// Import Modules import { DS4Actor } from "./actor/actor.js"; import { DS4ActorSheet } from "./actor/actor-sheet.js"; import { DS4Item } from "./item/item.js"; import { DS4ItemSheet } from "./item/item-sheet.js"; import { DS4 } from "./config.js"; Hooks.once("init", async function () { console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`); game.ds4 = { DS4Actor, DS4Item, DS4, }; // Record configuration CONFIG.DS4 = DS4; // Define custom Entity classes CONFIG.Actor.entityClass = DS4Actor; CONFIG.Item.entityClass = DS4Item; // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("ds4", DS4ActorSheet, { makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("ds4", DS4ItemSheet, { makeDefault: true }); }); /* -------------------------------------------- */ /* Foundry VTT Setup */ /* -------------------------------------------- */ /** * This function runs after game data has been requested and loaded from the servers, so entities exist */ Hooks.once("setup", function () { // Localize CONFIG objects once up-front const toLocalize = ["attackTypes"]; // Exclude some from sorting where the default order matters const noSort = []; // Localize and sort CONFIG objects for (let o of toLocalize) { const localized = Object.entries(CONFIG.DS4[o]).map((e) => { return [e[0], game.i18n.localize(e[1])]; }); if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1])); CONFIG.DS4[o] = localized.reduce((obj, e) => { obj[e[0]] = e[1]; return obj; }, {}); } });