refactor: use new format for packs

This commit is contained in:
Johannes Loher 2023-06-25 16:04:27 +02:00
parent 4b97bde6d9
commit 032b006dd5
Signed by: saluu
GPG Key ID: 7CB0A9FB553DA045
1546 changed files with 70353 additions and 79060 deletions

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@ -46,3 +46,32 @@ License: CC-BY-3.0
Files: assets/tokens/devin-night/*
Copyright: Devin Night, https://immortalnights.com/
License: LicenseRef-DevinNightTokenUsageRights
Files: packs/creatures/*
Copyright: 2021 Sascha Martens
2021 Johannes Loher
License: CC-BY-NC-SA-4.0
Files: packs/items/*
Copyright: 2021 Johannes Loher
License: CC-BY-NC-SA-4.0
Files: packs/languages-and-scripts/*
Copyright: 2021 Johannes Loher
License: CC-BY-NC-SA-4.0
Files: packs/racial-abilities/*
Copyright: 2021 Johannes Loher
License: CC-BY-NC-SA-4.0
Files: packs/special-creature-abilities/*
Copyright: 2021 Johannes Loher
License: CC-BY-NC-SA-4.0
Files: packs/spells/*
Copyright: 2021 Sascha Martens
License: CC-BY-NC-SA-4.0
Files: packs/talents/*
Copyright: 2022 Johannes Loher
License: CC-BY-NC-SA-4.0

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@ -59,5 +59,6 @@ steps:
group: build
image: *node_image
commands:
- export APPDATA=$(pwd)
- <<: *enable_pnpm
- pnpm build

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@ -28,6 +28,7 @@ steps:
environment:
NODE_ENV: production
commands:
- export APPDATA=$(pwd)
- <<: *enable_pnpm
- pnpm build
package:

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@ -39,7 +39,9 @@
"type": "module",
"scripts": {
"build": "run-s clean:files build:files",
"build:files": "rollup -c",
"build:files": "run-p build:rollup build:packs",
"build:rollup": "rollup -c",
"build:packs": "./tools/packs.sh pack",
"watch": "rollup -c -w",
"link-package": "node ./tools/link-package.js",
"clean": "run-p clean:files clean:link",
@ -57,12 +59,12 @@
"typecheck": "tsc --noEmit",
"typecheck:watch": "tsc --noEmit --watch",
"bump-version": "node ./tools/bump-version.js",
"convert-packs-to-json": "node ./tools/convert-packs-to-json.js",
"changelog": "conventional-changelog -p conventionalcommits -o CHANGELOG.md -r 2"
},
"devDependencies": {
"@commitlint/cli": "17.6.6",
"@commitlint/config-conventional": "17.6.6",
"@foundryvtt/foundryvtt-cli": "0.0.9",
"@guanghechen/rollup-plugin-copy": "5.0.1",
"@ironkinoko/rollup-plugin-styles": "4.0.3",
"@swc/core": "1.3.68",
@ -81,8 +83,7 @@
"npm-run-all": "4.1.5",
"prettier": "2.8.8",
"rimraf": "5.0.1",
"rollup": "3.26.2",
"rollup-plugin-livereload": "2.0.5",
"rollup": "3.25.3",
"rollup-plugin-swc3": "0.8.2",
"sass": "1.63.6",
"semver": "7.5.4",

File diff suppressed because it is too large Load Diff

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@ -1,4 +0,0 @@
SPDX-FileCopyrightText: 2021 Sascha Martens
SPDX-FileCopyrightText: 2021 Johannes Loher
SPDX-License-Identifier: CC-BY-NC-SA-4.0

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@ -0,0 +1,34 @@
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"sort": 100000,
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{
"_id": "16dN0fMIjJwdhvGF",
"name": "Blenden",
"type": "spell",
"img": "systems/ds4/assets/icons/game-icons/lorc/laser-sparks.svg",
"effects": [],
"folder": null,
"sort": 100000,
"flags": {
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}
},
"system": {
"description": "<p>Ein glei&szlig;ender Lichtstrahl schie&szlig;t aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel (welches dagegen keine Abwehr w&uuml;rfeln darf).</p><p>Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen k&ouml;nnen sollte.</p><p>Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.</p>",
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"spellType": "targetedSpellcasting",
"spellModifier": {
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"complex": "-(AGI+AU)/2 des Ziels"
},
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{
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"type": "specialCreatureAbility",
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}
},
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"description": "<p>Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erh&auml;lt -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.</p>",
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@ -0,0 +1,30 @@
{
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},
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"description": "<p>Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erh&auml;lt -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.</p>",
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@ -0,0 +1,30 @@
{
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},
"img": "systems/ds4/assets/icons/official/special-creature-abilities/breath-weapon.png",
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"system": {
"description": "<p>Nur alle W20 Runden einsetzbar. Erzeugt nicht abwehrbaren Schaden (Schie&szlig;en-Angriff) &ndash; nur f&uuml;r magische Abwehrboni wird gew&uuml;rfelt (PW: Bonush&ouml;he). GE x 5 m langer Kegel (am Ende GE x 3 m breit).</p>",
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{
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},
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"description": "<p>Der Zauberwirker schie&szlig;t einen Blitz auf einen Feind. Gegner in Metallr&uuml;stung d&uuml;rfen keine Abwehr gegen Blitze w&uuml;rfeln.</p>",
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{
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@ -0,0 +1,33 @@
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{
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{
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@ -0,0 +1,33 @@
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@ -0,0 +1,33 @@
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@ -0,0 +1,178 @@
{
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{
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View File

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View File

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