Fix option parsing for rolls.
This commit is contained in:
parent
75301b2c56
commit
00f7e30b41
2 changed files with 38 additions and 30 deletions
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@ -25,39 +25,31 @@ describe("DS4 Rolls with one die and no modifications.", () => {
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it("Should do a regular success roll.", () => {
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it("Should do a regular success roll.", () => {
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const rollProvider = mockSingleThrow(4);
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const rollProvider = mockSingleThrow(4);
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expect(rollCheckSingleDie(12, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckSingleDie(12, {}, rollProvider)).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4]));
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new RollResult(4, RollResultStatus.SUCCESS, [4]),
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);
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});
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});
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it("Should do a single success roll on success upper edge case.", () => {
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it("Should do a single success roll on success upper edge case.", () => {
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const rollProvider = mockSingleThrow(4);
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const rollProvider = mockSingleThrow(4);
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expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(4, RollResultStatus.SUCCESS, [4]));
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new RollResult(4, RollResultStatus.SUCCESS, [4]),
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);
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});
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});
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it("Should do a single failure roll on lower edge case.", () => {
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it("Should do a single failure roll on lower edge case.", () => {
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const rollProvider = mockSingleThrow(5);
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const rollProvider = mockSingleThrow(5);
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expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(0, RollResultStatus.FAILURE, [5]));
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new RollResult(0, RollResultStatus.FAILURE, [5]),
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);
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});
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});
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it("Should do a single failure roll on upper edge case '19'.", () => {
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it("Should do a single failure roll on upper edge case '19'.", () => {
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const rollProvider = mockSingleThrow(19);
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const rollProvider = mockSingleThrow(19);
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expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(new RollResult(0, RollResultStatus.FAILURE, [19]));
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new RollResult(0, RollResultStatus.FAILURE, [19]),
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);
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});
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});
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it("Should do a single crit success roll on '1'.", () => {
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it("Should do a single crit success roll on '1'.", () => {
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const rollProvider = mockSingleThrow(1);
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const rollProvider = mockSingleThrow(1);
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expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
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);
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);
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});
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});
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@ -65,7 +57,7 @@ describe("DS4 Rolls with one die and no modifications.", () => {
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it("Should do a single crit failure roll on '20'.", () => {
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it("Should do a single crit failure roll on '20'.", () => {
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const rollProvider = mockSingleThrow(20);
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const rollProvider = mockSingleThrow(20);
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expect(rollCheckSingleDie(4, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckSingleDie(4, {}, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
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);
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);
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});
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});
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@ -169,15 +161,15 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
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it("Should do a crit fail on `20` for first roll.", () => {
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it("Should do a crit fail on `20` for first roll.", () => {
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const rollProvider = mockMultipleThrows([20, 15, 6]);
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const rollProvider = mockMultipleThrows([20, 15, 6]);
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expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 15, 6]),
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new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20, 15, 6]),
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);
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);
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});
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});
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it("Should succeed with all rolls crit successes.", () => {
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it("Should succeed normally with all rolls crit successes.", () => {
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const rollProvider = mockMultipleThrows([1, 1, 1]);
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const rollProvider = mockMultipleThrows([1, 1, 1]);
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expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(48, RollResultStatus.SUCCESS, [1, 1, 1]),
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new RollResult(48, RollResultStatus.SUCCESS, [1, 1, 1]),
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);
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);
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});
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});
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@ -185,7 +177,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
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it("Should succeed with the last roll not being suficient.", () => {
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it("Should succeed with the last roll not being suficient.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 15]);
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const rollProvider = mockMultipleThrows([15, 15, 15]);
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expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
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new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
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);
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);
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});
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});
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@ -193,7 +185,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
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it("Should succeed with the last roll a crit success.", () => {
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it("Should succeed with the last roll a crit success.", () => {
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const rollProvider = mockMultipleThrows([15, 15, 1]);
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const rollProvider = mockMultipleThrows([15, 15, 1]);
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expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(35, RollResultStatus.SUCCESS, [1, 15, 15]),
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new RollResult(35, RollResultStatus.SUCCESS, [1, 15, 15]),
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);
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);
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});
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});
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@ -201,7 +193,7 @@ describe("DS4 Rools with multiple dice and no modifiers.", () => {
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it("Should succeed with the last roll being 20 and one crit success.", () => {
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it("Should succeed with the last roll being 20 and one crit success.", () => {
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const rollProvider = mockMultipleThrows([15, 1, 20]);
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const rollProvider = mockMultipleThrows([15, 1, 20]);
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expect(rollCheckMultipleDice(48, new RollOptions(), rollProvider)).toEqual(
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expect(rollCheckMultipleDice(48, {}, rollProvider)).toEqual(
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new RollResult(40, RollResultStatus.SUCCESS, [1, 20, 15]),
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new RollResult(40, RollResultStatus.SUCCESS, [1, 20, 15]),
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);
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);
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});
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});
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@ -1,6 +1,6 @@
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import { DS4RollProvider, RollProvider } from "./roll-provider";
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import { DS4RollProvider, RollProvider } from "./roll-provider";
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export function ds4test(testValue: number, rollOptions: RollOptions = new RollOptions()): RollResult {
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export function ds4test(testValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
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const finalRollValue = testValue;
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const finalRollValue = testValue;
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if (finalRollValue <= 20) {
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if (finalRollValue <= 20) {
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return rollCheckSingleDie(finalRollValue, rollOptions);
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return rollCheckSingleDie(finalRollValue, rollOptions);
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@ -11,15 +11,16 @@ export function ds4test(testValue: number, rollOptions: RollOptions = new RollOp
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export function rollCheckSingleDie(
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export function rollCheckSingleDie(
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testValue: number,
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testValue: number,
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rollOptions: RollOptions,
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rollOptions: Partial<RollOptions>,
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provider: RollProvider = new DS4RollProvider(),
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provider: RollProvider = new DS4RollProvider(),
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): RollResult {
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): RollResult {
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const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
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const roll = provider.getNextRoll();
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const roll = provider.getNextRoll();
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const dice = [roll];
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const dice = [roll];
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if (roll <= rollOptions.maxCritSucc) {
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if (roll <= usedOptions.maxCritSucc) {
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return new RollResult(testValue, RollResultStatus.CRITICAL_SUCCESS, dice);
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return new RollResult(testValue, RollResultStatus.CRITICAL_SUCCESS, dice);
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} else if (roll >= rollOptions.minCritFail) {
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} else if (roll >= usedOptions.minCritFail) {
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return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
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return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
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} else {
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} else {
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if (roll <= testValue) {
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if (roll <= testValue) {
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@ -32,9 +33,10 @@ export function rollCheckSingleDie(
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export function rollCheckMultipleDice(
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export function rollCheckMultipleDice(
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testValue: number,
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testValue: number,
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rollOptions: RollOptions,
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rollOptions: Partial<RollOptions>,
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provider: RollProvider = new DS4RollProvider(),
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provider: RollProvider = new DS4RollProvider(),
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): RollResult {
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): RollResult {
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const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
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const finalCheck = testValue % 20;
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const finalCheck = testValue % 20;
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const numberOfDice = Math.ceil(testValue / 20);
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const numberOfDice = Math.ceil(testValue / 20);
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@ -42,12 +44,12 @@ export function rollCheckMultipleDice(
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const firstResult = dice[0];
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const firstResult = dice[0];
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if (firstResult >= rollOptions.minCritFail) {
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if (firstResult >= usedOptions.minCritFail) {
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return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
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return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
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}
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}
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const partitionCallback = (prev: [Array<number>, Array<number>], cur: number) => {
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const partitionCallback = (prev: [Array<number>, Array<number>], cur: number) => {
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if (cur <= rollOptions.maxCritSucc) {
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if (cur <= usedOptions.maxCritSucc) {
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prev[0].push(cur);
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prev[0].push(cur);
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} else {
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} else {
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prev[1].push(cur);
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prev[1].push(cur);
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@ -64,13 +66,16 @@ export function rollCheckMultipleDice(
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const evaluationResult = sortedRollResults
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const evaluationResult = sortedRollResults
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.map((value, index) => {
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.map((value, index) => {
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if (index == numberOfDice - 1) {
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if (index == numberOfDice - 1) {
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console.log(`Last dice: ${value}, checking against ${finalCheck}`);
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if (value == 1) {
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if (value == 1) {
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return finalCheck;
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return finalCheck;
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} else if (value <= finalCheck) {
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return value;
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} else {
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} else {
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return value <= finalCheck ? value : 0;
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return 0;
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}
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}
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} else {
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} else {
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if (value <= rollOptions.maxCritSucc) {
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if (value <= usedOptions.maxCritSucc) {
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return 20;
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return 20;
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} else {
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} else {
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return value;
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return value;
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@ -82,11 +87,22 @@ export function rollCheckMultipleDice(
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return new RollResult(evaluationResult, RollResultStatus.SUCCESS, sortedRollResults);
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return new RollResult(evaluationResult, RollResultStatus.SUCCESS, sortedRollResults);
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}
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}
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export class RollOptions {
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export interface RollOptions {
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maxCritSucc: number;
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minCritFail: number;
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useSlayingDice: boolean;
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slayingDiceRepetition: boolean;
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}
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class DefaultRollOptions implements RollOptions {
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public maxCritSucc = 1;
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public maxCritSucc = 1;
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public minCritFail = 20;
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public minCritFail = 20;
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public useSlayingDice = false;
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public useSlayingDice = false;
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public slayingDiceRepetition = false;
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public slayingDiceRepetition = false;
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mergeWith(other: Partial<RollOptions>): RollOptions {
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return { ...this, ...other } as RollOptions;
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}
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}
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}
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export class RollResult {
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export class RollResult {
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