// SPDX-FileCopyrightText: 2021 Johannes Loher // // SPDX-License-Identifier: MIT import { getGame } from "../utils/utils"; import { DS4Check } from "./check"; export class DS4Roll extends Roll { /** @override */ static CHAT_TEMPLATE = "systems/ds4/templates/dice/roll.hbs"; /** * @override * @remarks * This only differs from {@link Roll#render} in that it provides `isCoup` and `isFumble` properties to the roll * template if the first dice term is a ds4 check. */ async render({ flavor, template = this.constructor.CHAT_TEMPLATE, isPrivate = false } = {}) { if (!this._evaluated) await this.evaluate({ async: true }); const firstDiceTerm = this.dice[0]; const isCoup = firstDiceTerm instanceof DS4Check && firstDiceTerm.coup; const isFumble = firstDiceTerm instanceof DS4Check && firstDiceTerm.fumble; const chatData = { formula: isPrivate ? "???" : this._formula, flavor: isPrivate ? null : flavor, user: getGame().user?.id, tooltip: isPrivate ? "" : await this.getTooltip(), total: isPrivate ? "?" : Math.round((this.total ?? 0) * 100) / 100, isCoup: isPrivate ? null : isCoup, isFumble: isPrivate ? null : isFumble, }; return renderTemplate(template, chatData); } }