// SPDX-FileCopyrightText: 2021 Johannes Loher // SPDX-FileCopyrightText: 2021 Oliver Rümpelein // SPDX-FileCopyrightText: 2021 Gesina Schwalbe // // SPDX-License-Identifier: MIT import { DS4ActiveEffect } from "../active-effect"; import { DS4Actor } from "../actor/actor"; import { DS4CharacterActorSheet } from "../actor/sheets/character-sheet"; import { DS4CreatureActorSheet } from "../actor/sheets/creature-sheet"; import { DS4ChatMessage } from "../chat-message"; import { DS4 } from "../config"; import { preloadFonts as preloadFonts } from "../fonts"; import registerHandlebarsHelpers from "../handlebars/handlebars-helpers"; import registerHandlebarsPartials from "../handlebars/handlebars-partials"; import { getGame } from "../helpers"; import { DS4Item } from "../item/item"; import { DS4ItemSheet } from "../item/item-sheet"; import logger from "../logger"; import { macros } from "../macros/macros"; import { migration } from "../migrations"; import { DS4Check } from "../rolls/check"; import { createCheckRoll } from "../rolls/check-factory"; import { DS4Roll } from "../rolls/roll"; import registerSlayingDiceModifier from "../rolls/slaying-dice-modifier"; import { registerSystemSettings } from "../settings"; import { DS4TokenDocument } from "../token-document"; export default function registerForInitHook(): void { Hooks.once("init", init); } async function init() { logger.info(`Initializing the DS4 Game System\n${DS4.ASCII}`); getGame().ds4 = { DS4Actor, DS4Item, DS4, createCheckRoll, migration, macros, }; CONFIG.DS4 = DS4; CONFIG.Actor.documentClass = DS4Actor; CONFIG.Item.documentClass = DS4Item; CONFIG.ActiveEffect.documentClass = DS4ActiveEffect; CONFIG.ChatMessage.documentClass = DS4ChatMessage; CONFIG.Token.documentClass = DS4TokenDocument; CONFIG.Actor.typeLabels = DS4.i18n.actorTypes; CONFIG.Item.typeLabels = DS4.i18n.itemTypes; CONFIG.Dice.types.push(DS4Check); CONFIG.Dice.terms.s = DS4Check; CONFIG.Dice.rolls.unshift(DS4Roll); registerSlayingDiceModifier(); registerSystemSettings(); Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("ds4", DS4CreatureActorSheet, { types: ["creature"], makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("ds4", DS4ItemSheet, { makeDefault: true }); preloadFonts(); await registerHandlebarsPartials(); registerHandlebarsHelpers(); } declare global { interface Game { ds4: { DS4Actor: typeof DS4Actor; DS4Item: typeof DS4Item; DS4: typeof DS4; createCheckRoll: typeof createCheckRoll; migration: typeof migration; macros: typeof macros; }; } interface CONFIG { DS4: typeof DS4; } }