Add functionality to create item macros via drag & drop

This commit is contained in:
Johannes Loher 2021-03-14 19:04:28 +01:00
parent 07bcd3a58e
commit 212295069f
9 changed files with 128 additions and 9 deletions

View file

@ -192,7 +192,12 @@
"DS4.ErrorRollingForItemTypeNotPossible": "Würfeln ist für Items vom Typ '{type}' nicht möglich.",
"DS4.ErrorWrongItemType": "Ein Item vom Type '{expectedType}' wurde erwartet aber das Item '{name}' ({id}) ist vom Typ '{actualType}'.",
"DS4.ErrorUnexpectedAttackType": "Unerwartete Angriffsart '{actualType}', erwartete Angriffarten: {expectedTypes}",
"DS4.ErrorItemMustBeEquippedToBeRolled": "Um für das Item '{name}' ({id}) vom Typ '{type}' zu würfeln, muss es ausgerüstet sein.",
"DS4.ErrorCanvasIsNotInitialized": "Canvas ist noch nicht initialisiert.",
"DS4.WarningItemMustBeEquippedToBeRolled": "Um für das Item '{name}' ({id}) vom Typ '{type}' zu würfeln, muss es ausgerüstet sein.",
"DS4.WarningMustControlActorToRollItemMacro": "Um ein Item Makro zu nutzen muss ein Aktor kontolliert werden.",
"DS4.WarningControlledActorDoesNotHaveItem": "Der kontrollierte Aktor '{actorName}' ({actorId}) hat kein Item mit der ID '{itemId}'.",
"DS4.WarningItemIsNotRollable": "Für das Item '{name}' ({id}) vom Typ '{type}' kann nicht gewürfelt werden.",
"DS4.WarningMacrosCanOnlyBeCreatedForOwnedItems": "Makros können nur für besessene Items angelegt werden.",
"DS4.InfoManuallyEnterSpellBonus": "Der korrekte Wert für den Zauberbonus '{spellBonus}' des Zaubers '{name}' musss manuell angegeben werden.",
"DS4.InfoSystemUpdateStart": "Aktualisiere DS4 System von Migrationsversion {currentVersion} auf {targetVersion}. Bitte haben Sie etwas Geduld, schließen Sie nicht das Spiel und fahren Sie nicht den Server herunter.",
"DS4.InfoSystemUpdateCompleted": "Aktualisierung des DS4 Systems von Migrationsversion {currentVersion} auf {targetVersion} erfolgreich!",

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@ -192,8 +192,13 @@
"DS4.ErrorRollingForItemTypeNotPossible": "Rolling is not possible for items of type '{type}'.",
"DS4.ErrorWrongItemType": "Expected an item of type '{expectedType}' but item '{name}' ({id}) is of type '{actualType}'.",
"DS4.ErrorUnexpectedAttackType": "Unexpected attack type '{actualType}', expected it to be one of: {expectedTypes}",
"DS4.ErrorItemMustBeEquippedToBeRolled": "To roll for item '{name}' ({id}) of type '{type}', it needs to be equipped.",
"DS4.InfoManuallyEnterSpellBonus": "The correct value of the spell bons '{spellBonus}' of the spell '{name}' needs to be entered by manually.",
"DS4.ErrorCanvasIsNotInitialized": "Canvas is not initialized yet.",
"DS4.WarningItemMustBeEquippedToBeRolled": "To roll for item '{name}' ({id}) of type '{type}', it needs to be equipped.",
"DS4.WarningMustControlActorToRollItemMacro": "You must control an actor to be able to use an item macro.",
"DS4.WarningControlledActorDoesNotHaveItem": "Your controlled actor '{actorName}' ({actorId}) does not have any item with the id '{itemId}'.",
"DS4.WarningItemIsNotRollable": "Item '{name}' ({id}) of type '{type}' is not rollable.",
"DS4.WarningMacrosCanOnlyBeCreatedForOwnedItems": "Macros can only be created for owned items.",
"DS4.InfoManuallyEnterSpellBonus": "The correct value of the spell bonus '{spellBonus}' of the spell '{name}' needs to be entered by manually.",
"DS4.InfoSystemUpdateStart": "Migrating DS4 system from migration version {currentVersion} to {targetVersion}. Please be patient and do not close your game or shut down your server.",
"DS4.InfoSystemUpdateCompleted": "Migration of DS4 system from migration version {currentVersion} to {targetVersion} successful!",
"DS4.UnitRounds": "Rounds",

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@ -10,6 +10,8 @@ import { registerSystemSettings } from "./settings";
import { migration } from "./migrations";
import registerHandlebarsHelpers from "./handlebars/handlebars-helpers";
import registerHandlebarsPartials from "./handlebars/handlebars-partials";
import { macros } from "./macros/macros";
import registerHooks from "./hooks/hooks";
Hooks.once("init", async () => {
console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
@ -20,6 +22,7 @@ Hooks.once("init", async () => {
DS4,
createCheckRoll,
migration,
macros,
};
CONFIG.DS4 = DS4;
@ -43,6 +46,8 @@ Hooks.once("init", async () => {
await registerHandlebarsPartials();
registerHandlebarsHelpers();
registerHooks();
});
/**

6
src/module/helpers.ts Normal file
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@ -0,0 +1,6 @@
export function getCanvas(): Canvas {
if (!(canvas instanceof Canvas) || !canvas.ready) {
throw new Error(game.i18n.localize("DS4.ErrorCanvasIsNotInitialized"));
}
return canvas;
}

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@ -0,0 +1,5 @@
import registerHotbarHook from "./hotbar-drop";
export default function registerHooks(): void {
registerHotbarHook();
}

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@ -0,0 +1,28 @@
import { DS4Item } from "../item/item";
import { DS4ItemData } from "../item/item-data";
import { createItemMacro } from "../macros/item-macro";
import notifications from "../ui/notifications";
export default function registerHotbarHook(): void {
Hooks.on("hotbarDrop", async (hotbar: Hotbar, data: { type: string } & Record<string, unknown>, slot: string) => {
switch (data.type) {
case "Item": {
if (!("data" in data)) {
return notifications.warn(game.i18n.localize("DS4.WarningMacrosCanOnlyBeCreatedForOwnedItems"));
}
const itemData = data.data as DS4ItemData;
if (!DS4Item.rollableItemTypes.includes(itemData.type)) {
return notifications.warn(
game.i18n.format("DS4.WarningItemIsNotRollable", {
name: itemData.name,
id: itemData._id,
type: itemData.type,
}),
);
}
await createItemMacro(itemData, slot);
}
}
});
}

View file

@ -2,7 +2,7 @@ import { DS4Actor } from "../actor/actor";
import { DS4 } from "../config";
import { createCheckRoll } from "../rolls/check-factory";
import notifications from "../ui/notifications";
import { AttackType, DS4ItemData } from "./item-data";
import { AttackType, DS4ItemData, ItemType } from "./item-data";
/**
* The Item class for DS4
@ -40,6 +40,13 @@ export class DS4Item extends Item<DS4ItemData> {
return 1;
}
/**
* The list of item types that are rollable.
*/
static get rollableItemTypes(): ItemType[] {
return ["weapon", "spell"];
}
/**
* Roll a check for a action with this item.
*/
@ -71,8 +78,8 @@ export class DS4Item extends Item<DS4ItemData> {
}
if (!this.data.data.equipped) {
throw new Error(
game.i18n.format("DS4.ErrorItemMustBeEquippedToBeRolled", {
return notifications.warn(
game.i18n.format("DS4.WarningItemMustBeEquippedToBeRolled", {
name: this.name,
id: this.id,
type: this.data.type,
@ -104,8 +111,8 @@ export class DS4Item extends Item<DS4ItemData> {
}
if (!this.data.data.equipped) {
throw new Error(
game.i18n.format("DS4.ErrorItemMustBeEquippedToBeRolled", {
return notifications.warn(
game.i18n.format("DS4.WarningItemMustBeEquippedToBeRolled", {
name: this.name,
id: this.id,
type: this.data.type,
@ -158,7 +165,6 @@ export class DS4Item extends Item<DS4ItemData> {
}
return `${selectedAttackType}Attack` as const;
},
render: () => undefined, // TODO(types): This is actually optional, remove when types are updated )
options: { jQuery: true },
});
return answer;

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@ -0,0 +1,54 @@
import { DS4Actor } from "../actor/actor";
import { getCanvas } from "../helpers";
import { DS4ItemData } from "../item/item-data";
import notifications from "../ui/notifications";
/**
* Create a Macro from an item drop.
* Get an existing item macro if one exists, otherwise create a new one.
* @param itemData - The item data
* @param slot - The hotbar slot to use
*/
export async function createItemMacro(itemData: DS4ItemData, slot: string): Promise<void> {
const command = `game.ds4.macros.rollItemMacro("${itemData._id}");`;
const macro =
game.macros?.entities.find((m) => m.name === itemData.name && m.data.command === command) ??
(await Macro.create(
{
command,
name: itemData.name,
type: "script",
img: itemData.img,
flags: { "ds4.itemMacro": true },
},
{ displaySheet: false },
));
game.user?.assignHotbarMacro(macro, (slot as unknown) as number); // TODO(types): adjust so that cast is not needed, slot should be an optional string
}
/**
* Execute the item macro for the given itemId.
* @param itemId
*/
export async function rollItemMacro(itemId: string): Promise<void> {
const speaker = ChatMessage.getSpeaker();
const actor = (getCanvas().tokens.get(speaker.token ?? "")?.actor ?? game.actors?.get(speaker.actor ?? "")) as
| DS4Actor
| null
| undefined;
if (!actor) {
return notifications.warn(game.i18n.localize("DS4.WarningMustControlActorToRollItemMacro"));
}
const item = actor.items?.get(itemId);
if (!item) {
return notifications.warn(
game.i18n.format("DS4.WarningControlledActorDoesNotHaveItem", {
actorName: actor.name,
actorId: actor.id,
itemId,
}),
);
}
return item.roll();
}

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@ -0,0 +1,5 @@
import { rollItemMacro } from "./item-macro";
export const macros = {
rollItemMacro,
};