Create types for items.
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4 changed files with 50 additions and 14 deletions
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@ -49,7 +49,7 @@ export const DS4 = {
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*/
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armorTypes: {
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body: "DS4.ArmorTypeBody",
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helment: "DS4.ArmorTypeHelmet",
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helmet: "DS4.ArmorTypeHelmet",
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vambrace: "DS4.ArmorTypeVambrace",
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greaves: "DS4.ArmorTypeGreaves",
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vambraceGreaves: "DS4.ArmorTypeVambraceGreaves",
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@ -1,2 +1,38 @@
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// TODO: Actually add a type for data
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export type DS4ItemDataType = unknown;
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export type DS4ItemDataType = DS4Weapon | DS4Armor | DS4Shield | DS4Trinket | DS4Equipment;
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// types
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interface DS4Weapon extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {
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attackType: "melee" | "ranged" | "meleeRanged";
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weaponBonus: number;
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opponentDefense: number;
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}
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interface DS4Armor extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {
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armorMaterialType: "cloth" | "leather" | "chain" | "plate";
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armorType: "body" | "helmet" | "vambrace" | "greaves" | "vambraceGreaves";
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}
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interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
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interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
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interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
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// templates
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interface DS4ItemBase {
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description: string;
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}
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interface DS4ItemPhysical {
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quantity: number;
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price: number;
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availability: "hamlet" | "village" | "city" | "elves" | "dwarves" | "none";
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}
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interface DS4ItemEquipable {
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equipped: boolean;
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}
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interface DS4ItemProtective {
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armorValue: number;
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}
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@ -54,16 +54,16 @@ export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
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if (!this.options.editable) return;
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html.find(".effect-create").click(this._onEffectCreate.bind(this));
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html.find(".effect-create").on("click", this._onEffectCreate.bind(this));
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html.find(".effect-edit").click((ev) => {
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html.find(".effect-edit").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".effect");
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console.log(li.data("effectId"));
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const effect = this.item["effects"].get(li.data("effectId")); // TODO: replace ["..."]
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const effect = this.item["effects"].get(li.data("effectId")); //
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effect.sheet.render(true);
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});
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html.find(".effect-delete").click(async (ev) => {
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html.find(".effect-delete").on("click", async (ev) => {
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const li = $(ev.currentTarget).parents(".effect");
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await this.item.deleteEmbeddedEntity("ActiveEffect", li.data("effectId"));
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});
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@ -74,7 +74,7 @@ export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
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* @param {Event} event The originating click event
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* @private
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*/
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async _onEffectCreate(event: JQuery.ClickEvent): Promise<unknown> {
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private async _onEffectCreate(event: JQuery.ClickEvent): Promise<unknown> {
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event.preventDefault();
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const label = `New Effect`;
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@ -50,24 +50,24 @@
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},
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"equipable": {
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"equipped": false
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},
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"protective": {
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"armorValue": 0
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}
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},
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"weapon": {
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"templates": ["base", "physical", "equipable"],
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"attackType": "melee",
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"weaponBonus": 0,
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"opponentDefense": 0,
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"properties": {}
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"opponentDefense": 0
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},
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"armor": {
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"templates": ["base", "physical", "equipable"],
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"templates": ["base", "physical", "equipable", "protective"],
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"armorMaterialType": "cloth",
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"armorType": "body",
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"armorValue": 0
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"armorType": "body"
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},
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"shield": {
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"templates": ["base", "physical", "equipable"],
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"armorValue": 0
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"templates": ["base", "physical", "equipable", "protective"]
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},
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"trinket": {
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"templates": ["base", "physical", "equipable"]
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