Fix option parsing for rolls.
This commit is contained in:
parent
75301b2c56
commit
00f7e30b41
2 changed files with 38 additions and 30 deletions
|
@ -25,39 +25,31 @@ describe("DS4 Rolls with one die and no modifications.", () => {
|
|||
it("Should do a regular success roll.", () => {
|
||||
const rollProvider = mockSingleThrow(4);
|
||||
|
||||
expect(rollCheckSingleDie(12, new RollOptions(), rollProvider)).toEqual(
|
||||
new RollResult(4, RollResultStatus.SUCCESS, [4]),
|
||||
);
|
||||
expect(rollCheckSingleDie(12, {}, rollProvider)).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4]));
|
||||
});
|
||||
|
||||
it("Should do a single success roll on success upper edge case.", () => {
|
||||
const rollProvider = mockSingleThrow(4);
|
||||
|
||||
expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
|
||||
new RollResult(4, RollResultStatus.SUCCESS, [4]),
|
||||
);
|
||||
expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4]));
|
||||
});
|
||||
|
||||
it("Should do a single failure roll on lower edge case.", () => {
|
||||
const rollProvider = mockSingleThrow(5);
|
||||
|
||||
expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
|
||||
new RollResult(0, RollResultStatus.FAILURE, [5]),
|
||||
);
|
||||
expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(0, RollResultStatus.FAILURE, [5]));
|
||||
});
|
||||
|
||||
it("Should do a single failure roll on upper edge case '19'.", () => {
|
||||
const rollProvider = mockSingleThrow(19);
|
||||
|
||||
expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
|
||||
new RollResult(0, RollResultStatus.FAILURE, [19]),
|
||||
);
|
||||
expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(0, RollResultStatus.FAILURE, [19]));
|
||||
});
|
||||
|
||||
it("Should do a single crit success roll on '1'.", () => {
|
||||
const rollProvider = mockSingleThrow(1);
|
||||
|
||||
expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
|
||||
expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(
|
||||
new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
|
||||
);
|
||||
});
|
||||
|
@ -65,7 +57,7 @@ describe("DS4 Rolls with one die and no modifications.", () => {
|
|||
it("Should do a single crit failure roll on '20'.", () => {
|
||||
const rollProvider = mockSingleThrow(20);
|
||||
|
||||
expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
|
||||
expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(
|
||||
new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
|
||||
);
|
||||
});
|
||||
|
@ -169,15 +161,15 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
|
|||
it("Should do a crit fail on `20` for first roll.", () => {
|
||||
const rollProvider = mockMultipleThrows([20, 15, 6]);
|
||||
|
||||
expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
|
||||
expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
|
||||
new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 15, 6]),
|
||||
);
|
||||
});
|
||||
|
||||
it("Should succeed with all rolls crit successes.", () => {
|
||||
it("Should succeed normally with all rolls crit successes.", () => {
|
||||
const rollProvider = mockMultipleThrows([1, 1, 1]);
|
||||
|
||||
expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
|
||||
expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
|
||||
new RollResult(48, RollResultStatus.SUCCESS, [1, 1, 1]),
|
||||
);
|
||||
});
|
||||
|
@ -185,7 +177,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
|
|||
it("Should succeed with the last roll not being suficient.", () => {
|
||||
const rollProvider = mockMultipleThrows([15, 15, 15]);
|
||||
|
||||
expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
|
||||
expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
|
||||
new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
|
||||
);
|
||||
});
|
||||
|
@ -193,7 +185,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
|
|||
it("Should succeed with the last roll a crit success.", () => {
|
||||
const rollProvider = mockMultipleThrows([15, 15, 1]);
|
||||
|
||||
expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
|
||||
expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
|
||||
new RollResult(35, RollResultStatus.SUCCESS, [1, 15, 15]),
|
||||
);
|
||||
});
|
||||
|
@ -201,7 +193,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
|
|||
it("Should succeed with the last roll being 20 and one crit success.", () => {
|
||||
const rollProvider = mockMultipleThrows([15, 1, 20]);
|
||||
|
||||
expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
|
||||
expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
|
||||
new RollResult(40, RollResultStatus.SUCCESS, [1, 20, 15]),
|
||||
);
|
||||
});
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { DS4RollProvider, RollProvider } from "./roll-provider";
|
||||
|
||||
export function ds4test(testValue: number, rollOptions: RollOptions = new RollOptions()): RollResult {
|
||||
export function ds4test(testValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
|
||||
const finalRollValue = testValue;
|
||||
if (finalRollValue <= 20) {
|
||||
return rollCheckSingleDie(finalRollValue, rollOptions);
|
||||
|
@ -11,15 +11,16 @@ export function ds4test(testValue: number, rollOptions: RollOptions = new RollOp
|
|||
|
||||
export function rollCheckSingleDie(
|
||||
testValue: number,
|
||||
rollOptions: RollOptions,
|
||||
rollOptions: Partial<RollOptions>,
|
||||
provider: RollProvider = new DS4RollProvider(),
|
||||
): RollResult {
|
||||
const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
|
||||
const roll = provider.getNextRoll();
|
||||
const dice = [roll];
|
||||
|
||||
if (roll <= rollOptions.maxCritSucc) {
|
||||
if (roll <= usedOptions.maxCritSucc) {
|
||||
return new RollResult(testValue, RollResultStatus.CRITICAL_SUCCESS, dice);
|
||||
} else if (roll >= rollOptions.minCritFail) {
|
||||
} else if (roll >= usedOptions.minCritFail) {
|
||||
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
|
||||
} else {
|
||||
if (roll <= testValue) {
|
||||
|
@ -32,9 +33,10 @@ export function rollCheckSingleDie(
|
|||
|
||||
export function rollCheckMultipleDice(
|
||||
testValue: number,
|
||||
rollOptions: RollOptions,
|
||||
rollOptions: Partial<RollOptions>,
|
||||
provider: RollProvider = new DS4RollProvider(),
|
||||
): RollResult {
|
||||
const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
|
||||
const finalCheck = testValue % 20;
|
||||
const numberOfDice = Math.ceil(testValue / 20);
|
||||
|
||||
|
@ -42,12 +44,12 @@ export function rollCheckMultipleDice(
|
|||
|
||||
const firstResult = dice[0];
|
||||
|
||||
if (firstResult >= rollOptions.minCritFail) {
|
||||
if (firstResult >= usedOptions.minCritFail) {
|
||||
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
|
||||
}
|
||||
|
||||
const partitionCallback = (prev: [Array<number>, Array<number>], cur: number) => {
|
||||
if (cur <= rollOptions.maxCritSucc) {
|
||||
if (cur <= usedOptions.maxCritSucc) {
|
||||
prev[0].push(cur);
|
||||
} else {
|
||||
prev[1].push(cur);
|
||||
|
@ -64,13 +66,16 @@ export function rollCheckMultipleDice(
|
|||
const evaluationResult = sortedRollResults
|
||||
.map((value, index) => {
|
||||
if (index == numberOfDice - 1) {
|
||||
console.log(`Last dice: ${value}, checking against ${finalCheck}`);
|
||||
if (value == 1) {
|
||||
return finalCheck;
|
||||
} else if (value <= finalCheck) {
|
||||
return value;
|
||||
} else {
|
||||
return value <= finalCheck ? value : 0;
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
if (value <= rollOptions.maxCritSucc) {
|
||||
if (value <= usedOptions.maxCritSucc) {
|
||||
return 20;
|
||||
} else {
|
||||
return value;
|
||||
|
@ -82,11 +87,22 @@ export function rollCheckMultipleDice(
|
|||
return new RollResult(evaluationResult, RollResultStatus.SUCCESS, sortedRollResults);
|
||||
}
|
||||
|
||||
export class RollOptions {
|
||||
export interface RollOptions {
|
||||
maxCritSucc: number;
|
||||
minCritFail: number;
|
||||
useSlayingDice: boolean;
|
||||
slayingDiceRepetition: boolean;
|
||||
}
|
||||
|
||||
class DefaultRollOptions implements RollOptions {
|
||||
public maxCritSucc = 1;
|
||||
public minCritFail = 20;
|
||||
public useSlayingDice = false;
|
||||
public slayingDiceRepetition = false;
|
||||
|
||||
mergeWith(other: Partial<RollOptions>): RollOptions {
|
||||
return { ...this, ...other } as RollOptions;
|
||||
}
|
||||
}
|
||||
|
||||
export class RollResult {
|
||||
|
|
Loading…
Reference in a new issue