2021-01-11 00:55:49 +01:00
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import { ModifiableData } from "../common/common-data";
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2020-12-29 00:33:43 +01:00
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import { DS4Item } from "../item/item";
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2021-01-26 03:55:18 +01:00
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import { DS4Armor, DS4Shield, ItemType } from "../item/item-data";
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import { DS4ActorData } from "./actor-data";
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2020-12-23 18:23:26 +01:00
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2021-01-31 19:57:14 +01:00
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export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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2020-12-23 16:52:20 +01:00
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/** @override */
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2020-12-23 18:23:26 +01:00
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prepareDerivedData(): void {
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2020-12-23 16:52:20 +01:00
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const data = this.data;
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2020-12-29 22:44:56 +01:00
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const attributes = data.data.attributes;
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Object.values(attributes).forEach(
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(attribute: ModifiableData<number>) => (attribute.total = attribute.base + attribute.mod),
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2020-12-23 16:52:20 +01:00
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);
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2020-12-29 22:44:56 +01:00
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const traits = data.data.traits;
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Object.values(traits).forEach((trait: ModifiableData<number>) => (trait.total = trait.base + trait.mod));
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2020-12-23 16:52:20 +01:00
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2021-01-19 03:31:40 +01:00
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this._prepareCombatValues();
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2020-12-23 16:52:20 +01:00
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}
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2021-01-11 00:55:49 +01:00
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/**
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* The list of item types that can be owned by this actor.
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*/
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get ownableItemTypes(): Array<ItemType> {
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switch (this.data.type) {
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case "character":
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return [
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"weapon",
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"armor",
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"shield",
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"trinket",
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"equipment",
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2021-01-13 17:20:25 +01:00
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"spell",
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2021-01-11 00:55:49 +01:00
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"talent",
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"racialAbility",
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"language",
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"alphabet",
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];
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case "creature":
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2021-01-13 17:20:25 +01:00
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return ["weapon", "armor", "shield", "trinket", "equipment", "spell", "specialCreatureAbility"];
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2021-01-11 00:55:49 +01:00
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default:
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2021-01-18 19:03:08 +01:00
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return [];
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2021-01-11 00:55:49 +01:00
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}
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}
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/**
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* Checks whether or not the given item type can be owned by the actor.
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* @param itemType the item type to check
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*/
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canOwnItemType(itemType: ItemType): boolean {
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return this.ownableItemTypes.includes(itemType);
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}
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2021-01-19 03:31:40 +01:00
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/**
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* Prepares the combat values of the actor.
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*/
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private _prepareCombatValues(): void {
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const data = this.data.data;
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const armorValueOfEquippedItems = this._calculateArmorValueOfEquippedItems();
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data.combatValues.hitPoints.base =
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(data.attributes.body.total ?? 0) + (data.traits.constitution.total ?? 0) + 10;
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data.combatValues.defense.base =
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(data.attributes.body.total ?? 0) + (data.traits.constitution.total ?? 0) + armorValueOfEquippedItems;
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data.combatValues.initiative.base = (data.attributes.mobility.total ?? 0) + (data.traits.agility.total ?? 0);
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data.combatValues.movement.base = (data.attributes.mobility.total ?? 0) / 2 + 1;
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data.combatValues.meleeAttack.base = (data.attributes.body.total ?? 0) + (data.traits.strength.total ?? 0);
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data.combatValues.rangedAttack.base =
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(data.attributes.mobility.total ?? 0) + (data.traits.dexterity.total ?? 0);
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data.combatValues.spellcasting.base =
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(data.attributes.mind.total ?? 0) + (data.traits.aura.total ?? 0) - armorValueOfEquippedItems;
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data.combatValues.targetedSpellcasting.base =
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(data.attributes.mind.total ?? 0) + (data.traits.dexterity.total ?? 0) - armorValueOfEquippedItems;
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Object.values(data.combatValues).forEach(
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(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
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);
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data.combatValues.hitPoints.max = data.combatValues.hitPoints.total;
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}
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/**
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* Calculates the total armor value of all equipped items.
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*/
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private _calculateArmorValueOfEquippedItems(): number {
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return this.items
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.filter((item) => ["armor", "shield"].includes(item.type))
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.map((item) => item.data.data as DS4Armor | DS4Shield)
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.filter((itemData) => itemData.equipped)
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.map((itemData) => itemData.armorValue)
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.reduce((a, b) => a + b, 0);
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}
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2021-01-23 23:51:21 +01:00
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/**
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* Handle how changes to a Token attribute bar are applied to the Actor.
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* This only differs from the base implementation by also allowing negative values.
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* @override
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*/
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2021-01-26 03:55:18 +01:00
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async modifyTokenAttribute(attribute: string, value: number, isDelta = false, isBar = true): Promise<this> {
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2021-01-23 23:51:21 +01:00
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const current = getProperty(this.data.data, attribute);
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// Determine the updates to make to the actor data
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let updates: Record<string, number>;
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if (isBar) {
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if (isDelta) value = Math.min(Number(current.value) + value, current.max);
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updates = { [`data.${attribute}.value`]: value };
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} else {
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if (isDelta) value = Number(current) + value;
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updates = { [`data.${attribute}`]: value };
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}
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// Call a hook to handle token resource bar updates
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const allowed = Hooks.call("modifyTokenAttribute", { attribute, value, isDelta, isBar }, updates);
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return allowed !== false ? this.update(updates) : this;
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}
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2020-12-23 16:52:20 +01:00
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}
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