Merge branch 'improve-check-factory' into 'master'
Improve CheckFactory See merge request dungeonslayers/ds4!96
This commit is contained in:
commit
1459e84d9d
5 changed files with 65 additions and 47 deletions
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@ -66,6 +66,8 @@
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"DS4.ItemTypeAlphabetPlural": "Schriftzeichen",
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"DS4.ItemTypeSpecialCreatureAbility": "Besondere Kreaturenfähigkeit",
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"DS4.ItemTypeSpecialCreatureAbilityPlural": "Besondere Kreaturenfähigkeiten",
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"DS4.ItemWeaponCheckFlavor": "{actor} greift mit {weapon} an.",
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"DS4.ItemSpellCheckFlavor": "{actor} wirkt {spell}.",
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"DS4.ArmorType": "Panzerungstyp",
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"DS4.ArmorTypeAbbr": "PAT",
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"DS4.ArmorMaterialType": "Materialtyp",
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@ -231,5 +233,7 @@
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"DS4.RollDialogRollModeLabel": "Sichtbarkeit",
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"DS4.TooltipBaseValue": "Basiswert",
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"DS4.TooltipModifier": "Modifikator",
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"DS4.TooltipEffects": "Effekte"
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"DS4.TooltipEffects": "Effekte",
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"DS4.SettingUseSlayingDiceForAutomatedChecksName": "Slayende Würfel",
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"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Benutze Slayende Würfel bei automatisierten Proben."
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}
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@ -66,6 +66,8 @@
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"DS4.ItemTypeAlphabetPlural": "Alphabets",
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"DS4.ItemTypeSpecialCreatureAbility": "Special Creature Ability",
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"DS4.ItemTypeSpecialCreatureAbilityPlural": "Special Creature Abilities",
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"DS4.ItemWeaponCheckFlavor": "{actor} attacks with {weapon}.",
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"DS4.ItemSpellCheckFlavor": "{actor} casts {spell}.",
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"DS4.ArmorType": "Armor Type",
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"DS4.ArmorTypeAbbr": "AT",
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"DS4.ArmorMaterialType": "Material Type",
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@ -231,5 +233,7 @@
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"DS4.RollDialogRollModeLabel": "Visibility",
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"DS4.TooltipBaseValue": "Base Value",
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"DS4.TooltipModifier": "Modifier",
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"DS4.TooltipEffects": "Effects"
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"DS4.TooltipEffects": "Effects",
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"DS4.SettingUseSlayingDiceForAutomatedChecksName": "Slaying Dice",
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"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Use Slaying Dice for automated checks."
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}
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@ -48,7 +48,7 @@ export class DS4Item extends Item<DS4ItemData> {
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}
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/**
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* Roll a check for a action with this item.
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* Roll a check for an action with this item.
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*/
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async roll(): Promise<void> {
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if (!this.isOwnedItem()) {
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@ -87,14 +87,17 @@ export class DS4Item extends Item<DS4ItemData> {
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);
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}
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const ownerDataData = ((this.actor as unknown) as DS4Actor).data.data; // TODO(types): Improve so that the concrete Actor type is known here
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const actor = (this.actor as unknown) as DS4Actor; // TODO(types): Improve so that the concrete Actor type is known here
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const ownerDataData = actor.data.data;
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const weaponBonus = this.data.data.weaponBonus;
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const combatValue = await this.getCombatValueKeyForAttackType(this.data.data.attackType);
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const checkTargetValue = (ownerDataData.combatValues[combatValue].total as number) + weaponBonus;
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await createCheckRoll(checkTargetValue, {
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const checkTargetNumber = (ownerDataData.combatValues[combatValue].total as number) + weaponBonus;
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await createCheckRoll(checkTargetNumber, {
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rollMode: game.settings.get("core", "rollMode"),
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maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
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minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
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flavor: game.i18n.format("DS4.ItemWeaponCheckFlavor", { actor: actor.name, weapon: this.name }),
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});
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}
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@ -120,7 +123,8 @@ export class DS4Item extends Item<DS4ItemData> {
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);
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}
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const ownerDataData = ((this.actor as unknown) as DS4Actor).data.data; // TODO(types): Improve so that the concrete Actor type is known here
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const actor = (this.actor as unknown) as DS4Actor; // TODO(types): Improve so that the concrete Actor type is known here
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const ownerDataData = actor.data.data;
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const spellBonus = Number.isNumeric(this.data.data.bonus) ? parseInt(this.data.data.bonus) : undefined;
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if (spellBonus === undefined) {
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notifications.info(
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@ -131,12 +135,13 @@ export class DS4Item extends Item<DS4ItemData> {
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);
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}
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const spellType = this.data.data.spellType;
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const checkTargetValue = (ownerDataData.combatValues[spellType].total as number) + (spellBonus ?? 0);
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const checkTargetNumber = (ownerDataData.combatValues[spellType].total as number) + (spellBonus ?? 0);
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await createCheckRoll(checkTargetValue, {
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await createCheckRoll(checkTargetNumber, {
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rollMode: game.settings.get("core", "rollMode"),
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maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
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minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
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flavor: game.i18n.format("DS4.ItemSpellCheckFlavor", { actor: actor.name, spell: this.name }),
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});
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}
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@ -6,6 +6,7 @@ class DefaultCheckOptions implements DS4CheckFactoryOptions {
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readonly minimumFumbleResult = 20;
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readonly useSlayingDice = false;
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readonly rollMode: Const.DiceRollMode = "roll";
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readonly flavor: undefined;
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mergeWith(other: Partial<DS4CheckFactoryOptions>): DS4CheckFactoryOptions {
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return { ...this, ...other };
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@ -22,41 +23,39 @@ const defaultCheckOptions = new DefaultCheckOptions();
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*/
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class CheckFactory {
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constructor(
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private checkTargetValue: number,
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private checkTargetNumber: number,
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private gmModifier: number,
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passedOptions: Partial<DS4CheckFactoryOptions> = {},
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options: Partial<DS4CheckFactoryOptions> = {},
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) {
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this.checkOptions = defaultCheckOptions.mergeWith(passedOptions);
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this.options = defaultCheckOptions.mergeWith(options);
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}
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private checkOptions: DS4CheckFactoryOptions;
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private options: DS4CheckFactoryOptions;
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async execute(): Promise<ChatMessage | unknown> {
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const innerFormula = ["ds", this.createTargetValueTerm(), this.createCritTerm()].filterJoin("");
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const formula = this.checkOptions.useSlayingDice ? `{${innerFormula}}x` : innerFormula;
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async execute(): Promise<ChatMessage> {
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const innerFormula = ["ds", this.createCheckTargetNumberModifier(), this.createCoupFumbleModifier()].filterJoin(
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"",
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);
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const formula = this.options.useSlayingDice ? `{${innerFormula}}x` : innerFormula;
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const roll = Roll.create(formula);
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const rollModeTemplate = this.checkOptions.rollMode;
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return roll.toMessage({}, { rollMode: rollModeTemplate, create: true });
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return roll.toMessage(
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{ speaker: ChatMessage.getSpeaker(), flavor: this.options.flavor },
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{ rollMode: this.options.rollMode, create: true },
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);
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}
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// Term generators
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createTargetValueTerm(): string | null {
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if (this.checkTargetValue !== null) {
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return "v" + (this.checkTargetValue + this.gmModifier);
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} else {
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return null;
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}
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createCheckTargetNumberModifier(): string | null {
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return "v" + (this.checkTargetNumber + this.gmModifier);
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}
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createCritTerm(): string | null {
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const minCritRequired = this.checkOptions.minimumFumbleResult !== defaultCheckOptions.minimumFumbleResult;
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const maxCritRequired = this.checkOptions.maximumCoupResult !== defaultCheckOptions.maximumCoupResult;
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createCoupFumbleModifier(): string | null {
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const isMinimumFumbleResultRequired =
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this.options.minimumFumbleResult !== defaultCheckOptions.minimumFumbleResult;
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const isMaximumCoupResultRequired = this.options.maximumCoupResult !== defaultCheckOptions.maximumCoupResult;
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if (minCritRequired || maxCritRequired) {
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return (
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"c" + (this.checkOptions.maximumCoupResult ?? "") + ":" + (this.checkOptions.minimumFumbleResult ?? "")
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);
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if (isMinimumFumbleResultRequired || isMaximumCoupResultRequired) {
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return "c" + (this.options.maximumCoupResult ?? "") + ":" + (this.options.minimumFumbleResult ?? "");
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} else {
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return null;
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}
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@ -65,23 +64,24 @@ class CheckFactory {
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/**
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* Asks the user for all unknown/necessary information and passes them on to perform a roll.
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* @param targetValue - The Check Target Number ("CTN")
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* @param options - Options changing the behavior of the roll and message.
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* @param checkTargetNumber - The Check Target Number ("CTN")
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* @param options - Options changing the behavior of the roll and message.
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*/
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export async function createCheckRoll(
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targetValue: number,
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checkTargetNumber: number,
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options: Partial<DS4CheckFactoryOptions> = {},
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): Promise<ChatMessage | unknown> {
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// Ask for additional required data;
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const gmModifierData = await askGmModifier(targetValue, options);
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const gmModifierData = await askGmModifier(checkTargetNumber, options);
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const newTargetValue = gmModifierData.checkTargetNumber ?? targetValue;
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const newTargetValue = gmModifierData.checkTargetNumber ?? checkTargetNumber;
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const gmModifier = gmModifierData.gmModifier ?? 0;
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const newOptions: Partial<DS4CheckFactoryOptions> = {
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maximumCoupResult: gmModifierData.maximumCoupResult ?? options.maximumCoupResult ?? undefined,
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minimumFumbleResult: gmModifierData.minimumFumbleResult ?? options.minimumFumbleResult ?? undefined,
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useSlayingDice: gmModifierData.useSlayingDice ?? options.useSlayingDice ?? undefined,
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rollMode: gmModifierData.rollMode ?? options.rollMode ?? undefined,
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maximumCoupResult: gmModifierData.maximumCoupResult ?? options.maximumCoupResult,
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minimumFumbleResult: gmModifierData.minimumFumbleResult ?? options.minimumFumbleResult,
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useSlayingDice: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks") ?? false,
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rollMode: gmModifierData.rollMode ?? options.rollMode,
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flavor: options.flavor,
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};
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// Create Factory
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@ -106,7 +106,6 @@ async function askGmModifier(
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options: Partial<DS4CheckFactoryOptions> = {},
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{ template, title }: { template?: string; title?: string } = {},
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): Promise<Partial<IntermediateGmModifierData>> {
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// Render model interface and return value
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const usedTemplate = template ?? "systems/ds4/templates/roll/roll-options.hbs";
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const usedTitle = title ?? game.i18n.localize("DS4.RollDialogDefaultTitle");
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const templateData = {
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@ -114,7 +113,7 @@ async function askGmModifier(
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checkTargetNumber: checkTargetNumber,
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maximumCoupResult: options.maximumCoupResult ?? defaultCheckOptions.maximumCoupResult,
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minimumFumbleResult: options.minimumFumbleResult ?? defaultCheckOptions.minimumFumbleResult,
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rollMode: options.rollMode,
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rollMode: options.rollMode ?? game.settings.get("core", "rollMode"),
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rollModes: CONFIG.Dice.rollModes,
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};
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const renderedHtml = await renderTemplate(usedTemplate, templateData);
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@ -200,12 +199,8 @@ interface GmModifierData {
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*/
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interface IntermediateGmModifierData extends GmModifierData {
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checkTargetNumber: number;
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gmModifier: number;
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maximumCoupResult: number;
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minimumFumbleResult: number;
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// TODO: In final version from system settings
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useSlayingDice: boolean;
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rollMode: Const.DiceRollMode;
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}
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/**
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@ -216,4 +211,5 @@ export interface DS4CheckFactoryOptions {
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minimumFumbleResult: number;
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useSlayingDice: boolean;
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rollMode: Const.DiceRollMode;
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flavor?: string;
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}
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@ -9,4 +9,13 @@ export function registerSystemSettings(): void {
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type: Number,
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default: -1,
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});
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game.settings.register("ds4", "useSlayingDiceForAutomatedChecks", {
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name: "DS4.SettingUseSlayingDiceForAutomatedChecksName",
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hint: "DS4.SettingUseSlayingDiceForAutomatedChecksHint",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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});
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}
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