ds4/module/config.js

42 lines
1.4 KiB
JavaScript
Raw Normal View History

2020-10-29 16:18:38 +01:00
export const DS4 = {};
// ASCII Artwork
DS4.ASCII = `_____________________________________________________________________________________________
____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _
| _ \\| | | | \\ | |/ ___| ____/ _ \\| \\ | / ___|| | / \\\\ \\ / / ____| _ \\/ ___| | || |
| | | | | | | \\| | | _| _|| | | | \\| \\___ \\| | / _ \\\\ V /| _| | |_) \\___ \\ | || |_
| |_| | |_| | |\\ | |_| | |__| |_| | |\\ |___) | |___ / ___ \\| | | |___| _ < ___) | |__ _|
|____/ \\___/|_| \\_|\\____|_____\\___/|_| \\_|____/|_____/_/ \\_\\_| |_____|_| \\_\\____/ |_|
=============================================================================================`;
/**
* Define the set of acttack types that can be performed with weapon items
* @type {Object}
*/
DS4.attackTypes = {
melee: "DS4.AttackTypeMelee",
ranged: "DS4.AttackTypeRanged",
meleeRanged: "DS4.AttackTypeMeleeRanged",
};
2020-10-29 17:48:56 +01:00
/**
* Define the set of item availabilties
* @type {Object}
*/
DS4.itemAvailabilities = {
hamlet: "DS4.ItemAvailabilityHamlet",
village: "DS4.ItemAvailabilityVilage",
city: "DS4.ItemAvailabilityCity",
elves: "DS4.ItemAvailabilityElves",
dwarves: "DS4.ItemAvailabilityDwarves",
};
2020-10-29 18:49:51 +01:00
/**
* * Define the set of item types
* @type {Object}
*/
DS4.itemTypes = {
weapon: "DS4.ItemTypeWeapon",
equipment: "DS4.ItemTypeEquipment",
};