export default async function registerHandlebarsPartials(): Promise { const templatePaths = [ "systems/ds4/templates/item/partials/sheet-header.hbs", "systems/ds4/templates/item/partials/description.hbs", "systems/ds4/templates/item/partials/details.hbs", "systems/ds4/templates/item/partials/effects.hbs", "systems/ds4/templates/item/partials/body.hbs", "systems/ds4/templates/actor/partials/items-overview.hbs", "systems/ds4/templates/actor/partials/talents-abilities-overview.hbs", "systems/ds4/templates/actor/partials/spells-overview.hbs", "systems/ds4/templates/actor/partials/overview-add-button.hbs", "systems/ds4/templates/actor/partials/overview-control-buttons.hbs", "systems/ds4/templates/actor/partials/attributes-traits.hbs", "systems/ds4/templates/actor/partials/combat-values.hbs", "systems/ds4/templates/actor/partials/profile.hbs", "systems/ds4/templates/actor/partials/character-progression.hbs", "systems/ds4/templates/actor/partials/special-creature-abilities-overview.hbs", "systems/ds4/templates/actor/partials/character-inventory.hbs", "systems/ds4/templates/actor/partials/creature-inventory.hbs", "systems/ds4/templates/actor/partials/talent-rank-equation.hbs", "systems/ds4/templates/actor/partials/item-list-header.hbs", "systems/ds4/templates/actor/partials/item-list-entry.hbs", "systems/ds4/templates/actor/partials/currency.hbs", ]; await loadTemplates(templatePaths); }