// Import Modules import { DS4Actor } from "./actor/actor"; import { DS4Item } from "./item/item"; import { DS4ItemSheet } from "./item/item-sheet"; import { DS4 } from "./config"; import { DS4Check } from "./rolls/check"; import { DS4CharacterActorSheet } from "./actor/sheets/character-sheet"; import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet"; import { createCheckRoll } from "./rolls/check-factory"; import { registerSystemSettings } from "./settings"; import { migration } from "./migrations"; Hooks.once("init", async function () { console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`); game["ds4"] = { DS4Actor, DS4Item, DS4, createCheckRoll, migration, }; // Record configuration CONFIG.DS4 = DS4; // Define custom Entity classes CONFIG.Actor.entityClass = DS4Actor as typeof Actor; CONFIG.Item.entityClass = DS4Item as typeof Item; // Define localized type labels CONFIG.Actor.typeLabels = DS4.i18n.actorTypes; CONFIG.Item.typeLabels = DS4.i18n.itemTypes; // Configure Dice CONFIG.Dice.types = [Die, DS4Check]; CONFIG.Dice.terms = { c: Coin, d: Die, s: DS4Check, }; // Register system settings registerSystemSettings(); // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("ds4", DS4CreatureActorSheet, { types: ["creature"], makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("ds4", DS4ItemSheet, { makeDefault: true }); registerHandlebarsPartials(); }); async function registerHandlebarsPartials() { const templatePaths = [ "systems/ds4/templates/item/partials/sheet-header.hbs", "systems/ds4/templates/item/partials/description.hbs", "systems/ds4/templates/item/partials/details.hbs", "systems/ds4/templates/item/partials/effects.hbs", "systems/ds4/templates/item/partials/body.hbs", "systems/ds4/templates/actor/partials/items-overview.hbs", "systems/ds4/templates/actor/partials/talents-abilities-overview.hbs", "systems/ds4/templates/actor/partials/spells-overview.hbs", "systems/ds4/templates/actor/partials/overview-add-button.hbs", "systems/ds4/templates/actor/partials/overview-control-buttons.hbs", "systems/ds4/templates/actor/partials/attributes-traits.hbs", "systems/ds4/templates/actor/partials/combat-values.hbs", "systems/ds4/templates/actor/partials/profile.hbs", "systems/ds4/templates/actor/partials/character-progression.hbs", "systems/ds4/templates/actor/partials/special-creature-abilites-overview.hbs", "systems/ds4/templates/actor/partials/character-inventory.hbs", "systems/ds4/templates/actor/partials/creature-inventory.hbs", ]; return loadTemplates(templatePaths); } /* -------------------------------------------- */ /* Foundry VTT Setup */ /* -------------------------------------------- */ /** * This function runs after game data has been requested and loaded from the servers, so entities exist */ Hooks.once("setup", function () { // Exclude some from sorting where the default order matters const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"]; // Localize and sort CONFIG objects for (const o of Object.keys(CONFIG.DS4.i18n)) { const localized = Object.entries(CONFIG.DS4.i18n[o]).map((e) => { return [e[0], game.i18n.localize(e[1] as string)]; }); if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1])); CONFIG.DS4.i18n[o] = localized.reduce((obj, e) => { obj[e[0]] = e[1]; return obj; }, {}); } }); Hooks.once("ready", function () { migration.migrate(); }); /** * Select the text of input elements in given sheets via onfocus listener. * The hook names are of the form "render"+sheet_superclassname and are called within * the render() method of the foundry Application class. * Note: The render hooks of all classes in the class hierarchy are called, * so e.g. for a Dialog, both "renderDialog" and "renderApplication" are called * (in this order). */ ["renderApplication", "renderActorSheet", "renderItemSheet"].forEach((hookName: string) => { Hooks.on(hookName, (app: Dialog, html: JQueryStatic, data: any) => { $(html) .find("input") .on("focus", (ev: JQuery.FocusEvent) => { ev.currentTarget.select(); }); }); });