added type definitions and translations for spells
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@ -36,6 +36,8 @@
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"DS4.ItemTypeArmorPlural": "Armor",
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"DS4.ItemTypeShield": "Shield",
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"DS4.ItemTypeShieldPlural": "Shields",
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"DS4.ItemTypeSpell": "Spell",
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"DS4.ItemTypeSpellPlural": "Spells",
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"DS4.ItemTypeTrinket": "Trinket",
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"DS4.ItemTypeTrinketPlural": "Trinkets",
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"DS4.ItemTypeEquipment": "Equipment",
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@ -72,6 +74,17 @@
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"DS4.ArmorMaterialTypeChainAbbr": "Chain",
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"DS4.ArmorMaterialTypePlate": "Plate",
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"DS4.ArmorMaterialTypePlateAbbr": "Plate",
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"DS4.SpellType": "Spell Type",
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"DS4.SpellTypeSpellcasting": "Spellcasting",
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"DS4.SpellTypeTargetedSpell": "Targeted Spell",
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"DS4.SpellCategory": "Spell Category",
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"DS4.SpellCategoryHealing": "Healing",
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"DS4.SpellCategoryFire": "Fire",
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"DS4.SpellCategoryIce": "Ice",
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"DS4.SpellCategoryLight": "Light",
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"DS4.SpellCategoryDarkness": "Darkness",
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"DS4.SpellCategoryMindAffecting": "Mind Affecting",
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"DS4.SpellCategoryElectricity": "Electricity",
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"DS4.AttributeBody": "Body",
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"DS4.AttributeMobility": "Mobility",
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"DS4.AttributeMind": "Mind",
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@ -115,5 +128,19 @@
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"DS4.ProfileSpecialCharacteristics": "Special Characteristics",
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"DS4.WarningManageActiveEffectOnOwnedItem": "Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update.",
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"DS4.ErrorDiceCritOverlap": "There's an overlap between Fumbles and Coups",
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"DS4.ErrorExplodingRecursionLimitExceeded": "Maximum recursion depth for exploding dice roll exceeded"
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"DS4.ErrorExplodingRecursionLimitExceeded": "Maximum recursion depth for exploding dice roll exceeded",
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"DS4.UnitRounds": "Rounds",
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"DS4.UnitRoundsAbbr": "rnd",
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"DS4.UnitMinutes": "Minutes",
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"DS4.UnitMinutesAbbr": "min",
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"DS4.UnitHours": "Hours",
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"DS4.UnitHoursAbbr": "h",
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"DS4.UnitDays": "Days",
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"DS4.UnitDaysAbbr": "d",
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"DS4.UnitMeters": "Meters",
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"DS4.UnitMetersAbbr": "m",
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"DS4.UnitKilometers": "Kilometers",
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"DS4.UnitKilometersAbbr": "km",
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"DS4.UnitCustom": "Custom",
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"DS4.UnitCustomAbbr": "-"
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}
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@ -46,6 +46,7 @@ export const DS4 = {
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weapon: "DS4.ItemTypeWeapon",
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armor: "DS4.ItemTypeArmor",
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shield: "DS4.ItemTypeShield",
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spell: "DS4.ItemTypeSpell",
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trinket: "DS4.ItemTypeTrinket",
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equipment: "DS4.ItemTypeEquipment",
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talent: "DS4.ItemTypeTalent",
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@ -96,6 +97,21 @@ export const DS4 = {
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plate: "DS4.ArmorMaterialTypePlateAbbr",
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},
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spellType: {
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spellcasting: "DS4.SpellTypeSpellcasting",
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targetedSpell: "DS4.SpellTypeTargetedSpell",
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},
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spellCategory: {
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healing: "DS4.SpellCategoryHealing",
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fire: "DS4.SpellCategoryFire",
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ice: "DS4.SpellCategoryIce",
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light: "DS4.SpellCategoryLight",
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darkness: "DS4.SpellCategoryDarkness",
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mindAffecting: "DS4.SpellCategoryMindAffecting",
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electricity: "DS4.SpellCategoryElectricity",
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},
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/**
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* Define the set of attributes a character has
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*/
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@ -188,4 +204,30 @@ export const DS4 = {
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eyeColor: "String",
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specialCharacteristics: "String",
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},
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/**
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* Define translations for available units
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*/
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units: {
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rounds: "DS4.UnitRounds",
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minutes: "DS4.UnitMinutes",
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hours: "DS4.UnitHours",
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days: "DS4.UnitHours",
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meter: "DS4.UnitMeters",
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kilometer: "DS4.UnitKilometers",
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custom: "DS4.UnitCustom",
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},
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/**
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* Define abbreviations for available units
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*/
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unitsAbbr: {
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rounds: "DS4.UnitRoundsAbbr",
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minutes: "DS4.UnitMinutesAbbr",
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hours: "DS4.UnitHoursAbbr",
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days: "DS4.UnitHoursAbbr",
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meter: "DS4.UnitMetersAbbr",
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kilometer: "DS4.UnitKilometersAbbr",
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custom: "DS4.UnitCustomAbbr",
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},
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};
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@ -4,6 +4,7 @@ export type DS4ItemDataType =
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| DS4Weapon
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| DS4Armor
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| DS4Shield
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| DS4Spell
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| DS4Trinket
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| DS4Equipment
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| DS4Talent
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@ -32,6 +33,25 @@ interface DS4TalentRank extends ModifiableData<number> {
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max: number;
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}
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interface DS4Spell extends DS4ItemBase, DS4ItemEquipable {
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spellType: "spellcasting" | "targetedSpell";
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bonus: string;
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spellCategory:
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| "healing"
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| "fire"
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| "ice"
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| "light"
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| "darkness"
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| "mindAffecting"
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| "electricity"
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| "none"
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| "unset";
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maxDistance: UnitData<DistanceUnit>;
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effectRadius: UnitData<DistanceUnit>;
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duration: UnitData<TemporalUnit>;
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scrollPrice: number;
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}
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interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
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interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
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interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
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@ -62,3 +82,10 @@ interface DS4ItemEquipable {
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interface DS4ItemProtective {
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armorValue: number;
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}
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interface UnitData<UnitType> {
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value: string;
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unit: UnitType;
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}
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type TemporalUnit = "rounds" | "minutes" | "hours" | "days" | "custom";
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type DistanceUnit = "meter" | "kilometer" | "custom";
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@ -115,6 +115,7 @@
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"weapon",
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"armor",
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"shield",
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"spell",
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"trinket",
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"equipment",
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"talent",
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@ -175,6 +176,25 @@
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},
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"alphabet": {
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"templates": ["base"]
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},
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"spell": {
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"templates": ["base", "equipable"],
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"spellType": "spellcasting",
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"bonus": "",
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"spellCategory": "unset",
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"maxDistance": {
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"value": "",
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"unit": "meter"
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},
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"effectRadius": {
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"value": "",
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"unit": "meter"
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},
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"duration": {
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"value": "",
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"unit": "custom"
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},
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"scrollPrice": 0
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}
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}
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}
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