Allow multiple dice and error check.

This commit is contained in:
Oliver Rümpelein 2021-01-08 23:18:01 +01:00
parent 3dca6a5ae4
commit 22f53e5420
7 changed files with 161 additions and 175 deletions

View file

@ -65,37 +65,37 @@ describe("DS4 Rolls with one die and slaying dice, followup throw.", () => {
describe("DS4 Rolls with one die and crit roll modifications.", () => { describe("DS4 Rolls with one die and crit roll modifications.", () => {
it("Should do a crit success on `1`.", () => { it("Should do a crit success on `1`.", () => {
expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [1])).toEqual( expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [1])).toEqual(
new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]), new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [1]),
); );
}); });
it("Should do a crit success on `maxCritSucc`.", () => { it("Should do a crit success on `maxCritSucc`.", () => {
expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [2])).toEqual( expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [2])).toEqual(
new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [2]), new RollResult(4, RollResultStatus.CRITICAL_SUCCESS, [2]),
); );
}); });
it("Should do a success on lower edge case `3`.", () => { it("Should do a success on lower edge case `3`.", () => {
expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [3])).toEqual( expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [3])).toEqual(
new RollResult(3, RollResultStatus.SUCCESS, [3]), new RollResult(3, RollResultStatus.SUCCESS, [3]),
); );
}); });
it("Should do a success on upper edge case `18`.", () => { it("Should do a success on upper edge case `18`.", () => {
expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [18])).toEqual( expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [18])).toEqual(
new RollResult(0, RollResultStatus.FAILURE, [18]), new RollResult(0, RollResultStatus.FAILURE, [18]),
); );
}); });
it("Should do a crit fail on `minCritFail`.", () => { it("Should do a crit fail on `minCritFail`.", () => {
expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [19])).toEqual( expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [19])).toEqual(
new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19]), new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19]),
); );
}); });
it("Should do a crit fail on `20`", () => { it("Should do a crit fail on `20`", () => {
expect(rollCheckSingleDie(4, { maxCritSucc: 2, minCritFail: 19 }, [20])).toEqual( expect(rollCheckSingleDie(4, { maxCritSuccess: 2, minCritFail: 19 }, [20])).toEqual(
new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]), new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20]),
); );
}); });
@ -171,37 +171,37 @@ describe("DS4 Rolls with multiple dice and no modifiers.", () => {
describe("DS4 Rolls with multiple dice and min/max modifiers.", () => { describe("DS4 Rolls with multiple dice and min/max modifiers.", () => {
it("Should do a crit fail on `19` for first roll.", () => { it("Should do a crit fail on `19` for first roll.", () => {
expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [19, 15, 6])).toEqual( expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [19, 15, 6])).toEqual(
new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19, 15, 6]), new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [19, 15, 6]),
); );
}); });
it("Should succeed with all rolls crit successes (1 and 2).", () => { it("Should succeed with all rolls crit successes (1 and 2).", () => {
expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [2, 1, 2])).toEqual( expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [2, 1, 2])).toEqual(
new RollResult(48, RollResultStatus.CRITICAL_SUCCESS, [2, 1, 2]), new RollResult(48, RollResultStatus.CRITICAL_SUCCESS, [2, 1, 2]),
); );
}); });
it("Should succeed with the last roll not being sufficient.", () => { it("Should succeed with the last roll not being sufficient.", () => {
expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [15, 15, 15])).toEqual( expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [15, 15, 15])).toEqual(
new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]), new RollResult(30, RollResultStatus.SUCCESS, [15, 15, 15]),
); );
}); });
it("Should succeed with the last roll a crit success `2`.", () => { it("Should succeed with the last roll a crit success `2`.", () => {
expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [15, 15, 2])).toEqual( expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [15, 15, 2])).toEqual(
new RollResult(38, RollResultStatus.SUCCESS, [15, 15, 2]), new RollResult(38, RollResultStatus.SUCCESS, [15, 15, 2]),
); );
}); });
it("Should succeed with the last roll being `20` and one crit success '2'.", () => { it("Should succeed with the last roll being `20` and one crit success '2'.", () => {
expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [15, 2, 20])).toEqual( expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [15, 2, 20])).toEqual(
new RollResult(43, RollResultStatus.SUCCESS, [15, 2, 20]), new RollResult(43, RollResultStatus.SUCCESS, [15, 2, 20]),
); );
}); });
it("Should succeed with the last roll being `19` and one crit success '2'.", () => { it("Should succeed with the last roll being `19` and one crit success '2'.", () => {
expect(rollCheckMultipleDice(48, { maxCritSucc: 2, minCritFail: 19 }, [15, 2, 19])).toEqual( expect(rollCheckMultipleDice(48, { maxCritSuccess: 2, minCritFail: 19 }, [15, 2, 19])).toEqual(
new RollResult(42, RollResultStatus.SUCCESS, [15, 2, 19]), new RollResult(42, RollResultStatus.SUCCESS, [15, 2, 19]),
); );
}); });
@ -217,7 +217,7 @@ describe("DS4 Rolls with multiple dice and fail modifiers.", () => {
describe("DS4 Rolls with multiple dice and success modifiers.", () => { describe("DS4 Rolls with multiple dice and success modifiers.", () => {
it("Should succeed with all rolls crit successes (1 and 2).", () => { it("Should succeed with all rolls crit successes (1 and 2).", () => {
expect(rollCheckMultipleDice(48, { maxCritSucc: 2 }, [2, 1, 2])).toEqual( expect(rollCheckMultipleDice(48, { maxCritSuccess: 2 }, [2, 1, 2])).toEqual(
new RollResult(48, RollResultStatus.CRITICAL_SUCCESS, [2, 1, 2]), new RollResult(48, RollResultStatus.CRITICAL_SUCCESS, [2, 1, 2]),
); );
}); });
@ -231,7 +231,7 @@ describe("DS4 Rolls with multiple and slaying dice, first throw", () => {
}); });
it("Should issue a critical success, even with resorting dice", () => { it("Should issue a critical success, even with resorting dice", () => {
expect(rollCheckMultipleDice(48, { useSlayingDice: true, maxCritSucc: 2 }, [2, 19, 15])).toEqual( expect(rollCheckMultipleDice(48, { useSlayingDice: true, maxCritSuccess: 2 }, [2, 19, 15])).toEqual(
new RollResult(42, RollResultStatus.CRITICAL_SUCCESS, [2, 19, 15]), new RollResult(42, RollResultStatus.CRITICAL_SUCCESS, [2, 19, 15]),
); );
}); });

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@ -4,7 +4,7 @@ import { DS4ActorSheet } from "./actor/actor-sheet";
import { DS4Item } from "./item/item"; import { DS4Item } from "./item/item";
import { DS4ItemSheet } from "./item/item-sheet"; import { DS4ItemSheet } from "./item/item-sheet";
import { DS4 } from "./config"; import { DS4 } from "./config";
import { DS4Roll } from "./rolls/ds4roll"; import { DS4Check } from "./rolls/check";
Hooks.once("init", async function () { Hooks.once("init", async function () {
console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`); console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
@ -23,11 +23,11 @@ Hooks.once("init", async function () {
CONFIG.Item.entityClass = DS4Item as typeof Item; CONFIG.Item.entityClass = DS4Item as typeof Item;
// Configure Dice // Configure Dice
CONFIG.Dice.types = [Die, DS4Roll]; CONFIG.Dice.types = [Die, DS4Check];
CONFIG.Dice.terms = { CONFIG.Dice.terms = {
c: Coin, c: Coin,
d: Die, d: Die,
s: DS4Roll, s: DS4Check,
}; };
// Register sheet application classes // Register sheet application classes

134
src/module/rolls/check.ts Normal file
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@ -0,0 +1,134 @@
import { RollResult, RollResultStatus } from "./roll-data";
import { ds4roll } from "./roll-executor";
interface TermData {
number: number;
faces: number;
modifiers: Array<string>;
options: Record<string, unknown>;
}
export class DS4Check extends DiceTerm {
constructor(termData: Partial<TermData>) {
super({
number: termData.number,
faces: termData.faces, // should be null
modifiers: termData.modifiers ?? [],
options: termData.options ?? {},
});
console.log("This @ constructor: ", termData);
// Store and parse target value.
const targetValueModifier = this.modifiers.filter((m) => m[0] === "v")[0];
const tvRgx = new RegExp("v([0-9]+)?");
const tvMatch = targetValueModifier?.match(tvRgx);
if (tvMatch) {
const [parseTargetValue] = tvMatch.slice(1);
this.targetValue = parseTargetValue ? parseInt(parseTargetValue) : DS4Check.DEFAULT_TARGET_VALUE;
}
// Store and parse min/max crit
const critModifier = this.modifiers.filter((m) => m[0] === "c")[0];
const cmRgx = new RegExp("c([0-9]+)?,([0-9]+)?");
const cmMatch = critModifier?.match(cmRgx);
if (cmMatch) {
const [parseMaxCritSuccess, parseMinCritFailure] = cmMatch.slice(1);
this.maxCritSuccess = parseMaxCritSuccess
? parseInt(parseMaxCritSuccess)
: DS4Check.DEFAULT_MAX_CRIT_SUCCESS;
this.minCritFailure = parseMinCritFailure
? parseInt(parseMinCritFailure)
: DS4Check.DEFAULT_MIN_CRIT_FAILURE;
if (this.minCritFailure <= this.maxCritSuccess)
throw new SyntaxError("There's an overlap between Fumbles and Coups");
}
}
success = null;
failure = null;
targetValue = DS4Check.DEFAULT_TARGET_VALUE;
minCritFailure = DS4Check.DEFAULT_MIN_CRIT_FAILURE;
maxCritSuccess = DS4Check.DEFAULT_MAX_CRIT_SUCCESS;
/**
* @override
* @param param0
*
* @private_notes This gets only called once for the first roll.
*/
roll({ minimize = false, maximize = false } = {}): RollResult {
console.log(`This targetValue @ roll: ${this.targetValue}`);
const rollResult = this.rollWithDifferentBorders({ minimize, maximize });
this.results.push(rollResult);
if (rollResult.status == RollResultStatus.CRITICAL_SUCCESS) {
this.success = true;
} else if (rollResult.status == RollResultStatus.CRITICAL_FAILURE) {
this.failure = true;
}
return rollResult;
}
rollWithDifferentBorders({ minimize = false, maximize = false } = {}, slayingDiceRepetition = false): RollResult {
const targetValueToUse = this.targetValue;
if (minimize) {
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20], true);
} else if (maximize) {
const maximizedDice = Array(Math.ceil(targetValueToUse / 20)).fill(1);
return new RollResult(targetValueToUse, RollResultStatus.CRITICAL_SUCCESS, maximizedDice, true);
} else {
return ds4roll(targetValueToUse, {
maxCritSuccess: this.maxCritSuccess,
minCritFail: this.minCritFailure,
slayingDiceRepetition: slayingDiceRepetition,
useSlayingDice: slayingDiceRepetition,
});
}
}
/** Term Modifiers */
noop(): this {
return this;
}
// DS4 only allows recursive explosions
explode(modifier: string): this {
const rgx = /[xX]/;
const match = modifier.match(rgx);
if (!match) return this;
this.results = (this.results as Array<RollResult>)
.map((r) => {
const intermedResult = [r];
let checked = 0;
while (checked < intermedResult.length) {
const r = (intermedResult as Array<RollResult>)[checked];
checked++;
if (!r.active) continue;
if (r.dice[0] <= this.maxCritSuccess) {
r.exploded = true;
const newRoll = this.rollWithDifferentBorders({}, true);
intermedResult.push(newRoll);
}
if (checked > 1000) throw new Error("Maximum recursion depth for exploding dice roll exceeded");
}
return intermedResult;
})
.reduce((acc, cur) => {
return acc.concat(cur);
}, []);
}
static readonly DEFAULT_TARGET_VALUE = 10;
static readonly DEFAULT_MAX_CRIT_SUCCESS = 1;
static readonly DEFAULT_MIN_CRIT_FAILURE = 20;
// TODO: add to Type declarations
static DENOMINATION = "s";
static MODIFIERS = {
x: "explode",
c: "noop", // Modifier is consumed in constructor for target value
v: "noop", // Modifier is consumed in constructor for target value
};
}

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@ -1,142 +0,0 @@
import { RollResult, RollResultStatus } from "./roll-data";
import { ds4roll } from "./roll-executor";
interface TermData {
number: number;
faces: number;
modifiers: Array<string>;
options: Record<string, unknown>;
}
export class DS4Roll extends DiceTerm {
constructor(termData: Partial<TermData>) {
super({
number: 1,
faces: termData.faces,
modifiers: termData.modifiers ?? [],
options: termData.options ?? {},
});
console.log("This @ constructor: ", termData);
const targetValueModifier = this.modifiers.filter((m) => m[0] === "v")[0] ?? "v" + DS4Roll.DEFAULT_TARGET_VALUE;
const rgx = new RegExp("v([0-9]+)?");
const match = targetValueModifier.match(rgx);
if (match) {
const [parseTargetValue] = match.slice(1);
this.targetValue = parseTargetValue ? parseInt(parseTargetValue) : DS4Roll.DEFAULT_TARGET_VALUE;
}
}
success = null;
failure = null;
number = 1;
targetValue = DS4Roll.DEFAULT_TARGET_VALUE;
/**
* @override
* @param param0
*
* @private_notes This gets only called once for the first roll.
*/
roll({ minimize = false, maximize = false } = {}): RollResult {
console.log(`This targetValue @ roll: ${this.targetValue}`);
const rollResult = this.rollWithDifferentBorders(1, 20, { minimize, maximize });
this.results.push(rollResult);
if (rollResult.status == RollResultStatus.CRITICAL_SUCCESS) {
this.success = true;
} else if (rollResult.status == RollResultStatus.CRITICAL_FAILURE) {
this.failure = true;
}
return rollResult;
}
rollWithDifferentBorders(
maxCritSuccess: number,
minCritFail: number,
{ minimize = false, maximize = false } = {},
): RollResult {
const targetValueToUse = this.targetValue;
if (minimize) {
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, [20], true);
} else if (maximize) {
const numberOfDice = Array(Math.ceil(targetValueToUse / 20)).fill(1);
return new RollResult(targetValueToUse, RollResultStatus.CRITICAL_SUCCESS, numberOfDice, true);
} else {
return ds4roll(targetValueToUse, { maxCritSucc: maxCritSuccess, minCritFail: minCritFail });
}
}
/**
* @override
*/
get values(): Array<number> {
return (this.results as Array<RollResult>)
.filter((r) => r.active)
.map((r) => r.dice)
.reduce((acc: Array<number>, cur: Array<number>) => {
return acc.concat(cur);
}, []);
}
/** Term Modifiers */
noop(): this {
return this;
}
crits(modifier: string): this {
const rgx = new RegExp("c([0-9]+)?,([0-9]+)?");
const match = modifier.match(rgx);
if (!match) return this;
const [parseCritSucc, parsedCritFail] = match.slice(1);
const maxCritSuccess = parseCritSucc ? parseInt(parseCritSucc) : 1;
const minCritFail = parsedCritFail ? parseInt(parsedCritFail) : 20;
// noinspection UnnecessaryLocalVariableJS
const newResults: Array<RollResult> = (this.results as Array<RollResult>).map((r) => {
return ds4roll(this.targetValue, { minCritFail: minCritFail, maxCritSucc: maxCritSuccess }, r.dice);
});
this.results = newResults;
}
// DS4 only allows recursive explosions
explode(modifier: string): this {
// There should only ever be a single dice in the results-array at this point!
if (this.results.length != 1) {
console.error(`Skipped explode for term ${this.expression}`);
return this;
}
const rgx = /[xX]([0-9]+)?/;
const match = modifier.match(rgx);
if (!match) return this;
const [parsedCritSucc] = match.slice(1);
const maxCritSucc = parsedCritSucc ? parseInt(parsedCritSucc) : 1;
let checked = 0;
while (checked < this.results.length) {
const r = (this.results as Array<RollResult>)[checked];
checked++;
if (!r.active) continue;
if (r.dice[0] <= maxCritSucc) {
r.exploded = true;
const newRoll = this.rollWithDifferentBorders(maxCritSucc, 21);
this.results.push(newRoll);
}
if (checked > 1000) throw new Error("Maximum recursion depth for exploding dice roll exceeded");
}
}
static DEFAULT_TARGET_VALUE = 10;
// TODO: add to Type declarations
static DENOMINATION = "s";
static MODIFIERS = {
x: "explode",
c: "crits",
v: "noop", // Modifier is consumed in constructor for target value
};
}

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@ -1,12 +1,12 @@
export interface RollOptions { export interface RollOptions {
maxCritSucc: number; maxCritSuccess: number;
minCritFail: number; minCritFail: number;
useSlayingDice: boolean; useSlayingDice: boolean;
slayingDiceRepetition: boolean; slayingDiceRepetition: boolean;
} }
export class DefaultRollOptions implements RollOptions { export class DefaultRollOptions implements RollOptions {
public maxCritSucc = 1; public maxCritSuccess = 1;
public minCritFail = 20; public minCritFail = 20;
public useSlayingDice = false; public useSlayingDice = false;
public slayingDiceRepetition = false; public slayingDiceRepetition = false;

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@ -6,6 +6,7 @@ import { calculateRollResult, isDiceSwapNecessary, isSlayingDiceRepetition, sepa
* Performs a roll against a check target number, e.g. for usage in battle, but not for herbs. * Performs a roll against a check target number, e.g. for usage in battle, but not for herbs.
* @param {number} checkTargetValue the final CTN, including all static modifiers. * @param {number} checkTargetValue the final CTN, including all static modifiers.
* @param {Partial<RollOptions>} rollOptions optional, final option override that affect the checks outcome, e.g. different values for crits or whether slaying dice are used. * @param {Partial<RollOptions>} rollOptions optional, final option override that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
* @param {Array<number>} dice optional, pass already thrown dice that are used instead of rolling new ones.
*/ */
export function ds4roll( export function ds4roll(
checkTargetValue: number, checkTargetValue: number,
@ -26,12 +27,9 @@ export function ds4roll(
* This is not intended for direct usage. Use * This is not intended for direct usage. Use
* {@link ds4roll | the function that is not bound to an amount of Dice} instead. * {@link ds4roll | the function that is not bound to an amount of Dice} instead.
* *
* @remarks
* The `provider` is only exposed for testing.
*
* @param {number} checkTargetValue - The target value to check against. * @param {number} checkTargetValue - The target value to check against.
* @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used. * @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
* @param {RollProvider} provider - Service providing the various, real dice throws. * @param {Array<number>} dice optional, pass already thrown dice that are used instead of rolling new ones.
* *
* @returns {RollResult} An object containing detailed information on the roll result. * @returns {RollResult} An object containing detailed information on the roll result.
*/ */
@ -50,7 +48,7 @@ export function rollCheckSingleDie(
const usedDice = dice; const usedDice = dice;
const rolledDie = usedDice[0]; const rolledDie = usedDice[0];
if (rolledDie <= usedOptions.maxCritSucc) { if (rolledDie <= usedOptions.maxCritSuccess) {
return new RollResult(checkTargetValue, RollResultStatus.CRITICAL_SUCCESS, usedDice, true); return new RollResult(checkTargetValue, RollResultStatus.CRITICAL_SUCCESS, usedDice, true);
} else if (rolledDie >= usedOptions.minCritFail && !isSlayingDiceRepetition(usedOptions)) { } else if (rolledDie >= usedOptions.minCritFail && !isSlayingDiceRepetition(usedOptions)) {
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, usedDice, true); return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, usedDice, true);
@ -70,13 +68,9 @@ export function rollCheckSingleDie(
* This is not intended for direct usage. Use * This is not intended for direct usage. Use
* {@link ds4roll | the function that is not bound to an amount of Dice} instead. * {@link ds4roll | the function that is not bound to an amount of Dice} instead.
* *
* @remarks * @param {number} targetValue- - The target value to check against.
* The `provider` is only exposed for testing.
*
* @param {number} checkTargetValue- - The target value to check against.
* @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used. * @param {RollOptions} rollOptions - Options that affect the checks outcome, e.g. different values for crits or whether slaying dice are used.
* @param {RollProvider} provider - Service providing the various, real dice throws. * @param {Array<number>} dice - Optional array of dice values to consider instead of rolling new ones.
* @param {Array<number>} dice - Optional array of dice values to consider.
* *
* @returns {RollResult} An object containing detailed information on the roll result. * @returns {RollResult} An object containing detailed information on the roll result.
*/ */
@ -118,7 +112,7 @@ export function rollCheckMultipleDice(
const evaluationResult = calculateRollResult(sortedRollResults, remainderTargetValue, usedOptions); const evaluationResult = calculateRollResult(sortedRollResults, remainderTargetValue, usedOptions);
if (firstResult <= usedOptions.maxCritSucc) { if (firstResult <= usedOptions.maxCritSuccess) {
return new RollResult(evaluationResult, RollResultStatus.CRITICAL_SUCCESS, usedDice, true); return new RollResult(evaluationResult, RollResultStatus.CRITICAL_SUCCESS, usedDice, true);
} else { } else {
return new RollResult(evaluationResult, RollResultStatus.SUCCESS, usedDice, true); return new RollResult(evaluationResult, RollResultStatus.SUCCESS, usedDice, true);

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@ -14,7 +14,7 @@ import { RollOptions } from "./roll-data";
*/ */
export function separateCriticalHits(dice: Array<number>, usedOptions: RollOptions): CritsAndNonCrits { export function separateCriticalHits(dice: Array<number>, usedOptions: RollOptions): CritsAndNonCrits {
const [critSuccesses, otherRolls] = partition(dice, (v: number) => { const [critSuccesses, otherRolls] = partition(dice, (v: number) => {
return v <= usedOptions.maxCritSucc; return v <= usedOptions.maxCritSuccess;
}).map((a) => a.sort((r1, r2) => r2 - r1)); }).map((a) => a.sort((r1, r2) => r2 - r1));
return [critSuccesses, otherRolls]; return [critSuccesses, otherRolls];
@ -112,7 +112,7 @@ export function calculateRollResult(
return rollsAndMaxValues return rollsAndMaxValues
.map(([v, m]) => { .map(([v, m]) => {
return v <= rollOptions.maxCritSucc ? [m, m] : [v, m]; return v <= rollOptions.maxCritSuccess ? [m, m] : [v, m];
}) })
.filter(([v, m]) => v <= m) .filter(([v, m]) => v <= m)
.map(([v]) => v) .map(([v]) => v)