64 lines
2 KiB
TypeScript
64 lines
2 KiB
TypeScript
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// Import Modules
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import { DS4Actor } from "./actor/actor.js";
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import { DS4ActorSheet } from "./actor/actor-sheet.js";
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import { DS4Item } from "./item/item.js";
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import { DS4ItemSheet } from "./item/item-sheet.js";
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import { DS4 } from "./config.js";
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Hooks.once("init", async function () {
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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game.ds4 = {
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DS4Actor,
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DS4Item,
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DS4,
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};
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// Record configuration
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CONFIG.DS4 = DS4;
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// Define custom Entity classes
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CONFIG.Actor.entityClass = DS4Actor;
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CONFIG.Item.entityClass = DS4Item;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("ds4", DS4ActorSheet, { makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("ds4", DS4ItemSheet, { makeDefault: true });
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registerHandlebarsPartials();
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});
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async function registerHandlebarsPartials() {
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const templatePaths = ["systems/ds4/templates/item/partials/description.hbs"];
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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/* Foundry VTT Setup */
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/* -------------------------------------------- */
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/**
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* This function runs after game data has been requested and loaded from the servers, so entities exist
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*/
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Hooks.once("setup", function () {
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// Localize CONFIG objects once up-front
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const toLocalize = ["attackTypes", "itemAvailabilities", "itemTypes", "armorTypes", "armorMaterialTypes"];
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// Exclude some from sorting where the default order matters
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const noSort = [];
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// Localize and sort CONFIG objects
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for (let o of toLocalize) {
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const localized = Object.entries(CONFIG.DS4[o]).map((e) => {
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return [e[0], game.i18n.localize(e[1] as string)];
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});
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if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
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CONFIG.DS4[o] = localized.reduce((obj, e) => {
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obj[e[0]] = e[1];
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return obj;
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}, {});
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}
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});
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