export const DS4 = {}; // ASCII Artwork DS4.ASCII = `_____________________________________________________________________________________________ ____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _ | _ \\| | | | \\ | |/ ___| ____/ _ \\| \\ | / ___|| | / \\\\ \\ / / ____| _ \\/ ___| | || | | | | | | | | \\| | | _| _|| | | | \\| \\___ \\| | / _ \\\\ V /| _| | |_) \\___ \\ | || |_ | |_| | |_| | |\\ | |_| | |__| |_| | |\\ |___) | |___ / ___ \\| | | |___| _ < ___) | |__ _| |____/ \\___/|_| \\_|\\____|_____\\___/|_| \\_|____/|_____/_/ \\_\\_| |_____|_| \\_\\____/ |_| =============================================================================================`; /** * Define the set of acttack types that can be performed with weapon items * @type {Object} */ DS4.attackTypes = { melee: "DS4.AttackTypeMelee", ranged: "DS4.AttackTypeRanged", meleeRanged: "DS4.AttackTypeMeleeRanged", };