2021-03-13 17:43:48 +01:00
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import evaluateCheck, { getRequiredNumberOfDice } from "./check-evaluation";
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interface DS4CheckTermData extends DiceTerm.TermData {
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canFumble: boolean;
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}
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2021-01-08 23:41:23 +01:00
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/**
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* Implements DS4 Checks as an emulated "dice throw".
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*
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* @example
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* - Roll a check against a Check Target Number (CTN) of 18: `/r dsv18`
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2021-01-08 23:41:23 +01:00
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* - Roll a check with multiple dice against a CTN of 34: `/r dsv34`
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* - Roll a check with a racial ability that makes `2` a coup and `19` a fumble: `/r dsv19c2,19`
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* - Roll a check with a racial ability that makes `5` a coup and default fumble: `/r dsv19c5`
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*/
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export class DS4Check extends DiceTerm {
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constructor({ modifiers = [], options = {}, canFumble = true }: Partial<DS4CheckTermData> = {}) {
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super({
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faces: 20,
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modifiers: modifiers,
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options: options,
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});
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this.canFumble = canFumble;
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// Parse and store check target number
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const targetValueModifier = this.modifiers.filter((m) => m[0] === "v")[0];
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const tvRgx = new RegExp("v([0-9]+)?");
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const tvMatch = targetValueModifier?.match(tvRgx);
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if (tvMatch) {
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const [parseTargetValue] = tvMatch.slice(1);
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this.checkTargetNumber = parseTargetValue
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? parseInt(parseTargetValue)
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: DS4Check.DEFAULT_CHECK_TARGET_NUMBER;
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}
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2021-03-13 17:43:48 +01:00
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this.number = getRequiredNumberOfDice(this.checkTargetNumber);
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2021-03-13 17:47:47 +01:00
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// Parse and store maximumCoupResult and minimumFumbleResult
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const coupFumbleModifier = this.modifiers.filter((m) => m[0] === "c")[0];
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const cfmRgx = new RegExp("c([0-9]+)?,([0-9]+)?");
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const cfmMatch = coupFumbleModifier?.match(cfmRgx);
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if (cfmMatch) {
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const [parseMaximumCoupResult, parseMinimumFumbleResult] = cfmMatch.slice(1);
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this.maximumCoupResult = parseMaximumCoupResult
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? parseInt(parseMaximumCoupResult)
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: DS4Check.DEFAULT_MAXIMUM_COUP_RESULT;
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this.minimumFumbleResult = parseMinimumFumbleResult
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? parseInt(parseMinimumFumbleResult)
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: DS4Check.DEFAULT_MINIMUM_FUMBLE_RESULT;
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if (this.minimumFumbleResult <= this.maximumCoupResult)
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throw new SyntaxError(game.i18n.localize("DS4.ErrorDiceCritOverlap"));
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}
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}
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coup: boolean | null = null;
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fumble: boolean | null = null;
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canFumble: boolean;
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checkTargetNumber = DS4Check.DEFAULT_CHECK_TARGET_NUMBER;
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minimumFumbleResult = DS4Check.DEFAULT_MINIMUM_FUMBLE_RESULT;
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maximumCoupResult = DS4Check.DEFAULT_MAXIMUM_COUP_RESULT;
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/**
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* @override
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*/
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get expression(): string {
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return `ds${this.modifiers.join("")}`;
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}
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/**
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* @override
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*/
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get total(): number | null {
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if (this.fumble) return 0;
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return super.total;
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}
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/**
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* @override
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*/
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roll({ minimize = false, maximize = false } = {}): DiceTerm.Result {
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// Swap minimize / maximize because in DS4, the best possible roll is a 1 and the worst possible roll is a 20
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return super.roll({ minimize: maximize, maximize: minimize });
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}
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evaluateResults(): void {
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const dice = this.results.map((die) => die.result);
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const results = evaluateCheck(dice, this.checkTargetNumber, {
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maximumCoupResult: this.maximumCoupResult,
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minimumFumbleResult: this.minimumFumbleResult,
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canFumble: this.canFumble,
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});
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this.results = results;
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this.coup = results[0].success ?? false;
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this.fumble = results[0].failure ?? false;
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}
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static readonly DEFAULT_CHECK_TARGET_NUMBER = 10;
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static readonly DEFAULT_MAXIMUM_COUP_RESULT = 1;
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static readonly DEFAULT_MINIMUM_FUMBLE_RESULT = 20;
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static DENOMINATION = "s";
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static MODIFIERS = {
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c: (): void => undefined, // Modifier is consumed in constructor for crit
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v: "evaluateResults",
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};
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}
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