Fix slying dice usage in CheckFactory
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1 changed files with 3 additions and 11 deletions
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@ -36,12 +36,8 @@ class CheckFactory {
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async execute(): Promise<ChatMessage | unknown> {
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async execute(): Promise<ChatMessage | unknown> {
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const rollCls = CONFIG.Dice.rolls[0];
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const rollCls = CONFIG.Dice.rolls[0];
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const formula = [
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const innerFormula = ["ds", this.createTargetValueTerm(), this.createCritTerm()].filterJoin("");
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"ds",
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const formula = this.checkOptions.useSlayingDice ? `{${innerFormula}}x` : innerFormula;
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this.createTargetValueTerm(),
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this.createCritTerm(),
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this.createSlayingDiceTerm(),
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].filterJoin("");
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const roll = new rollCls(formula);
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const roll = new rollCls(formula);
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const rollModeTemplate = this.checkOptions.rollMode;
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const rollModeTemplate = this.checkOptions.rollMode;
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@ -62,15 +58,11 @@ class CheckFactory {
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const maxCritRequired = this.checkOptions.maxCritSuccess !== defaultCheckOptions.maxCritSuccess;
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const maxCritRequired = this.checkOptions.maxCritSuccess !== defaultCheckOptions.maxCritSuccess;
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if (minCritRequired || maxCritRequired) {
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if (minCritRequired || maxCritRequired) {
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return "c" + (this.checkOptions.maxCritSuccess ?? "") + "," + (this.checkOptions.minCritFailure ?? "");
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return "c" + (this.checkOptions.maxCritSuccess ?? "") + ":" + (this.checkOptions.minCritFailure ?? "");
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} else {
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} else {
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return null;
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return null;
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}
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}
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}
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}
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createSlayingDiceTerm(): string | null {
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return this.checkOptions.useSlayingDice ? "x" : null;
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}
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}
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}
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/**
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/**
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