Merge branch '085-fix-problem-with-negative-ctn' into 'master'
Fix problem with check target numbers <= 0 Closes #85 See merge request dungeonslayers/ds4!114
This commit is contained in:
commit
3f6682c9b2
15 changed files with 225 additions and 77 deletions
|
@ -48,30 +48,134 @@ describe("evaluateCheck with a single die", () => {
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{ result: 20, checkTargetNumber: 4, active: false, discarded: true, failure: true },
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]);
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});
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it("should roll a die even when the checkTargetNumber is 0 and coup on 1", () => {
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expect(evaluateCheck([1], 0)).toEqual([
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{ result: 1, checkTargetNumber: 0, active: true, discarded: false, success: true, count: 0 },
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]);
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});
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it("should roll a die even when the checkTargetNumber is 0 and fail on values > 1 and < 20", () => {
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for (let i = 2; i < 20; i++) {
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expect(evaluateCheck([i], 0)).toEqual([
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{ result: i, checkTargetNumber: 0, active: false, discarded: true },
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]);
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}
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});
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it("should roll a die even when the checkTargetNumber is 0 and fumble on 20", () => {
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expect(evaluateCheck([20], 0)).toEqual([
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{ result: 20, checkTargetNumber: 0, active: false, discarded: true, failure: true },
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]);
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});
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it("should roll a die even when the checkTargetNumber is < 0 and coup on 1", () => {
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expect(evaluateCheck([1], -1)).toEqual([
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{ result: 1, checkTargetNumber: -1, active: true, discarded: false, success: true, count: -1 },
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]);
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});
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it("should roll a die even when the checkTargetNumber is < 0 and fail on values > 1 and < 20", () => {
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for (let i = 2; i < 20; i++) {
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expect(evaluateCheck([i], -1)).toEqual([
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{ result: i, checkTargetNumber: -1, active: false, discarded: true },
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]);
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}
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});
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it("should roll a die even when the checkTargetNumber is < 0 and fumble on 20", () => {
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expect(evaluateCheck([20], -1)).toEqual([
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{ result: 20, checkTargetNumber: -1, active: false, discarded: true, failure: true },
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]);
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});
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});
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describe("evaluateCheck with a single die and coup / fumble modification", () => {
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const maximumCoupResult = 2;
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const minimumFumbleResult = 19;
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it("should assign the checkTargetNumber to the single die and coup on 'maximumCoupResult'", () => {
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expect(evaluateCheck([2], 4, { maximumCoupResult: 2 })).toEqual([
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{ result: 2, checkTargetNumber: 4, active: true, discarded: false, success: true, count: 4 },
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expect(evaluateCheck([maximumCoupResult], 4, { maximumCoupResult })).toEqual([
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{
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result: maximumCoupResult,
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checkTargetNumber: 4,
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active: true,
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discarded: false,
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success: true,
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count: 4,
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},
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]);
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});
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it("should assign the checkTargetNumber to the single die and not coup on lower edge case '3'", () => {
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expect(evaluateCheck([3], 4, { maximumCoupResult: 2 })).toEqual([
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{ result: 3, checkTargetNumber: 4, active: true, discarded: false },
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it("should assign the checkTargetNumber to the single die and not coup on lower edge case 'maximumCoupResult + 1'", () => {
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expect(evaluateCheck([maximumCoupResult + 1], 4, { maximumCoupResult })).toEqual([
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{ result: maximumCoupResult + 1, checkTargetNumber: 4, active: true, discarded: false },
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]);
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});
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it("should assign the checkTargetNumber to the single die and fumble on 'minimumFUmbleResultResult'", () => {
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expect(evaluateCheck([19], 20, { minimumFumbleResult: 19 })).toEqual([
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{ result: 19, checkTargetNumber: 20, active: true, discarded: false, failure: true },
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it("should assign the checkTargetNumber to the single die and fumble on 'minimumFumbleResultResult'", () => {
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expect(evaluateCheck([minimumFumbleResult], 20, { minimumFumbleResult })).toEqual([
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{ result: minimumFumbleResult, checkTargetNumber: 20, active: true, discarded: false, failure: true },
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]);
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});
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it("should assign the checkTargetNumber to the single die and not fumble on upper edge case '18'", () => {
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expect(evaluateCheck([18], 20, { minimumFumbleResult: 19 })).toEqual([
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{ result: 18, checkTargetNumber: 20, active: true, discarded: false },
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it("should assign the checkTargetNumber to the single die and not fumble on upper edge case 'minimumFumbleResult - 1'", () => {
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expect(evaluateCheck([minimumFumbleResult - 1], 20, { minimumFumbleResult })).toEqual([
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{ result: minimumFumbleResult - 1, checkTargetNumber: 20, active: true, discarded: false },
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]);
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});
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it("should roll a die even when the checkTargetNumber is 0 and coup on 'maximumCoupResult'", () => {
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expect(evaluateCheck([maximumCoupResult], 0, { maximumCoupResult })).toEqual([
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{
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result: maximumCoupResult,
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checkTargetNumber: 0,
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active: true,
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discarded: false,
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success: true,
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count: 0,
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},
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]);
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});
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it("should roll a die even when the checkTargetNumber is 0 and fail on '> maximumCoupResult and < minimumFumbleResult", () => {
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for (let i = maximumCoupResult + 1; i < minimumFumbleResult; i++) {
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expect(evaluateCheck([i], 0, { maximumCoupResult, minimumFumbleResult })).toEqual([
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{ result: i, checkTargetNumber: 0, active: false, discarded: true },
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]);
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}
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});
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it("should roll a die even when the checkTargetNumber is 0 and fumble on 'minimumFumbleResult'", () => {
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expect(evaluateCheck([minimumFumbleResult], 0, { minimumFumbleResult })).toEqual([
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{ result: minimumFumbleResult, checkTargetNumber: 0, active: false, discarded: true, failure: true },
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]);
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});
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it("should roll a die even when the checkTargetNumber is < 0 and coup on 'maximumCoupResult'", () => {
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expect(evaluateCheck([maximumCoupResult], -1, { maximumCoupResult })).toEqual([
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{
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result: maximumCoupResult,
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checkTargetNumber: -1,
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active: true,
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discarded: false,
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success: true,
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count: -1,
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},
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]);
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});
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it("should roll a die even when the checkTargetNumber is < 0 and fail on '> maximumCoupResult and < minimumFumbleResult", () => {
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for (let i = maximumCoupResult + 1; i < minimumFumbleResult; i++) {
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expect(evaluateCheck([i], -1, { maximumCoupResult, minimumFumbleResult })).toEqual([
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{ result: i, checkTargetNumber: -1, active: false, discarded: true },
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]);
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}
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});
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it("should roll a die even when the checkTargetNumber is < 0 and fumble on 'minimumFumbleResult'", () => {
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expect(evaluateCheck([minimumFumbleResult], -1, { minimumFumbleResult })).toEqual([
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{ result: minimumFumbleResult, checkTargetNumber: -1, active: false, discarded: true, failure: true },
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]);
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});
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});
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@ -235,7 +235,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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event.preventDefault();
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const id = $(event.currentTarget).parents(".item").data("itemId");
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const item = this.actor.getOwnedItem(id);
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item.roll();
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item.roll().catch((e) => notifications.error(e, { log: true }));
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}
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/**
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@ -245,7 +245,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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protected _onRollCheck(event: JQuery.ClickEvent): void {
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event.preventDefault();
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const check = event.currentTarget.dataset["check"];
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this.actor.rollCheck(check);
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this.actor.rollCheck(check).catch((e) => notifications.error(e, { log: true }));
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}
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/** @override */
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@ -6,6 +6,7 @@ import registerHandlebarsHelpers from "../handlebars/handlebars-helpers";
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import registerHandlebarsPartials from "../handlebars/handlebars-partials";
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import { DS4Item } from "../item/item";
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import { DS4ItemSheet } from "../item/item-sheet";
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import logger from "../logger";
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import { macros } from "../macros/macros";
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import { migration } from "../migrations";
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import { DS4Check } from "../rolls/check";
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@ -19,7 +20,7 @@ export default function registerForInitHook(): void {
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}
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async function init() {
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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logger.info(`Initializing the DS4 Game System\n${DS4.ASCII}`);
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game.ds4 = {
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DS4Actor,
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27
src/module/logger.ts
Normal file
27
src/module/logger.ts
Normal file
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@ -0,0 +1,27 @@
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const loggingContext = "DS4";
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const loggingSeparator = "|";
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type LogLevel = "debug" | "info" | "warning" | "error";
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type LoggingFunction = (...data: unknown[]) => void;
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class Logger {
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readonly debug: LoggingFunction;
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readonly info: LoggingFunction;
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readonly warn: LoggingFunction;
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readonly error: LoggingFunction;
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constructor() {
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this.debug = this.getLoggingFunction("debug");
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this.info = this.getLoggingFunction("info");
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this.warn = this.getLoggingFunction("warning");
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this.error = this.getLoggingFunction("error");
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}
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getLoggingFunction(type: LogLevel = "info") {
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const log = { debug: console.debug, info: console.info, warning: console.warn, error: console.error }[type];
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return (...data: unknown[]) => log(loggingContext, loggingSeparator, ...data);
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}
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}
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const logger = new Logger();
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export default logger;
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@ -45,5 +45,5 @@ export async function rollCheck(check: Check): Promise<void> {
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return notifications.warn(game.i18n.localize("DS4.WarningMustControlActorToUseRollCheckMacro"));
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}
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return actor.rollCheck(check);
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return actor.rollCheck(check).catch((e) => notifications.error(e, { log: true }));
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}
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|
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@ -9,5 +9,5 @@ export async function rollGenericCheck(): Promise<void> {
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return notifications.warn(game.i18n.localize("DS4.WarningMustControlActorToUseRollCheckMacro"));
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}
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return actor.rollGenericCheck();
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return actor.rollGenericCheck().catch((e) => notifications.error(e, { log: true }));
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}
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@ -53,5 +53,5 @@ export async function rollItem(itemId: string): Promise<void> {
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);
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}
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return item.roll();
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return item.roll().catch((e) => notifications.error(e, { log: true }));
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}
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@ -1,3 +1,4 @@
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import logger from "./logger";
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import { migrate as migrate001 } from "./migrations/001";
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import { migrate as migrate002 } from "./migrations/002";
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import { migrate as migrate003 } from "./migrations/003";
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@ -40,7 +41,7 @@ async function migrateFromTo(oldMigrationVersion: number, targetMigrationVersion
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for (const [i, migration] of migrationsToExecute.entries()) {
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const currentMigrationVersion = oldMigrationVersion + i + 1;
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console.log("executing migration script ", currentMigrationVersion);
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logger.info("executing migration script ", currentMigrationVersion);
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try {
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await migration();
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game.settings.set("ds4", "systemMigrationVersion", currentMigrationVersion);
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@ -54,7 +55,7 @@ async function migrateFromTo(oldMigrationVersion: number, targetMigrationVersion
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{ permanent: true },
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);
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err.message = `Failed ds4 system migration: ${err.message}`;
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console.error(err);
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logger.error(err);
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return;
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}
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}
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|
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@ -1,7 +1,9 @@
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import logger from "../logger";
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export async function migrate(): Promise<void> {
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for (const a of game.actors?.entities ?? []) {
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const updateData = getActorUpdateData();
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console.log(`Migrating actor ${a.name}`);
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logger.info(`Migrating actor ${a.name}`);
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await a.update(updateData, { enforceTypes: false });
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}
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}
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|
|
|
@ -1,3 +1,5 @@
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import logger from "../logger";
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export async function migrate(): Promise<void> {
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await migrateItems();
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await migrateActors();
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|
@ -10,12 +12,12 @@ async function migrateItems() {
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try {
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const updateData = getItemUpdateData(item._data);
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if (updateData) {
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console.log(`Migrating Item entity ${item.name} (${item.id})`);
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logger.info(`Migrating Item entity ${item.name} (${item.id})`);
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await item.update(updateData), { enforceTypes: false };
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}
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} catch (err) {
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err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
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console.error(err);
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logger.error(err);
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}
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}
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}
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|
@ -30,12 +32,12 @@ async function migrateActors() {
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try {
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const updateData = getActorUpdateData(actor._data);
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if (updateData) {
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console.log(`Migrating Actor entity ${actor.name} (${actor.id})`);
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logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
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await actor.update(updateData, { enforceTypes: false });
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}
|
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} catch (err) {
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err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
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console.error(err);
|
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logger.error(err);
|
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}
|
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}
|
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}
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|
@ -59,12 +61,12 @@ async function migrateScenes() {
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try {
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const updateData = getSceneUpdateData(scene._data);
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if (updateData) {
|
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console.log(`Migrating Scene entity ${scene.name} (${scene.id})`);
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logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
|
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await scene.update(updateData, { enforceTypes: false });
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}
|
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} catch (err) {
|
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err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
|
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console.error(err);
|
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logger.error(err);
|
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}
|
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}
|
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}
|
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|
@ -123,12 +125,12 @@ async function migrateCompendium(compendium: Compendium) {
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};
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const updateData = getUpdateData(entity);
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if (updateData) {
|
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console.log(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
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logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
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await compendium.updateEntity({ ...updateData, _id: entity._id });
|
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}
|
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} catch (err) {
|
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err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
|
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console.error(err);
|
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logger.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
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import logger from "../logger";
|
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|
||||
export async function migrate(): Promise<void> {
|
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await migrateItems();
|
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await migrateActors();
|
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|
@ -10,12 +12,12 @@ async function migrateItems() {
|
|||
try {
|
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const updateData = getItemUpdateData(item._data);
|
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if (updateData) {
|
||||
console.log(`Migrating Item entity ${item.name} (${item.id})`);
|
||||
logger.info(`Migrating Item entity ${item.name} (${item.id})`);
|
||||
await item.update(updateData), { enforceTypes: false };
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,12 +36,12 @@ async function migrateActors() {
|
|||
try {
|
||||
const updateData = getActorUpdateData(actor._data);
|
||||
if (updateData) {
|
||||
console.log(`Migrating Actor entity ${actor.name} (${actor.id})`);
|
||||
logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
|
||||
await actor.update(updateData, { enforceTypes: false });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -63,12 +65,12 @@ async function migrateScenes() {
|
|||
try {
|
||||
const updateData = getSceneUpdateData(scene._data);
|
||||
if (updateData) {
|
||||
console.log(`Migrating Scene entity ${scene.name} (${scene.id})`);
|
||||
logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
|
||||
await scene.update(updateData, { enforceTypes: false });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -127,12 +129,12 @@ async function migrateCompendium(compendium: Compendium) {
|
|||
};
|
||||
const updateData = getUpdateData(entity);
|
||||
if (updateData) {
|
||||
console.log(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
||||
logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
||||
await compendium.updateEntity({ ...updateData, _id: entity._id });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
|
||||
console.error(err);
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import { DS4SpellDataData } from "../item/item-data";
|
||||
import logger from "../logger";
|
||||
|
||||
export async function migrate(): Promise<void> {
|
||||
await migrateItems();
|
||||
|
@ -12,12 +13,12 @@ async function migrateItems() {
|
|||
try {
|
||||
const updateData = getItemUpdateData(item._data);
|
||||
if (updateData) {
|
||||
console.log(`Migrating Item entity ${item.name} (${item.id})`);
|
||||
logger.info(`Migrating Item entity ${item.name} (${item.id})`);
|
||||
await item.update(updateData), { enforceTypes: false };
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,12 +40,12 @@ async function migrateActors() {
|
|||
try {
|
||||
const updateData = getActorUpdateData(actor._data);
|
||||
if (updateData) {
|
||||
console.log(`Migrating Actor entity ${actor.name} (${actor.id})`);
|
||||
logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
|
||||
await actor.update(updateData, { enforceTypes: false });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -75,12 +76,12 @@ async function migrateScenes() {
|
|||
try {
|
||||
const updateData = getSceneUpdateData(scene._data);
|
||||
if (updateData) {
|
||||
console.log(`Migrating Scene entity ${scene.name} (${scene.id})`);
|
||||
logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
|
||||
await scene.update(updateData, { enforceTypes: false });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
|
||||
console.error(err);
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -140,12 +141,12 @@ async function migrateCompendium(compendium: Compendium) {
|
|||
};
|
||||
const updateData = getUpdateData(entity);
|
||||
if (updateData) {
|
||||
console.log(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
||||
logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
|
||||
await compendium.updateEntity({ ...updateData, _id: entity._id });
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
|
||||
console.error(err);
|
||||
logger.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -113,5 +113,5 @@ function evaluateDiceWithSubChecks(
|
|||
}
|
||||
|
||||
export function getRequiredNumberOfDice(checkTargetNumber: number): number {
|
||||
return Math.ceil(checkTargetNumber / 20);
|
||||
return Math.max(Math.ceil(checkTargetNumber / 20), 1);
|
||||
}
|
||||
|
|
|
@ -45,8 +45,9 @@ class CheckFactory {
|
|||
);
|
||||
}
|
||||
|
||||
createCheckTargetNumberModifier(): string | null {
|
||||
return "v" + (this.checkTargetNumber + this.gmModifier);
|
||||
createCheckTargetNumberModifier(): string {
|
||||
const totalCheckTargetNumber = Math.max(this.checkTargetNumber + this.gmModifier, 0);
|
||||
return `v${totalCheckTargetNumber}`;
|
||||
}
|
||||
|
||||
createCoupFumbleModifier(): string | null {
|
||||
|
@ -55,7 +56,7 @@ class CheckFactory {
|
|||
const isMaximumCoupResultRequired = this.options.maximumCoupResult !== defaultCheckOptions.maximumCoupResult;
|
||||
|
||||
if (isMinimumFumbleResultRequired || isMaximumCoupResultRequired) {
|
||||
return "c" + (this.options.maximumCoupResult ?? "") + ":" + (this.options.minimumFumbleResult ?? "");
|
||||
return `c${this.options.maximumCoupResult ?? ""}:${this.options.minimumFumbleResult ?? ""}`;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
|
@ -162,12 +163,20 @@ async function askGmModifier(
|
|||
* @param formData - The filed dialog
|
||||
*/
|
||||
function parseDialogFormData(formData: HTMLFormElement): Partial<IntermediateGmModifierData> {
|
||||
const chosenCheckTargetNumber = parseInt(formData["check-target-number"]?.value);
|
||||
const chosenGMModifier = parseInt(formData["gm-modifier"]?.value);
|
||||
const chosenMaximumCoupResult = parseInt(formData["maximum-coup-result"]?.value);
|
||||
const chosenMinimumFumbleResult = parseInt(formData["minimum-fumble-result"]?.value);
|
||||
const chosenRollMode = formData["roll-mode"]?.value;
|
||||
|
||||
const invalidNumbers = [NaN, Infinity, -Infinity];
|
||||
|
||||
return {
|
||||
checkTargetNumber: parseInt(formData["check-target-number"]?.value),
|
||||
gmModifier: parseInt(formData["gm-modifier"]?.value),
|
||||
maximumCoupResult: parseInt(formData["maximum-coup-result"]?.value),
|
||||
minimumFumbleResult: parseInt(formData["minimum-fumble-result"]?.value),
|
||||
rollMode: formData["roll-mode"]?.value,
|
||||
checkTargetNumber: invalidNumbers.includes(chosenCheckTargetNumber) ? undefined : chosenCheckTargetNumber,
|
||||
gmModifier: invalidNumbers.includes(chosenGMModifier) ? undefined : chosenGMModifier,
|
||||
maximumCoupResult: invalidNumbers.includes(chosenMaximumCoupResult) ? undefined : chosenMaximumCoupResult,
|
||||
minimumFumbleResult: invalidNumbers.includes(chosenMinimumFumbleResult) ? undefined : chosenMinimumFumbleResult,
|
||||
rollMode: Object.values(CONST.DICE_ROLL_MODES).includes(chosenRollMode) ? chosenRollMode : undefined,
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -1,35 +1,34 @@
|
|||
import logger from "../logger";
|
||||
|
||||
function getNotificationFunction(type: "info" | "warn" | "error") {
|
||||
return (message: string, { permanent = false, log = false }: { permanent?: boolean; log?: boolean } = {}): void => {
|
||||
if (ui.notifications) {
|
||||
ui.notifications[type](message, { permanent });
|
||||
if (log) {
|
||||
logger[type](message);
|
||||
}
|
||||
} else {
|
||||
logger[type](message);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
const notifications = {
|
||||
info: (message: string, { permanent = false }: { permanent?: boolean } = {}): void => {
|
||||
if (ui.notifications) {
|
||||
ui.notifications.info(message, { permanent });
|
||||
} else {
|
||||
console.info(message);
|
||||
}
|
||||
},
|
||||
warn: (message: string, { permanent = false }: { permanent?: boolean } = {}): void => {
|
||||
if (ui.notifications) {
|
||||
ui.notifications.warn(message, { permanent });
|
||||
} else {
|
||||
console.log(message);
|
||||
}
|
||||
},
|
||||
error: (message: string, { permanent = false }: { permanent?: boolean } = {}): void => {
|
||||
if (ui.notifications) {
|
||||
ui.notifications.error(message, { permanent });
|
||||
} else {
|
||||
console.warn(message);
|
||||
}
|
||||
},
|
||||
info: getNotificationFunction("info"),
|
||||
warn: getNotificationFunction("warn"),
|
||||
error: getNotificationFunction("error"),
|
||||
notify: (
|
||||
message: string,
|
||||
type: "info" | "warning" | "error" = "info",
|
||||
{ permanent = false }: { permanent?: boolean } = {},
|
||||
{ permanent = false, log = false }: { permanent?: boolean; log?: boolean } = {},
|
||||
): void => {
|
||||
if (ui.notifications) {
|
||||
ui.notifications.notify(message, type, { permanent });
|
||||
if (log) {
|
||||
logger.getLoggingFunction(type)(message);
|
||||
}
|
||||
} else {
|
||||
const log = { info: console.info, warning: console.warn, error: console.error }[type];
|
||||
log(message);
|
||||
logger.getLoggingFunction(type)(message);
|
||||
}
|
||||
},
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue