Merge branch 'master' into 066-switch-to-foundry-vtt-types
This commit is contained in:
commit
0a911cf196
25 changed files with 460 additions and 441 deletions
|
@ -2,6 +2,9 @@
|
|||
"DS4.UserInteractionAddItem": "Neu",
|
||||
"DS4.UserInteractionEditItem": "Bearbeiten",
|
||||
"DS4.UserInteractionDeleteItem": "Löschen",
|
||||
"DS4.UserInteractionAddEffect": "Neuer Effekt",
|
||||
"DS4.UserInteractionEditEffect": "Effekt bearbeiten",
|
||||
"DS4.UserInteractionDeleteEffect": "Effekt löschen",
|
||||
"DS4.NotOwned": "Nicht besessen",
|
||||
"DS4.HeadingBiography": "Biografie",
|
||||
"DS4.HeadingDetails": "Details",
|
||||
|
@ -12,11 +15,11 @@
|
|||
"DS4.HeadingSpells": "Zaubersprüche",
|
||||
"DS4.HeadingDescription": "Beschreibung",
|
||||
"DS4.HeadingSpecialCreatureAbilites": "Besondere Fähigkeiten",
|
||||
"DS4.AttackType": "Angriffs Typ",
|
||||
"DS4.AttackType": "Angriffstyp",
|
||||
"DS4.AttackTypeAbbr": "AT",
|
||||
"DS4.WeaponBonus": "Waffen Bonus",
|
||||
"DS4.WeaponBonus": "Waffenbonus",
|
||||
"DS4.WeaponBonusAbbr": "WB",
|
||||
"DS4.OpponentDefense": "Gegner Abwehr",
|
||||
"DS4.OpponentDefense": "Gegnerabwehr",
|
||||
"DS4.OpponentDefenseAbbr": "GA",
|
||||
"DS4.AttackTypeMelee": "Schlagen",
|
||||
"DS4.AttackTypeRanged": "Schießen",
|
||||
|
@ -61,9 +64,9 @@
|
|||
"DS4.ItemTypeSpecialCreatureAbilityPlural": "Besondere Kreaturenfähigkeiten",
|
||||
"DS4.ArmorType": "Panzerungstyp",
|
||||
"DS4.ArmorTypeAbbr": "PAT",
|
||||
"DS4.ArmorMaterialType": "Material Typ",
|
||||
"DS4.ArmorMaterialType": "Materialtyp",
|
||||
"DS4.ArmorMaterialTypeAbbr": "Mat.",
|
||||
"DS4.ArmorValue": "Panzerungs Wert",
|
||||
"DS4.ArmorValue": "Panzerungswert",
|
||||
"DS4.ArmorValueAbbr": "PA",
|
||||
"DS4.ArmorTypeBody": "Körper",
|
||||
"DS4.ArmorTypeBodyAbbr": "Körper",
|
||||
|
@ -125,7 +128,7 @@
|
|||
"DS4.CombatValuesTargetedSpellcasting": "Zielzaubern",
|
||||
"DS4.CharacterBaseInfoRace": "Volk",
|
||||
"DS4.CharacterBaseInfoClass": "Klasse",
|
||||
"DS4.CharacterBaseInfoHeroClass": "Helden Klasse",
|
||||
"DS4.CharacterBaseInfoHeroClass": "Heldenklasse",
|
||||
"DS4.CharacterBaseInfoCulture": "Kultur",
|
||||
"DS4.CharacterProgressionLevel": "Stufe",
|
||||
"DS4.CharacterProgressionExperiencePoints": "Erfahrungspunkte",
|
||||
|
@ -144,9 +147,9 @@
|
|||
"DS4.CharacterProfileBirthday": "Geburtstag",
|
||||
"DS4.CharacterProfileBirthplace": "Geburtsort",
|
||||
"DS4.CharacterProfileAge": "Alter",
|
||||
"DS4.CharacterProfileHeight": "Größe",
|
||||
"DS4.CharacterProfileHeight": "Größe [cm]",
|
||||
"DS4.CharacterProfileHairColor": "Haarfarbe",
|
||||
"DS4.CharacterProfileWeight": "Gewicht",
|
||||
"DS4.CharacterProfileWeight": "Gewicht [kg]",
|
||||
"DS4.CharacterProfileEyeColor": "Augenfarbe",
|
||||
"DS4.CharacterProfileSpecialCharacteristics": "Besondere Eigenschaften",
|
||||
"DS4.CharacterCurrencyGold": "Gold",
|
||||
|
@ -193,7 +196,7 @@
|
|||
"DS4.UnitCustom": "individuell",
|
||||
"DS4.UnitCustomAbbr": " ",
|
||||
"DS4.RollDialogDefaultTitle": "Proben-Optionen",
|
||||
"DS4.RollDialogOkButton": "Ok",
|
||||
"DS4.RollDialogOkButton": "OK",
|
||||
"DS4.RollDialogCancelButton": "Abbrechen",
|
||||
"DS4.ErrorUnexpectedHtmlType": "Typfehler: Erwartet wurde {exType}, tatsächlich erhalten wurde {realType}",
|
||||
"DS4.RollDialogTargetLabel": "Probenwert",
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
"DS4.UserInteractionAddItem": "Add item",
|
||||
"DS4.UserInteractionEditItem": "Edit item",
|
||||
"DS4.UserInteractionDeleteItem": "Delete item",
|
||||
"DS4.UserInteractionAddEffect": "Add Effect",
|
||||
"DS4.UserInteractionEditEffect": "Edit Effect",
|
||||
"DS4.UserInteractionDeleteEffect": "Delete Effect",
|
||||
"DS4.NotOwned": "No owner",
|
||||
"DS4.HeadingBiography": "Biography",
|
||||
"DS4.HeadingDetails": "Details",
|
||||
|
@ -144,9 +147,9 @@
|
|||
"DS4.CharacterProfileBirthday": "Birthday",
|
||||
"DS4.CharacterProfileBirthplace": "Birthplace",
|
||||
"DS4.CharacterProfileAge": "Age",
|
||||
"DS4.CharacterProfileHeight": "Height",
|
||||
"DS4.CharacterProfileHeight": "Height [m]",
|
||||
"DS4.CharacterProfileHairColor": "Hair Color",
|
||||
"DS4.CharacterProfileWeight": "Weight",
|
||||
"DS4.CharacterProfileWeight": "Weight [kg]",
|
||||
"DS4.CharacterProfileEyeColor": "Eye Color",
|
||||
"DS4.CharacterProfileSpecialCharacteristics": "Special Characteristics",
|
||||
"DS4.CharacterCurrencyGold": "Gold",
|
||||
|
|
|
@ -8,6 +8,12 @@ export const DS4 = {
|
|||
|____/ \___/|_| \_|\____|_____\___/|_| \_|____/|_____/_/ \_\_| |_____|_| \_\____/ |_|
|
||||
=============================================================================================`,
|
||||
|
||||
/**
|
||||
* A dictionary of dictionaries each mapping keys to localized strings
|
||||
* resp. their localization keys.
|
||||
* The localization is assumed to take place on each reload.
|
||||
*/
|
||||
i18n: {
|
||||
/**
|
||||
* Define the set of acttack types that can be performed with weapon items
|
||||
*/
|
||||
|
@ -17,23 +23,6 @@ export const DS4 = {
|
|||
meleeRanged: "DS4.AttackTypeMeleeRanged",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the file paths to icon images
|
||||
*/
|
||||
attackTypesIcons: {
|
||||
melee: "systems/ds4/assets/icons/official/combat-values/melee-attack.png",
|
||||
meleeRanged: "systems/ds4/assets/icons/official/combat-values/melee-ranged-attack.png",
|
||||
ranged: "systems/ds4/assets/icons/official/combat-values/ranged-attack.png",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the file paths to icon images
|
||||
*/
|
||||
spellTypesIcons: {
|
||||
spellcasting: "systems/ds4/assets/icons/official/combat-values/spellcasting.png",
|
||||
targetedSpellcasting: "systems/ds4/assets/icons/official/combat-values/targeted-spellcasting.png",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the set of item availabilties
|
||||
*/
|
||||
|
@ -209,23 +198,6 @@ export const DS4 = {
|
|||
eyeColor: "DS4.CharacterProfileEyeColor",
|
||||
specialCharacteristics: "DS4.CharacterProfileSpecialCharacteristics",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the profile info types for handlebars of a character
|
||||
*/
|
||||
characterProfileDTypes: {
|
||||
biography: "String",
|
||||
gender: "String",
|
||||
birthday: "String",
|
||||
birthplace: "String",
|
||||
age: "Number",
|
||||
height: "Number",
|
||||
hairColor: "String",
|
||||
weight: "Number",
|
||||
eyeColor: "String",
|
||||
specialCharacteristics: "String",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define currency elements of a character
|
||||
*/
|
||||
|
@ -319,4 +291,43 @@ export const DS4 = {
|
|||
blindroll: "DS4.ChatVisibilityBlindRoll",
|
||||
selfroll: "DS4.ChatVisibilitySelfRoll",
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* A dictionary of dictionaries mapping keys to icon file paths.
|
||||
*/
|
||||
icons: {
|
||||
/**
|
||||
* Define the file paths to icon images
|
||||
*/
|
||||
attackTypes: {
|
||||
melee: "systems/ds4/assets/icons/official/combat-values/melee-attack.png",
|
||||
meleeRanged: "systems/ds4/assets/icons/official/combat-values/melee-ranged-attack.png",
|
||||
ranged: "systems/ds4/assets/icons/official/combat-values/ranged-attack.png",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the file paths to icon images
|
||||
*/
|
||||
spellTypes: {
|
||||
spellcasting: "systems/ds4/assets/icons/official/combat-values/spellcasting.png",
|
||||
targetedSpellcasting: "systems/ds4/assets/icons/official/combat-values/targeted-spellcasting.png",
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the profile info types for handlebars of a character
|
||||
*/
|
||||
characterProfileDTypes: {
|
||||
biography: "String",
|
||||
gender: "String",
|
||||
birthday: "String",
|
||||
birthplace: "String",
|
||||
age: "Number",
|
||||
height: "Number",
|
||||
hairColor: "String",
|
||||
weight: "Number",
|
||||
eyeColor: "String",
|
||||
specialCharacteristics: "String",
|
||||
},
|
||||
};
|
||||
|
|
|
@ -29,8 +29,8 @@ Hooks.once("init", async function () {
|
|||
CONFIG.Item.entityClass = DS4Item as typeof Item;
|
||||
|
||||
// Define localized type labels
|
||||
CONFIG.Actor.typeLabels = DS4.actorTypes;
|
||||
CONFIG.Item.typeLabels = DS4.itemTypes;
|
||||
CONFIG.Actor.typeLabels = DS4.i18n.actorTypes;
|
||||
CONFIG.Item.typeLabels = DS4.i18n.itemTypes;
|
||||
|
||||
// Configure Dice
|
||||
CONFIG.Dice.types = [Die, DS4Check];
|
||||
|
@ -84,46 +84,16 @@ async function registerHandlebarsPartials() {
|
|||
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
||||
*/
|
||||
Hooks.once("setup", function () {
|
||||
// Localize CONFIG objects once up-front
|
||||
const toLocalize = [
|
||||
"attackTypes",
|
||||
"itemAvailabilities",
|
||||
"itemTypes",
|
||||
"armorTypes",
|
||||
"armorTypesAbbr",
|
||||
"armorMaterialTypes",
|
||||
"armorMaterialTypesAbbr",
|
||||
"armorMaterialTypes",
|
||||
"spellTypes",
|
||||
"spellCategories",
|
||||
"attributes",
|
||||
"traits",
|
||||
"combatValues",
|
||||
"characterBaseInfo",
|
||||
"characterProgression",
|
||||
"characterLanguage",
|
||||
"characterProfile",
|
||||
"characterCurrency",
|
||||
"creatureTypes",
|
||||
"creatureSizeCategories",
|
||||
"creatureBaseInfo",
|
||||
"temporalUnits",
|
||||
"temporalUnitsAbbr",
|
||||
"distanceUnits",
|
||||
"distanceUnitsAbbr",
|
||||
"chatVisibilities",
|
||||
];
|
||||
|
||||
// Exclude some from sorting where the default order matters
|
||||
const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
|
||||
|
||||
// Localize and sort CONFIG objects
|
||||
for (const o of toLocalize) {
|
||||
const localized = Object.entries(CONFIG.DS4[o]).map((e) => {
|
||||
for (const o of Object.keys(CONFIG.DS4.i18n)) {
|
||||
const localized = Object.entries(CONFIG.DS4.i18n[o]).map((e) => {
|
||||
return [e[0], game.i18n.localize(e[1] as string)];
|
||||
});
|
||||
if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||
CONFIG.DS4[o] = localized.reduce((obj, e) => {
|
||||
CONFIG.DS4.i18n[o] = localized.reduce((obj, e) => {
|
||||
obj[e[0]] = e[1];
|
||||
return obj;
|
||||
}, {});
|
||||
|
@ -133,3 +103,21 @@ Hooks.once("setup", function () {
|
|||
Hooks.once("ready", function () {
|
||||
migration.migrate();
|
||||
});
|
||||
|
||||
/**
|
||||
* Select the text of input elements in given sheets via onfocus listener.
|
||||
* The hook names are of the form "render"+sheet_superclassname and are called within
|
||||
* the render() method of the foundry Application class.
|
||||
* Note: The render hooks of all classes in the class hierarchy are called,
|
||||
* so e.g. for a Dialog, both "renderDialog" and "renderApplication" are called
|
||||
* (in this order).
|
||||
*/
|
||||
["renderApplication", "renderActorSheet", "renderItemSheet"].forEach((hookName: string) => {
|
||||
Hooks.on(hookName, (app: Dialog, html: JQueryStatic, data: any) => {
|
||||
$(html)
|
||||
.find("input")
|
||||
.on("focus", (ev: JQuery.FocusEvent<HTMLInputElement>) => {
|
||||
ev.currentTarget.select();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import { ModifiableData } from "../common/common-data";
|
||||
import { DS4 } from "../config";
|
||||
|
||||
export type ItemType = keyof typeof DS4.itemTypes;
|
||||
export type ItemType = keyof typeof DS4.i18n.itemTypes;
|
||||
|
||||
export type DS4ItemData = Item.Data<DS4ItemDataType>;
|
||||
|
||||
|
|
|
@ -4,10 +4,10 @@ import { DS4 } from "../config";
|
|||
* Provides default values for all arguments the `CheckFactory` expects.
|
||||
*/
|
||||
class DefaultCheckOptions implements DS4CheckFactoryOptions {
|
||||
maxCritSuccess = 1;
|
||||
minCritFailure = 20;
|
||||
useSlayingDice = false;
|
||||
rollMode: DS4RollMode = "roll";
|
||||
readonly maxCritSuccess = 1;
|
||||
readonly minCritFailure = 20;
|
||||
readonly useSlayingDice = false;
|
||||
readonly rollMode: DS4RollMode = "roll";
|
||||
|
||||
mergeWith(other: Partial<DS4CheckFactoryOptions>): DS4CheckFactoryOptions {
|
||||
return { ...this, ...other } as DS4CheckFactoryOptions;
|
||||
|
@ -28,7 +28,7 @@ class CheckFactory {
|
|||
private gmModifier: number,
|
||||
passedOptions: Partial<DS4CheckFactoryOptions> = {},
|
||||
) {
|
||||
this.checkOptions = new DefaultCheckOptions().mergeWith(passedOptions);
|
||||
this.checkOptions = defaultCheckOptions.mergeWith(passedOptions);
|
||||
}
|
||||
|
||||
private checkOptions: DS4CheckFactoryOptions;
|
||||
|
@ -45,7 +45,6 @@ class CheckFactory {
|
|||
const roll = new rollCls(formula);
|
||||
|
||||
const rollModeTemplate = this.checkOptions.rollMode;
|
||||
console.log(rollModeTemplate);
|
||||
return roll.toMessage({}, { rollMode: rollModeTemplate, create: true });
|
||||
}
|
||||
|
||||
|
@ -76,8 +75,8 @@ class CheckFactory {
|
|||
|
||||
/**
|
||||
* Asks the user for all unknown/necessary information and passes them on to perform a roll.
|
||||
* @param targetValue {number} The Check Target Number ("CTN")
|
||||
* @param options {Partial<DS4CheckFactoryOptions>} Options changing the behaviour of the roll and message.
|
||||
* @param targetValue The Check Target Number ("CTN")
|
||||
* @param options Options changing the behaviour of the roll and message.
|
||||
*/
|
||||
export async function createCheckRoll(
|
||||
targetValue: number,
|
||||
|
@ -86,6 +85,8 @@ export async function createCheckRoll(
|
|||
// Ask for additional required data;
|
||||
const gmModifierData = await askGmModifier(targetValue, options);
|
||||
|
||||
const newTargetValue = gmModifierData.checkTargetValue ?? targetValue;
|
||||
const gmModifier = gmModifierData.gmModifier ?? 0;
|
||||
const newOptions: Partial<DS4CheckFactoryOptions> = {
|
||||
maxCritSuccess: gmModifierData.maxCritSuccess ?? options.maxCritSuccess ?? undefined,
|
||||
minCritFailure: gmModifierData.minCritFailure ?? options.minCritFailure ?? undefined,
|
||||
|
@ -94,7 +95,7 @@ export async function createCheckRoll(
|
|||
};
|
||||
|
||||
// Create Factory
|
||||
const cf = new CheckFactory(gmModifierData.checkTargetValue, gmModifierData.gmModifier, newOptions);
|
||||
const cf = new CheckFactory(newTargetValue, gmModifier, newOptions);
|
||||
|
||||
// Possibly additional processing
|
||||
|
||||
|
@ -108,13 +109,13 @@ export async function createCheckRoll(
|
|||
* @notes
|
||||
* At the moment, this asks for more data than it will do after some iterations.
|
||||
*
|
||||
* @returns {Promise<IntermediateGmModifierData>} The data given by the user.
|
||||
* @returns The data given by the user.
|
||||
*/
|
||||
async function askGmModifier(
|
||||
targetValue: number,
|
||||
options: Partial<DS4CheckFactoryOptions> = {},
|
||||
{ template, title }: { template?: string; title?: string } = {},
|
||||
): Promise<IntermediateGmModifierData> {
|
||||
): Promise<Partial<IntermediateGmModifierData>> {
|
||||
// Render model interface and return value
|
||||
const usedTemplate = template ?? "systems/ds4/templates/roll/roll-options.hbs";
|
||||
const usedTitle = title ?? game.i18n.localize("DS4.RollDialogDefaultTitle");
|
||||
|
@ -124,7 +125,7 @@ async function askGmModifier(
|
|||
checkTargetValue: targetValue,
|
||||
maxCritSuccess: options.maxCritSuccess ?? defaultCheckOptions.maxCritSuccess,
|
||||
minCritFailure: options.minCritFailure ?? defaultCheckOptions.minCritFailure,
|
||||
rollModes: rollModes,
|
||||
rollMode: options.rollMode,
|
||||
config: DS4,
|
||||
};
|
||||
const renderedHtml = await renderTemplate(usedTemplate, templateData);
|
||||
|
@ -164,22 +165,20 @@ async function askGmModifier(
|
|||
}).render(true);
|
||||
});
|
||||
const dialogForm = await dialogPromise;
|
||||
return parseDialogFormData(dialogForm, targetValue);
|
||||
return parseDialogFormData(dialogForm);
|
||||
}
|
||||
|
||||
/**
|
||||
* Extracts Dialog data from the returned DOM element.
|
||||
* @param formData {HTMLFormElement} The filed dialog
|
||||
* @param targetValue {number} The previously known target value (slated for removal once data automation is available)
|
||||
* @param formData The filed dialog
|
||||
*/
|
||||
function parseDialogFormData(formData: HTMLFormElement, targetValue: number): IntermediateGmModifierData {
|
||||
function parseDialogFormData(formData: HTMLFormElement): Partial<IntermediateGmModifierData> {
|
||||
return {
|
||||
checkTargetValue: parseInt(formData["ctv"]?.value) ?? targetValue,
|
||||
gmModifier: parseInt(formData["gmmod"]?.value) ?? 0,
|
||||
maxCritSuccess: parseInt(formData["maxcoup"]?.value) ?? defaultCheckOptions.maxCritSuccess,
|
||||
minCritFailure: parseInt(formData["minfumble"]?.value) ?? defaultCheckOptions.minCritFailure,
|
||||
useSlayingDice: false,
|
||||
rollMode: formData["visibility"]?.value ?? defaultCheckOptions.rollMode,
|
||||
checkTargetValue: parseInt(formData["ctv"]?.value),
|
||||
gmModifier: parseInt(formData["gmmod"]?.value),
|
||||
maxCritSuccess: parseInt(formData["maxcoup"]?.value),
|
||||
minCritFailure: parseInt(formData["minfumble"]?.value),
|
||||
rollMode: formData["visibility"]?.value,
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -13,20 +13,20 @@
|
|||
<div class="flexrow basic-properties">
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.race">{{config.characterBaseInfo.race}}</label>
|
||||
for="data.baseInfo.race">{{config.i18n.characterBaseInfo.race}}</label>
|
||||
<input type="text" name="data.baseInfo.race" id="data.baseInfo.race" value="{{data.baseInfo.race}}"
|
||||
data-dtype="String" />
|
||||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.culture">{{config.characterBaseInfo.culture}}</label>
|
||||
for="data.baseInfo.culture">{{config.i18n.characterBaseInfo.culture}}</label>
|
||||
<input id="data.baseInfo.culture" type="text" name="data.baseInfo.culture"
|
||||
value="{{data.baseInfo.culture}}"
|
||||
data-dtype="String" />
|
||||
</div>
|
||||
<div class="basic-property flex125">
|
||||
<label class="basic-property-label"
|
||||
for="data.progression.progressPoints.used">{{config.characterProgression.progressPoints}}</label>
|
||||
for="data.progression.progressPoints.used">{{config.i18n.characterProgression.progressPoints}}</label>
|
||||
<div class="flexrow">
|
||||
<input id="data.progression.progressPoints.used" type="number"
|
||||
name="data.progression.progressPoints.used"
|
||||
|
@ -43,7 +43,7 @@
|
|||
</div>
|
||||
<div class="basic-property flex125">
|
||||
<label class="basic-property-label"
|
||||
for="data.progression.talentPoints.used">{{config.characterProgression.talentPoints}}</label>
|
||||
for="data.progression.talentPoints.used">{{config.i18n.characterProgression.talentPoints}}</label>
|
||||
<div class="flexrow">
|
||||
<input type="number" name="data.progression.talentPoints.used"
|
||||
id="data.progression.talentPoints.used"
|
||||
|
@ -56,13 +56,13 @@
|
|||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.class">{{config.characterBaseInfo.class}}</label>
|
||||
for="data.baseInfo.class">{{config.i18n.characterBaseInfo.class}}</label>
|
||||
<input type="text" id="data.baseInfo.class" name="data.baseInfo.class"
|
||||
value="{{data.baseInfo.class}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.heroClass">{{config.characterBaseInfo.heroClass}}</label>
|
||||
for="data.baseInfo.heroClass">{{config.i18n.characterBaseInfo.heroClass}}</label>
|
||||
<input type="text" id="data.baseInfo.heroClass" name="data.baseInfo.heroClass"
|
||||
value="{{data.baseInfo.heroClass}}"
|
||||
data-dtype="String" />
|
||||
|
@ -84,7 +84,9 @@
|
|||
<a class="item" data-tab="biography">{{localize 'DS4.HeadingBiography'}}</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<!-- beautify ignore:start -->
|
||||
<!-- prettier-ignore-start -->
|
||||
{{!-- Sheet Body (remove indentation to avoid annoying Handlebars auto-indent) --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Items Tab --}}
|
||||
{{> systems/ds4/templates/actor/partials/character-inventory.hbs}}
|
||||
|
@ -104,4 +106,6 @@
|
|||
editable=editable}}
|
||||
</div>
|
||||
</section>
|
||||
<!-- prettier-ignore-end -->
|
||||
<!-- beautify ignore:end -->
|
||||
</form>
|
||||
|
|
|
@ -6,10 +6,10 @@
|
|||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow basic-properties">
|
||||
<div class="basic-property">
|
||||
<label>{{config.creatureBaseInfo.creatureType}}</label>
|
||||
<label>{{config.i18n.creatureBaseInfo.creatureType}}</label>
|
||||
<select name="data.baseInfo.creatureType" data-type="String">
|
||||
{{#select data.baseInfo.creatureType}}
|
||||
{{#each config.creatureTypes as |value key|}}
|
||||
{{#each config.i18n.creatureTypes as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
@ -17,20 +17,20 @@
|
|||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.loot">{{config.creatureBaseInfo.loot}}</label>
|
||||
for="data.baseInfo.loot">{{config.i18n.creatureBaseInfo.loot}}</label>
|
||||
<input type="text" name="data.baseInfo.loot" value="{{data.baseInfo.loot}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.foeFactor">{{config.creatureBaseInfo.foeFactor}}</label>
|
||||
for="data.baseInfo.foeFactor">{{config.i18n.creatureBaseInfo.foeFactor}}</label>
|
||||
<input type="text" name="data.baseInfo.foeFactor" value="{{data.baseInfo.foeFactor}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
<div class="basic-property">
|
||||
<label>{{config.creatureBaseInfo.sizeCategory}}</label>
|
||||
<label>{{config.i18n.creatureBaseInfo.sizeCategory}}</label>
|
||||
<select name="data.baseInfo.sizeCategory" data-type="String">
|
||||
{{#select data.baseInfo.sizeCategory}}
|
||||
{{#each config.creatureSizeCategories as |value key|}}
|
||||
{{#each config.i18n.creatureSizeCategories as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
@ -38,7 +38,7 @@
|
|||
</div>
|
||||
<div class="basic-property">
|
||||
<label class="basic-property-label"
|
||||
for="data.baseInfo.experiencePoints">{{config.creatureBaseInfo.experiencePoints}}</label>
|
||||
for="data.baseInfo.experiencePoints">{{config.i18n.creatureBaseInfo.experiencePoints}}</label>
|
||||
<input type="text" name="data.baseInfo.experiencePoints" value="{{data.baseInfo.experiencePoints}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
|
|
|
@ -42,11 +42,11 @@
|
|||
{{!-- ======================================================================== --}}
|
||||
|
||||
<div class="attributes-traits grid grid-3col">
|
||||
{{#each config.attributes as |attribute-label attribute-key|}}
|
||||
{{#each config.i18n.attributes as |attribute-label attribute-key|}}
|
||||
{{> attribute attribute-label=attribute-label attribute-key=attribute-key attribute-data=(lookup ../data.attributes
|
||||
attribute-key)}}
|
||||
{{/each}}
|
||||
{{#each config.traits as |trait-label trait-key|}}
|
||||
{{#each config.i18n.traits as |trait-label trait-key|}}
|
||||
{{> trait trait-label=trait-label trait-key=trait-key trait-data=(lookup ../data.traits trait-key)}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
|
@ -4,13 +4,13 @@
|
|||
<h4 class="items-list-title">{{localize 'DS4.CharacterCurrency'}}</h4>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<label for="data.currency.gold" class="flex05">{{config.characterCurrency.gold}}</label>
|
||||
<label for="data.currency.gold" class="flex05">{{config.i18n.characterCurrency.gold}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold"
|
||||
id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
|
||||
<label for="data.currency.silver" class="flex05">{{config.characterCurrency.silver}}</label>
|
||||
<label for="data.currency.silver" class="flex05">{{config.i18n.characterCurrency.silver}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver"
|
||||
id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
|
||||
<label for="data.currency.copper" class="flex05">{{config.characterCurrency.copper}}</label>
|
||||
<label for="data.currency.copper" class="flex05">{{config.i18n.characterCurrency.copper}}</label>
|
||||
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper"
|
||||
id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<div class="progression flexrow">
|
||||
<div class="progression-entry">
|
||||
<h2 class="progression-label"><label for="data.progression.level">{{config.characterProgression.level}}</label>
|
||||
<h2 class="progression-label"><label for="data.progression.level">{{config.i18n.characterProgression.level}}</label>
|
||||
</h2>
|
||||
<label for="data.progression.level" class="hidden">Progression Level</label>
|
||||
<input class="progression-value" type="number" name="data.progression.level" id="data.progression.level" value="{{data.progression.level}}"
|
||||
|
@ -8,7 +8,7 @@
|
|||
</div>
|
||||
<div class="progression-entry">
|
||||
<h2 class="progression-label"><label
|
||||
for="data.progression.experiencePoints">{{config.characterProgression.experiencePoints}}</label>
|
||||
for="data.progression.experiencePoints">{{config.i18n.characterProgression.experiencePoints}}</label>
|
||||
</h2>
|
||||
<label for="data.progression.experiencePoints" class="hidden">Experience Points</label>
|
||||
<input class="progression-value" type="number" name="data.progression.experiencePoints" id="data.progression.experiencePoints"
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
{{!-- ======================================================================== --}}
|
||||
|
||||
<div class="combat-values flexrow flex-between">
|
||||
{{#each config.combatValues as |combat-value-label combat-value-key|}}
|
||||
{{#each config.i18n.combatValues as |combat-value-label combat-value-key|}}
|
||||
{{> combat-value combat-value-key=combat-value-key combat-value-data=(lookup ../data.combatValues
|
||||
combat-value-key)}}
|
||||
{{/each}}
|
||||
|
|
|
@ -15,9 +15,8 @@
|
|||
{{#*inline "ifHasItemOfType"}}
|
||||
{{#if (and (ne itemsArray undefined) (gt itemsArray.length 0))}}
|
||||
{{> @partial-block}}
|
||||
{{else}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
|
||||
{{/if}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
|
||||
{{/inline}}
|
||||
|
||||
|
||||
|
@ -48,8 +47,8 @@
|
|||
{{> @partial-block }}
|
||||
{{!-- description --}}
|
||||
<div class="flex4">{{localize 'DS4.Description'}}</div>
|
||||
{{!-- add button --}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
|
||||
{{!-- control buttons placeholder --}}
|
||||
<div></div>
|
||||
</li>
|
||||
{{/inline}}
|
||||
|
||||
|
@ -110,8 +109,8 @@
|
|||
{{#each itemsByType.weapon as |item id|}}
|
||||
{{#> itemListEntry item=item}}
|
||||
<div class="flex05 item-image">
|
||||
<img src="{{lookup ../../config.attackTypesIcons item.data.data.attackType}}"
|
||||
title="{{lookup ../../config.attackTypes item.data.data.attackType}}" width="24" height="24" />
|
||||
<img src="{{lookup ../../config.icons.attackTypes item.data.data.attackType}}"
|
||||
title="{{lookup ../../config.i18n.attackTypes item.data.data.attackType}}" width="24" height="24" />
|
||||
</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.weaponBonus}}</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
|
||||
|
@ -135,11 +134,11 @@
|
|||
{{/itemListHeader}}
|
||||
{{#each itemsByType.armor as |item id|}}
|
||||
{{#> itemListEntry item=item }}
|
||||
<div title="{{lookup ../../config.armorMaterialTypes item.data.data.armorMaterialType}}">
|
||||
{{lookup ../../config.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
|
||||
<div title="{{lookup ../../config.i18n.armorMaterialTypes item.data.data.armorMaterialType}}">
|
||||
{{lookup ../../config.i18n.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
|
||||
</div>
|
||||
<div title="{{lookup ../../config.armorTypes item.data.data.armorType}}">
|
||||
{{lookup ../../config.armorTypesAbbr item.data.data.armorType}}
|
||||
<div title="{{lookup ../../config.i18n.armorTypes item.data.data.armorType}}">
|
||||
{{lookup ../../config.i18n.armorTypesAbbr item.data.data.armorType}}
|
||||
</div>
|
||||
<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
|
||||
{{/itemListEntry}}
|
||||
|
|
|
@ -3,6 +3,6 @@
|
|||
!-- The current item is defined by the data-item-id HTML property of the parent li element.
|
||||
--}}
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="{{localize 'DS4.UserInteractionEditItem'}}"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="{{localize 'DS4.UserInteractionDeleteItem'}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
|
|
@ -1,15 +1,21 @@
|
|||
<div class="tab profile" data-group="primary" data-tab="profile">
|
||||
<div class="grid grid-2col">
|
||||
{{#each data.profile as |profile-data-value profile-data-key|}}
|
||||
{{#if (ne profile-data-key 'biography')}}
|
||||
{{#if (and (ne profile-data-key 'biography') (ne profile-data-key 'specialCharacteristics'))}}
|
||||
<div class="profile-entry">
|
||||
<label for="data.profile.{{profile-data-key}}">
|
||||
{{lookup ../config.characterProfile profile-data-key}}
|
||||
{{lookup ../config.i18n.characterProfile profile-data-key}}
|
||||
</label>
|
||||
<input type="text" name="data.profile.{{profile-data-key}}" value="{{profile-data-value}}"
|
||||
data-dtype="{{lookup ../config/characterProfileDTypes profile-data-key}}" />
|
||||
data-dtype="{{lookup ../config.i18n.characterProfileDTypes profile-data-key}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
<div>
|
||||
<label for="data.profile.specialCharacteristics">
|
||||
{{lookup config.i18n.characterProfile 'specialCharacteristics'}}
|
||||
</label>
|
||||
<textarea name="data.profile.specialCharacteristics" data-dtype="String" rows="4">{{data.profile.specialCharacteristics}}</textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -42,8 +42,8 @@
|
|||
<div class="flex1 item-name">{{localize 'DS4.ItemName'}}</div>
|
||||
{{!-- description --}}
|
||||
<div class="flex3">{{localize 'DS4.Description'}}</div>
|
||||
{{!-- add button --}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
|
||||
{{!-- control buttons placeholder --}}
|
||||
<div></div>
|
||||
</li>
|
||||
{{/inline}}
|
||||
|
||||
|
@ -58,4 +58,5 @@
|
|||
{{> baseItemListEntry item=item}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='specialCreatureAbility' }}
|
||||
</div>
|
|
@ -13,7 +13,7 @@
|
|||
<div class="unit-data-pair item-num-val"
|
||||
title="{{localize localizationString}} [{{lookup unitNames unitDatum.unit}}]" >
|
||||
{{#if unitDatum.value }}
|
||||
{{unitDatum.value}}{{lookup unitAbbrs unitDatum.unit}}
|
||||
{{unitDatum.value}} {{lookup unitAbbrs unitDatum.unit}}
|
||||
{{else}}-{{/if}}
|
||||
</div>
|
||||
{{/inline}}
|
||||
|
@ -23,11 +23,11 @@
|
|||
!-- directly handing over the latter two.
|
||||
--}}
|
||||
{{#*inline "temporalUnit"}}
|
||||
{{> unit unitNames=config.temporalUnits unitAbbrs=config.temporalUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
||||
{{> unit unitNames=config.i18n.temporalUnits unitAbbrs=config.i18n.temporalUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
||||
{{/inline}}
|
||||
|
||||
{{#*inline "distanceUnit"}}
|
||||
{{> unit unitNames=config.distanceUnits unitAbbrs=config.distanceUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
||||
{{> unit unitNames=config.i18n.distanceUnits unitAbbrs=config.i18n.distanceUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
|
||||
{{/inline}}
|
||||
|
||||
|
||||
|
@ -55,8 +55,8 @@
|
|||
<div class="item-num-val" title="{{localize 'DS4.SpellCooldownDuration'}}"><i class="fas fa-hourglass-half"></i></div>
|
||||
{{!-- description --}}
|
||||
{{!-- <div class="flex3">{{localize 'DS4.Description'}}</div> --}}
|
||||
{{!-- add button --}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='spell' }}
|
||||
{{!-- control buttons placeholder --}}
|
||||
<div></div>
|
||||
</li>
|
||||
{{#each itemsByType.spell as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
|
@ -71,8 +71,8 @@
|
|||
data-property="name" title="{{localize 'DS4.ItemName'}}" />
|
||||
{{!-- spell type --}}
|
||||
<div class="flex05 item-image">
|
||||
<img src="{{lookup ../config.spellTypesIcons item.data.data.spellType}}"
|
||||
title="{{lookup ../config.spellTypes item.data.data.spellType}}" width="24" height="24" />
|
||||
<img src="{{lookup ../config.icons.spellTypes item.data.data.spellType}}"
|
||||
title="{{lookup ../config.i18n.spellTypes item.data.data.spellType}}" width="24" height="24" />
|
||||
</div>
|
||||
{{!-- spell bonus --}}
|
||||
<input class="item-num-val item-change" type="text" data-dtype="String"
|
||||
|
@ -90,4 +90,6 @@
|
|||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{!-- add button --}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='spell' }}
|
||||
</div>
|
|
@ -15,9 +15,8 @@
|
|||
{{#*inline "ifHasItemOfType"}}
|
||||
{{#if (and (ne itemsArray undefined) (gt itemsArray.length 0))}}
|
||||
{{> @partial-block}}
|
||||
{{else}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
|
||||
{{/if}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
|
||||
{{/inline}}
|
||||
|
||||
|
||||
|
@ -98,7 +97,7 @@
|
|||
{{/inline}}
|
||||
|
||||
{{!--
|
||||
!-- Render a list header for a base item list entries from a given item.
|
||||
!-- Render a list header for a base item list entry from a given item.
|
||||
!-- The partial assumes a variable dataType to be given in the context.
|
||||
!--
|
||||
!-- @param dataType: the string item type for the list
|
||||
|
@ -111,8 +110,8 @@
|
|||
<div class="flex1 item-name">{{localize 'DS4.ItemName'}}</div>
|
||||
{{!-- description --}}
|
||||
<div class="flex3">{{localize 'DS4.Description'}}</div>
|
||||
{{!-- add button --}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
|
||||
{{!-- control buttons placeholder --}}
|
||||
<div></div>
|
||||
</li>
|
||||
{{/inline}}
|
||||
|
||||
|
@ -133,8 +132,8 @@
|
|||
<div class="flex3">{{localize 'DS4.TalentRank'}}</div>
|
||||
{{!-- description --}}
|
||||
<div class="flex4">{{localize 'DS4.Description'}}</div>
|
||||
{{!-- add button --}}
|
||||
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='talent' }}
|
||||
{{!-- control buttons placeholder --}}
|
||||
<div></div>
|
||||
</li>
|
||||
{{#each itemsByType.talent as |item id|}}
|
||||
{{> talentListEntry item=item}}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<label>{{localize "DS4.ArmorType"}}</label>
|
||||
<select name="data.armorType" data-type="String">
|
||||
{{#select data.armorType}}
|
||||
{{#each config.armorTypes as |value key|}}
|
||||
{{#each config.i18n.armorTypes as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
@ -15,7 +15,7 @@
|
|||
<label for="data.armorMaterialType">{{localize "DS4.ArmorMaterialType"}}</label>
|
||||
<select name="data.armorMaterialType" data-type="String">
|
||||
{{#select data.armorMaterialType}}
|
||||
{{#each config.armorMaterialTypes as |value key|}}
|
||||
{{#each config.i18n.armorMaterialTypes as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
<label for="data.availability">{{localize "DS4.ItemAvailability"}}</label>
|
||||
<select name="data.availability" data-type="String">
|
||||
{{#select data.availability}}
|
||||
{{#each config.itemAvailabilities as |value key|}}
|
||||
{{#each config.i18n.itemAvailabilities as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
|
|
@ -5,16 +5,18 @@
|
|||
<div class="effect-image"></div>
|
||||
<div class="effect-name">Name</div>
|
||||
<div class="effect-controls">
|
||||
<a class="effect-control" data-action="create" title="Create Effect"><i class="fas fa-plus"></i> Add
|
||||
effect</a>
|
||||
<a class="effect-control" data-action="create" title="{{localize 'DS4.UserInteractionAddEffect'}}">
|
||||
<i class="fas fa-plus"></i> {{localize 'DS4.UserInteractionAddEffect'}}</a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each item.effects as |effect id|}}
|
||||
<li class="effect flexrow" data-effect-id="{{effect._id}}">
|
||||
<h4 class="effect-name">{{effect.label}}</h4>
|
||||
<div class="effect-controls">
|
||||
<a class="effect-control" data-action="edit" title="Edit Effect"><i class="fas fa-edit"></i></a>
|
||||
<a class="effect-control" data-action="delete" title="Delete Effect"><i class="fas fa-trash"></i></a>
|
||||
<a class="effect-control" data-action="edit" title="{{localize 'DS4.UserInteractionEditEffect'}}">
|
||||
<i class="fas fa-edit"></i></a>
|
||||
<a class="effect-control" data-action="delete" title="{{localize 'DS4.UserInteractionDeleteEffect'}}">
|
||||
<i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
|
||||
<div class="header-fields flexrow">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
|
||||
<h2 class="item-type">{{localize (lookup config.itemTypes item.type)}}</h2>
|
||||
<h2 class="item-type">{{lookup config.i18n.itemTypes item.type}}</h2>
|
||||
{{> @partial-block}}
|
||||
</div>
|
||||
</header>
|
|
@ -12,9 +12,9 @@
|
|||
<select name="data.{{property}}.unit" data-type="String">
|
||||
{{#select (lookup (lookup data property) 'unit')}}
|
||||
{{#if (eq unitType 'temporal')}}
|
||||
{{#each (lookup config 'temporalUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
|
||||
{{#each (lookup config.i18n 'temporalUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
|
||||
{{else}}
|
||||
{{#each (lookup config 'distanceUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
|
||||
{{#each (lookup config.i18n 'distanceUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
|
||||
{{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
|
@ -33,7 +33,7 @@
|
|||
<label for="data.spellType">{{localize "DS4.SpellType"}}</label>
|
||||
<select id="data.spellType" name="data.spellType" data-type="String">
|
||||
{{#select data.spellType}}
|
||||
{{#each config.spellTypes as |value key|}}
|
||||
{{#each config.i18n.spellTypes as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
@ -52,7 +52,7 @@
|
|||
<label for="data.spellCategory">{{localize "DS4.SpellCategory"}}</label>
|
||||
<select id="data.spellCategory" name="data.spellCategory" data-type="String">
|
||||
{{#select data.spellCategory}}
|
||||
{{#each config.spellCategories as |value key|}}
|
||||
{{#each config.i18n.spellCategories as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<label>{{localize "DS4.AttackType"}}</label>
|
||||
<select name="data.attackType" data-type="String">
|
||||
{{#select data.attackType}}
|
||||
{{#each config.attackTypes as |value key|}}
|
||||
{{#each config.i18n.attackTypes as |value key|}}
|
||||
<option value="{{key}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
|
|
|
@ -2,15 +2,17 @@
|
|||
<label for="ctv">{{localize "DS4.RollDialogTargetLabel"}}</label>
|
||||
<input id="ctv" data-type="Number" type="number" name="ctv" value="{{checkTargetValue}}" />
|
||||
<label for="gmmod">{{localize "DS4.RollDialogModifierLabel"}}</label>
|
||||
<input id="gmmod" data-type="Number" type="number" name="gmmod" value="0" />
|
||||
<input id="gmmod" data-type="Number" type="number" name="gmmod" value="0" autofocus />
|
||||
<label for="maxcoup">{{localize "DS4.RollDialogCoupLabel"}}</label>
|
||||
<input id="maxcoup" data-type="Number" type="number" name="maxcoup" value="{{maxCritSuccess}}" />
|
||||
<label for="minfumble">{{localize "DS4.RollDialogFumbleLabel"}}</label>
|
||||
<input id="minfumble" data-type="Number" type="number" name="minfumble" value="{{minCritFailure}}" />
|
||||
<label for="visibility">{{localize "DS4.RollDialogVisibilityLabel"}}</label>
|
||||
<select id="visibility" data-type="String">
|
||||
{{#each rollModes as |rollMode|}}
|
||||
<option value="{{rollMode}}">{{lookup ../config.chatVisibilities rollMode}}</option>
|
||||
{{#select rollMode}}
|
||||
{{#each config.i18n.chatVisibilities as |rollModeValue rollModeKey|}}
|
||||
<option value="{{rollModeKey}}">{{rollModeValue}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</form>
|
Loading…
Reference in a new issue