2020-10-29 16:18:38 +01:00
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export const DS4 = {};
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// ASCII Artwork
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DS4.ASCII = `_____________________________________________________________________________________________
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____ _ _ _ _ ____ _____ ___ _ _ ____ _ _ __ _______ ____ ____ _ _
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| _ \\| | | | \\ | |/ ___| ____/ _ \\| \\ | / ___|| | / \\\\ \\ / / ____| _ \\/ ___| | || |
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| | | | | | | \\| | | _| _|| | | | \\| \\___ \\| | / _ \\\\ V /| _| | |_) \\___ \\ | || |_
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| |_| | |_| | |\\ | |_| | |__| |_| | |\\ |___) | |___ / ___ \\| | | |___| _ < ___) | |__ _|
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|____/ \\___/|_| \\_|\\____|_____\\___/|_| \\_|____/|_____/_/ \\_\\_| |_____|_| \\_\\____/ |_|
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=============================================================================================`;
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/**
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* Define the set of acttack types that can be performed with weapon items
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* @type {Object}
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*/
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DS4.attackTypes = {
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melee: "DS4.AttackTypeMelee",
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ranged: "DS4.AttackTypeRanged",
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meleeRanged: "DS4.AttackTypeMeleeRanged",
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};
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2020-10-29 17:48:56 +01:00
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/**
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* Define the set of item availabilties
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* @type {Object}
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*/
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DS4.itemAvailabilities = {
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hamlet: "DS4.ItemAvailabilityHamlet",
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village: "DS4.ItemAvailabilityVilage",
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city: "DS4.ItemAvailabilityCity",
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elves: "DS4.ItemAvailabilityElves",
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dwarves: "DS4.ItemAvailabilityDwarves",
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};
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2020-10-29 18:49:51 +01:00
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/**
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* * Define the set of item types
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* @type {Object}
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*/
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DS4.itemTypes = {
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weapon: "DS4.ItemTypeWeapon",
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equipment: "DS4.ItemTypeEquipment",
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};
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