/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ export class DS4ActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["ds4", "sheet", "actor"], template: "systems/ds4/templates/actor/actor-sheet.html", width: 600, height: 600, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }] }); } /* -------------------------------------------- */ /** @override */ getData() { const data = super.getData(); data.dtypes = ["String", "Number", "Boolean"]; for (let attr of Object.values(data.data.attributes)) { attr.isCheckbox = attr.dtype === "Boolean"; } console.log(data); return data; } /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Add Inventory Item html.find('.item-create').click(this._onItemCreate.bind(this)); // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.getOwnedItem(li.data("itemId")); item.sheet.render(true); }); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.deleteOwnedItem(li.data("itemId")); li.slideUp(200, () => this.render(false)); }); // Rollable abilities. html.find('.rollable').click(this._onRoll.bind(this)); } /* -------------------------------------------- */ /** * Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset * @param {Event} event The originating click event * @private */ _onItemCreate(event) { event.preventDefault(); const header = event.currentTarget; // Get the type of item to create. const type = header.dataset.type; // Grab any data associated with this control. const data = duplicate(header.dataset); // Initialize a default name. const name = `New ${type.capitalize()}`; // Prepare the item object. const itemData = { name: name, type: type, data: data }; // Remove the type from the dataset since it's in the itemData.type prop. delete itemData.data["type"]; // Finally, create the item! return this.actor.createOwnedItem(itemData); } /** * Handle clickable rolls. * @param {Event} event The originating click event * @private */ _onRoll(event) { event.preventDefault(); const element = event.currentTarget; const dataset = element.dataset; if (dataset.roll) { let roll = new Roll(dataset.roll, this.actor.data.data); let label = dataset.label ? `Rolling ${dataset.label}` : ''; roll.roll().toMessage({ speaker: ChatMessage.getSpeaker({ actor: this.actor }), flavor: label }); } } }