=8.3'} - dependencies: - livereload: 0.9.3 - transitivePeerDependencies: - - bufferutil - - utf-8-validate - dev: true - - /rollup-plugin-swc3@0.8.2(@swc/core@1.3.68)(rollup@3.26.2): + /rollup-plugin-swc3@0.8.2(@swc/core@1.3.68)(rollup@3.25.3): resolution: {integrity: sha512-8C8rw7Iw3s+RvIooDu0IaXGQDijYFiDpKMuwQPxv3onwa/ysojz3BzG8Lr2AbhX6Hd/2UT2wkerFFwOWQ3ytOQ==} engines: {node: '>=12'} peerDependencies: @@ -4014,11 +4157,11 @@ packages: '@rollup/pluginutils': 4.2.1 '@swc/core': 1.3.68 get-tsconfig: 4.4.0 - rollup: 3.26.2 + rollup: 3.25.3 dev: true - /rollup@3.26.2: - resolution: {integrity: sha512-6umBIGVz93er97pMgQO08LuH3m6PUb3jlDUUGFsNJB6VgTCUaDFpupf5JfU30529m/UKOgmiX+uY6Sx8cOYpLA==} + /rollup@3.25.3: + resolution: {integrity: sha512-ZT279hx8gszBj9uy5FfhoG4bZx8c+0A1sbqtr7Q3KNWIizpTdDEPZbV2xcbvHsnFp4MavCQYZyzApJ+virB8Yw==} engines: {node: '>=14.18.0', npm: '>=8.0.0'} hasBin: true optionalDependencies: @@ -4312,7 +4455,7 @@ packages: /strip-literal@1.0.1: resolution: {integrity: sha512-QZTsipNpa2Ppr6v1AmJHESqJ3Uz247MUS0OjrnnZjFAvEoWqxuyFuXn2xLgMtRnijJShAa1HL0gtJyUs7u7n3Q==} dependencies: - acorn: 8.9.0 + acorn: 8.10.0 dev: true /stylehacks@5.1.1(postcss@8.4.21): @@ -4445,7 +4588,7 @@ packages: '@tsconfig/node14': 1.0.3 '@tsconfig/node16': 1.0.3 '@types/node': 18.16.19 - acorn: 8.9.0 + acorn: 8.8.2 acorn-walk: 8.2.0 arg: 4.1.3 create-require: 1.1.1 @@ -4541,6 +4684,10 @@ packages: which-boxed-primitive: 1.0.2 dev: true + /underscore@1.13.6: + resolution: {integrity: sha512-+A5Sja4HP1M08MaXya7p5LvjuM7K6q/2EaC0+iovj/wOcMsTzMvDFbasi/oSapiwOlt252IqsKqPjCl7huKS0A==} + dev: true + /universalify@2.0.0: resolution: {integrity: sha512-hAZsKq7Yy11Zu1DE0OzWjw7nnLZmJZYTDZZyEFHZdUhV8FkH5MCfoU1XMaxXovpyW5nq5scPqq0ZDP9Zyl04oQ==} engines: {node: '>= 10.0.0'} @@ -4567,6 +4714,16 @@ packages: resolution: {integrity: sha512-EPD5q1uXyFxJpCrLnCc1nHnq3gOa6DZBocAIiI2TaSCA7VCJ1UJDMagCzIkXNsUYfD1daK//LTEQ8xiIbrHtcw==} dev: true + /util@0.12.5: + resolution: {integrity: sha512-kZf/K6hEIrWHI6XqOFUiiMa+79wE/D8Q+NCNAWclkyg3b4d2k7s0QGepNjiABc+aR3N1PAyHL7p6UcLY6LmrnA==} + dependencies: + inherits: 2.0.4 + is-arguments: 1.1.1 + is-generator-function: 1.0.10 + is-typed-array: 1.1.10 + which-typed-array: 1.1.9 + dev: true + /uuid@3.4.0: resolution: {integrity: sha512-HjSDRw6gZE5JMggctHBcjVak08+KEVhSIiDzFnT9S9aegmp85S/bReBVTb4QTFaRNptJ9kuYaNhnbNEOkbKb/A==} deprecated: Please upgrade to version 7 or higher. Older versions may use Math.random() in certain circumstances, which is known to be problematic. See https://v8.dev/blog/math-random for details. @@ -4637,7 +4794,7 @@ packages: '@types/node': 18.16.19 esbuild: 0.18.11 postcss: 8.4.25 - rollup: 3.26.2 + rollup: 3.25.3 sass: 1.63.6 optionalDependencies: fsevents: 2.3.2 @@ -4682,7 +4839,7 @@ packages: '@vitest/snapshot': 0.33.0 '@vitest/spy': 0.33.0 '@vitest/utils': 0.33.0 - acorn: 8.9.0 + acorn: 8.10.0 acorn-walk: 8.2.0 cac: 6.7.14 chai: 4.3.7 @@ -4780,19 +4937,6 @@ packages: resolution: {integrity: sha512-l4Sp/DRseor9wL6EvV2+TuQn63dMkPjZ/sp9XkghTEbV9KlPS1xUsZ3u7/IQO4wxtcFB4bgpQPRcR3QCvezPcQ==} dev: true - /ws@7.5.9: - resolution: {integrity: sha512-F+P9Jil7UiSKSkppIiD94dN07AwvFixvLIj1Og1Rl9GGMuNipJnV9JzjD6XuqmAeiswGvUmNLjr5cFuXwNS77Q==} - engines: {node: '>=8.3.0'} - peerDependencies: - bufferutil: ^4.0.1 - utf-8-validate: ^5.0.2 - peerDependenciesMeta: - bufferutil: - optional: true - utf-8-validate: - optional: true - dev: true - /xtend@4.0.2: resolution: {integrity: sha512-LKYU1iAXJXUgAXn9URjiu+MWhyUXHsvfp7mcuYm9dSUKK0/CjtrUwFAxD82/mCWbtLsGjFIad0wIsod4zrTAEQ==} engines: {node: '>=0.4'} diff --git a/rollup.config.js b/rollup.config.js index d8d927ee..1a061218 100644 --- a/rollup.config.js +++ b/rollup.config.js @@ -2,14 +2,12 @@ // // SPDX-License-Identifier: MIT -import livereload from "rollup-plugin-livereload"; import styles from "@ironkinoko/rollup-plugin-styles"; import { swc } from "rollup-plugin-swc3"; import { copy } from "@guanghechen/rollup-plugin-copy"; import { distDirectory, name, sourceDirectory } from "./tools/const.js"; -import { convertJSONToPack } from "./tools/json-pack-tools.js"; const staticFiles = [ ".reuse", @@ -27,7 +25,6 @@ const staticFiles = [ "templates", ]; const isProduction = process.env.NODE_ENV === "production"; -const isWatch = process.env.ROLLUP_WATCH === "true"; /** * @type {import('rollup').RollupOptions} @@ -59,23 +56,7 @@ const config = { sourceMap: true, minimize: isProduction, }), - copy({ - targets: [ - { src: staticFiles, dest: distDirectory }, - { - src: [`packs/*.json`], - dest: `${distDirectory}/packs`, - rename: (name) => `${name}.db`, - transform: convertJSONToPack, - }, - { - src: [`packs/*.json.license`], - dest: `${distDirectory}/packs`, - rename: (name, extension) => `${name.replace(".json", ".db")}.${extension}`, - }, - ], - }), - isWatch && livereload(distDirectory), + copy({ targets: [{ src: staticFiles, dest: distDirectory }] }), ], }; diff --git a/scss/components/actor/_actor_sheet.scss b/scss/components/actor/_actor_sheet.scss index 3be87d61..b7982577 100644 --- a/scss/components/actor/_actor_sheet.scss +++ b/scss/components/actor/_actor_sheet.scss @@ -5,6 +5,6 @@ */ .ds4-actor-sheet { - min-height: 635px; + min-height: 645px; min-width: 650px; } diff --git a/scss/components/actor/_checks.scss b/scss/components/actor/_checks.scss index 51f6fe52..dc8fcb30 100644 --- a/scss/components/actor/_checks.scss +++ b/scss/components/actor/_checks.scss @@ -7,7 +7,9 @@ .ds4-checks { column-gap: 2em; display: grid; + grid-auto-flow: column; grid-template-columns: 1fr 1fr 1fr; + grid-template-rows: repeat(10, 1fr); row-gap: 0.25em; white-space: nowrap; } diff --git a/src/apps/actor/base-sheet.js b/src/apps/actor/base-sheet.js index 1a059acd..399f0dab 100644 --- a/src/apps/actor/base-sheet.js +++ b/src/apps/actor/base-sheet.js @@ -21,7 +21,7 @@ export class DS4ActorSheet extends ActorSheet { static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["sheet", "ds4-actor-sheet"], - height: 635, + height: 645, scrollY: [".ds4-sheet-body"], tabs: [{ navSelector: ".ds4-sheet-tab-nav", contentSelector: ".ds4-sheet-body", initial: "values" }], dragDrop: [ @@ -48,15 +48,15 @@ export class DS4ActorSheet extends ActorSheet { }), ); - const enrichedEffectPromises = this.actor.effects.map(async (effect) => { + const enrichedEffects = [...this.actor.allApplicableEffects()].map((effect) => { return { ...effect.toObject(), - sourceName: await effect.getCurrentSourceName(), + sourceName: effect.parent instanceof Item ? effect.parent.name : effect.sourceName, factor: effect.factor, - isEffectivelyEnabled: !effect.disabled && !effect.isSurpressed, + active: effect.active, + uuid: effect.uuid, }; }); - const enrichedEffects = await Promise.all(enrichedEffectPromises); const context = { ...this.addTooltipsToData(await super.getData(options)), @@ -127,7 +127,7 @@ export class DS4ActorSheet extends ActorSheet { disableOverriddenFields( this.form, item.overrides, - (key) => `[data-item-id="${item.id}"] .change-item[data-property="${key}"]`, + (key) => `[data-item-uuid="${item.uuid}"] .change-item[data-property="${key}"]`, ); } } @@ -161,7 +161,7 @@ export class DS4ActorSheet extends ActorSheet { const { type } = foundry.utils.deepClone(event.currentTarget.dataset); const name = getGame().i18n.localize(`DS4.New${type.capitalize()}Name`); const itemData = { name, type }; - Item.create(itemData, { parent: this.actor, pack: this.actor.pack ?? undefined }); + Item.create(itemData, { parent: this.actor }); } /** @@ -170,14 +170,15 @@ export class DS4ActorSheet extends ActorSheet { * @param {JQuery.ClickEvent} event The originating click event * @protected */ - onEditItem(event) { - const id = $(event.currentTarget) - .parents(embeddedDocumentListEntryProperties.Item.selector) - .data(embeddedDocumentListEntryProperties.Item.idDataAttribute); - const item = this.actor.items.get(id); - enforce(item, getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name })); - enforce(item.sheet); - item.sheet.render(true); + async onEditItem(event) { + const li = event.currentTarget.closest(embeddedDocumentListEntryProperties.Item.selector); + const uuid = li.dataset[embeddedDocumentListEntryProperties.Item.uuidDataAttribute]; + const item = await fromUuid(uuid); + enforce( + item && item.parent === this.actor, + getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { uuid, actor: this.actor.name }), + ); + item.sheet?.render(true); } /** @@ -186,10 +187,16 @@ export class DS4ActorSheet extends ActorSheet { * @param {JQuery.ClickEvent} event The originating click event * @protected */ - onDeleteItem(event) { - const li = $(event.currentTarget).parents(embeddedDocumentListEntryProperties.Item.selector); - this.actor.deleteEmbeddedDocuments("Item", [li.data(embeddedDocumentListEntryProperties.Item.idDataAttribute)]); - li.slideUp(200, () => this.render(false)); + async onDeleteItem(event) { + const li = event.currentTarget.closest(embeddedDocumentListEntryProperties.Item.selector); + const uuid = li.dataset[embeddedDocumentListEntryProperties.Item.uuidDataAttribute]; + const item = await fromUuid(uuid); + enforce( + item && item.parent === this.actor, + getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { uuid, actor: this.actor.name }), + ); + item.delete(); + $(li).slideUp(200, () => this.render(false)); } /** @@ -239,12 +246,14 @@ export class DS4ActorSheet extends ActorSheet { * @param {JQuery.ClickEvent} event The originating click event * @protected */ - onEditEffect(event) { - const id = $(event.currentTarget) - .parents(embeddedDocumentListEntryProperties.ActiveEffect.selector) - .data(embeddedDocumentListEntryProperties.ActiveEffect.idDataAttribute); - const effect = this.actor.effects.get(id); - enforce(effect, getGame().i18n.format("DS4.ErrorActorDoesNotHaveEffect", { id, actor: this.actor.name })); + async onEditEffect(event) { + const li = event.currentTarget.closest(embeddedDocumentListEntryProperties.ActiveEffect.selector); + const uuid = li.dataset[embeddedDocumentListEntryProperties.ActiveEffect.uuidDataAttribute]; + const effect = await fromUuid(uuid); + enforce( + effect && (effect.parent === this.actor || effect.parent.parent === this.actor), + getGame().i18n.format("DS4.ErrorActorDoesNotHaveEffect", { uuid, actor: this.actor.name }), + ); effect.sheet?.render(true); } @@ -254,11 +263,16 @@ export class DS4ActorSheet extends ActorSheet { * @param {JQuery.ClickEvent} event The originating click event * @protected */ - onDeleteEffect(event) { - const li = $(event.currentTarget).parents(embeddedDocumentListEntryProperties.ActiveEffect.selector); - const id = li.data(embeddedDocumentListEntryProperties.ActiveEffect.idDataAttribute); - this.actor.deleteEmbeddedDocuments("ActiveEffect", [id]); - li.slideUp(200, () => this.render(false)); + async onDeleteEffect(event) { + const li = event.currentTarget.closest(embeddedDocumentListEntryProperties.ActiveEffect.selector); + const uuid = li.dataset[embeddedDocumentListEntryProperties.ActiveEffect.uuidDataAttribute]; + const effect = await fromUuid(uuid); + enforce( + effect && (effect.parent === this.actor || effect.parent.parent === this.actor), + getGame().i18n.format("DS4.ErrorActorDoesNotHaveEffect", { uuid, actor: this.actor.name }), + ); + effect.delete(); + $(li).slideUp(200, () => this.render(false)); } /** @@ -280,20 +294,32 @@ export class DS4ActorSheet extends ActorSheet { * @param {"Item" | "ActiveEffect"} documentName The name of the embedded document to be changed. * @protected */ - onChangeEmbeddedDocument(event, documentName) { + async onChangeEmbeddedDocument(event, documentName) { event.preventDefault(); const element = $(event.currentTarget).get(0); - enforce(element instanceof HTMLInputElement); if (element.disabled) return; const documentElement = element.closest(embeddedDocumentListEntryProperties[documentName].selector); - enforce(documentElement instanceof HTMLElement); - const id = documentElement.dataset[embeddedDocumentListEntryProperties[documentName].idDataAttribute]; + const uuid = documentElement.dataset[embeddedDocumentListEntryProperties[documentName].uuidDataAttribute]; const property = element.dataset["property"]; enforce(property !== undefined, TypeError("HTML element does not provide 'data-property' attribute")); const newValue = this.parseValue(element); - this.actor.updateEmbeddedDocuments(documentName, [{ _id: id, [property]: newValue }]); + + const document = await fromUuid(uuid); + + if (documentName === "Item") { + enforce( + document && document.parent === this.actor, + getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { uuid, actor: this.actor.name }), + ); + } else { + enforce( + document && (document.parent === this.actor || document.parent.parent === this.actor), + getGame().i18n.format("DS4.ErrorActorDoesNotHaveEffect", { uuid, actor: this.actor.name }), + ); + } + document.update({ [property]: newValue }); } /** @@ -335,13 +361,15 @@ export class DS4ActorSheet extends ActorSheet { * @param {JQuery.ClickEvent} event The originating click event * @protected */ - onRollItem(event) { + async onRollItem(event) { event.preventDefault(); - const id = $(event.currentTarget) - .parents(embeddedDocumentListEntryProperties.Item.selector) - .data(embeddedDocumentListEntryProperties.Item.idDataAttribute); - const item = this.actor.items.get(id); - enforce(item, getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name })); + const li = event.currentTarget.closest(embeddedDocumentListEntryProperties.Item.selector); + const uuid = li.dataset[embeddedDocumentListEntryProperties.Item.uuidDataAttribute]; + const item = await fromUuid(uuid); + enforce( + item && item.parent === this.actor, + getGame().i18n.format("DS4.ErrorActorDoesNotHaveItem", { uuid, actor: this.actor.name }), + ); item.roll().catch((e) => notifications.error(e, { log: true })); } @@ -464,11 +492,11 @@ export class DS4ActorSheet extends ActorSheet { const embeddedDocumentListEntryProperties = Object.freeze({ ActiveEffect: { selector: ".effect", - idDataAttribute: "effectId", + uuidDataAttribute: "effectUuid", }, Item: { selector: ".item", - idDataAttribute: "itemId", + uuidDataAttribute: "itemUuid", }, }); diff --git a/src/apps/item-sheet.js b/src/apps/item-sheet.js index 438ea8ad..42b2773d 100644 --- a/src/apps/item-sheet.js +++ b/src/apps/item-sheet.js @@ -6,7 +6,6 @@ import { DS4 } from "../config"; import { DS4ActiveEffect } from "../documents/active-effect"; -import { notifications } from "../ui/notifications"; import { enforce, getGame } from "../utils/utils"; import { disableOverriddenFields } from "./sheet-helpers"; @@ -92,9 +91,6 @@ export class DS4ItemSheet extends ItemSheet { */ onControlEffect(event) { event.preventDefault(); - if (this.item.isOwned) { - return notifications.warn(getGame().i18n.localize("DS4.WarningManageActiveEffectOnOwnedItem")); - } const a = event.currentTarget; switch (a.dataset["action"]) { case "create": diff --git a/src/documents/active-effect.js b/src/documents/active-effect.js index 8410e574..56faa4b9 100644 --- a/src/documents/active-effect.js +++ b/src/documents/active-effect.js @@ -35,11 +35,8 @@ export class DS4ActiveEffect extends ActiveEffect { */ source = undefined; - /** - * Whether or not this effect is currently surpressed. - * @type {boolean} - */ - get isSurpressed() { + /** @override */ + get isSuppressed() { const originatingItem = this.originatingItem; if (!originatingItem) { return false; @@ -52,15 +49,10 @@ export class DS4ActiveEffect extends ActiveEffect { * @return {import("./item/item").DS4Item | undefined} */ get originatingItem() { - if (!(this.parent instanceof Actor)) { - return; + if (this.parent instanceof Item) { + return this.parent; } - const itemIdRegex = /Item\.([a-zA-Z0-9]+)/; - const itemId = this.origin?.match(itemIdRegex)?.[1]; - if (!itemId) { - return; - } - return this.parent.items.get(itemId); + return undefined; } /** @@ -82,30 +74,6 @@ export class DS4ActiveEffect extends ActiveEffect { return super.apply(document, change); } - /** - * Gets the current source name based on the cached source object. - * @returns {Promise} The current source name - */ - async getCurrentSourceName() { - const game = getGame(); - const origin = await this.getSource(); - if (origin === null) return game.i18n.localize("None"); - return origin.name ?? game.i18n.localize("Unknown"); - } - - /** - * Gets the source document for this effect. Uses the cached {@link DS4ActiveEffect#source} if it has already been - * set. - * @protected - * @returns {Promise} - */ - async getSource() { - if (this.source === undefined) { - this.source = this.origin != null ? await fromUuid(this.origin) : null; - } - return this.source; - } - /** * Create a new {@link DS4ActiveEffect} using default values. * @@ -115,11 +83,11 @@ export class DS4ActiveEffect extends ActiveEffect { */ static async createDefault(parent) { const createData = { - label: getGame().i18n.localize(`DS4.NewEffectLabel`), + name: getGame().i18n.localize(`DS4.NewEffectName`), icon: this.FALLBACK_ICON, }; - return this.create(createData, { parent, pack: parent.pack ?? undefined }); + return this.create(createData, { parent }); } /** @@ -141,13 +109,25 @@ export class DS4ActiveEffect extends ActiveEffect { * @param {import("./item/item").DS4Item | import("./actor/actor").DS4Actor} document The Actor or Item to which to apply the effects * @param {DS4ActiveEffect[]} effetcs The effects to apply * @param {(change: EffectChangeData) => boolean} [predicate=() => true] Apply only changes that fullfill this predicate + * @returns {Set} The statuses that are applied by this effect */ static applyEffetcs(document, effetcs, predicate = () => true) { /** @type {Record} */ const overrides = {}; - // Organize non-disabled and -surpressed effects by their application priority - const changesWithEffect = effetcs.flatMap((e) => e.getFactoredChangesWithEffect(predicate)); + /** @type {Set} */ + const statuses = new Set(); + + // Organize active effect changes by their application priority + const changesWithEffect = effetcs.flatMap((e) => { + if (!e.active) { + return []; + } + for (const statusId of e.statuses) { + statuses.add(statusId); + } + return e.getFactoredChangesWithEffect(predicate); + }); changesWithEffect.sort((a, b) => (a.change.priority ?? 0) - (b.change.priority ?? 0)); // Apply all changes @@ -162,6 +142,8 @@ export class DS4ActiveEffect extends ActiveEffect { ...foundry.utils.flattenObject(document.overrides), ...overrides, }); + + return statuses; } /** @@ -171,13 +153,10 @@ export class DS4ActiveEffect extends ActiveEffect { * @protected */ getFactoredChangesWithEffect(predicate = () => true) { - if (this.disabled || this.isSurpressed) { - return []; - } - return this.changes.filter(predicate).flatMap((change) => { - change.priority = change.priority ?? change.mode * 10; - return Array(this.factor).fill({ effect: this, change }); + const c = foundry.utils.deepClone(change); + c.priority = c.priority ?? c.mode * 10; + return Array(this.factor).fill({ effect: this, change: c }); }); } } diff --git a/src/documents/actor/actor.js b/src/documents/actor/actor.js index 9cf91eef..e0e93cb6 100644 --- a/src/documents/actor/actor.js +++ b/src/documents/actor/actor.js @@ -15,6 +15,9 @@ import { isAttribute, isTrait } from "./actor-data-source-base"; * The Actor class for DS4 */ export class DS4Actor extends Actor { + /** @type {Set} */ + newStatuses = new Set(); + /** @override */ prepareData() { this.prepareBaseData(); @@ -23,11 +26,14 @@ export class DS4Actor extends Actor { this.applyActiveEffectsToBaseData(); this.prepareDerivedData(); this.applyActiveEffectsToDerivedData(); + this.handleStatusChanges(); this.prepareFinalDerivedData(); } /** @override */ prepareBaseData() { + this.newStatuses = new Set(); + this.system.rolling = { minimumFumbleResult: 20, maximumCoupResult: 1, @@ -60,7 +66,13 @@ export class DS4Actor extends Actor { * @protected */ get actorEffects() { - return this.effects.filter((effect) => !effect.flags.ds4?.itemEffectConfig?.applyToItems); + const effects = []; + for (const effect of this.allApplicableEffects()) { + if (!effect.flags.ds4?.itemEffectConfig?.applyToItems) { + effects.push(effect); + } + } + return effects; } /** @@ -69,7 +81,8 @@ export class DS4Actor extends Actor { * @returns {import("../active-effect").DS4ActiveEffect[]} The array of effects that are candidates to be applied to the item */ itemEffects(item) { - return this.effects.filter((effect) => { + /** @type {(effect: DS4ActiveEffect) => boolean} */ + const shouldEffectBeAppliedToItem = (effect, item) => { const { applyToItems, itemName, condition } = effect.flags.ds4?.itemEffectConfig ?? {}; if (!applyToItems || (itemName !== undefined && itemName !== "" && itemName !== item.name)) { @@ -78,11 +91,7 @@ export class DS4Actor extends Actor { if (condition !== undefined && condition !== "") { try { - const replacedCondition = DS4Actor.replaceFormulaData(condition, { - item, - actor: this, - effect, - }); + const replacedCondition = DS4Actor.replaceFormulaData(condition, { item, actor: this, effect }); return replacedCondition !== undefined ? Boolean(mathEvaluator.evaluate(replacedCondition)) : false; } catch (error) { logger.warn(error); @@ -91,7 +100,15 @@ export class DS4Actor extends Actor { } return true; - }); + }; + + const effects = []; + for (const effect of this.allApplicableEffects()) { + if (shouldEffectBeAppliedToItem(effect, item)) { + effects.push(effect); + } + } + return effects; } /** @@ -153,7 +170,8 @@ export class DS4Actor extends Actor { */ applyActiveEffectsToItem(item) { item.overrides = {}; - DS4ActiveEffect.applyEffetcs(item, this.itemEffects(item)); + item.reset(); + DS4ActiveEffect.applyEffetcs(item, this.itemEffects(item)).forEach(this.newStatuses.add.bind(this.newStatuses)); } /** @@ -168,7 +186,7 @@ export class DS4Actor extends Actor { (change) => !this.derivedDataProperties.includes(change.key) && !this.finalDerivedDataProperties.includes(change.key), - ); + ).forEach(this.newStatuses.add.bind(this.newStatuses)); } /** @@ -178,7 +196,7 @@ export class DS4Actor extends Actor { applyActiveEffectsToDerivedData() { DS4ActiveEffect.applyEffetcs(this, this.actorEffects, (change) => this.derivedDataProperties.includes(change.key), - ); + ).forEach(this.newStatuses.add.bind(this.newStatuses)); } /** @@ -205,6 +223,30 @@ export class DS4Actor extends Actor { return combatValueProperties.concat(checkProperties); } + handleStatusChanges() { + this.statuses ??= new Set(); + + // Identify which special statuses had been active + const specialStatuses = new Map(); + for (const statusId of Object.values(CONFIG.specialStatusEffects)) { + specialStatuses.set(statusId, this.statuses.has(statusId)); + } + this.statuses.clear(); + + // set new statuses + this.newStatuses.forEach(this.statuses.add.bind(this.statuses)); + + // Apply special statuses that changed to active tokens + const tokens = this.getActiveTokens(); + for (const [statusId, wasActive] of specialStatuses) { + const isActive = this.statuses.has(statusId); + if (isActive === wasActive) continue; + for (const token of tokens) { + token._onApplyStatusEffect(statusId, isActive); + } + } + } + /** * Apply final transformations to the Actor data after all effects have been applied. */ diff --git a/src/hooks/init.js b/src/hooks/init.js index 804f60b4..1882c272 100644 --- a/src/hooks/init.js +++ b/src/hooks/init.js @@ -51,6 +51,8 @@ async function init() { CONFIG.ChatMessage.documentClass = DS4ChatMessage; CONFIG.Token.documentClass = DS4TokenDocument; + CONFIG.ActiveEffect.legacyTransferral = false; + CONFIG.Actor.typeLabels = DS4.i18n.actorTypes; CONFIG.Item.typeLabels = DS4.i18n.itemTypes; diff --git a/src/migration/001.js b/src/migration/001.js index 1ea3b956..1c152223 100644 --- a/src/migration/001.js +++ b/src/migration/001.js @@ -2,24 +2,19 @@ // // SPDX-License-Identifier: MIT -import { - getCompendiumMigrator, - getSceneUpdateDataGetter, - migrateActors, - migrateCompendiums, - migrateScenes, -} from "./migrationHelpers"; +import { getSceneMigrator, migrateCollection, migrateCompendiums, getCompendiumMigrator } from "./migrationHelpers.js"; -/** @type {import("./migration").Migration["migrate"]} */ +/** @type {import("./migration.js").Migration["migrate"]} */ async function migrate() { - await migrateActors(getActorUpdateData); - await migrateScenes(getSceneUpdateData); - await migrateCompendiums(migrateCompendium); + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return actorsResult === "error" || scenesResult === "error" || compendiumsResult === "error" ? "error" : "success"; } -/** @type {import("./migrationHelpers").ActorUpdateDataGetter} */ -function getActorUpdateData() { - const updateData = { +/** @type {import('./migrationHelpers.js').Migrator} */ +async function migrateActor(actor) { + await actor.update({ system: { combatValues: [ "hitPoints", @@ -35,14 +30,14 @@ function getActorUpdateData() { return acc; }, {}), }, - }; - return updateData; + }); } -const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); -const migrateCompendium = getCompendiumMigrator({ getActorUpdateData, getSceneUpdateData }); +const migrateScene = getSceneMigrator(migrateActor); -/** @type {import("./migration").Migration} */ +const migrateCompendium = getCompendiumMigrator({ migrateActor, migrateScene }); + +/** @type {import("./migration.js").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/002.js b/src/migration/002.js index 17d9fe90..d73dddea 100644 --- a/src/migration/002.js +++ b/src/migration/002.js @@ -3,37 +3,42 @@ // SPDX-License-Identifier: MIT import { - getActorUpdateDataGetter, - getCompendiumMigrator, - getSceneUpdateDataGetter, - migrateActors, + getSceneMigrator, + migrateCollection, migrateCompendiums, - migrateItems, - migrateScenes, -} from "./migrationHelpers"; + getCompendiumMigrator, + getActorMigrator, +} from "./migrationHelpers.js"; -/** @type {import("./migration").Migration["migrate"]} */ +/** @type {import("./migration.js").Migration["migrate"]} */ async function migrate() { - await migrateItems(getItemUpdateData); - await migrateActors(getActorUpdateData); - await migrateScenes(getSceneUpdateData); - await migrateCompendiums(migrateCompendium); + const itemsResult = await migrateCollection(game.items, migrateItem); + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return itemsResult === "error" || + actorsResult === "error" || + scenesResult === "error" || + compendiumsResult === "error" + ? "error" + : "success"; } -/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ -function getItemUpdateData(itemData) { - if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined; - return { type: itemData.type === "equipment" ? "loot" : "equipment" }; +/** @type {import('./migrationHelpers.js').Migrator} */ +async function migrateItem(item) { + if (item.type === "equipment" || item.type === "trinket") { + await item.update({ type: item.type === "equipment" ? "loot" : "equipment" }); + } } -const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); -const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); +const migrateActor = getActorMigrator(migrateItem); +const migrateScene = getSceneMigrator(migrateActor); const migrateCompendium = getCompendiumMigrator( - { getItemUpdateData, getActorUpdateData, getSceneUpdateData }, + { migrateItem, migrateActor, migrateScene }, { migrateToTemplateEarly: false }, ); -/** @type {import("./migration").Migration} */ +/** @type {import("./migration.js").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/003.js b/src/migration/003.js index 28df66dd..2d92a6ba 100644 --- a/src/migration/003.js +++ b/src/migration/003.js @@ -3,41 +3,42 @@ // SPDX-License-Identifier: MIT import { - getActorUpdateDataGetter, - getCompendiumMigrator, - getSceneUpdateDataGetter, - migrateActors, + getSceneMigrator, + migrateCollection, migrateCompendiums, - migrateItems, - migrateScenes, -} from "./migrationHelpers"; + getCompendiumMigrator, + getActorMigrator, +} from "./migrationHelpers.js"; -/** @type {import("./migration").Migration["migrate"]} */ +/** @type {import("./migration.js").Migration["migrate"]} */ async function migrate() { - await migrateItems(getItemUpdateData); - await migrateActors(getActorUpdateData); - await migrateScenes(getSceneUpdateData); - await migrateCompendiums(migrateCompendium); + const itemsResult = await migrateCollection(game.items, migrateItem); + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return itemsResult === "error" || + actorsResult === "error" || + scenesResult === "error" || + compendiumsResult === "error" + ? "error" + : "success"; } -/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ -function getItemUpdateData(itemData) { - if (!["loot"].includes(itemData.type ?? "")) return undefined; - return { - system: { - "-=equipped": null, - }, - }; +/** @type {import("./migrationHelpers.js").Migrator} */ +async function migrateItem(item) { + if (item.type === "loot") { + await item.update({ system: { "-=equipped": null } }); + } } -const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); -const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); +const migrateActor = getActorMigrator(migrateItem); +const migrateScene = getSceneMigrator(migrateActor); const migrateCompendium = getCompendiumMigrator( - { getItemUpdateData, getActorUpdateData }, + { migrateItem, migrateActor, migrateScene }, { migrateToTemplateEarly: false }, ); -/** @type {import("./migration").Migration} */ +/** @type {import("./migration.js").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/004.js b/src/migration/004.js index 3f1b9168..85306cba 100644 --- a/src/migration/004.js +++ b/src/migration/004.js @@ -3,45 +3,50 @@ // SPDX-License-Identifier: MIT import { - getActorUpdateDataGetter, - getCompendiumMigrator, - getSceneUpdateDataGetter, - migrateActors, + getSceneMigrator, + migrateCollection, migrateCompendiums, - migrateItems, - migrateScenes, -} from "./migrationHelpers"; + getCompendiumMigrator, + getActorMigrator, +} from "./migrationHelpers.js"; -/** @type {import("./migration").Migration["migrate"]} */ +/** @type {import("./migration.js").Migration["migrate"]} */ async function migrate() { - await migrateItems(getItemUpdateData); - await migrateActors(getActorUpdateData); - await migrateScenes(getSceneUpdateData); - await migrateCompendiums(migrateCompendium); + const itemsResult = await migrateCollection(game.items, migrateItem); + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return itemsResult === "error" || + actorsResult === "error" || + scenesResult === "error" || + compendiumsResult === "error" + ? "error" + : "success"; } -/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ -function getItemUpdateData(itemData) { - if (itemData.type !== "spell") return; - const cooldownDurationUnit = itemData.system?.cooldownDuration.unit; - - const updateData = { - system: { - "-=scrollPrice": null, - minimumLevels: { healer: null, wizard: null, sorcerer: null }, - cooldownDuration: { - unit: cooldownDurationUnit === "custom" ? "rounds" : cooldownDurationUnit, +/** @type {import('./migrationHelpers.js').Migrator} */ +async function migrateItem(item) { + if (item.type === "spell") { + const cooldownDurationUnit = item.system?.cooldownDuration.unit; + await item.update({ + system: { + "-=scrollPrice": null, + minimumLevels: { healer: null, wizard: null, sorcerer: null }, + cooldownDuration: { + unit: cooldownDurationUnit === "custom" ? "rounds" : cooldownDurationUnit, + }, }, - }, - }; + }); + } + return updateData; } -const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); -const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); -const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +const migrateActor = getActorMigrator(migrateItem); +const migrateScene = getSceneMigrator(migrateActor); +const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene }); -/** @type {import("./migration").Migration} */ +/** @type {import("./migration.js").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/005.js b/src/migration/005.js index e91903ee..b8754fe4 100644 --- a/src/migration/005.js +++ b/src/migration/005.js @@ -3,14 +3,12 @@ // SPDX-License-Identifier: MIT import { - getActorUpdateDataGetter, - getCompendiumMigrator, - getSceneUpdateDataGetter, - migrateActors, + getSceneMigrator, + migrateCollection, migrateCompendiums, - migrateItems, - migrateScenes, -} from "./migrationHelpers"; + getCompendiumMigrator, + getActorMigrator, +} from "./migrationHelpers.js"; const secondsPerRound = 5; const secondsPerMinute = 60; @@ -21,27 +19,28 @@ const hoursPerDay = 24; const roundsPerDay = hoursPerDay / roundsPerHour; const secondsPerDay = secondsPerMinute * minutesPerHour * hoursPerDay; -/** @type {import("./migration").Migration["migrate"]} */ +/** @type {import("./migration.js").Migration["migrate"]} */ async function migrate() { - await migrateItems(getItemUpdateData); - await migrateActors(getActorUpdateData); - await migrateScenes(getSceneUpdateData); - await migrateCompendiums(migrateCompendium); + const itemsResult = await migrateCollection(game.items, migrateItem); + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return itemsResult === "error" || + actorsResult === "error" || + scenesResult === "error" || + compendiumsResult === "error" + ? "error" + : "success"; } -/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ -function getItemUpdateData(itemData) { - if (itemData.type !== "spell") return; - const cooldownDurationUnit = itemData.system?.cooldownDuration.unit; - const cooldownDurationValue = itemData.system?.cooldownDuration.value; - const cooldownDuration = migrateCooldownDuration(cooldownDurationValue, cooldownDurationUnit); - - const updateData = { - system: { - cooldownDuration, - }, - }; - return updateData; +/** @type {import('./migrationHelpers.js').Migrator} */ +async function migrateItem(item) { + if (item.type === "spell") { + const cooldownDurationUnit = item.system?.cooldownDuration.unit; + const cooldownDurationValue = item.system?.cooldownDuration.value; + const cooldownDuration = migrateCooldownDuration(cooldownDurationValue, cooldownDurationUnit); + await item.update({ system: { cooldownDuration } }); + } } function migrateCooldownDuration(cooldownDurationValue = "", cooldownDurationUnit = "") { @@ -114,11 +113,11 @@ function getRounds(unit, value) { } } -const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); -const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); -const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +const migrateActor = getActorMigrator(migrateItem); +const migrateScene = getSceneMigrator(migrateActor); +const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene }); -/** @type {import("./migration").Migration} */ +/** @type {import("./migration.js").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/006.js b/src/migration/006.js index 0f49cfc1..7acabc82 100644 --- a/src/migration/006.js +++ b/src/migration/006.js @@ -3,42 +3,43 @@ // SPDX-License-Identifier: MIT import { - getActorUpdateDataGetter, - getCompendiumMigrator, - getSceneUpdateDataGetter, - migrateActors, + getSceneMigrator, + migrateCollection, migrateCompendiums, - migrateItems, - migrateScenes, -} from "./migrationHelpers"; + getCompendiumMigrator, + getActorMigrator, +} from "./migrationHelpers.js"; -/** @type {import("./migration").Migration["migrate"]} */ +/** @type {import("./migration.js").Migration["migrate"]} */ async function migrate() { - await migrateItems(getItemUpdateData); - await migrateActors(getActorUpdateData); - await migrateScenes(getSceneUpdateData); - await migrateCompendiums(migrateCompendium); + const itemsResult = await migrateCollection(game.items, migrateItem); + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return itemsResult === "error" || + actorsResult === "error" || + scenesResult === "error" || + compendiumsResult === "error" + ? "error" + : "success"; } -/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ -function getItemUpdateData(itemData) { - if (itemData.type !== "spell") return; - const spellCategory = itemData.system?.spellCategory; - const spellGroups = migrateSpellCategory(spellCategory); - - // @ts-expect-error bonus is removed with this migration - const bonus = itemData.system?.bonus; - const spellModifier = migrateBonus(bonus); - - const updateData = { - system: { - spellGroups, - "-=spellCategory": null, - spellModifier, - "-=bonus": null, - }, - }; - return updateData; +/** @type {import('./migrationHelpers.js').Migrator} */ +async function migrateItem(item) { + if (item.type === "spell") { + const spellCategory = item.system?.spellCategory; + const spellGroups = migrateSpellCategory(spellCategory); + const bonus = itemData.system?.bonus; + const spellModifier = migrateBonus(bonus); + await item.update({ + system: { + spellGroups, + "-=spellCategory": null, + spellModifier, + "-=bonus": null, + }, + }); + } } /** @@ -116,11 +117,11 @@ function migrateBonus(bonus) { return spellModifier; } -const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); -const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); -const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +const migrateActor = getActorMigrator(migrateItem); +const migrateScene = getSceneMigrator(migrateActor); +const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene }); -/** @type {import("./migration").Migration} */ +/** @type {import("./migration.js").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/007.js b/src/migration/007.js index 540901ea..6ca9585a 100644 --- a/src/migration/007.js +++ b/src/migration/007.js @@ -3,39 +3,39 @@ // SPDX-License-Identifier: MIT import { - getActorUpdateDataGetter, - getCompendiumMigrator, - getSceneUpdateDataGetter, - migrateActors, + getSceneMigrator, + migrateCollection, migrateCompendiums, - migrateItems, - migrateScenes, -} from "./migrationHelpers"; + getCompendiumMigrator, + getActorMigrator, +} from "./migrationHelpers.js"; -/** @type {import("./migration").Migration["migrate"]} */ +/** @type {import("./migration.js").Migration["migrate"]} */ async function migrate() { - await migrateItems(getItemUpdateData); - await migrateActors(getActorUpdateData); - await migrateScenes(getSceneUpdateData); - await migrateCompendiums(migrateCompendium); + const itemsResult = await migrateCollection(game.items, migrateItem); + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return itemsResult === "error" || + actorsResult === "error" || + scenesResult === "error" || + compendiumsResult === "error" + ? "error" + : "success"; } -/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */ -function getItemUpdateData(itemData) { - if (itemData.type !== "spell") return; - - return { - system: { - allowsDefense: false, - }, - }; +/** @type {import('./migrationHelpers.js').Migrator} */ +async function migrateItem(item) { + if (item.type === "spell") { + await item.update({ system: { allowsDefense: false } }); + } } -const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData); -const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); -const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +const migrateActor = getActorMigrator(migrateItem); +const migrateScene = getSceneMigrator(migrateActor); +const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene }); -/** @type {import("./migration").Migration} */ +/** @type {import("./migration.js").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/008.js b/src/migration/008.js index bb04b1da..46a543a3 100644 --- a/src/migration/008.js +++ b/src/migration/008.js @@ -3,28 +3,33 @@ // SPDX-License-Identifier: MIT import { - getActorUpdateDataGetter, - getCompendiumMigrator, - getItemUpdateDataGetter, - getSceneUpdateDataGetter, - migrateActors, + getSceneMigrator, + migrateCollection, migrateCompendiums, - migrateItems, - migrateScenes, -} from "./migrationHelpers"; + getCompendiumMigrator, + getActorMigrator, + getItemMigrator, +} from "./migrationHelpers.js"; -/** @type {import("./migration").Migration["migrate"]} */ +/** @type {import("./migration.js").Migration["migrate"]} */ async function migrate() { - await migrateItems(getItemUpdateData); - await migrateActors(getActorUpdateData); - await migrateScenes(getSceneUpdateData); - await migrateCompendiums(migrateCompendium); + const itemsResult = await migrateCollection(game.items, migrateItem); + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return itemsResult === "error" || + actorsResult === "error" || + scenesResult === "error" || + compendiumsResult === "error" + ? "error" + : "success"; } -/** @type {import("./migrationHelpers").EffectUpdateDataGetter} */ -function getEffectUpdateData(effectData) { - const data = foundry.utils.deepClone(effectData); +/** @type {import('./migrationHelpers.js').Migrator} */ +async function migrateActiveEffect(activeEffect) { + const data = activeEffect.toObject(); let hasUpdates = false; + if ("changes" in data) { for (const change of data.changes) { const newValue = change.value.replaceAll(/@data\./g, "@system."); @@ -45,16 +50,16 @@ function getEffectUpdateData(effectData) { } } if (hasUpdates) { - return data; + await activeEffect.update(data); } } -const getItemUpdateData = getItemUpdateDataGetter(getEffectUpdateData); -const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData, getEffectUpdateData); -const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData); -const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData }); +const migrateItem = getItemMigrator(migrateActiveEffect); +const migrateActor = getActorMigrator(migrateItem, migrateActiveEffect); +const migrateScene = getSceneMigrator(migrateActor); +const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene }); -/** @type {import("./migration").Migration} */ +/** @type {import("./migration.js").Migration} */ export const migration = { migrate, migrateCompendium, diff --git a/src/migration/009.js b/src/migration/009.js new file mode 100644 index 00000000..4a4b85f9 --- /dev/null +++ b/src/migration/009.js @@ -0,0 +1,41 @@ +// SPDX-FileCopyrightText: 2023 Johannes Loher +// +// SPDX-License-Identifier: MIT + +import { + getSceneMigrator, + migrateCollection, + migrateCompendiums, + getCompendiumMigrator, + getActorMigrator, +} from "./migrationHelpers.js"; + +/** @type {import("./migration.js").Migration["migrate"]} */ +async function migrate() { + const actorsResult = await migrateCollection(game.actors, migrateActor); + const scenesResult = await migrateCollection(game.scenes, migrateScene); + const compendiumsResult = await migrateCompendiums(migrateCompendium); + return actorsResult === "error" || scenesResult === "error" || compendiumsResult === "error" ? "error" : "success"; +} + +const itemIdRegex = /Item\.([a-zA-Z0-9]+)/; + +/** @type {import('./migrationHelpers.js').Migrator} */ +async function migrateActiveEffect(activeEffect) { + if (activeEffect.parent instanceof Actor) { + const itemId = activeEffect.origin?.match(itemIdRegex)?.[1]; + if (activeEffect.parent.items.has(itemId)) { + await activeEffect.delete(); + } + } +} + +const migrateActor = getActorMigrator(undefined, migrateActiveEffect); +const migrateScene = getSceneMigrator(migrateActor); +const migrateCompendium = getCompendiumMigrator({ migrateActor, migrateScene }); + +/** @type {import("./migration.js").Migration} */ +export const migration = { + migrate, + migrateCompendium, +}; diff --git a/src/migration/migration.js b/src/migration/migration.js index 093559a7..026d4f26 100644 --- a/src/migration/migration.js +++ b/src/migration/migration.js @@ -2,17 +2,18 @@ // // SPDX-License-Identifier: MIT -import { notifications } from "../ui/notifications"; -import { logger } from "../utils/logger"; -import { getGame } from "../utils/utils"; -import { migration as migration001 } from "./001"; -import { migration as migration002 } from "./002"; -import { migration as migration003 } from "./003"; -import { migration as migration004 } from "./004"; -import { migration as migration005 } from "./005"; -import { migration as migration006 } from "./006"; -import { migration as migration007 } from "./007"; -import { migration as migration008 } from "./008"; +import { notifications } from "../ui/notifications.js"; +import { logger } from "../utils/logger.js"; +import { getGame } from "../utils/utils.js"; +import { migration as migration001 } from "./001.js"; +import { migration as migration002 } from "./002.js"; +import { migration as migration003 } from "./003.js"; +import { migration as migration004 } from "./004.js"; +import { migration as migration005 } from "./005.js"; +import { migration as migration006 } from "./006.js"; +import { migration as migration007 } from "./007.js"; +import { migration as migration008 } from "./008.js"; +import { migration as migration009 } from "./009.js"; /** * Perform migrations. @@ -57,12 +58,17 @@ async function migrateFromTo(oldMigrationVersion, targetMigrationVersion) { { permanent: true }, ); + /** @type {Result} */ + let result = "success"; for (const [i, { migrate }] of migrationsToExecute.entries()) { const currentMigrationVersion = oldMigrationVersion + i + 1; logger.info("executing migration script", currentMigrationVersion); try { - await migrate(); + const r = await migrate(); getGame().settings.set("ds4", "systemMigrationVersion", currentMigrationVersion); + if (r === "error") { + result = "error"; + } } catch (err) { notifications.error( getGame().i18n.format("DS4.ErrorDuringMigration", { @@ -77,13 +83,23 @@ async function migrateFromTo(oldMigrationVersion, targetMigrationVersion) { } } - notifications.info( - getGame().i18n.format("DS4.InfoSystemUpdateCompleted", { - currentVersion: oldMigrationVersion, - targetVersion: targetMigrationVersion, - }), - { permanent: true }, - ); + if (result === "success") { + notifications.info( + getGame().i18n.format("DS4.InfoSystemUpdateCompletedSuccessfully", { + currentVersion: oldMigrationVersion, + targetVersion: targetMigrationVersion, + }), + { permanent: true }, + ); + } else { + notifications.warn( + getGame().i18n.format("DS4.WarningSystemUpdateCompletedWithErrors", { + currentVersion: oldMigrationVersion, + targetVersion: targetMigrationVersion, + }), + { permanent: true }, + ); + } } } @@ -158,9 +174,11 @@ function getTargetMigrationVersion() { return migrations.length; } +/** @typedef {"success" | "error"} Result */ + /** * @typedef {object} Migration - * @property {() => Promise} migrate + * @property {() => Promise} migrate * @property {import("./migrationHelpers").CompendiumMigrator} migrateCompendium */ @@ -176,6 +194,7 @@ const migrations = [ migration006, migration007, migration008, + migration009, ]; /** diff --git a/src/migration/migrationHelpers.js b/src/migration/migrationHelpers.js index 46b3304c..314a75f8 100644 --- a/src/migration/migrationHelpers.js +++ b/src/migration/migrationHelpers.js @@ -2,249 +2,176 @@ // // SPDX-License-Identifier: MIT -import { DS4Actor } from "../documents/actor/actor"; -import { DS4Item } from "../documents/item/item"; -import { logger } from "../utils/logger"; -import { getGame } from "../utils/utils"; - -/** @typedef {(effectData: object) => Record | undefined} EffectUpdateDataGetter */ - -/** @typedef {(itemData: object) => Record | undefined} ItemUpdateDataGetter */ +import { logger } from "../utils/logger.js"; +import { getGame } from "../utils/utils.js"; /** - * Migrate world items. - * @param {ItemUpdateDataGetter} getItemUpdateData A function for getting the update data for a given item data object - * @returns {Promise} A promise that resolves once the migration is complete + * @template T + * @typedef {(document: T) => Promise} Migrator */ -export async function migrateItems(getItemUpdateData) { - for (const item of getGame().items ?? []) { - try { - const updateData = getItemUpdateData(item.toObject()); - if (updateData) { - logger.info(`Migrating Item document ${item.name} (${item.id})`); - await item.update(updateData), { enforceTypes: false }; - } - } catch (err) { - logger.error(`Error during migration of Item document ${item.name} (${item.id}), continuing anyways.`, err); - } - } -} - -/** @typedef {(actorData: object>) => Record | undefined} ActorUpdateDataGetter */ /** - * Migrate world actors. - * @param {ActorUpdateDataGetter} getActorUpdateData A function for getting the update data for a given actor data object - * @returns {Promise} A promise that resolves once the migration is complete + * Migrate a collection. + * @template T + * @param {WorldCollection} collection + * @param {Migrator} migrateDocument + * @returns {Promise} A promise that resolves once the migration is complete */ -export async function migrateActors(getActorUpdateData) { - for (const actor of getGame().actors ?? []) { +export async function migrateCollection(collection, migrateDocument) { + /** @type {import("./migration.js").Result} */ + let result = "success"; + const { documentName } = collection.constructor; + for (const document of collection) { + logger.info(`Migrating ${documentName} document ${document.name} (${document.id})`); try { - const updateData = getActorUpdateData(actor.toObject()); - if (updateData) { - logger.info(`Migrating Actor document ${actor.name} (${actor.id})`); - await actor.update(updateData); - } + await migrateDocument(document); } catch (err) { logger.error( - `Error during migration of Actor document ${actor.name} (${actor.id}), continuing anyways.`, + `Error during migration of ${documentName} document ${document.name} (${document.id}), continuing anyways.`, err, ); + result = "error"; } } + return result; } -/** @typedef {(scene: Scene) => Record | undefined} SceneUpdateDataGetter */ - /** - * Migrate world scenes. - * @param {SceneUpdateDataGetter} getSceneUpdateData A function for getting the update data for a given scene data object - * @returns {Promise} A promise that resolves once the migration is complete + * @param {Migrator} [migrateActiveEffect] + * @returns {Migrator} */ -export async function migrateScenes(getSceneUpdateData) { - for (const scene of getGame().scenes ?? []) { - try { - const updateData = getSceneUpdateData(scene); - if (updateData) { - logger.info(`Migrating Scene document ${scene.name} (${scene.id})`); - await scene.update(updateData); - // We need to clear the old syntehtic actors from the cache - scene.tokens.forEach((t) => (t._actor = null)); +export function getItemMigrator(migrateActiveEffect) { + /** + * @param {Item} item + */ + return async (item) => { + if (migrateActiveEffect) { + for (const effect of item.effects) { + await migrateActiveEffect(effect); } - } catch (err) { - logger.error( - `Error during migration of Scene document ${scene.name} (${scene.id}), continuing anyways.`, - err, - ); } - } + }; } -/** @typedef {(pack: CompendiumCollection) => Promise} CompendiumMigrator */ +/** + * @param {Migrator} [migrateItem] + * @param {Migrator} [migrateActiveEffect] + * @returns {Migrator} + */ +export function getActorMigrator(migrateItem, migrateActiveEffect) { + /** + * @param {Actor} actor + */ + return async (actor) => { + if (migrateItem) { + for (const item of actor.items) { + await migrateItem(item); + } + } + if (migrateActiveEffect) { + for (const effect of actor.effects) { + await migrateActiveEffect(effect); + } + } + }; +} + +/** + * @param {Migrator} [migrateActor] + * @returns {Migrator} + */ +export function getSceneMigrator(migrateActor) { + /** + * @param {Scene} scene + */ + return async (scene) => { + if (migrateActor) { + for (const token of scene.tokens) { + if (!token.actorLink && token.actor) { + await migrateActor(token.actor); + } + } + } + }; +} + +/** @typedef {(pack: CompendiumCollection) => Promise} CompendiumMigrator */ /** * Migrate world compendium packs. * @param {CompendiumMigrator} migrateCompendium A function for migrating a single compendium pack - * @returns {Promise} A promise that resolves once the migration is complete + * @returns {Promise} A promise that resolves once the migration is complete */ export async function migrateCompendiums(migrateCompendium) { + /** @type {import("./migration.js").Result} */ + let result = "success"; for (const compendium of getGame().packs ?? []) { if (compendium.metadata.package !== "world") continue; if (!["Actor", "Item", "Scene"].includes(compendium.metadata.type)) continue; - await migrateCompendium(compendium); + const r = await migrateCompendium(compendium); + if (r === "error") { + result = "error"; + } } + return result; } /** - * Get a function to create item update data based on the given function to update embedded documents. - * @param {EffectUpdateDataGetter} [getEffectUpdateData] A function to generate effect update data - * @returns {ItemUpdateDataGetter} A function to get item update data - */ -export function getItemUpdateDataGetter(getEffectUpdateData) { - return (itemData) => { - let hasEffectUpdates = false; - const effects = itemData.effects?.map((effectData) => { - const update = getEffectUpdateData(effectData); - if (update) { - hasEffectUpdates = true; - return foundry.utils.mergeObject(effectData, update, { inplace: false, performDeletions: true }); - } else { - return effectData; - } - }); - return hasEffectUpdates ? { effects } : undefined; - }; -} - -/** - * Get a function to create actor update data based on the given function to update embedded documents. - * @param {ItemUpdateDataGetter} [getItemUpdateData] A function to generate item update data - * @param {EffectUpdateDataGetter} [getEffectUpdateData] A function to generate effect update data - * @returns {ActorUpdateDataGetter} A function to get actor update data - */ -export function getActorUpdateDataGetter(getItemUpdateData, getEffectUpdateData) { - return (actorData) => { - let hasItemUpdates = false; - const items = actorData.items?.map((itemData) => { - const update = getItemUpdateData?.(itemData); - if (update) { - hasItemUpdates = true; - return foundry.utils.mergeObject(itemData, update, { inplace: false, performDeletions: true }); - } else { - return itemData; - } - }); - let hasEffectUpdates = false; - const effects = actorData.effects?.map((effectData) => { - const update = getEffectUpdateData?.(effectData); - if (update) { - hasEffectUpdates = true; - return foundry.utils.mergeObject(effectData, update, { inplace: false, performDeletions: true }); - } else { - return effectData; - } - }); - const result = { - items: hasItemUpdates ? items : undefined, - effects: hasEffectUpdates ? effects : undefined, - }; - return hasItemUpdates | hasEffectUpdates ? result : undefined; - }; -} - -/** - * Get a function to create scene update data that adjusts the actors of the tokens of the scene according to the given function. - * @param {ActorUpdateDataGetter} [getItemUpdateData] The function to generate actor update data - * @returns {SceneUpdateDataGetter} A function to get scene update data - */ -export function getSceneUpdateDataGetter(getActorUpdateData) { - return (scene) => { - const tokens = scene.tokens.map((token) => { - const t = token.toObject(); - if (!t.actorId || t.actorLink) { - t.actorData = {}; - } else if (!getGame().actors?.has(t.actorId)) { - t.actorId = null; - t.actorData = {}; - } else if (!t.actorLink) { - const actorData = foundry.utils.deepClone(t.actorData); - actorData.type = token.actor?.type; - const update = getActorUpdateData?.(actorData); - if (update !== undefined) { - ["items", "effects"].forEach((embeddedName) => { - const embeddedUpdates = update[embeddedName]; - if (!embeddedUpdates?.length) return; - const updates = new Map(embeddedUpdates.flatMap((u) => (u && u._id ? [[u._id, u]] : []))); - const originals = t.actorData[embeddedName]; - if (!originals) return; - originals.forEach((original) => { - if (!original._id) return; - const update = updates.get(original._id); - if (update) foundry.utils.mergeObject(original, update, { performDeletions: true }); - }); - delete update[embeddedName]; - }); - foundry.utils.mergeObject(t.actorData, update); - } - } - return t; - }); - return { tokens }; - }; -} - -/** - * @typedef {object} UpdateDataGetters - * @property {ItemUpdateDataGetter} [getItemUpdateData] - * @property {ActorUpdateDataGetter} [getActorUpdateData] - * @property {SceneUpdateDataGetter} [getSceneUpdateData] + * @typedef {object} Migrators + * @property {Migrator} [migrateItem] + * @property {Migrator} [migrateActor] + * @property {Migrator} [migrateScene] */ /** - * Get a compendium migrator for the given update data getters. - * @param {UpdateDataGetters} [updateDataGetters={}] The functions to use for getting update data + * Get a compendium migrator for the given migrators. + * @param {Migrators} [migrators={}] The functions to use for getting update data * @param {{migrateToTemplateEarly?: boolean}} [options={}] Additional options for the compendium migrator * @returns {CompendiumMigrator} The resulting compendium migrator */ export function getCompendiumMigrator( - { getItemUpdateData, getActorUpdateData, getSceneUpdateData } = {}, + { migrateItem, migrateActor, migrateScene } = {}, { migrateToTemplateEarly = true } = {}, ) { return async (pack) => { + /** @type {import("./migration.js").Result} */ + let result = "success"; + const type = pack.metadata.type; - if (!["Actor", "Item", "Scene"].includes(type)) return; - const wasLocked = pack.locked; - await pack.configure({ locked: false }); - if (migrateToTemplateEarly) { - await pack.migrate(); - } + const migrateDocument = { + Item: migrateItem, + Actor: migrateActor, + Scene: migrateScene, + }[type]; - const documents = await pack.getDocuments(); - - for (const doc of documents) { - try { - logger.info(`Migrating document ${doc.name} (${doc.id}) in compendium ${pack.collection}`); - if (doc instanceof DS4Item && getItemUpdateData) { - const updateData = getItemUpdateData(doc.toObject()); - updateData && (await doc.update(updateData)); - } else if (doc instanceof DS4Actor && getActorUpdateData) { - const updateData = getActorUpdateData(doc.toObject()); - updateData && (await doc.update(updateData)); - } else if (doc instanceof Scene && getSceneUpdateData) { - const updateData = getSceneUpdateData(doc); - updateData && (await doc.update(updateData)); - } - } catch (err) { - logger.error( - `Error during migration of document ${doc.name} (${doc.id}) in compendium ${pack.collection}, continuing anyways.`, - err, - ); + if (migrateDocument) { + const wasLocked = pack.locked; + await pack.configure({ locked: false }); + if (migrateToTemplateEarly) { + await pack.migrate(); } + + const documents = await pack.getDocuments(); + + for (const doc of documents) { + try { + logger.info(`Migrating document ${doc.name} (${doc.id}) in compendium ${pack.collection}`); + await migrateDocument(doc); + } catch (err) { + logger.error( + `Error during migration of document ${doc.name} (${doc.id}) in compendium ${pack.collection}, continuing anyways.`, + err, + ); + result = "error"; + } + } + + if (!migrateToTemplateEarly) { + await pack.migrate(); + } + await pack.configure({ locked: wasLocked }); } - if (!migrateToTemplateEarly) { - await pack.migrate(); - } - await pack.configure({ locked: wasLocked }); + return result; }; } diff --git a/system.json b/system.json index 128c22a2..a83cafd6 100644 --- a/system.json +++ b/system.json @@ -34,16 +34,18 @@ "bugs": "https://git.f3l.de/dungeonslayers/ds4/issues", "changelog": "https://git.f3l.de/dungeonslayers/ds4/releases/tag/1.19.5-0", "version": "1.19.5-0", - "compatibility": { - "minimum": "10.290", - "verified": "10" + "flags": { + "hotReload": { + "extensions": ["css", "hbs", "json"], + "paths": ["templates", "css", "lang"] + } }, - "esmodules": [ - "ds4.js" - ], - "styles": [ - "css/ds4.css" - ], + "compatibility": { + "minimum": "11.305", + "verified": "11" + }, + "esmodules": ["ds4.js"], + "styles": ["css/ds4.css"], "languages": [ { "lang": "en", @@ -62,7 +64,7 @@ "label": "Besondere Kreaturenfähigkeiten (GRW)", "system": "ds4", "module": "ds4", - "path": "./packs/special-creature-abilities.db", + "path": "./packs/special-creature-abilities", "type": "Item" }, { @@ -70,7 +72,7 @@ "label": "Sprachen und Schriftzeichen (GRW)", "system": "ds4", "module": "ds4", - "path": "./packs/languages-and-scripts.db", + "path": "./packs/languages-and-scripts", "type": "Item" }, { @@ -78,7 +80,7 @@ "label": "Gegenstände (GRW)", "system": "ds4", "module": "ds4", - "path": "./packs/items.db", + "path": "./packs/items", "type": "Item" }, { @@ -86,7 +88,7 @@ "label": "Zauber (GRW)", "system": "ds4", "module": "ds4", - "path": "./packs/spells.db", + "path": "./packs/spells", "type": "Item" }, { @@ -94,7 +96,7 @@ "label": "Kreaturen (GRW)", "system": "ds4", "module": "ds4", - "path": "./packs/creatures.db", + "path": "./packs/creatures", "type": "Actor" }, { @@ -102,7 +104,7 @@ "label": "Volksfähigkeiten (GRW)", "system": "ds4", "module": "ds4", - "path": "./packs/racial-abilities.db", + "path": "./packs/racial-abilities", "type": "Item" }, { @@ -110,7 +112,7 @@ "label": "Talente (GRW)", "system": "ds4", "module": "ds4", - "path": "./packs/talents.db", + "path": "./packs/talents", "type": "Item" } ], diff --git a/templates/sheets/active-effect/active-effect-config.hbs b/templates/sheets/active-effect/active-effect-config.hbs index 8c961fa7..2d42a394 100644 --- a/templates/sheets/active-effect/active-effect-config.hbs +++ b/templates/sheets/active-effect/active-effect-config.hbs @@ -9,7 +9,9 @@ SPDX-License-Identifier: MIT
-

{{ data.label }}

+

+ +

@@ -21,30 +23,19 @@ SPDX-License-Identifier: MIT
- -
- -
- -
-
- -
- -
- {{filePicker target="icon" type="image"}} - -
-
-
- - + {{colorPicker name="tint" value=data.tint}}
+
+ + {{editor descriptionHTML target="description" button=false editable=editable engine="prosemirror" + collaborate=false}} +
+
@@ -63,10 +54,11 @@ SPDX-License-Identifier: MIT {{#if isItemEffect}}
- +
+

{{ labels.transfer.hint }}

{{/if}} diff --git a/templates/sheets/actor/components/effect-list-entry.hbs b/templates/sheets/actor/components/effect-list-entry.hbs index 13dedb69..d741b770 100644 --- a/templates/sheets/actor/components/effect-list-entry.hbs +++ b/templates/sheets/actor/components/effect-list-entry.hbs @@ -9,21 +9,21 @@ SPDX-License-Identifier: MIT !-- Render an effect list entry row. !-- @param effectData: The data of the item. --}} -
  • +
  • {{!-- enabled --}} - {{!-- effectively enabled --}} - {{#if effectData.isEffectivelyEnabled}}{{else}}{{/if}} + {{!-- active --}} + {{#if effectData.active}}{{else}}{{/if}} {{!-- icon --}} {{> systems/ds4/templates/sheets/shared/components/rollable-image.hbs rollable=false src=effectData.icon alt=(localize "DS4.DocumentImageAltText" name=effectData.label) title=effectData.label}} - {{!-- label --}} -
    {{effectData.label}}
    + {{!-- name --}} +
    {{effectData.name}}
    {{!-- source name --}}
    {{effectData.sourceName}}
    diff --git a/templates/sheets/actor/components/effect-list-header.hbs b/templates/sheets/actor/components/effect-list-header.hbs index fa433700..113103f2 100644 --- a/templates/sheets/actor/components/effect-list-header.hbs +++ b/templates/sheets/actor/components/effect-list-header.hbs @@ -12,14 +12,14 @@ SPDX-License-Identifier: MIT {{!-- enabled --}}
    {{localize 'DS4.EffectEnabledAbbr'}}
    - {{!-- effectively enabled --}} -
    {{localize 'DS4.EffectEffectivelyEnabledAbbr'}}
    + {{!-- active --}} +
    {{localize 'DS4.EffectActiveAbbr'}}
    {{!-- icon --}}
    - {{!-- label --}} -
    {{localize 'DS4.EffectLabel'}}
    + {{!-- name --}} +
    {{localize 'DS4.EffectName'}}
    {{!-- source name --}}
    {{localize 'DS4.EffectSourceName'}}
    diff --git a/templates/sheets/actor/components/item-list-entry.hbs b/templates/sheets/actor/components/item-list-entry.hbs index 8d883a79..0d58e4c0 100644 --- a/templates/sheets/actor/components/item-list-entry.hbs +++ b/templates/sheets/actor/components/item-list-entry.hbs @@ -9,34 +9,36 @@ SPDX-License-Identifier: MIT !-- Render an item list entry row. !-- If the partial is called with a partial block, the partial block !-- content is inserted before the description. -!-- @param itemData: The data of the item. +!-- @param item: The item. !-- @param isEquipable: A flag to enable the equipped column. !-- @param hasQuantity: A flag to enable the quantity column. !-- @param hideDescription: A flag to disable the description column. !-- @param @partial-block: Custom column headers can be passed using the partial block. --}} -
  • +
  • {{!-- equipped --}} {{#if isEquipable}} - {{/if}} {{!-- image --}} - {{> systems/ds4/templates/sheets/shared/components/rollable-image.hbs rollable=(and itemData.system.rollable @root/editable) - src=itemData.img alt=(localize "DS4.DocumentImageAltText" name=itemData.name) title=itemData.name - rollableTitle=(localize "DS4.RollableImageRollableTitle" name=itemData.name) rollableClass="rollable-item"}} + {{> systems/ds4/templates/sheets/shared/components/rollable-image.hbs rollable=(and item.system.rollable + @root/editable) + src=item.img alt=(localize "DS4.DocumentImageAltText" name=item.name) title=item.name + rollableTitle=(localize "DS4.RollableImageRollableTitle" name=item.name) rollableClass="rollable-item"}} {{!-- amount --}} {{#if hasQuantity}} - + {{/if}} {{!-- name --}} - + {{!-- item type specifics --}} {{#if @partial-block }} @@ -45,8 +47,8 @@ SPDX-License-Identifier: MIT {{!-- description --}} {{#unless hideDescription}} -
    - {{{itemData.system.description}}}
    +
    + {{{item.system.description}}}
    {{/unless}} {{!-- control button group --}} diff --git a/templates/sheets/actor/components/items-overview.hbs b/templates/sheets/actor/components/items-overview.hbs index 659c1010..935c77c6 100644 --- a/templates/sheets/actor/components/items-overview.hbs +++ b/templates/sheets/actor/components/items-overview.hbs @@ -31,29 +31,29 @@ SPDX-License-Identifier: MIT
  • {{/systems/ds4/templates/sheets/actor/components/item-list-header.hbs}} - {{#each itemsByType.weapon as |itemData id|}} - {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData isEquipable=true + {{#each itemsByType.weapon as |item id|}} + {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item isEquipable=true hasQuantity=true}} {{!-- attack type --}} + src="{{lookup @root/config.icons.attackTypes item.system.attackType}}" + title="{{lookup @root/config.i18n.attackTypes item.system.attackType}}" /> {{!-- weapon bonus --}} -
    {{ itemData.system.weaponBonus}}
    +
    {{ item.system.weaponBonus}}
    {{!-- opponent defense --}}
    - {{#if itemData.system.opponentDefenseForAttackType.melee includeZero=true}} - {{#if itemData.system.opponentDefenseForAttackType.ranged includeZero=true}} + {{#if item.system.opponentDefenseForAttackType.melee includeZero=true}} + {{#if item.system.opponentDefenseForAttackType.ranged includeZero=true}} {{itemData.system.opponentDefenseForAttackType.melee}}/{{itemData.system.opponentDefenseForAttackType.ranged}} + title="{{localize 'DS4.OpponentDefenseMelee'}}">{{item.system.opponentDefenseForAttackType.melee}}/{{item.system.opponentDefenseForAttackType.ranged}} {{else}} - {{itemData.system.opponentDefenseForAttackType.melee}} + {{item.system.opponentDefenseForAttackType.melee}} {{/if}} {{else}} - {{itemData.system.opponentDefenseForAttackType.ranged}} + {{item.system.opponentDefenseForAttackType.ranged}} {{/if}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}} @@ -84,21 +84,21 @@ documentType='item' type='weapon'}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-header.hbs}} - {{#each itemsByType.armor as |itemData id|}} - {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData isEquipable=true + {{#each itemsByType.armor as |item id|}} + {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item isEquipable=true hasQuantity=true}} {{!-- armor material type --}} -
    - {{lookup @root/config.i18n.armorMaterialTypesAbbr itemData.system.armorMaterialType}} +
    + {{lookup @root/config.i18n.armorMaterialTypesAbbr item.system.armorMaterialType}}
    {{!-- armor type --}} -
    - {{lookup @root/config.i18n.armorTypesAbbr itemData.system.armorType}} +
    + {{lookup @root/config.i18n.armorTypesAbbr item.system.armorType}}
    {{!-- armor value --}} -
    {{ itemData.system.armorValue}}
    +
    {{ item.system.armorValue}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}} {{/each}} @@ -118,11 +118,11 @@ documentType='item' type='armor'}} {{localize 'DS4.ArmorValueAbbr'}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-header.hbs}} - {{#each itemsByType.shield as |itemData id|}} - {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData isEquipable=true + {{#each itemsByType.shield as |item id|}} + {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item isEquipable=true hasQuantity=true}} {{!-- armor value --}} -
    {{itemData.system.armorValue}}
    +
    {{item.system.armorValue}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}} {{/each}} @@ -140,13 +140,12 @@ documentType='item' type='shield'}}
    {{localize 'DS4.StorageLocation'}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-header.hbs}} - {{#each itemsByType.equipment as |itemData id|}} - {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData isEquipable=true + {{#each itemsByType.equipment as |item id|}} + {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item isEquipable=true hasQuantity=true}} {{!-- storage location --}} - + {{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}} {{/each}} @@ -163,12 +162,11 @@ documentType='item' type='equipment'}}
    {{localize 'DS4.StorageLocation'}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-header.hbs}} - {{#each itemsByType.loot as |itemData id|}} - {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData hasQuantity=true}} + {{#each itemsByType.loot as |item id|}} + {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item hasQuantity=true}} {{!-- storage location --}} - + {{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}} {{/each}} diff --git a/templates/sheets/actor/tabs/character-abilities.hbs b/templates/sheets/actor/tabs/character-abilities.hbs index 6fae5cca..55857a7b 100644 --- a/templates/sheets/actor/tabs/character-abilities.hbs +++ b/templates/sheets/actor/tabs/character-abilities.hbs @@ -15,10 +15,10 @@ SPDX-License-Identifier: MIT
    {{localize 'DS4.TalentRank'}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-header.hbs}} - {{#each itemsByType.talent as |itemData id|}} - {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData}} + {{#each itemsByType.talent as |item id|}} + {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item}} {{!-- rank --}} -
    {{toRomanNumerals itemData.system.rank.total}}
    +
    {{toRomanNumerals item.system.rank.total}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}} {{/each}} @@ -31,8 +31,8 @@ SPDX-License-Identifier: MIT {{#unless (isEmpty itemsByType.racialAbility)}}
      {{> systems/ds4/templates/sheets/actor/components/item-list-header.hbs type='racialAbility'}} - {{#each itemsByType.racialAbility as |itemData id|}} - {{> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData}} + {{#each itemsByType.racialAbility as |item id|}} + {{> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item}} {{/each}}
    {{/unless}} @@ -44,8 +44,8 @@ SPDX-License-Identifier: MIT {{#unless (isEmpty itemsByType.language)}}
      {{> systems/ds4/templates/sheets/actor/components/item-list-header.hbs type='language'}} - {{#each itemsByType.language as |itemData id|}} - {{> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData}} + {{#each itemsByType.language as |item id|}} + {{> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item}} {{/each}}
    {{/unless}} @@ -57,8 +57,8 @@ SPDX-License-Identifier: MIT {{#unless (isEmpty itemsByType.alphabet)}}
      {{> systems/ds4/templates/sheets/actor/components/item-list-header.hbs type='alphabet'}} - {{#each itemsByType.alphabet as |itemData id|}} - {{> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData}} + {{#each itemsByType.alphabet as |item id|}} + {{> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item}} {{/each}}
    {{/unless}} diff --git a/templates/sheets/actor/tabs/creature-abilities.hbs b/templates/sheets/actor/tabs/creature-abilities.hbs index dc3ee119..b0ea8d9d 100644 --- a/templates/sheets/actor/tabs/creature-abilities.hbs +++ b/templates/sheets/actor/tabs/creature-abilities.hbs @@ -9,8 +9,8 @@ SPDX-License-Identifier: MIT {{#unless (isEmpty itemsByType.specialCreatureAbility)}}
      {{> systems/ds4/templates/sheets/actor/components/item-list-header.hbs type='specialCreatureAbility'}} - {{#each itemsByType.specialCreatureAbility as |itemData id|}} - {{> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData}} + {{#each itemsByType.specialCreatureAbility as |item id|}} + {{> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item}} {{/each}}
    {{/unless}} diff --git a/templates/sheets/actor/tabs/effects.hbs b/templates/sheets/actor/tabs/effects.hbs index ed7fd761..b799fc48 100644 --- a/templates/sheets/actor/tabs/effects.hbs +++ b/templates/sheets/actor/tabs/effects.hbs @@ -6,7 +6,7 @@ SPDX-License-Identifier: MIT --}}
    - {{#unless (isEmpty data.effects)}} + {{#unless (isEmpty enrichedEffects)}}
      {{> systems/ds4/templates/sheets/actor/components/effect-list-header.hbs}} {{#each enrichedEffects as |effectData id| }} diff --git a/templates/sheets/actor/tabs/spells.hbs b/templates/sheets/actor/tabs/spells.hbs index c49aa92f..cee615e6 100644 --- a/templates/sheets/actor/tabs/spells.hbs +++ b/templates/sheets/actor/tabs/spells.hbs @@ -68,28 +68,29 @@ titleKey=titleKey}}
      {{/systems/ds4/templates/sheets/actor/components/item-list-header.hbs}} - {{#each itemsByType.spell as |itemData id|}} - {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs itemData=itemData isEquipable=true + {{#each itemsByType.spell as |item id|}} + {{#> systems/ds4/templates/sheets/actor/components/item-list-entry.hbs item=item isEquipable=true hideDescription=true}} {{!-- spell type --}} + src="{{lookup @root/config.icons.spellTypes item.system.spellType}}" + title="{{lookup @root/config.i18n.spellTypes item.system.spellType}}" /> {{!-- spell modifier --}} -
      {{#if (eq itemData.system.spellModifier.complex - '')}}{{itemData.system.spellModifier.numerical}}{{else}}{{itemData.system.spellModifier.complex}}{{/if}}
      +
      {{#if (eq item.system.spellModifier.complex + '')}}{{item.system.spellModifier.numerical}}{{else}}{{item.system.spellModifier.complex}}{{/if}} +
      {{!-- max. distance --}} - {{> distanceUnit titleKey='DS4.SpellDistance' unitDatum=itemData.system.maxDistance + {{> distanceUnit titleKey='DS4.SpellDistance' unitDatum=item.system.maxDistance config=@root/config}} {{!-- duration --}} - {{> temporalUnit titleKey='DS4.SpellDuration' unitDatum=itemData.system.duration config=@root/config}} + {{> temporalUnit titleKey='DS4.SpellDuration' unitDatum=item.system.duration config=@root/config}} {{!-- cooldown duration --}}
      {{lookup @root/config.i18n.cooldownDurations - itemData.system.cooldownDuration}}
      + item.system.cooldownDuration}}
    {{/systems/ds4/templates/sheets/actor/components/item-list-entry.hbs}} {{/each}} diff --git a/templates/sheets/item/components/effect-list-entry.hbs b/templates/sheets/item/components/effect-list-entry.hbs index 9d4a323e..a6b93da2 100644 --- a/templates/sheets/item/components/effect-list-entry.hbs +++ b/templates/sheets/item/components/effect-list-entry.hbs @@ -11,10 +11,10 @@ SPDX-License-Identifier: MIT
  • {{!-- icon --}} {{> systems/ds4/templates/sheets/shared/components/rollable-image.hbs rollable=false src=effectData.icon - alt=(localize "DS4.DocumentImageAltText" name=effectData.label) title=effectData.label}} + alt=(localize "DS4.DocumentImageAltText" name=effectData.name) title=effectData.name}} - {{!-- label --}} -
    {{effectData.label}}
    + {{!-- name --}} +
    {{effectData.name}}
    {{!-- control button group --}} {{> systems/ds4/templates/sheets/shared/components/control-button-group.hbs documentType="effect" diff --git a/templates/sheets/item/components/effect-list-header.hbs b/templates/sheets/item/components/effect-list-header.hbs index 6b0cc803..625163a0 100644 --- a/templates/sheets/item/components/effect-list-header.hbs +++ b/templates/sheets/item/components/effect-list-header.hbs @@ -11,8 +11,8 @@ SPDX-License-Identifier: MIT {{!-- icon --}}
    - {{!-- label --}} -
    {{localize 'DS4.EffectLabel'}}
    + {{!-- name --}} +
    {{localize 'DS4.EffectName'}}
    {{!-- control buttons placeholder --}}
    diff --git a/tools/convert-packs-to-json.js b/tools/convert-packs-to-json.js deleted file mode 100644 index 63547114..00000000 --- a/tools/convert-packs-to-json.js +++ /dev/null @@ -1,20 +0,0 @@ -// SPDX-FileCopyrightText: 2021 Johannes Loher -// -// SPDX-License-Identifier: MIT - -import promises from "node:fs/promises"; -import path from "node:path"; - -import { distDirectory } from "./const.js"; -import { convertPackFileToJSONFile } from "./json-pack-tools.js"; - -const packsDistDirectory = path.join(distDirectory, "packs"); -const packsSourceDirectory = "packs"; - -console.log(`Converting pack files in ${packsDistDirectory} to json files in ${packsSourceDirectory}:`); - -const conversionPromises = (await promises.readdir(packsDistDirectory, { withFileTypes: true })) - .filter((dirent) => dirent.isFile() && path.extname(dirent.name) === ".db") - .map(async (dirent) => convertPackFileToJSONFile(path.join(packsDistDirectory, dirent.name), packsSourceDirectory)); - -await Promise.all(conversionPromises); diff --git a/tools/json-pack-tools.js b/tools/json-pack-tools.js deleted file mode 100644 index f791aa74..00000000 --- a/tools/json-pack-tools.js +++ /dev/null @@ -1,91 +0,0 @@ -// SPDX-FileCopyrightText: 2021 Johannes Loher -// -// SPDX-License-Identifier: MIT - -import promises from "node:fs/promises"; -import path from "node:path"; - -/** - * Removes unwanted data from a pack entry - */ -function cleanPackEntry(entry, cleanSourceId = true) { - if (cleanSourceId) { - delete entry.flags?.core?.sourceId; - } - Object.keys(entry.flags).forEach((scope) => { - if (Object.keys(entry.flags[scope]).length === 0) { - delete entry.flags[scope]; - } - }); - if (entry.permission) entry.permission = { default: 0 }; - if (entry._stats?.lastModifiedBy) entry._stats.lastModifiedBy = "DS4BuildSystem00"; - - const embeddedDocumentCollections = [ - "drawings", - "effects", - "items", - "lights", - "notes", - "results", - "sounds", - "templates", - "tiles", - "tokens", - "walls", - ]; - embeddedDocumentCollections - .flatMap((embeddedDocumentCollection) => entry[embeddedDocumentCollection] ?? []) - .forEach((embeddedEntry) => cleanPackEntry(embeddedEntry, false)); - return entry; -} - -/** - * Converts JSON content containing an array to a Pack (NeDB) string. - * @param {string | ArrayBuffer} contents The input JSON content - * @returns {Promise} The resulting Pack string - */ -export async function convertJSONToPack(contents) { - const jsonString = contents.toString(); - return ( - JSON.parse(jsonString) - .map((entry) => cleanPackEntry(entry)) - .map((entry) => JSON.stringify(entry)) - .join("\n") + "\n" - ); -} - -/** - * Converts a pack file (NeDB) to a JSON string. - * @param {string} filename The name of the pack file - * @returns {Promise} A promise that resolves to JSON string representing the pack file - */ -async function convertPackFileToJSON(filename) { - const data = await promises.readFile(filename, { flag: "r", encoding: "utf-8" }); - return ( - JSON.stringify( - data.split(/\r?\n/).flatMap((entry) => { - if (entry === "") return []; - return cleanPackEntry(JSON.parse(entry)); - }), - undefined, - 4, - ) + "\n" - ); -} - -/** - * Converts a pack file (NeDB) to a JSON file and puts it in the given directory. If no directory is given, it is put - * into the same directory as the pack file. - * @param {string} filename The name of the pack file - * @param {string} [directory] A directory to put the json file into - * @returns {Promise} A promise that resolves once the JSON file has been written - */ -export async function convertPackFileToJSONFile(filename, directory) { - if (directory === undefined) { - directory = path.dirname(filename); - } - console.log(" ", path.basename(filename)); - const jsonFilePath = path.join(directory, `${path.basename(filename, path.extname(filename))}.json`); - const json = await convertPackFileToJSON(filename); - await promises.writeFile(jsonFilePath, json); -} diff --git a/tools/packs.sh b/tools/packs.sh new file mode 100755 index 00000000..43477064 --- /dev/null +++ b/tools/packs.sh @@ -0,0 +1,29 @@ +#!/bin/bash + +# SPDX-FileCopyrightText: 2023 Johannes Loher +# +# SPDX-License-Identifier: MIT + +pack() { + packs=$(ls -D ./packs) + for pack in $packs; do + pnpm exec fvtt package pack --compendiumName=$pack --inputDirectory=./packs/$pack --outputDirectory=./dist/packs + done +} + +unpack() { + packs=$(ls -D ./dist/packs) + rm -rf ./packs/* + for pack in $packs; do + pnpm exec fvtt package unpack --compendiumName=$pack --inputDirectory=./dist/packs --outputDirectory=./packs/$pack + done +} + +case $1 in + "pack") pack + ;; + "unpack") unpack + ;; + *) echo "Usage: $0 " + ;; +esac