export const DS4 = { // ASCII Artwork ASCII: String.raw`_____________________________________________________________________________________________ ____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _ | _ \| | | | \ | |/ ___| ____/ _ \| \ | / ___|| | / \\ \ / / ____| _ \/ ___| | || | | | | | | | | \| | | _| _|| | | | \| \___ \| | / _ \\ V /| _| | |_) \___ \ | || |_ | |_| | |_| | |\ | |_| | |__| |_| | |\ |___) | |___ / ___ \| | | |___| _ < ___) | |__ _| |____/ \___/|_| \_|\____|_____\___/|_| \_|____/|_____/_/ \_\_| |_____|_| \_\____/ |_| =============================================================================================`, /** * Define the set of acttack types that can be performed with weapon items * @type {Object} */ attackTypes: { melee: "DS4.AttackTypeMelee", ranged: "DS4.AttackTypeRanged", meleeRanged: "DS4.AttackTypeMeleeRanged", }, /** * Define the set of item availabilties * @type {Object} */ itemAvailabilities: { unset: "DS4.ItemAvailabilityUnset", hamlet: "DS4.ItemAvailabilityHamlet", village: "DS4.ItemAvailabilityVilage", city: "DS4.ItemAvailabilityCity", elves: "DS4.ItemAvailabilityElves", dwarves: "DS4.ItemAvailabilityDwarves", nowhere: "DS4.ItemAvailabilityNowhere", }, /** * * Define the set of item types * @type {Object} */ itemTypes: { weapon: "DS4.ItemTypeWeapon", armor: "DS4.ItemTypeArmor", shield: "DS4.ItemTypeShield", trinket: "DS4.ItemTypeTrinket", equipment: "DS4.ItemTypeEquipment", }, /** * * Define the set of armor types, a character may only wear one item of each at any given time * @type {Object} */ armorTypes: { body: "DS4.ArmorTypeBody", helmet: "DS4.ArmorTypeHelmet", vambrace: "DS4.ArmorTypeVambrace", greaves: "DS4.ArmorTypeGreaves", vambraceGreaves: "DS4.ArmorTypeVambraceGreaves", }, /** * * Define the set of armor materials, used to determine if a characer may wear the armor without additional penalties * @type {Object} */ armorMaterialTypes: { cloth: "DS4.ArmorMaterialTypeCloth", leather: "DS4.ArmorMaterialTypeLeather", chain: "DS4.ArmorMaterialTypeChain", plate: "DS4.ArmorMaterialTypePlate", }, /** * * Define the file paths to icon images * @type {Object} */ attackTypesIcons: { melee: "systems/ds4/assets/DS4-MAT.png", meleeRanged: "systems/ds4/assets/DS4-MRA.png", ranged: "systems/ds4/assets/DS4-RAT.png", }, };