Add localization of actor and item type labels
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@ -99,6 +99,8 @@
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"DS4.SpellDuration": "Wirkdauer",
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"DS4.SpellCooldownDuration": "Abklingzeit",
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"DS4.SpellScrollPriceGold": "Schriftrollenpreis (Gold)",
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"DS4.ActorTypeCharacter": "Charakter",
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"DS4.ActorTypeCreature": "Kreatur",
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"DS4.AttributeBody": "Körper",
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"DS4.AttributeMobility": "Agilität",
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"DS4.AttributeMind": "Geist",
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@ -99,6 +99,8 @@
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"DS4.SpellDuration": "Duration",
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"DS4.SpellCooldownDuration": "Cooldown",
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"DS4.SpellScrollPriceGold": "Scroll Price (Gold)",
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"DS4.ActorTypeCharacter": "Character",
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"DS4.ActorTypeCreature": "Creature",
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"DS4.AttributeBody": "Body",
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"DS4.AttributeMobility": "Mobility",
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"DS4.AttributeMind": "Mind",
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@ -120,6 +120,14 @@ export const DS4 = {
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electricity: "DS4.SpellCategoryElectricity",
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},
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/**
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* Define the set of actor types
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*/
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actorTypes: {
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character: "DS4.ActorTypeCharacter",
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creature: "DS4.ActorTypeCreature",
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},
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/**
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* Define the set of attributes an actor has
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*/
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@ -22,6 +22,10 @@ Hooks.once("init", async function () {
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CONFIG.Actor.entityClass = DS4Actor as typeof Actor;
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CONFIG.Item.entityClass = DS4Item as typeof Item;
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// Define localized type labels
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CONFIG.Actor.typeLabels = DS4.actorTypes;
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CONFIG.Item.typeLabels = DS4.itemTypes;
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// Configure Dice
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CONFIG.Dice.types = [Die, DS4Check];
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CONFIG.Dice.terms = {
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