Work on custom checks
This commit is contained in:
parent
3d999c4cf9
commit
26e22ed3cf
5 changed files with 42 additions and 1 deletions
|
@ -23,6 +23,7 @@ interface DS4ActorPreparedDataDataBase {
|
|||
combatValues: DS4ActorPreparedDataDataCombatValues;
|
||||
rolling: DS4ActorPreparedDataDataRolling;
|
||||
checks: DS4ActorPreparedDataDataChecks;
|
||||
customChecks: DS4ActorPreparedDataDataCustomChecks;
|
||||
}
|
||||
|
||||
interface DS4ActorPreparedDataDataAttributes {
|
||||
|
@ -66,6 +67,8 @@ type DS4ActorPreparedDataDataChecks = {
|
|||
[key in Check]: number;
|
||||
};
|
||||
|
||||
type DS4ActorPreparedDataDataCustomChecks = Record<string, number>;
|
||||
|
||||
// types
|
||||
|
||||
interface DS4CharacterPreparedDataData extends DS4ActorPreparedDataDataBase {
|
||||
|
|
|
@ -110,6 +110,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
|
|||
prepareDerivedData(): void {
|
||||
this._prepareCombatValues();
|
||||
this._prepareChecks();
|
||||
this._prepareCustomChecks();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -122,7 +123,10 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
|
|||
const checkProperties = Object.keys(DS4.i18n.checks)
|
||||
.filter((check) => check !== "defend")
|
||||
.map((check) => `data.checks.${check}`);
|
||||
return combatValueProperties.concat(checkProperties);
|
||||
const customCheckProperties = Object.keys(game.settings.get("ds4", "customChecks")).map(
|
||||
(check) => `data.customChecks.${check}`,
|
||||
);
|
||||
return combatValueProperties.concat(checkProperties).concat(customCheckProperties);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -251,6 +255,25 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
|
|||
};
|
||||
}
|
||||
|
||||
protected _prepareCustomChecks(): void {
|
||||
const customChecksSettings = game.settings.get("ds4", "customChecks");
|
||||
const data = this.data.data;
|
||||
data.customChecks = {};
|
||||
Object.entries(customChecksSettings).forEach(([identifier, check]) => {
|
||||
const replacedFormula = this._replaceFormulaData(check.formula);
|
||||
console.log(replacedFormula);
|
||||
data.customChecks[identifier] = Roll.MATH_PROXY.safeEval(replacedFormula);
|
||||
});
|
||||
}
|
||||
|
||||
protected _replaceFormulaData(formula: string): string {
|
||||
const dataRgx = new RegExp(/@([a-z.0-9_\-]+)/gi);
|
||||
return formula.replace(dataRgx, (match, term) => {
|
||||
const value = getProperty(this.data, term);
|
||||
return value !== undefined ? String(value).trim() : match;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle how changes to a Token attribute bar are applied to the Actor.
|
||||
* This only differs from the base implementation by also allowing negative values.
|
||||
|
|
1
src/module/global.d.ts
vendored
1
src/module/global.d.ts
vendored
|
@ -2,5 +2,6 @@ declare namespace ClientSettings {
|
|||
interface Values {
|
||||
"ds4.systemMigrationVersion": number;
|
||||
"ds4.useSlayingDiceForAutomatedChecks": boolean;
|
||||
"ds4.customChecks": Record<string, { label: string; formula: string }>;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,4 +18,14 @@ export function registerSystemSettings(): void {
|
|||
type: Boolean,
|
||||
default: false,
|
||||
});
|
||||
|
||||
game.settings.register("ds4", "customChecks", {
|
||||
name: "DS4.SettingsCustomChecks",
|
||||
scope: "world",
|
||||
config: false,
|
||||
// eslint-disable-next-line
|
||||
//@ts-ignore
|
||||
type: Object,
|
||||
default: {},
|
||||
});
|
||||
}
|
||||
|
|
|
@ -3,4 +3,8 @@
|
|||
{{> systems/ds4/templates/sheets/actor/components/check.hbs check-key=check-key check-target-number=(lookup
|
||||
../data.checks check-key) check-label=check-label}}
|
||||
{{/each}}
|
||||
{{#each data.customChecks as |check-target-number check-key|}}
|
||||
{{> systems/ds4/templates/sheets/actor/components/check.hbs check-key=check-key
|
||||
check-target-number=check-target-number check-label=check-key}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
Loading…
Reference in a new issue