Merge remote-tracking branch 'origin/master' into 024-not-possible-to-manage-active-effects-on-owned-items
This commit is contained in:
commit
2a03ed273f
12 changed files with 126 additions and 50 deletions
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@ -4,7 +4,7 @@
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"DS4.HeadingDescription": "Description",
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"DS4.HeadingDetails": "Details",
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"DS4.HeadingEffects": "Effects",
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"DS4.HeadingItems": "Items",
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"DS4.HeadingInventory": "Inventory",
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"DS4.HeadingProfile": "Profile",
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"DS4.HeadingTalents": "Talents & Abilities",
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"DS4.AttackType": "Attack Type",
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@ -31,11 +31,19 @@
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"DS4.ItemAvailabilityNowhere": "Nowhere",
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"DS4.ItemName": "Name",
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"DS4.ItemTypeWeapon": "Weapon",
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"DS4.ItemTypeWeaponPlural": "Weapons",
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"DS4.ItemTypeArmor": "Armor",
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"DS4.ItemTypeArmorPlural": "Armor",
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"DS4.ItemTypeShield": "Shield",
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"DS4.ItemTypeShieldPlural": "Shields",
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"DS4.ItemTypeTrinket": "Trinket",
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"DS4.ItemTypeTrinketPlural": "Trinkets",
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"DS4.ItemTypeEquipment": "Equipment",
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"DS4.ItemTypeEquipmentPlural": "Equipment",
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"DS4.ItemTypeTalent": "Talent",
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"DS4.ItemTypeTalentPlural": "Talents",
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"DS4.ItemTypeRacialAbility": "Racial Ability",
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"DS4.ItemTypeRacialAbilityPlural": "Racial Abilities",
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"DS4.ArmorType": "Armor Type",
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"DS4.ArmorTypeAbbr": "AT",
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"DS4.ArmorMaterialType": "Material Type",
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@ -25,8 +25,9 @@ interface UsableResource<T> {
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used: T;
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}
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interface CurrentData<T> extends ModifiableData<T> {
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current: T;
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interface ResourceData<T> extends ModifiableData<T> {
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value: T;
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max?: T;
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}
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// Blueprint in case we need more detailed differentiation
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@ -42,7 +43,7 @@ interface DS4ActorDataTraits {
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}
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interface DS4ActorDataCombatValues {
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hitPoints: CurrentData<number>;
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hitPoints: ResourceData<number>;
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defense: ModifiableData<number>;
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initiative: ModifiableData<number>;
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movement: ModifiableData<number>;
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@ -18,5 +18,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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Object.values(combatValues).forEach(
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(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
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);
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combatValues.hitPoints.max = combatValues.hitPoints.total;
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}
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}
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@ -49,6 +49,7 @@ export const DS4 = {
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trinket: "DS4.ItemTypeTrinket",
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equipment: "DS4.ItemTypeEquipment",
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talent: "DS4.ItemTypeTalent",
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racialAbility: "DS4.ItemTypeRacialAbility",
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},
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/**
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@ -1,6 +1,13 @@
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import { ModifiableData } from "../actor/actor-data";
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export type DS4ItemDataType = DS4Weapon | DS4Armor | DS4Shield | DS4Trinket | DS4Equipment | DS4Talent;
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export type DS4ItemDataType =
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| DS4Weapon
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| DS4Armor
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| DS4Shield
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| DS4Trinket
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| DS4Equipment
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| DS4Talent
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| DS4RacialAbility;
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// types
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@ -26,6 +33,7 @@ interface DS4TalentRank extends ModifiableData<number> {
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interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
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interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
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interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
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type DS4RacialAbility = DS4ItemBase;
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// templates
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@ -43,7 +43,7 @@ header.sheet-header {
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display: block;
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height: 50px;
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padding: 0px;
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flex: 0 0 0;
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flex: 0 0 auto;
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color: $c-light-grey;
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border: none;
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line-height: 50px;
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@ -20,7 +20,7 @@
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],
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"gridDistance": 1,
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"gridUnits": "m",
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"primaryTokenAttribute": "combatValues.hitPoints.current",
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"primaryTokenAttribute": "combatValues.hitPoints",
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"url": "https://git.f3l.de/dungeonslayers/ds4",
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"manifest": "https://git.f3l.de/dungeonslayers/ds4/-/raw/master/src/system.json?inline=false",
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"download": "https://git.f3l.de/dungeonslayers/ds4/-/jobs/artifacts/0.1.0/download?job=build",
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@ -48,7 +48,7 @@
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"hitPoints": {
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"base": 0,
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"mod": 0,
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"current": 0
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"value": 0
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},
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"defense": {
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"base": 0,
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@ -116,7 +116,7 @@
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}
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},
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"Item": {
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"types": ["weapon", "armor", "shield", "trinket", "equipment", "talent"],
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"types": ["weapon", "armor", "shield", "trinket", "equipment", "talent", "racialAbility"],
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"templates": {
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"base": {
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"description": ""
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@ -161,6 +161,9 @@
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"max": 0,
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"mod": 0
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}
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},
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"racialAbility": {
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"templates": ["base"]
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}
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}
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}
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@ -61,7 +61,7 @@
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<a class="item" data-tab="description">{{localize 'DS4.HeadingDescription'}}</a>
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<a class="item" data-tab="talents">{{localize 'DS4.HeadingTalents'}}</a>
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<a class="item" data-tab="profile">{{localize "DS4.HeadingProfile"}}</a>
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<a class="item" data-tab="items">{{localize 'DS4.HeadingItems'}}</a>
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<a class="item" data-tab="inventory">{{localize 'DS4.HeadingInventory'}}</a>
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</nav>
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{{!-- Sheet Body --}}
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@ -79,10 +79,10 @@
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{{!-- ======================================================================== --}}
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<div class="tab items" data-group="primary" data-tab="items">
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<div class="tab inventory" data-group="primary" data-tab="inventory">
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{{!-- WEAPONS --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeapon'}}</h4>
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
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<ol class="items-list">
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{{#> itemListHeader dataType='weapon'}}
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<div class="flex05 item-image" title="{{localize 'DS4.AttackType'}}">{{localize 'DS4.AttackTypeAbbr'}}</div>
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@ -106,7 +106,7 @@
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</ol>
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{{!-- ARMOR --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmor'}}</h4>
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeArmorPlural'}}</h4>
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<ol class="items-list">
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{{#> itemListHeader dataType='armor'}}
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<div title="{{localize 'DS4.ArmorMaterialType'}}">{{localize 'DS4.ArmorMaterialTypeAbbr'}}</div>
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@ -130,7 +130,7 @@
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{{!-- SHIELD --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeShield'}}</h4> {{!-- SPECIFIC --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeShieldPlural'}}</h4> {{!-- SPECIFIC --}}
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<ol class="items-list">
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{{#> itemListHeader dataType='shield' }}
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<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
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@ -145,7 +145,7 @@
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</ol>
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{{!-- TRINKET --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeTrinket'}}</h4>
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeTrinketPlural'}}</h4>
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<ol class="items-list">
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{{#> itemListHeader dataType='trinket'}}
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<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
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@ -159,7 +159,7 @@
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</ol>
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{{!-- EQUIPMENT --}}
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipment'}}</h4>
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeEquipmentPlural'}}</h4>
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<ol class="items-list">
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{{#> itemListHeader dataType='equipment'}}
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<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
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@ -10,14 +10,12 @@
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!-- @param item: the item
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!-- @param property: the key of the property in item.data.data (if 'base', the max value is set automatically)
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!-- @param disabled: if given, is placed plainly into the input as HTML property;
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!-- meant to be set to "disabled" to disable the input element
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!-- meant to be set to "disabled" to disable the input element
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--}}
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{{#*inline "talentRankValue"}}
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<input class="item-num-val item-change" data-dtype="Number" type="number" min="0" step="1"
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{{#if (eq property 'base') }}max="{{item.data.data.rank.max}}"{{/if}}
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{{disabled}}
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data-property="data.rank.{{property}}" value="{{lookup item.data.data.rank property}}"
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title="{{localize localizeString}}" />
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<input class="item-num-val item-change" data-dtype="Number" type="number" min="0" step="1" {{#if (eq property 'base' )
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}}max="{{item.data.data.rank.max}}" {{/if}} {{disabled}} data-property="data.rank.{{property}}"
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value="{{lookup item.data.data.rank property}}" title="{{localize localizeString}}" />
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{{/inline}}
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@ -30,39 +28,64 @@
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!-- @param partial-block: hand over custom children of the flexbox in the partial block.
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--}}
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{{#*inline "talentListEntry"}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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{{!-- image --}}
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<div class="flex05 item-image">
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<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
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</div>
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{{!-- name --}}
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<input class="flex2 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
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data-property="name" title="{{localize 'DS4.ItemName'}}">
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<div class="flex3 flexrow talent-ranks-equation">
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{{!-- acquired rank --}}
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{{> talentRankValue item=item property='base' localizeString='DS4.TalentRankBase'}}
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<span> ( of </span>
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{{!-- maximum acquirable rank --}}
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{{> talentRankValue item=item property='max' localizeString='DS4.TalentRankMax'}}
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<span>) + </span>
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{{!-- additional ranks --}}
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{{> talentRankValue item=item property='mod' localizeString='DS4.TalentRankMod'}}
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<span> = </span>
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{{!-- derived total rank --}}
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{{> talentRankValue item=item property='total' localizeString='DS4.TalentRankTotal' disabled='disabled'}}
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</div>
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{{!-- description --}}
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<div class="flex4 item-description">{{{item.data.data.description}}}</div>
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{{!-- control buttons --}}
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{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
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</li>
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<li class="item flexrow" data-item-id="{{item._id}}">
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{{!-- image --}}
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<div class="flex05 item-image">
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<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
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</div>
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{{!-- name --}}
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<input class="flex2 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
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data-property="name" title="{{localize 'DS4.ItemName'}}">
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<div class="flex3 flexrow talent-ranks-equation">
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{{!-- acquired rank --}}
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{{> talentRankValue item=item property='base' localizeString='DS4.TalentRankBase'}}
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<span> ( of </span>
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{{!-- maximum acquirable rank --}}
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{{> talentRankValue item=item property='max' localizeString='DS4.TalentRankMax'}}
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<span>) + </span>
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{{!-- additional ranks --}}
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{{> talentRankValue item=item property='mod' localizeString='DS4.TalentRankMod'}}
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<span> = </span>
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{{!-- derived total rank --}}
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{{> talentRankValue item=item property='total' localizeString='DS4.TalentRankTotal' disabled='disabled'}}
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</div>
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{{!-- description --}}
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<div class="flex4 item-description">{{{item.data.data.description}}}</div>
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{{!-- control buttons --}}
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{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
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</li>
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{{/inline}}
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{{!--
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!-- Render a racial ability list row from a given item.
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!-- It is a flexbox with a child for each item value of interest.
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!-- The partial assumes a variable item to be given in the context.
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!--
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!-- @param item: hand over the item to the partial as hash parameter
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!-- @param partial-block: hand over custom children of the flexbox in the partial block.
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--}}
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{{#*inline "racialAbilityListEntry"}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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{{!-- image --}}
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<div class="flex05 item-image">
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<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
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</div>
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{{!-- name --}}
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<input class="flex1 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
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data-property="name" title="{{localize 'DS4.ItemName'}}">
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{{!-- description --}}
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<div class="flex3 item-description">{{{item.data.data.description}}}</div>
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{{!-- control buttons --}}
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{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
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</li>
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{{/inline}}
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{{!-- ======================================================================== --}}
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<div class="tab items" data-group="primary" data-tab="talents">
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeTalentPlural'}}</h4>
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<ol class="items-list">
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<li class="item flexrow item-header">
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{{!-- image --}}
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@ -77,7 +100,24 @@
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{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='talent' }}
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</li>
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{{#each itemsByType.talent as |item id|}}
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{{> talentListEntry item=item}}
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{{> talentListEntry item=item}}
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{{/each}}
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</ol>
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<h4 class="items-list-title">{{localize 'DS4.ItemTypeRacialAbilityPlural'}}</h4>
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<ol class="items-list">
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<li class="item flexrow item-header">
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{{!-- image --}}
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<div class="flex05 item-image"></div>
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{{!-- name --}}
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<div class="flex1 item-name">{{localize 'DS4.ItemName'}}</div>
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{{!-- description --}}
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<div class="flex3">{{localize 'DS4.HeadingDescription'}}</div>
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{{!-- add button --}}
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{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='racialAbility' }}
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</li>
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{{#each itemsByType.racialAbility as |item id|}}
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{{> racialAbilityListEntry item=item}}
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{{/each}}
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</ol>
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</div>
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13
src/templates/item/racialAbility-sheet.hbs
Normal file
13
src/templates/item/racialAbility-sheet.hbs
Normal file
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@ -0,0 +1,13 @@
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<form class="{{cssClass}}" autocomplete="off">
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<header class="sheet-header">
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<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
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<div class="header-fields flexrow">
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<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name" /></h1>
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<h2 class="item-type">{{localize (lookup config.itemTypes item.type)}}</h2>
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</div>
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</header>
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{{!-- Common Item body --}}
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{{> systems/ds4/templates/item/partials/body.hbs}}
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</form>
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Reference in a new issue