ds4/src/module/rolls/check-evaluation.ts

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export function assignSubChecksToDice(
dice: number[],
checkTargetNumber: number,
{
maximumCoupResult = 1,
}: {
maximumCoupResult?: number;
} = {},
): { result: number; checkTargetNumber: number }[] {
const requiredNumberOfDice = Math.ceil(checkTargetNumber / 20);
if (dice.length !== requiredNumberOfDice || requiredNumberOfDice < 1) {
throw new Error(game.i18n.localize("DS4.ErrorInvalidNumberOfDice")); // TODO: add i18n
}
const checkTargetNumberForLastSubCheck = checkTargetNumber - 20 * (requiredNumberOfDice - 1);
const indexOfSmallestNonCoup = findIndexOfSmallestNonCoup(dice, maximumCoupResult);
const indexOfFirstCoup = dice.findIndex((die) => die <= maximumCoupResult);
const indexForLastSubCheck = shouldUseCoupForLastSubCheck(
indexOfSmallestNonCoup,
indexOfFirstCoup,
dice,
checkTargetNumberForLastSubCheck,
)
? indexOfFirstCoup
: indexOfSmallestNonCoup;
return dice.map((die, index) => ({
result: die,
checkTargetNumber: index === indexForLastSubCheck ? checkTargetNumberForLastSubCheck : 20,
}));
}
function findIndexOfSmallestNonCoup(dice: number[], maximumCoupResult: number): number {
return dice
.map((die, index) => [die, index])
.filter((indexedDie) => indexedDie[0] > maximumCoupResult)
.reduce(
(smallestIndexedDie, indexedDie) =>
indexedDie[0] < smallestIndexedDie[0] ? indexedDie : smallestIndexedDie,
[Infinity, -1],
)[1];
}
function shouldUseCoupForLastSubCheck(
indexOfSmallestNonCoup: number,
indexOfFirstCoup: number,
dice: number[],
checkTargetNumberForLastSubCheck: number,
) {
return (
indexOfFirstCoup !== -1 &&
(indexOfSmallestNonCoup === -1 ||
(dice[indexOfSmallestNonCoup] > checkTargetNumberForLastSubCheck &&
dice[indexOfSmallestNonCoup] + checkTargetNumberForLastSubCheck > 20))
);
}