temporary comment migrations

This commit is contained in:
Johannes Loher 2021-06-30 05:04:58 +02:00
parent 76f42fe280
commit 446340c064
4 changed files with 410 additions and 410 deletions

View file

@ -4,9 +4,9 @@
import logger from "./logger";
import { migrate as migrate001 } from "./migrations/001";
import { migrate as migrate002 } from "./migrations/002";
import { migrate as migrate003 } from "./migrations/003";
import { migrate as migrate004 } from "./migrations/004";
// import { migrate as migrate002 } from "./migrations/002";
// import { migrate as migrate003 } from "./migrations/003";
// import { migrate as migrate004 } from "./migrations/004";
import notifications from "./ui/notifications";
@ -78,7 +78,7 @@ function getTargetMigrationVersion(): number {
return migrations.length;
}
const migrations: Array<() => Promise<void>> = [migrate001, migrate002, migrate003, migrate004];
const migrations: Array<() => Promise<void>> = [migrate001 /* migrate002, migrate003, migrate004 */];
function isFirstWorldStart(migrationVersion: number): boolean {
return migrationVersion < 0;

View file

@ -4,151 +4,151 @@
import logger from "../logger";
export async function migrate(): Promise<void> {
await migrateItems();
await migrateActors();
await migrateScenes();
await migrateCompendiums();
}
// export async function migrate(): Promise<void> {
// await migrateItems();
// await migrateActors();
// await migrateScenes();
// await migrateCompendiums();
// }
async function migrateItems() {
for (const item of game.items?.contents ?? []) {
try {
const updateData = getItemUpdateData(item.toObject());
if (updateData) {
logger.info(`Migrating Item entity ${item.name} (${item.id})`);
await item.update(updateData), { enforceTypes: false };
}
} catch (err) {
err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateItems() {
// for (const item of game.items?.contents ?? []) {
// try {
// const updateData = getItemUpdateData(item.toObject());
// if (updateData) {
// logger.info(`Migrating Item entity ${item.name} (${item.id})`);
// await item.update(updateData), { enforceTypes: false };
// }
// } catch (err) {
// err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getItemUpdateData(itemData: foundry.data.ItemData["_source"]) {
if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
return { type: itemData.type === "equipment" ? ("loot" as const) : ("equipment" as const) };
}
// function getItemUpdateData(itemData: foundry.data.ItemData["_source"]) {
// if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
// return { type: itemData.type === "equipment" ? ("loot" as const) : ("equipment" as const) };
// }
async function migrateActors() {
for (const actor of game.actors?.contents ?? []) {
try {
const updateData = getActorUpdateData(actor.toObject());
if (updateData) {
logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
await actor.update(updateData);
}
} catch (err) {
err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateActors() {
// for (const actor of game.actors?.contents ?? []) {
// try {
// const updateData = getActorUpdateData(actor.toObject());
// if (updateData) {
// logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
// await actor.update(updateData);
// }
// } catch (err) {
// err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getActorUpdateData(actorData: foundry.data.ActorData["_source"]) {
let hasItemUpdates = false;
const items = actorData.items.map((itemData: foundry.data.ItemData["_source"]) => {
const update = itemData ? getItemUpdateData(itemData) : undefined;
if (update) {
hasItemUpdates = true;
return { ...itemData, ...update };
} else {
return itemData;
}
});
return hasItemUpdates ? { items } : undefined;
}
// function getActorUpdateData(actorData: foundry.data.ActorData["_source"]) {
// let hasItemUpdates = false;
// const items = actorData.items.map((itemData: foundry.data.ItemData["_source"]) => {
// const update = itemData ? getItemUpdateData(itemData) : undefined;
// if (update) {
// hasItemUpdates = true;
// return { ...itemData, ...update };
// } else {
// return itemData;
// }
// });
// return hasItemUpdates ? { items } : undefined;
// }
async function migrateScenes() {
for (const scene of game.scenes?.contents ?? []) {
try {
const updateData = getSceneUpdateData(scene.toObject());
if (updateData) {
logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
await scene.update(updateData);
}
} catch (err) {
err.message = `Error during migration of Scene document ${scene.name} (${scene.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateScenes() {
// for (const scene of game.scenes?.contents ?? []) {
// try {
// const updateData = getSceneUpdateData(scene.toObject());
// if (updateData) {
// logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
// await scene.update(updateData);
// }
// } catch (err) {
// err.message = `Error during migration of Scene document ${scene.name} (${scene.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getSceneUpdateData(scene: Scene) {
let hasTokenUpdates = false;
// TODO: Continue from here
const tokens = scene.tokens.map((tokenData: foundry.data.TokenData["_source"]) => {
if (!tokenData.actorId || tokenData.actorLink) {
tokenData.actorData = {};
} else if (!game.actors?.has(tokenData.actorId)) {
tokenData.actorId = null;
tokenData.actorData = {};
} else if (!tokenData.actorLink) {
const actorData = duplicate(tokenData.actorData);
actorData.type = token.actor?.type;
}
// function getSceneUpdateData(scene: Scene) {
// let hasTokenUpdates = false;
// // TODO: Continue from here
// const tokens = scene.tokens.map((tokenData: foundry.data.TokenData["_source"]) => {
// if (!tokenData.actorId || tokenData.actorLink) {
// tokenData.actorData = {};
// } else if (!game.actors?.has(tokenData.actorId)) {
// tokenData.actorId = null;
// tokenData.actorData = {};
// } else if (!tokenData.actorLink) {
// const actorData = duplicate(tokenData.actorData);
// actorData.type = token.actor?.type;
// }
if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
tokenData.actorData = {};
hasTokenUpdates = true;
return tokenData;
}
const token = new Token(tokenData);
if (!token.actor) {
tokenData.actorId = null as unknown as string;
tokenData.actorData = {};
hasTokenUpdates = true;
} else if (!tokenData.actorLink) {
const actorUpdateData = getActorUpdateData(token.data.actorData);
tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
hasTokenUpdates = true;
}
return tokenData;
});
if (!hasTokenUpdates) return undefined;
return hasTokenUpdates ? { tokens } : undefined;
}
// if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
// tokenData.actorData = {};
// hasTokenUpdates = true;
// return tokenData;
// }
// const token = new Token(tokenData);
// if (!token.actor) {
// tokenData.actorId = null as unknown as string;
// tokenData.actorData = {};
// hasTokenUpdates = true;
// } else if (!tokenData.actorLink) {
// const actorUpdateData = getActorUpdateData(token.data.actorData);
// tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
// hasTokenUpdates = true;
// }
// return tokenData;
// });
// if (!hasTokenUpdates) return undefined;
// return hasTokenUpdates ? { tokens } : undefined;
// }
async function migrateCompendiums() {
for (const compendium of game.packs ?? []) {
if (compendium.metadata.package !== "world") continue;
if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
await migrateCompendium(compendium);
}
}
// async function migrateCompendiums() {
// for (const compendium of game.packs ?? []) {
// if (compendium.metadata.package !== "world") continue;
// if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
// await migrateCompendium(compendium);
// }
// }
async function migrateCompendium(compendium: Compendium) {
const entityName = compendium.metadata.entity;
if (!["Actor", "Item", "Scene"].includes(entityName)) return;
const wasLocked = compendium.locked;
await compendium.configure({ locked: false });
// async function migrateCompendium(compendium: Compendium) {
// const entityName = compendium.metadata.entity;
// if (!["Actor", "Item", "Scene"].includes(entityName)) return;
// const wasLocked = compendium.locked;
// await compendium.configure({ locked: false });
const content = await compendium.getContent();
// const content = await compendium.getContent();
for (const entity of content) {
try {
const getUpdateData = (entity: Entity) => {
switch (entityName) {
case "Item":
return getItemUpdateData(entity._data);
case "Actor":
return getActorUpdateData(entity._data);
case "Scene":
return getSceneUpdateData(entity._data as Scene.Data);
}
};
const updateData = getUpdateData(entity);
if (updateData) {
logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
await compendium.updateEntity({ ...updateData, _id: entity._id });
}
} catch (err) {
err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
logger.error(err);
}
}
// for (const entity of content) {
// try {
// const getUpdateData = (entity: Entity) => {
// switch (entityName) {
// case "Item":
// return getItemUpdateData(entity._data);
// case "Actor":
// return getActorUpdateData(entity._data);
// case "Scene":
// return getSceneUpdateData(entity._data as Scene.Data);
// }
// };
// const updateData = getUpdateData(entity);
// if (updateData) {
// logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
// await compendium.updateEntity({ ...updateData, _id: entity._id });
// }
// } catch (err) {
// err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
// logger.error(err);
// }
// }
await compendium.migrate({});
await compendium.configure({ locked: wasLocked });
}
// await compendium.migrate({});
// await compendium.configure({ locked: wasLocked });
// }

View file

@ -4,144 +4,144 @@
import logger from "../logger";
export async function migrate(): Promise<void> {
await migrateItems();
await migrateActors();
await migrateScenes();
await migrateCompendiums();
}
// export async function migrate(): Promise<void> {
// await migrateItems();
// await migrateActors();
// await migrateScenes();
// await migrateCompendiums();
// }
async function migrateItems() {
for (const item of game.items?.entities ?? []) {
try {
const updateData = getItemUpdateData(item._data);
if (updateData) {
logger.info(`Migrating Item entity ${item.name} (${item.id})`);
await item.update(updateData), { enforceTypes: false };
}
} catch (err) {
err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateItems() {
// for (const item of game.items?.entities ?? []) {
// try {
// const updateData = getItemUpdateData(item._data);
// if (updateData) {
// logger.info(`Migrating Item entity ${item.name} (${item.id})`);
// await item.update(updateData), { enforceTypes: false };
// }
// } catch (err) {
// err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
if (!["loot"].includes(itemData.type ?? "")) return undefined;
return {
data: {
"-=equipped": null,
},
};
}
// function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
// if (!["loot"].includes(itemData.type ?? "")) return undefined;
// return {
// data: {
// "-=equipped": null,
// },
// };
// }
async function migrateActors() {
for (const actor of game.actors?.entities ?? []) {
try {
const updateData = getActorUpdateData(actor._data);
if (updateData) {
logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
await actor.update(updateData, { enforceTypes: false });
}
} catch (err) {
err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateActors() {
// for (const actor of game.actors?.entities ?? []) {
// try {
// const updateData = getActorUpdateData(actor._data);
// if (updateData) {
// logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
// await actor.update(updateData, { enforceTypes: false });
// }
// } catch (err) {
// err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
let hasItemUpdates = false;
const items = actorData.items?.map((itemData) => {
const update = itemData ? getItemUpdateData(itemData) : undefined;
if (update) {
hasItemUpdates = true;
return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
} else {
return itemData;
}
});
return hasItemUpdates ? { items } : undefined;
}
// function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
// let hasItemUpdates = false;
// const items = actorData.items?.map((itemData) => {
// const update = itemData ? getItemUpdateData(itemData) : undefined;
// if (update) {
// hasItemUpdates = true;
// return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
// } else {
// return itemData;
// }
// });
// return hasItemUpdates ? { items } : undefined;
// }
async function migrateScenes() {
for (const scene of game.scenes?.entities ?? []) {
try {
const updateData = getSceneUpdateData(scene._data);
if (updateData) {
logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
await scene.update(updateData, { enforceTypes: false });
}
} catch (err) {
err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateScenes() {
// for (const scene of game.scenes?.entities ?? []) {
// try {
// const updateData = getSceneUpdateData(scene._data);
// if (updateData) {
// logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
// await scene.update(updateData, { enforceTypes: false });
// }
// } catch (err) {
// err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getSceneUpdateData(sceneData: Scene.Data) {
let hasTokenUpdates = false;
const tokens = sceneData.tokens.map((tokenData) => {
if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
tokenData.actorData = {};
hasTokenUpdates = true;
return tokenData;
}
const token = new Token(tokenData);
if (!token.actor) {
tokenData.actorId = null as unknown as string;
tokenData.actorData = {};
hasTokenUpdates = true;
} else if (!tokenData.actorLink) {
const actorUpdateData = getActorUpdateData(token.data.actorData);
tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
hasTokenUpdates = true;
}
return tokenData;
});
if (!hasTokenUpdates) return undefined;
return hasTokenUpdates ? { tokens } : undefined;
}
// function getSceneUpdateData(sceneData: Scene.Data) {
// let hasTokenUpdates = false;
// const tokens = sceneData.tokens.map((tokenData) => {
// if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
// tokenData.actorData = {};
// hasTokenUpdates = true;
// return tokenData;
// }
// const token = new Token(tokenData);
// if (!token.actor) {
// tokenData.actorId = null as unknown as string;
// tokenData.actorData = {};
// hasTokenUpdates = true;
// } else if (!tokenData.actorLink) {
// const actorUpdateData = getActorUpdateData(token.data.actorData);
// tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
// hasTokenUpdates = true;
// }
// return tokenData;
// });
// if (!hasTokenUpdates) return undefined;
// return hasTokenUpdates ? { tokens } : undefined;
// }
async function migrateCompendiums() {
for (const compendium of game.packs ?? []) {
if (compendium.metadata.package !== "world") continue;
if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
await migrateCompendium(compendium);
}
}
// async function migrateCompendiums() {
// for (const compendium of game.packs ?? []) {
// if (compendium.metadata.package !== "world") continue;
// if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
// await migrateCompendium(compendium);
// }
// }
async function migrateCompendium(compendium: Compendium) {
const entityName = compendium.metadata.entity;
if (!["Actor", "Item", "Scene"].includes(entityName)) return;
const wasLocked = compendium.locked;
await compendium.configure({ locked: false });
// async function migrateCompendium(compendium: Compendium) {
// const entityName = compendium.metadata.entity;
// if (!["Actor", "Item", "Scene"].includes(entityName)) return;
// const wasLocked = compendium.locked;
// await compendium.configure({ locked: false });
const content = await compendium.getContent();
// const content = await compendium.getContent();
for (const entity of content) {
try {
const getUpdateData = (entity: Entity) => {
switch (entityName) {
case "Item":
return getItemUpdateData(entity._data);
case "Actor":
return getActorUpdateData(entity._data);
case "Scene":
return getSceneUpdateData(entity._data as Scene.Data);
}
};
const updateData = getUpdateData(entity);
if (updateData) {
logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
await compendium.updateEntity({ ...updateData, _id: entity._id });
}
} catch (err) {
err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
logger.error(err);
}
}
// for (const entity of content) {
// try {
// const getUpdateData = (entity: Entity) => {
// switch (entityName) {
// case "Item":
// return getItemUpdateData(entity._data);
// case "Actor":
// return getActorUpdateData(entity._data);
// case "Scene":
// return getSceneUpdateData(entity._data as Scene.Data);
// }
// };
// const updateData = getUpdateData(entity);
// if (updateData) {
// logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
// await compendium.updateEntity({ ...updateData, _id: entity._id });
// }
// } catch (err) {
// err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
// logger.error(err);
// }
// }
await compendium.migrate({});
await compendium.configure({ locked: wasLocked });
}
// await compendium.migrate({});
// await compendium.configure({ locked: wasLocked });
// }

View file

@ -5,154 +5,154 @@
import { DS4SpellDataSourceData } from "../item/item-data-source";
import logger from "../logger";
export async function migrate(): Promise<void> {
await migrateItems();
await migrateActors();
await migrateScenes();
await migrateCompendiums();
}
// export async function migrate(): Promise<void> {
// await migrateItems();
// await migrateActors();
// await migrateScenes();
// await migrateCompendiums();
// }
async function migrateItems() {
for (const item of game.items?.entities ?? []) {
try {
const updateData = getItemUpdateData(item._data);
if (updateData) {
logger.info(`Migrating Item entity ${item.name} (${item.id})`);
await item.update(updateData), { enforceTypes: false };
}
} catch (err) {
err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateItems() {
// for (const item of game.items?.entities ?? []) {
// try {
// const updateData = getItemUpdateData(item._data);
// if (updateData) {
// logger.info(`Migrating Item entity ${item.name} (${item.id})`);
// await item.update(updateData), { enforceTypes: false };
// }
// } catch (err) {
// err.message = `Error during migration of Item entity ${item.name} (${item.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
if (!["spell"].includes(itemData.type ?? "")) return undefined;
const updateData: Record<string, unknown> = {
"-=data.scrollPrice": null,
"data.minimumLevels": { healer: null, wizard: null, sorcerer: null },
};
if (((itemData.data as DS4SpellDataSourceData).cooldownDuration.unit as string) === "custom") {
updateData["data.cooldownDuration.unit"] = "rounds";
}
return updateData;
}
// function getItemUpdateData(itemData: DeepPartial<Item.Data>) {
// if (!["spell"].includes(itemData.type ?? "")) return undefined;
// const updateData: Record<string, unknown> = {
// "-=data.scrollPrice": null,
// "data.minimumLevels": { healer: null, wizard: null, sorcerer: null },
// };
// if (((itemData.data as DS4SpellDataSourceData).cooldownDuration.unit as string) === "custom") {
// updateData["data.cooldownDuration.unit"] = "rounds";
// }
// return updateData;
// }
async function migrateActors() {
for (const actor of game.actors?.entities ?? []) {
try {
const updateData = getActorUpdateData(actor._data);
if (updateData) {
logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
await actor.update(updateData, { enforceTypes: false });
}
} catch (err) {
err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateActors() {
// for (const actor of game.actors?.entities ?? []) {
// try {
// const updateData = getActorUpdateData(actor._data);
// if (updateData) {
// logger.info(`Migrating Actor entity ${actor.name} (${actor.id})`);
// await actor.update(updateData, { enforceTypes: false });
// }
// } catch (err) {
// err.message = `Error during migration of Actor entity ${actor.name} (${actor.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
let hasItemUpdates = false;
const items = actorData.items?.map((itemData) => {
const update = itemData ? getItemUpdateData(itemData) : undefined;
if (update) {
hasItemUpdates = true;
return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
} else {
return itemData;
}
});
const updateData: Record<string, unknown> = {};
if (actorData.type === "character") {
updateData["data.slayerPoints"] = { value: 0 };
}
if (hasItemUpdates) {
updateData["items"] = items;
}
return updateData;
}
// function getActorUpdateData(actorData: DeepPartial<Actor.Data>) {
// let hasItemUpdates = false;
// const items = actorData.items?.map((itemData) => {
// const update = itemData ? getItemUpdateData(itemData) : undefined;
// if (update) {
// hasItemUpdates = true;
// return mergeObject(itemData, update, { enforceTypes: false, inplace: false });
// } else {
// return itemData;
// }
// });
// const updateData: Record<string, unknown> = {};
// if (actorData.type === "character") {
// updateData["data.slayerPoints"] = { value: 0 };
// }
// if (hasItemUpdates) {
// updateData["items"] = items;
// }
// return updateData;
// }
async function migrateScenes() {
for (const scene of game.scenes?.entities ?? []) {
try {
const updateData = getSceneUpdateData(scene._data);
if (updateData) {
logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
await scene.update(updateData, { enforceTypes: false });
}
} catch (err) {
err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
logger.error(err);
}
}
}
// async function migrateScenes() {
// for (const scene of game.scenes?.entities ?? []) {
// try {
// const updateData = getSceneUpdateData(scene._data);
// if (updateData) {
// logger.info(`Migrating Scene entity ${scene.name} (${scene.id})`);
// await scene.update(updateData, { enforceTypes: false });
// }
// } catch (err) {
// err.message = `Error during migration of Scene entity ${scene.name} (${scene.id}), continuing anyways.`;
// logger.error(err);
// }
// }
// }
function getSceneUpdateData(sceneData: Scene.Data) {
let hasTokenUpdates = false;
const tokens = sceneData.tokens.map((tokenData) => {
if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
tokenData.actorData = {};
hasTokenUpdates = true;
return tokenData;
}
const token = new Token(tokenData);
if (!token.actor) {
tokenData.actorId = null as unknown as string;
tokenData.actorData = {};
hasTokenUpdates = true;
} else if (!tokenData.actorLink) {
const actorUpdateData = getActorUpdateData(token.data.actorData);
tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
hasTokenUpdates = true;
}
return tokenData;
});
if (!hasTokenUpdates) return undefined;
return hasTokenUpdates ? { tokens } : undefined;
}
// function getSceneUpdateData(sceneData: Scene.Data) {
// let hasTokenUpdates = false;
// const tokens = sceneData.tokens.map((tokenData) => {
// if (!tokenData.actorId || tokenData.actorLink || tokenData.actorData.data) {
// tokenData.actorData = {};
// hasTokenUpdates = true;
// return tokenData;
// }
// const token = new Token(tokenData);
// if (!token.actor) {
// tokenData.actorId = null as unknown as string;
// tokenData.actorData = {};
// hasTokenUpdates = true;
// } else if (!tokenData.actorLink) {
// const actorUpdateData = getActorUpdateData(token.data.actorData);
// tokenData.actorData = mergeObject(token.data.actorData, actorUpdateData);
// hasTokenUpdates = true;
// }
// return tokenData;
// });
// if (!hasTokenUpdates) return undefined;
// return hasTokenUpdates ? { tokens } : undefined;
// }
async function migrateCompendiums() {
for (const compendium of game.packs ?? []) {
if (compendium.metadata.package !== "world") continue;
if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
await migrateCompendium(compendium);
}
}
// async function migrateCompendiums() {
// for (const compendium of game.packs ?? []) {
// if (compendium.metadata.package !== "world") continue;
// if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
// await migrateCompendium(compendium);
// }
// }
async function migrateCompendium(compendium: Compendium) {
const entityName = compendium.metadata.entity;
if (!["Actor", "Item", "Scene"].includes(entityName)) return;
const wasLocked = compendium.locked;
await compendium.configure({ locked: false });
await compendium.migrate({});
// async function migrateCompendium(compendium: Compendium) {
// const entityName = compendium.metadata.entity;
// if (!["Actor", "Item", "Scene"].includes(entityName)) return;
// const wasLocked = compendium.locked;
// await compendium.configure({ locked: false });
// await compendium.migrate({});
const content = await compendium.getContent();
// const content = await compendium.getContent();
for (const entity of content) {
try {
const getUpdateData = (entity: Entity) => {
switch (entityName) {
case "Item":
return getItemUpdateData(entity._data);
case "Actor":
return getActorUpdateData(entity._data);
case "Scene":
return getSceneUpdateData(entity._data as Scene.Data);
}
};
const updateData = getUpdateData(entity);
if (updateData) {
logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
await compendium.updateEntity({ ...updateData, _id: entity._id });
}
} catch (err) {
err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
logger.error(err);
}
}
// for (const entity of content) {
// try {
// const getUpdateData = (entity: Entity) => {
// switch (entityName) {
// case "Item":
// return getItemUpdateData(entity._data);
// case "Actor":
// return getActorUpdateData(entity._data);
// case "Scene":
// return getSceneUpdateData(entity._data as Scene.Data);
// }
// };
// const updateData = getUpdateData(entity);
// if (updateData) {
// logger.info(`Migrating entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}`);
// await compendium.updateEntity({ ...updateData, _id: entity._id });
// }
// } catch (err) {
// err.message = `Error during migration of entity ${entity.name} (${entity.id}) in compendium ${compendium.collection}, continuing anyways.`;
// logger.error(err);
// }
// }
await compendium.configure({ locked: wasLocked });
}
// await compendium.configure({ locked: wasLocked });
// }