// SPDX-FileCopyrightText: 2021 Johannes Loher // // SPDX-License-Identifier: MIT import { Check } from "../actor/actor-data-properties"; import { DS4 } from "../config"; import { getGame } from "../helpers"; import notifications from "../ui/notifications"; import { getActiveActor } from "./helpers"; /** * Creates a macro from a check drop. * Get an existing roll check macro if one exists, otherwise create a new one. * @param check - The name of the check to perform. * @param slot - The hotbar slot to use. */ export async function createRollCheckMacro(check: Check, slot: string): Promise { const macro = await getOrCreateRollCheckMacro(check); getGame().user?.assignHotbarMacro(macro ?? null, slot); } async function getOrCreateRollCheckMacro(check: Check): Promise { const command = `game.ds4.macros.rollCheck("${check}");`; const existingMacro = getGame().macros?.find( (m) => m.name === DS4.i18n.checks[check] && m.data.command === command, ); if (existingMacro) { return existingMacro; } return Macro.create( { command, name: DS4.i18n.checks[check], type: "script", img: DS4.icons.checks[check], flags: { "ds4.checkMacro": true }, }, { renderSheet: false }, ); } /** * Executes the roll check macro for the given check. */ export async function rollCheck(check: Check): Promise { const actor = getActiveActor(); if (!actor) { return notifications.warn(getGame().i18n.localize("DS4.WarningMustControlActorToUseRollCheckMacro")); } return actor.rollCheck(check).catch((e) => notifications.error(e, { log: true })); }