{ "_id": "TKkpNdYo6cbFq7Pt", "name": "Wasser weihen", "type": "spell", "img": "systems/ds4/assets/icons/game-icons/delapouite/holy-water.svg", "effects": [], "folder": null, "sort": 0, "flags": {}, "system": { "description": "
Berührtes, reines Wasser wird zu heiligem @Compendium[ds4.equipment.RoXGTPdisjn6AdYK]{Weihwasser}. Bei jeder Anwendung des Zaubers stellt der Heiler eine Anzahl an Weihwassereinheiten (etwa 1/2 Liter) gleich dem halbierten Probenergebnis her, genügend „normales“ Wasser als Rohstoff vorausgesetzt.
", "equipped": false, "spellType": "spellcasting", "spellModifier": { "numerical": 0, "complex": "" }, "allowsDefense": false, "spellGroups": { "lightning": false, "earth": false, "water": false, "ice": false, "fire": false, "healing": false, "light": false, "air": false, "transport": false, "damage": false, "shadow": false, "protection": false, "mindAffecting": false, "demonology": false, "necromancy": false, "transmutation": false, "area": false }, "maxDistance": { "value": "Berühren", "unit": "custom" }, "effectRadius": { "value": "", "unit": "meter" }, "duration": { "value": "VE", "unit": "hours" }, "cooldownDuration": "1d", "minimumLevels": { "healer": 1, "wizard": null, "sorcerer": null } }, "ownership": { "default": 0 }, "_stats": { "systemId": "ds4", "systemVersion": "1.19.3", "coreVersion": "11.302", "createdTime": 1668995344639, "modifiedTime": 1687731797722, "lastModifiedBy": "DS4BuildSystem00" }, "_key": "!items!TKkpNdYo6cbFq7Pt" }