refactor: update each document individually during migrations
This commit is contained in:
parent
e536a6fbda
commit
124824da83
10 changed files with 255 additions and 375 deletions
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@ -2,24 +2,18 @@
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//
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// SPDX-License-Identifier: MIT
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import {
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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migrateCompendiums,
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migrateScenes,
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} from "./migrationHelpers";
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import { getSceneMigrator, migrateCollection, migrateCompendiums, getCompendiumMigrator } from "./migrationHelpers.js";
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/** @type {import("./migration").Migration["migrate"]} */
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/** @type {import("./migration.js").Migration["migrate"]} */
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async function migrate() {
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCollection(game.actors, migrateActor);
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await migrateCollection(game.scenes, migrateScene);
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await migrateCompendiums(migrateCompendium);
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}
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/** @type {import("./migrationHelpers").ActorUpdateDataGetter} */
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function getActorUpdateData() {
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const updateData = {
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/** @type {import('./migrationHelpers.js').Migrator<Actor>} */
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async function migrateActor(actor) {
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await actor.update({
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system: {
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combatValues: [
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"hitPoints",
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@ -35,14 +29,14 @@ function getActorUpdateData() {
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return acc;
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}, {}),
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},
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};
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return updateData;
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});
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}
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator({ getActorUpdateData, getSceneUpdateData });
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const migrateScene = getSceneMigrator(migrateActor);
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/** @type {import("./migration").Migration} */
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const migrateCompendium = getCompendiumMigrator({ migrateActor, migrateScene });
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/** @type {import("./migration.js").Migration} */
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export const migration = {
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migrate,
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migrateCompendium,
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@ -3,37 +3,36 @@
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// SPDX-License-Identifier: MIT
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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getSceneMigrator,
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migrateCollection,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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getCompendiumMigrator,
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getActorMigrator,
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} from "./migrationHelpers.js";
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/** @type {import("./migration").Migration["migrate"]} */
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/** @type {import("./migration.js").Migration["migrate"]} */
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async function migrate() {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCollection(game.items, migrateItem);
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await migrateCollection(game.actors, migrateActor);
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await migrateCollection(game.scenes, migrateScene);
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await migrateCompendiums(migrateCompendium);
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}
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/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
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function getItemUpdateData(itemData) {
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if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
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return { type: itemData.type === "equipment" ? "loot" : "equipment" };
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/** @type {import('./migrationHelpers.js').Migrator<Item>} */
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async function migrateItem(item) {
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if (item.type === "equipment" || item.type === "trinket") {
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await item.update({ type: item.type === "equipment" ? "loot" : "equipment" });
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}
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}
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateActor = getActorMigrator(migrateItem);
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const migrateScene = getSceneMigrator(migrateActor);
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const migrateCompendium = getCompendiumMigrator(
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{ getItemUpdateData, getActorUpdateData, getSceneUpdateData },
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{ migrateItem, migrateActor, migrateScene },
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{ migrateToTemplateEarly: false },
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);
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/** @type {import("./migration").Migration} */
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/** @type {import("./migration.js").Migration} */
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export const migration = {
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migrate,
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migrateCompendium,
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@ -3,41 +3,36 @@
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// SPDX-License-Identifier: MIT
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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getSceneMigrator,
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migrateCollection,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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getCompendiumMigrator,
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getActorMigrator,
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} from "./migrationHelpers.js";
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/** @type {import("./migration").Migration["migrate"]} */
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/** @type {import("./migration.js").Migration["migrate"]} */
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async function migrate() {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCollection(game.items, migrateItem);
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await migrateCollection(game.actors, migrateActor);
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await migrateCollection(game.scenes, migrateScene);
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await migrateCompendiums(migrateCompendium);
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}
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/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
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function getItemUpdateData(itemData) {
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if (!["loot"].includes(itemData.type ?? "")) return undefined;
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return {
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system: {
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"-=equipped": null,
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},
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};
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/** @type {import("./migrationHelpers.js").Migrator<Item>} */
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async function migrateItem(item) {
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if (item.type === "loot") {
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await item.update({ system: { "-=equipped": null } });
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}
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}
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateActor = getActorMigrator(migrateItem);
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const migrateScene = getSceneMigrator(migrateActor);
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const migrateCompendium = getCompendiumMigrator(
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{ getItemUpdateData, getActorUpdateData },
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{ migrateItem, migrateActor, migrateScene },
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{ migrateToTemplateEarly: false },
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);
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/** @type {import("./migration").Migration} */
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/** @type {import("./migration.js").Migration} */
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export const migration = {
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migrate,
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migrateCompendium,
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@ -3,45 +3,44 @@
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// SPDX-License-Identifier: MIT
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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getSceneMigrator,
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migrateCollection,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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getCompendiumMigrator,
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getActorMigrator,
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} from "./migrationHelpers.js";
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/** @type {import("./migration").Migration["migrate"]} */
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/** @type {import("./migration.js").Migration["migrate"]} */
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async function migrate() {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCollection(game.items, migrateItem);
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await migrateCollection(game.actors, migrateActor);
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await migrateCollection(game.scenes, migrateScene);
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await migrateCompendiums(migrateCompendium);
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}
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/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
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function getItemUpdateData(itemData) {
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if (itemData.type !== "spell") return;
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const cooldownDurationUnit = itemData.system?.cooldownDuration.unit;
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const updateData = {
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system: {
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"-=scrollPrice": null,
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minimumLevels: { healer: null, wizard: null, sorcerer: null },
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cooldownDuration: {
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unit: cooldownDurationUnit === "custom" ? "rounds" : cooldownDurationUnit,
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/** @type {import('./migrationHelpers.js').Migrator<Item>} */
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async function migrateItem(item) {
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if (item.type === "spell") {
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const cooldownDurationUnit = item.system?.cooldownDuration.unit;
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await item.update({
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system: {
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"-=scrollPrice": null,
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minimumLevels: { healer: null, wizard: null, sorcerer: null },
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cooldownDuration: {
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unit: cooldownDurationUnit === "custom" ? "rounds" : cooldownDurationUnit,
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},
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},
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},
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};
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});
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}
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return updateData;
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}
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
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const migrateActor = getActorMigrator(migrateItem);
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const migrateScene = getSceneMigrator(migrateActor);
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const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
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/** @type {import("./migration").Migration} */
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/** @type {import("./migration.js").Migration} */
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export const migration = {
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migrate,
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migrateCompendium,
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// SPDX-License-Identifier: MIT
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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getSceneMigrator,
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migrateCollection,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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getCompendiumMigrator,
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getActorMigrator,
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} from "./migrationHelpers.js";
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const secondsPerRound = 5;
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const secondsPerMinute = 60;
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@ -21,27 +19,22 @@ const hoursPerDay = 24;
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const roundsPerDay = hoursPerDay / roundsPerHour;
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const secondsPerDay = secondsPerMinute * minutesPerHour * hoursPerDay;
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/** @type {import("./migration").Migration["migrate"]} */
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/** @type {import("./migration.js").Migration["migrate"]} */
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async function migrate() {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCollection(game.items, migrateItem);
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await migrateCollection(game.actors, migrateActor);
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await migrateCollection(game.scenes, migrateScene);
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await migrateCompendiums(migrateCompendium);
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}
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/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
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function getItemUpdateData(itemData) {
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if (itemData.type !== "spell") return;
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const cooldownDurationUnit = itemData.system?.cooldownDuration.unit;
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const cooldownDurationValue = itemData.system?.cooldownDuration.value;
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const cooldownDuration = migrateCooldownDuration(cooldownDurationValue, cooldownDurationUnit);
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const updateData = {
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system: {
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cooldownDuration,
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},
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};
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return updateData;
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/** @type {import('./migrationHelpers.js').Migrator<Item>} */
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async function migrateItem(item) {
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if (item.type === "spell") {
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const cooldownDurationUnit = item.system?.cooldownDuration.unit;
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const cooldownDurationValue = item.system?.cooldownDuration.value;
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const cooldownDuration = migrateCooldownDuration(cooldownDurationValue, cooldownDurationUnit);
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await item.update({ system: { cooldownDuration } });
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}
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}
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function migrateCooldownDuration(cooldownDurationValue = "", cooldownDurationUnit = "") {
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}
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}
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
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const migrateActor = getActorMigrator(migrateItem);
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const migrateScene = getSceneMigrator(migrateActor);
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const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
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/** @type {import("./migration").Migration} */
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/** @type {import("./migration.js").Migration} */
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export const migration = {
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migrate,
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migrateCompendium,
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@ -3,42 +3,37 @@
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// SPDX-License-Identifier: MIT
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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getSceneMigrator,
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migrateCollection,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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getCompendiumMigrator,
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getActorMigrator,
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} from "./migrationHelpers.js";
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/** @type {import("./migration").Migration["migrate"]} */
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/** @type {import("./migration.js").Migration["migrate"]} */
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async function migrate() {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCollection(game.items, migrateItem);
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await migrateCollection(game.actors, migrateActor);
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await migrateCollection(game.scenes, migrateScene);
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await migrateCompendiums(migrateCompendium);
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}
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/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
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function getItemUpdateData(itemData) {
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if (itemData.type !== "spell") return;
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const spellCategory = itemData.system?.spellCategory;
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const spellGroups = migrateSpellCategory(spellCategory);
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// @ts-expect-error bonus is removed with this migration
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const bonus = itemData.system?.bonus;
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const spellModifier = migrateBonus(bonus);
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const updateData = {
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system: {
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spellGroups,
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"-=spellCategory": null,
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spellModifier,
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"-=bonus": null,
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},
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};
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return updateData;
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/** @type {import('./migrationHelpers.js').Migrator<Item>} */
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async function migrateItem(item) {
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if (item.type === "spell") {
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const spellCategory = item.system?.spellCategory;
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const spellGroups = migrateSpellCategory(spellCategory);
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const bonus = itemData.system?.bonus;
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const spellModifier = migrateBonus(bonus);
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await item.update({
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system: {
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spellGroups,
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"-=spellCategory": null,
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spellModifier,
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"-=bonus": null,
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},
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});
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}
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}
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/**
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@ -116,11 +111,11 @@ function migrateBonus(bonus) {
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return spellModifier;
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}
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
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const migrateActor = getActorMigrator(migrateItem);
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const migrateScene = getSceneMigrator(migrateActor);
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const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
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/** @type {import("./migration").Migration} */
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/** @type {import("./migration.js").Migration} */
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export const migration = {
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migrate,
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migrateCompendium,
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@ -3,39 +3,33 @@
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// SPDX-License-Identifier: MIT
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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getSceneMigrator,
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migrateCollection,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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getCompendiumMigrator,
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getActorMigrator,
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} from "./migrationHelpers.js";
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/** @type {import("./migration").Migration["migrate"]} */
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/** @type {import("./migration.js").Migration["migrate"]} */
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async function migrate() {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCollection(game.items, migrateItem);
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await migrateCollection(game.actors, migrateActor);
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await migrateCollection(game.scenes, migrateScene);
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await migrateCompendiums(migrateCompendium);
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}
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/** @type {import("./migrationHelpers").ItemUpdateDataGetter} */
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function getItemUpdateData(itemData) {
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if (itemData.type !== "spell") return;
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return {
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system: {
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allowsDefense: false,
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},
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};
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/** @type {import('./migrationHelpers.js').Migrator<Item>} */
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async function migrateItem(item) {
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if (item.type === "spell") {
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await item.update({ system: { allowsDefense: false } });
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}
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}
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
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const migrateActor = getActorMigrator(migrateItem);
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const migrateScene = getSceneMigrator(migrateActor);
|
||||
const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
|
||||
|
||||
/** @type {import("./migration").Migration} */
|
||||
/** @type {import("./migration.js").Migration} */
|
||||
export const migration = {
|
||||
migrate,
|
||||
migrateCompendium,
|
||||
|
|
|
@ -3,28 +3,27 @@
|
|||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import {
|
||||
getActorUpdateDataGetter,
|
||||
getCompendiumMigrator,
|
||||
getItemUpdateDataGetter,
|
||||
getSceneUpdateDataGetter,
|
||||
migrateActors,
|
||||
getSceneMigrator,
|
||||
migrateCollection,
|
||||
migrateCompendiums,
|
||||
migrateItems,
|
||||
migrateScenes,
|
||||
} from "./migrationHelpers";
|
||||
getCompendiumMigrator,
|
||||
getActorMigrator,
|
||||
getItemMigrator,
|
||||
} from "./migrationHelpers.js";
|
||||
|
||||
/** @type {import("./migration").Migration["migrate"]} */
|
||||
/** @type {import("./migration.js").Migration["migrate"]} */
|
||||
async function migrate() {
|
||||
await migrateItems(getItemUpdateData);
|
||||
await migrateActors(getActorUpdateData);
|
||||
await migrateScenes(getSceneUpdateData);
|
||||
await migrateCollection(game.items, migrateItem);
|
||||
await migrateCollection(game.actors, migrateActor);
|
||||
await migrateCollection(game.scenes, migrateScene);
|
||||
await migrateCompendiums(migrateCompendium);
|
||||
}
|
||||
|
||||
/** @type {import("./migrationHelpers").EffectUpdateDataGetter} */
|
||||
function getEffectUpdateData(effectData) {
|
||||
const data = foundry.utils.deepClone(effectData);
|
||||
/** @type {import('./migrationHelpers.js').Migrator<ActiveEffect>} */
|
||||
async function migrateActiveEffect(activeEffect) {
|
||||
const data = activeEffect.toObject();
|
||||
let hasUpdates = false;
|
||||
|
||||
if ("changes" in data) {
|
||||
for (const change of data.changes) {
|
||||
const newValue = change.value.replaceAll(/@data\./g, "@system.");
|
||||
|
@ -45,16 +44,16 @@ function getEffectUpdateData(effectData) {
|
|||
}
|
||||
}
|
||||
if (hasUpdates) {
|
||||
return data;
|
||||
await activeEffect.update(data);
|
||||
}
|
||||
}
|
||||
|
||||
const getItemUpdateData = getItemUpdateDataGetter(getEffectUpdateData);
|
||||
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData, getEffectUpdateData);
|
||||
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
|
||||
const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });
|
||||
const migrateItem = getItemMigrator(migrateActiveEffect);
|
||||
const migrateActor = getActorMigrator(migrateItem, migrateActiveEffect);
|
||||
const migrateScene = getSceneMigrator(migrateActor);
|
||||
const migrateCompendium = getCompendiumMigrator({ migrateItem, migrateActor, migrateScene });
|
||||
|
||||
/** @type {import("./migration").Migration} */
|
||||
/** @type {import("./migration.js").Migration} */
|
||||
export const migration = {
|
||||
migrate,
|
||||
migrateCompendium,
|
||||
|
|
|
@ -2,17 +2,17 @@
|
|||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import { notifications } from "../ui/notifications";
|
||||
import { logger } from "../utils/logger";
|
||||
import { getGame } from "../utils/utils";
|
||||
import { migration as migration001 } from "./001";
|
||||
import { migration as migration002 } from "./002";
|
||||
import { migration as migration003 } from "./003";
|
||||
import { migration as migration004 } from "./004";
|
||||
import { migration as migration005 } from "./005";
|
||||
import { migration as migration006 } from "./006";
|
||||
import { migration as migration007 } from "./007";
|
||||
import { migration as migration008 } from "./008";
|
||||
import { notifications } from "../ui/notifications.js";
|
||||
import { logger } from "../utils/logger.js";
|
||||
import { getGame } from "../utils/utils.js";
|
||||
import { migration as migration001 } from "./001.js";
|
||||
import { migration as migration002 } from "./002.js";
|
||||
import { migration as migration003 } from "./003.js";
|
||||
import { migration as migration004 } from "./004.js";
|
||||
import { migration as migration005 } from "./005.js";
|
||||
import { migration as migration006 } from "./006.js";
|
||||
import { migration as migration007 } from "./007.js";
|
||||
import { migration as migration008 } from "./008.js";
|
||||
|
||||
/**
|
||||
* Perform migrations.
|
||||
|
|
|
@ -2,82 +2,95 @@
|
|||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import { DS4Actor } from "../documents/actor/actor";
|
||||
import { DS4Item } from "../documents/item/item";
|
||||
import { logger } from "../utils/logger";
|
||||
import { getGame } from "../utils/utils";
|
||||
|
||||
/** @typedef {(effectData: object) => Record<string, unknown> | undefined} EffectUpdateDataGetter */
|
||||
|
||||
/** @typedef {(itemData: object) => Record<string, unknown> | undefined} ItemUpdateDataGetter */
|
||||
import { DS4Actor } from "../documents/actor/actor.js";
|
||||
import { DS4Item } from "../documents/item/item.js";
|
||||
import { logger } from "../utils/logger.js";
|
||||
import { getGame } from "../utils/utils.js";
|
||||
|
||||
/**
|
||||
* Migrate world items.
|
||||
* @param {ItemUpdateDataGetter} getItemUpdateData A function for getting the update data for a given item data object
|
||||
* @returns {Promise<void>} A promise that resolves once the migration is complete
|
||||
* @template T
|
||||
* @typedef {(document: T) => Promise<void>} Migrator
|
||||
*/
|
||||
export async function migrateItems(getItemUpdateData) {
|
||||
for (const item of getGame().items ?? []) {
|
||||
try {
|
||||
const updateData = getItemUpdateData(item.toObject());
|
||||
if (updateData) {
|
||||
logger.info(`Migrating Item document ${item.name} (${item.id})`);
|
||||
await item.update(updateData), { enforceTypes: false };
|
||||
}
|
||||
} catch (err) {
|
||||
logger.error(`Error during migration of Item document ${item.name} (${item.id}), continuing anyways.`, err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** @typedef {(actorData: object>) => Record<string, unknown> | undefined} ActorUpdateDataGetter */
|
||||
|
||||
/**
|
||||
* Migrate world actors.
|
||||
* @param {ActorUpdateDataGetter} getActorUpdateData A function for getting the update data for a given actor data object
|
||||
* Migrate a collection.
|
||||
* @template T
|
||||
* @param {WorldCollection} collection
|
||||
* @param {Migrator<T>} migrateDocument
|
||||
* @returns {Promise<void>} A promise that resolves once the migration is complete
|
||||
*/
|
||||
export async function migrateActors(getActorUpdateData) {
|
||||
for (const actor of getGame().actors ?? []) {
|
||||
export async function migrateCollection(collection, migrateDocument) {
|
||||
const { documentName } = collection.constructor;
|
||||
for (const document of collection) {
|
||||
logger.info(`Migrating ${documentName} document ${document.name} (${document.id})`);
|
||||
try {
|
||||
const updateData = getActorUpdateData(actor.toObject());
|
||||
if (updateData) {
|
||||
logger.info(`Migrating Actor document ${actor.name} (${actor.id})`);
|
||||
await actor.update(updateData);
|
||||
}
|
||||
await migrateDocument(document);
|
||||
} catch (err) {
|
||||
logger.error(
|
||||
`Error during migration of Actor document ${actor.name} (${actor.id}), continuing anyways.`,
|
||||
`Error during migration of ${documentName} document ${document.name} (${document.id}), continuing anyways.`,
|
||||
err,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** @typedef {(scene: Scene) => Record<string, unknown> | undefined} SceneUpdateDataGetter */
|
||||
/**
|
||||
* @param {Migrator<ActiveEffect>} [migrateActiveEffect]
|
||||
* @returns {Migrator<Scene>}
|
||||
*/
|
||||
export function getItemMigrator(migrateActiveEffect) {
|
||||
/**
|
||||
* @param {Item} item
|
||||
*/
|
||||
return async (item) => {
|
||||
if (migrateActiveEffect) {
|
||||
for (const effect of item.effects) {
|
||||
await migrateActiveEffect(effect);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Migrate world scenes.
|
||||
* @param {SceneUpdateDataGetter} getSceneUpdateData A function for getting the update data for a given scene data object
|
||||
* @returns {Promise<void>} A promise that resolves once the migration is complete
|
||||
* @param {Migrator<Item>} [migrateItem]
|
||||
* @param {Migrator<ActiveEffect>} [migrateActiveEffect]
|
||||
* @returns {Migrator<Scene>}
|
||||
*/
|
||||
export async function migrateScenes(getSceneUpdateData) {
|
||||
for (const scene of getGame().scenes ?? []) {
|
||||
try {
|
||||
const updateData = getSceneUpdateData(scene);
|
||||
if (updateData) {
|
||||
logger.info(`Migrating Scene document ${scene.name} (${scene.id})`);
|
||||
await scene.update(updateData);
|
||||
// We need to clear the old syntehtic actors from the cache
|
||||
scene.tokens.forEach((t) => (t._actor = null));
|
||||
export function getActorMigrator(migrateItem, migrateActiveEffect) {
|
||||
/**
|
||||
* @param {Actor} actor
|
||||
*/
|
||||
return async (actor) => {
|
||||
if (migrateItem) {
|
||||
for (const item of actor.items) {
|
||||
await migrateItem(item);
|
||||
}
|
||||
} catch (err) {
|
||||
logger.error(
|
||||
`Error during migration of Scene document ${scene.name} (${scene.id}), continuing anyways.`,
|
||||
err,
|
||||
);
|
||||
}
|
||||
}
|
||||
if (migrateActiveEffect) {
|
||||
for (const effect of actor.effects) {
|
||||
await migrateActiveEffect(effect);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Migrator<Actor>} [migrateActor]
|
||||
* @returns {Migrator<Scene>}
|
||||
*/
|
||||
export function getSceneMigrator(migrateActor) {
|
||||
/**
|
||||
* @param {Scene} scene
|
||||
*/
|
||||
return async (scene) => {
|
||||
if (migrateActor) {
|
||||
for (const token of scene.tokens) {
|
||||
if (!token.actorLink && token.actor) {
|
||||
await migrateActor(token.actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/** @typedef {(pack: CompendiumCollection) => Promise<void>} CompendiumMigrator */
|
||||
|
@ -96,118 +109,20 @@ export async function migrateCompendiums(migrateCompendium) {
|
|||
}
|
||||
|
||||
/**
|
||||
* Get a function to create item update data based on the given function to update embedded documents.
|
||||
* @param {EffectUpdateDataGetter} [getEffectUpdateData] A function to generate effect update data
|
||||
* @returns {ItemUpdateDataGetter} A function to get item update data
|
||||
*/
|
||||
export function getItemUpdateDataGetter(getEffectUpdateData) {
|
||||
return (itemData) => {
|
||||
let hasEffectUpdates = false;
|
||||
const effects = itemData.effects?.map((effectData) => {
|
||||
const update = getEffectUpdateData(effectData);
|
||||
if (update) {
|
||||
hasEffectUpdates = true;
|
||||
return foundry.utils.mergeObject(effectData, update, { inplace: false, performDeletions: true });
|
||||
} else {
|
||||
return effectData;
|
||||
}
|
||||
});
|
||||
return hasEffectUpdates ? { effects } : undefined;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a function to create actor update data based on the given function to update embedded documents.
|
||||
* @param {ItemUpdateDataGetter} [getItemUpdateData] A function to generate item update data
|
||||
* @param {EffectUpdateDataGetter} [getEffectUpdateData] A function to generate effect update data
|
||||
* @returns {ActorUpdateDataGetter} A function to get actor update data
|
||||
*/
|
||||
export function getActorUpdateDataGetter(getItemUpdateData, getEffectUpdateData) {
|
||||
return (actorData) => {
|
||||
let hasItemUpdates = false;
|
||||
const items = actorData.items?.map((itemData) => {
|
||||
const update = getItemUpdateData?.(itemData);
|
||||
if (update) {
|
||||
hasItemUpdates = true;
|
||||
return foundry.utils.mergeObject(itemData, update, { inplace: false, performDeletions: true });
|
||||
} else {
|
||||
return itemData;
|
||||
}
|
||||
});
|
||||
let hasEffectUpdates = false;
|
||||
const effects = actorData.effects?.map((effectData) => {
|
||||
const update = getEffectUpdateData?.(effectData);
|
||||
if (update) {
|
||||
hasEffectUpdates = true;
|
||||
return foundry.utils.mergeObject(effectData, update, { inplace: false, performDeletions: true });
|
||||
} else {
|
||||
return effectData;
|
||||
}
|
||||
});
|
||||
const result = {
|
||||
items: hasItemUpdates ? items : undefined,
|
||||
effects: hasEffectUpdates ? effects : undefined,
|
||||
};
|
||||
return hasItemUpdates | hasEffectUpdates ? result : undefined;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a function to create scene update data that adjusts the actors of the tokens of the scene according to the given function.
|
||||
* @param {ActorUpdateDataGetter} [getItemUpdateData] The function to generate actor update data
|
||||
* @returns {SceneUpdateDataGetter} A function to get scene update data
|
||||
*/
|
||||
export function getSceneUpdateDataGetter(getActorUpdateData) {
|
||||
return (scene) => {
|
||||
const tokens = scene.tokens.map((token) => {
|
||||
const t = token.toObject();
|
||||
if (!t.actorId || t.actorLink) {
|
||||
t.actorData = {};
|
||||
} else if (!getGame().actors?.has(t.actorId)) {
|
||||
t.actorId = null;
|
||||
t.actorData = {};
|
||||
} else if (!t.actorLink) {
|
||||
const actorData = foundry.utils.deepClone(t.actorData);
|
||||
actorData.type = token.actor?.type;
|
||||
const update = getActorUpdateData?.(actorData);
|
||||
if (update !== undefined) {
|
||||
["items", "effects"].forEach((embeddedName) => {
|
||||
const embeddedUpdates = update[embeddedName];
|
||||
if (!embeddedUpdates?.length) return;
|
||||
const updates = new Map(embeddedUpdates.flatMap((u) => (u && u._id ? [[u._id, u]] : [])));
|
||||
const originals = t.actorData[embeddedName];
|
||||
if (!originals) return;
|
||||
originals.forEach((original) => {
|
||||
if (!original._id) return;
|
||||
const update = updates.get(original._id);
|
||||
if (update) foundry.utils.mergeObject(original, update, { performDeletions: true });
|
||||
});
|
||||
delete update[embeddedName];
|
||||
});
|
||||
foundry.utils.mergeObject(t.actorData, update);
|
||||
}
|
||||
}
|
||||
return t;
|
||||
});
|
||||
return { tokens };
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {object} UpdateDataGetters
|
||||
* @property {ItemUpdateDataGetter} [getItemUpdateData]
|
||||
* @property {ActorUpdateDataGetter} [getActorUpdateData]
|
||||
* @property {SceneUpdateDataGetter} [getSceneUpdateData]
|
||||
* @typedef {object} Migrators
|
||||
* @property {Migrator<Item>} [migrateItem]
|
||||
* @property {Migrator<Actor>} [migrateActor]
|
||||
* @property {Migrator<Scene>} [migrateScene]
|
||||
*/
|
||||
|
||||
/**
|
||||
* Get a compendium migrator for the given update data getters.
|
||||
* @param {UpdateDataGetters} [updateDataGetters={}] The functions to use for getting update data
|
||||
* Get a compendium migrator for the given migrators.
|
||||
* @param {Migrators} [migrators={}] The functions to use for getting update data
|
||||
* @param {{migrateToTemplateEarly?: boolean}} [options={}] Additional options for the compendium migrator
|
||||
* @returns {CompendiumMigrator} The resulting compendium migrator
|
||||
*/
|
||||
export function getCompendiumMigrator(
|
||||
{ getItemUpdateData, getActorUpdateData, getSceneUpdateData } = {},
|
||||
{ migrateItem, migrateActor, migrateScene } = {},
|
||||
{ migrateToTemplateEarly = true } = {},
|
||||
) {
|
||||
return async (pack) => {
|
||||
|
@ -224,15 +139,12 @@ export function getCompendiumMigrator(
|
|||
for (const doc of documents) {
|
||||
try {
|
||||
logger.info(`Migrating document ${doc.name} (${doc.id}) in compendium ${pack.collection}`);
|
||||
if (doc instanceof DS4Item && getItemUpdateData) {
|
||||
const updateData = getItemUpdateData(doc.toObject());
|
||||
updateData && (await doc.update(updateData));
|
||||
} else if (doc instanceof DS4Actor && getActorUpdateData) {
|
||||
const updateData = getActorUpdateData(doc.toObject());
|
||||
updateData && (await doc.update(updateData));
|
||||
} else if (doc instanceof Scene && getSceneUpdateData) {
|
||||
const updateData = getSceneUpdateData(doc);
|
||||
updateData && (await doc.update(updateData));
|
||||
if (doc instanceof DS4Item && migrateItem) {
|
||||
await migrateItem(doc);
|
||||
} else if (doc instanceof DS4Actor && migrateActor) {
|
||||
await migrateActor(doc);
|
||||
} else if (doc instanceof Scene && migrateScene) {
|
||||
await migrateScene(doc);
|
||||
}
|
||||
} catch (err) {
|
||||
logger.error(
|
||||
|
|
Loading…
Reference in a new issue