export const DS4 = {};

// ASCII Artwork
DS4.ASCII = `_____________________________________________________________________________________________
 ____  _   _ _   _  ____ _____ ___  _   _ ____  _        _ __   _______ ____  ____    _  _   
|  _ \\| | | | \\ | |/ ___| ____/ _ \\| \\ | / ___|| |      / \\\\ \\ / / ____|  _ \\/ ___|  | || |  
| | | | | | |  \\| | |  _|  _|| | | |  \\| \\___ \\| |     / _ \\\\ V /|  _| | |_) \\___ \\  | || |_ 
| |_| | |_| | |\\  | |_| | |__| |_| | |\\  |___) | |___ / ___ \\| | | |___|  _ < ___) | |__   _|
|____/ \\___/|_| \\_|\\____|_____\\___/|_| \\_|____/|_____/_/   \\_\\_| |_____|_| \\_\\____/     |_|  
=============================================================================================`;

/**
 * Define the set of acttack types that can be performed with weapon items
 * @type {Object}
 */
DS4.attackTypes = {
  melee: "DS4.AttackTypeMelee",
  ranged: "DS4.AttackTypeRanged",
  meleeRanged: "DS4.AttackTypeMeleeRanged",
};