Use foundry vtt provided rollmode labels
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5 changed files with 6 additions and 24 deletions
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@ -229,10 +229,6 @@
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"DS4.RollDialogCoupLabel": "Immersieg bis",
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"DS4.RollDialogCoupLabel": "Immersieg bis",
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"DS4.RollDialogFumbleLabel": "Patzer ab",
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"DS4.RollDialogFumbleLabel": "Patzer ab",
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"DS4.RollDialogVisibilityLabel": "Sichtbarkeit",
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"DS4.RollDialogVisibilityLabel": "Sichtbarkeit",
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"DS4.ChatVisibilityRoll": "Alle",
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"DS4.ChatVisibilityGmRoll": "Selbst & SL",
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"DS4.ChatVisibilityBlindRoll": "Nur SL",
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"DS4.ChatVisibilitySelfRoll": "Nur selbst",
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"DS4.TooltipBaseValue": "Basiswert",
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"DS4.TooltipBaseValue": "Basiswert",
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"DS4.TooltipModifier": "Modifikator",
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"DS4.TooltipModifier": "Modifikator",
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"DS4.TooltipEffects": "Effekte"
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"DS4.TooltipEffects": "Effekte"
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@ -229,10 +229,6 @@
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"DS4.RollDialogCoupLabel": "Coup to",
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"DS4.RollDialogCoupLabel": "Coup to",
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"DS4.RollDialogFumbleLabel": "Fumble from",
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"DS4.RollDialogFumbleLabel": "Fumble from",
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"DS4.RollDialogVisibilityLabel": "Visibility",
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"DS4.RollDialogVisibilityLabel": "Visibility",
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"DS4.ChatVisibilityRoll": "All",
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"DS4.ChatVisibilityGmRoll": "Self & GM",
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"DS4.ChatVisibilityBlindRoll": "GM only",
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"DS4.ChatVisibilitySelfRoll": "Self only",
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"DS4.TooltipBaseValue": "Base Value",
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"DS4.TooltipBaseValue": "Base Value",
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"DS4.TooltipModifier": "Modifier",
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"DS4.TooltipModifier": "Modifier",
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"DS4.TooltipEffects": "Effects"
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"DS4.TooltipEffects": "Effects"
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@ -281,16 +281,6 @@ export const DS4 = {
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days: "DS4.UnitDaysAbbr",
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days: "DS4.UnitDaysAbbr",
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custom: "DS4.UnitCustomAbbr",
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custom: "DS4.UnitCustomAbbr",
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},
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},
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/**
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* Define localization strings for Chat Visibility
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*/
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chatVisibilities: {
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roll: "DS4.ChatVisibilityRoll",
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gmroll: "DS4.ChatVisibilityGmRoll",
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blindroll: "DS4.ChatVisibilityBlindRoll",
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selfroll: "DS4.ChatVisibilitySelfRoll",
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},
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},
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},
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/**
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/**
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@ -116,7 +116,7 @@ async function askGmModifier(
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maxCritSuccess: options.maxCritSuccess ?? defaultCheckOptions.maxCritSuccess,
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maxCritSuccess: options.maxCritSuccess ?? defaultCheckOptions.maxCritSuccess,
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minCritFailure: options.minCritFailure ?? defaultCheckOptions.minCritFailure,
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minCritFailure: options.minCritFailure ?? defaultCheckOptions.minCritFailure,
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rollMode: options.rollMode,
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rollMode: options.rollMode,
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config: DS4,
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rollModes: CONFIG.Dice.rollModes,
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};
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};
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const renderedHtml = await renderTemplate(usedTemplate, templateData);
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const renderedHtml = await renderTemplate(usedTemplate, templateData);
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@ -195,7 +195,7 @@ interface GmModifierData {
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* - checkTargetValue
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* - checkTargetValue
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*
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*
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* They will and should be removed once effects and data retrieval is in place.
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* They will and should be removed once effects and data retrieval is in place.
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* If a "raw" roll dialog is necessary, create another pre-porcessing Dialog
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* If a "raw" roll dialog is necessary, create another pre-processing Dialog
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* class asking for the required information.
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* class asking for the required information.
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* This interface should then be replaced with the `GmModifierData`.
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* This interface should then be replaced with the `GmModifierData`.
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*/
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*/
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@ -210,7 +210,7 @@ interface IntermediateGmModifierData extends GmModifierData {
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}
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}
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/**
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/**
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* The minimum behavioural options that need to be passed to the factory.
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* The minimum behavioral options that need to be passed to the factory.
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*/
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*/
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export interface DS4CheckFactoryOptions {
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export interface DS4CheckFactoryOptions {
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maxCritSuccess: number;
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maxCritSuccess: number;
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@ -10,9 +10,9 @@
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<label for="visibility">{{localize "DS4.RollDialogVisibilityLabel"}}</label>
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<label for="visibility">{{localize "DS4.RollDialogVisibilityLabel"}}</label>
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<select id="visibility" data-type="String">
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<select id="visibility" data-type="String">
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{{#select rollMode}}
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{{#select rollMode}}
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{{#each config.i18n.chatVisibilities as |rollModeValue rollModeKey|}}
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{{#each rollModes as |rollModeValue rollModeKey|}}
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<option value="{{rollModeKey}}">{{rollModeValue}}</option>
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<option value="{{rollModeKey}}">{{localize rollModeValue}}</option>
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{{/each}}
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{{/each}}
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{{/select}}
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{{/select}}
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</select>
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</select>
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</form>
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</form>
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