Extract Board to Composable
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b7ab14c437
commit
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3 changed files with 90 additions and 43 deletions
55
src/main/kotlin/GameBoard.kt
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55
src/main/kotlin/GameBoard.kt
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@ -0,0 +1,55 @@
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import androidx.compose.foundation.layout.*
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import androidx.compose.material.Button
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import androidx.compose.material.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.unit.dp
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import components.GameHeader
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import components.PlayerBar
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import components.QuestionGrid
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import data.Player
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@Composable
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@Suppress("FunctionName")
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fun GameBoard(
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reviewModeActive: Boolean,
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secondRoundDouble: Boolean,
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playerPointMap: MutableMap<Player, Long>,
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onDisableReviewMode: () -> Unit,
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onChangeQuestionsPlayed: () -> Unit
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) {
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Column(modifier = Modifier.fillMaxHeight().fillMaxWidth()) {
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Row(
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modifier = Modifier.fillMaxHeight(0.2f)
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) {
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GameHeader(
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title = game.title,
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color = game.headerColor
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)
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}
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Spacer(modifier = Modifier.height(5.dp))
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Row(
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modifier = Modifier.fillMaxHeight()
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) {
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if (reviewModeActive) {
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Button(onClick = onDisableReviewMode) {
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Text(text = "Back")
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}
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}
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Column(Modifier.fillMaxWidth(0.8f)) {
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QuestionGrid(
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game,
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secondRoundDouble,
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onResolveQuestion = onChangeQuestionsPlayed,
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onPointsChange = { player, points ->
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playerPointMap[player] = playerPointMap[player]?.plus(points) ?: 0
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}
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)
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}
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Spacer(modifier = Modifier.width(5.dp))
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Column(Modifier.fillMaxWidth()) {
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PlayerBar(players = playerPointMap)
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}
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}
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}
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}
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@ -1,14 +1,8 @@
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import androidx.compose.foundation.layout.*
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import androidx.compose.material.MaterialTheme
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import androidx.compose.runtime.*
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.window.Window
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import androidx.compose.ui.window.application
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import components.EndCard
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import components.GameHeader
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import components.PlayerBar
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import components.QuestionGrid
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import data.*
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val game = Game(
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@ -17,7 +11,8 @@ val game = Game(
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endGameAfter = 2,
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players = listOf(
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Player(name = "Oli"),
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Player(name = "Gesina")
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Player(name = "Gesina"),
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Player(name = "Siggi")
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),
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topics = listOf(
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Topic(
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@ -26,7 +21,7 @@ val game = Game(
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green = 0x44,
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blue = 0xAA
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),
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topic = "Wer MACKt's?",
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topic = "Wer?",
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questions = listOf(
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QuestionData(
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hint = "Mack",
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@ -90,6 +85,21 @@ val game = Game(
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points = 5u
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)
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)
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),
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Topic(
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topic = "Topic4",
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questions = listOf(
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QuestionData(
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hint = "Some",
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answer = "thing",
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points = 1000u
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),
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QuestionData(
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hint = "Other",
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answer = "Thing",
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points = 5u
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)
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)
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)
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)
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)
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@ -108,43 +118,20 @@ fun main() = application {
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var questionsPlayed by remember { mutableStateOf(0) }
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val secondRoundDouble by remember { derivedStateOf { questionsPlayed >= game.doubleAfter } }
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val gameEnded by remember { derivedStateOf { questionsPlayed >= game.endGameAfter } }
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var reviewModeActive by remember { mutableStateOf(false) }
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if (!gameEnded) {
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Column(modifier = Modifier.fillMaxHeight().fillMaxWidth()) {
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Row(
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modifier = Modifier.fillMaxHeight(0.2f)
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) {
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GameHeader(
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title = game.title,
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color = game.headerColor
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)
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}
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Spacer(modifier = Modifier.height(5.dp))
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Row(
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modifier = Modifier.fillMaxHeight()
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) {
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Column(Modifier.fillMaxWidth(0.8f)) {
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QuestionGrid(
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game,
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secondRoundDouble,
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onResolveQuestion = {
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questionsPlayed++
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println("Questions: $questionsPlayed, Double: $secondRoundDouble")
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},
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onPointsChange = { player, points ->
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playerPointMap[player] = playerPointMap[player]?.plus(points) ?: 0
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}
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)
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}
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Spacer(modifier = Modifier.width(5.dp))
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Column(Modifier.fillMaxWidth()) {
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PlayerBar(players = playerPointMap)
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}
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}
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}
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if (!gameEnded || reviewModeActive) {
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GameBoard(
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reviewModeActive,
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secondRoundDouble,
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playerPointMap,
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onDisableReviewMode = { reviewModeActive = false },
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onChangeQuestionsPlayed = { questionsPlayed++ }
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)
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} else {
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EndCard(
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playerPointMap = playerPointMap,
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reviewBoard = { reviewModeActive = true },
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close = ::exitApplication
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)
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}
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@ -14,6 +14,7 @@ import data.toColor
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@Composable
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fun EndCard(
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playerPointMap: MutableMap<Player, Long>,
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reviewBoard: () -> Unit,
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close: () -> Unit
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) {
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// TODO: Style
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@ -35,7 +36,7 @@ fun EndCard(
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for ((index, data) in sortedPlayersPoints.withIndex()) {
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val player = data.key
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Row(horizontalArrangement = Arrangement.SpaceBetween) {
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Text( text = "${index+1}.")
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Text(text = "${index + 1}.")
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Surface(
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color = player.color.toColor()
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) {
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@ -43,7 +44,11 @@ fun EndCard(
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}
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}
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}
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Button(
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onClick = reviewBoard
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) {
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Text(text = "Review")
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}
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Button(
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onClick = close
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) {
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