Add drag & drop support for effects between different sheets
Also refactor some effect related functionality into the DS4ActiveEffect class
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b1d0810100
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5 changed files with 60 additions and 29 deletions
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@ -4,6 +4,7 @@
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import { DS4Actor } from "./actor/actor";
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import { getGame } from "./helpers";
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import { DS4Item } from "./item/item";
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declare global {
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interface DocumentClassConfig {
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@ -12,6 +13,7 @@ declare global {
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}
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type PromisedType<T> = T extends Promise<infer U> ? U : T;
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export class DS4ActiveEffect extends ActiveEffect {
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/**
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* A fallback icon that can be used if no icon is defined for the effect.
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@ -23,6 +25,38 @@ export class DS4ActiveEffect extends ActiveEffect {
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*/
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protected source: PromisedType<ReturnType<typeof fromUuid>> | undefined = undefined;
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/**
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* Whether or not this effect is currently surpressed.
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*/
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get isSurpressed(): boolean {
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const originatingItem = this.originatingItem;
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if (!originatingItem) {
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return false;
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}
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return originatingItem.isNonEquippedEuipable();
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}
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/**
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* The item which this effect originates from if it has been transferred from an item to an actor.
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*/
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get originatingItem(): DS4Item | undefined {
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if (!(this.parent instanceof DS4Actor)) {
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return;
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}
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const [, , , itemId] = this.data.origin?.split(".") ?? [];
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if (!itemId) {
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return;
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}
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return this.parent.items.get(itemId);
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}
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/**
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* The number of times this effect should be applied.
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*/
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get factor(): number {
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return this.originatingItem?.activeEffectFactor ?? 1;
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}
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/** @override */
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apply(actor: DS4Actor, change: foundry.data.ActiveEffectData["changes"][number]): unknown {
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change.value = Roll.replaceFormulaData(change.value, actor.data);
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@ -54,4 +88,21 @@ export class DS4ActiveEffect extends ActiveEffect {
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}
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return this.source;
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}
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/**
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* Create a new {@link DS4ActiveEffect} using default data.
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*
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* @param context The context for the creation of the effect, requiring a parent {@link DS4Actor} or {@link DS4Item}.
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* @returns A promise that resolved to the created effect or udifined of the creation was prevented.
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*/
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static async createDefault(
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context: DocumentModificationContext & { parent: DS4Actor | DS4Item },
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): Promise<DS4ActiveEffect | undefined> {
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const createData = {
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label: getGame().i18n.localize(`DS4.NewEffectLabel`),
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icon: this.FALLBACK_ICON,
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};
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return this.create(createData, context);
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}
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}
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@ -6,7 +6,6 @@
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import { ModifiableDataBaseTotal } from "../common/common-data";
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import { DS4 } from "../config";
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import { getGame } from "../helpers";
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import { DS4Item } from "../item/item";
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import { DS4ArmorDataProperties, DS4ShieldDataProperties } from "../item/item-data-properties";
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import { ItemType } from "../item/item-data-source";
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import { createCheckRoll } from "../rolls/check-factory";
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@ -85,20 +84,16 @@ export class DS4Actor extends Actor {
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applyActiveEffectsFiltered(predicate: (change: foundry.data.ActiveEffectData["changes"][number]) => boolean): void {
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const overrides: Record<string, unknown> = {};
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// Organize non-disabled effects by their application priority
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// Organize non-disabled and -surpressed effects by their application priority
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const changes: (foundry.data.ActiveEffectData["changes"][number] & { effect: ActiveEffect })[] =
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this.effects.reduce(
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(changes: (foundry.data.ActiveEffectData["changes"][number] & { effect: ActiveEffect })[], e) => {
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if (e.data.disabled) return changes;
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const item = this.getOriginatingItemOfActiveEffect(e);
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if (item?.isNonEquippedEuipable()) return changes;
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const factor = item?.activeEffectFactor ?? 1;
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if (e.data.disabled || e.isSurpressed) return changes;
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const newChanges = e.data.changes.filter(predicate).flatMap((c) => {
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const changeSource = c.toObject();
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changeSource.priority = changeSource.priority ?? changeSource.mode * 10;
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return Array(factor).fill({ ...changeSource, effect: e });
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return Array(e.factor).fill({ ...changeSource, effect: e });
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});
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return changes.concat(newChanges);
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@ -117,10 +112,6 @@ export class DS4Actor extends Actor {
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this.overrides = foundry.utils.expandObject({ ...foundry.utils.flattenObject(this.overrides), ...overrides });
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}
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protected getOriginatingItemOfActiveEffect(effect: ActiveEffect): DS4Item | undefined {
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return this.items.find((item) => item.uuid === effect.data.origin);
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}
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/**
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* Apply transformations to the Actor data after effects have been applied to the base data.
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* @override
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@ -184,8 +175,6 @@ export class DS4Actor extends Actor {
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];
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case "creature":
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return ["weapon", "armor", "shield", "equipment", "loot", "spell", "specialCreatureAbility"];
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default:
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return [];
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}
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}
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@ -27,6 +27,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "values" }],
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dragDrop: [
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{ dragSelector: ".item-list .item", dropSelector: null },
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{ dragSelector: ".effect-list .effect", dropSelector: null },
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{ dragSelector: ".ds4-check", dropSelector: null },
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],
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width: 650,
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@ -202,12 +203,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Options, DS4ActorSheetD
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* @param event - The originating click event
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*/
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protected onCreateEffect(): void {
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const effectData = {
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label: getGame().i18n.localize(`DS4.NewEffectLabel`),
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icon: "icons/svg/aura.svg",
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origin: this.actor.uuid,
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};
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ActiveEffect.create(effectData, { parent: this.actor });
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DS4ActiveEffect.createDefault({ parent: this.actor });
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}
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/**
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@ -4,6 +4,7 @@
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//
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// SPDX-License-Identifier: MIT
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import { DS4ActiveEffect } from "../active-effect";
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import { DS4 } from "../config";
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import { getGame } from "../helpers";
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import notifications from "../ui/notifications";
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@ -97,14 +98,8 @@ export class DS4ItemSheet extends ItemSheet<ItemSheet.Options, DS4ItemSheetData>
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/**
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* Create a new ActiveEffect for the item using default data.
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*/
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protected async createActiveEffect(): Promise<ActiveEffect | undefined> {
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const createData = {
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label: getGame().i18n.localize(`DS4.NewEffectLabel`),
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icon: "icons/svg/aura.svg",
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origin: this.item.uuid,
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};
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return ActiveEffect.create(createData, { parent: this.item });
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protected createActiveEffect(): void {
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DS4ActiveEffect.createDefault({ parent: this.item });
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}
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}
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@ -7,7 +7,7 @@ SPDX-License-Identifier: MIT
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<div class="tab effects" data-group="primary" data-tab="effects">
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{{#unless (isEmpty data.effects)}}
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<ol class="ds4-embedded-document-list ds4-embedded-document-list--effect">
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<ol class="ds4-embedded-document-list ds4-embedded-document-list--effect effect-list">
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{{> systems/ds4/templates/sheets/actor/components/effect-list-header.hbs}}
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{{#each enrichedEffects as |effectData id| }}
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{{> systems/ds4/templates/sheets/actor/components/effect-list-entry.hbs effectData=effectData}}
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