Update types
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parent
cd86857b43
commit
2641b1ee74
5 changed files with 38 additions and 38 deletions
2
package-lock.json
generated
2
package-lock.json
generated
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@ -3119,7 +3119,7 @@
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}
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}
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},
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},
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"foundry-vtt-types": {
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"foundry-vtt-types": {
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"version": "github:League-of-Foundry-Developers/foundry-vtt-types#4890983e397a28026b0a38c4081fb284ff97020a",
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"version": "github:League-of-Foundry-Developers/foundry-vtt-types#dc5ff5a9c75cda3f4999603221275ed8d7d9212c",
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"from": "github:League-of-Foundry-Developers/foundry-vtt-types#foundry-0.7.9",
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"from": "github:League-of-Foundry-Developers/foundry-vtt-types#foundry-0.7.9",
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"dev": true,
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"dev": true,
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"requires": {
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"requires": {
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@ -1,3 +1,4 @@
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import { DS4 } from "../../config";
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import { DS4Item } from "../../item/item";
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import { DS4Item } from "../../item/item";
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import { DS4ItemData, ItemType } from "../../item/item-data";
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import { DS4ItemData, ItemType } from "../../item/item-data";
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import { DS4Actor } from "../actor";
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import { DS4Actor } from "../actor";
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@ -55,7 +56,7 @@ export class DS4ActorSheet extends ActorSheet<unknown, DS4Actor> {
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const data = {
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const data = {
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...super.getData(),
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...super.getData(),
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// Add the localization config to the data:
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// Add the localization config to the data:
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config: CONFIG.DS4,
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config: DS4,
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// Add the items explicitly sorted by type to the data:
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// Add the items explicitly sorted by type to the data:
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itemsByType: this.actor.itemTypes,
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itemsByType: this.actor.itemTypes,
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};
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};
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@ -35,8 +35,7 @@ Hooks.once("init", async function () {
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// Configure Dice
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// Configure Dice
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CONFIG.Dice.types = [Die, DS4Check]; // TODO(types) fix upstream
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CONFIG.Dice.types = [Die, DS4Check]; // TODO(types) fix upstream
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CONFIG.Dice.terms = {
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CONFIG.Dice.terms = {
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c: Coin,
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...CONFIG.Dice.terms,
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d: Die,
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s: DS4Check,
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s: DS4Check,
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};
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};
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@ -88,12 +87,12 @@ Hooks.once("setup", function () {
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const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
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const noSort = ["attributes", "traits", "combatValues", "creatureSizeCategories"];
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// Localize and sort CONFIG objects
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// Localize and sort CONFIG objects
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for (const o of Object.keys(CONFIG.DS4.i18n)) {
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for (const o of Object.keys(DS4.i18n)) {
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const localized = Object.entries(CONFIG.DS4.i18n[o]).map((e) => {
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const localized = Object.entries(DS4.i18n[o]).map((e) => {
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return [e[0], game.i18n.localize(e[1] as string)];
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return [e[0], game.i18n.localize(e[1] as string)];
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});
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});
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if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
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if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
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CONFIG.DS4.i18n[o] = localized.reduce((obj, e) => {
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DS4.i18n[o] = localized.reduce((obj, e) => {
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obj[e[0]] = e[1];
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obj[e[0]] = e[1];
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return obj;
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return obj;
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}, {});
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}, {});
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@ -1,3 +1,4 @@
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import { DS4 } from "../config";
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import { DS4Item } from "./item";
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import { DS4Item } from "./item";
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import { isDS4ItemDataTypePhysical } from "./item-data";
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import { isDS4ItemDataTypePhysical } from "./item-data";
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@ -47,7 +48,7 @@ export class DS4ItemSheet extends ItemSheet<unknown, DS4Item> {
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getData(): ItemSheet.Data<DS4Item> {
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getData(): ItemSheet.Data<DS4Item> {
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const data = {
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const data = {
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...super.getData(),
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...super.getData(),
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config: CONFIG.DS4,
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config: DS4,
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isOwned: this.item.isOwned,
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isOwned: this.item.isOwned,
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actor: this.item.actor,
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actor: this.item.actor,
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isPhysical: isDS4ItemDataTypePhysical(this.item.data.data),
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isPhysical: isDS4ItemDataTypePhysical(this.item.data.data),
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@ -34,7 +34,7 @@ class CheckFactory {
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private checkOptions: DS4CheckFactoryOptions;
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private checkOptions: DS4CheckFactoryOptions;
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async execute(): Promise<ChatMessage | unknown> {
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async execute(): Promise<ChatMessage | unknown> {
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const rollCls: typeof Roll = CONFIG.Dice.rolls[0];
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const rollCls = CONFIG.Dice.rolls[0];
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const formula = [
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const formula = [
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"ds",
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"ds",
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@ -131,16 +131,14 @@ async function askGmModifier(
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const renderedHtml = await renderTemplate(usedTemplate, templateData);
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const renderedHtml = await renderTemplate(usedTemplate, templateData);
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const dialogPromise = new Promise<HTMLFormElement>((resolve) => {
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const dialogPromise = new Promise<HTMLFormElement>((resolve) => {
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new Dialog({
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new Dialog(
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{
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title: usedTitle,
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title: usedTitle,
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close: () => {
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// Don't do anything
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},
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content: renderedHtml,
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content: renderedHtml,
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buttons: {
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buttons: {
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ok: {
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ok: {
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label: game.i18n.localize("DS4.RollDialogOkButton"),
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label: game.i18n.localize("DS4.RollDialogOkButton"),
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callback: (html: HTMLElement | JQuery) => {
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callback: (html) => {
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if (!("jquery" in html)) {
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if (!("jquery" in html)) {
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throw new Error(
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throw new Error(
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game.i18n.format("DS4.ErrorUnexpectedHtmlType", {
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game.i18n.format("DS4.ErrorUnexpectedHtmlType", {
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@ -153,16 +151,17 @@ async function askGmModifier(
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resolve(innerForm);
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resolve(innerForm);
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}
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}
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},
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},
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icon: "", // TODO(types): Remove once https://github.com/League-of-Foundry-Developers/foundry-vtt-types/issues/266 is fixed
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},
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},
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cancel: {
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cancel: {
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label: game.i18n.localize("DS4.RollDialogCancelButton"),
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label: game.i18n.localize("DS4.RollDialogCancelButton"),
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callback: () => {
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icon: "", // TODO(types): Remove once https://github.com/League-of-Foundry-Developers/foundry-vtt-types/issues/266 is fixed
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// Don't do anything
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},
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},
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},
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},
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},
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default: "ok",
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default: "ok",
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}).render(true);
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},
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{}, // TODO(types): Remove once https://github.com/League-of-Foundry-Developers/foundry-vtt-types/issues/267 is resolved
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).render(true);
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});
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});
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const dialogForm = await dialogPromise;
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const dialogForm = await dialogPromise;
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return parseDialogFormData(dialogForm);
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return parseDialogFormData(dialogForm);
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