{ function Player(info,attributes,properties,drawinfo){ // x,y,w,h,col) { /* info: pname, cname,class, level, experience, race, size * attributes: body, agility, spirit * properties: strength, hardness, movement, skill, mind, aura * drawinfo: x,y,w,h,col */ // player.push(Crafty.e("Creature").player(x,y,w,h,col); this.info = {"pname": info["pname"]+"", "cname": info["cname"]+"", "class": info["class"]+"", "level": info["level"]*1, "experience": info["experience"]*1, "race":info["race"]+"", "size":info["size"]*1}; this.attributes = {"body": attributes["body"]*1, "agility": attributes["agility"]*1, "spirit": attributes["spirit"]*1}; this.properties = {"strength": properties["strength"]*1 , "hardness": info["hardness"]*1, "movement": info["movement"]*1, "skill": properties["skill"]*1, "mind": properties["mind"]*1, "aura": properties["aura"]*1}; this.graphelement = Crafty.e("Creature").creature(this.info["pname"],drawinfo["x"],drawinfo["y"],drawinfo["w"], drawinfo["h"],drawinfo["col"]); }; Player.prototype.printoutput = function() { $('#output').empty(); $('#output').html(this.info.cname+"
"+this.info.pname); }; function Creature(x,y,w,h,col) { life race size body agility spirit strength hardness movement skill mind aura life_base def_base ini walk melee shoot chanting shot_chant bweapon barmor bchant x y w h color }; /* function Beast() { experience };*/ }