Merge remote-tracking branch 'origin/master' into 024-not-possible-to-manage-active-effects-on-owned-items

This commit is contained in:
Johannes Loher 2021-01-08 00:00:11 +01:00
commit 2a03ed273f
12 changed files with 126 additions and 50 deletions

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@ -4,7 +4,7 @@
"DS4.HeadingDescription": "Description",
"DS4.HeadingDetails": "Details",
"DS4.HeadingEffects": "Effects",
"DS4.HeadingItems": "Items",
"DS4.HeadingInventory": "Inventory",
"DS4.HeadingProfile": "Profile",
"DS4.HeadingTalents": "Talents & Abilities",
"DS4.AttackType": "Attack Type",
@ -31,11 +31,19 @@
"DS4.ItemAvailabilityNowhere": "Nowhere",
"DS4.ItemName": "Name",
"DS4.ItemTypeWeapon": "Weapon",
"DS4.ItemTypeWeaponPlural": "Weapons",
"DS4.ItemTypeArmor": "Armor",
"DS4.ItemTypeArmorPlural": "Armor",
"DS4.ItemTypeShield": "Shield",
"DS4.ItemTypeShieldPlural": "Shields",
"DS4.ItemTypeTrinket": "Trinket",
"DS4.ItemTypeTrinketPlural": "Trinkets",
"DS4.ItemTypeEquipment": "Equipment",
"DS4.ItemTypeEquipmentPlural": "Equipment",
"DS4.ItemTypeTalent": "Talent",
"DS4.ItemTypeTalentPlural": "Talents",
"DS4.ItemTypeRacialAbility": "Racial Ability",
"DS4.ItemTypeRacialAbilityPlural": "Racial Abilities",
"DS4.ArmorType": "Armor Type",
"DS4.ArmorTypeAbbr": "AT",
"DS4.ArmorMaterialType": "Material Type",

View file

@ -25,8 +25,9 @@ interface UsableResource<T> {
used: T;
}
interface CurrentData<T> extends ModifiableData<T> {
current: T;
interface ResourceData<T> extends ModifiableData<T> {
value: T;
max?: T;
}
// Blueprint in case we need more detailed differentiation
@ -42,7 +43,7 @@ interface DS4ActorDataTraits {
}
interface DS4ActorDataCombatValues {
hitPoints: CurrentData<number>;
hitPoints: ResourceData<number>;
defense: ModifiableData<number>;
initiative: ModifiableData<number>;
movement: ModifiableData<number>;

View file

@ -18,5 +18,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
Object.values(combatValues).forEach(
(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
);
combatValues.hitPoints.max = combatValues.hitPoints.total;
}
}

View file

@ -49,6 +49,7 @@ export const DS4 = {
trinket: "DS4.ItemTypeTrinket",
equipment: "DS4.ItemTypeEquipment",
talent: "DS4.ItemTypeTalent",
racialAbility: "DS4.ItemTypeRacialAbility",
},
/**

View file

@ -1,6 +1,13 @@
import { ModifiableData } from "../actor/actor-data";
export type DS4ItemDataType = DS4Weapon | DS4Armor | DS4Shield | DS4Trinket | DS4Equipment | DS4Talent;
export type DS4ItemDataType =
| DS4Weapon
| DS4Armor
| DS4Shield
| DS4Trinket
| DS4Equipment
| DS4Talent
| DS4RacialAbility;
// types
@ -26,6 +33,7 @@ interface DS4TalentRank extends ModifiableData<number> {
interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
type DS4RacialAbility = DS4ItemBase;
// templates

View file

@ -43,7 +43,7 @@ header.sheet-header {
display: block;
height: 50px;
padding: 0px;
flex: 0 0 0;
flex: 0 0 auto;
color: $c-light-grey;
border: none;
line-height: 50px;

View file

@ -20,7 +20,7 @@
],
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "combatValues.hitPoints.current",
"primaryTokenAttribute": "combatValues.hitPoints",
"url": "https://git.f3l.de/dungeonslayers/ds4",
"manifest": "https://git.f3l.de/dungeonslayers/ds4/-/raw/master/src/system.json?inline=false",
"download": "https://git.f3l.de/dungeonslayers/ds4/-/jobs/artifacts/0.1.0/download?job=build",

View file

@ -48,7 +48,7 @@
"hitPoints": {
"base": 0,
"mod": 0,
"current": 0
"value": 0
},
"defense": {
"base": 0,
@ -116,7 +116,7 @@
}
},
"Item": {
"types": ["weapon", "armor", "shield", "trinket", "equipment", "talent"],
"types": ["weapon", "armor", "shield", "trinket", "equipment", "talent", "racialAbility"],
"templates": {
"base": {
"description": ""
@ -161,6 +161,9 @@
"max": 0,
"mod": 0
}
},
"racialAbility": {
"templates": ["base"]
}
}
}

View file

@ -61,7 +61,7 @@
<a class="item" data-tab="description">{{localize 'DS4.HeadingDescription'}}</a>
<a class="item" data-tab="talents">{{localize 'DS4.HeadingTalents'}}</a>
<a class="item" data-tab="profile">{{localize "DS4.HeadingProfile"}}</a>
<a class="item" data-tab="items">{{localize 'DS4.HeadingItems'}}</a>
<a class="item" data-tab="inventory">{{localize 'DS4.HeadingInventory'}}</a>
</nav>
{{!-- Sheet Body --}}

View file

@ -79,10 +79,10 @@
{{!-- ======================================================================== --}}
<div class="tab items" data-group="primary" data-tab="items">
<div class="tab inventory" data-group="primary" data-tab="inventory">
{{!-- WEAPONS --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeapon'}}</h4>
<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
<ol class="items-list">
{{#> itemListHeader dataType='weapon'}}
<div class="flex05 item-image" title="{{localize 'DS4.AttackType'}}">{{localize 'DS4.AttackTypeAbbr'}}</div>
@ -106,7 +106,7 @@
</ol>
{{!-- ARMOR --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmor'}}</h4>
<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmorPlural'}}</h4>
<ol class="items-list">
{{#> itemListHeader dataType='armor'}}
<div title="{{localize 'DS4.ArmorMaterialType'}}">{{localize 'DS4.ArmorMaterialTypeAbbr'}}</div>
@ -130,7 +130,7 @@
{{!-- SHIELD --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeShield'}}</h4> {{!-- SPECIFIC --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeShieldPlural'}}</h4> {{!-- SPECIFIC --}}
<ol class="items-list">
{{#> itemListHeader dataType='shield' }}
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
@ -145,7 +145,7 @@
</ol>
{{!-- TRINKET --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeTrinket'}}</h4>
<h4 class="items-list-title">{{localize 'DS4.ItemTypeTrinketPlural'}}</h4>
<ol class="items-list">
{{#> itemListHeader dataType='trinket'}}
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
@ -159,7 +159,7 @@
</ol>
{{!-- EQUIPMENT --}}
<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipment'}}</h4>
<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipmentPlural'}}</h4>
<ol class="items-list">
{{#> itemListHeader dataType='equipment'}}
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>

View file

@ -13,11 +13,9 @@
!-- meant to be set to "disabled" to disable the input element
--}}
{{#*inline "talentRankValue"}}
<input class="item-num-val item-change" data-dtype="Number" type="number" min="0" step="1"
{{#if (eq property 'base') }}max="{{item.data.data.rank.max}}"{{/if}}
{{disabled}}
data-property="data.rank.{{property}}" value="{{lookup item.data.data.rank property}}"
title="{{localize localizeString}}" />
<input class="item-num-val item-change" data-dtype="Number" type="number" min="0" step="1" {{#if (eq property 'base' )
}}max="{{item.data.data.rank.max}}" {{/if}} {{disabled}} data-property="data.rank.{{property}}"
value="{{lookup item.data.data.rank property}}" title="{{localize localizeString}}" />
{{/inline}}
@ -30,7 +28,7 @@
!-- @param partial-block: hand over custom children of the flexbox in the partial block.
--}}
{{#*inline "talentListEntry"}}
<li class="item flexrow" data-item-id="{{item._id}}">
<li class="item flexrow" data-item-id="{{item._id}}">
{{!-- image --}}
<div class="flex05 item-image">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
@ -55,14 +53,39 @@
<div class="flex4 item-description">{{{item.data.data.description}}}</div>
{{!-- control buttons --}}
{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
</li>
</li>
{{/inline}}
{{!--
!-- Render a racial ability list row from a given item.
!-- It is a flexbox with a child for each item value of interest.
!-- The partial assumes a variable item to be given in the context.
!--
!-- @param item: hand over the item to the partial as hash parameter
!-- @param partial-block: hand over custom children of the flexbox in the partial block.
--}}
{{#*inline "racialAbilityListEntry"}}
<li class="item flexrow" data-item-id="{{item._id}}">
{{!-- image --}}
<div class="flex05 item-image">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
</div>
{{!-- name --}}
<input class="flex1 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
data-property="name" title="{{localize 'DS4.ItemName'}}">
{{!-- description --}}
<div class="flex3 item-description">{{{item.data.data.description}}}</div>
{{!-- control buttons --}}
{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
</li>
{{/inline}}
{{!-- ======================================================================== --}}
<div class="tab items" data-group="primary" data-tab="talents">
<h4 class="items-list-title">{{localize 'DS4.ItemTypeTalentPlural'}}</h4>
<ol class="items-list">
<li class="item flexrow item-header">
{{!-- image --}}
@ -80,4 +103,21 @@
{{> talentListEntry item=item}}
{{/each}}
</ol>
<h4 class="items-list-title">{{localize 'DS4.ItemTypeRacialAbilityPlural'}}</h4>
<ol class="items-list">
<li class="item flexrow item-header">
{{!-- image --}}
<div class="flex05 item-image"></div>
{{!-- name --}}
<div class="flex1 item-name">{{localize 'DS4.ItemName'}}</div>
{{!-- description --}}
<div class="flex3">{{localize 'DS4.HeadingDescription'}}</div>
{{!-- add button --}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='racialAbility' }}
</li>
{{#each itemsByType.racialAbility as |item id|}}
{{> racialAbilityListEntry item=item}}
{{/each}}
</ol>
</div>

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@ -0,0 +1,13 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
<div class="header-fields flexrow">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
<h2 class="item-type">{{localize (lookup config.itemTypes item.type)}}</h2>
</div>
</header>
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
</form>