Add drag & drop support for effects between different sheets

Also refactor some effect related functionality into the DS4ActiveEffect class
This commit is contained in:
Johannes Loher 2021-08-19 03:04:40 +02:00
parent b1d0810100
commit 1e7368875c
5 changed files with 60 additions and 29 deletions

View file

@ -4,6 +4,7 @@
import { DS4Actor } from "./actor/actor"; import { DS4Actor } from "./actor/actor";
import { getGame } from "./helpers"; import { getGame } from "./helpers";
import { DS4Item } from "./item/item";
declare global { declare global {
interface DocumentClassConfig { interface DocumentClassConfig {
@ -12,6 +13,7 @@ declare global {
} }
type PromisedType<T> = T extends Promise<infer U> ? U : T; type PromisedType<T> = T extends Promise<infer U> ? U : T;
export class DS4ActiveEffect extends ActiveEffect { export class DS4ActiveEffect extends ActiveEffect {
/** /**
* A fallback icon that can be used if no icon is defined for the effect. * A fallback icon that can be used if no icon is defined for the effect.
@ -23,6 +25,38 @@ export class DS4ActiveEffect extends ActiveEffect {
*/ */
protected source: PromisedType<ReturnType<typeof fromUuid>> | undefined = undefined; protected source: PromisedType<ReturnType<typeof fromUuid>> | undefined = undefined;
/**
* Whether or not this effect is currently surpressed.
*/
get isSurpressed(): boolean {
const originatingItem = this.originatingItem;
if (!originatingItem) {
return false;
}
return originatingItem.isNonEquippedEuipable();
}
/**
* The item which this effect originates from if it has been transferred from an item to an actor.
*/
get originatingItem(): DS4Item | undefined {
if (!(this.parent instanceof DS4Actor)) {
return;
}
const [, , , itemId] = this.data.origin?.split(".") ?? [];
if (!itemId) {
return;
}
return this.parent.items.get(itemId);
}
/**
* The number of times this effect should be applied.
*/
get factor(): number {
return this.originatingItem?.activeEffectFactor ?? 1;
}
/** @override */ /** @override */
apply(actor: DS4Actor, change: foundry.data.ActiveEffectData["changes"][number]): unknown { apply(actor: DS4Actor, change: foundry.data.ActiveEffectData["changes"][number]): unknown {
change.value = Roll.replaceFormulaData(change.value, actor.data); change.value = Roll.replaceFormulaData(change.value, actor.data);
@ -54,4 +88,21 @@ export class DS4ActiveEffect extends ActiveEffect {
} }
return this.source; return this.source;
} }
/**
* Create a new {@link DS4ActiveEffect} using default data.
*
* @param context The context for the creation of the effect, requiring a parent {@link DS4Actor} or {@link DS4Item}.
* @returns A promise that resolved to the created effect or udifined of the creation was prevented.
*/
static async createDefault(
context: DocumentModificationContext & { parent: DS4Actor | DS4Item },
): Promise<DS4ActiveEffect | undefined> {
const createData = {
label: getGame().i18n.localize(`DS4.NewEffectLabel`),
icon: this.FALLBACK_ICON,
};
return this.create(createData, context);
}
} }

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@ -6,7 +6,6 @@
import { ModifiableDataBaseTotal } from "../common/common-data"; import { ModifiableDataBaseTotal } from "../common/common-data";
import { DS4 } from "../config"; import { DS4 } from "../config";
import { getGame } from "../helpers"; import { getGame } from "../helpers";
import { DS4Item } from "../item/item";
import { DS4ArmorDataProperties, DS4ShieldDataProperties } from "../item/item-data-properties"; import { DS4ArmorDataProperties, DS4ShieldDataProperties } from "../item/item-data-properties";
import { ItemType } from "../item/item-data-source"; import { ItemType } from "../item/item-data-source";
import { createCheckRoll } from "../rolls/check-factory"; import { createCheckRoll } from "../rolls/check-factory";
@ -85,20 +84,16 @@ export class DS4Actor extends Actor {
applyActiveEffectsFiltered(predicate: (change: foundry.data.ActiveEffectData["changes"][number]) => boolean): void { applyActiveEffectsFiltered(predicate: (change: foundry.data.ActiveEffectData["changes"][number]) => boolean): void {
const overrides: Record<string, unknown> = {}; const overrides: Record<string, unknown> = {};
// Organize non-disabled effects by their application priority // Organize non-disabled and -surpressed effects by their application priority
const changes: (foundry.data.ActiveEffectData["changes"][number] & { effect: ActiveEffect })[] = const changes: (foundry.data.ActiveEffectData["changes"][number] & { effect: ActiveEffect })[] =
this.effects.reduce( this.effects.reduce(
(changes: (foundry.data.ActiveEffectData["changes"][number] & { effect: ActiveEffect })[], e) => { (changes: (foundry.data.ActiveEffectData["changes"][number] & { effect: ActiveEffect })[], e) => {
if (e.data.disabled) return changes; if (e.data.disabled || e.isSurpressed) return changes;
const item = this.getOriginatingItemOfActiveEffect(e);
if (item?.isNonEquippedEuipable()) return changes;
const factor = item?.activeEffectFactor ?? 1;
const newChanges = e.data.changes.filter(predicate).flatMap((c) => { const newChanges = e.data.changes.filter(predicate).flatMap((c) => {
const changeSource = c.toObject(); const changeSource = c.toObject();
changeSource.priority = changeSource.priority ?? changeSource.mode * 10; changeSource.priority = changeSource.priority ?? changeSource.mode * 10;
return Array(factor).fill({ ...changeSource, effect: e }); return Array(e.factor).fill({ ...changeSource, effect: e });
}); });
return changes.concat(newChanges); return changes.concat(newChanges);
@ -117,10 +112,6 @@ export class DS4Actor extends Actor {
this.overrides = foundry.utils.expandObject({ ...foundry.utils.flattenObject(this.overrides), ...overrides }); this.overrides = foundry.utils.expandObject({ ...foundry.utils.flattenObject(this.overrides), ...overrides });
} }
protected getOriginatingItemOfActiveEffect(effect: ActiveEffect): DS4Item | undefined {
return this.items.find((item) => item.uuid === effect.data.origin);
}
/** /**
* Apply transformations to the Actor data after effects have been applied to the base data. * Apply transformations to the Actor data after effects have been applied to the base data.
* @override * @override
@ -184,8 +175,6 @@ export class DS4Actor extends Actor {
]; ];
case "creature": case "creature":
return ["weapon", "armor", "shield", "equipment", "loot", "spell", "specialCreatureAbility"]; return ["weapon", "armor", "shield", "equipment", "loot", "spell", "specialCreatureAbility"];
default:
return [];
} }
} }

View file

@ -27,6 +27,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "values" }], tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "values" }],
dragDrop: [ dragDrop: [
{ dragSelector: ".item-list .item", dropSelector: null }, { dragSelector: ".item-list .item", dropSelector: null },
{ dragSelector: ".effect-list .effect", dropSelector: null },
{ dragSelector: ".ds4-check", dropSelector: null }, { dragSelector: ".ds4-check", dropSelector: null },
], ],
width: 650, width: 650,
@ -202,12 +203,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
* @param event - The originating click event * @param event - The originating click event
*/ */
protected onCreateEffect(): void { protected onCreateEffect(): void {
const effectData = { DS4ActiveEffect.createDefault({ parent: this.actor });
label: getGame().i18n.localize(`DS4.NewEffectLabel`),
icon: "icons/svg/aura.svg",
origin: this.actor.uuid,
};
ActiveEffect.create(effectData, { parent: this.actor });
} }
/** /**

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@ -4,6 +4,7 @@
// //
// SPDX-License-Identifier: MIT // SPDX-License-Identifier: MIT
import { DS4ActiveEffect } from "../active-effect";
import { DS4 } from "../config"; import { DS4 } from "../config";
import { getGame } from "../helpers"; import { getGame } from "../helpers";
import notifications from "../ui/notifications"; import notifications from "../ui/notifications";
@ -97,14 +98,8 @@ export class DS4ItemSheet extends ItemSheet<ItemSheet.Options, DS4ItemSheetData>
/** /**
* Create a new ActiveEffect for the item using default data. * Create a new ActiveEffect for the item using default data.
*/ */
protected async createActiveEffect(): Promise<ActiveEffect | undefined> { protected createActiveEffect(): void {
const createData = { DS4ActiveEffect.createDefault({ parent: this.item });
label: getGame().i18n.localize(`DS4.NewEffectLabel`),
icon: "icons/svg/aura.svg",
origin: this.item.uuid,
};
return ActiveEffect.create(createData, { parent: this.item });
} }
} }

View file

@ -7,7 +7,7 @@ SPDX-License-Identifier: MIT
<div class="tab effects" data-group="primary" data-tab="effects"> <div class="tab effects" data-group="primary" data-tab="effects">
{{#unless (isEmpty data.effects)}} {{#unless (isEmpty data.effects)}}
<ol class="ds4-embedded-document-list ds4-embedded-document-list--effect"> <ol class="ds4-embedded-document-list ds4-embedded-document-list--effect effect-list">
{{> systems/ds4/templates/sheets/actor/components/effect-list-header.hbs}} {{> systems/ds4/templates/sheets/actor/components/effect-list-header.hbs}}
{{#each enrichedEffects as |effectData id| }} {{#each enrichedEffects as |effectData id| }}
{{> systems/ds4/templates/sheets/actor/components/effect-list-entry.hbs effectData=effectData}} {{> systems/ds4/templates/sheets/actor/components/effect-list-entry.hbs effectData=effectData}}