Tie active effects to equipped flag for token actors, too
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2 changed files with 107 additions and 39 deletions
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@ -204,24 +204,12 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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options?: Record<string, unknown>,
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options?: Record<string, unknown>,
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): Promise<DS4ItemData> | Promise<ActiveEffect.Data> {
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): Promise<DS4ItemData> | Promise<ActiveEffect.Data> {
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if (embeddedName === "OwnedItem") {
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if (embeddedName === "OwnedItem") {
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this._preCreateOwnedItem(data);
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preCreateOwnedItem.bind(this)(data);
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return super.createEmbeddedEntity(embeddedName, data, options);
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return super.createEmbeddedEntity(embeddedName, data, options);
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}
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}
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return super.createEmbeddedEntity(embeddedName, data, options);
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return super.createEmbeddedEntity(embeddedName, data, options);
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}
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}
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/**
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* If the item that is going to be created is equipable, set it to be non equipped and disable all ActiveEffects
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* contained in the item
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* @param itemData - The data of the item to be created
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*/
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protected _preCreateOwnedItem(itemData: DeepPartial<DS4ItemData>): void {
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if (itemData.data && "equipped" in itemData.data) {
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itemData.effects = itemData.effects?.map((effect) => ({ ...effect, disabled: true }));
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itemData.data.equipped = false;
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}
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}
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/** @override */
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/** @override */
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// TODO(types): Improve typing once it's fixed in upstream
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// TODO(types): Improve typing once it's fixed in upstream
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updateEmbeddedEntity(embeddedName: string, data: unknown[], options?: Entity.UpdateOptions): Promise<unknown[]>;
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updateEmbeddedEntity(embeddedName: string, data: unknown[], options?: Entity.UpdateOptions): Promise<unknown[]>;
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@ -232,17 +220,37 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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options?: Record<string, unknown>,
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options?: Record<string, unknown>,
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): Promise<unknown> {
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): Promise<unknown> {
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if (embeddedName === "OwnedItem") {
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if (embeddedName === "OwnedItem") {
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this._preUpdateOwnedItem(updateData as DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>);
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preUpdateOwnedItem.bind(this)(updateData as DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>);
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}
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}
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return super.updateEmbeddedEntity(embeddedName, updateData, options);
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return super.updateEmbeddedEntity(embeddedName, updateData, options);
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}
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}
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}
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/**
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/**
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* If the item that is going to be created is equipable, set it to be non equipped and disable all ActiveEffects
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* contained in the item
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* @param itemData - The data of the item to be created
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*/
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function preCreateOwnedItem(itemData: DeepPartial<DS4ItemData> | DeepPartial<DS4ItemData>[]): void {
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const dataArray = itemData instanceof Array ? itemData : [itemData];
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dataArray.forEach((data) => {
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if (data.data && "equipped" in data.data) {
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data.effects = data.effects?.map((effect) => ({ ...effect, disabled: true }));
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data.data.equipped = false;
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}
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});
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console.log(itemData);
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}
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/**
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* If the equipped flag of one or more items changed, update all ActiveEffects originating from those items
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* If the equipped flag of one or more items changed, update all ActiveEffects originating from those items
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* accordingly.
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* accordingly.
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* @param updateData - The change that is going to be applied to the owned item(s)
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* @param updateData - The change that is going to be applied to the owned item(s)
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*/
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*/
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private _preUpdateOwnedItem(updateData: DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>): void {
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function preUpdateOwnedItem<T extends Actor>(
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this: T,
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updateData: DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>,
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): void {
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const dataArray = updateData instanceof Array ? updateData : [updateData];
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const dataArray = updateData instanceof Array ? updateData : [updateData];
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dataArray.forEach((data) => {
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dataArray.forEach((data) => {
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if (data.data && "equipped" in data.data) {
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if (data.data && "equipped" in data.data) {
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@ -259,5 +267,66 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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this.updateEmbeddedEntity("ActiveEffect", (effects as unknown) as Record<string, unknown>);
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this.updateEmbeddedEntity("ActiveEffect", (effects as unknown) as Record<string, unknown>);
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}
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}
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});
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});
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}
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}
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}
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const oldTokenCreateEmbeddedEntity = ActorTokenHelpers.prototype.createEmbeddedEntity;
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const oldTokenUpdateEmbeddedEntity = ActorTokenHelpers.prototype.updateEmbeddedEntity;
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function tokenCreateEmbeddedEntity<T extends Actor, U>(
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this: T,
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embeddedName: "OwnedItem" | "ActiveEffect",
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data: Expanded<U> extends DeepPartial<ActiveEffect.Data> | DeepPartial<DS4ItemData>
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? U | U[]
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:
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| DeepPartial<ActiveEffect.Data>
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| DeepPartial<ActiveEffect.Data>[]
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| DeepPartial<DS4ItemData>
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| DeepPartial<DS4ItemData>[],
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options?: Entity.UpdateOptions,
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) {
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if (embeddedName === "OwnedItem") {
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const itemDataArray =
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data instanceof Array
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? data.map((it) => expandObject(it) as DS4ItemData)
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: [expandObject(data as Record<string, unknown>) as DS4ItemData];
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preCreateOwnedItem.bind(this)(itemDataArray);
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// eslint-disable-next-line
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// @ts-ignore
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return oldTokenCreateEmbeddedEntity.bind(this)(embeddedName, itemDataArray, options);
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}
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// eslint-disable-next-line
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// @ts-ignore
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return oldTokenCreateEmbeddedEntity.bind(this)(embeddedName, data, options);
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}
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function tokenUpdateEmbeddedEntity<T extends Actor, U>(
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this: T,
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embeddedName: "OwnedItem" | "ActiveEffect",
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data: Expanded<U> extends
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| (DeepPartial<ActiveEffect.Data> & { _id: string })
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| (DeepPartial<DS4ItemData> & { _id: string })
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? U | U[]
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:
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| (DeepPartial<ActiveEffect.Data> & { _id: string })
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| (DeepPartial<ActiveEffect.Data> & { _id: string })[]
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| (DeepPartial<DS4ItemData> & { _id: string })
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| (DeepPartial<DS4ItemData> & { _id: string })[],
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options?: Entity.UpdateOptions,
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) {
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if (embeddedName === "OwnedItem") {
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const itemDataArray =
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data instanceof Array
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? data.map((it) => expandObject(it) as DS4ItemData)
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: [expandObject(data as Record<string, unknown>) as DS4ItemData];
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preUpdateOwnedItem.bind(this)(itemDataArray);
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// eslint-disable-next-line
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// @ts-ignore
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return oldTokenUpdateEmbeddedEntity.bind(this)(embeddedName, itemDataArray, options);
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}
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// eslint-disable-next-line
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// @ts-ignore
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return oldTokenUpdateEmbeddedEntity.bind(this)(embeddedName, data, options);
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}
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ActorTokenHelpers.prototype.createEmbeddedEntity = tokenCreateEmbeddedEntity;
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ActorTokenHelpers.prototype.updateEmbeddedEntity = tokenUpdateEmbeddedEntity;
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@ -127,7 +127,6 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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*/
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*/
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protected _onItemChange(ev: JQuery.ChangeEvent): void {
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protected _onItemChange(ev: JQuery.ChangeEvent): void {
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ev.preventDefault();
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ev.preventDefault();
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console.log("Current target:", $(ev.currentTarget).get(0)["name"]);
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const el: HTMLFormElement = $(ev.currentTarget).get(0);
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const el: HTMLFormElement = $(ev.currentTarget).get(0);
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const id = $(ev.currentTarget).parents(".item").data("itemId");
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const id = $(ev.currentTarget).parents(".item").data("itemId");
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const item = duplicate<DS4Item, "lenient">(this.actor.getOwnedItem(id));
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const item = duplicate<DS4Item, "lenient">(this.actor.getOwnedItem(id));
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