{ "_id": "MpqPWr2l8qV4oQyL", "name": "Geben und Nehmen", "type": "spell", "img": "systems/ds4/assets/icons/game-icons/lorc/heart-inside.svg", "effects": [], "folder": null, "sort": 0, "flags": {}, "system": { "description": "
Das Ziel des Zaubers erhält 50 % des Schadens, den es per Schlagen im Nahkampf verursacht (also abzüglich des Abwehrwurfs des Gegners), in Form von heilender Magie auf die eigene Lebenskraft gutgeschrieben.
", "equipped": false, "spellType": "spellcasting", "spellModifier": { "numerical": 0, "complex": "" }, "allowsDefense": false, "spellGroups": { "lightning": false, "earth": false, "water": false, "ice": false, "fire": false, "healing": true, "light": false, "air": false, "transport": false, "damage": false, "shadow": false, "protection": false, "mindAffecting": false, "demonology": false, "necromancy": false, "transmutation": false, "area": false }, "maxDistance": { "value": "Berühren", "unit": "custom" }, "effectRadius": { "value": "", "unit": "meter" }, "duration": { "value": "Prb.", "unit": "rounds" }, "cooldownDuration": "5r", "minimumLevels": { "healer": 4, "wizard": null, "sorcerer": null } }, "ownership": { "default": 0 }, "_stats": { "systemId": "ds4", "systemVersion": "1.18.1", "coreVersion": "10.290", "createdTime": 1668995344567, "modifiedTime": 1668995459318, "lastModifiedBy": "DS4BuildSystem00" }, "_key": "!items!MpqPWr2l8qV4oQyL" }