2020-12-23 16:52:20 +01:00
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// Import Modules
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2020-12-23 17:05:12 +01:00
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import { DS4Actor } from "./actor/actor";
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import { DS4Item } from "./item/item";
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import { DS4ItemSheet } from "./item/item-sheet";
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import { DS4 } from "./config";
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2021-01-08 23:18:01 +01:00
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import { DS4Check } from "./rolls/check";
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2021-01-13 17:20:25 +01:00
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import { DS4CharacterActorSheet } from "./actor/sheets/character-sheet";
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import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet";
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2021-01-09 23:14:31 +01:00
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import { createCheckRoll } from "./rolls/check-factory";
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2021-01-19 03:31:40 +01:00
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import { registerSystemSettings } from "./settings";
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2021-01-20 22:11:53 +01:00
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import { migration } from "./migrations";
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2020-12-23 16:52:20 +01:00
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Hooks.once("init", async function () {
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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2021-02-04 12:32:07 +01:00
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game["DS4"] = {
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2020-12-23 16:52:20 +01:00
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DS4Actor,
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DS4Item,
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DS4,
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2021-01-09 23:14:31 +01:00
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createCheckRoll,
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2021-01-20 22:11:53 +01:00
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migration,
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2020-12-23 16:52:20 +01:00
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};
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// Record configuration
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CONFIG.DS4 = DS4;
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// Define custom Entity classes
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2020-12-28 17:34:40 +01:00
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CONFIG.Actor.entityClass = DS4Actor as typeof Actor;
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CONFIG.Item.entityClass = DS4Item as typeof Item;
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2020-12-23 16:52:20 +01:00
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2021-01-10 02:35:48 +01:00
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// Define localized type labels
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2021-01-26 20:47:28 +01:00
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CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
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CONFIG.Item.typeLabels = DS4.i18n.itemTypes;
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2021-01-10 02:35:48 +01:00
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2021-01-06 19:15:56 +01:00
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// Configure Dice
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2021-01-31 19:57:14 +01:00
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CONFIG.Dice.types = [Die, DS4Check]; // TODO(types) fix upstream
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2021-01-06 19:15:56 +01:00
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CONFIG.Dice.terms = {
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c: Coin,
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d: Die,
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2021-01-08 23:18:01 +01:00
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s: DS4Check,
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2021-01-06 19:15:56 +01:00
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};
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2021-01-19 03:31:40 +01:00
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// Register system settings
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registerSystemSettings();
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2020-12-23 16:52:20 +01:00
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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2021-01-13 17:20:25 +01:00
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Actors.registerSheet("ds4", DS4CharacterActorSheet, { types: ["character"], makeDefault: true });
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Actors.registerSheet("ds4", DS4CreatureActorSheet, { types: ["creature"], makeDefault: true });
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2020-12-23 16:52:20 +01:00
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("ds4", DS4ItemSheet, { makeDefault: true });
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registerHandlebarsPartials();
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});
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async function registerHandlebarsPartials() {
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2020-12-28 20:38:02 +01:00
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const templatePaths = [
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2021-01-08 23:23:53 +01:00
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"systems/ds4/templates/item/partials/sheet-header.hbs",
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2020-12-28 20:38:02 +01:00
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"systems/ds4/templates/item/partials/description.hbs",
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2020-12-28 18:49:55 +01:00
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"systems/ds4/templates/item/partials/details.hbs",
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"systems/ds4/templates/item/partials/effects.hbs",
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2020-12-28 18:58:01 +01:00
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"systems/ds4/templates/item/partials/body.hbs",
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2021-01-03 00:08:21 +01:00
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"systems/ds4/templates/actor/partials/items-overview.hbs",
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2021-01-13 17:23:06 +01:00
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"systems/ds4/templates/actor/partials/talents-abilities-overview.hbs",
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2021-01-09 23:39:35 +01:00
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"systems/ds4/templates/actor/partials/spells-overview.hbs",
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2021-01-06 16:29:02 +01:00
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"systems/ds4/templates/actor/partials/overview-add-button.hbs",
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"systems/ds4/templates/actor/partials/overview-control-buttons.hbs",
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2021-01-04 00:55:44 +01:00
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"systems/ds4/templates/actor/partials/attributes-traits.hbs",
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2021-01-04 01:11:05 +01:00
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"systems/ds4/templates/actor/partials/combat-values.hbs",
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2021-01-03 20:54:45 +01:00
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"systems/ds4/templates/actor/partials/profile.hbs",
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2021-01-04 21:51:58 +01:00
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"systems/ds4/templates/actor/partials/character-progression.hbs",
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2021-01-13 17:20:25 +01:00
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"systems/ds4/templates/actor/partials/special-creature-abilites-overview.hbs",
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2021-01-18 19:59:25 +01:00
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"systems/ds4/templates/actor/partials/character-inventory.hbs",
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"systems/ds4/templates/actor/partials/creature-inventory.hbs",
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2020-12-28 20:38:02 +01:00
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];
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2020-12-23 16:52:20 +01:00
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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/* Foundry VTT Setup */
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/* -------------------------------------------- */
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/**
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* This function runs after game data has been requested and loaded from the servers, so entities exist
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*/
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Hooks.once("setup", function () {
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// Exclude some from sorting where the default order matters
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2021-01-13 17:20:25 +01:00
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const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
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2020-12-23 16:52:20 +01:00
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// Localize and sort CONFIG objects
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2021-01-26 20:47:28 +01:00
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for (const o of Object.keys(CONFIG.DS4.i18n)) {
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const localized = Object.entries(CONFIG.DS4.i18n[o]).map((e) => {
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2020-12-23 16:52:20 +01:00
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return [e[0], game.i18n.localize(e[1] as string)];
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});
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if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
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2021-01-24 17:47:47 +01:00
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CONFIG.DS4.i18n[o] = localized.reduce((obj, e) => {
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2020-12-23 16:52:20 +01:00
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obj[e[0]] = e[1];
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return obj;
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}, {});
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}
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});
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2021-01-19 03:31:40 +01:00
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Hooks.once("ready", function () {
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2021-01-20 22:11:53 +01:00
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migration.migrate();
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2021-01-19 03:31:40 +01:00
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});
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2021-01-24 13:11:08 +01:00
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/**
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* Select the text of input elements in given sheets via onfocus listener.
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* The hook names are of the form "render"+sheet_superclassname and are called within
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* the render() method of the foundry Application class.
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* Note: The render hooks of all classes in the class hierarchy are called,
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* so e.g. for a Dialog, both "renderDialog" and "renderApplication" are called
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* (in this order).
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*/
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["renderApplication", "renderActorSheet", "renderItemSheet"].forEach((hookName: string) => {
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2021-01-27 01:38:47 +01:00
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Hooks.on(hookName, (app: Dialog, html: JQueryStatic) => {
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2021-01-24 13:11:08 +01:00
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$(html)
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.find("input")
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.on("focus", (ev: JQuery.FocusEvent<HTMLInputElement>) => {
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ev.currentTarget.select();
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});
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});
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});
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